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  • SQL Server CTE referred in self joins slow

    - by Kharlos Dominguez
    Hello, I have written a table-valued UDF that starts by a CTE to return a subset of the rows from a large table. There are several joins in the CTE. A couple of inner and one left join to other tables, which don't contain a lot of rows. The CTE has a where clause that returns the rows within a date range, in order to return only the rows needed. I'm then referencing this CTE in 4 self left joins, in order to build subtotals using different criterias. The query is quite complex but here is a simplified pseudo-version of it WITH DataCTE as ( SELECT [columns] FROM table INNER JOIN table2 ON [...] INNER JOIN table3 ON [...] LEFT JOIN table3 ON [...] ) SELECT [aggregates_columns of each subset] FROM DataCTE Main LEFT JOIN DataCTE BananasSubset ON [...] AND Product = 'Bananas' AND Quality = 100 LEFT JOIN DataCTE DamagedBananasSubset ON [...] AND Product = 'Bananas' AND Quality < 20 LEFT JOIN DataCTE MangosSubset ON [...] GROUP BY [ I have the feeling that SQL Server gets confused and calls the CTE for each self join, which seems confirmed by looking at the execution plan, although I confess not being an expert at reading those. I would have assumed SQL Server to be smart enough to only perform the data retrieval from the CTE only once, rather than do it several times. I have tried the same approach but rather than using a CTE to get the subset of the data, I used the same select query as in the CTE, but made it output to a temp table instead. The version referring the CTE version takes 40 seconds. The version referring the temp table takes between 1 and 2 seconds. Why isn't SQL Server smart enough to keep the CTE results in memory? I like CTEs, especially in this case as my UDF is a table-valued one, so it allowed me to keep everything in a single statement. To use a temp table, I would need to write a multi-statement table valued UDF, which I find a slightly less elegant solution. Did some of you had this kind of performance issues with CTE, and if so, how did you get them sorted? Thanks, Kharlos

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  • XSLT: How to remove the self-closed elment

    - by Daoming Yang
    I have a large xml file which contents a lot of self-closed tags. How could remove all them by using XSLT. eg. <?xml version="1.0" encoding="utf-8" ?> <Persons> <Person> <Name>user1</Name> <Tel /> <Mobile>123</Mobile> </Person> <Person> <Name>user2</Name> <Tel>456</Tel> <Mobile /> </Person> <Person> <Name /> <Tel>123</Tel> <Mobile /> </Person> <Person> <Name>user4</Name> <Tel /> <Mobile /> </Person> </Persons> I'm expecting the result: <?xml version="1.0" encoding="utf-8" ?> <Persons> <Person> <Name>user1</Name> <Mobile>123</Mobile> </Person> <Person> <Name>user2</Name> <Tel>456</Tel> </Person> <Person> <Tel>123</Tel> </Person> <Person> <Name>user4</Name> </Person> </Persons> Note: there are thousands of different elements, how can I programmatically remove all the self-closed tags. Another question is how to remove the empty element such as <name></name> as well. Can anyone help me on this? Many thanks.

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  • Self Authenticating Links in Django

    - by awolf
    In my web app I would like to be able to email self-authenticating links to users. These links will contain a unique token (uuid). When they click the link the token being present in the query string will be enough to authenticate them and they won't have to enter their username and password. What's the best way to do this?

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  • Java / Android self naming

    - by ngreenwood6
    I am about to start developing an Android application and had a question if in Java there self naming. For instance say I had a variable named dog that held the value of scruffy. Could I then create a variable named scruffy from that variable. In PHP it would be $$dog. That would make a variable with the name scruffy. If this is possible please provide example

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  • Pyqt - QMenu dynamically populated and clicked

    - by mleep
    I need to be able to know what item I've clicked in a dynamically generated menu system. I only want to know what I've clicked on, even if it's simply a string representation. def populateShotInfoMenus(self): self.menuFilms = QMenu() films = self.getList() for film in films: menuItem_Film = self.menuFilms.addAction(film) self.connect(menuItem_Film, SIGNAL('triggered()'), self.onFilmSet) self.menuFilms.addAction(menuItem_Film) def onFilmRightClick(self, value): self.menuFilms.exec_(self.group1_inputFilm.mapToGlobal(value)) def onFilmSet(self, value): print 'Menu Clicked ', value

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  • PyGTK: Radiobuttons are still displayed after removal

    - by canavanin
    Hi everyone! I am using PyGTK and the gtk.assistant. On one page I would like to display two radiobuttons in case the user selected a certain option on a previous page. The labels of the buttons - and whether the buttons are to be present at all - are to depend entirely on that earlier selection. Furthermore, if the user goes back and changes that selection, the page containing the radiobuttons is to be updated accordingly. I have got as far as having the radiobuttons displayed when necessary, and with the correct labels. The trouble is that if I go back and change the determining selection, or if I move one page further than the 'radiobutton page' and then move back, the buttons are not only not removed (in case that would have been required), their number has also doubled. To show you what I'm doing, here's part of my code (I've left out bits that do unrelated things, that's why the function name doesn't fit). The function is called when the "prepare" signal is emitted prior to construction of the 'radiobutten page'. def make_class_skills_treestore(self): print self.trained_by_default_hbox.get_children() # PRINT 1 for child in self.trained_by_default_hbox.get_children(): if type(child) == gtk.RadioButton: self.trained_by_default_hbox.remove(child) #child.destroy() # <-- removed the labels, but not the buttons print self.trained_by_default_hbox.get_children() # PRINT 2 class_skills = self.data.data['classes'][selected_class].class_skills.values() default_trained_count = (class_skills.count([True, True]) , class_skills.count([True, False])) num_default_trained_skills = default_trained_count[1] / 2 # you have to pick one of a pair --> don't # count each as trained by default for i in range(default_trained_count[0]): # those are trained by default --> no choice num_default_trained_skills +=1 selected_class = self.get_classes_key_from_class_selection() if default_trained_count[1]: for skill in self.data.data['classes'][selected_class].class_skills.keys(): if self.data.data['classes'][selected_class].class_skills[skill] == [ True, False ] and not self.default_radio: self.default_radio.append(gtk.RadioButton(group=None, label=skill)) elif self.data.data['classes'][selected_class].class_skills[skill] == [ True, False ] and self.default_radio: self.default_radio.append(gtk.RadioButton(group=self.default_radio[0], label=skill)) if self.default_radio: for radio in self.default_radio: self.trained_by_default_hbox.add(radio) self.trained_by_default_hbox.show_all() self.trained_by_default_hbox and self.trained_by_default_label, as well as self.default_radio stem from the above function's class. I have two print statements (PRINT 1 and PRINT 2) in there for debugging. Here's what they give me: PRINT 1: [<gtk.Label object at 0x8fc4c84 (GtkLabel at 0x90a2f20)>, <gtk.RadioButton object at 0x8fc4d4c (GtkRadioButton at 0x90e4018)>, <gtk.RadioButton object at 0x8fc4cac (GtkRadioButton at 0x90ceec0)>] PRINT 2: [<gtk.Label object at 0x8fc4c84 (GtkLabel at 0x90a2f20)>] So the buttons have indeed been removed, yet they still show up on the page. I know the code requires some refactoring, but first I'd like to get it to work at all... If someone could help me out that would be great! Thanks a lot in advance for your replies - any kind of help is highly appreciated.

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  • Is "self" necessary?

    - by Rob
    Is using "self" ever necessary in Objective-C or maybe just a good practice? I have gone from using it all the time to not using it at all and I don't seem to really notice any difference. Isn't it just implied anyway?

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  • SQL SERVER 2005 Self Joins output

    - by user301751
    HI I am looking for some help I just can't seem to get my head how self joins work. I have this sql code select Persno'Name',convert(char(20), A_Date , 13)'Logins',acode from atrail as LOGIN where acode = 'LOGIN' OR acode = 'LOGOUT' order by a_date desc Which produces a list of User names and when the have logged in and out. What I am trying to acheive is to get anther column with the LOGOUT date next to the date they logged in date so that it is easyer to see when they logged in and out. Thanks Andy

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  • Self Update in .net programs?

    - by Rev
    Hi, I`m looking for best mechanism for self update in .net programs! solution should cover this subject: 1) Server - Client Program 2) When new update released, after installing that on the sever-program, all client-program must update itself base on server version.(no need automatic-update for server) 3) Full-Update : for example if server on version 3 and last update package version is 5, update package must contain any older package.

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  • JavaScript Self Executing Functions - What's the Difference?

    - by modernzombie
    I am very familiar with self executing functions from working with jQuery. (function($) { /* do stuff */ })(jQuery); Today I was reading the backbone.js source and noticed that they do this: (function() { /* do stuff */ }).call(this); Is this achieving the same thing? Would the following 2 lines of code do the same thing? (function($) { /* do stuff */ })(jQuery); (function($) { /* do stuff */ }).call(jQuery);

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  • Why should I call self=[super init]

    - by Michael
    Let's say I create my class and its init method. Why should I call and return value of superclass init assigned to self? Which cases it covers? I would appreciate examples why would I need it for Cocoa superclass and non-Cocoa.

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  • Many to many self join through junction table

    - by Peter
    I have an EF model that can self-reference through an intermediary class to define a parent/child relationship. I know how to do a pure many-to-many relationship using the Map command, but for some reason going through this intermediary class is causing problems with my mappings. The intermediary class provides additional properties for the relationship. See the classes, modelBinder logic and error below: public class Equipment { [Key] public int EquipmentId { get; set; } public virtual List<ChildRecord> Parents { get; set; } public virtual List<ChildRecord> Children { get; set; } } public class ChildRecord { [Key] public int ChildId { get; set; } [Required] public int Quantity { get; set; } [Required] public Equipment Parent { get; set; } [Required] public Equipment Child { get; set; } } I've tried building the mappings in both directions, though I only keep one set in at a time: modelBuilder.Entity<ChildRecord>() .HasRequired(x => x.Parent) .WithMany(x => x.Children ) .WillCascadeOnDelete(false); modelBuilder.Entity<ChildRecord>() .HasRequired(x => x.Child) .WithMany(x => x.Parents) .WillCascadeOnDelete(false); OR modelBuilder.Entity<Equipment>() .HasMany(x => x.Parents) .WithRequired(x => x.Child) .WillCascadeOnDelete(false); modelBuilder.Entity<Equipment>() .HasMany(x => x.Children) .WithRequired(x => x.Parent) .WillCascadeOnDelete(false); Regardless of which set I use, I get the error: The foreign key component 'Child' is not a declared property on type 'ChildRecord'. Verify that it has not been explicitly excluded from the model and that it is a valid primitive property. when I try do deploy my ef model to the database. If I build it without the modelBinder logic in place then I get two ID columns for Child and two ID columns for Parent in my ChildRecord table. This makes sense since it tries to auto create the navigation properties from Equipment and doesn't know that there are already properties in ChildRecord to fulfill this need. I tried using Data Annotations on the class, and no modelBuilder code, this failed with the same error as above: [Required] [ForeignKey("EquipmentId")] public Equipment Parent { get; set; } [Required] [ForeignKey("EquipmentId")] public Equipment Child { get; set; } AND [InverseProperty("Child")] public virtual List<ChildRecord> Parents { get; set; } [InverseProperty("Parent")] public virtual List<ChildRecord> Children { get; set; } I've looked at various other answers around the internet/SO, and the common difference seems to be that I am self joining where as all the answers I can find are for two different types. Entity Framework Code First Many to Many Setup For Existing Tables Many to many relationship with junction table in Entity Framework? Creating many to many junction table in Entity Framework

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  • Internal Code Signing: Key Distribution, or Certificate Server?

    - by Myrddin Emrys
    I should first note that we have nobody in IT with significant familiarity with self-signed certification. We have a moderately sprawling network (one forest, many locations), and we are now rolling out internal code signing; until now users have run untrusted code, or we even disabled(!) the warnings. Intranet applications, scripts, and sites will now be signed with self certification. I am aware of two obvious ways we can deploy this: Distributing the keys directly via a group policy, and setting up a cert server. Can someone explain the trade-offs between these two methods? How many certs before the group policy method is unwieldy? Are they large enough that remote users will have issues? Does the group policy method distribute duplicates on every login? Is there a better method I am not aware of? I can find a lot of documentation on certifications and various ways to create them, but I have not been able to find something that summarizes the difference between the distribution methods and what criteria make one or the other superior.

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  • Python PyQt Timer Firmata

    - by George Cullins
    Hello. I am pretty new to python and working with firmata I am trying to play around with an arduino . Here is what I want to happen: Set arduino up with an LED as a digital out Set potentiometer to analog 0 Set PyQt timer up to update potentiometer position in application Set a threshold in PyQt to turn LED on (Analog in has 1024bit resolution, so say 800 as the threshold) I am using this firmata library : Link Here is the code that I am having trouble with: import sys from PyQt4 import QtCore, QtGui from firmata import * # Arduino setup self.a = Arduino('COM3') self.a.pin_mode(13, firmata.OUTPUT) # Create timer self.appTimer = QtCore.QTimer(self) self.appTimer.start(100) self.appTimer.event(self.updateAppTimer()) def updateAppTimer(self): self.analogPosition = self.a.analog_read(self, 0) self.ui.lblPositionValue.setNum() I am getting the error message: Traceback (most recent call last): File "D:\Programming\Eclipse\IO Demo\src\control.py", line 138, in myapp = MainWindow() File "D:\Programming\Eclipse\IO Demo\src\control.py", line 56, in init self.appTimer.event(self.updateAppTimer()) File "D:\Programming\Eclipse\IO Demo\src\control.py", line 60, in updateAppTimer self.analogPosition = self.a.analog_read(self, 0) TypeError: analog_read() takes exactly 2 arguments (3 given) If I take 'self' out I get the same error message but that only 1 argument is given What is python doing implicitly that I am not aware of? Blockquote

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  • python: how to design a container with elements that must reference their container

    - by Luke404
    (the title is admittedly not that great. Please forgive my English, this is the best I could think of) I'm writing a python script that will manage email domains and their accounts, and I'm also a newby at OOP design. My two (related?) issues are: the Domain class must do special work to add and remove accounts, like adding/removing them to the underlying implementation how to manage operations on accounts that must go through their container To solve the former issue I'd add a factory method to the Domain class that'll build an Account instance in that domain, and a 'remove' (anti-factory?) method to handle deletions. For the latter this seems to me "anti-oop" since what would logically be an operation on an Account (eg, change password) must always reference the containing Domain. Seems to me that I must add to the Account a reference back to the Domain and use that to get data (like the domain name) or call methods on the Domain class. Code example (element uses data from the container) that manages an underlying Vpopmail system: class Account: def __init__(self, name, password, domain): self.name = name self.password = password self.domain = domain def set_password(self, password): os.system('vpasswd %s@%s %s' % (self.name, self.domain.name, password) self.password = password class Domain: def __init__(self, domain_name): self.name = domain_name self.accounts = {} def create_account(self, name, password): os.system('vadduser %s@%s %s' % (name, self.name, password)) account = Account(name, password, self) self.accounts[name] = account def delete_account(self, name): os.system('vdeluser %s@%s' % (name, self.name)) del self.accounts[name] another option would be for Account.set_password to call a Domain method that would do the actual work - sounds equally ugly to me. Also note the duplication of data (account name also as dict key), it sounds logical (account names are "primary key" inside a domain) but accounts need to know their own name.

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  • Django tests failing on invalid keyword argument

    - by Darwin Tech
    I have a models.py like so: from django.db import models from django.contrib.auth.models import User from datetime import datetime class UserProfile(models.Model): user = models.OneToOneField(User) def __unicode__(self): return self.user.username class Project(models.Model): user = models.ForeignKey(UserProfile) created = models.DateTimeField(auto_now_add=True) updated = models.DateTimeField(auto_now=True) product = models.ForeignKey('tool.product') module = models.ForeignKey('tool.module') model = models.ForeignKey('tool.model') zipcode = models.IntegerField(max_length=5) def __unicode__(self): return unicode(self.id) And my tests.py: from django.test import TestCase, Client # --- import app models from django.contrib.auth.models import User from tool.models import Module, Model, Product from user_profile.models import Project, UserProfile # --- unit tests --- # class UserProjectTests(TestCase): fixtures = ['admin_user.json'] def setUp(self): self.product1 = Product.objects.create( name='bar', ) self.module1 = Module.objects.create( name='foo', enable=True ) self.model1 = Model.objects.create( module=self.module1, name='baz', enable=True ) self.user1 = User.objects.get(pk=1) ... def test_can_create_project(self): self.project1 = Model.objects.create( user=self.user1, product=self.product1, module=self.module1, model=self.model1, zipcode=90210 ) self.assertEquals(self.project1.zipcode, 90210) But I get a TypeError: 'product' is an invalid keyword argument for this function error. I'm not sure what is failing but I'm guessing something to do with the FK relationships... Any help would be much appreciated.

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  • python can't start a new thread

    - by Giorgos Komnino
    I am building a multi threading application. I have setup a threadPool. [ A Queue of size N and N Workers that get data from the queue] When all tasks are done I use tasks.join() where tasks is the queue . The application seems to run smoothly until suddently at some point (after 20 minutes in example) it terminates with the error thread.error: can't start new thread Any ideas? Edit: The threads are daemon Threads and the code is like: while True: t0 = time.time() keyword_statuses = DBSession.query(KeywordStatus).filter(KeywordStatus.status==0).options(joinedload(KeywordStatus.keyword)).with_lockmode("update").limit(100) if keyword_statuses.count() == 0: DBSession.commit() break for kw_status in keyword_statuses: kw_status.status = 1 DBSession.commit() t0 = time.time() w = SWorker(threads_no=32, network_server='http://192.168.1.242:8180/', keywords=keyword_statuses, cities=cities, saver=MySqlRawSave(DBSession), loglevel='debug') w.work() print 'finished' When the daemon threads are killed? When the application finishes or when the work() finishes? Look at the thread pool and the worker (it's from a recipe ) from Queue import Queue from threading import Thread, Event, current_thread import time event = Event() class Worker(Thread): """Thread executing tasks from a given tasks queue""" def __init__(self, tasks): Thread.__init__(self) self.tasks = tasks self.daemon = True self.start() def run(self): '''Start processing tasks from the queue''' while True: event.wait() #time.sleep(0.1) try: func, args, callback = self.tasks.get() except Exception, e: print str(e) return else: if callback is None: func(args) else: callback(func(args)) self.tasks.task_done() class ThreadPool: """Pool of threads consuming tasks from a queue""" def __init__(self, num_threads): self.tasks = Queue(num_threads) for _ in range(num_threads): Worker(self.tasks) def add_task(self, func, args=None, callback=None): ''''Add a task to the queue''' self.tasks.put((func, args, callback)) def wait_completion(self): '''Wait for completion of all the tasks in the queue''' self.tasks.join() def broadcast_block_event(self): '''blocks running threads''' event.clear() def broadcast_unblock_event(self): '''unblocks running threads''' event.set() def get_event(self): '''returns the event object''' return event

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  • python gui events out of order

    - by dave
    from Tkinter import * from tkMessageBox import * class Gui: def __init__(self, root): self.container = Frame(root) self.container.grid() self.inputText = Text(self.container, width=50, height=8) self.outputText = Text(self.container, width=50, height=8, bg='#E0E0E0', state=DISABLED) self.inputText.grid(row=0, column=0) self.outputText.grid(row=0, column=1) self.inputText.bind("<Key>", self.translate) def translate(self, event): input = self.inputText.get(0.0, END) output = self.outputText.get(0.0, END) self.outputText.config(state=NORMAL) self.outputText.delete(0.0, END) self.outputText.insert(INSERT, input) self.outputText.config(state=DISABLED) showinfo(message="Input: %s characters\nOutput: %s characters" % (len(input), len(input))) root = Tk() #toplevel object app = Gui(root) #call to the class where gui is defined root.mainloop() #enter event loop Working on a gui in tkinter I'm a little confused as to the sequence the event handlers are run. If you run the above code you'll hopefully see... 1) Editing the text widget triggers the event handler but it seems to fire it off without registering the actual change, 2) Even when the text widget is cleared (ie, keep pressing BackSpace) it still seems to have a one character length string, 3) The output widget only receives its update when the NEXT event trigger is fired despite the fact the data came on the previous event. Is this just how bindings work in tkinter or am i missing something here? The behaviour i would like when updating the input widget is: 1) Show the change, 2) Enter event handler, 3) Update output widget, 4) Show message box.

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  • PGU HTML Renderer can't render most sites

    - by None
    I am trying to make a web browser using pygame. I am using PGU for html rendering. It works fine when I visit simple sites, like example.com, but when I try and load anything more complex that uses an html form, like google, I get this error: UnboundLocalError: local variable 'e' referenced before assignment I looked in the PGU html rendering file and found this code segment: def start_input(self,attrs): r = self.attrs_to_map(attrs) params = self.map_to_params(r) #why bother #params = {} type_,name,value = r.get('type','text'),r.get('name',None),r.get('value',None) f = self.form if type_ == 'text': e = gui.Input(**params) self.map_to_connects(e,r) self.item.add(e) elif type_ == 'radio': if name not in f.groups: f.groups[name] = gui.Group(name=name) g = f.groups[name] del params['name'] e = gui.Radio(group=g,**params) self.map_to_connects(e,r) self.item.add(e) if 'checked' in r: g.value = value elif type_ == 'checkbox': if name not in f.groups: f.groups[name] = gui.Group(name=name) g = f.groups[name] del params['name'] e = gui.Checkbox(group=g,**params) self.map_to_connects(e,r) self.item.add(e) if 'checked' in r: g.value = value elif type_ == 'button': e = gui.Button(**params) self.map_to_connects(e,r) self.item.add(e) elif type_ == 'submit': e = gui.Button(**params) self.map_to_connects(e,r) self.item.add(e) elif type_ == 'file': e = gui.Input(**params) self.map_to_connects(e,r) self.item.add(e) b = gui.Button(value='Browse...') self.item.add(b) def _browse(value): d = gui.FileDialog(); d.connect(gui.CHANGE,gui.action_setvalue,(d,e)) d.open(); b.connect(gui.CLICK,_browse,None) self._locals[r.get('id',None)] = e I got the error in the last line, because e wasn't defined. I am guessing the reason for this is that the if statement that checks the type of the input and creates the e variable didn't match anything. I added a line to print the _type variable and I got 'hidden' when i tried google and apple. Is there any way to render form items that have the type 'hidden' with PGU?

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  • Python list recursion type error

    - by Jacob J Callahan
    I can't seem to figure out why the following code is giving me a TypeError: 'type' object is not iterable pastebin: http://pastebin.com/VFZYY4v0 def genList(self): #recursively generates a sorted list of child node values numList = [] if self.leftChild != 'none': numList.extend(self.leftChild.genList()) #error numList.extend(list((self.Value,))) if self.rightChild != 'none': numList.extend(self.rightChild.genList()) #error return numList code that adds child nodes (works correctly) def addChild(self, child): #add a child node. working if child.Value < self.Value: if self.leftChild == 'none': self.leftChild = child child.parent = self else: self.leftChild.addChild(child) elif child.Value > self.Value: if self.rightChild == 'none': self.rightChild = child child.parent = self else: self.rightChild.addChild(child) Any help would be appreciated. Full interpreter session: >>> import BinTreeNode as BTN >>> node1 = BTN.BinaryTreeNode(5) >>> node2 = BTN.BinaryTreeNode(2) >>> node3 = BTN.BinaryTreeNode(12) >>> node3 = BTN.BinaryTreeNode(16) >>> node4 = BTN.BinaryTreeNode(4) >>> node5 = BTN.BinaryTreeNode(13) >>> node1.addChild(node2) >>> node1.addChild(node3) >>> node1.addChild(node4) >>> node1.addChild(node5) >>> node4.genList() <class 'list'> >>> node1.genList() Traceback (most recent call last): File "<interactive input>", line 1, in <module> File "C:...\python\BinTreeNode.py", line 47, in genList numList.extend(self.leftChild.genList()) #error File "C:...\python\BinTreeNode.py", line 52, in genList TypeError: 'type' object is not iterable

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  • On-Demand Python Thread Start/Join Freezing Up from wxPython GUI

    - by HokieTux
    I'm attempting to build a very simple wxPython GUI that monitors and displays external data. There is a button that turns the monitoring on/off. When monitoring is turned on, the GUI updates a couple of wx StaticLabels with real-time data. When monitoring is turned off, the GUI idles. The way I tried to build it was with a fairly simple Python Thread layout. When the 'Start Monitoring' button is clicked, the program spawns a thread that updates the labels with real-time information. When the 'Stop Monitoring' button is clicked, thread.join() is called, and it should stop. The start function works and the real-time data updating works great, but when I click 'Stop', the whole program freezes. I'm running this on Windows 7 64-bit, so I get the usual "This Program has Stopped Responding" Windows dialog. Here is the relevant code: class MonGUI(wx.Panel): def __init__(self, parent): wx.Panel.__init__(self, parent) ... ... other code for the GUI here ... ... # Create the thread that will update the VFO information self.monThread = Thread(None, target=self.monThreadWork) self.monThread.daemon = True self.runThread = False def monThreadWork(self): while self.runThread: ... ... Update the StaticLabels with info ... (This part working) ... # Turn monitoring on/off when the button is pressed. def OnClick(self, event): if self.isMonitoring: self.button.SetLabel("Start Monitoring") self.isMonitoring = False self.runThread = False self.monThread.join() else: self.button.SetLabel("Stop Monitoring") self.isMonitoring = True # Start the monitor thread! self.runThread = True self.monThread.start() I'm sure there is a better way to do this, but I'm fairly new to GUI programming and Python threads, and this was the first thing I came up with. So, why does clicking the button to stop the thread make the whole thing freeze up?

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