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  • cfengine3 file_copy only on source side change

    - by megamic
    I am using the 'digest' copy method for all file copy promises, because of the way we package and deploy software, I cant rely on mtime for the criteria for updating files. For various reasons, I am not employing the client-server approach with a central configuration server: rather we package and deploy our entire configuration module to each server, so from cf-engine's perspective, the source and target are local on the server it is running. The problem I am having with this approach is that the source will always update the target when they differ - which is what I want most of the time, usually because the source has been updated. However, like many other cfengine users, we are running an operational environment, where occasionally emergency fixes have to be applied immediately - meaning we don't have time to rebuild and redeploy a configuration module, and the fix will often be applied by deploying a tarball with specific changes. Of course this is problematic if cf-engine comes along 5 mintues later and reverts the changes. What we would like is to be able to make small, incremental changes to our servers, without them being reverted, until the next deployment cycle at which time the new source files would be copied. We do not consider random file corruption or mistaken changes to involve enough risk to warrant having cfengine constantly revert deployments to their source copy - the ability to deploy emergency fixes and have them stay that way until the next deployment would be of much greater value and utility. So, after all that, my question is this: is cf-engine capable of detecting whether it was the source or target that changed when the files differ, and if so, is their a way to use the 'digest' copy method but only if the source side changed? I am very open to other ideas and approaches as-well, as I am still quite new to this whole configuration management thing.

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  • Server-side SSH jump hosts

    - by Dan Sosedoff
    Trying to figure out server side SSH jump hosts logic. Current network schema: [Client] <--> [Server A: hostname: a.com] <--> [Server B] [Client] <--> [Server A: hostname: b.com] <--> [Server C] Server A responds to both DNS records. Possible flow: Client opens a ssh connection with ssh [email protected]. Server A accepts it and should automatically jump user onto Server B with ssh user2@server_b.com. Client opens a ssh connection with ssh [email protected]. Server A accepts it and should automatically just user onto Server C with ssh user2@server_c.com. In other words, client should be able to connect to the target without performing any local configuration, assuming that we have a stock ssh config. The problem with ssh jumps is that user has to define hosts in local ~/.ssh/config file, which is not acceptable in my case. It needs to be a default sshd behavior. Im aware that you can define a custom command ~/.ssh/authorized_keys on server, but i dont think there is a way to properly detect source hostname where user tries to connect. It is possible at all ?

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  • How to achieve a Gaussian Blur effect for shadows in LWJGL/Slick2D?

    - by user46883
    I am currently trying to implement shadows into my game, and after a lot of searching in the interwebs I came to the conclusion that drawing hard edged shadows to a low resolution pass combined with a Gaussian blur effect would fit best and make a good compromise between performance and looks - even though theyre not 100% physically accurate. Now my problem is, that I dont really know how to implement the Gaussian blur part. Its not difficult to draw shadows to a low resolutions buffer image and then stretch it which makes it more smooth, but I need to add the Gaussian blur effect. I have searched a lot on that and found some approachs for GLSL, some even here, but none of them really helped it. My game is written in Java using Slick2D/LWJGL and I would appreciate any help or approaches for an algorithm or maybe even an existing library to achieve that effect. Thanks for any help in advance.

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  • How to create a Raining Effect(Particles) on Android?

    - by user19495
    I am developing a 2d android strategy game, it runs on SurfaceView, so I can't(or can I?) use LibGdx's particle system. And I would like to make a raining effect, I am aiming for something like this( http://ridingwiththeriver.files.wordpress.com/2010/09/rain-fall-animation.gif ), I don't need the splash effect in the end (although that would be superb, but probably would take up a lot of system resources). How could I achieve that raining effect? Any ideas? Thank You a lot in advance!

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  • How to create a smooth CATransition effect

    - by Futur
    The CATransition what i have implemented works really fine but not smooth, i could see the previous uiview screens during the transition, I am just doing this, CATransition *animation = [CATransition animation]; [animation setDuration:0.1]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromRight]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [[objView layer] addAnimation:animation forKey:@"SwitchToView"]; For moving forward and for moving back wards, CATransition *animation = [CATransition animation]; [animation setDuration:0.1]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromLeft]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [[objRemovableView layer] addAnimation:animation forKey:@"SwitchToView"]; The effect of sliding is not smooth, is there any other way we can do this which works very smooth? Please help

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  • Side effect of calling ValidatorEnable method: sets focus to control associated with validator

    - by Velika2
    When I called this function to enable a validator from client javascript: `ValidatorEnable(document.getElementById('<%=valPassportOtherText.ClientID%>'), true); //enable` validation control The side effect was that focus was shifted to the txtSpecifyOccupation textbox (the control associated with the Validation control) <asp:TextBox ID="txtSpecifyOccupation" runat="server" AutoCompleteType="Disabled" CssClass="DefaultTextBox DefaultWidth" MaxLength="24" Rows="2"></asp:TextBox> <asp:RequiredFieldValidator ID="valSpecifyOccupation" runat="server" ControlToValidate="txtSpecifyOccupation" ErrorMessage="1.14b Please specify your &lt;b&gt;Occupation&lt;/b&gt;" SetFocusOnError="True">&nbsp;Required</asp:RequiredFieldValidator> Perhaps there is a way to enable the (required) validator without having it simultaneously perform the validation (at least until the user has tabbed off of it?)

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  • iphone: UIwebview curl effect

    - by eshalev
    Hello, I would like to make a standard view container which will give me the curl animation effect on multiple views. Something like uiscrollview and paging, only with a different animation(curl). I will be using UIwebviews as my separate pages. The problem: I do not know how to trap swipes in UIwebviews, But I see that UIscrollview implments this (swiping a uiwebview in a uiscrollview will bring me to the next view). I am therefore assuming that the implmentation of UIscrollview is trapping UIwebview swipes. How can i achieve the same functionality? I also need the UIWebview to keep functioning (as when embedding it in a uiscrollview)

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  • How to Create Div Toggle Effect using Jquery?

    - by ricky roy
    Hi, I want the following requirement. But there is slit change on it. http://acrisdesign.com/demo/toggle/ Plz consider the above link for bellow example. There are two toggle effect on Hover and Click.. My requirement when some on click on the top of the div. it will expand and there should be a closed button in the div some on mouse over to this image or click the div will closed. When some one mouse hover the link it will expand. First time click expand when mouse over the link collapse. there are three toggle links "click here" when some one click on the link it will create a space between each other but my requirement to it display top of the three link "click here". Plz if you have example then let me know.. Thanks & regards, Basat

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  • gcServer config not taking effect

    - by G33kKahuna
    I'm supporting a ASP.NET v2.0 app installed on a Windows 2003 SP3 Enterprise on a quad core 8G machine running on .NET 2.0 SP1. before enabling the config, ran "tasklist /m mscorwks.dll" Image Name PID Modules w3wp.exe 7888 mscorwks.dll add under section in web.config ran IISRESET, rebooted server too ran "tasklist /m mscorsvr.dll" INFO: No tasks are running which match the specified criteria. ran "tasklist /m mscorwks.dll" Image Name PID Modules w3wp.exe 6251 mscorwks.dll It seems like gcServer is not taking effect. Are there any additional settings/ configurations necessary to get it working?

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  • this operation has been canceled due to restrictions in effect on this computer

    - by Dan
    I have this HUGELY irritating problem on Windows 7 (x64). Whenever I click on ANY link (that exists on a Word document, excel or Outlook), I get an alert box with the message: "This operation has been canceled due to restrictions in effect on this computer" I have been scouring my settings and the internet for a solution, but to no avail. Has anybody else encounted this problem? It even happens when I click anchors in word documents i.e. I can't even click on an entry in a Table of Contents to go to the appropriate page - I get this same error then. Is this a Windows 7 thing? Anyway to turn this off?

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  • How to achieve a palette effect on iPhone using OpenGL

    - by Joe
    I'm porting a 2d retro game to iPhone that has the following properties: targets OpenGL ES 1.1 entire screen is filled with tiles (textured triangle strip tile textured using a single 256x256 RGBA texture image the texture is passed to OpenGL once at the start of the game only 4 displayed colours are used one of the displayed colours is black The original game flashed the screen when time starts to run out by toggling the black pixels to white using an indexed palette. What is the best (i.e. most efficient) way to achieve this in OpenGL ES 1.1? My thoughts so far: Generate an alternative texture with white instead of black pixels, and pass to OpenGL when the screen is flashing Render a white poly underneath the background and render the texture with alpha on to display it Try and render a poly on top with some blending that achieves the effect (not sure this is possible) I'm fairly new to OpenGL so I'm not sure what the performance drawbacks of each of these are, or if there's a better way of doing this.

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  • Can't get expand_aliases to take effect

    - by sachmet
    I can't get expand_aliases to take effect in bash. I've tried a lot of different things, and nothing works. Here's the simple test case: /bin/bash -c 'shopt -s expand_aliases; alias cdtmp="cd /tmp"; alias; cdtmp; pwd;' And the output: $ /bin/bash -c 'shopt -s expand_aliases; alias cdtmp="cd /tmp"; alias; cdtmp; pwd;' alias cdtmp='cd /tmp' /bin/bash: cdtmp: command not found /home/user $ /bin/bash --version GNU bash, version 3.2.25(1)-release (i686-redhat-linux-gnu) Copyright (C) 2005 Free Software Foundation, Inc. (Yes, I'm using shopt instead of the -O option to bash, just to prove it's being done.) Any ideas?

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  • 3D effect to distort paper

    - by donpal
    This may be a little hard to describe since I don't have a sample. I'm trying to find a math function or full 3d function in php or a similar language that can help me with the following effect: imagine if you were to take a flat sheet or paper and glue it on a glass of water. It wouldn't be flat any more. It would have a curve, and one of its sides might end up being slightly hidden. Anyone can refer me to a good library or resource on the web where such functions can be found?

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  • Jquery roller/toggle effect

    - by Paul Higgins
    Hi, I'm looking for a "roller toggle" in jquery (ideally using a plugin). If I have the following HTML: <ul> <li>Option 1</li> <li>Option 2</li> <li>Option 3</li> </ul> I would like the first option to be displayed and the others hidden. Each time I "tap/click" on an option it displays the next and loops around to the first one after the last one. When used on a mobile web device I'd like it respond to swipe up/down events and appear like a "roller" (i.e. using a slide up/down effect). Too much to ask? Hopefully not, any pointers appreciated. Thanks, Paul

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  • Create a "inset" effect using CSS in websites

    - by Aakash Chakravarthy
    Hello, I am very much impressed by the "inset" like effect in many latest websites. Some examples are and The line in the center. Nowadays, many websites use these kinds of lines/effects. I tried to achieve the same with borders but the color combination is not working me and it is not proper. Do other websites use images for these ? is it easy to this ? Any example css ? Example sites: http://woothemes.com, http://net.tutsplus.com/ , http://www.w3schools.com (in the header) and in wordpress admin page sidebar

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  • Help with Pixel Shader effect for brightness and contrast

    - by Hans
    What is a simple pixel shader script effect to apply brightness and contrast? I found this one, but it doesn't seem to be correct: sampler2D input : register(s0); float brightness : register(c0); float contrast : register(c1); float4 main(float2 uv : TEXCOORD) : COLOR { float4 color = tex2D(input, uv); float4 result = color; result = color + brightness; result = result * (1.0+contrast)/1.0; return result; } thanks!

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  • disabling transactional fixtures in Rspec has no effect

    - by Dia
    Due to a legacy database I'm using, I'm stuck with MySQL using MyISAM, which means my tables don't support transactions. This is causing the tests to fail, since table data generated (I'm using factory_girl for fixtures) by the tests are not reverted for each scenario. I discovered that Rspec exposes the config.use_transactional_fixtures config setting in spec_helper.rb. which is set to true by default. When I set it to false, I don't see any effect on my tests; they still fail due to duplicate records. Isn't that setting supposed to automatically unroll any changes made to the DB? Or am I supposed to do that manually?

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  • Parenthesis operator in C. What is the effect in the following code

    - by Andre
    Hi everyone, I was playing with a macro to enable/disable traces when I came out with the following code when the macro is disabled: int main { ("Hello world"); } This code is valid and I got the desired effect (nothing happens when the macro is disabled) but I couldn't figure out what exactly is happening. Is the compiler seeing the parenthesis as a "nameless" method declaration? To make it clearer the code is : #ifdef TRACE #define trace printf("%s %d -> ",__FILE__, __LINE__);printf else #define trace #endif int main { trace("Hello world"); } Thanks in advance.

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  • producing a typewriter-like effect

    - by Tony Ennis
    Android newb here. Please use small words :-) I'd like to simulate typewriter output on my Android. The output being displayed is generated by a game and is somewhat freeform. The effect I want to see individual characters appear at a rate of about 6 characters a second. When a 'carriage return' is seen, I'd like to insert a delay then resume typing on the left. What are some suggestions on views? Would the view of choice for this be a TextView? Even that seems like overkill for this read-only coarsely scrolling output. I saw something on this thread about an AsyncTask. That looks useful. Perhaps my game will write to some manner of buffer, and a subclass of AsyncTask will pull characters out every .15 seconds or so, add them to the TextView, then invalidate() the TextView? Sound like a plan?

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  • Rewinding or resetting Parallel effect in Flex 3

    - by errata
    How can I 'rewind' or force the parallel effect to play from the very beginning once it already started to play? Code sample: <mx:Parallel id="parallelEffect" repeatCount="0"> <mx:Fade alphaTo="1" target="{someTarget}" startDelay="2000" /> <mx:Fade alphaTo="1" target="{someOtherTarget}" startDelay="4000" /> <mx:Fade alphaTo="1" target="{thirdTarget}" startDelay="6000" /> <mx:Fade alphaTo="1" target="{fourthTarget}" startDelay="8000" /> <mx:Fade alphaTo="1" target="{fifthTarget}" startDelay="10000" /> </mx:Parallel>

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  • Mootools Fade effect for Joomla Tabs

    - by johnabs
    Hi, I am trying to use the TabsManager for Joomla from Gavick. I am using the fourth example. But instead of the slide effect for navigating to different tabs, I am trying to use the FADE effects to show the tab contents. I have no idea how to do this in mootools. The javascript source file is tools.gavick.com/demo/modules/mod_tabmix_gk1/scripts/engine.js. Anybody got any ideas, please! Thank you.

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  • FacesMessages and rich:effect?

    - by user331747
    I'd like to be able to make an Ajax call using JSF/Seam/RichFaces and have the page update with the relevant h:messages component. That works with no problem. I'm able to perform the appropriate reRender. However, I'd also like to be able to make use of rich:effect to make it a bit prettier. Ideally, I'd like to be able to have the messages fade in and then disappear when the user clicks on them. However, I've been unable to get this working thus far. Has anyone gotten such a scenario working? Does anyone who knows JSF/Seam a bit better than me have any good advice? Thanks in advance!

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  • jQuery inline text scrolling/rotating/carousel effect

    - by Adam Pope
    I trying to create an animation with JQuery that scrolls 1 word in a sentence. For example, I am a nice sententce of text with a MAGIC word in it OTHER HIDDEN WORDS After a second or so, MAGIC would move upwards and OTHER would scroll into view. I've tried playing with a few carousel plugins but I can't seem to get the effect working. Some seem to have so many nested divs that they refuse to display inline, others have issues when one word is longer than another. Does anybody know of a plugin that could make this possible? Is this even possible?

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  • fade effect in blackberry (os 4.5 ) application.

    - by Vivart
    in my blackberry application i have to create a effect in which fullscreen bitmap is slowly disappearing and ui screen is coming up. protected void paint(Graphics g) { g.setGlobalAlpha(globalAlpha);//starting value of globalAlpha is 255. g.drawBitmap(0, 0, getWidth(), getHeight(), _bitmap, 0, 0); g.setGlobalAlpha(255 - globalAlpha); globalAlpha--; super.paint(g); } This code is just for giving demo that what i want. super.paint(g) is calling 255 times because of that its a poor code. in one timer task i am calling invalidate(); So any suggestions how to implement this?

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