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  • Music Notation Editor - Refactoring view creation logic elsewhere

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

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  • OpenGL - have object follow mouse

    - by kevin james
    I want to have an object follow around my mouse on the screen in OpenGL. (I am also using GLEW, GLFW, and GLM). The best idea I've come up with is: Get the coordinates within the window with glfwGetCursorPos. The window was created with window = glfwCreateWindow( 1024, 768, "Test", NULL, NULL); and the code to get coordinates is double xpos, ypos; glfwGetCursorPos(window, &xpos, &ypos); Next, I use GLM unproject, to get the coordinates in "object space" glm::vec4 viewport = glm::vec4(0.0f, 0.0f, 1024.0f, 768.0f); glm::vec3 pos = glm::vec3(xpos, ypos, 0.0f); glm::vec3 un = glm::unProject(pos, View*Model, Projection, viewport); There are two potential problems I can already see. The viewport is fine, as the initial x,y, coordinates of the lower left are indeed 0,0, and it's indeed a 1024*768 window. However, the position vector I create doesn't seem right. The Z coordinate should probably not be zero. However, glfwGetCursorPos returns 2D coordinates, and I don't know how to go from there to the 3D window coordinates, especially since I am not sure what the 3rd dimension of the window coordinates even means (since computer screens are 2D). Then, I am not sure if I am using unproject correctly. Assume the View, Model, Projection matrices are all OK. If I passed in the correct position vector in Window coordinates, does the unproject call give me the coordinates in Object coordinates? I think it does, but the documentation is not clear. Finally, to each vertex of the object I want to follow the mouse around, I just increment the x coordinate by un[0], the y coordinate by -un[1], and the z coordinate by un[2]. However, since my position vector that is being unprojected is likely wrong, this is not giving good results; the object does move as my mouse moves, but it is offset quite a bit (i.e. moving the mouse a lot doesn't move the object that much, and the z coordinate is very large). I actually found that the z coordinate un[2] is always the same value no matter where my mouse is, probably because the position vector I pass into unproject always has a value of 0.0 for z. Edit: The (incorrectly) unprojected x-values range from about -0.552 to 0.552, and the y-values from about -0.411 to 0.411.

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  • Am I experienced enough to learn and develop immediately using Ruby on Rails?

    - by acheong87
    General Question I understand that discussions revolving around questions of this form run the risk of becoming too specific to help others. So, perhaps a better, general question would be: What kind of experience, if any, translates easily to Ruby on Rails; and if none, then what's the learning curve like, in comparison to other popular languages? Background I have the opportunity to build a website using whatever technologies I wish to use. It's a fairly simple website, for listing products, taking payments, managing customer data, providing a back-end portal for employees to manage data, possibly hooking in flight information (the products are travel related), possibly integrating a blog and all the social-networking goodies. Specific Problem I have to let the client know by tonight whether I'm interested in taking up this project, before he talks to other potential developers, but I'm on the fence. I already work a full-time C++ development job, so the money doesn't do it for me. It's the opportunity to (be paid to) learn some new technologies and to have a real, running product in the end. I've heard and read great things about Ruby, and am really intrigued. I zipped through some introductory Ruby tutorials, no sweat. However I found the Rails tutorials a little overwhelming, especially not being able to try it out anywhere. And researching Rails hosts like Heroku and EngineYard makes me think that maybe I don't know what I'm getting myself into. The ship's leaving port! I wish I had more time to learn, better yet play with the language, but I have to decide soon! Should I venture or pass? Additional Details My experiences are in C/C++/Tcl/Perl/PHP/jQuery, and basic knowledge of Java/C#. I didn't study C.S. formally so I wasn't exposed to design principles, programming paradigms, etc., which is my greatest concern. Will my lack of understanding in this realm make RoR frustrating to learn? Will it be so incompatible with a C++ "way" of thinking that I'll wish I never started? Am I putting my client at risk by attempting this? If it helps, I'm quick to learn new things (self-taught so far) and care a great deal about correctness, using things for their intended purposes, and so on. I've read numerous recommendations of Agile Development with Rails and would love to read it (though perhaps, while developing in parallel, for shortness of time). Worse comes to worst, I'd give up and do the standard LAMP gig, of course, not charging the client for wasted time. But I'm hoping to avoid the project altogether if it's gonna come down to that! Thanks in advance for any tips, insights, votes of confidence, votes of discouragement (for the better), and such.

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  • ObjectStorageHelper<T> now available for Windows 8 RTM

    - by jamiet
    In October 2011 I wrote a blog post entitled ObjectStorageHelper<T> – A WinRT utility for Windows 8 where I introduced a little utility class called ObjectStorageHelper<T> that I had been working on while noodling around on the Developer Preview of Windows 8. ObjectStorageHelper<T> makes it easy for anyone building apps for Windows 8 to save data to files. How easy? As easy as this: var myPoco = new Poco() { IntProp = 1, StringProp = "one" }; var objectStorageHelper = new ObjectStorageHelper<Poco>(StorageType.Local); await objectStorageHelper.SaveAsync(myPoco); Compare that to the plumbing code that you would have to write otherwise: var Obj = new Poco() { IntProp = 1, StringProp = "one" }; StorageFile file = null; StorageFolder folder = GetFolder(storageType); file = await folder.CreateFileAsync(FileName(Obj), CreationCollisionOption.ReplaceExisting); IRandomAccessStream writeStream = await file.OpenAsync(FileAccessMode.ReadWrite); using (Stream outStream = Task.Run(() => writeStream.AsStreamForWrite()).Result) {     serializer.Serialize(outStream, Obj);     await outStream.FlushAsync(); } and you can see how ObjectStorageHelper<T> can help save a Windows 8 developer quite a few headaches. ObjectStorageHelper<T> simply requires you to pass it an object to be saved, tell it where to save it (Roaming, Local or Temporary), and you’re done. Retrieving an object from storage is equally as simple: var objectStorageHelper = new ObjectStorageHelper<Poco>(StorageType.Local); var myPoco = await objectStorageHelper.LoadAsync(); Please check the homepage for the project at http://winrtstoragehelper.codeplex.com/ for (much) more info. A number of people have used and tested ObjectStorageHelper<T> since those early days and one of those folks in particular, David Burela, was good enough to report a couple of bugs: Saving Asynchronously Save fails when class is in another project As a result of David’s bug reports and some more extensive testing on my side I have overhauled the initial code that I wrote last October and am confident that it is now much more robust and ready for primetime (check the commit history if you’re interested). The source code (which, again, you can find on Codeplex at http://winrtstoragehelper.codeplex.com/) includes a suite of unit tests to test all of the basic use cases (if you can think of any more please let me know). If you use this in any of your Windows 8 projects then please let me know. I love getting feedback and I’d also love to know if this is actually being used anywhere. @Jamiet

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  • The importance of Unit Testing in BI

    - by Davide Mauri
    One of the main steps in the process we internally use to develop a BI solution is the implementation of Unit Test of you BI Data. As you may already know, I’ve create a simple (for now) tool that leverages NUnit to allow us to quickly create Unit Testing without having to resort to use Visual Studio Database Professional: http://queryunit.codeplex.com/ Once you have a tool like this one, you can start also to make sure that your BI solution (DWH and CUBE) is not only structurally sound (I mean, the cube or the report gets processed correctly), but you can also check that the logical integrity of your business rules is enforced. For example let’s say that the customer tell you that they will never create an invoice for a specific product-line in 2010 since that product-line is dismissed and will never be sold again. Ok we know that this in theory is true, but a lot of this business rule effectiveness depends on the fact the people does not do a mistake while inserting new orders/invoices and the ERP used implements a check for this business logic. Unfortunately these last two hypotesis are not always true, so you may find yourself really having some invoices for a product line that doesn’t exists anymore. Maybe this kind of situation in future will be solved using Master Data Management but, meanwhile, how you can give and idea of the data quality to your customers? How can you check that logical integrity of the analytical data you produce is exactly what you expect? Well, Unit Testing of a DWH or a CUBE can be a solution. Once you have defined your test suite, by writing SQL and MDX queries that checks that your data is what you expect to be, if you use NUnit (and QueryUnit does), you can then use a tool like NUnit2Report to create a nice HTML report that can be shipped via email to give information of data quality: In addition to that, since NUnit produces an XML file as a result, you can also import it into a SQL Server Database and then monitor the quality of data over time. I’ll be speaking about this approach (and more in general about how to “engineer” a BI solution) at the next European SQL PASS Adaptive BI Best Practices http://www.sqlpass.org/summit/eu2010/Agenda/ProgramSessions/AdaptiveBIBestPratices.aspx I’ll enjoy discussing with you all about this, so see you there! And remember: “if ain't tested it's broken!” (Sorry I don’t remember how said that in first place :-)) Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Question on design of current pagination implementations

    - by Freshblood
    I have checked pagination implementations on asp.net mvc specifically and i really feel that there is something less efficient in implementations. First of all all implementations use pagination values like below. public ActionResult MostPopulars(int pageIndex,int pageSize) { } The thing that i feel wrong is pageIndex and pageSize totally should be member of Pagination class otherwise this way looks so much functional way. Also it simplify unnecesary paramater pass in tiers of application. Second thing is that they use below interface. public interface IPagedList<T> : IList<T> { int PageCount { get; } int TotalItemCount { get; } int PageIndex { get; } int PageNumber { get; } int PageSize { get; } bool HasPreviousPage { get; } bool HasNextPage { get; } bool IsFirstPage { get; } bool IsLastPage { get; } } If i want to routing my pagination to different action so i have to create new view model for encapsulate action name in it or even controller name. Another solution can be that sending this interfaced model to view then specify action and controller hard coded in pager method as parameter but i am losing totally re-usability of my view because it is strictly depends on just one action. Another thing is that they use below code in view Html.Pager(Model.PageSize, Model.PageNumber, Model.TotalItemCount) If the model is IPagedList why they don't provide an overload method like @Html.Pager(Model) or even better one is @Html.Pager(). You know that we know model type in this way. Before i was doing mistake because i was using Model.PageIndex instead of Model.PageNumber. Another big issue is they strongly rely on IQueryable interface. How they know that i use IQueryable in my data layer ? I would expected that they work simply with collections that is keep pagination implementation persistence ignorant. What is wrong about my improvement ideas over their pagination implementations ? What is their reason to not implement their paginations in this way ?

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  • Looking for Cutting-Edge Data Integration: 2014 Excellence Awards

    - by Sandrine Riley
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 It is nomination time!!! This year's Oracle Fusion Middleware Excellence Awards will honor customers and partners who are creatively using various products across Oracle Fusion Middleware. Think you have something unique and innovative with one or a few of our Oracle Data Integration products? We would love to hear from you! Please submit today. The deadline for the nomination is June 20, 2014. What you win: An Oracle Fusion Middleware Innovation trophy One free pass to Oracle OpenWorld 2014 Priority consideration for placement in Profit magazine, Oracle Magazine, or other Oracle publications & press release Oracle Fusion Middleware Innovation logo for inclusion on your own Website and/or press release Let us reminisce a little… For details on the 2013 Data Integration Winners: Royal Bank of Scotland’s Market and International Banking and The Yalumba Wine Company, check out this blog post: 2013 Oracle Excellence Awards for Fusion Middleware Innovation… and the Winners for Data Integration are… and for details on the 2012 Data Integration Winners: Raymond James and Morrisons, check out this blog post: And the Winners of Fusion Middleware Innovation Awards in Data Integration are…  Now to view the 2013 Winners (for all categories). We hope to honor you! Here's what you need to do:  Click here to submit your nomination today.  And just a reminder: the deadline to submit a nomination is 5pm Pacific Time on June 20, 2014. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;}

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  • Multiple render targets and gamma correctness in Direct3D9

    - by Mario
    Let's say in a deferred renderer when building your G-Buffer you're going to render texture color, normals, depth and whatever else to your multiple render targets at once. Now if you want to have a gamma-correct rendering pipeline and you use regular sRGB textures as well as rendertargets, you'll need to apply some conversions along the way, because your filtering, sampling and calculations should happen in linear space, not sRGB space. Of course, you could store linear color in your textures and rendertargets, but this might very well introduce bad precision and banding issues. Reading from sRGB textures is easy: just set SRGBTexture = true; in your texture sampler in your HLSL effect code and the hardware does the conversion sRGB-linear for you. Writing to an sRGB rendertarget is theoretically easy, too: just set SRGBWriteEnable = true; in your effect pass in HLSL and your linear colors will be converted to sRGB space automatically. But how does this work with multiple rendertargets? I only want to do these corrections to the color textures and rendertarget, not to the normals, depth, specularity or whatever else I'll be rendering to my G-Buffer. Ok, so I just don't apply SRGBTexture = true; to my non-color textures, but when using SRGBWriteEnable = true; I'll do a gamma correction to all the values I write out to my rendertargets, no matter what I actually store there. I found some info on gamma over at Microsoft: http://msdn.microsoft.com/en-us/library/windows/desktop/bb173460%28v=vs.85%29.aspx For hardware that supports Multiple Render Targets (Direct3D 9) or Multiple-element Textures (Direct3D 9), only the first render target or element is written. If I understand correctly, SRGBWriteEnable should only be applied to the first rendertarget, but according to my tests it doesn't and is used for all rendertargets instead. Now the only alternative seems to be to handle these corrections manually in my shader and only correct the actual color output, but I'm not totally sure, that this'll not have any negative impact on color correctness. E.g. if the GPU does any blending or filtering or multisampling after the Linear-sRGB conversion... Do I even need gamma correction in this case, if I'm just writing texture color without lighting to my rendertarget? As far as I know, I DO need it because of the texture filtering and mip sampling happening in sRGB space instead, if I don't correct for it. Anyway, it'd be interesting to hear other people's solutions or thoughts about this.

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  • SQL Server MVP Deep Dives 2. The Awesome Returns.

    - by Mladen Prajdic
    Two years ago 59 SQL Server MVP's came together and helped make one of the best book on SQL Server out there. Each chapter was written by an MVP about a part of SQL Server they loved working with. This resulted in superb quality content and excellent ratings from the readers. To top it off all earnings went to a good cause, the War Child International organization. That book was SQL Server MVP Deep Dives. This year 63 SQL Server MVPs, me included, decided it was time do repeat the success of the first book. Let me introduce you the: SQL Server MVP Deep Dives 2 The topics in 60 chapters are grouped in 5 groups: Architecture, Database Administration, Database Development, Performance Tuning and Optimization, Business Intelligence. They represent over 1000 years of daily experience in various areas of SQL Server. I have contributed chapter 28 in Database Development group titled Getting asynchronous with Service Broker. In it I show you the Service Broker template you can use for secure communication between two or more SQL server instances for whatever purpose you may have. If you haven't heard of Service Broker it's a part of the database engine that enables you to do completely async operations in the database itself or between databases and instances. The official release of the book will be next week at PASS where there will be 2 slots where most of the authors will be there signing the books you bring. This is also a great opportunity to meet everyone and ask about any problems you may have. So definitely come say hi. Again we decided on a charity that will be supported by this book. It's called Operation Smile. They provide free surgeries to repair cleft lip, cleft palate and other facial deformities for children around the globe. You can also help them by donating. You can preorder it on at Manning Publications website or on Amazon. By having it you not only get to learn a lot, improve your skills and have fun but you also help a child have a normal life. If that's not a good cause then I don't know what it is.

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  • Best practices for logging and tracing in .NET

    - by Levidad
    I've been reading a lot about tracing and logging, trying to find some golden rule for best practices in the matter, but there isn't any. People say that good programmers produce good tracing, but put it that way and it has to come from experience. I've also read similar questions in here and through the internet and they are not really the same thing I am asking or do not have a satisfying answer, maybe because the questions lack some detail. So, folks say that tracing should sort of replicate the experience of debugging the application in cases where you can't attach a debugger. It should provide enough context so that you can see which path is taken at each control point in the application. Going deeper, you can even distinguish between tracing and event logging, in that "event logging is different from tracing in that it captures major states rather than detailed flow of control". Now, say I want to do my tracing and logging using only the standard .NET classes, those in the System.Diagnostics namespace. I figured that the TraceSource class is better for the job than the static Trace class, because I want to differentiate among the trace levels and using the TraceSource class I can pass in a parameter informing the event type, while using the Trace class I must use Trace.WriteLineIf and then verify things like SourceSwitch.TraceInformation and SourceSwitch.TraceErrors, and it doesn't even have properties like TraceVerbose or TraceStart. With all that in mind, would you consider a good practice to do as follows: Trace a "Start" event when begining a method, which should represent a single logical operation or a pipeline, along with a string representation of the parameter values passed in to the method. Trace an "Information" event when inserting an item into the database. Trace an "Information" event when taking one path or another in an important if/else statement. Trace a "Critical" or "Error" in a catch block depending on weather this is a recoverable error. Trace a "Stop" event when finishing the execution of the method. And also, please clarify when best to trace Verbose and Warning event types. If you have examples of code with nice trace/logging and are willing to share, that would be excelent. Note: I've found some good information here, but still not what I am looking for: http://msdn.microsoft.com/en-us/magazine/ff714589.aspx Thanks in advance!

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  • Oracle BPM: Adding an attachment during the Human Task Initialization

    - by kyap
    Recently I had the requirement from a customer to instantiate a Human Task, which can accept a payload containing a binary attribute (base64) representing an actual document. According to the same requirement, this attribute should be shown as a hyperlink in the Worklist UI to the assignee(s), from which the assignees can download the document on the local machine for review. Multiple options have been leverage, but most required heavy customization.  In order to leverage as much as possible Oracle BPM out-of-the box functionalities, I decided to add this document as a readonly attachment. We can easily achieve this operation within Worklist Application, but it is a bit more challenging when we want to attach the document during the Human Task initialization.  After some investigations (on BPM 11g PS4FP and PS5), here's the way to go: 1. Create an asynchronous BPM process, and use this xsd to create 2 Business Objects FullPayload and PartialPayload : 2. Create 2 process variables 'vFullPayload' and 'vPartialPayload' using this Business Objects created above 3. Implement the Start Event with the initial Data Association, with an input argument using 'FullPayload' Business Object type 4. Drag in an User Task into the process. Implement the User Task as usual by using 'vPartialPayload' type as the input type and assign the task to your favorite tester (mine is jcooper) 5. Here's the main course - Start the Data Association and map the payload into 'execData' as follow: FROM TO  vFullPayload.attachment.mimetype  execData.attachment[1].mimeType  vFullPayload.attachment.filename  execData.attachment[1].name  bpmn:getDataObject('vFullPayload')/ns:attachment/ns:content  execData.attachment[1].content  'BPM'  execData.attachment[1].attachmentScope false()  execData.attachment[1].doesBelongToParent 'weblogic'  execData.attachment[1].updateBy  xp20:current-dateTime()  execData.attachment[1].updateDate (Note: Check the <Humantask>WorkflowTask.xsd file in your project xsd folder to discover the different options for attachmentScope & storageType) 6. Your process is completed. Just build a standard ADF UI and deploy the process/UI onto your BPM Server for the testing. Here's an example, with a base64 encoded pdf file: application-pdf.txt 7. Finally, go to the BPM Worklist application to check the result ! Please note that Oracle BPM, by default, limits the attachment document size to 2Mb. If you are planning to have bigger attachments in your process, it is recommended to store your documents in a Content Management server (such as Oracle UCM) and pass the reference instead. It is possible to configure Oracle BPM to store attachment directly into Oracle UCM too, and I believe we can use the storageType, ucmMetadataItem attributes for this purpose.... I will confirm once I have access onto an Oracle UCM for the testing :)

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  • How to sort a ListView control by a column in Visual C#

    - by bconlon
    Microsoft provide an article of the same name (previously published as Q319401) and it shows a nice class 'ListViewColumnSorter ' for sorting a standard ListView when the user clicks the column header. This is very useful for String values, however for Numeric or DateTime data it gives odd results. E.g. 100 would come before 99 in an ascending sort as the string compare sees 1 < 9. So my challenge was to allow other types to be sorted. This turned out to be fairly simple as I just needed to create an inner class in ListViewColumnSorter which extends the .Net CaseInsensitiveComparer class, and then use this as the ObjectCompare member's type. Note: Ideally we would be able to use IComparer as the member's type, but the Compare method is not virtual in CaseInsensitiveComparer , so we have to create an exact type: public class ListViewColumnSorter : IComparer {     private CaseInsensitiveComparer ObjectCompare;     private MyComparer ObjectCompare;     ... rest of Microsofts class implementation... } Here is my private inner comparer class, note the 'new int Compare' as Compare is not virtual, and also note we pass the values to the base compare as the correct type (e.g. Decimal, DateTime) so they compare correctly: private class MyComparer : CaseInsensitiveComparer {     public new int Compare(object x, object y)     {         try         {             string s1 = x.ToString();             string s2 = y.ToString();               // check for a numeric column             decimal n1, n2 = 0;             if (Decimal.TryParse(s1, out n1) && Decimal.TryParse(s2, out n2))                 return base.Compare(n1, n2);             else             {                 // check for a date column                 DateTime d1, d2;                 if (DateTime.TryParse(s1, out d1) && DateTime.TryParse(s2, out d2))                     return base.Compare(d1, d2);             }         }         catch (ArgumentException) { }           // just use base string compare         return base.Compare(x, y);     } } You could extend this for other types, even custom classes as long as they support ICompare. Microsoft also have another article How to: Sort a GridView Column When a Header Is Clicked that shows this for WPF, which looks conceptually very similar. I need to test it out to see if it handles non-string types. #

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  • Drawing multiple Textures as tilemap

    - by DocJones
    I am trying to draw a 2d game map and the objects on the map in a single pass. Here is my OpenGL initialization code // Turn off unnecessary operations glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); glDisable(GL_STENCIL_TEST); glDisable(GL_DITHER); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); // activate pointer to vertex & texture array glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); My drawing code is being called by a NSTimer every 1/60 s. Here is the drawing code of my world object: - (void) draw:(NSRect)rect withTimedDelta:(double)d { GLint *t; glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, [_textureManager textureByName:@"blocks"]); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); for (int x=0; x<[_map getWidth] ; x++) { for (int y=0; y<[_map getHeight] ; y++) { GLint v[] = { 16*x ,16*y, 16*x+16,16*y, 16*x+16,16*y+16, 16*x ,16*y+16 }; t=[_textureManager getBlockWithNumber:[_map getBlockAtX:x andY:y]]; glVertexPointer(2, GL_INT, 0, v); glTexCoordPointer(2, GL_INT, 0, t); glDrawArrays(GL_QUADS, 0, 4); } } } (_textureManager is a Singelton only loading a texture once!) The object drawing codes is identical (except the nested loops) in terms of OpenGL calls: - (void) drawWithTimedDelta:(double)d { GLint *t; GLint v[] = { 16*xpos ,16*ypos, 16*xpos+16,16*ypos, 16*xpos+16,16*ypos+16, 16*xpos ,16*ypos+16 }; glBindTexture(GL_TEXTURE_2D, [_textureManager textureByName:_textureName]); t=[_textureManager getBlockWithNumber:12]; glVertexPointer(2, GL_INT, 0, v); glTexCoordPointer(2, GL_INT, 0, t); glDrawArrays(GL_QUADS, 0, 4); } As soon as my central drawing routine calls the two drawing methods the second call overlays the first one. i would expect the call to world.draw to draw the map and "stamp" the objects upon it. Debugging shows me, that the first call is performed correctly (world is being drawn), but the following call to all objects ONLY draws the objects, the rest of the scene is getting black. I think i need to blend the drawn textures, but i cant seem to figure out how. Any help is appreciated. Thanks PS: Here is the github link to the project. It may not be in sync of my post here, but for some more in-depth analysis it may help.

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  • Accessing Repositories from Domain

    - by Paul T Davies
    Say we have a task logging system, when a task is logged, the user specifies a category and the task defaults to a status of 'Outstanding'. Assume in this instance that Category and Status have to be implemented as entities. Normally I would do this: Application Layer: public class TaskService { //... public void Add(Guid categoryId, string description) { var category = _categoryRepository.GetById(categoryId); var status = _statusRepository.GetById(Constants.Status.OutstandingId); var task = Task.Create(category, status, description); _taskRepository.Save(task); } } Entity: public class Task { //... public static void Create(Category category, Status status, string description) { return new Task { Category = category, Status = status, Description = descrtiption }; } } I do it like this because I am consistently told that entities should not access the repositories, but it would make much more sense to me if I did this: Entity: public class Task { //... public static void Create(Category category, string description) { return new Task { Category = category, Status = _statusRepository.GetById(Constants.Status.OutstandingId), Description = descrtiption }; } } The status repository is dependecy injected anyway, so there is no real dependency, and this feels more to me thike it is the domain that is making thedecision that a task defaults to outstanding. The previous version feels like it is the application layeer making that decision. Any why are repository contracts often in the domain if this should not be a posibility? Here is a more extreme example, here the domain decides urgency: Entity: public class Task { //... public static void Create(Category category, string description) { var task = new Task { Category = category, Status = _statusRepository.GetById(Constants.Status.OutstandingId), Description = descrtiption }; if(someCondition) { if(someValue > anotherValue) { task.Urgency = _urgencyRepository.GetById (Constants.Urgency.UrgentId); } else { task.Urgency = _urgencyRepository.GetById (Constants.Urgency.SemiUrgentId); } } else { task.Urgency = _urgencyRepository.GetById (Constants.Urgency.NotId); } return task; } } There is no way you would want to pass in all possible versions of Urgency, and no way you would want to calculate this business logic in the application layer, so surely this would be the most appropriate way? So is this a valid reason to access repositories from the domain?

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  • TypeScript first impressions

    - by Bertrand Le Roy
    Anders published a video of his new project today, which aims at creating a superset of JavaScript, that compiles down to regular current JavaScript. Anders is a tremendously clever guy, and it always shows in his work. There is much to like in the enterprise (good code completion, refactoring and adoption of the module pattern instead of namespaces to name three), but a few things made me rise an eyebrow. First, there is no mention of CoffeeScript or Dart, but he does talk briefly about Script# and GWT. This is probably because the target audience seems to be the same as the audience for the latter two, i.e. developers who are more comfortable with statically-typed languages such as C# and Java than dynamic languages such as JavaScript. I don’t think he’s aiming at JavaScript developers. Classes and interfaces, although well executed, are not especially appealing. Second, as any code generation tool (and this is true of CoffeeScript as well), you’d better like the generated code. I didn’t, unfortunately. The code that I saw is not the code I would have written. What’s more, I didn’t always find the TypeScript code especially more expressive than what it gets compiled to. I also have a few questions. Is it possible to duck-type interfaces? For example, if I have an IPoint2D interface with x and y coordinates, can I pass any object that has x and y into a function that expects IPoint2D or do I need to necessarily create a class that implements that interface, and new up an instance that explicitly declares its contract? The appeal of dynamic languages is the ability to make objects as you go. This needs to be kept intact. More technical: why are generated variables and functions prefixed with _ rather than the $ that the EcmaScript spec recommends for machine-generated variables? In conclusion, while this is a good contribution to the set of ideas around JavaScript evolution, I don’t expect a lot of adoption outside of the devoted Microsoft developers, but maybe some influence on the language itself. But I’m often wrong. I would certainly not use it because I disagree with the central motivation for doing this: Anders explicitly says he built this because “writing application-scale JavaScript is hard”. I would restate that “writing application-scale JavaScript is hard for people who are used to statically-typed languages”. The community has built a set of good practices over the last few years that do scale quite well, and many people are successfully developing and maintaining impressive applications directly in JavaScript. You can play with TypeScript here: http://www.typescriptlang.org

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  • Action delegate in C#

    - by Jalpesh P. Vadgama
    In last few posts about I have written lots of things about delegates and this post is also part of that series. In this post we are going to learn about Action delegates in C#.  Following is a list of post related to delegates. Delegates in C#. Multicast Delegates in C#. Func Delegates in C#. Action Delegates in c#: As per MSDN action delegates used to pass a method as parameter without explicitly declaring custom delegates. Action Delegates are used to encapsulate method that does not have return value. C# 4.0 Action delegates have following different variants like following. It can take up to 16 parameters. Action – It will be no parameter and does not return any value. Action(T) Action(T1,T2) Action(T1,T2,T3) Action(T1,T2,T3,T4) Action(T1,T2,T3,T4,T5) Action(T1,T2,T3,T4,T5,T6) Action(T1,T2,T3,T4,T5,T6,T7) Action(T1,T2,T3,T4,T5,T6,T7,T8) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14,T15) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14,T15,T16) So for this Action delegate you can have up to 16 parameters for Action.  Sound interesting!!… Enough theory now. It’s time to implement real code. Following is a code for that. using System; using System.Collections.Generic; namespace DelegateExample { class Program { static void Main(string[] args) { Action<String> Print = p => Console.WriteLine(p); Action<String,String> PrintAnother = (p1,p2)=> Console.WriteLine(string.Format("{0} {1}",p1,p2)); Print("Hello"); PrintAnother("Hello","World"); } } } In the above code you can see that I have created two Action delegate Print and PrintAnother. Print have one string parameter and its printing that. While PrintAnother have two string parameter and printing both the strings via Console.Writeline. Now it’s time to run example and following is the output as expected. That’s it. Hope you liked it. Stay tuned for more updates!!

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  • GLM Velocity Vectors - Basic Maths to Simulate Steering

    - by Reanimation
    UPDATE - Code updated below but still need help adjusting my math. I have a cube rendered on the screen which represents a car (or similar). Using Projection/Model matrices and Glm I am able to move it back and fourth along the axes and rotate it left or right. I'm having trouble with the vector mathematics to make the cube move forwards no matter which direction it's current orientation is. (ie. if I would like, if it's rotated right 30degrees, when it's move forwards, it travels along the 30degree angle on a new axes). I hope I've explained that correctly. This is what I've managed to do so far in terms of using glm to move the cube: glm::vec3 vel; //velocity vector void renderMovingCube(){ glUseProgram(movingCubeShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(movingCubeShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin, camLookingAt, camNormalXYZ); vel.x = cos(rotX); vel.y=sin(rotX); vel*=moveCube; //move cube ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos*vel); //bring ground and cube to bottom of screen ModelViewMatrix = glm::translate(ModelViewMatrix, glm::vec3(0,-48,0)); ModelViewMatrix = glm::rotate(ModelViewMatrix, rotX, glm::vec3(0,1,0)); //manually turn glUniformMatrix4fv(glGetUniformLocation(movingCubeShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); //pass matrix to shader movingCube.render(); //draw glUseProgram(0); } keyboard input: void keyboard() { char BACKWARD = keys['S']; char FORWARD = keys['W']; char ROT_LEFT = keys['A']; char ROT_RIGHT = keys['D']; if (FORWARD) //W - move forwards { globalPos += vel; //globalPos.z -= moveCube; BACKWARD = false; } if (BACKWARD)//S - move backwards { globalPos.z += moveCube; FORWARD = false; } if (ROT_LEFT)//A - turn left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT)//D - turn right { rotX -=0.01f; ROT_RIGHT = false; } Where am I going wrong with my vectors? I would like change the direction of the cube (which it does) but then move forwards in that direction.

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  • When following SRP, how should I deal with validating and saving entities?

    - by Kristof Claes
    I've been reading Clean Code and various online articles about SOLID lately, and the more I read about it, the more I feel like I don't know anything. Let's say I'm building a web application using ASP.NET MVC 3. Let's say I have a UsersController with a Create action like this: public class UsersController : Controller { public ActionResult Create(CreateUserViewModel viewModel) { } } In that action method I want to save a user to the database if the data that was entered is valid. Now, according to the Single Responsibility Principle an object should have a single responsibility, and that responsibility should be entirely encapsulated by the class. All its services should be narrowly aligned with that responsibility. Since validation and saving to the database are two separate responsibilities, I guess I should create to separate class to handle them like this: public class UsersController : Controller { private ICreateUserValidator validator; private IUserService service; public UsersController(ICreateUserValidator validator, IUserService service) { this.validator = validator; this.service= service; } public ActionResult Create(CreateUserViewModel viewModel) { ValidationResult result = validator.IsValid(viewModel); if (result.IsValid) { service.CreateUser(viewModel); return RedirectToAction("Index"); } else { foreach (var errorMessage in result.ErrorMessages) { ModelState.AddModelError(String.Empty, errorMessage); } return View(viewModel); } } } That makes some sense to me, but I'm not at all sure that this is the right way to handle things like this. It is for example entirely possible to pass an invalid instance of CreateUserViewModel to the IUserService class. I know I could use the built in DataAnnotations, but what when they aren't enough? Image that my ICreateUserValidator checks the database to see if there already is another user with the same name... Another option is to let the IUserService take care of the validation like this: public class UserService : IUserService { private ICreateUserValidator validator; public UserService(ICreateUserValidator validator) { this.validator = validator; } public ValidationResult CreateUser(CreateUserViewModel viewModel) { var result = validator.IsValid(viewModel); if (result.IsValid) { // Save the user } return result; } } But I feel I'm violating the Single Responsibility Principle here. How should I deal with something like this?

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  • 24HOP gets off to a good start

    - by Rob Farley
    Session 11 is on as I write this – Ami Levin presenting about Primary Keys. It’s a good session. But actually, they’ve all been excellent so far, not just Ami’s. I’ve heard only good things about the content. So if you’re reading this and 24HOP is still on, then tune in and take part. If it’s finished, get yourself over to http://sqlpass.org/24hours and see if the sessions have been made available on-demand. Yes – you should be able to watch the sessions when you want to for a year. Watching live is best, because you can ask questions and have them answered during the session, but if there are ones you just couldn’t make, then watching them on-demand is a good option. Numbers have been “not bad”. At the moment it’s still the middle of the night for most Americans – about 6:30am in New York, and yet we’ve had well over a hundred at all the sessions so far, getting up to well over 300 for some sessions. And when I look through the list of names, I see a bunch of names that suggest we’re reaching people from all around the world. I’m seriously looking forward to seeing the stats about which countries have been represented in the audiences. There have been a few comments about the platform. Everyone seems to consider IBTalk an improvement on LiveMeeting, but the closed captioning has met a mixed reception. Some people are loving it, whereas other people are finding the translations leave quite a bit of space for improvement. If you have feedback on this, please feel free to drop me an email (my name with an underscore at hotmail.com, or with a dot at sqlpass.org should reach me just fine, or Twitter, etc). I don’t know how many of the sessions I’ll get to watch overnight – but I’m looking forward to seeing how things go as the day progresses. Big thanks to everyone who’s involved – the sponsors, PASS HQ team and the IBTalk folk who have stayed up overnight to facilitate, plus the moderators, the people doing the live captioning, and of course the speakers and attendees. I love how the SQL Community gets behind things like this. Earlier, the Adelaide SQL Server User Group gathered and watched Denny Lee’s session on BigData, and everyone in the group agreed that it worked really well. I took a picture of our cinema room, although you could only see a small section of the audience. @rob_farley

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  • How can I implement collision detection for these tiles?

    - by Fiona
    I am wondering how this would be possible, if at all. In the image below: http://i.stack.imgur.com/d8cO3.png The light brows tiles are ground, while the dark brown is background, so the player can pass over those tiles. Here's the for loops that draws the level: float scale = 1f; for (row = 0; row < currentLevel.Rows; row++) { for (column = 0; column < currentLevel.Columns; column++) { Tile tile = (Tile)currentLevel.GetTile(row, column); if (tile == null) { continue; } Texture2D texture = tile.Texture; spriteBatch.Draw(texture, new Microsoft.Xna.Framework.Rectangle( (int)(column * currentLevel.CellSize.X * scale), (int)(row * currentLevel.CellSize.Y * scale), (int)(currentLevel.CellSize.X * scale), (int)(currentLevel.CellSize.Y * scale)), Microsoft.Xna.Framework.Color.White); } } Here's what I have so far to determine where to create a Rectangle: Microsoft.Xna.Framework.Rectangle[,,,] groundBounds = new Microsoft.Xna.Framework.Rectangle[?, ?, ?, ?]; int tileSize = 20; int screenSizeInTiles = 30; var tilePositions = new System.Drawing.Point[screenSizeInTiles, screenSizeInTiles]; for (int x = 0; x < screenSizeInTiles; x++) { for (int y = 0; y < screenSizeInTiles; y++) { tilePositions[x, y] = new System.Drawing.Point(x * tileSize, y * tileSize); groundBounds[x, y, tileSize, tileSize] = new Microsoft.Xna.Framework.Rectangle(x, y, 20, 20); } } First off, I'm not sure how to initialize the array groundBounds (I don't know how big to make it). Also, I'm not entirely sure how to go about adding information to groundBounds. I want to add a Rectangle for each tile in the level. Preferably I'd only make a Rectangle for those tiles accessible by the player, and not background tiles, but that's for a different day. FYI, the map was made with a freeware program called Realm Factory.

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  • add collision detection to sprite?

    - by xBroak
    bassically im trying to add collision detection to the sprite below, using the following: self.rect = bounds_rect collide = pygame.sprite.spritecollide(self, wall_list, False) if collide: # yes print("collide") However it seems that when the collide is triggered it continuously prints 'collide' over and over when instead i want them to simply not be able to walk through the object, any help? def update(self, time_passed): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() global bounds_rect bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 self.rect = bounds_rect collide = pygame.sprite.spritecollide(self, wall_list, False) if collide: # yes print("collide") elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead")

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  • ALSA samples capture: cannot open device

    - by Randagio
    I'm quite new to Linux (Lubuntu 12.04 for sake of precision) and ALSA programming at all. I'm trying to write a C program to capture audio from internal PC microphone for processing it. So as first step I google a bit and I found this article for capturing audio samples A tutorial on using the ALSA Audio API but when I compile it and execute it with: ./capture "default" or ./capture "hw:0,0" and all the possible variants on theme it always raises the error: cannot open device hw:0,0 (no such file or directory). So the issue is: what is the name of the mic audio device to pass as parameter to record the audio from mic ? The mic is working ok because the Sound Recorder program records sounds perfectly and I can playback them. The output of the aplay -l is the following : **** List of PLAYBACK Hardware Devices **** card 0: I82801DBICH4 [Intel 82801DB-ICH4], device 0: Intel ICH [Intel 82801DB-ICH4] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: I82801DBICH4 [Intel 82801DB-ICH4], device 4: Intel ICH - IEC958 [Intel 82801DB-ICH4 - IEC958] Subdevices: 1/1 Subdevice #0: subdevice #0 and this is the amixer output (cut) Simple mixer control 'Master',0 Capabilities: pvolume pswitch penum Playback channels: Front Left - Front Right Limits: Playback 0 - 31 Mono: Front Left: Playback 31 [100%] [0.00dB] [on] Front Right: Playback 31 [100%] [0.00dB] [on] Simple mixer control 'Master Mono',0 Capabilities: pvolume pvolume-joined pswitch pswitch-joined penum Playback channels: Mono Limits: Playback 0 - 31 Mono: Playback 4 [13%] [-40.50dB] [on] Simple mixer control 'PCM',0 Capabilities: pvolume pswitch penum Playback channels: Front Left - Front Right Limits: Playback 0 - 31 Mono: Front Left: Playback 31 [100%] [12.00dB] [on] Front Right: Playback 31 [100%] [12.00dB] [on] Simple mixer control 'CD',0 Capabilities: pvolume pswitch cswitch cswitch-exclusive penum Capture exclusive group: 0 Playback channels: Front Left - Front Right Capture channels: Front Left - Front Right Limits: Playback 0 - 31 Front Left: Playback 0 [0%] [-34.50dB] [off] Capture [off] Front Right: Playback 0 [0%] [-34.50dB] [off] Capture [off] Simple mixer control 'Mic',0 Capabilities: pvolume pvolume-joined pswitch pswitch-joined cswitch cswitch-exclusive penum Capture exclusive group: 0 Playback channels: Mono Capture channels: Front Left - Front Right Limits: Playback 0 - 31 Mono: Playback 22 [71%] [-1.50dB] [on] Front Left: Capture [on] Front Right: Capture [on] Simple mixer control 'Mic Boost (+20dB)',0 Capabilities: pswitch pswitch-joined penum Playback channels: Mono Mono: Playback [off] Simple mixer control 'Mic Select',0 Capabilities: enum Items: 'Mic1' 'Mic2' Item0: 'Mic1' Simple mixer control 'Stereo Mic',0 Capabilities: pswitch pswitch-joined penum Playback channels: Mono Mono: Playback [off] so for aplay it seems I have no recording device, but for amixer I've got the mic, a mic boost and mic stereo as well with all those gorgeous stuffs on their place !!. If so, how could my Sound Recorder record the audio without any problem at all ?!?! For sure I'm giving the wrong device name to the command line for capturing audio but I'm loosing the hope for finding the correct one ! Please help....before I tear my hair out !!!

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  • 25 reasons to attend JavaOne 2012

    - by arungupta
    17th JavaOne is just around the corner, less than 3 weeks away! If you are still thinking about registering for the conference, here are my top 25 reasons to attend the conference: Biggest gathering of Java geeks in the world Latest and greatest content with 475 technical sessions/Birds of Feathers/Hands-on labs sessions (about 20% more from last year) Reduced number of keynotes to accommodate room for more technical content No product pitches, exclusive focus on technology (I can tell you that from my experience as a track lead) Sessions are divided in different in-depth technical tracks to focus on Java technology that most interests you Reruns of several popular sessions Experts and Practitioners-led HOLs and tutorials Rock star speakers, panelists, faculties, and instructors. Meet several Java Champions and JUG leaders from all around the world Engage with speakers and discuss with fellow developers in a casual setting with lots of networking space A complete conference dedicated for Java Embedded Extensive and fast-paced hands-on University Sessions on Sunday, learn while you are at the conference. You can register for Java University only or attend with the conference. Dukes Choice Awards recognize and celebrate the most innovative usage of the Java platform DEMOgrounds and Exhibition Hall provide extensive opportunities for networking and engagement with the biggest names in Java (dedicated hours on each day as well) Dedicated day for Java User Groups and Communities (GlassFish Community Event and NetBeans Community Day) Multiple registration packages to meet your needs Pay for 4 full conference passes and get a fifth one free Students and Bloggers get a free pass Geek Bike Ride with fellow speakers and attendees in a casual setting Greenest conference on the plane Enjoy different cuisines in the San Francisco city, take a trip to Alcatraz or Napa Valley or go running on the crooked street ;-) There are tons of tourist opportunities in/around San Francisco. Tons of parties during the conference, in the evening, late night, and early mornings. Don't forget Thirsty Bear Party! Pearl Jam and Kings of Leon at Appreciation Party Oracle Music Festival at Yerba Buena Gardens Grab the bragging rights "I have attended JavaOne"! Learn a new skill, build new connections, conceive a new idea and push the boundaries of Java in the most important educational and networking event of the year for Java developers and enthusiasts. With so much geekgasm going on during the 5 days of JavaOne, is there a reason for you to wait ? Register for the conference now! Grab your buttons, banners, and other collateral at JavaOne Toolkit. You can also send an email to [email protected]. And reach out to us using different social media channels ... As a 13 year veteran of the conference, I can tell this is some thing every Java developer must experience! I will be there, will you ?

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  • Code review recommendations and Code Smells

    - by Michael Freidgeim
    Some time ago Twitter told that I am similar to Boris Lipschitz . Indeed he is also .Net programmer from Russia living in Australia. I‘ve read his list of Code Review points and found them quite comprehensive. A few points  were not clear for me, and it forced me for a further reading.In particular the statement “Exception should not be used to return a status or an error code.” wasn’t fully clear for me, because sometimes we store an exception as an object with all error details and I believe it’s a valid approach. However I agree that throwing exceptions should be avoided, if you expect to return error as a part of a normal flow. Related link: http://codeutopia.net/blog/2010/03/11/should-a-failed-function-return-a-value-or-throw-an-exception/ Another point slightly puzzled me“If Thread.Sleep() is used, can it be replaced with something else, ei Timer, AutoResetEvent, etc” . I believe, that there are very rare cases, when anyone using Thread.Sleep in any production code. Usually it is used in mocks and prototypes.I had to look further to clarify “Dependency injection is used instead of Service Location pattern”.Even most of articles has some preferences to Dependency injection, there are also advantages to use Service Location. E.g see http://geekswithblogs.net/KyleBurns/archive/2012/04/27/dependency-injection-vs.-service-locator.aspx. http://www.cookcomputing.com/blog/archives/000587.html  refers to Concluding Thoughts of Martin Fowler The choice between Service Locator and Dependency Injection is less important than the principle of separating service configuration from the use of services within an applicationThe post had a link to excellent article Code Smells of Jeff Atwood, but the statement, that “code should not pass a review if it violates any of the  code smells” sound too strict for my environment. In particular, I disagree with “Dead Code” recommendation “Ruthlessly delete code that isn't being used. That's why we have source control systems!”. If there is a chance that not used code will be required in a future, it is convenient to keep it as commented or #if/#endif blocks with appropriate explanation, why it could be required in the future. TFS is a good source control system, but context search in source code of current solution is much easier than finding something in the previous versions of the code.I also found a link to a good book “Clean Code.A.Handbook.of.Agile.Software”

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  • Common Areas For Securing Web Services

    The only way to truly keep a web service secure is to host it on a web server and then turn off the server. In real life no web service is 100% secure but there are methodologies for increasing the security around web services. In order for consumers of a web service they must adhere to the service’s Service-Level Agreement (SLA).  An SLA is a digital contract between a web service and its consumer. This contract defines what methods and protocols must be used to access the web service along with the defined data formats for sending and receiving data through the service. If either part does not abide by the contract then the service will not be accessible for consumption. Common areas for securing web services: Universal Discovery Description Integration  (UDDI) Web Service Description Language  (WSDL) Application Level Network Level “UDDI is a specification for maintaining standardized directories of information about web services, recording their capabilities, location and requirements in a universally recognized format.” (UDDI, 2010) WSDL on the other hand is a standardized format for defining a web service. A WSDL describes the allowable methods for accessing the web service along with what operations it performs. Web services in the Application Level can control access to what data is available by implementing its own security through various methodologies but the most common method is to have a consumer pass in a token along with a system identifier so that they system can validate the users access to any data or actions that they may be requesting. Security restrictions can also be applied to the host web server of the service by restricting access to the site by IP address or login credentials. Furthermore, companies can also block access to a service by using firewall rules and only allowing access to specific services on certain ports coming from specific IP addresses. This last methodology may require consumers to obtain a static IP address and then register it with the web service host so that they will be provide access to the information they wish to obtain. It is important to note that these areas can be secured in any combination based on the security level tolerance dictated by the publisher of the web service. This being said, the bare minimum security implantation must be in the Application Level within the web service itself. Typically I create a security layer within a web services exposed Internet that requires a consumer identifier and a consumer token. This information is then used to authenticate the requesting consumer before the actual request is performed. Refernece:UDDI. (2010). Retrieved 11 13, 2011, from LooselyCoupled.com: http://www.looselycoupled.com/glossary/UDDIService-Level Agreement (SLA). (n.d.). Retrieved 11 13, 2011, from SearchITChannel: http://searchitchannel.techtarget.com/definition/service-level-agreement

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