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  • WPF Custom Navigation Buttons and calling one page from another

    - by Jeff
    I have a window which contains a Frame which references a 'home' page that has buttons on it. When a button is clicked I want another page to show depending on which button was pressed. I attempted to use NavigationService.Navigate('mynextpage.xaml') and that works however, I want to use a customized navigation panel. I call this.ShowsNavigationUI = false; on my 'home' page but the bar still shows. Is there a way to accomplish what I am trying to do? My page with the frame is a window so I do not know how to disable the Navigation bar there where I guess it is coming from. Further testing shows that the ShowsNavigationUI property is false yet the nav bar shows itself in the parent window once there is a second page to go to (showing the 'home' page in the history. TIA

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  • Making buttons - <button> or <div> ?

    - by user246114
    Hi, I'm wondering what html element to use for buttons on a web page - I'd like to style my 'buttons' like twitter does. For example: http://twitter.com/twitter the "more" button at the bottom of the tweet listing - is that a <button> element, or a <div> element? I'd like to know which to use. I think for either <button> or <div> we can supply rollover states and all that stuff to make it look pleasant? Thanks

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  • Navigation bar's buttons tint color sometimes not set

    - by Felipe
    Refer to the following, short video: http://screencast.com/t/cmnsqVTh The problem is with the color of a navigation bar's back button. The first time I load the app, the navigation bar + its buttons have the default color. I then push a view controller on the stack, and when the new view loads (in the viewDidLoad method), it sets the navigation bar's tint color to pink. The nav bar's buttons are also pink as expected. I then press the back button, and the view is popped from the stack. On the root view controller's viewWillAppear method I set the tint color back to nil so that it's the default color again. The navigation bar looks as expected. However if I push the view controller on the stack yet again, the navigation bar's tint color is pink, but the back button's color is the default light blue. Hope that was understandable. So what's the cause of the problem?

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  • Is it possible for parent window to notice if child window has been closed ???

    - by masato-san
    I have parent window (opener) and child (popup) ---------- -------------- | | | | | parent | -----> opens popup | child | | | | | ----------- -------------- Let's say, in parent page, I have js function hello() In order for child to call parent's hello() when the child window is closed and also pass an argument, I can do, window.close(); window.opener.hello(someArgument); This will close the window and also call parent's hello(); But what if I don't want to have the code window.opener.hello() in child page? I mean I want the code to be in parent page only One thing I can think of is: Somewhat parent knows when the child is closed (event listenr??? not sure in js) But in such case how to receive the argument? (i.e. some data back from the child)

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  • Put buttons inside ListBox [WPF]

    - by Andrey
    I want to create list of buttons, and i want buttons to spread across the list item space. Here is what i have: <ListBox Margin="44,54,134,0" Name="listView1" Height="64" > <Button Height="20"></Button> <Button Height="20"></Button> </ListBox> Result is: First pic I want something like second picture, but right side of button to stick to right side of list. I tried to bind in ItemTemplate to ListBox width, but this doesn't work for all cases (if width is Auto) Thanks, Andrey

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  • Using android gesture on top of menu buttons

    - by chriacua
    What I want is to have an options menu where the user can choose to navigate the menu between: 1) touching a button and then pressing down on the trackball to select it, and 2) drawing predefined gestures from Gestures Builder As it stands now, I have created my buttons with OnClickListener and the gestures with GestureOverlayView. Then I select starting a new Activity depending on whether the using pressed a button or executed a gesture. However, when I attempt to draw a gesture, it is not picked up. Only pressing the buttons is recognized. The following is my code: public class Menu extends Activity implements OnClickListener, OnGesturePerformedListener { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //create TextToSpeech myTTS = new TextToSpeech(this, this); myTTS.setLanguage(Locale.US); //create Gestures mLibrary = GestureLibraries.fromRawResource(this, R.raw.gestures); if (!mLibrary.load()) { finish(); } // Set up click listeners for all the buttons. View playButton = findViewById(R.id.play_button); playButton.setOnClickListener(this); View instructionsButton = findViewById(R.id.instructions_button); instructionsButton.setOnClickListener(this); View modeButton = findViewById(R.id.mode_button); modeButton.setOnClickListener(this); View statsButton = findViewById(R.id.stats_button); statsButton.setOnClickListener(this); View exitButton = findViewById(R.id.exit_button); exitButton.setOnClickListener(this); GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); } public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) { ArrayList<Prediction> predictions = mLibrary.recognize(gesture); // We want at least one prediction if (predictions.size() > 0) { Prediction prediction = predictions.get(0); // We want at least some confidence in the result if (prediction.score > 1.0) { // Show the gesture Toast.makeText(this, prediction.name, Toast.LENGTH_SHORT).show(); //User drew symbol for PLAY if (prediction.name.equals("Play")) { myTTS.shutdown(); //connect to game // User drew symbol for INSTRUCTIONS } else if (prediction.name.equals("Instructions")) { myTTS.shutdown(); startActivity(new Intent(this, Instructions.class)); // User drew symbol for MODE } else if (prediction.name.equals("Mode")){ myTTS.shutdown(); startActivity(new Intent(this, Mode.class)); // User drew symbol to QUIT } else { finish(); } } } } @Override public void onClick(View v) { switch (v.getId()){ case R.id.instructions_button: startActivity(new Intent(this, Instructions.class)); break; case R.id.mode_button: startActivity(new Intent(this, Mode.class)); break; case R.id.exit_button: finish(); break; } } Any suggestions would be greatly appreciated!

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  • Mouse configurable buttons for programming

    - by DavRob60
    Different mouse models has been already discussed. But all these mouse got configurable buttons. Has a programmer, how do you set them? I use The Microsoft Intellimouse Optical. So set the Left side button to "Copy" and the Right side button to "Paste". I did not set the Wheel click to anything. I'm curious to see if there is any better setup? UPDATE : I'm trying to find some interesting key I could map to my mouse buttons. Copy & paste are the best I' found so far, but i just want to know if there is something that could be more useful when programming.

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  • c# resize window over display resolution

    - by Sebastian
    I am total newbie in .Net programming so be patient, please ;-). I have problem with resizing window. I want to resize from my app other app's window and take screenshot of it. I do resizing based on this example: http://blogs.geekdojo.net/richard/archive/2003/09/24/181.aspx. But I have a problem. I work on a laptop with 1024x640 pixels screen resolution but I want to resize my window to 1200x1600 px. I can't do that couse display limitations. Is there any tricky solution to resize window for this resolution and take a screenshot of whole window? I've alos tried Sdesk program witch is suggested here: http://stackoverflow.com/questions/445893/create-window-larger-than-desktop-display-resolution. Any help?

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  • Window Size when SizeToContent is not specified

    - by moogs
    When the following XAML used, the window size is not 5000x5000, but some small window where the button is cropped. <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" > <Button Width="5000" Height="5000">XXX</Button> </Window> From what I can tell, size I did not specify the SizeToContent attribute, the default is "Manual", so it will use *size of a window is determined by other properties, including Width, Height, MaxWidth, MaxHeight, MinWidth, and MinHeight. * From the WPF Windows Overview, it seems those other properties are FrameworkElement::MinHeight/Width, and FrameworkElement::MaxHeight. But since the default for the Mins are 0, the Maxs are Infinity and the Width/Height is Nan....what's going on? Where is WPF getting the window size? Any pointers to the right direction would be appreciated.

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  • Whats the best way to stop this app crash when buttons rapidly pressed iphone obj-c

    - by dubbeat
    Hi, I'm not entirely sure why this crash is happening and I'd like to get advice on the best way to deal with it. My app has 3 buttons. Each button requests a different XML file from a server which is used to populate a table view. If I rapidly press the buttons in sequence , button 1 button 2 button3 button 1 button 2 button3 button 1 button 2 button3 the application quits. What could be causing this. Would id be in the NSURLRequest side of things or the table view population side? How would you suggest I stop this behaviour? I was going to just set a boolean "isRequesting" to true when a button is pressed and set it to false when the table view is finished populating. If any button is pressed while isRequesting is True they do nothing. Does that sound wise or is there a better way? Thanks, dub

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  • Vertical ButtonBar buttons width

    - by user294702
    I am creating a vertical button bar with 3 buttons. How to I force the same width for all three buttons so it doesn't look like crap? <s:ButtonBar x="10" y="10" dataProvider="{viewstack1}" > <s:layout> <s:VerticalLayout gap="-1"/> </s:layout> </s:ButtonBar> <mx:ViewStack id="viewstack1" left="115" paddingRight="0" right="0" bottom="0" top="0"> <s:NavigatorContent label="ABC Products" width="100%" height="100%"><custom:Banner width="100%" height="100%"/></s:NavigatorContent> <s:NavigatorContent label="Btn Player" width="100%" height="100%"><custom:Player /></s:NavigatorContent> <s:NavigatorContent label="Btn Cleaner" width="100%" height="100%"><custom:Cleaner width="100%"/></s:NavigatorContent> </mx:ViewStack>

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  • Can I increase a buttons onclick-area programmatically?

    - by sandis
    Sometimes I have a button in my UI that it is so small that it is difficult to click. My solution so far has been to add a transparent border around the button in photoshop. Just increasing the padding on the button does not work, since this will also stretch the image. Since it is kind of a fuss to open photoshop each time I want to change the clickable surface, is there any way to do this programmatically? I have tried placing a framelayout behind the button and make it clickable, but then the button wont change appearance on touch as it should. Ofcourse I could also add a ontouchlistener on the framelayout which changes the buttons appearance, but then it quite some code if I have several of those buttons. Cheers,

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  • deny iframe javascript to scroll parent window

    - by gucki
    I've a site with banner ads, loaded using iframes. The banner ads always scroll the parent window when the banner doesn't complety fit into the visible region. This is really annoying and I'd like to deny the javascript of the iframes to scroll the main window. Here is what I already tried: Move the iframe src code to another domain. Normally js from another domain should not be allowed to access the parent window, is it?! This doesn't work. Overwrite window.moveTo, window.scrollTo, window.scrollBy in parent with my own functions. This doesn't seem to work neither, as none of these functions seems to be called. :-( Any help would be really great :-)

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  • Tkinter Packing Strangeness: Buttons packed above others

    - by Parand
    I'm sure I'm doing something obvious wrong here, but I can't see it. I end up with the "Should be on top" label packed at the bottom instead of at the top. What am I doing wrong? from Tkinter import * class SelectAction(Frame): buttons = {} def callback(self): print "Callback" def createWidgets(self): logo_label = Label(text="Should be on top").pack(fill=X) for name, text, callback in ( ('setup_account', 'Account Settings', self.callback), ('do_action', 'Do Something', self.callback), ): self.buttons[name] = Button(self, text=text, command=callback).pack(fill=X) def __init__(self, master=None): Frame.__init__(self, master) self.pack() self.createWidgets() if __name__ == "__main__": root = Tk() app = SelectAction(master=root) app.mainloop() root.destroy()

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  • WPF buttons same/recommended width

    - by rwallace
    Suppose you have a window with multiple buttons such as Ok/Cancel or Yes/No/Cancel. All the buttons need to be the same width. Obviously this could be done by just guessing a number and hardwiring all of them to that number. Is there a better way to do it, one that would take into account preferred/recommended sizes (just how wide should an Ok button be anyway? This is not a rhetorical question, I actually don't know the answer!), what's needed by the text of the longest caption, what happens if the font size is increased etc?

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  • Cocoa window position anomaly

    - by Marius
    Hello everyone, I have a weird problem with positioning a window on screen. I want to center the window on the screen, but i don't know how to do that. Here's what i've got. The window is created from nib by the main controller: IdentFormController *ftf = [[IdentFormController alloc] initWithWindowNibName:@"IdentForm"]; [[ftf window] makeKeyAndOrderFront:self]; Now the IdentFormController has awakeFromNib() method in which it tries to position the window. For the sake of simplicity i've just tried to do setFrameOrigin(NSMakePoint(0, 0)). What happens is as follows: The first time i create this window, everything works as expected. But if i create it again after releasing the previous, it starts appearing at random positions. Why does it do that?

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  • editButtonItem set but no minus buttons?

    - by QAD
    My edit button is placed in viewDidLoad: self.navigationItem.rightBarButtonItem = self.editButtonItem; It shows up correctly on the nav bar, and tapping this button indeed change it to Done. However, no minus buttons show up in my table rows. Swiping a row, then tap Delete works, though. Any ideas? EDIT 1: Here's how I'm doing: - (void)loadView { tableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; tableView.delegate = self; tableView.dataSource = self; tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; self.view = tableView; } EDIT 2: My observation is that the edit and minus buttons display fine if my tableview is created in IB (RootViewController). The other two (or three) tableview are created by the aforemention code, so that might be the problem. Guess I'd have to dive in to isEditing, editing and whatnot.

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  • Listening to another window resize events in C#

    - by Steve
    Hi all I am implementing a small application (observer) that needs to "attach" itself to the bottom of another window (observed). The latter is not a window inside the application. At this moment I solved by getting the hWnd of the window and querying periodically in a thread the location of the observed window, moving the observer window accordingly. However this is a very inelegant solution. What I would like to do is to listen to the resize event of the observed window so that the observer will react only when necessary. I assume I should use a hook, and I found plenty of ways of doing it, but my lack of knowledge of the C WinAPI is blocking me in understanding which hook I need to create and how (pinvoke/parameters/etc). I'm pretty sure this is quite trivial, and some of you familiar with C/C++ and WinAPI will have the answer ready at hand ;) Thanks

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  • Correct (pretty) window redraw during the creation

    - by Coder
    Does anyone know what is a correct way to redraw window during lengthy initialization operations? Say I have HWND with NULL brush, and it does some not so quick child window initialization (Window initialization is not so quick on Vista and 7, especially on netbooks, even with threaded app). With this config window stays black for half a second on slower laptops. But if I supply window color brush, it seems that there are some sort of child controls or something that draws black squares on top of it, which also seems ugly. Even though the controls are created without WS_VISIBLE initially. Oh, the window has the WS_EX_COMPOSITED style, which should do the double buffering to avoid flicker. But it still behaves ugly. Are there any other tricks I've forgotten, missed?

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