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  • The Latest Major Release of AutoVue is Now Available!

    - by Pam Petropoulos
    Click here to read the full press release. To learn more about AutoVue 20.2, check out the What's New in AutoVue 20.2 Datasheet AutoVue 20.2 continues to set the standard for enterprise level visualization with Augmented Business Visualization, a new paradigm which reconciles information and business data from multiple sources into a single view, providing rich and actionable visual decision-making environments. The release also includes; capabilities that enhance end-to-end approval workflow; solutions to visually enable the mobile workforce; and support for the latest manufacturing and high tech formats.     New capabilities in release 20.2 include: ·         Enhancements to the Augmented Business Visualization framework o    Creation of 2D hotspots has been extended in 2D drawings, PDF and image files and can now be defined as regional boxes, rather than just text strings o    New 3D Hotspot links in models and drawings. Parts or components of 3D models can be selected to create hotspot links. ·         Enhanced end-to-end approval workflows with digital stamping and batch stamping improvements ·         Solutions that visually enable the mobile workforce and extend enterprise visualization to mobile devices, including iPads through OVDI (Oracle Virtual Desktop Infrastructure) ·         Enhancements to AutoVue enterprise readiness: reliability and performance improvements, as well as security enhancements which adhere to Oracle’s Software Security Assurance standards ·         Timely support for new MCAD, ECAD, and Office formats ·         New 20.2 versions of AutoVue Document Print Services and Integration SDK (iSDK) ·         New Dutch language availability   The press release also contains terrific supporting quotes from AutoVue customers and partners.        “AutoVue’s stamping enhancements will greatly benefit our building permit management processes,” said Ties Kremer, Information Manager, Noordenveld Municipality, Netherlands. “The ability to batch stamp documents will speed up our approval processes, enable us to save time and money, and help us meet our regulatory compliance obligations.”          “AutoVue provides our non-technical teams in marketing and sales with access to customer order requirements and supporting CAD documents and drawings,” said James Lim, Regional Technical Systems Manager at Molex Incorporated. “AutoVue 20.2 has enabled us to refine our quotation process, and reduce order errors.”         “We are excited about our use of AutoVue’s Augmented Business Visualization framework, which will offer Meridian users enhanced access to related technical documentation,” said Edwin van Dijk, Director of Product Management, BlueCielo.  “By including AutoVue’s new regional hotspot capabilities within BlueCielo Meridian Enterprise, the context of engineering information is carried over into the visual representation of complex assets, thereby helping us to improve productivity and operational excellence.”    

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  • Better way to load level content in XNA?

    - by user2002495
    Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how I load my main assets into the main class: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); plane = new Player(Content.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; lvl1 = new Level1(Content.Load<Texture2D>(@"Levels/bgLvl1"), Content.Load<Texture2D>(@"Levels/bgLvl1-other"), new Vector2(0, 0), new Vector2(0, -600)); CommonBullet.LoadContent(Content); CommonEnemyBullet.LoadContent(Content); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); plane.Update(gameTime); lvl1.Update(gameTime); foreach (CommonEnemy ce in cel) { if (ce.CollidesWith(plane)) { ce.hasSpawn = false; } foreach (CommonBullet b in plane.commonBulletList) { if (b.CollidesWith(ce)) { ce.hasSpawn = false; } } ce.Update(gameTime); } LoadCommonEnemy(); base.Update(gameTime); } private void LoadCommonEnemy() { int randY = rand.Next(-600, -10); int randX = rand.Next(0, 750); if (cel.Count < 3) { cel.Add(new CommonEnemy(Content.Load<Texture2D>(@"Enemy/Common/commonEnemySprite"), 7, 2, "left", randX, randY)); } for (int i = 0; i < cel.Count; i++) { if (!cel[i].hasSpawn) { cel.RemoveAt(i); i--; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); lvl1.Draw(spriteBatch); plane.Draw(spriteBatch); foreach (CommonEnemy ce in cel) { ce.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); } I wish to load my players, enemies, all in Level1 class. However, when I move my player & enemy code into the Level1 class, the gameTime returns null. Here is my Level1 class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input; using SpaceShooter_Beta.Animation.PlayerCollection; using SpaceShooter_Beta.Animation.EnemyCollection.Common; namespace SpaceShooter_Beta.Levels { public class Level1 { public Texture2D bgTexture1, bgTexture2; public Vector2 bgPos1, bgPos2; public float speed = 5f; Player plane; public Level1(Texture2D texture1, Texture2D texture2, Vector2 pos1, Vector2 pos2) { this.bgTexture1 = texture1; this.bgTexture2 = texture2; this.bgPos1 = pos1; this.bgPos2 = pos2; } public void LoadContent(ContentManager cm) { plane = new Player(cm.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; } public void Draw(SpriteBatch sb) { sb.Draw(bgTexture1, bgPos1, Color.White); sb.Draw(bgTexture2, bgPos2, Color.White); plane.Draw(sb); } public void Update(GameTime gt) { bgPos1.Y += speed; bgPos2.Y += speed; if (bgPos1.Y >= 600) { bgPos1.Y = -600; } if (bgPos2.Y >= 600) { bgPos2.Y = -600; } plane.Update(gt); } } } Of course when I did this, I delete all my player's code in the main Game class. All of that works fine (no errors) except that the game cannot start. The debugger says that plane.Update(gt); in Level 1 class has null GameTime, same thing with the Draw method in the Level class. Please help, I appreciate for the time. [EDIT] I know that using switch in the main class can be a solution. But I prefer a cleaner solution than that, since using switch still means I need to load all the assets through the main class, the code will be A LOT later on for each levels

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  • A Knights Tale

    - by Phil Factor
    There are so many lessons to be learned from the story of Knight Capital losing nearly half a billion dollars as a result of a deployment gone wrong. The Knight Capital Group (KCG N) was an American global financial services firm engaging in market making, electronic execution, and institutional sales and trading. According to the recent order (File No.3.15570) against Knight Capital by U.S. Securities and Exchange Commission?, Knight had, for many years used some software which broke up incoming “parent” orders into smaller “child” orders that were then transmitted to various exchanges or trading venues for execution. A tracking ‘cumulative quantity’ function counted the number of ‘child’ orders and stopped the process once the total of child orders matched the ‘parent’ and so the parent order had been completed. Back in the mists of time, some code had been added to it  which was excuted if a particular flag was set. It was called ‘power peg’ and seems to have had a similar design and purpose, but, one guesses, would have shared the same tracking function. This code had been abandoned in 2003, but never deleted. In 2005, The tracking function was moved to an earlier point in the main process. It would seem from the account that, from that point, had that flag ever been set, the old ‘Power Peg’ would have been executed like Godzilla bursting from the ice, making child orders without limit without any tracking function. It wasn’t, presumably because the software that set the flag was removed. In 2012, nearly a decade after ‘Power Peg’ was abandoned, Knight prepared a new module to their software to cope with the imminent Retail Liquidity Program (RLP) for the New York Stock Exchange. By this time, the flag had remained unused and someone made the fateful decision to reuse it, and replace the old ‘power peg’ code with this new RLP code. Had the two actions been done together in a single automated deployment, and the new deployment tested, all would have been well. It wasn’t. To quote… “Beginning on July 27, 2012, Knight deployed the new RLP code in SMARS in stages by placing it on a limited number of servers in SMARS on successive days. During the deployment of the new code, however, one of Knight’s technicians did not copy the new code to one of the eight SMARS computer servers. Knight did not have a second technician review this deployment and no one at Knight realized that the Power Peg code had not been removed from the eighth server, nor the new RLP code added. Knight had no written procedures that required such a review.” (para 15) “On August 1, Knight received orders from broker-dealers whose customers were eligible to participate in the RLP. The seven servers that received the new code processed these orders correctly. However, orders sent with the repurposed flag to the eighth server triggered the defective Power Peg code still present on that server. As a result, this server began sending child orders to certain trading centers for execution. Because the cumulative quantity function had been moved, this server continuously sent child orders, in rapid sequence, for each incoming parent order without regard to the number of share executions Knight had already received from trading centers. Although one part of Knight’s order handling system recognized that the parent orders had been filled, this information was not communicated to SMARS.” (para 16) SMARS routed millions of orders into the market over a 45-minute period, and obtained over 4 million executions in 154 stocks for more than 397 million shares. By the time that Knight stopped sending the orders, Knight had assumed a net long position in 80 stocks of approximately $3.5 billion and a net short position in 74 stocks of approximately $3.15 billion. Knight’s shares dropped more than 20% after traders saw extreme volume spikes in a number of stocks, including preferred shares of Wells Fargo (JWF) and semiconductor company Spansion (CODE). Both stocks, which see roughly 100,000 trade per day, had changed hands more than 4 million times by late morning. Ultimately, Knight lost over $460 million from this wild 45 minutes of trading. Obviously, I’m interested in all this because, at one time, I used to write trading systems for the City of London. Obviously, the US SEC is in a far better position than any of us to work out the failings of Knight’s IT department, and the report makes for painful reading. I can’t help observing, though, that even with the breathtaking mistakes all along the way, that a robust automated deployment process that was ‘all-or-nothing’, and tested from soup to nuts would have prevented the disaster. The report reads like a Greek Tragedy. All the way along one wants to shout ‘No! not that way!’ and ‘Aargh! Don’t do it!’. As the tragedy unfolds, the audience weeps for the players, trapped by a cruel fate. All application development and deployment requires defense in depth. All IT goes wrong occasionally, but if there is a culture of defensive programming throughout, the consequences are usually containable. For financial systems, these defenses are required by statute, and ignored only by the foolish. Knight’s mistakes weren’t made by just one hapless sysadmin, but were progressive errors by an  IT culture spanning at least ten years.  One can spell these out, but I think they’re obvious. One can only hope that the industry studies what happened in detail, learns from the mistakes, and draws the right conclusions.

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  • Workarounds for supporting MVVM in the Silverlight ContextMenu service

    - by cibrax
    As I discussed in my last post, some of the Silverlight controls does not support MVVM quite well out of the box without specific customizations. The Context Menu is another control that requires customizations for enabling data binding on the menu options. There are a few things that you might want to expose as view model for a menu item, such as the Text, the associated icon or the command that needs to be executed. That view model should look like this, public class MenuItemModel { public string Name { get; set; } public ICommand Command { get; set; } public Image Icon { get; set; } public object CommandParameter { get; set; } } This is how you can modify the built-in control to support data binding on the model above, public class CustomContextMenu : ContextMenu { protected override DependencyObject GetContainerForItemOverride() { CustomMenuItem item = new CustomMenuItem(); Binding commandBinding = new Binding("Command"); item.SetBinding(CustomMenuItem.CommandProperty, commandBinding);   Binding commandParameter = new Binding("CommandParameter"); item.SetBinding(CustomMenuItem.CommandParameterProperty, commandParameter);   return item; } }   public class CustomMenuItem : MenuItem { protected override DependencyObject GetContainerForItemOverride() { CustomMenuItem item = new CustomMenuItem();   Binding commandBinding = new Binding("Command"); item.SetBinding(CustomMenuItem.CommandProperty, commandBinding);   return item; } } The change is very similar to the one I made in the TreeView for manually data binding some of the Menu item properties to the model. Once you applied that change in the control, you can define it in your XAML like this. <toolkit:ContextMenuService.ContextMenu> <e:CustomContextMenu ItemsSource="{Binding MenuItems}"> <e:CustomContextMenu.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal" > <ContentPresenter Margin="0 0 4 0" Content="{Binding Icon}" /> <TextBlock Margin="0" Text="{Binding Name, Mode=OneWay}" FontSize="12"/> </StackPanel> </DataTemplate> </e:CustomContextMenu.ItemTemplate> </e:CustomContextMenu> </toolkit:ContextMenuService.ContextMenu> The property MenuItems associated to the “ItemsSource” in the parent model just returns a list of supported options (menu items) in the context menu. this.menuItems = new MenuItemModel[] { new MenuItemModel { Name = "My Command", Command = new RelayCommand(OnCommandClick), Icon = ImageLoader.GetIcon("command.png") } }; The only problem I found so far with this approach is that the context menu service does not support a HierarchicalDataTemplate in case you want to have an hierarchy in the context menu (MenuItem –> Sub menu items), but I guess we can live without that.

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  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

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  • Why do I get an exception when playing multiple sound instances?

    - by Boreal
    Right now, I'm adding a rudimentary sound engine to my game. So far, I am able to load in a WAV file and play it once, then free up the memory when I close the game. However, the game crashes with a nice ArgumentOutOfBoundsException when I try to play another sound instance. Specified argument was out of the range of valid values. Parameter name: readLength I'm following this tutorial pretty much exactly, but I still keep getting the aforementioned error. Here's my sound-related code. /// <summary> /// Manages all sound instances. /// </summary> public static class Audio { static XAudio2 device; static MasteringVoice master; static List<SoundInstance> instances; /// <summary> /// The XAudio2 device. /// </summary> internal static XAudio2 Device { get { return device; } } /// <summary> /// Initializes the audio device and master track. /// </summary> internal static void Initialize() { device = new XAudio2(); master = new MasteringVoice(device); instances = new List<SoundInstance>(); } /// <summary> /// Releases all XA2 resources. /// </summary> internal static void Shutdown() { foreach(SoundInstance i in instances) i.Dispose(); master.Dispose(); device.Dispose(); } /// <summary> /// Registers a sound instance with the system. /// </summary> /// <param name="instance">Sound instance</param> internal static void AddInstance(SoundInstance instance) { instances.Add(instance); } /// <summary> /// Disposes any sound instance that has stopped playing. /// </summary> internal static void Update() { List<SoundInstance> temp = new List<SoundInstance>(instances); foreach(SoundInstance i in temp) if(!i.Playing) { i.Dispose(); instances.Remove(i); } } } /// <summary> /// Loads sounds from various files. /// </summary> internal class SoundLoader { /// <summary> /// Loads a .wav sound file. /// </summary> /// <param name="format">The decoded format will be sent here</param> /// <param name="buffer">The data will be sent here</param> /// <param name="soundName">The path to the WAV file</param> internal static void LoadWAV(out WaveFormat format, out AudioBuffer buffer, string soundName) { WaveStream wave = new WaveStream(soundName); format = wave.Format; buffer = new AudioBuffer(); buffer.AudioData = wave; buffer.AudioBytes = (int)wave.Length; buffer.Flags = BufferFlags.EndOfStream; } } /// <summary> /// Manages the data for a single sound. /// </summary> public class Sound : IAsset { WaveFormat format; AudioBuffer buffer; /// <summary> /// Loads a sound from a file. /// </summary> /// <param name="soundName">The path to the sound file</param> /// <returns>Whether the sound loaded successfully</returns> public bool Load(string soundName) { if(soundName.EndsWith(".wav")) SoundLoader.LoadWAV(out format, out buffer, soundName); else return false; return true; } /// <summary> /// Plays the sound. /// </summary> public void Play() { Audio.AddInstance(new SoundInstance(format, buffer)); } /// <summary> /// Unloads the sound from memory. /// </summary> public void Unload() { buffer.Dispose(); } } /// <summary> /// Manages a single sound instance. /// </summary> public class SoundInstance { SourceVoice source; bool playing; /// <summary> /// Whether the sound is currently playing. /// </summary> public bool Playing { get { return playing; } } /// <summary> /// Starts a new instance of a sound. /// </summary> /// <param name="format">Format of the sound</param> /// <param name="buffer">Buffer holding sound data</param> internal SoundInstance(WaveFormat format, AudioBuffer buffer) { source = new SourceVoice(Audio.Device, format); source.BufferEnd += (s, e) => playing = false; source.Start(); source.SubmitSourceBuffer(buffer); // THIS IS WHERE THE EXCEPTION IS THROWN playing = true; } /// <summary> /// Releases memory used by the instance. /// </summary> internal void Dispose() { source.Dispose(); } } The exception occurs on line 156 when I am playing the sound: source.SubmitSourceBuffer(buffer);

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  • Non-blocking I/O using Servlet 3.1: Scalable applications using Java EE 7 (TOTD #188)

    - by arungupta
    Servlet 3.0 allowed asynchronous request processing but only traditional I/O was permitted. This can restrict scalability of your applications. In a typical application, ServletInputStream is read in a while loop. public class TestServlet extends HttpServlet {    protected void doGet(HttpServletRequest request, HttpServletResponse response)         throws IOException, ServletException {     ServletInputStream input = request.getInputStream();       byte[] b = new byte[1024];       int len = -1;       while ((len = input.read(b)) != -1) {          . . .        }   }} If the incoming data is blocking or streamed slower than the server can read then the server thread is waiting for that data. The same can happen if the data is written to ServletOutputStream. This is resolved in Servet 3.1 (JSR 340, to be released as part Java EE 7) by adding event listeners - ReadListener and WriteListener interfaces. These are then registered using ServletInputStream.setReadListener and ServletOutputStream.setWriteListener. The listeners have callback methods that are invoked when the content is available to be read or can be written without blocking. The updated doGet in our case will look like: AsyncContext context = request.startAsync();ServletInputStream input = request.getInputStream();input.setReadListener(new MyReadListener(input, context)); Invoking setXXXListener methods indicate that non-blocking I/O is used instead of the traditional I/O. At most one ReadListener can be registered on ServletIntputStream and similarly at most one WriteListener can be registered on ServletOutputStream. ServletInputStream.isReady and ServletInputStream.isFinished are new methods to check the status of non-blocking I/O read. ServletOutputStream.canWrite is a new method to check if data can be written without blocking.  MyReadListener implementation looks like: @Overridepublic void onDataAvailable() { try { StringBuilder sb = new StringBuilder(); int len = -1; byte b[] = new byte[1024]; while (input.isReady() && (len = input.read(b)) != -1) { String data = new String(b, 0, len); System.out.println("--> " + data); } } catch (IOException ex) { Logger.getLogger(MyReadListener.class.getName()).log(Level.SEVERE, null, ex); }}@Overridepublic void onAllDataRead() { System.out.println("onAllDataRead"); context.complete();}@Overridepublic void onError(Throwable t) { t.printStackTrace(); context.complete();} This implementation has three callbacks: onDataAvailable callback method is called whenever data can be read without blocking onAllDataRead callback method is invoked data for the current request is completely read. onError callback is invoked if there is an error processing the request. Notice, context.complete() is called in onAllDataRead and onError to signal the completion of data read. For now, the first chunk of available data need to be read in the doGet or service method of the Servlet. Rest of the data can be read in a non-blocking way using ReadListener after that. This is going to get cleaned up where all data read can happen in ReadListener only. The sample explained above can be downloaded from here and works with GlassFish 4.0 build 64 and onwards. The slides and a complete re-run of What's new in Servlet 3.1: An Overview session at JavaOne is available here. Here are some more references for you: Java EE 7 Specification Status Servlet Specification Project JSR Expert Group Discussion Archive Servlet 3.1 Javadocs

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  • The Next Frontier: Java Embedded @ JavaOne

    - by Kristin Rose
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Now more than ever, the Java platform is the best technology for many embedded use cases. Java’s platform independence, high level of functionality, security, and developer productivity, address the key pain points in building embedded solutions... and that’s not just our opinion. Take a look at the new IDC report on Oracle’s stewardship of Java, “Java: Two and a half Years After the Acquisition” (doc #236309, August 2012). Java already powers around 3 billion devices worldwide, with traditional desktops and servers being only a small portion of that, and the ‘Internet of Things‘ is just really starting to explode. It is estimated that within five years, intelligent and connected embedded devices will outnumber desktops and mobile phones combined, and will generate the majority of the traffic on the Internet. Is your platform and services strategy ready for the coming disruptions and opportunities? It should come as no surprise that Oracle is enthusiastically focused on Java for Embedded .  New this year, Oracle is demonstrating its further commitment to the embedded marketplace by offering, for the first time, a dedicated conference focused on the business aspects of embedded Java: Java Embedded @ JavaOne. Co-located with the technically-focused JavaOne conference, Java Embedded @ JavaOne will run for two days in San Francisco targeting C-level executives, architects, business leaders, and decision makers. With 24 inspired business sessions with expert speakers from 18 prominent companies driving the next generation of Java Embedded business solutions (such as Cinterion, ARM, Hitachi and Rockwell Automation), attendees will learn how Java Embedded technologies and solutions can offer compelling value and a clear path forward to business efficiency and agility. You’ll also see how Oracle’s comprehensive technology portfolio can deliver a complete ‘Machine to Machine’ platform, from device to datacenter, resulting in a highly secure, resilient, high-performance and cost-effective solution. Seating is limited and we expect a lot of interest in this new event, so please register now! Note that if you are already attending the Oracle OpenWorld or JavaOne conferences, you can attend this conference for only $100 more. Watch my video below to find out more. I hope to see you there! Judson Althoff SVP of WWA&C Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Resolving collisions between dynamic game objects

    - by TheBroodian
    I've been building a 2D platformer for some time now, I'm getting to the point where I am adding dynamic objects to the stage for testing. This has prompted me to consider how I would like my character and other objects to behave when they collide. A typical staple in many 2D platformer type games is that the player takes damage upon touching an enemy, and then essentially becomes able to pass through enemies during a period of invulnerability, and at the same time, enemies are able to pass through eachother freely. I personally don't want to take this approach, it feels strange to me that the player should receive arbitrary damage for harmless contact to an enemy, despite whether the enemy is attacking or not, and I would like my enemies' interactions between each other (and my player) to be a little more organic, so to speak. In my head I sort of have this idea where a game object (player, or non player) would be able to push other game objects around by manner of 'pushing' each other out of one anothers' bounding boxes if there is an intersection, and maybe correlate the repelling force to how much their bounding boxes are intersecting. The problem I'm experiencing is I have no idea what the math might look like for something like this? I'll show what work I've done so far, it sort of works, but it's jittery, and generally not quite what I would pass in a functional game: //Clears the anti-duplicate buffer collisionRecord.Clear(); //pick a thing foreach (GameObject entity in entities) { //pick another thing foreach (GameObject subject in entities) { //check to make sure both things aren't the same thing if (!ReferenceEquals(entity, subject)) { //check to see if thing2 is in semi-near proximity to thing1 if (entity.WideProximityArea.Intersects(subject.CollisionRectangle) || entity.WideProximityArea.Contains(subject.CollisionRectangle)) { //check to see if thing2 and thing1 are colliding. if (entity.CollisionRectangle.Intersects(subject.CollisionRectangle) || entity.CollisionRectangle.Contains(subject.CollisionRectangle) || subject.CollisionRectangle.Contains(entity.CollisionRectangle)) { //check if we've already resolved their collision or not. if (!collisionRecord.ContainsKey(entity.GetHashCode())) { //more duplicate resolution checking. if (!collisionRecord.ContainsKey(subject.GetHashCode())) { //if thing1 is traveling right... if (entity.Velocity.X > 0) { //if it isn't too far to the right... if (subject.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height)) || subject.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = entity.CollisionRectangle.Right - subject.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the left, and thing2 to the right. entity.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //if thing1 is traveling left... if (entity.Velocity.X < 0) { //if thing1 isn't too far left... if (entity.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height)) || entity.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = subject.CollisionRectangle.Right - entity.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the right, and thing2 to the left. entity.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //Make record that thing1 and thing2 have interacted and the collision has been solved, so that if thing2 is picked next in the foreach loop, it isn't checked against thing1 a second time before the next update. collisionRecord.Add(entity.GetHashCode(), subject.GetHashCode()); } } } } } } } } One of the biggest issues with my code aside from the jitteriness is that if one character were to land on top of another character, it very suddenly and abruptly resolves the collision, whereas I would like a more subtle and gradual resolution. Any thoughts or ideas are incredibly welcome and helpful.

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  • Why are only some of my objects being rendered?

    - by BleedObsidian
    Every time I create a new asteroid the previous one is no longer rendered? I did some debugging and printed out the size of Array-List 'Small' and when a new asteroid is created it doesn't go down, so the thread is still there it's just not being rendered, Why? StatePlay: package me.bleedobsidian.astroidjump; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class StatePlay extends BasicGameState { int stateID = 10; Player player; Asteroids asteroids; StatePlay(int stateID) { this.stateID = stateID; } @Override public int getID() { return stateID; } @Override public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { ResManager.loadImages(); player = new Player(); asteroids = new Asteroids(); } @Override public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { g.setAntiAlias(true); player.render(g); asteroids.render(g); g.drawString("Asteroids: " + Asteroids.small.size(), 10, 25); } @Override public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { player.update(gc, delta); asteroids.update(delta); } } Asteroids: package me.bleedobsidian.astroidjump; import java.util.ArrayList; import java.util.Timer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.SpriteSheet; public class Asteroids { public static ArrayList<Asteroid_Small> small = new ArrayList<Asteroid_Small>(); static SpriteSheet small_sprites = new SpriteSheet(ResManager.asteroids_small_ss, 32, 32); static Image small_1 = small_sprites.getSubImage(0, 0); static Image small_2 = small_sprites.getSubImage(1, 0); static Image small_3 = small_sprites.getSubImage(2, 0); static Image small_4 = small_sprites.getSubImage(3, 0); static boolean asteroids = true; static int diff = 0; Asteroids() { Task_Asteroids TaskA = new Task_Asteroids(); Timer timer = new Timer("Asteroids"); if(diff == 0) { timer.schedule(TaskA, 0, 4000); } else if(diff == 1) { timer.schedule(TaskA, 0, 3000); } } public static Image chooseSmallImage(int i) { if(i == 0) { return small_1; } else if(i == 1) { return small_2; } else if(i == 2) { return small_3; } else if(i == 3) { return small_4; } else { return small_1; } } public static void level_manager(float x) { if(x < 1000) { diff = 0; } else if(x < 2000) { diff = 1; } else if(x < 3000) { diff = 2; } else if(x < 5000) { diff = 3; } else if(x < 10000) { diff = 4; } else { diff = 5; } } public void update(int delta) { for(int s = 0; s < small.size(); s++) { Asteroid_Small as = small.get(s); as.update(delta); } } public void render(Graphics g) { for(int s = 0; s < small.size(); s++) { Asteroid_Small as = small.get(s); as.render(g); } } public static void setAsteroids(boolean tf) { asteroids = tf; } } Asteroid_Small: package me.bleedobsidian.astroidjump; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; public class Asteroid_Small { private static Image me; private static float x = 0; private static float y = 0; private static float speed = 0; private static float rotation = 0; private static float rotation_speed = 0; Asteroid_Small(Image i, float x, float y, float rs, float sp) { me = i; Asteroid_Small.x = x; Asteroid_Small.y = y; Asteroid_Small.rotation_speed = rs; Asteroid_Small.speed = sp; } public void update(int delta) { x -= speed * delta; rotation += rotation_speed * delta; me.setRotation(rotation); } public void render(Graphics g) { g.drawImage(me, x, y); } } Task_Asteroid: package me.bleedobsidian.astroidjump; import java.util.TimerTask; public class Task_Asteroids extends TimerTask { public void run() { if(Asteroids.diff == 0) { int randImage = (int) (Math.random() * 4); int randHeight = (int) (Math.random() * 480); Asteroids.small.add(new Asteroid_Small(Asteroids.chooseSmallImage(randImage), Player.x + 960, randHeight, 0.05f, 0.04f)); } } }

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  • 2012&ndash;The End Of The World Review

    - by Tim Murphy
    The end of the world must be coming.  Not because the Mayan calendar says so, but because Microsoft is innovating more than Apple.  It has been a crazy year, with pundits declaring not that the end of the world is coming, but that the end of Microsoft is coming.  Let’s take a look at what 2012 has brought us. The beginning of year is a blur.  I managed to get to TechEd in June which was the first time that I got to take a deep dive into Windows 8 and many other things that had been announced in 2011.  The promise I saw in these products was really encouraging.  The thought of being able to run Windows 8 from a thumb drive or have Hyper-V native to the OS told me that at least for developers good things were coming. I finally got my feet wet with Windows 8 with the developer preview just prior to the RTM.  While the initial experience was a bit of a culture shock I quickly grew to love it.  The media still seems to hold little love for the “reimagined” platform, but I think that once people spend some time with it they will enjoy the experience and what the FUD mongers say will fade into the background.  With the launch of the OS we finally got a look at the Surface.  I think this is a bold entry into the tablet market.  While I wish it was a little more affordable I am already starting to see them in the wild being used by non-techies. I was waiting for Windows Phone 8 at least as much as Windows 8, probably more.  The new hardware, better marketing and new OS features I think are going to finally push us to the point of having a real presence in the smartphone market.  I am seeing a number of iPhone users picking up a Nokia Lumia 920 and getting rid of their brand new iPhone 5.  The only real debacle that I saw around the launch was when they held back the SDK from general developers. Shortly after the launch events came Build 2012.  I was extremely disappointed that I didn’t make it to this year’s Build.  Even if they weren’t handing out Surface and Lumia devices I think the atmosphere and content were something that really needed to be experience in person.  Hopefully there will be a Build next year and it’s schedule will be announced soon.  As you would expect Windows 8 and Windows Phone 8 development were the mainstay of the conference, but improvements in Azure also played a key role.  This movement of services to the cloud will continue and we need to understand where it best fits into the solutions we build. Lower on the radar this year were Office 2013, SQL Server 2012, and Windows Server 2012.  Their glory stolen by the consumer OS and hardware announcements, these new releases are no less important.  Companies will see significant improvements in performance and capabilities if they upgrade.  At TechEd they had shown some of the new features of Windows Server 2012 around hardware integration and Hyper-V performance which absolutely blew me away.  It is our job to bring these important improvements to our company’s attention so that they can be leveraged. Personally, the consulting business in 2012 was the busiest it has been in a long time.  More companies were ready to attack new projects after several years of putting them on the back burner.  I also worked to bring back momentum to the Chicago Information Technology Architects Group.  Both the community and clients are excited about the new technologies that have come out in 2012 and now it is time to deliver. What does 2013 have in store.  I don’t see it be quite as exciting as 2012.  Microsoft will be releasing the Surface Pro in January and it seems that we will see more frequent OS update for Windows.  There are rumors that we may see a Surface phone in 2013.  It has also been announced that there will finally be a rework of the XBox next fall.  The new year will also be a time for us in the development community to take advantage of these new tools and devices.  After all, it is what we build on top of these platforms that will attract more consumers and corporations to using them. Just as I am 99.999% sure that the world is not going to end this year, I am also sure that Microsoft will move on and that most of this negative backlash from the media is actually fear and jealousy.  In the end I think we have a promising year ahead of us. del.icio.us Tags: Microsoft,Pundits,Mayans,Windows 8,Windows Phone 8,Surface

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  • Instead of the specified Texture, black circles on a green background are getting rendered. Why?

    - by vinzBad
    I'm trying to render a Texture via OpenGL. But instead of the texture black circles on a green background are rendered. (They scale, depending what the rotation of the texture is) Example: The texture I'm trying to render is the following: This is the code I use to render the texture, it's located in my Sprite-class. public void Render() { Matrix4 matrix = Matrix4.CreateTranslation(-OriginX, -OriginY, 0) * Matrix4.CreateRotationZ(Rotation) * Matrix4.CreateTranslation(X, Y, 0); Vector2[] corners = { new Vector2(0,0), //top left new Vector2(Width ,0),//top right new Vector2(Width,Height),//bottom rigth new Vector2(0,Height)//bottom left }; //copy the corners to the uv coordinates Vector2[] uv = corners.ToArray<Vector2>(); //transform the coordinates for (int i = 0; i < 4; i++) corners[i] = new Vector2(Vector3.Transform(new Vector3(corners[i]), matrix)); //GL.Color3(TintColor); GL.BindTexture(TextureTarget.Texture2D, _ID); GL.Begin(BeginMode.Quads); { for (int i = 0; i < 4; i++) { GL.TexCoord2(uv[i]); GL.Vertex3(corners[i].X, corners[i].Y, _layerDepth); } } GL.End(); if (EnableDebugDraw) { GL.Color3(Color.Violet); GL.PointSize(3); GL.Begin(BeginMode.Points); { for (int i = 0; i < 4; i++) GL.Vertex2(corners[i]); } GL.End(); GL.Color3(Color.Green); GL.Begin(BeginMode.Points); GL.Vertex2(X, Y); GL.End(); } } This is how I setup OpenGL. public static void SetupGL() { GL.Enable(EnableCap.AlphaTest); GL.AlphaFunc(AlphaFunction.Greater, 0.1f); GL.Enable(EnableCap.Texture2D); GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest); } With this function I load the texture: public static uint LoadTexture(string path) { uint id; GL.GenTextures(1, out id); GL.BindTexture(TextureTarget.Texture2D, id); Bitmap bitmap = new Bitmap(path); BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0); bitmap.UnlockBits(data); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); return id; } And here I call Sprite.Render() protected override void OnRenderFrame(FrameEventArgs e) { GL.ClearColor(Color.MidnightBlue); GL.Clear(ClearBufferMask.ColorBufferBit); _sprite.Render(); SwapBuffers(); base.OnRenderFrame(e); } As I stole this code from the Textures-Example from OpenTK, I don't understand why this doesn't work.

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  • php script google maps points from mysql (google example)

    - by user1637477
    I have recently added style information to my maps script, and it stopped working. Have I done something wrong? Guess you can tell I'm very new to this. Any help appreciated. <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"><head> <meta http-equiv="content-type" content="text/html; charset=utf-8"><title>Google Maps AJAX + mySQL/PHP Example</title> <script src="http://maps.google.com/maps/api/js?sensor=false" type="text/javascript"></script> <script type="text/javascript"> //<![CDATA[ ( *******************I INSERTED HERE ) var styles = [ { stylers: [ { hue: "#00ffe6" }, { saturation: -20 } ] },{ featureType: "road", elementType: "geometry", stylers: [ { lightness: 100 }, { visibility: "simplified" } ] },{ featureType: "road", elementType: "labels", stylers: [ { visibility: "off" } ] } ];**( ******************************** THROUGH TO HERE ) map.setOptions({styles: styles}); var customIcons = { restaurant: { icon: 'http://labs.google.com/ridefinder/images/mm_20_blue.png', shadow: 'http://labs.google.com/ridefinder/images/mm_20_shadow.png' }, bar: { icon: 'http://labs.google.com/ridefinder/images/mm_20_red.png', shadow: 'http://labs.google.com/ridefinder/images/mm_20_shadow.png' } }; function load() { var map = new google.maps.Map(document.getElementById("map"), { center: new google.maps.LatLng(-37.7735, 175.1418), zoom: 10, mapTypeId: 'roadmap' }); var infoWindow = new google.maps.InfoWindow; // Change this depending on the name of your PHP fileBHBHBHBHBHBHBHBBBBBBBBBBBBBBBBBBBBBBBBBBB downloadUrl("mywebsite-no i did this just a minute ago", function(data) { var xml = data.responseXML; var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("name"); var address = markers[i].getAttribute("address"); var type = markers[i].getAttribute("type"); var point = new google.maps.LatLng( parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var html = "<b>" + name + "</b> <br/>" + address; var icon = customIcons[type] || {}; var marker = new google.maps.Marker({ map: map, position: point, icon: icon.icon, shadow: icon.shadow }); bindInfoWindow(marker, map, infoWindow, html); } }); } function bindInfoWindow(marker, map, infoWindow, html) { google.maps.event.addListener(marker, 'click', function() { infoWindow.setContent(html); infoWindow.open(map, marker); }); } function downloadUrl(url, callback) { var request = window.ActiveXObject ? new ActiveXObject('Microsoft.XMLHTTP') : new XMLHttpRequest; request.onreadystatechange = function() { if (request.readyState == 4) { request.onreadystatechange = doNothing; callback(request, request.status); } }; request.open('GET', url, true); request.send(null); } function doNothing() {} //]]> </script><!--Adobe Edge Runtime--> <script type="text/javascript" charset="utf-8" src="map500x1000_edgePreload.js"></script> <style> .edgeLoad-EDGE-12956064 { visibility:hidden; } </style> <!--Adobe Edge Runtime End--> </head> <body onload="load()"> <div id="map" style="width: 1000px; height: 1000px;" class="edgeLoad-EDGE-12956064"></div> </body></html>

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  • Deadlock Analysis in NetBeans 8

    - by Geertjan
    Lock contention profiling is very important in multi-core environments. Lock contention occurs when a thread tries to acquire a lock while another thread is holding it, forcing it to wait. Lock contentions result in deadlocks. Multi-core environments have even more threads to deal with, causing an increased likelihood of lock contentions. In NetBeans 8, the NetBeans Profiler has new support for displaying detailed information about lock contention, i.e., the relationship between the threads that are locked. After all, whenever there's a deadlock, in any aspect of interaction, e.g., a political deadlock, it helps to be able to point to the responsible party or, at least, the order in which events happened resulting in the deadlock. As an example, let's take the handy Deadlock sample code from the Java Tutorial and look at the tools in NetBeans IDE for identifying and analyzing the code. The description of the deadlock is nice: Alphonse and Gaston are friends, and great believers in courtesy. A strict rule of courtesy is that when you bow to a friend, you must remain bowed until your friend has a chance to return the bow. Unfortunately, this rule does not account for the possibility that two friends might bow to each other at the same time. To help identify who bowed first or, at least, the order in which bowing took place, right-click the file and choose "Profile File". In the Profile Task Manager, make the choices below: When you have clicked Run, the Threads window shows the two threads are blocked, i.e., the red "Monitor" lines tell you that the related threads are blocked while trying to enter a synchronized method or block: But which thread is holding the lock? Which one is blocked by the other? The above visualization does not answer these questions. New in NetBeans 8 is that you can analyze the deadlock in the new Lock Contention window to determine which of the threads is responsible for the lock: Here is the code that simulates the lock, very slightly tweaked at the end, where I use "setName" on the threads, so that it's even easier to analyze the threads in the relevant NetBeans tools. Also, I converted the anonymous inner Runnables to lambda expressions. package org.demo; public class Deadlock { static class Friend { private final String name; public Friend(String name) { this.name = name; } public String getName() { return this.name; } public synchronized void bow(Friend bower) { System.out.format("%s: %s" + " has bowed to me!%n", this.name, bower.getName()); bower.bowBack(this); } public synchronized void bowBack(Friend bower) { System.out.format("%s: %s" + " has bowed back to me!%n", this.name, bower.getName()); } } public static void main(String[] args) { final Friend alphonse = new Friend("Alphonse"); final Friend gaston = new Friend("Gaston"); Thread t1 = new Thread(() -> { alphonse.bow(gaston); }); t1.setName("Alphonse bows to Gaston"); t1.start(); Thread t2 = new Thread(() -> { gaston.bow(alphonse); }); t2.setName("Gaston bows to Alphonse"); t2.start(); } } In the above code, it's extremely likely that both threads will block when they attempt to invoke bowBack. Neither block will ever end, because each thread is waiting for the other to exit bow. Note: As you can see, it really helps to use "Thread.setName", everywhere, wherever you're creating a Thread in your code, since the tools in the IDE become a lot more meaningful when you've defined the name of the thread because otherwise the Profiler will be forced to use thread names like "thread-5" and "thread-6", i.e., based on the order of the threads, which is kind of meaningless. (Normally, except in a simple demo scenario like the above, you're not starting the threads in the same class, so you have no idea at all what "thread-5" and "thread-6" mean because you don't know the order in which the threads were started.) Slightly more compact: Thread t1 = new Thread(() -> { alphonse.bow(gaston); },"Alphonse bows to Gaston"); t1.start(); Thread t2 = new Thread(() -> { gaston.bow(alphonse); },"Gaston bows to Alphonse"); t2.start();

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  • Jquery mobile and Google maps [on hold]

    - by Jack
    I have been trying to get my google maps to display within a page of a mobile app. The map will display for a second, and then disappear. I have read about a jquery bug, but i can't seem to find a way to get this code to work. any help would be greatly appreciated. <script> var geocoder; var currentLocation; var searchResults; var map; var directionsDisplay; var directionsService; function init(){ geocoder = new google.maps.Geocoder(); if (navigator.geolocation){ navigator.geolocation.watchPosition(showLocation, locationError); } else { alert("Geolocation not supported on this device"); return; } }//init function function showLocation(location){//start showlocation currentLocation = new google.maps.LatLng(location.coords.latitude, location.coords.longitude); $('#lat').attr("value", currentLocation.lat()); $('#lng').attr("value", currentLocation.lng()); geocoder = new google.maps.Geocoder(); geocoder.geocode({'latLng': currentLocation}, function(results, status){ if (status == google.maps.GeocoderStatus.OK){ if (results[0]){ var address = results[0].formatted_address; $('#loc').html(results[0].formatted_address); var info = "Latitude: " + location.coords.latitude + " Longitude: " + location.coords.longitude + "<br />"; info += "Location accurate within " + location.coords.accuracy + " meters <br /> Last Update: " + new Date(location.timestamp).toLocaleString(); $('#acc').html(info); $('#address').attr("value", results[0].formatted_address); }else{ alert('No results found'); }//end else //if(!map) initMap(); }else { $('#loc').html('Geocoder failed due to: ' + status); }//end else });//end of function if (!map) initMap(); }//end showlocation function function locationError(error){ switch(error.code) { case error.PERMISSION_DENIED: alert("Geolocation access denied or disabled. To enable geolocation on your iPhone, go to Settings > General> Location Services"); break; case error.POSITION_UNAVAILABLE: alert("Current location not available"); break; case error.TIMEOUT: alert("Timeout"); break; default: alert("unkown error"); break; }//endswitch }//endlocationerror function initMap(){ var mapOptions = { zoom: 14, mapTypeId: google.maps.MapTypeId.ROADMAP, center: currentLocation };//var mapOptions map = new google.maps.Map(document.getElementById('mapDiv'), mapOptions); google.maps.event.trigger(map, 'resize'); var bounds = new google.maps.LatLngBounds(); bounds.extend(currentLocation); map.fitBounds(bounds); //new code //var center; //function calculateCenter(){ //center = map.getCenter(); //} //google.maps.even.addDomListener(map, 'idle', function(){ //calculateCenter(); //}); //google.maps.even.addListenerOnce(map, 'idle', function(){ //google.maps.even.trigger(map,'resize'); //}); //google.maps.event.addDomListener(window, 'resize', function() { //map.setCenter(center); //});//end new code }//end initMap() //------------------------------------------------------------------------------- $(document).on("pageinit", init);

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  • How to display strings in activity 3 from activity 1, 2? [migrated]

    - by user107160
    I need to get strings values from two different activities say activity1 and activity2, each activity should have maximum 4 edittext field..so totally eight fields should be displayed orderly in activity3. I have tried the code which is not displaying in the activity3. Look at code, Activity1 String namef = fname.getText().toString(); Intent first = new Intent(AssessmentActivity.this, Second.class); first.putExtra("list1", namef); startActivity(first); String namel = lname.getText().toString(); Intent second = new Intent(AssessmentActivity.this, Second.class); second.putExtra("list2", namel); startActivity(second); String phone = mob.getText().toString(); Intent third = new Intent(AssessmentActivity.this, Second.class); third.putExtra("list3", phone); startActivity(third); String mailid = email.getText().toString(); Intent fourth = new Intent(AssessmentActivity.this, Second.class); fourth.putExtra("list4", mailid); startActivity(fourth); Activity2 String cont = addr.getText().toString(); Intent fifth = new Intent(Second.this, Third.class); fifth.putExtra("list5", cont); startActivity(fifth); String db = dob.getText().toString(); Intent sixth = new Intent(Second.this, Third.class); sixth.putExtra("list6", db); startActivity(sixth); String nation = citizen.getText().toString(); Intent Seventh = new Intent(Second.this, Third.class); Seventh.putExtra("list7", nation); startActivity(Seventh); String subject = course.getText().toString(); Intent Eight = new Intent(Second.this, Third.class); Eight.putExtra("list8", subject); startActivity(Eight); *Activity3* TextView first = (TextView)findViewById(R.id.textView2); String fieldone = getIntent().getStringExtra("list1" ); first.setText(fieldone); TextView second = (TextView)findViewById(R.id.textView3); String fieldtwo = getIntent().getStringExtra("list2" ); second.setText(fieldtwo); TextView third = (TextView)findViewById(R.id.textView4); String fieldthree = getIntent().getStringExtra("list3" ); third.setText(fieldthree); TextView fourth = (TextView)findViewById(R.id.textView5); String fieldfour = getIntent().getStringExtra("list4" ); fourth.setText(fieldfour); TextView fifth = (TextView)findViewById(R.id.textView6); String fieldfive = getIntent().getStringExtra("list5" ); fifth.setText(fieldfive); TextView sixth = (TextView)findViewById(R.id.textView7); String fieldsix = getIntent().getStringExtra("list6" ); sixth.setText(fieldsix); TextView seventh = (TextView)findViewById(R.id.textView8); String fieldseven = getIntent().getStringExtra("list7" ); seventh.setText(fieldseven); TextView eight = (TextView)findViewById(R.id.textView3); String fieldeight = getIntent().getStringExtra("list8"); eight.setText(fieldeight);

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  • Why does bash sometimes think my $HOME isn't the correct directory?

    - by Adam Yanalunas
    Like the title says it seems that bash sometimes misidentifies my $HOME. This cropped up after a seemingly unique series of events that I will now replay in broad strokes. Running OS X 10.6 with normal, local account Work binds my account to Active Directory Much time passes with no issues Set up rvm to manage Ruby installs (this becomes important later) Upgraded to OS X 10.7 a few days ago After successful install, attempted to log in, was presented with "Must reset password" dialog that never allowed a password to be reset. Would simply shake the box after new password was entered. Much googling was done. Much more googling was done. Swearing was had. Logged in as root, created new account, set as admin, deleted /Users/[new account], renamed /Users/[old account] to /Users/[new account] Logged out of root, logged into new account with no issues After OS X asking for a my account password a few times to update Keychain and other system-level stuff it was back to business as usual. Opened Terminal, cd to project folder, tried "rails server" and was presented with: /usr/local/lib/ruby/1.9.1/rubygems/dependency.rb:247:in to_specs': Could not find rails (>= 0) amongst [] (Gem::LoadError) from /usr/local/lib/ruby/1.9.1/rubygems/dependency.rb:256:into_spec' from /usr/local/lib/ruby/1.9.1/rubygems.rb:1210:in gem' from /usr/local/bin/rails:18:in' Ran through a few exercises, decided to rm -rf ~/.rvm and reinstall. Running a --trace on the rvm installer shows it dies on this line: mkdir: /Users/[old account]: Permission denied Scrolling back through the --trace log I see many more mentions of /Users/[old account]. When inspect the install script the offending line is looking at "${HOME}/.rvm" as it tries to run the mkdir. To my confusion I also see mentions of /Users/[new account] in the log. I've tried exporting a new HOME in my .bash_profile to no luck. Can anyone guess why /Users/[old account] would still be kicking around?

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  • Server Performance

    - by sb12
    I know very little about performance tuning of servers etc... so i thought i'd put this up here as i start some research on it, just to get some direction. I am in the process of migrating from my old server to a new one - both are 64 bit machines. One is a few years old, the other brand new (PowerEdge R410). The old server spec is: 2 cpus, 3.4GHz Pentiums, 8G of RAM, Fedora 11 currently installed The new server spec is: 16 cpus, 3.2 GHz Xeon, 16G of RAM, CentOS 6.2 installed. Also RAID10 is on the new server - no RAID on the old one. Both servers currently have the same database (MySQL) with the same data migrated. I wrote a Perl script that simply steps through each row of a table in the database (about 18000 rows) and updates a value in that row. Every row in the table is updated. Out of curiosity i ran this perl script on both machines, just to see how the new server would perform vs. the old one, and it produced interesting results: The old server was twice as fast as the new one to complete. Looking at the database, both are configured exactly the same (the new one being a dump of the old one...)... Anyone any ideas why this would be given the hardware gap between both? As i said i'm about to start some digging, but thought i'd put this up here to maybe get some good direction.... Many thanks in advance..

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  • Centos IPTables configuration for external firewall

    - by user137974
    Current setup Centos which is a Web, Mail (Postfix,Dovecot), FTP Server and Gateway with public ip and private ip (for LAN Gateway). We are planning to implement external firewall box and bring the server to LAN Please guide on configuring IPTables... Unable to receive mail and outgoing mail stays in postfix queue and is sent after delaying... The local ip of the server is 192.168.1.220 iptables -P INPUT DROP iptables -P FORWARD DROP iptables -P OUTPUT DROP incoming HTTP iptables -A INPUT -i eth0 -p tcp --dport 80 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 80 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --dport 443 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 443 -m state --state ESTABLISHED -j ACCEPT outgoing HTTP iptables -A OUTPUT -o eth0 -p tcp --dport 80 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --sport 80 -m state --state ESTABLISHED -j ACCEPT FTP iptables -A INPUT -p tcp -s 0/0 --sport 1024:65535 -d 192.168.1.220 --dport 21 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 21 -d 0/0 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -p tcp -s 0/0 --sport 1024:65535 -d 192.168.1.220 --dport 1024:65535 -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 1024:65535 -d 0/0 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT SMTP iptables -A INPUT -p tcp -s 0/0 --sport 1024:65535 -d 192.168.1.220 --dport 25 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 25 -d 0/0 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 1024:65535 -d 0/0 --dport 25 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A INPUT -p tcp -s 0/0 --sport 25 -d 192.168.1.220 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT POP3 iptables -A INPUT -p tcp -s 0/0 --sport 1024:65535 -d 192.168.1.220 --dport 110 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 110 -d 0/0 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT

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  • How can I remotely tell what brand/model internal SCSI card is installed in a machine?

    - by edmicman
    I am doing some consulting work for a previous employer upgrading and migrating old servers to new hardware. There is an existing file server (HP ProLiant DL380) that has an tape backup drive connected; it is using a SCSI interface and I'm pretty sure it's using an internal SCSI card. They are upgrading to a new server hardware (HP ProLiant DL160 G6). The old server is 2U, the new one 1U and we would want to move the tape drive to the new server, too. I'm trying to figure out if the SCSI card in the old server would be able to be installed in the new one or if we'll need to source a new card; mostly I don't know for sure the height of the card and if it's low-profile enough that it would fit in the new server. There is not much of a technical resource onsite and the old server is in-use anyway so I would like to avoid making a trip in myself or trying to have someone onsite pop open the case and tell me what card is there. It's running Windows Server 2003 - is there a way to tell from say Device Manager what make and model the SCSI card might be? Or any other system diagnostic program or something that would give me hardware info like that? Thanks for any info!

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  • Change which server mailbox is associated with in Exchange 2007

    - by tacos_tacos_tacos
    I have restored and mounted an EDB file onto a new Exchange 2007 Server. However, the old server is still online and although all the mailboxes I need are in the newly-mounted database, in Exchange 2007 System Manager it still shows that the mailbox is associated with the old server. If I try to "Move" the database it actually tries to copy the files from the old server to the new server, which is not necessary because they are already there - and produces and error about the mailbox on the destination already existing. How can I simply tell Exchange (AD?) to use the new server to find the mailbox rather than the old? Edit: I did the restore by taking the old server offline (turning off all Exchange services), copying EDB file to the new server, restoring it with eseutil, and mounting it to the new server. I did it this way in part because I didn't know a better way and in part because I couldn't use move-mailbox as the source location had a horrible Internet connection (which is why Exchange is being moved to the new location). I had to copy the EDB from the old server to a hard disk, go somewhere with a better Internet connection, upload the EDB to the new server.

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  • samba sync password with unix password on debian wheezy

    - by Oz123
    I installed samba on my server and I am trying to write a script to spare me the two steps to add user, e.g.: adduser username smbpasswd -a username My smb.conf states: # This boolean parameter controls whether Samba attempts to sync the Unix # password with the SMB password when the encrypted SMB password in the # passdb is changed. unix password sync = yes Further reading brought me to pdbedit man page which states: -a This option is used to add a user into the database. This com- mand needs a user name specified with the -u switch. When adding a new user, pdbedit will also ask for the password to be used. Example: pdbedit -a -u sorce new password: retype new password Note pdbedit does not call the unix password syncronisation script if unix password sync has been set. It only updates the data in the Samba user database. If you wish to add a user and synchronise the password that im- mediately, use smbpasswd’s -a option. So... now I decided to try adding a user with smbpasswd: 1st try, unix user still does not exist: root@raspberrypi:/home/pi# smbpasswd -a newuser New SMB password: Retype new SMB password: Failed to add entry for user newuser. 2nd try, unix user exists: root@raspberrypi:/home/pi# useradd mag root@raspberrypi:/home/pi# smbpasswd -a mag New SMB password: Retype new SMB password: Added user mag. # switch to user pi, and try to switch to mag root@raspberrypi:/home/pi# su pi pi@raspberrypi ~ $ su mag Password: su: Authentication failure So, now I am asking myself: how do I make samba passwords sync with unix passwords? where are samba passwords stored? Can someone help enlighten me?

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  • What's the best way to run Drupal and Django sites behind the same Varnish server?

    - by Alexis Bellido
    I have a high traffic website running with Drupal and Apache, five web servers behind a Varnish server load balancing. Let's say this site is example.com. I'm using five backends and a director like this in my default.vcl: director balancer round-robin { { .backend = web1; } { .backend = web2; } { .backend = web3; } { .backend = web4; } { .backend = web5; } } Now I'm working on a new Django project that will be a new section of this site running on example.com/new-section. After checking the documentation I found I can do something like this: sub vcl_recv { if (req.url ~ "^/new-section/") { set req.backend = newbackend; } else { set req.backend = default; } } That is, using a different backend for a subdirectory /new-section under the same domain. My question is, how do I make something like this work with my director and load balancing setup? I'm probably going to run two or more web servers (backends) with my new Django project, each one with a mix of Gunicorn, Nginx, and a few Python packages, and would like to put all of those in their own Varnish director to load balance. Is it possible to do use the above approach to decide which director to use?, like this: sub vcl_recv { if (req.url ~ "^/new-section/") { set req.director = newdirector; } else { set req.director = balancer; } } All suggestions welcome. Thanks!

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  • Router block some sites

    - by Mahesha999
    Hi I was using ADSL Modem/Router earlier. The device is quite old Pronet PN-ADSL 101 E/U model (pics: http://bit.ly/P2YaWy, http://bit.ly/OA700l) Since it had only one RJ45 out, I bought new Wireless Router TPLink TL-WR941ND. It has 4 RJ45 out and 3 wireless antennas. I configured my old router in bridge. Now, if I have to connect my pc to Internet through the old router, I have to enter username and password. Then I connected the RJ45 output of old router to the WAN in of new router. and ran the CD of new router. It configured the new router in PPPoE by saving the username and password in router to dial automatically. So now I have to just plug in the wires in my new routers any RJ45 out. I am able to access the Internet when I connect through new router (both wired and wirelessly), but some sites are getting blocked. Most notably yahoo.com (though ymail.com is working), Microsoft.com. msn.com. These sites work perfectly fine when I connect my pc directly to my old router and enter username and password manually. (However others like google.com. facebook.com works fine when connect through new router) So here these some sites need some parameter set but I am unable to find them out. Can anyone help me. My friend said he also faced same problem. Surprisingly he advised me to see if the same websites will work through Opera turbo mode and boom they worked. So what could be the problem?

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  • Windows Server - share files without access for administrator

    - by Pawel
    We have a MS Windows Server 2008 R8 based server that is administrated by our IT department. We would like to achieve two things simultaneously: A folder on the server, containing several thousand files (new files added frequently) that is accessible to some ActiveDirectory users (e.g. board of directors) but is not accessible by IT department employees IT department employees still maintain rights to administrate the server, including installing new software and services We already checked some solutions: Using NTFS access rights. Unfortunately IT (members of "Administrators" group) can set themselves as new owners of the files and change the permissions so that they gain access to the files. Enabling EFS. Unfortunately even if you do not allow IT to access files, they still can disable EFS completely because they have administrative rights. Moreover as far as I know you have to manually add permissions for all users but the owner for each new file - very inconvenient. Creating a new role for the IT department that has all the privileges apart from taking ownership of files. Unfortunately if you're not a member of the Administrators group, you cannot install new software, no matter what privileges you add to the role. TrueCrypt - nice free encryption software, but with poor sharing capabilities. You can either mount an encryption container on the server (and then IT has access to its contents) or you mount them locally but only one user can mount it for writing. AxCrypt - free encryption software that enables file-by-file encryption on the server. There are some disadvantages though - you have to manually encrypt each new file added. The files have their extensions changes. You can only set one password for all files (so all users have to know this one password). Any other ideas? Our budget is limited so enterprise-class software from Symantec or PGP would probably be not an option.

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