Search Results

Search found 2713 results on 109 pages for 'xamarin ios'.

Page 30/109 | < Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >

  • Cocos2D - Detecting collision

    - by Grace
    I am a beginner in cocos2d and im facing a problem with detecting collision for my coins. Sometimes it works sometimes it doesn't. So basically, im creating a game which the user (ship) have to avoid the obstacles and collect coins on the way. The collision of the obstacle works well but not for the coins. I was thinking maybe the loops for creating many coins is the problem but im not sure. Can anyone help? My codes: - (void)update:(ccTime)dt{ double curTime = CACurrentMediaTime(); if (curTime > _nextBridgeSpawn) { float randSecs = [self randomValueBetween:3.0 andValue:5.0]; _nextBridgeSpawn = randSecs + curTime; float randX = [self randomValueBetween:50 andValue:500]; float randDuration = [self randomValueBetween:8.0 andValue:10.0]; CCSprite *bridge = [_bridge objectAtIndex:_nextBridge]; _nextBridge++; if (_nextBridge >= _bridge.count) _nextBridge = 0; [bridge stopAllActions]; bridge.position = ccp(winSize.width/2, winSize.height); bridge.visible = YES; [bridge runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; this is where i declare my coins (continued from the update method) int randCoin = [self randomValueBetween:0 andValue:5]; _coin = [[CCArray alloc] initWithCapacity:randCoin]; for(int i = 0; i < randCoin; ++i) { coin = [CCSprite spriteWithFile:@"coin.png"]; coin.visible = NO; [self addChild:coin]; [_coin addObject:coin]; } float randCoinX = [self randomValueBetween:winSize.width/5 andValue:winSize.width - (border.contentSize.width *2)]; float randCoinY = [self randomValueBetween:100 andValue:700]; float randCoinPlace = [self randomValueBetween:30 andValue:60]; for (int i = 0; i < _coin.count; ++i) { CCSprite *coin2 = [_coin objectAtIndex:i]; coin2.position = ccp(randCoinX, (bridge.position.y + randCoinY) + (randCoinPlace *i)); coin2.visible = YES; [coin2 runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height-2000)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; } } this is to check for collision (also in the update method) for (CCSprite *bridge in _bridge) { if (!bridge.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, bridge.boundingBox)){ bridge.visible = NO; [ship runAction:[CCBlink actionWithDuration:1.0 blinks:5]]; } } } //this is the collision for coins which only work at times for (CCSprite *coin2 in _coin) { if (!coin2.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, coin2.boundingBox)) { NSLog(@"Coin collected"); coin2.visible = NO; } } } Thank you.

    Read the article

  • Adding gesture recognizer (or dragging) to CCSprite

    - by user339946
    I'm trying to allow a CCSprite to be dragged across the screen. I've succeeded so far by doing it on a Layer level (from this tutorial). However, this only allows ONE sprite to be dragged at a time as the method implementation can only identify a single sprite to move at a time. I'd like to be able to perhaps add a gesture recognizer or somehow implement ccTouchesBegan/Moved in my own little CCSprite subclass. However, from what I understand, you can't just add gesture recognizers to CCSprites. ccTouchMoved are also not available on CCSprites?? Really confused as to how to implement touches on Cocos2D. What is the easiest way to add some position translation code to a CCSprite so it can be dragged around? Thanks!

    Read the article

  • World orientation in OpenGLES clarification

    - by Dev2rights
    I have a 3d tile map made up of individual billboards in OpenGLES. Each is a 2 triangles mesh and has a 3D Vector to determine its position and another defining its rotation from the origin at (0,0,0). Im trying to work out how to rotate the entire tile map around a point be that the origin or some arbitrary point in space. Im guessing i need to set up a Model Matrix instead for each tile. Then set up a world matrix for the world. Then on updating i would translate the world matrix and change the orientation and multiply it with each model matrix before rendering. Is this correct ?

    Read the article

  • Policies for deciding which mobile devices/OS versions to support? [on hold]

    - by bobfet1
    When developing for mobile devices, what are some strategies to go about determining which mobile devices and OS versions to support? Do some teams set a certain policy in place, like "support devices used by more than 2% of users" or "support OS versions with over 10% of users?" For example, a reoccurring challenge I am running into is the decision whether to support only new OS versions like iOS7 or KitKat, or continue support for older versions. It would be helpful to know how others approach this decision.

    Read the article

  • Metro-style / iPhone apps development too demanding for newbie developers? [closed]

    - by linquize
    Both Metro-style and iPhone app require approval and publishing to app store. And they focus most on user interface and the quality of the software. Developers must deal with technical aspects, such as async programming (no UI blocking), no console program (must design a UI that cope with "Standard"), no CPU hungry (pause app if deactivated), need to study the permission matrix (not full access right), and more ... A newbie is not familiar with threading and synchronization. Do you thick they are too demanding for newbie developers? Can you give more examples how demanding it is?

    Read the article

  • Where actually did they spend money? [on hold]

    - by WannabeProgrammer
    I am a total beginner in the field of game development. Every time I saw or read an interview session with any indie developer they mention about the amount of money they spend on developing a game. I want to know where exactly did they spend the money ? Just imagine that you are making a game for mobile devices from scratch , where and all will you be spending your money to make one ? Is it possible to make games for mobile devices without spending any ? If yes , then it makes more sense for a indie game developer who is talented but comes from a very weak financial background. Thank you.

    Read the article

  • How to find collision detection side between two objects?

    - by user2362369
    I am using box2D and I have two objects, one is bouncy ball and the other one is block. I'd like to find which side of the block is collided with, so I can only make the ball bounce when it hits the top. I tried to implement many things like fixture data and by detecting position, using manifold but not get the accurate result. I also tried to calculate distance between two object but all went wrong.

    Read the article

  • Cocos2d push scene with parameter, the parameter is reset after push. How to troubleshoot? Thoughts?

    - by user72693
    In the helloWorldLayer.m, I push a scene with some parameter like this [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:0.2 scene:[RootLayer sceneWithInt:123]]]; where the RootLayer I have a modified method +(CCScene *) sceneWithInt:(int) i{ CCScene *scene = [CCScene node]; GameplayLayer *layer = [[GameplayLayer node] retain]; [layer setTestInt:i]; [scene addChild: layer z:0 tag:100]; return scene; } In the above, the "GameplayLayer" has an Int property "TestInt" which I would like to set it before this layer is push. However, the moment the GameplayLayer is loaded, that TestInt property is reset to 0. It is not passing correctly. I remember in my last project this can be done. How to troubleshoot this?

    Read the article

  • Directional Lights

    - by Setrio
    I'm working on a game idea (2D) that needs directional lights. Basically I want to add light sources that can be moved and the light rays interact with the other bodies on the scene. What I'm doing right now is some test where using sensors (box2d) and ccDrawLine I could achieve something similar to what I want. Basically I send a bunch of sensors from certain point and with raycast detect collisions, get the end points and draw lines over the sensors. Just want to get some opinions if this is a good way of doing this or is other better options to build something like this? Also I would like to know how to make a light effect over this area (sensors area) to provide a better looking light effect. Any ideas?

    Read the article

  • WWDC : Apple dévoile iOS 8 avec son SDK qui introduit plus de 4 000 nouvelles API, la version bêta disponible pour les développeurs

    WWDC : Apple dévoile iOS 8 avec son SDK qui introduit plus de 4 000 nouvelles API la version bêta disponible pour les développeursLe WWDC bat son plein. Apple a présenté lors de son événement dédié aux développeurs la prochaine version majeure de son système d'exploitation pour mobile iOS.iOS 8 introduit un nombre important de nouvelles fonctionnalités et améliorations pour séduire encore plus les fans des iDevices qui reposent sous le système d'exploitation.Son centre de notifications a été revu...

    Read the article

  • Organize a game set

    - by jncunha
    I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After having like 3 or 4 sets that go along with each other I would work on making their elements sequential and repeatable. However this is getting really heavy for the iPad 1 (it's running good in the iPad 2 and the New iPad) even though I'm splitting all the set in slices through Photoshop. For the implementation I'm using Cocos2D. Is there any better approach to make something like this but truly efficient for the iPad memory? Thank you.

    Read the article

  • Convert Java.Util.HashMap to System.Collections.IDictionary

    - by Paul
    In Xamarin I've got a .jar I've imported using a Java Binding Library. One of the callbacks has a Java.Lang.Object parameter which gives me Java.Util.HashMap and Java.Util.ArrayList at runtime. I'm abstracting this SDK behind a cross-platform interface, so I need to convert this to a .NET type. It there anything like the ArrayAdapter except in reverse that can convert the Java types to their .NET equivalents?

    Read the article

  • What SDK I should choose on Amazon Web Service to build API on server app?

    - by Nguyen Minh Binh
    I am a newbie on Amazon Web Service. I have a task that setup then build a web service that provide APIs to Mac OS, iOS, Android client. There are some APIs and Database need to be kept in secure. I see that AWS support multiple platform such as Java, .Net, PHP,... It also support many Database Management System. Not yet, there are 2 special SDK for Android and iOS app. So, What should I choose (Java, .Net, PHP,...) to carry out my task? Does AWS support all webservice protocol? Does it support secure webservice? Thanks a lot.

    Read the article

  • IPSec tunnel between FortiGate and iPhone / iOS - Works except for DNS / Wins

    - by user57988
    I have configured my Fortigate with a new VPN IPSec tunnel to allow the iOS Cisco client to connect. That works fine. I can RDP to my servers, browse to my servers via IP address, etc. But, the iPhone does not resolve my internal IP addresses. I have added the DNS servers that serve addresses for my internal users, as well as the WINS servers, but the iPhone acts like it doesn't see them at all. config vpn ipsec phase1-interface edit "iPhone_VPN" set type dynamic set interface "wan1" set dhgrp 2 set proposal 3des-sha1 3des-md5 set xauthtype auto set mode-cfg enable set authusrgrp "iPhone_VPN_Users" set ipv4-start-ip 10.10.99.100 set ipv4-end-ip 10.10.99.199 set ipv4-netmask 255.255.0.0 set ipv4-dns-server1 10.10.2.1 set ipv4-dns-server2 10.22.1.80 set ipv4-wins-server1 10.10.2.1 set ipv4-wins-server2 10.22.1.80 set ipv4-split-include "Dialup_VPN_Networks" set psksecret ENC xxxxx next end For whatever reason, as far as I can tell, the iPhone does not 'see' the DNS or WINS entries. I don't know how to check it...

    Read the article

  • Restore iPod Touch

    - by Jason
    Ok.... So I'm part of the iOS developer program and downloaded iOS 6.0 Beta to my iPod Touch. But, I was having troubles getting XCode Beta to run so I tried to downgrade back to the current 5.1.1. Halfway through the downgrade, the process encountered an error. Now my iPod won't boot. I tried restoring it in iTunes, but I think it's trying to restore it to version 6.0, not finding it on the Apple website since it's not out yet, and failing. Any ideas on how to restore my ipod??

    Read the article

  • Integrate Cognos Mobile for iPad to other iOS apps [closed]

    - by Gerardo Contijoch
    I'm developing an iPad application that will have integration with IBM Cognos in the near future. As part of that integration I have a very special requirement: It should be possible to open my application from Cognos Mobile app (the native app). Common sense tells me it's not possible to do that, since Cognos Mobile is a closed application, but it wouldn't hut to ask anyway. Is it possible to do that? What about the other way around? iOS uses URL Schemas to open apps from other apps, but as far as I know Cognos Mobile doesn't register any Url Schema to interact with it. Thank you!

    Read the article

  • Is anyone else having issues with opening app links on iOS6 iPad3?

    - by lindon fox
    Links to ios apps (to the app store) are not working for me on my iPad 3/iOS 6. I thought it was my code causing the problem initially, but then I tried it on an iPhone, and an older iPad 2 and they both worked. I looked into it further and it seems no links are working (that I can find). I have googled, but I have not found anything yet. Is there anyone else having this problem? Example: link - this link will work on my computer and phone, but not on my iPad3 running iOS6 - it will just bring up the app store app showing the main screen.

    Read the article

  • Redirect traffic to local address so iOS speedtest app measures LAN speed

    - by ivan_sig
    I have mounted a Speedtest Mini server on a local LAMP, so I can test my LAN speeds effortlessly just by opening the URL with a Flash enabled web browser, the thing is, I want my iOS and Android devices to test with the LAN server too, not with the WAN, as I'm trying to measure LAN-Only performance. Is there a way so I can redirect the traffic intended to an specific external IP (The one of the real server) to my local server?. I know the servers IP as a short Wireshark analysis gave me the data, but still searching for a way to make that redirect. I have Jailbreak and root on my devices, so playing with system files is not a problem. I've tried mounting a proxy and making redirects by the hosts file and domain names, but it looks like Ookla's app relies on IP address only.

    Read the article

  • shouldAutorotateToInterfaceOrientation is not working in iOS 6

    - by Saif
    In iOS 6 shouldAutorotateToInterfaceOrientation is not working but it work fine in iOS 5.0 or 5.1. What should i need to change in ios 6. Here is my code - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([[[SampleApplicationAppDelegate instance].callInfoDictionary valueForKey:IS_CHAT] isEqualToString:NO_RESPONSE]) { int nAngle = 0; BOOL bRet = NO; switch (interfaceOrientation) { case UIInterfaceOrientationPortrait: nAngle = 90; bRet = YES; NSLog(@".......Preview = %f %f",_previewCamera.frame.size.width,_previewCamera.frame.size.height); _previewCamera.transform = CGAffineTransformMakeRotation(M_PI*1.5); NSLog(@"Preview = %f %f",_previewCamera.frame.size.width,_previewCamera.frame.size.height); break; case UIInterfaceOrientationPortraitUpsideDown: nAngle = 270; bRet = YES; _previewCamera.transform = CGAffineTransformMakeRotation(M_PI_2); break; case UIInterfaceOrientationLandscapeLeft: nAngle = 0; bRet = YES; //_previewCamera.transform = CGAffineTransformMakeRotation(M_PI*1.5); break; case UIInterfaceOrientationLandscapeRight: nAngle = 180; bRet = YES; //_previewCamera.transform = CGAffineTransformMakeRotation(M_PI_2); break; default: break; } return bRet; } if(interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) return YES; return NO; } when i search for this orientation problem i found all this 1 2 but nothing work for me :( Please help .....

    Read the article

  • some problem with iOS 4.2.1

    - by bicbac
    Hi, I've been developing an app with MacBook Pro (MBP) so far. Last week one of my friends gave me new macbook air 11"(MBA). so Now I can test my code with more than one machine with the same version of developing tools - Both machine has Xcode (3.2.5) and iOS SDK 4.2.1). After some point my app starts get terminated suddenly(iPhone sumulator), and I was using MBP. I got no error message whatsoever. it just stops. I reckon the crash comes from dealing with memory, like 'release'/ 'double-release'. (I'm not 100% sure though). Anyway I thought there must be some mistake within my code for sure. -Confusion starts from this part.- With my MBA, on the other hand, I don'y see any crash. It just works fine. There is nothing different between MBA & MBP except the h/w specifications. Same code, same versions of XCode and iOS SDK. Is the fact that no crash at MBA suggesting that I have to look somewhere else than the code itself? I red some article and Q&As on iOS4.2.1 and XCode 3.2.5 that the most recent version of XCode doesn't recognize the iOS 4.2.1 since the 4.2.1 came out later the 3.2.5. Is it the reason? I have no idea at this moment what should be the next move. thanks

    Read the article

  • A fatal exception 0E occured at 0028:xxxxxx in VxD IOS(01)

    - by winlin
    I get a blue screen of death in my windows 98 machine every time I boot it. I can't reach to my desktop. The error is like this: A fatal exception 0E occured at 0028:C003CC2F in VxD IOS(01) + 0000156B This was called from 0028:C0082E60 in VxD VKD(01) + 000001D0 I have to then give it a three finger salute to restart the system. There is no other way to shut down the system at this point except pressing the CPU power button. What could be the problem? My windows system.ini is: [boot] oemfonts.fon=vgaoem.fon shell=Explorer.exe system.drv=system.drv drivers=mmsystem.dll power.drv user.exe=user.exe gdi.exe=gdi.exe sound.drv=mmsound.drv dibeng.drv=dibeng.dll comm.drv=comm.drv mouse.drv=mouse.drv keyboard.drv=keyboard.drv *DisplayFallback=0 fonts.fon=vgasys.fon fixedfon.fon=vgafix.fon 386Grabber=vgafull.3gr display.drv=pnpdrvr.drv [keyboard] keyboard.dll= oemansi.bin= subtype= type=4 [boot.description] system.drv=Standard PC mouse.drv=Standard mouse keyboard.typ=Standard 101/102-Key or Microsoft Natural Keyboard aspect=100,96,96 display.drv=Standard PCI Graphics Adapter (VGA) [386Enh] ;device=tddebug.386 ;device=D:\TC\TASM\BIN\WINDPMI.386 ebios=*ebios woafont=dosapp.fon mouse=*vmouse, msmouse.vxd device=*dynapage device=*vcd device=*vpd device=*int13 keyboard=*vkd display=*vdd,*vflatd ConservativeSwapfileUsage=0 Paging=on [NonWindowsApp] TTInitialSizes=4 5 6 7 8 9 10 11 12 13 14 15 16 18 20 22 [power.drv] [drivers] wavemapper=*.drv MSACM.imaadpcm=*.acm ;msvideo.STV680=STV680sg.drv midi=mmsystem.dll wave=mmsystem.dll MSACM.msadpcm=*.acm [iccvid.drv] [mciseq.drv] [mci] cdaudio=mcicda.drv sequencer=mciseq.drv waveaudio=mciwave.drv avivideo=mciavi.drv videodisc=mcipionr.drv vcr=mcivisca.drv MPEGVideo=mciqtz.drv MPEGVideo2=mciqtz.drv [vcache] [MSNP32] [DISPLAY] BusThrottle=1 [network] SSID=1438661605 [vicax] msacm711=74603 msacm811=148933 msacm911=42405 [Sessew] VideoManufacturer=Standard VGA VideoBoard=Standard Display Adapter (VGA) MouseType=0 VidType=0 Mono=0 Ddraw=1 [drivers32] msacm.lhacm=lhacm.acm VIDC.IV50=ir50_32.dll msacm.iac2=C:\WINDOWS\SYSTEM\IAC25_32.AX VIDC.YUY2=msyuv.dll VIDC.UYVY=msyuv.dll VIDC.YVYU=msyuv.dll msacm.msaudio1=msaud32.acm msacm.vorbis=vorbis.acm msacm.l3acm=C:\WINDOWS\SYSTEM\L3CODECA.ACM msacm.sl_anet=sl_anet.acm VIDC.TSCC=tsccvid.dll VIDC.IV41=IR41_32.AX vidc.mpg4=mpg4c32.dll vidc.mp43=mpg4c32.dll msacm.voxacm160=vct3216.acm MSACM.msadpcm=msadp32.acm [TTFontDimenCache] 0 4=2 4 0 5=3 5 0 6=4 6 0 7=4 7 0 8=5 8 0 9=5 9 0 10=6 10 0 11=7 11 0 12=7 12 0 13=8 13 0 14=8 14 0 15=9 15 0 16=10 16 0 18=11 18 0 20=12 20 0 22=13 22

    Read the article

  • Facebook SSO authorize in safari but not in facebook app

    - by Pedro Calero
    My problem: I has developed an app with Facebook SSO in my iPhone/iPad. It was working OK. But I have changed the certificate of my app (so now it has new app ID). I also have changed the "iOS pack ID" property in Facebook: I deleted the old app ID and I added the new one. But now my app doesn't do the Facebook SSO when Facebook app is installed. It does it OK when Facebook app is not installed and it uses Safari. I have read this question and this question that say the problem is the "iOS pack ID" and app ID don't match. I have checked it a lot of times, and it is the same. I have put the old app ID in the "iOS pack ID" property of Facebook, but it still doesn't work. I don't know if Facebook take a time to check if my app ID is valid, and how they show the result. I have been a lot of time with this issue. It seem like the problem is the iOS pack ID is not exactly the app ID, but it is not the problem: they are exactly the same. Thank you very much.

    Read the article

  • Unable to execute gs program: No such file or directory

    - by Imran
    I've setup CUPS + Avahi on my NAS box in order to enable AirPrint with my existing network printer. Printing a test page via CUPS and printing us lp works fine, and I am able to see my printer on the printer list on my iOS device. However when sending a print job from my iOS device the printer status is set to paused and doesnt print anything. When checking the error_logs I have found this line which I believe is causing the error. D [04/Sep/2012:03:20:25 +0100] [Job 11] Started filter gs (PID 7485) D [04/Sep/2012:03:20:25 +0100] [Job 11] Started filter pstops (PID 7486) D [04/Sep/2012:03:20:25 +0100] [Job 11] Set job-printer-state-message to "Unable to execute gs program: No such file or directory", current level=ERROR D [04/Sep/2012:03:20:25 +0100] [Job 11] PID 7485 (gs) stopped with status 1! D [04/Sep/2012:03:20:25 +0100] [Job 11] PID 7486 (pstops) stopped with status 1! D [04/Sep/2012:03:20:25 +0100] [Job 11] Backend returned status 1 (failed) D [04/Sep/2012:03:20:25 +0100] [Job 11] Printer stopped due to backend errors; please consult the error_log file for details. I have installed Ghostscript, so I'm not quite sure why its saying its unable to execute the program, unless there are configurations for GS that I havent set yet. Any ideas?

    Read the article

  • Cisco Catalyst 4500 Policy Based Routing

    - by Logan
    In order to test a new firewall I just set up I'm trying to implement policy based routing on our core switch. I want traffic from certain vlans to be routed to the new firewall while everything else continues being routed through the old firewall. I was trying to use this guide. Everything from that guide works fine except trying to run the "ip policy route-map" command in the interface configuration mode. IOS is telling me that such a command doesn't exist. A "show ip interface vlan" command says that policy routing is disabled. Any ideas? Output of "show ver": Cisco IOS Software, Catalyst 4500 L3 Switch Software (cat4500-IPBASEK9-M), Version 12.2(53)SG, RELEASE SOFTWARE (fc3) Technical Support: http://www.cisco.com/techsupport Copyright (c) 1986-2009 by Cisco Systems, Inc. Compiled Thu 16-Jul-09 19:49 by prod_rel_team Image text-base: 0x10000000, data-base: 0x11D1E3CC ROM: 12.2(31r)SG2 Dagobah Revision 226, Swamp Revision 34 RTTMCB2223-1 uptime is 3 years, 22 weeks, 2 days, 19 hours, 28 minutes Uptime for this control processor is 51 weeks, 2 days, 18 hours, 2 minutes System returned to ROM by power-on System restarted at 19:22:02 UTC Tue Jul 12 2011 System image file is "bootflash:cat4500-ipbasek9-mz.122-53.sg.bin" ... cisco WS-C4510R (MPC8245) processor (revision 4) with 524288K bytes of memory. Processor board ID FOX103703W3 MPC8245 CPU at 400Mhz, Supervisor V Last reset from PowerUp 42 Virtual Ethernet interfaces 244 Gigabit Ethernet interfaces 511K bytes of non-volatile configuration memory. Configuration register is 0x2

    Read the article

< Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >