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  • Overview of Dynamic and Static Sites

    Most of the websites that you can find online today are either dynamic or static websites. Both these techniques of have certain advantages and disadvantages based on which they are chosen. The righ... [Author: Alan Smith - Web Design and Development - June 06, 2010]

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  • Multiple asynchronous method calls to method while in a loop

    - by ranabra
    I have spent a whole day trying various ways using 'AddOnPreRenderCompleteAsync' and 'RegisterAsyncTask' but no success so far. I succeeded making the call to the DB asynchronous using 'BeginExecuteReader' and 'EndExecuteReader' but that is missing the point. The asynch handling should not be the call to the DB which in my case is fast, it should be afterwards, during the 'while' loop, while calling an external web-service. I think the simplified pseudo code will explain best: (Note: the connection string is using 'MultipleActiveResultSets') "Select ID, UserName from MyTable" 'Open connection to DB ExecuteReader(); if (DR.HasRows) {     while (DR.Read())     {         'Call external web-service         'and get current Temperature of each UserName - DR["UserName"].ToString()         'Update my local DB         Update MyTable set Temperature = ValueFromWebService where UserName =                                       DR["UserName"]         CmdUpdate.ExecuteNonQuery();     }     'Close connection etc } Accessing the DB is fast. Getting the returned result from the external web-service is slow and that at least should be handled Asynchnously. If each call to the web service takes just 1 second, assuming I have only 100 users it will take minimum 100 seconds for the DB update to complete, which obviously is not an option. There eventually should be thousands of users (currently only 2). Currently everything works, just very synchnously :) Thoughts to myself: Maybe my way of approaching this is wrong? Maybe the entire process should be called Asynchnously Many thanx

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  • Static methods and their overriding

    - by abson
    Java doesn't allow overriding of static methods but, class stat13 { static void show() { System.out.println("Static in base"); } public static void main(String[] ar) { new next().show(); } } class next extends stat13 { static void show() { System.out.println("Static in derived"); } } is not overriding done here?

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  • Example: Objective C method alongside a php method

    - by Nic Hubbard
    I am very used to javascript and php programing, and I just jumped into programing Objective C. After working with it for a few weeks, the methods still confused me, as to how it is passing params, and how the methods are named. Since I am used to php, I am used to seeing: function myFunc($param1, $param2, $param3, $param4) { return FALSE; } Could someone show me how this would be written in Objective C, so that I can get used to writing methods that have parameters?

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  • how to change UIKit UIImage:drawInRect method to AppKIt NSImage:drawInRect Method

    - by user322111
    Hi, i'm porting an iphone app to Mac app,there i have to change all the UIKit related class to AppKit. if you can help me on this really appreciate. is this the best way to do below part.. Iphone App--using UIKit UIGraphicsPushContext(ctx); [image drawInRect:rect]; UIGraphicsPopContext(); Mac Os--Using AppKit [NSGraphicsContext saveGraphicsState]; NSGraphicsContext * nscg = [NSGraphicsContext graphicsContextWithGraphicsPort:ctx flipped:YES]; [NSGraphicsContext setCurrentContext:nscg]; NSRect rect = NSMakeRect(offset.x * scale, offset.y * scale, scale * size.width, scale * size.height); [NSGraphicsContext restoreGraphicsState]; [image drawInRect:rect fromRect:NSMakeRect( 0, 0, [image size].width, [image size].height ) operation:NSCompositeClear fraction:1.0];

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  • C# - Which is more efficient and thread safe? static or instant classes?

    - by Soni Ali
    Consider the following two scenarios: //Data Contract public class MyValue { } Scenario 1: Using a static helper class. public class Broker { private string[] _userRoles; public Broker(string[] userRoles) { this._userRoles = userRoles; } public MyValue[] GetValues() { return BrokerHelper.GetValues(this._userRoles); } } static class BrokerHelper { static Dictionary<string, MyValue> _values = new Dictionary<string, MyValue>(); public static MyValue[] GetValues(string[] rolesAllowed) { return FilterForRoles(_values, rolesAllowed); } } Scenario 2: Using an instance class. public class Broker { private BrokerService _service; public Broker(params string[] userRoles) { this._service = new BrokerService(userRoles); } public MyValue[] GetValues() { return _service.GetValues(); } } class BrokerService { private Dictionary<string, MyValue> _values; private string[] _userRoles; public BrokerService(string[] userRoles) { this._userRoles = userRoles; this._values = new Dictionary<string, MyValue>(); } public MyValue[] GetValues() { return FilterForRoles(_values, _userRoles); } } Which of the [Broker] scenarios will scale best if used in a web environment with about 100 different roles and over a thousand users. NOTE: Feel free to sugest any alternative approach.

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  • How to delay static initialization within a property

    - by Mystagogue
    I've made a class that is a cross between a singleton (fifth version) and a (dependency injectable) factory. Call this a "Mono-Factory?" It works, and looks like this: public static class Context { public static BaseLogger LogObject = null; public static BaseLogger Log { get { return LogFactory.instance; } } class LogFactory { static LogFactory() { } internal static readonly BaseLogger instance = LogObject ?? new BaseLogger(null, null, null); } } //USAGE EXAMPLE: //Optional initialization, done once when the application launches... Context.LogObject = new ConLogger(); //Example invocation used throughout the rest of code... Context.Log.Write("hello", LogSeverity.Information); The idea is for the mono-factory could be expanded to handle more than one item (e.g. more than a logger). But I would have liked to have made the mono-factory look like this: public static class Context { private static BaseLogger LogObject = null; public static BaseLogger Log { get { return LogFactory.instance; } set { LogObject = value; } } class LogFactory { static LogFactory() { } internal static readonly BaseLogger instance = LogObject ?? new BaseLogger(null, null, null); } } The above does not work, because the moment the Log property is touched (by a setter invocation) it causes the code path related to the getter to be executed...which means the internal LogFactory "instance" data is always set to the BaseLogger (setting the "LogObject" is always too late!). So is there a decoration or other trick I can use that would cause the "get" path of the Log property to be lazy while the set path is being invoked?

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  • += new EventHandler(Method) vs += Method

    - by mafutrct
    There are two basic ways to subscribe to an event: SomeEvent += new EventHandler<ArgType> (MyHandlerMethod); SomeEvent += MyHandlerMethod; What is the difference, and when should I chose one over the other? Edit: If it is the same, then why does VS default to the long version, cluttering the code? That makes no sense at all to me.

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  • Problem calling method inside same method in php?

    - by Fero
    Hi all, Will any one please tell me how to run this class. I am getting the FATAL ERROR: Fatal error: Call to undefined function readnumber() in E:\Program Files\xampp\htdocs\numberToWords\numberToWords.php on line 20 while giving input as 120 <?php class Test { function readnumber($num, $depth) { $num = (int)$num; $retval =""; if ($num < 0) // if it's any other negative, just flip it and call again return "negative " + readnumber(-$num, 0); if ($num > 99) // 100 and above { if ($num > 999) // 1000 and higher $retval .= readnumber($num/1000, $depth+3); $num %= 1000; // now we just need the last three digits if ($num > 99) // as long as the first digit is not zero $retval .= readnumber($num/100, 2)." hundred\n"; $retval .=readnumber($num%100, 1); // our last two digits } else // from 0 to 99 { $mod = floor($num / 10); if ($mod == 0) // ones place { if ($num == 1) $retval.="one"; else if ($num == 2) $retval.="two"; else if ($num == 3) $retval.="three"; else if ($num == 4) $retval.="four"; else if ($num == 5) $retval.="five"; else if ($num == 6) $retval.="six"; else if ($num == 7) $retval.="seven"; else if ($num == 8) $retval.="eight"; else if ($num == 9) $retval.="nine"; } else if ($mod == 1) // if there's a one in the ten's place { if ($num == 10) $retval.="ten"; else if ($num == 11) $retval.="eleven"; else if ($num == 12) $retval.="twelve"; else if ($num == 13) $retval.="thirteen"; else if ($num == 14) $retval.="fourteen"; else if ($num == 15) $retval.="fifteen"; else if ($num == 16) $retval.="sixteen"; else if ($num == 17) $retval.="seventeen"; else if ($num == 18) $retval.="eighteen"; else if ($num == 19) $retval.="nineteen"; } else // if there's a different number in the ten's place { if ($mod == 2) $retval.="twenty "; else if ($mod == 3) $retval.="thirty "; else if ($mod == 4) $retval.="forty "; else if ($mod == 5) $retval.="fifty "; else if ($mod == 6) $retval.="sixty "; else if ($mod == 7) $retval.="seventy "; else if ($mod == 8) $retval.="eighty "; else if ($mod == 9) $retval.="ninety "; if (($num % 10) != 0) { $retval = rtrim($retval); //get rid of space at end $retval .= "-"; } $retval.=readnumber($num % 10, 0); } } if ($num != 0) { if ($depth == 3) $retval.=" thousand\n"; else if ($depth == 6) $retval.=" million\n"; if ($depth == 9) $retval.=" billion\n"; } return $retval; } } $objTest = new Test(); $objTest->readnumber(120,0); ?>

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  • C#: why have all static methods/variables in a non-static class?

    - by Craig Johnston
    I have come across a class which is non-static, but all the methods and variables are static. Eg: public class Class1 { private static string String1 = "one"; private static string String2 = "two"; public static void PrintStrings(string str1, string str2) { ... All the variables are static across all instances, so there is no point having separate instances of the class. Is there any reason to create a class such as this?

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  • Calling overridden method from within overriding method in OO PHP

    - by paddymcc
    Working in a symfony model, I want to override a function and call the overridden function from within the overriding one, along the lines of class MyClass extends BaseMyClass { function setMyProperty($p) { parent::setMyProperty($p); //do some other stuff } } This is resulting in a segmentation fault. I don't want to alter the parent class - it's been generated by symfony, and may feasibly be overwritten in the future if the model is rebuilt. This seems like something that should be straightforward, but I'm struggling to find the solution. Thanks for any advice

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  • C++: Create abstract class with abstract method and override the method in a subclass

    - by Martijn Courteaux
    Hi, How to create in C++ an abstract class with some abstract methods that I want to override in a subclass? How should the .h file look? Is there a .cpp, if so how should it look? In Java it would look like this: abstract class GameObject { public abstract void update(); public abstract void paint(Graphics g); } class Player extends GameObject { @Override public void update() { // ... } @Override public void paint(Graphics g) { // ... } } // In my game loop: for (int i = 0; i < objects.size(); i++) { objects.get(i).update(); } for (int i = 0; i < objects.size(); i++) { objects.get(i).paint(g); } Translating this code to C++ is enough for me.

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  • How to synchronize static method in java.

    - by Summer_More_More_Tea
    Hi there: I come up with this question when implementing singleton pattern in Java. Even though the example listed blow is not my real code, yet very similar to the original one. public class ConnectionFactory{ private static ConnectionFactory instance; public static synchronized ConnectionFactory getInstance(){ if( instance == null ){ instance = new ConnectionFactory(); } return instance; } private ConnectionFactory(){ // private constructor implementation } } Because I'm not quite sure about the behavior of a static synchronized method, I get some suggestion from google -- do not have (or as less as possible) multiple static synchronized methods in the same class. I guess when implementing static synchronized method, a lock belongs to Class object is used so that multiple static synchronized methods may degrade performance of the system. Am I right? or JVM use other mechanism to implement static synchronized method? What's the best practice if I have to implement multiple static synchronized methods in a class? Thank you all! Kind regards!

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  • Java: refactoring static constants

    - by akf
    We are in the process of refactoring some code. There is a feature that we have developed in one project that we would like to now use in other projects. We are extracting the foundation of this feature and making it a full-fledged project which can then be imported by its current project and others. This effort has been relatively straight-forward but we have one headache. When the framework in question was originally developed, we chose to keep a variety of constant values defined as static fields in a single class. Over time this list of static members grew. The class is used in very many places in our code. In our current refactoring, we will be elevating some of the members of this class to our new framework, but leaving others in place. Our headache is in extracting the foundation members of this class to be used in our new project, and more specifically, how we should address those extracted members in our existing code. We know that we can have our existing Constants class subclass this new project's Constants class and it would inherit all of the parent's static members. This would allow us to effect the change without touching the code that uses these members to change the class name on the static reference. However, the tight coupling inherent in this choice doesn't feel right. before: public class ConstantsA { public static final String CONSTANT1 = "constant.1"; public static final String CONSTANT2 = "constant.2"; public static final String CONSTANT3 = "constant.3"; } after: public class ConstantsA extends ConstantsB { public static final String CONSTANT1 = "constant.1"; } public class ConstantsB { public static final String CONSTANT2 = "constant.2"; public static final String CONSTANT3 = "constant.3"; } In our existing code branch, all of the above would be accessible in this manner: ConstantsA.CONSTANT2 I would like to solicit arguments about whether this is 'acceptable' and/or what the best practices are.

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  • How good idea is it to use code contracts in Visual Studio 2010 Professional (ie. no static checking

    - by Lasse V. Karlsen
    I create class libraries, some which are used by others around the world, and now that I'm starting to use Visual Studio 2010 I'm wondering how good idea it is for me to switch to using code contracts, instead of regular old-style if-statements. ie. instead of this: if (String.IsNullOrWhiteSpace(fileName)) throw new ArgumentNullException("fileName"); (yes, I know, if it is whitespace, it isn't strictly null) use this: Contract.Requires(!String.IsNullOrWhiteSpace(fileName)); The reason I'm asking is that I know that the static checker is not available to me, so I'm a bit nervous about some assumptions that I make, that the compiler cannot verify. This might lead to the class library not compiling for someone that downloads it, when they have the static checker. This, coupled with the fact that I cannot even reproduce the problem, would make it tiresome to fix, and I would gather that it doesn't speak volumes to the quality of my class library if it seemingly doesn't even compile out of the box. So I have a few questions: Is the static checker on by default if you have access to it? Or is there a setting I need to switch on in the class library (and since I don't have the static checker, I won't) Are my fears unwarranted? Is the above scenario a real problem? Any advice would be welcome.

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  • Using [self method] or @selector(method)?

    - by fuzzygoat
    Can anyone enlighten me as to the differences between the two statements below. [self playButtonSound]; AND: [self performSelector:@selector(playButtonSound)]; I am just asking as I had some old code that used @selector, now with a little more knowledge I can't think why I did not use [self playButtonSound] instead, they both seem to do the same as written here. gary

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  • How to call a method in init method ?

    - by srikanth rongali
    My program looks like this: -(id)init { if ( (self = [super init]) ) { //TargetWithActions *targetActions= [[TargetWithActions alloc] init]; [self countDownSpeed123]; } return self; } -(void)countDownSpeed123 { countDownSpeed = 5.0f; } @end warning: 'TargetWithActions' may not respond to '-countDownSpeed123' I am getting the warning in this way. Where I am wrong in my program. Please explain ? Thank You.

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  • What does static and IOException mean?

    - by Brian
    I just had a test on java and we had to give the definition of 1) Static: 2) IOExcepion: What I said for static was...a static method is used to define a method as a class method. And I got it wrong so I asked my teacher and he said he wants the actually definition of static not a static method, class or variable just static. Can someone tell me the definition of this and for IOException please Thanks.

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  • Performance side effect with static internal Util classes?

    - by Fostah
    For a util class that contains a bunch of static functionality that's related to the same component, but has different purposes, I like to use static internal classes to organize the functionality, like so: class ComponentUtil { static class Layout { static int calculateX(/* ... */) { // ... } static int calculateY(/* ... */) { // ... } } static class Process { static int doThis(/* ... */) { // ... } static int doThat(/* ... */) { // ... } } } Is there any performance degradation using these internal classes vs. just having all the functionality in the Util class?

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  • How do I access static variables in an enum class without a class instance?

    - by krick
    I have some code that processes fixed length data records. I've defined the record structures using java enums. I've boiled it down the the simplest example possible to illustrate the hoops that I currently have to jump through to get access to a static variable inside the enum. Is there a better way to get at this variable that I'm overlooking? If you compile and run the code, it just prints out "3". Note: the "code" tag doesn't seem to want to format this properly, but it should compile. class EnumTest { private interface RecordLayout { public int length(); } private enum RecordType1 implements RecordLayout { FIELD1 (2), FIELD2 (1), ; private int length; private RecordType1(int length) { this.length = length; } public int length() { return length; } public static int LEN = 3; } private static <E extends Enum<E> & RecordLayout> String parse(String data, Class<E> record) { // ugly hack to get at LEN... try { int len = record.getField("LEN").getInt(record); System.out.println(len); } catch (Exception e) { System.out.println(e); } String results = ""; for (E field: record.getEnumConstants()) { // do some stuff with the fields } return results; } public static void main(String args[]) { parse("ABC", RecordType1.class); } }

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