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  • Recommend a Linux video editor. [closed]

    - by joeforker
    Possible Duplicate: Looking For Video Editing Software for Ubuntu I'd like a working video editor for 720p MPEG4 (.mov) with 16Khz ulaw audio in Linux. I've already tried pitivi (audio encoding issues) and kdenlive (crashes almost immediately after a clip is imported). What should I try?

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  • jquery: animating html5 video element?

    - by mathiregister
    is it possible to animate a html5 video element <div id="cont"> <video id="movie" width="320" height="240" preload controls> <source src="pr6.ogv" type='video/ogg; codecs="theora, vorbis"'> <source src="pr6.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'> <source src="pr6.webm" type='video/webm; codecs="vp8, vorbis"'> </video> </div> <script type="text/javascript"> $(document).ready(function(){ $('#cont').animate({"left": "500px"}, "fast"); //$('#movie').css("left", "300px"); }); </script> this seems not to work! thank you for your help

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  • how to know if a video file can be played on a dvd player

    - by user23950
    Is there an application that can emulate a dvd player? I've converted a .mp4 video using allok video converter. And choose the output format to be xVid(.avi)<--that is exactly what is written on the application. I don't want to waste a blank dvd and try if it really can be played. So if you have tried this before please tell me if it works. And I have tried burning .avi files and it works because they are genuine avi files which I did not convert

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  • Android Video Camera : still picture

    - by Alex
    I use the camera intent to capture video. Here is the problem: If I use this line of code, I can record video. But onActivityResult doesn't work. Intent intent = new Intent("android.media.action.VIDEO_CAMERA"); If I use this line of code, after press the recording button, the camera is freezed, I mean, the picture is still. Intent intent = new Intent(MediaStore.ACTION_VIDEO_CAPTURE); BTW, when I use $Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); to capture a picture, it works fine. The java file is as follows: package com.camera.picture; import java.io.File; import java.text.SimpleDateFormat; import java.util.Date; import android.app.Activity; import android.content.ContentValues; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.os.Environment; import android.provider.MediaStore; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.ImageView; import android.widget.Toast; import android.widget.VideoView; public class PictureCameraActivity extends Activity { private static final int IMAGE_CAPTURE = 0; private static final int VIDEO_CAPTURE = 1; private Button startBtn; private Button videoBtn; private Uri imageUri; private Uri videoUri; private ImageView imageView; private VideoView videoView; /** Called when the activity is first created. * sets the content and gets the references to * the basic widgets on the screen like * {@code Button} or {@link ImageView} */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); imageView = (ImageView)findViewById(R.id.img); videoView = (VideoView)findViewById(R.id.videoView); startBtn = (Button) findViewById(R.id.startBtn); startBtn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { startCamera(); } }); videoBtn = (Button) findViewById(R.id.videoBtn); videoBtn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub startVideoCamera(); } }); } public void startCamera() { Log.d("ANDRO_CAMERA", "Starting camera on the phone..."); String fileName = "testphoto.jpg"; ContentValues values = new ContentValues(); values.put(MediaStore.Images.Media.TITLE, fileName); values.put(MediaStore.Images.Media.DESCRIPTION, "Image capture by camera"); values.put(MediaStore.Images.Media.MIME_TYPE, "image/jpeg"); imageUri = getContentResolver().insert( MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values); Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT, imageUri); intent.putExtra(MediaStore.EXTRA_VIDEO_QUALITY, 1); startActivityForResult(intent, IMAGE_CAPTURE); } protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == IMAGE_CAPTURE) { if (resultCode == RESULT_OK){ Log.d("ANDROID_CAMERA","Picture taken!!!"); imageView.setImageURI(imageUri); } } if (requestCode == VIDEO_CAPTURE) { if (resultCode == RESULT_OK) { Log.d("ANDROID_CAMERA","Video taken!!!"); Toast.makeText(this, "Video saved to:\n" + data.getData(), Toast.LENGTH_LONG).show(); videoView.setVideoURI(videoUri); } } } private void startVideoCamera() { // TODO Auto-generated method stub //create new Intent Log.d("ANDRO_CAMERA", "Starting camera on the phone..."); String fileName = "testvideo.mp4"; ContentValues values = new ContentValues(); values.put(MediaStore.Video.Media.TITLE, fileName); values.put(MediaStore.Video.Media.DESCRIPTION, "Video captured by camera"); values.put(MediaStore.Video.Media.MIME_TYPE, "video/mp4"); videoUri = getContentResolver().insert( MediaStore.Video.Media.EXTERNAL_CONTENT_URI, values); Intent intent = new Intent("android.media.action.VIDEO_CAMERA"); //Intent intent = new Intent(MediaStore.ACTION_VIDEO_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT, videoUri); intent.putExtra(MediaStore.EXTRA_VIDEO_QUALITY, 1); // start the Video Capture Intent startActivityForResult(intent, VIDEO_CAPTURE); } private static File getOutputMediaFile() { // TODO Auto-generated method stub // To be safe, you should check that the SDCard is mounted // using Environment.getExternalStorageState() before doing this. File mediaStorageDir = new File(Environment.getExternalStoragePublicDirectory( Environment.DIRECTORY_PICTURES), "MyCameraApp"); // This location works best if you want the created images to be shared // between applications and persist after your app has been uninstalled. // Create the storage directory if it does not exist if (! mediaStorageDir.exists()){ if (! mediaStorageDir.mkdirs()){ Log.d("MyCameraApp", "failed to create directory"); return null; } } // Create a media file name String timeStamp = new SimpleDateFormat("yyyyMMdd_HHmmss").format(new Date()); File mediaFile; mediaFile = new File(mediaStorageDir.getPath() + File.separator + "VID_"+ timeStamp + ".mp4"); return mediaFile; } /** Create a file Uri for saving an image or video */ private static Uri getOutputMediaFileUri(){ return Uri.fromFile(getOutputMediaFile()); } }

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  • convert video to images

    - by Liam
    How can I convert a video file to a sequence of images, for example one frame every N seconds. Can mplayer or ffmpeg do this? I have used MPlayer to grab screenshots manually but I would like to automate this for a long video.

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  • How to detect time on a playing Flash video

    - by 6bytes
    Hi I have a video playing on my page. I want to show and hide some div's when the video reaches a certain point. Lets say hide something on 10th second and show it again on 20th second. I can easily do it in HTML5 with video tag and currentTime attribute but for IE I have to create the same functionality and I think with flash based videos (from YouTube or something like that). Is there a way to detect the current time of a video playing on my website, embeded from YouTube, Metacafe or any other video sharing site? I know I could detect it in flash and make it run some JavaScript function but I don't have flash nor have the skills to do it in AS3. Is it possible to do it from JavaScript level or does any video sharing website out there provides this kind of functionality for their videos?

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  • Loading HTML5 video on iPad via onclick event tied to a div

    - by joncys
    I'm developing an HTML5 application (a game), that automatically preloads 5 video files. I'm able to do so correctly on Safari for PC, so there are no overlooked problems with file formats, codecs or such. The load fails on an iPad. As an official guide for video on iOS puts it: This means the JavaScript play() and load() methods are also inactive until the user initiates playback, unless the play() or load() method is triggered by user action. In other words, a user-initiated Play button works, but an onLoad="play()" event does not. Does this mean, that I have no means to initiate the loading of video after a user initiated action, if that action hasn't been tied to a video element (user clicked on a regular div — I request loading and displaying of a video, compared to the user actually clicking on a video element to load and play that particular element)? Thanks for your help!

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  • Display streaming video in desktop app.

    - by Roddy
    I have a Windows native desktop app (C++/Delphi), and I'm successfully using Directshow to display live video in it from a 'local' video capture device. The next thing I want to do is display video from a 'remote' capture device, streamed over the LAN. To stream the video, I guess I can use something like Expression Encoder or VLC, but I'm not sure what's the easiest way to receive/decode the streamed video. Inserting an ActiveX VLC or Flash player might be one option (although the licensing may be an issue then), but I was wondering if there's any way to achieve this with Directshow... Application needs to run on XP, and the video decoding should ideally be royalty free. Suggestions, please!

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  • paperclipt get error can't dump File when upload video in rails

    - by user3510728
    when i try to upload video using paperclipt, i get error message can't dump File? model video : class Video < ActiveRecord::Base has_attached_file :avatar, :storage => :s3, :styles => { :mp4 => { :geometry => "640x480", :format => 'mp4' }, :thumb => { :geometry => "300x300>", :format => 'jpg', :time => 5 } }, :processors => [:ffmpeg] validates_attachment_presence :avatar validates_attachment_content_type :avatar, :content_type => /video/, :message => "Video not supported" end when i try to create video, im get this error?

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  • video masking in html

    - by Yesvinkumar
    How we mask the video in html with available SVG? I tried with following code but it will not dispalying in chrome? <video id="video_target" src="oceans-clip.ogg" type="video/ogg" autoplay></video> <svg> <mask id="video_mask" maskUnits="userSpaceOnUse"> <text x="300" y="190">VIDEO</text> </mask> </svg> Can anyone please answer how to display a SVG masked video in chrome? Thanks in advance.

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  • good Video chatting application

    - by Stan
    Skype eats too many CPU while video chatting (about 100%). Not sure it's due to camera driver or Skype. So can anyone suggest any light resource drain video chatting application, please? thanks.

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  • HTML5 video on Chrome

    - by Rob
    I'm using the following HTML5 to display video, but only the controls show up in Chrome. Works fine in Safari and Firefox: <video width="720" height="480" controls="controls" preload="preload"> <source src="<?php bloginfo('url'); ?>/wp-content/uploads/Reel.ogv" type="video/ogg; codecs=theora,vorbis" > <source src="<?php bloginfo('url'); ?>/wp-content/uploads/Reel.mp4" type="video/mp4"> Your browser doesn't support video. </video> Any ideas?

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  • Can I preload multiple video resources to load in the same HTML5 <video> element?

    - by Sergio1132
    I'm working out details on a web application which involves the sequential loading of a long series of (very short) video clips, one after the other, with occasional input from the user establishing new directions for which video clips to load. I would like to be able to have the browser preload the video clips five at a time. However, the way that we currently have the site working is by means of a single video element which is having its src attribute continually updated through JavaScript. So, my question is, is there a straightforward way I can get the browser to preload multiple video clips even though I am ultimately loading them all (one at a time) into the same video element? This is my first question here, so let me know if I could have phrased that better...

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  • AVCHD MTS h264 1080p file with choppy playback in Linux

    - by marc
    When I'm trying play video files from my camera: Seems stream 0 codec frame rate differs from container frame rate: 50.00 (50/1) -> 50.00 (50/1) Input #0, mpegts, from '00027.MTS': Duration: 00:00:38.88, start: 2.884289, bitrate: 16945 kb/s Program 1 Stream #0.0[0x1011]: Video: h264 (High), yuv420p, 1920x1080 [PAR 1:1 DAR 16:9], 50 fps, 50 tbr, 90k tbn, 50 tbc Stream #0.1[0x1100]: Audio: ac3, 48000 Hz, stereo, s16, 256 kb/s … on my Linux computer (Ubuntu 12.04), I get choppy playback. It's completly unusable... I tried: Totem VLC mplayer The result is always same issue. I sent the same video file to a friend who has ubuntu 10.04 to test, and he also has the same issue. He has Windows 7, and confirms that on Windows, the video work well. I have an Intel® Core™2 CPU 6300 @ 1.86GHz × 2 with GF 9600 GT, with closed NVIDIA drivers. This is not any kind of issue with big files playing slow from an HDD issue. I have an SSD drive! I spent the last days and nights, trying hundreds of commands for ffmpeg, handbrake, mencoder... Any of them won't let me create a file with enough quality. I downloaded few movies from YouTube in 1080p, and playback worked well without any big pixels and choppiness. I would like have highest possible quality, I will put following files onto a Blu-ray disk so I don't need to compress them to get a smaller size. I just want smoth playback on my Linux box. On Windows, the same file is working well.

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  • How to convert an MKV to AVI with minimal loss

    - by Linux Jedi
    To convert an MKV to AVI, I do two things. The first thing I do is this: ffmpeg -i filename.mkv -vcodec copy -acodec copy output.avi This converts the MKV to an AVI, but the problem is that the video does not play smoothly for some reason. That's fine, because if I do one more thing it gets fixed: ffmpeg -i output.avi -vcodec mpeg4 -b 4000k -acodec mp2 -ab 320k converted.avi After I do this then the file plays without problem. I had success doing it this way for one file, but then I tried it on another file, and there is a slight, but noticeable loss in video quality. This is the output I get when doing the second step: FFmpeg version 0.6.1, Copyright (c) 2000-2010 the FFmpeg developers built on Dec 29 2010 18:02:10 with gcc 4.2.1 (Apple Inc. build 5664) configuration: libavutil 50.15. 1 / 50.15. 1 libavcodec 52.72. 2 / 52.72. 2 libavformat 52.64. 2 / 52.64. 2 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0.11. 0 / 0.11. 0 Seems stream 0 codec frame rate differs from container frame rate: 359.00 (359/1) -> 29.92 (359/12) Input #0, avi, from 'output.avi': Metadata: ISFT : Lavf52.64.2 Duration: 00:04:17.21, start: 0.000000, bitrate: 3074 kb/s Stream #0.0: Video: mpeg4, yuv420p, 704x480 [PAR 229:189 DAR 5038:2835], 29.92 fps, 29.92 tbr, 29.92 tbn, 359 tbc Stream #0.1: Audio: vorbis, 48000 Hz, stereo, s16 Output #0, avi, to 'nidome_no_kanojo.avi': Metadata: ISFT : Lavf52.64.2 Stream #0.0: Video: mpeg4, yuv420p, 704x480 [PAR 229:189 DAR 5038:2835], q=2-31, 4000 kb/s, 29.92 tbn, 29.92 tbc Stream #0.1: Audio: mp2, 48000 Hz, stereo, s16, 320 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 I just used arbitrarily large settings on the second step and it worked nicely before but not in this case. What settings should I use?

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  • Keeping video viewing statistics breakdown by video time in a database

    - by Septagram
    I need to keep a number of statistics about the videos being watched, and one of them is what parts of the video are being watched most. The design I came up with is to split the video into 256 intervals and keep the floating-point number of views for each of them. I receive the data as a number of intervals the user watched continuously. The problem is how to store them. There are two solutions I see. Row per every video segment Let's have a database table like this: CREATE TABLE `video_heatmap` ( `id` int(11) NOT NULL AUTO_INCREMENT, `video_id` int(11) NOT NULL, `position` tinyint(3) unsigned NOT NULL, `views` float NOT NULL, PRIMARY KEY (`id`), UNIQUE KEY `idx_lookup` (`video_id`,`position`) ) ENGINE=MyISAM Then, whenever we have to process a number of views, make sure there are the respective database rows and add appropriate values to the views column. I found out it's a lot faster if the existence of rows is taken care of first (SELECT COUNT(*) of rows for a given video and INSERT IGNORE if they are lacking), and then a number of update queries is used like this: UPDATE video_heatmap SET views = views + ? WHERE video_id = ? AND position >= ? AND position < ? This seems, however, a little bloated. The other solution I came up with is Row per video, update in transactions A table will look (sort of) like this: CREATE TABLE video ( id INT NOT NULL AUTO_INCREMENT, heatmap BINARY (4 * 256) NOT NULL, ... ) ENGINE=InnoDB Then, upon every time a view needs to be stored, it will be done in a transaction with consistent snapshot, in a sequence like this: If the video doesn't exist in the database, it is created. A row is retrieved, heatmap, an array of floats stored in the binary form, is converted into a form more friendly for processing (in PHP). Values in the array are increased appropriately and the array is converted back. Row is changed via UPDATE query. So far the advantages can be summed up like this: First approach Stores data as floats, not as some magical binary array. Doesn't require transaction support, so doesn't require InnoDB, and we're using MyISAM for everything at the moment, so there won't be any need to mix storage engines. (only applies in my specific situation) Doesn't require a transaction WITH CONSISTENT SNAPSHOT. I don't know what are the performance penalties of those. I already implemented it and it works. (only applies in my specific situation) Second approach Is using a lot less storage space (the first approach is storing video ID 256 times and stores position for every segment of the video, not to mention primary key). Should scale better, because of InnoDB's per-row locking as opposed to MyISAM's table locking. Might generally work faster because there are a lot less requests being made. Easier to implement in code (although the other one is already implemented). So, what should I do? If it wasn't for the rest of our system using MyISAM consistently, I'd go with the second approach, but currently I'm leaning to the first one. But maybe there are some reasons to favour one approach or another?

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  • Video quality too bad while playing (any) videos in Intel GM965/GL960 Integrated Graphics Controller Ubuntu 12.04

    - by Sukhdev
    I have searched blogs and forums, installed several drivers, but can't find a solution that can provide equivalent video quality as that of Windows 7. Kindly help. Video quality specially color is too bad while playing with any media player. Configuration details are: Ubuntu - 12.04 Intel Corporation Mobile GM965/GL960 Integrated The results of the following commands are a) sudo lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (primary) (rev 0c) b) find /dev -group video /dev/fb0 /dev/dri/card0 /dev/dri/controlD64 /dev/agpgart c) glxinfo | grep -i vendor server glx vendor string: SGI client glx vendor string: ATI OpenGL vendor string: Tungsten Graphics, Inc d) sudo lshw -C video *-display:0 description: VGA compatible controller product: Mobile GM965/GL960 Integrated Graphics Controller (primary) vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 0c width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:44 memory:fea00000-feafffff memory:e0000000-efffffff ioport:efe8(size=8) *-display:1 UNCLAIMED description: Display controller product: Mobile GM965/GL960 Integrated Graphics Controller (secondary) vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 0c width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: latency=0 resources: memory:feb00000-febfffff I have spent days installing various drivers, and then un-installing but can't come up with a solution. Please help.

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  • Good PC-based video conference control tools?

    - by Jeremy Wadhams
    I'm looking to improve the user experience in our video conference rooms, by simplifying the things users do all the time (setting up a call, muting and unmuting, panning and zooming between a few room-appropriate presets) and totally taking away the functions that we don't use or that are more likely to ruin the experience (changing the brightness of the TV, using the VNC presenter mode). The rooms each have Tandberg Edge or MXP video units, I'm not looking at PC-based solutions like Skype or iChat. The classic way to do this would be to plunk down huge money for an AMX or Crestron panel. This does have some advantages, and I am considering that approach, but in my initial investigation, that looks expensive, inflexible, and proprietary. On the other hand, the Tandberg video units I'm looking to control are very thorough XML API (PDF), so some of the integration magic that Crestron and AMX consider to be a value add, I could reproduce at mashup speeds. Anyone aware of an Open Source or Commercial product that takes advantage of the readily available web APIs, some simple touch screen PCs, and builds a product that is more like skinning an AJAX web app, and ideally more cost effective than the proprietary panels?

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  • Fliping the video stream in Sony Vegas Studio!

    - by NoCanDo
    How do I flip a video stream, making it effectively appear to run backwards. For example, I've got a 6 second video stream. I cut it at 2, 4, 6, so I've got now 3 seperate streams with 2 seconds each. 1-2 ; 3-4; 5-6 - That how it'll be displayed normal. Now what I want to do in Sony Vegas is to copy/paste and flip a selected stream. Let say: 1-2; 3-4; 3'-4' (copy/pasted); 5-6 - Now I've got a video stream with 8 seconds. Now I want to flip this copy pasted making it effectively run backwards. 1-2; 3-4; 4'-3'; 5-6. The idea is I want something like a movie, it goes, and goes and goes, then a text appears "WAIT! What just happend?", then the movie goes back to second 3 (1-2-3-4-'WAIT, WHAT JUST HAPPEND?'-4-3-4-5-6. I hope you get what I want to do in Sony Vegas.

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  • SLI Video Cards

    - by Scott
    I'm configuring a new desktop. I'm looking through all PCI Express 2.0 x16 video cards on NewEgg at the moment. All cards seem to be stating that they have SLI Support or CrossFireX support. I know that these 2 technologies enable you to connect more than one video card together to create more of a powerful video experience. These cards that have this support seem to be more expensive that other cards though. When I did a NewEgg search for cards that did NOT have these two supports, no matches came up for PCI Express 2.0 x16 (haven't checked other interfaces yet though). Can you run an SLI/CrossFireX card as a single card (and if you can is it efficient or even good?), or do you need to have more than one card to run them? Also, do they make cards without these two technologies anymore, and are they even cheaper at this point? I really have no need for SLI/CrossFireX at all, so I was wondering what I should look into. Do cards without this technology not run on the PCI Express 2.0 x16 interface? Thanks ahead of time for all your help.

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  • SLI Video Cards

    - by Scott
    I'm configuring a new desktop. I'm looking through all PCI Express 2.0 x16 video cards on NewEgg at the moment. All cards seem to be stating that they have SLI Support or CrossFireX support. I know that these 2 technologies enable you to connect more than one video card together to create more of a powerful video experience. These cards that have this support seem to be more expensive that other cards though. When I did a NewEgg search for cards that did NOT have these two supports, no matches came up for PCI Express 2.0 x16 (haven't checked other interfaces yet though). Can you run an SLI/CrossFireX card as a single card (and if you can is it efficient or even good?), or do you need to have more than one card to run them? Also, do they make cards without these two technologies anymore, and are they even cheaper at this point? I really have no need for SLI/CrossFireX at all, so I was wondering what I should look into. Do cards without this technology not run on the PCI Express 2.0 x16 interface? Thanks ahead of time for all your help.

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