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  • Iphone: XML image problem

    - by avanadra
    Hi! I have a question about parsing XML and putting it into a table. I parsed the following elements from a RSS feed : title, dc:creator and enclosure url (= an image). The parsing is working, i can see everything showing up in the console. But when i try to load everything into the tablecell, everything shows up except for the image. So i figured that the problem must be in the CellForRowatIndexPath method in the RootViewController.m ( or in the TableCell.m) What am i doing wrong? Please help! Ive been struggling for days with this and just cant seem to figure it out! Heres the CellForRowatIndexPath: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; WerkTableCell *cell = (WerkTableCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"WerkCell" owner:self options:nil]; cell =self.werkCell; } // Configure the cell. NSMutableArray *cont= [xmlcont items];// is niet in tablevb v. PS ItemData *current =[cont objectAtIndex:indexPath.row]; cell.titelLabel.text = [current titel]; cell.makerLabel.text = [current maker]; cell.thumbImage.image = [UIImage imageNamed:[current image]]; return cell; }

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  • iOS - is it possible to cache CGContextDrawImage?

    - by woot586
    I used the timing profile tool to identify that 95% of the time is spent calling the function CGContextDrawImage. In my app there are a lot of duplicate images repeatably being chopped from a sprite map and drawn to the screen. I was wondering if it was possible to cache the output of CGContextDrawImage in an NSMutableDictionay, then if the same sprite is requested again it can be just pull it from the cache rather than doing all the work of clipping and rendering it again. This is what i’ve got but I have not been to successful: Definitions if(cache == NULL) cache = [[NSMutableDictionary alloc]init]; //Identifier based on the name of the sprite and location within the sprite. NSString* identifier = [NSString stringWithFormat:@"%@-%d",filename,frame]; Adding to cache CGRect clippedRect = CGRectMake(0, 0, clipRect.size.width, clipRect.size.height); CGContextClipToRect( context, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(clipRect.origin.x * -1, clipRect.origin.y * -1, atlas.size.width, atlas.size.height); //draw the image to our clipped context using our offset rect CGContextDrawImage(context, drawRect, atlas.CGImage); [cache setValue:UIGraphicsGetImageFromCurrentImageContext() forKey:identifier]; UIGraphicsEndImageContext(); Rendering a cached sprite There is probably a better way to render CGImage which is my ultimate caching goal but at the moment I’m just looking to successfully render the cached image out however this has not been successful. UIImage* cachedImage = [cache objectForKey:identifier]; if(cachedImage){ NSLog(@"Cached %@",identifier); CGRect imageRect = CGRectMake(0, 0, cachedImage.size.width, cachedImage.size.height); if (NULL != UIGraphicsBeginImageContextWithOptions) UIGraphicsBeginImageContextWithOptions(imageRect.size, NO, 0); else UIGraphicsBeginImageContext(imageRect.size); //Use draw for now just to see if the image renders out ok CGContextDrawImage(context, imageRect, cachedImage.CGImage); UIGraphicsEndImageContext(); }

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  • video is not playing on ipad(device) when i use a separate audio track with it

    - by sujith1406
    In my application i need to play a video(silent ) together with another audio.i am using mpmovieplayercontroller for video and avaudioplayer for audio.the problem is on device (for ipad) the video is not playing .it is working perfect on ipad and iphone simulator .also on iphone .i am using ipad (os 3.2 ) installed.why is this so?? this is the code i am using NSString *trackname=[dict objectForKey:@"AudioFile"]; NSLog(@"track--->%@",trackname); NSString *newAudioFile = [[NSBundle mainBundle] pathForResource:trackname ofType:@"mp4"]; player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:newAudioFile] error:NULL]; if(error) { NSLog(@"%@",&error); } [player prepareToPlay]; [player play]; player.numberOfLoops=0; slider.maximumValue=player.duration; slider.minimumValue=0; [playpausebtn setBackgroundImage:[UIImage imageNamed:@"pausebutton.png"] forState:UIControlStateNormal]; timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(updateSlider) userInfo:nil repeats:YES]; NSString *videoFile = [[NSBundle mainBundle] pathForResource:@"video-track" ofType:@"mp4"]; moviePlayer=[[MPMoviePlayerController alloc]initWithContentURL:[NSURL fileURLWithPath:videoFile]]; [[moviePlayer view] setFrame: [videoView bounds]]; // frame must match parent view [videoView addSubview: [moviePlayer view]]; [videoView setBackgroundColor:[UIColor blackColor]]; moviePlayer.repeatMode=MPMovieRepeatModeOne; moviePlayer.controlStyle=MPMovieControlStyleNone; [moviePlayer play];

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  • Print UITableView that has content off screen?

    - by Daniel
    Hi I have an iOS app that has the ability to print a UITableView. However, only th part of the tableview that is shown is printed. Is there a way to print the whole tableview, even if it has not been drawn yet? Here is the code I am using to print: UIGraphicsBeginImageContext(self.mainTableView.contentSize); [self.mainTableView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIPrintInteractionController *printer = [UIPrintInteractionController sharedPrintController]; printer.printingItem = viewImage; UIPrintInfo *info = [UIPrintInfo printInfo]; printer.printInfo = info; UIPrintInteractionCompletionHandler completionHandler = ^(UIPrintInteractionController *pic, BOOL completed, NSError *error) { if (!completed && error) NSLog(@"FAILED! due to error in domain %@ with error code %u: %@", error.domain, error.code, [error localizedDescription]); }; UIButton * printButton = (UIButton *)sender; if(UIUserInterfaceIdiomPad == [[UIDevice currentDevice] userInterfaceIdiom]){ [printer presentFromRect:printButton.frame inView:self.view animated:YES completionHandler:completionHandler]; } else { [printer presentAnimated:YES completionHandler:completionHandler]; }

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  • Problem in calling a function from different class using protocols-iphone

    - by Muniraj
    I use cocos2d for my game. In which I play a movie and have a separate overlay view for controls.The touches are detected in the overlay view. Now when the touches are detected the function in the game code has to be invoked. But the function is not detected and there is no error. I dont know what has gone wrong. Someone please help me. The code are as follows The protocol part is @protocol Protocol @required -(void) transition1:(id) sender; @end The function which is to be invoked in the game code is (void) transition1:(id) sender { [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [Layer4 node] z:0] ]; } The code in the overlay view in MovieOverlayViewController.h import "Protocol.h" @interface MovieOverlayViewController : UIViewController { UIImageView *overlay; NSObject <Protocol> *transfer; } @end The code in the overlay view in MovieOverlayViewController.m @implementation MovieOverlayViewController (id)init { if ((self = [super init])) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) { // the function is called here [transfer transition1: nil]; } else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); } (void)dealloc { [overlay release]; [super dealloc]; } @end

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  • how to make an image appear everytime when i shake my iphone

    - by Abhishek
    Hello, i have created a shake application in iphone but i am having a problem. I want that when i shake my iphone everytime an image should appear for every shake.Can anybody help how is it possible. This is the code which i have written: CGRect myImageRect = CGRectMake(110.0f, 70.0f, 220.0f, 380.0f); //This line is for setting my tick.png image on my image view UIImageView *myImage = [[UIImageView alloc] initWithFrame:myImageRect]; [myImage setImage:[UIImage imageNamed:@"tick_mark.png"]]; [self.view addSubview:myImage];       //animation [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1]; [myImage setAlpha:0.0]; [UIView commitAnimations]; [myImage release]; This is for beginning animations and I have set my image alpha to 0.0 so that my image will disappear. This code is working properly. But I want it so that when I shake my iPhone again my image should reappear for every shake. How is it possible.

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  • UIScrollView -> UIView ->UIImageView

    - by RapidM
    Hi everyone, I am trying to create a horizontal UIScrollView with a few images in it. The user should be able to scroll horizontal between all the images. If he holds down the finger the scrolling should stop. I though about making a UIScrollView (320 x 122 px) UIView for the content + really big width UIImageView for the individual images Here is my code: headScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 122)]; [self.view addSubview:headScrollView]; // Dafür einen contentView programmatisch festlegen headContentView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 500, headScrollView.frame.size.height)]; [headContentView setBackgroundColor:[UIColor lightGrayColor]]; [headScrollView addSubview:headContentView]; [headScrollView setContentSize:headContentView.frame.size]; headImageView = [[UIImageView alloc] init]; NSMutableArray *elements = [appDelegate getElements]; for (int i = 0; i < [elements count]; i++) { headImageView.image = [UIImage imageNamed:[[elements objectAtIndex:i] nameOfElement]]; [headContentView addSubview:headImageView]; } But it's not working. There is no image there :-( When I do a NSLOG i get 3 names of the images, so it should work... Any ideas? Thanks!

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  • Custom Cell over lapping.

    - by user338322
    I am trying to use a custom cell, My custom cell is of size 320*220 pixels. My table size is 320* by 1500 which is large enough I have set custom cell's view in scale to fill mode. But when i fill the table using custom cell all i see is first row. i have total four rows to be filld in a custom way. but they gets overlapped and i can not see any of the table.. They do look, but overlapped, Any hints .. about why its happening Do i need to make changes into nib? -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ static NSString *CellIdentifier = @"CustomCell"; CustomCell *cell = (CustomCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"CustomCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[CustomCell class]]) cell = (CustomCell *)oneObject; } cell.iconImage.image = [UIImage imageNamed:[NSString stringWithFormat:@"beach%d.jpg",indexPath.row+1]]; cell.title.text=[[RArrray objectAtIndex:indexPath.row] objectForKey:@"Beach"]; return cell; }

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  • Highlighting a custom UIButton

    - by Dan Ray
    The app I'm building has LOTS of custom UIButtons laying over top of fairly precisely laid out images. Buttonish, controllish images and labels and what have you, but with a clear custom-style UIButton sitting over top of it to handle the tap. My client yesterday says, "I want that to highlight when you tap it". Never mind that it immediately pushes on a new uinavigationcontroller view... it didn't blink, and so he's confused. Oy. Here's what I've done to address it. I don't like it, but it's what I've done: I subclassed UIButton (naming it FlashingUIButton). For some reason I couldn't just configure it with a background image on control mode highlighted. It never seemed to hit the state "highlighted". Don't know why that is. So instead I wrote: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self setBackgroundImage:[UIImage imageNamed:@"grey_screen"] forState:UIControlStateNormal]; [self performSelector:@selector(resetImage) withObject:nil afterDelay:0.2]; [super touchesBegan:touches withEvent:event]; } -(void)resetImage { [self setBackgroundImage:nil forState:UIControlStateNormal]; } This happily lays my grey_screen.png (a 30% opaque black box) over the button when it's tapped and replaces it with happy emptyness .2 of a second later. This is fine, but it means I have to go through all my many nibs and change all my buttons from UIButtons to FlashingUIButtons. Which isn't the end of the world, but I'd really hoped to address this as a UIButton category, and hit all birds with one stone. Any suggestions for a better approach than this one?

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  • Bug on submitted app binary but not in the simulator - CALayer position contains NaN

    - by Jonathan Thurft
    I submitted my app to the App Store where is ready to download. I've since then received some interesting crash reports when people select an image from the ImagePicker in one of my views. This bug (see below) makes the app crash. I was wondering 2 things. Can anyone spot the problem in the code below? How do you deal with bugs that are only in the App Binary but do not show up when trying to recreate them on the dev environment? - I can make the app crash with the Binary that is on the app store but when I do the same on the simulator or on my test phone the app works perfectly.. The Crash report in BugSense CALayer position contains NaN: [798 nan] Class: CALayerInvalidGeometry 0x00120e99 -[imageCroppingViewController imagePickerController:didFinishPickingMediaWithInfo:] (imageCroppingViewController.m:126) + 163481 The Code - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; imageView.image = image; CGRect rect; rect.size.width = image.size.width; rect.size.height = image.size.height; imageView.center = scrollView.center; [imageView setFrame:rect]; scrollView.contentSize = imageView.frame.size; self.navigationController.navigationBar.hidden = NO; [myPicker.view removeFromSuperview]; }

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  • MVC design pattern in complex iPad app: is one fat controller acceptable?

    - by nutsmuggler
    I am building a complex iPad application; think of it as a scrapbook. For the purpose of this question, let's consider a page with two images over it. My main view displays my doc data rendered as a single UIImage; this because I need to do some global manipulation over them. This is my DisplayView. When editing I need to instantiate an EditorView with my two images as subviews; this way I can interact with a single image, (rotate it, scale it, move it). When editing is triggered, I hide my DisplayView and show my EditorView. In a iPhone app, I'd associate each main view (that is, a view filling the screen) to a view controller. The problem is here there is just one view controller; I've considered passing the EditorView via a modal view controller, but it's not an option (there a complex layout with a mask covering everything and palettes over it; rebuilding it in the EditorView would create duplicate code). Presently the EditorView incorporates some logic (loads data from the model, invokes some subviews for fine editing, saves data back to the model); EditorView subviews also incorporate some logic (I manipulate images and pass them back to the main EditorView). I feel this logic belongs more to a controller. On the other hand, I am not sure making my only view controller so fat a good idea. What is the best, cocoa-ish implementation of such a class structure? Feel free to ask for clarifications. Cheers.

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  • Memory warning navigation controller

    - by fbiphone81
    Hi I'm new in iphone developing. The question is : I have a RootViewController with 2 uibutton. When i execute "memory monitor instrument on my iphone device OS3" RealMemory goes from 3.75M to 4.58M (I launch a uiview1controller by click on one UIbutton, then i close it and return to the RootViewController). When i close then uiview1 then memory goes to 4.22M. Why not to 3.75M? (uiview1controller is a simple test. nothing inside.) if i launch again uiview1controller memory increase from 4.22M and then retunrs to 4.22M. Correct. Then i launch uiview2controller from second uibutton. RealMemory goes from 4.22 to 6.01M. When i close the uiview1controller memory goes to 4.73M. Why not to 4.22? uiview1controller is a simple uiview with 3 uilabel and 3 uiimage designed with InterfaceBuilder and . the ONLY code write from me in uiview2controller is declare 3 iboutlet uitextfield and set uitextfileld text in loading. every time i launch the uiview2controller and close it memory increase of 0.51M ? What's worong? i tried to release iboutlet but it's the same. Thank you very much.

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  • Paged UIScrollView with UIImageViews only showing first UIImageVIew

    - by Jonathan Brown
    I am working on a paged UIScrollView, but it only wants to show the first UIImageView within it. I add each UIImageView at an offset of the width of the scroll view, so that should create each page. When run, it says the scroll view is the right number of pages, but the images don't show. Any help would be much appreciated! int numSlides = NUM_TUTORIAL_SLIDES; NSString *fileName; UIImageView *slideImageView; CGRect slideFrame; for (int i = 1; i <= numSlides; i++) { slideFrame.origin.x = self.tutorialScrollView.frame.size.width * (i-1); slideFrame.origin.y = 0; slideFrame.size = self.tutorialScrollView.frame.size; slideImageView = [[UIImageView alloc] initWithFrame:slideFrame]; if([[AppManager sharedManager] is4inchScreen]) { fileName = [NSString stringWithFormat:@"Slide%[email protected]", i]; } else { fileName = [NSString stringWithFormat:@"Slide%[email protected]", i]; } slideImageView.image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:fileName ofType:nil]]; [self.tutorialScrollView addSubview:slideImageView]; [slideImageView release]; } self.tutorialScrollView.contentSize = CGSizeMake(self.tutorialScrollView.frame.size.width * numSlides, self.tutorialScrollView.frame.size.height); self.tutorialScrollView.delegate = self;

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  • Adding images to an array memory issue

    - by Friendlydeveloper
    Hello all, I'm currently facing the following issue: My app dynamically creates images (320 x 480 pixels) and adds them to a NSMutableArray. I need those images inside that array in order to allow users to browse through them back and forth. I only need to keep the latest 5 images. So I wrote a method like below: - (void)addImageToArray:(UIImage*)theImage { if ([myMutableArray count] < 5) { [myMutableArray addObject:theImage]; } else { [myMutableArray removeObjectAtIndex:0]; [myMutableArray addObject:theImage]; } } This method basically does what it's supposed to do. However, in instruments I can see, that memory usage is permanently incrementing. At some point, even though I do not have any memory leaks, the app finally crashes. The way I see it, XCode does remove the image from my array, but does not release it. Is there a way I can make sure, that the object I want to remove from my array will also get released? Maybe my approach is completely wrong and I need to find a different way. Any help appreciated. Thanks in advance

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  • Can anybody help me in designing my UITableView into MVC Pattern ?

    - by user2877880
    I have written a ViewController in which i get data from the internet and display it in a UItableview using a json parser which uses object for key to identify its objects. What i would like your help in is to convert it into MVC pattern to make it less clumsy instead of including everything in the same controller class. Please try explaining it to me in terms of my code. THANKS IN ADVANCE. The code is as given below #import "ViewController.h" #import "AFNetworking.h" #import "ModelTableArray.h" @implementation ViewController @synthesize tableView = _tableView, activityIndicatorView = _activityIndicatorView, movies = _movies; - (void)viewDidLoad { [super viewDidLoad]; // Setting Up Table View self.tableView = [[UITableView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.view.bounds.size.width, self.view.bounds.size.height) style:UITableViewStylePlain]; self.tableView.dataSource = self; self.tableView.delegate = self; self.tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; self.tableView.hidden = YES; [self.view addSubview:self.tableView]; // Setting Up Activity Indicator View self.activityIndicatorView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray]; self.activityIndicatorView.hidesWhenStopped = YES; self.activityIndicatorView.center = self.view.center; [self.view addSubview:self.activityIndicatorView]; [self.activityIndicatorView startAnimating]; // Initializing Data Source self.movies = [[NSArray alloc] init]; NSURL *url = [[NSURL alloc] initWithString:@"http://itunes.apple.com/search?term=rocky&country=us&entity=movie"]; NSURLRequest *request = [[NSURLRequest alloc] initWithURL:url]; UIRefreshControl *refreshControl = [[UIRefreshControl alloc] init]; [refreshControl addTarget:self action:@selector(refresh:) forControlEvents:UIControlEventValueChanged]; [self.tableView addSubview:refreshControl]; [refreshControl endRefreshing]; AFJSONRequestOperation *operation = [AFJSONRequestOperation JSONRequestOperationWithRequest:request success:^(NSURLRequest *request, NSHTTPURLResponse *response, id JSON) { self.movies = [JSON objectForKey:@"results"]; [self.activityIndicatorView stopAnimating]; [self.tableView setHidden:NO]; [self.tableView reloadData]; } failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error, id JSON) { NSLog(@"Request Failed with Error: %@, %@", error, error.userInfo); }]; [operation start]; } - (void)refresh:(UIRefreshControl *)sender { NSURL *url = [[NSURL alloc] initWithString:@"http://itunes.apple.com/search?term=rambo&country=us&entity=movie"]; NSURLRequest *request = [[NSURLRequest alloc] initWithURL:url]; AFJSONRequestOperation *operation = [AFJSONRequestOperation JSONRequestOperationWithRequest:request success:^(NSURLRequest *request, NSHTTPURLResponse *response, id JSON) { self.movies = [JSON objectForKey:@"results"]; [self.activityIndicatorView stopAnimating]; [self.tableView setHidden:NO]; [self.tableView reloadData]; } failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error, id JSON) { NSLog(@"Request Failed with Error: %@, %@", error, error.userInfo); }]; [operation start]; [sender endRefreshing]; } - (void)viewDidUnload { [super viewDidUnload]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } // Table View Data Source Methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (self.movies && self.movies.count) { return self.movies.count; } else { return 0; } } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *cellID = @"Cell Identifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellID]; if (!cell) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellID]; } NSDictionary *movie = [self.movies objectAtIndex:indexPath.row]; cell.textLabel.text = [movie objectForKey:@"trackName"]; cell.detailTextLabel.text = [movie objectForKey:@"artistName"]; NSURL *url = [[NSURL alloc] initWithString:[movie objectForKey:@"artworkUrl100"]]; [cell.imageView setImageWithURL:url placeholderImage:[UIImage imageNamed:@"placeholder"]]; return cell; } @end

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  • Undefined symbols after installing new xcode 3.2.3 build

    - by toofah
    I want to move to the new XCode 3.2.3 GM Seed build for development, but when I bring up my project I get 'base sdk missing' because my project is set to use iPhone SDK 3.0. If I change 'base SDK' to iPhone 3.2 or 4.0 and then compile I get a lot of errors that I don't understand. I dumped a few of them below. Can anyone tell me what I am missing? Also, can someone confirm that if I choose 'base sdk' of iPhone 3.2 or 4.0 that I can still choose 'target device' of iPhone 3.0 and not force my customers to install the new SDK. I really don't want to be the app that forces my customers to upgrade their OS. Thanks! Undefined symbols: ".objc_class_name_NSObject", referenced from: .objc_class_name_FlurryAPI in libFlurry.a(FlurryAPI.o) .objc_class_name_FlurrySession in libFlurry.a(FlurrySession.o) .objc_class_name_FlurryHTTPEater in libFlurry.a(FlurryHTTPEater.o) .objc_class_name_FlurryHTTPResponse in libFlurry.a(FlurryHTTPResponse.o) .objc_class_name_FlurryConnectionDelegate in libFlurry.a(FlurryConnectionDelegate.o) .objc_class_name_FlurryAd in libFlurry.a(FlurryAd.o) .objc_class_name_FlurryAdParser in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSObject in libFlurry.a(FlurryAdView.o) .objc_class_name_FlurryAdImage in libFlurry.a(FlurryAdImage.o) .objc_class_name_FlurryAdImpression in libFlurry.a(FlurryAdImpression.o) .objc_class_name_FlurryPageViewDelegate in libFlurry.a(FlurryPageViewDelegate.o) .objc_class_name_FlurryAdTheme in libFlurry.a(FlurryAdTheme.o) .objc_class_name_FlurryAdHook in libFlurry.a(FlurryAdHook.o) .objc_class_name_FlurryAdProperties in libFlurry.a(FlurryAdProperties.o) .objc_class_name_FlurryFileCache in libFlurry.a(FlurryFileCache.o) .objc_class_name_FlurryEvent in libFlurry.a(FlurryEvent.o) .objc_class_name_FlurryProtocolData in libFlurry.a(FlurryProtocolData.o) .objc_class_name_FlurryAdAssignment in libFlurry.a(FlurryAdAssignment.o) .objc_class_name_FlurryAdAppStoreConnectionDelegate in libFlurry.a(FlurryAdAppStoreConnectionDelegate.o) .objc_class_name_FlurryHeartBeater in libFlurry.a(FlurryHeartBeater.o) .objc_class_name_FlurryImageCache in libFlurry.a(FlurryImageCache.o) .objc_class_name_FlurryUtil in libFlurry.a(FlurryUtil.o) .objc_class_name_FlurryAdNavigationDelegate in libFlurry.a(FlurryAdNavigationDelegate.o) .objc_class_name_FlurryAdLocation in libFlurry.a(FlurryAdLocation.o) .objc_class_name_FlurryAdDimension in libFlurry.a(FlurryAdDimension.o) .objc_class_name_FlurryAdTextStyle in libFlurry.a(FlurryAdTextStyle.o) ".objc_class_name_NSFileManager", referenced from: literal-pointer@_OBJC@_cls_refs@NSFileManager in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSFileManager in libFlurry.a(FlurryFileCache.o) ".objc_class_name_NSString", referenced from: literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryHTTPResponse.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryAd.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryFileCache.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryImageCache.o) ".objc_class_name_NSError", referenced from: literal-pointer@_OBJC@_cls_refs@NSError in libFlurry.a(FlurryUtil.o) "_OBJC_METACLASS_$_FlurryAPI", referenced from: _OBJC_METACLASS_$_NFlurryAPI in NFlurryAPI.o ".objc_class_name_UIWindow", referenced from: literal-pointer@_OBJC@_cls_refs@UIWindow in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_NSException", referenced from: literal-pointer@_OBJC@_cls_refs@NSException in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSException in libFlurry.a(FlurryUtil.o) ".objc_class_name_UIColor", referenced from: literal-pointer@_OBJC@_cls_refs@UIColor in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@UIColor in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIColor in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@UIColor in libFlurry.a(FlurryAdCanvasView.o) "_OBJC_CLASS_$_FlurryAPI", referenced from: _OBJC_CLASS_$_NFlurryAPI in NFlurryAPI.o ".objc_class_name_NSMutableSet", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableSet in libFlurry.a(FlurryAdAssignment.o) ".objc_class_name_UIFont", referenced from: literal-pointer@_OBJC@_cls_refs@UIFont in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIFont in libFlurry.a(FlurryAdCanvasView.o) ".objc_class_name_UIImage", referenced from: literal-pointer@_OBJC@_cls_refs@UIImage in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@UIImage in libFlurry.a(FlurryAdImage.o) ".objc_class_name_UIApplication", referenced from: literal-pointer@_OBJC@_cls_refs@UIApplication in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIApplication in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@UIApplication in libFlurry.a(FlurryAdAppStoreConnectionDelegate.o) ".objc_class_name_UILabel", referenced from: literal-pointer@_OBJC@_cls_refs@UILabel in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UILabel in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@UILabel in libFlurry.a(FlurryAdCanvasView.o) ".objc_class_name_UIView", referenced from: literal-pointer@_OBJC@_cls_refs@UIView in libFlurry.a(FlurryAdView.o) .objc_class_name_FlurryAdView in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIView in libFlurry.a(FlurryAdCanvasViewController.o) .objc_class_name_FlurryAdListView in libFlurry.a(FlurryAdListView.o) ".objc_class_name_NSMutableString", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableString in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSMutableString in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSMutableString in libFlurry.a(FlurryAdView.o) ".objc_class_name_NSTimer", referenced from: literal-pointer@_OBJC@_cls_refs@NSTimer in libFlurry.a(FlurryHeartBeater.o) ".objc_class_name_NSMutableData", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableData in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSMutableData in libFlurry.a(FlurryConnectionDelegate.o) literal-pointer@_OBJC@_cls_refs@NSMutableData in libFlurry.a(FlurryAdImpression.o) literal-pointer@_OBJC@_cls_refs@NSMutableData in libFlurry.a(FlurryEvent.o) ".objc_class_name_NSNumber", referenced from: literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAPI.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAdImpression.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAdCanvasViewController.o) "_objc_exception_match", referenced from: +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) ".objc_class_name_UINavigationItem", referenced from: literal-pointer@_OBJC@_cls_refs@UINavigationItem in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_UIViewController", referenced from: literal-pointer@_OBJC@_cls_refs@UIViewController in libFlurry.a(FlurryAdView.o) .objc_class_name_FlurryAdCanvasViewController in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_NSMutableArray", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurryImageCache.o) literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurryAdNavigationDelegate.o) ".objc_class_name_UIScreen", referenced from: literal-pointer@_OBJC@_cls_refs@UIScreen in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_NSURLCache", referenced from: literal-pointer@_OBJC@_cls_refs@NSURLCache in libFlurry.a(FlurryHTTPEater.o) ".objc_class_name_NSNotificationCenter", referenced from: literal-pointer@_OBJC@_cls_refs@NSNotificationCenter in libFlurry.a(FlurryAPI.o) literal-pointer@_OBJC@_cls_refs@NSNotificationCenter in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSNotificationCenter in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@NSNotificationCenter in libFlurry.a(FlurryHeartBeater.o) ".objc_class_name_NSInvocation", referenced from: literal-pointer@_OBJC@_cls_refs@NSInvocation in libFlurry.a(FlurryPageViewDelegate.o) ".objc_class_name_NSURL", referenced from: literal-pointer@_OBJC@_cls_refs@NSURL in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSURL in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSURL in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@NSURL in libFlurry.a(FlurryAdCanvasViewController.o) "_objc_exception_extract", referenced from: +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession sendSessionsToServerWithTimeout:useWebView:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession sendSessionsToServerWithTimeout:useWebView:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurryAdParser oldInstance] in libFlurry.a(FlurryAdParser.o) +[FlurryAdParser instance] in libFlurry.a(FlurryAdParser.o) -[FlurryAdView initWithAd:hook:xLoc:yLoc:parent:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView initWithAd:hook:xLoc:yLoc:parent:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView refreshWithAd] in libFlurry.a(FlurryAdView.o) -[FlurryAdView refreshWithAd] in libFlurry.a(FlurryAdView.o) -[FlurryAdView updateToOrientation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView updateToOrientation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView touchesEnded:withEvent:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView touchesEnded:withEvent:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView alertView:clickedButtonAtIndex:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView alertView:clickedButtonAtIndex:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView checkBannerLocation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView checkBannerLocation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView dealloc] in libFlurry.a(FlurryAdView.o) -[FlurryAdView dealloc] in libFlurry.a(FlurryAdView.o) -[FlurryPageViewDelegate navigationController:didShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate navigationController:didShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate navigationController:willShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate navigationController:willShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:shouldSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:shouldSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willBeginCustomizingViewControllers:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willBeginCustomizingViewControllers:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryAdCanvasViewController dealloc] in libFlurry.a(FlurryAdCanvasViewController.o) -[FlurryAdCanvasViewController dealloc] in libFlurry.a(FlurryAdCanvasViewController.o) +[FlurryFileCache createInstanceWithApiKey:] in libFlurry.a(FlurryFileCache.o) +[FlurryAdAssignment createInstance] in libFlurry.a(FlurryAdAssignment.o) +[FlurryHeartBeater createAndStartInstance:] in libFlurry.a(FlurryHeartBeater.o) +[FlurryImageCache createInstanceWithFileCache:] in libFlurry.a(FlurryImageCache.o) ".objc_class_name_NSMutableURLRequest", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableURLRequest in libFlurry.a(FlurryHTTPEater.o) ".objc_class_name_NSRunLoop", referenced from: literal-pointer@_OBJC@_cls_refs@NSRunLoop in libFlurry.a(FlurryHTTPEater.o) ".objc_class_name_NSKeyedUnarchiver", referenced from: literal-pointer@_OBJC@_cls_refs@NSKeyedUnarchiver in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSKeyedUnarchiver in libFlurry.a(FlurryFileCache.o) ".objc_class_name_NSData", referenced from: literal-pointer@_OBJC@_cls_refs@NSData in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSData in libFlurry.a(FlurryAdParser.o) ".objc_class_name_NSDate", referenced from: literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurryAdImpression.o) literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurryEvent.o) ".objc_class_name_UIBarButtonItem", referenced from: literal-pointer@_OBJC@_cls_refs@UIBarButtonItem in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_NSURLRequest", referenced from: literal-pointer@_OBJC@_cls_refs@NSURLRequest in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@NSURLRequest in libFlurry.a(FlurryAdAppStoreConnectionDelegate.o) ".objc_class_name_UIDevice", referenced from: literal-pointer@_OBJC@_cls_refs@UIDevice in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@UIDevice in libFlurry.a(FlurryAdView.o) ".objc_class_name_UIImageView", referenced from: literal-pointer@_OBJC@_cls_refs@UIImageView in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIImageView in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@UIImageView in libFlurry.a(FlurryAdCanvasView.o) "_objc_exception_try_exit", referenced from: +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession sendSessionsToServerWithTimeout:useWebView:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurryAdParser oldInstance] in libFlurry.a(FlurryAdParser.o) +[FlurryAdParser instance] in libFlurry.a(FlurryAdParser.o) -[FlurryAdView initWithAd:hook:xLoc:yLoc:parent:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView refreshWithAd] in libFlurry.a(FlurryAdView.o) -[FlurryAdView updateToOrientation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView touchesEnded:withEvent:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView alertView:clickedButtonAtIndex:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView checkBannerLocation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView dealloc] in libFlurry.a(FlurryAdView.o) -[FlurryPageViewDelegate navigationController:didShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate navigationController:willShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:shouldSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willBeginCustomizingViewControllers:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryAdCanvasViewController dealloc] in libFlurry.a(FlurryAdCanvasViewController.o) +[FlurryFileCache createInstanceWithApiKey:] in libFlurry.a(FlurryFileCache.o) +[FlurryAdAssignment createInstance] in libFlurry.a(FlurryAdAssignment.o) +[FlurryHeartBeater createAndStartInstance:] in libFlurry.a(FlurryHeartBeater.o) +[FlurryImageCache createInstanceWithFileCache:] in libFlurry.a(FlurryImageCache.o) ".objc_class_name_NSDateFormatter", referenced from: literal-pointer@_OBJC@_cls_refs@NSDateFormatter in libFlurry.a(FlurrySession.o) "_objc_exception_try_enter", referenced from: +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession sendSessionsToServerWithTimeout:useWebView:requestAds:] in libFlurry.a(FlurrySession.o)

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  • Problems with transitionWithView and animateWithDuration

    - by MusicMathTech
    I have problems with transitionWithView and animateWithDuration. One of my animateWithDuration blocks doesn't transition, it is a sudden change, and transitionWithView does not temporarily disable user interaction. I have checked the docs and believe I am doing everything correctly, but obviously something is wrong. Here are the two blocks of code: This is in my main View Controller ViewController which has three container views/child view controllers. This block moves one of the container views, but does not block the user from other interactions in ViewController while the transition is occurring. [UIView transitionWithView:self.view duration:0.5 options:UIViewAnimationOptionCurveEaseOut animations:^ { CGRect frame = _containerView.frame; frame.origin.y = self.view.frame.size.height - _containerView.frame.size.height; _containerView.frame = frame; }completion:^(BOOL finished) { // do something }]; This is in one of my container view controllers. The animation seems to have no effect as the text of the productTitleLabel and productDescriptionTextView changes suddenly as if the animation block does not exist. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [self.viewController toggleFlavoredOliveOilsTableView]; if (indexPath.row > 0) { NSDictionary *selectedCellDict = [[_flavoredOliveOilsDict objectForKey:@"Unflavored Olive Oils"] objectAtIndex:indexPath.row - 1]; [UIView animateWithDuration:0.5 delay:0 options:UIViewAnimationOptionTransitionCrossDissolve animations:^ { self.viewController.productTitleLabel.text = [_flavoredOliveOilsTableView cellForRowAtIndexPath:indexPath].textLabel.text; self.viewController.productDescriptionTextView.text = [selectedCellDict objectForKey:@"Description"]; }completion:nil]; if (indexPath.row == 1) { [self.viewController setProductDescriptionTextViewFrameForInformationTab]; } else { [self.viewController setProductDescriptionTextViewFrameForNonInformationTab]; //self.viewController.productImageView.image = [UIImage imageNamed:[selectedCellDict objectForKey:@"Image"]]; } } } I think the problems are somewhat related as most of my animation and transition blocks don't work completely as expected. Thanks for any help. Edit What I am trying to accomplish is moving a container view in ViewController and set the text and image properties of a label, text view, and image view; all of which are in the main view. The details of these properties are sent via the child view controller. The transitionWithView is in a method called toggleFlavoredOiveOilsTableView which is called in didSelectRowAtIndexPath. I think the problem is that I am trying to call two different animation/transition blocks at the same time.

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  • Center content of UISCrollView when smaller

    - by hgpc
    I have an UIImageView inside a UIScrollView which I use for zooming and scrolling. If the image/content of the scroll view if bigger than the scroll view everything works fine. However, when the image becomes smaller than the scroll view, it sticks to the top left corner of the scroll view. I would like to keep it centered, like the Photos app. Any ideas or examples about keeping the content of the UIScrollView centered when smaller? I am working with iPhone 3.0. The following code almost works. The image returns to the top left corner if I pinch it after reaching the minimum zoom level. - (void)loadView { [super loadView]; // set up main scroll view imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; [imageScrollView setBackgroundColor:[UIColor blackColor]]; [imageScrollView setDelegate:self]; [imageScrollView setBouncesZoom:YES]; [[self view] addSubview:imageScrollView]; UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"WeCanDoIt.png"]]; [imageView setTag:ZOOM_VIEW_TAG]; [imageScrollView setContentSize:[imageView frame].size]; [imageScrollView addSubview:imageView]; CGSize imageSize = imageView.image.size; [imageView release]; CGSize maxSize = imageScrollView.frame.size; CGFloat widthRatio = maxSize.width / imageSize.width; CGFloat heightRatio = maxSize.height / imageSize.height; CGFloat initialZoom = (widthRatio heightRatio) ? heightRatio : widthRatio; [imageScrollView setMinimumZoomScale:initialZoom]; [imageScrollView setZoomScale:1]; float topInset = (maxSize.height - imageSize.height) / 2.0; float sideInset = (maxSize.width - imageSize.width) / 2.0; if (topInset < 0.0) topInset = 0.0; if (sideInset < 0.0) sideInset = 0.0; [imageScrollView setContentInset:UIEdgeInsetsMake(topInset, sideInset, -topInset, -sideInset)]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return [imageScrollView viewWithTag:ZOOM_VIEW_TAG]; } /************************************** NOTE **************************************/ /* The following delegate method works around a known bug in zoomToRect:animated: */ /* In the next release after 3.0 this workaround will no longer be necessary */ /**********************************************************************************/ - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { [scrollView setZoomScale:scale+0.01 animated:NO]; [scrollView setZoomScale:scale animated:NO]; // END Bug workaround CGSize maxSize = imageScrollView.frame.size; CGSize viewSize = view.frame.size; float topInset = (maxSize.height - viewSize.height) / 2.0; float sideInset = (maxSize.width - viewSize.width) / 2.0; if (topInset < 0.0) topInset = 0.0; if (sideInset < 0.0) sideInset = 0.0; [imageScrollView setContentInset:UIEdgeInsetsMake(topInset, sideInset, -topInset, -sideInset)]; }

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  • UIViewAnimation done by a UIViewController belonging to a UINavigationController?

    - by RickiG
    Hi I have an UINavigationController which the user navigates with. When pushing a specific UIViewController onto the navigation stack, a "settings" button appear in the navigationBar. When the user clicks this button I would like to flip the current view/controller, i.e. everything on screen, including the navigationBar, over to a settings view. So I have a SettingsViewController which I would like to flip to from my CurrentViewController that lives on a navigationController stack. I get all kinds of strange behavior trying to do this, the UIViews belonging to the SettingsViewController will start to animate, sliding into place, the navigationButtons moves around, nothing acts as I would think. -(void)settingsHandler { SettingViewController *settingsView = [[SettingViewController alloc] init]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.navigationController.view cache:YES]; [self.navigationController.view addSubview:settingsView.view]; [UIView commitAnimations]; } The above results in the views flipping correctly, but the subviews of the SettingsViewController are all positioned in (0, 0) and after the transition, they 'snap' into place? Is it because I instantiate and add my subviews in viewDidLoad, like this? - (void)viewDidLoad { UIImageView *imageBg = [[UIImageView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 460.0f)]; [imageBg setImage:[UIImage imageNamed:@"background.png"]]; [self.view addSubview:imageBg]; [imageBg release]; SettingsSubview *switchView = [[SettingsSubview alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 460.0f)]; [self.view addSubview:switchView]; [switchView release]; [super viewDidLoad]; } 1: How should I correctly do the "flip" transition, from within the UIViewController in the UINavigationController, to a new UIViewController and subsequently from the new UIViewController and back to the "original" UIViewController residing on the UINavigationControllers stack? 2: Should I use a different approach, than the "viewDidLoad" method, when instantiating and adding subviews to a UIViewController? -question 2 is more of a "best practice" thing. I have seen different ways of doing it and I am having trouble either finding or understanding the life-cycle documentation and the different threads and posts on the subject. I am missing the "best practice" examples. Thank You very much for any help given:)

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  • iPhone SDK can't get UIScrollView to work with a UIWebView

    - by Maxwell Segal
    I am building an app that in part of it has two views - one portrait and one landscape. And I want to offer scrolling and pinch & zooming on the landscape orientation. I've built the two views and the simple UIImages in the landscape view all work OK but it does not seem to insert my UIWebView into the UIScrollView. I've done this before with UIImage and all was OK but I must be missing something here - can anybody help with some advice. I'm sure it's something very simple - perhaps to do with the adding of the subview??. Thanks in advance of your help. I've shown the relevant parts of my code below: @interface MonthViewController : UIViewController <UIScrollViewDelegate> { MonthViewController *monthController; IBOutlet UIView *portraitView; IBOutlet UIView *landscapeView; IBOutlet UIWebView *monthKWHChartPortrait; UIWebView *monthKWHChartLandscape; IBOutlet UIScrollView *scrollChartLandscape; IBOutlet UIImageView *eLogoPortrait; IBOutlet UIImageView *eLogoLandscape; IBOutlet UIImageView *clientLogoPortrait; IBOutlet UIImageView *clientLogoLandscape; IBOutlet UIActivityIndicatorView *loadIndicatorPortrait; IBOutlet UIActivityIndicatorView *loadIndicatorLandscape; NSTimer *timer; IBOutlet UILabel *test; } -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollChartLandscape { return monthKWHChartLandscape; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight); } -(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { [super willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:duration]; if (toInterfaceOrientation ==UIInterfaceOrientationLandscapeRight) { NSLog(@"right"); test.text=@"right"; NSString *urlAddressLandscape = @"http://PRIVATEURLHERE.aspx?WIDTH=440"; NSURL *urlLandscape = [NSURL URLWithString:urlAddressLandscape]; NSURLRequest *requestObjLandscape = [NSURLRequest requestWithURL:urlLandscape]; [self.monthKWHChartLandscape loadRequest:requestObjLandscape]; scrollChartLandscape.contentSize = CGSizeMake(monthKWHChartLandscape.frame.size.width, monthKWHChartLandscape.frame.size.height); scrollChartLandscape.maximumZoomScale = 2.5; scrollChartLandscape.minimumZoomScale = 0.6; scrollChartLandscape.showsHorizontalScrollIndicator = YES; scrollChartLandscape.showsVerticalScrollIndicator = YES; scrollChartLandscape.clipsToBounds = YES; scrollChartLandscape.delegate = self; [self.scrollChartLandscape addSubview:monthKWHChartLandscape]; self.view=landscapeView; //self.view.transform=CGAffineTransformMakeRotation(deg2rad*(90)); //self.view.bounds=CGRectMake(0.0, 0.0, 480.0, 320.0); } else

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  • Problem adding subviews (UIButtons) to subclass of UIImageView

    - by samfu_1
    I'm adding a custom button/keypad to my application. Thus far, I have a UIImageView subclass that contains an animation that slides it from the bottom of the screen, and then back down when the user no longer needs it. I'm having trouble adding UIButtons to this UIImageView, however. Since this is a subclass of UIView, I'm attempting to add buttons to my view via the initWithFrame: method. (slideDown method is the added animation) in my UIImageView Subclass, I have a UIButton ivar object added: -(id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame: frame]) { UIButton *button = [UIButton buttonWithType: UIButtonTypeRoundedRect]; button.frame = CGRectMake(16.0, 20.0, 50.0, 50.0); [button setTitle: @"Go" forState: UIControlStateNormal]; [button addTarget: self action: @selector(slideDown) forControlEvents: UIControlEventTouchUpInside]; self.button1 = button; [self addSubview: button1]; NSLog(@"Button added"); } return self; } In my view controller, I instantiate my UIIMageView Subclass in the -(void)viewDidLoad: method as follows: -(void)viewDidLoad { //other objects init'ed ButtonPad *customPad = [[ButtonPad alloc] initWithImage: [UIImage imageNamed: @"ButtonPad.png"]]; customPad.frame = CGRectMake(0.0, 480.0, 320.0, 300.0); self.buttonPad = customPad; [self.view addSubview: buttonPad]; [customPad release]; [super viewDidLoad]; } My current app allows the view to slide up and down off of the screen without any problems. However, the button never appears. I have also tried adding the button to my buttonPad object by instantiating & adding it as a subView to the buttonPad in my view controller file. This worked... but it didn't allow the button to function. I am wondering: A.) Is it appropriate to add buttons or any subview for that matter to the UIView initWithFrame: method or should I be adding these subviews as a subview to my buttonPad in the view Controller file? B.) Since I am creating a custom button/keypad, am i following a valid approach by using a normal UIViewController or should I be using something like a modal view Controller? ( I have little knowledge about these.)

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  • UIScrollView ImageView with pins on top

    - by Koppo
    To all, I have a UIScrollView which has a UIImageView. I want to show pins on this imageView. When I add pins as subviews of the ImageView everything is great except for when you zoom the scale transform happens on the pins also. I don't want this behavior and want my pins to stay the same. So I choose to add the Pins to another view which sits on top of the ImageView and is also a subview of the UIScrollView. The idea here if you will imagine is to have a layer which hovers over the map and won't scale yet show pins over where I plot them. The pin when added to the layer view don't cale if the ImageView scales. However the issue then bceomes the position of the pins doesn't match the original origin x/y as the ImageView has had a scale transform. Basically this is a custom map of a place with Pins. I am trying to have the Pins float over and not zoom in and out over my ImageView yet remember where I placed them when the zoom happens. Some code scrollView = [[UIScrollView alloc] initWithFrame:viewRect]; scrollView.delegate = self; scrollView.pagingEnabled = NO; scrollView.scrollsToTop = NO; [scrollView setBackgroundColor:[UIColor clearColor]]; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.bounces = YES; scrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight; scrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite; imageViewMap = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; imageViewMap.userInteractionEnabled = YES; viewRect = CGRectMake(0,0,imageViewMap.image.size.width,imageViewMap.image.size.height); //viewRect = CGRectMake(0,0,2976,3928); [scrollView addSubview:imageViewMap]; [scrollView setContentSize:CGSizeMake(viewRect.size.width, viewRect.size.height)]; iconsView = [[UIView alloc] initWithFrame:imageViewMap.frame]; [scrollView addSubview:iconsView]; Code to add Pin later on some event. [iconsView addSubview:pinIcon]; I am stuck in trying tp figure out how to to get my pins to hover on the map without moving when the scale happens. Thanks

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  • NSObject release destroys local copy of object's data

    - by Spider-Paddy
    I know this is something stupid on my part but I don't get what's happening. I create an object that fetches data & puts it into an array in a specific format, since it fetches asynchronously (has to download & parse data) I put a delegate method into the object that needs the data so that the data fetching object copies it's formatted array into an array in the calling object. The problem is that when the data fetching object is released, the copy it created in the caller is being erased, code is: In .h file @property (nonatomic, retain) NSArray *imagesDataSource; In .m file // Fetch item details ImagesParser *imagesParserObject = [[ImagesParser alloc] init:self]; [imagesParserObject getArticleImagesOfArticleId:(NSInteger)currentArticleId]; [imagesParserObject release] <-- problematic release // Called by parser when images parsing is finished -(void)imagesDataTransferComplete:(ImagesParser *)imagesParserObject { self.imagesDataSource = [ImagesParserObject.returnedArray copy]; // copy array to local variable // If there are more pics, they must be assembled in an array for possible UIImageView animation NSInteger picCount = [imagesDataSource count]; if(picCount > 1) // 1 image is assumed to be the pic already displayed { // Build image array NSMutableArray *tempPicArray = [[NSMutableArray alloc] init]; // Temp space to hold images while building for(int i = 0; i < picCount; i++) { // Get Nr from only article in detailDataSource & pic name (Small) from each item in imagesDataSource NSString *picAddress = [NSString stringWithFormat:@"http://some.url.com/shopdata/image/article/%@/%@", [[detailDataSource objectAtIndex:0] objectForKey:@"Nr"], [[imagesDataSource objectAtIndex:i] objectForKey:@"Small"]]; NSURL *picURL = [NSURL URLWithString:picAddress]; NSData *picData = [NSData dataWithContentsOfURL:picURL]; [tempPicArray addObject:[UIImage imageWithData:picData]]; } imagesArray = [tempPicArray copy]; // copy makes immutable copy of array [tempPicArray release]; currentPicIndex = 0; // Assume first pic is pic already being shown } else imagesArray = nil; // No need for a needless pic array // Remove please wait message [pleaseWaitViewControllerObject.view removeFromSuperview]; } I put in tons of NSLog lines to keep track of what was going on & self.imagesDataSource is populated with the returned array but when the parser object is released self.imagesDataSource becomes empty. I thought self.imagesDataSource = [ImagesParserObject.returnedArray copy]; is supposed to make an independant object, like as if it was alloc, init'ed, so that self.imagesDataSource is not just a pointer to the parser's array but is it's own array. So why does the release of the parser object clear the copy of the array. (I checked & double checked that it's not something overwriting self.imagesDataSource, commenting out [imagesParserObject release] consistently fixes the problem) Also, I have exactly the same problem with self.detailDataSource which is declared & populated in the exact same way as self.imagesDataSource I thought that once I call the parser I could release it because the caller no longer needs to refer to it, all further activity is carried out by the parser object through it's delegate method, what am I doing wrong?

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  • Adding UIView animation mysteriously changes starting frame

    - by clozach
    I'm working on an app that shows a thumbnail of a photo taken by the user. In order to show a seemless transition from the full-screen image shown in the UIImagePickerController to the thumbnail, I set the frame on my copy of the image to [[UIScreen mainScreen] bounds] and then change the frame to match the frame of an invisible button. (The button allows users to re-take their photo by tapping the thumbnail image.) The trouble is that the starting x-origin of my UIImageView (imageView) is mysteriously starting nearly offscreen to the left: As you can see from the alert, the imageView purports to be located at (0,0), yet it's displaying at something like (-255,0). Here's the code: CGRect frame = [[UIScreen mainScreen] bounds]; imageView.frame = frame; [[[[UIAlertView alloc] initWithTitle:@"Yo!" message:[NSString stringWithFormat:@"starting frame:%@",NSStringFromCGRect(imageView.frame)] delegate:nil cancelButtonTitle:@"K." otherButtonTitles:nil] autorelease] show]; // Slide the enlarged image seamlessly "onto" the photo button [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1000]; [UIView setAnimationDelay:.5]; imageView.frame = pictureButton.frame; [UIView commitAnimations]; As if to taunt me, the image actually does go full screen if I comment out the animation code: CGRect frame = [[UIScreen mainScreen] bounds]; imageView.frame = frame; [[[[UIAlertView alloc] initWithTitle:@"Yo!" message:[NSString stringWithFormat:@"starting frame:%@",NSStringFromCGRect(imageView.frame)] delegate:nil cancelButtonTitle:@"K." otherButtonTitles:nil] autorelease] show]; // Slide the enlarged image seamlessly "onto" the photo button // [UIView beginAnimations:nil context:nil]; // [UIView setAnimationDuration:1000]; // [UIView setAnimationDelay:.5]; // // imageView.frame = pictureButton.frame; // // [UIView commitAnimations]; (Note: animationDuration will of course be set to something more like .5 in production, not 1000 seconds.) Update — Other weirdness worth mentioning in case it's relevant: It turns out the offset changes depending on the orientation of the camera when the photo was taken. If I take the picture with the phone upside-down, for instance, then the image gets offset vertically as well as horizontally. The picker seems to be filling the image's imageOrientation incorrectly: I have to hold the phone sideways, Home button on the left, to get an image with UIImageOrientationUp. At one point I experimented with setting imageView.clipsToBounds = YES;, which revealed that my image view's frame is in fact correct. Rather, it's the UIImage's placement within the UIImageView that gets offset. Fwiw, the image view's contentMode is the default, UIViewContentModeScaleToFill.

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  • ASIHttpRequest problems. "unrecognized selector sent to instance"

    - by Paul Peelen
    Hi, I am experiencing problems using ASIHttpRequst. This is the error I get: 2010-04-11 20:47:08.176 citybikesPlus[5885:207] *** -[CALayer rackDone:]: unrecognized selector sent to instance 0x464a890 2010-04-11 20:47:08.176 citybikesPlus[5885:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[CALayer rackDone:]: unrecognized selector sent to instance 0x464a890' 2010-04-11 20:47:08.176 citybikesPlus[5885:207] Stack: ( 33936475, 2546353417, 34318395, 33887862, 33740482, 126399, 445238, 33720545, 33717320, 40085013, 40085210, 3108783, 11168, 11022 ) And this is my code (Part of it): // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [image setImage:[UIImage imageNamed:@"bullet_rack.png"]]; BikeAnnotation *bike = [[annotationView annotation] retain]; bike._sub = @""; [super viewDidLoad]; NSString *newUrl = [[NSString alloc] initWithFormat:rackUrl, bike._id]; NSString *fetchUrl = [newUrl stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; [networkQueue cancelAllOperations]; [networkQueue setRequestDidFinishSelector:@selector(rackDone:)]; [networkQueue setRequestDidFailSelector:@selector(processFailed:)]; [networkQueue setDelegate:self]; ASIFormDataRequest *request = [[[ASIFormDataRequest alloc] initWithURL:[NSURL URLWithString:fetchUrl]] retain]; [request setDefaultResponseEncoding:NSUTF8StringEncoding]; [networkQueue addOperation:request]; [networkQueue go]; } - (void)rackDone:(ASIHTTPRequest *)request { NSString *resultSearch = [request responseString]; NSData *data = [resultSearch dataUsingEncoding:NSUTF8StringEncoding]; NSString *errorDesc = nil; NSPropertyListFormat format; NSDictionary * dict = (NSDictionary*)[NSPropertyListSerialization propertyListFromData:data mutabilityOption:NSPropertyListMutableContainersAndLeaves format:&format errorDescription:&errorDesc]; rackXmlResult* fileResult = [[[rackXmlResult alloc] initWithDictionary:dict] autorelease]; rackXmlSet *rackSet = [fileResult getRackResult]; NSString *subString = [[NSString alloc] initWithFormat:@"Cyklar tillgängligt: %@ -- Lediga platser: %@", rackSet._ready_bikes, rackSet._empty_locks]; [activity setHidden:YES]; [image setHidden:NO]; BikeAnnotation *bike = [annotationView annotation]; bike._sub = subString; } - (void) processFailed:(ASIHTTPRequest *)request { UIAlertView *errorView; NSError *error = [request error]; NSString *errorString = [error localizedDescription]; errorView = [[UIAlertView alloc] initWithTitle: NSLocalizedString(@"Network error", @"Network error") message: errorString delegate: self cancelButtonTitle: NSLocalizedString(@"Close", @"Network error") otherButtonTitles: nil]; [errorView show]; [errorView autorelease]; } The process is loaded as LeftCalloutView in the callout bubble when annotations are loaded in my mapview, so quite a lot (80 times or so). It is meant to retrieve a XML Plist from a server, parse it and use the data... but it dies at the rackDone: Does anybody have any ideas? Regards, Paul Peelen

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