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  • Finding the heaviest length-constrained path in a weighted Binary Tree

    - by Hristo
    UPDATE I worked out an algorithm that I think runs in O(n*k) running time. Below is the pseudo-code: routine heaviestKPath( T, k ) // create 2D matrix with n rows and k columns with each element = -8 // we make it size k+1 because the 0th column must be all 0s for a later // function to work properly and simplicity in our algorithm matrix = new array[ T.getVertexCount() ][ k + 1 ] (-8); // set all elements in the first column of this matrix = 0 matrix[ n ][ 0 ] = 0; // fill our matrix by traversing the tree traverseToFillMatrix( T.root, k ); // consider a path that would arc over a node globalMaxWeight = -8; findArcs( T.root, k ); return globalMaxWeight end routine // node = the current node; k = the path length; node.lc = node’s left child; // node.rc = node’s right child; node.idx = node’s index (row) in the matrix; // node.lc.wt/node.rc.wt = weight of the edge to left/right child; routine traverseToFillMatrix( node, k ) if (node == null) return; traverseToFillMatrix(node.lc, k ); // recurse left traverseToFillMatrix(node.rc, k ); // recurse right // in the case that a left/right child doesn’t exist, or both, // let’s assume the code is smart enough to handle these cases matrix[ node.idx ][ 1 ] = max( node.lc.wt, node.rc.wt ); for i = 2 to k { // max returns the heavier of the 2 paths matrix[node.idx][i] = max( matrix[node.lc.idx][i-1] + node.lc.wt, matrix[node.rc.idx][i-1] + node.rc.wt); } end routine // node = the current node, k = the path length routine findArcs( node, k ) if (node == null) return; nodeMax = matrix[node.idx][k]; longPath = path[node.idx][k]; i = 1; j = k-1; while ( i+j == k AND i < k ) { left = node.lc.wt + matrix[node.lc.idx][i-1]; right = node.rc.wt + matrix[node.rc.idx][j-1]; if ( left + right > nodeMax ) { nodeMax = left + right; } i++; j--; } // if this node’s max weight is larger than the global max weight, update if ( globalMaxWeight < nodeMax ) { globalMaxWeight = nodeMax; } findArcs( node.lc, k ); // recurse left findArcs( node.rc, k ); // recurse right end routine Let me know what you think. Feedback is welcome. I think have come up with two naive algorithms that find the heaviest length-constrained path in a weighted Binary Tree. Firstly, the description of the algorithm is as follows: given an n-vertex Binary Tree with weighted edges and some value k, find the heaviest path of length k. For both algorithms, I'll need a reference to all vertices so I'll just do a simple traversal of the Tree to have a reference to all vertices, with each vertex having a reference to its left, right, and parent nodes in the tree. Algorithm 1 For this algorithm, I'm basically planning on running DFS from each node in the Tree, with consideration to the fixed path length. In addition, since the path I'm looking for has the potential of going from left subtree to root to right subtree, I will have to consider 3 choices at each node. But this will result in a O(n*3^k) algorithm and I don't like that. Algorithm 2 I'm essentially thinking about using a modified version of Dijkstra's Algorithm in order to consider a fixed path length. Since I'm looking for heaviest and Dijkstra's Algorithm finds the lightest, I'm planning on negating all edge weights before starting the traversal. Actually... this doesn't make sense since I'd have to run Dijkstra's on each node and that doesn't seem very efficient much better than the above algorithm. So I guess my main questions are several. Firstly, do the algorithms I've described above solve the problem at hand? I'm not totally certain the Dijkstra's version will work as Dijkstra's is meant for positive edge values. Now, I am sure there exist more clever/efficient algorithms for this... what is a better algorithm? I've read about "Using spine decompositions to efficiently solve the length-constrained heaviest path problem for trees" but that is really complicated and I don't understand it at all. Are there other algorithms that tackle this problem, maybe not as efficiently as spine decomposition but easier to understand? Thanks.

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  • How to match ColdFusion encryption with Java 1.4.2?

    - by JohnTheBarber
    * sweet - thanks to Edward Smith for the CF Technote that indicated the key from ColdFusion was Base64 encoded. See generateKey() for the 'fix' My task is to use Java 1.4.2 to match the results a given ColdFusion code sample for encryption. Known/given values: A 24-byte key A 16-byte salt (IVorSalt) Encoding is Hex Encryption algorithm is AES/CBC/PKCS5Padding A sample clear-text value The encrypted value of the sample clear-text after going through the ColdFusion code Assumptions: Number of iterations not specified in the ColdFusion code so I assume only one iteration 24-byte key so I assume 192-bit encryption Given/working ColdFusion encryption code sample: <cfset ThisSalt = "16byte-salt-here"> <cfset ThisAlgorithm = "AES/CBC/PKCS5Padding"> <cfset ThisKey = "a-24byte-key-string-here"> <cfset thisAdjustedNow = now()> <cfset ThisDateTimeVar = DateFormat( thisAdjustedNow , "yyyymmdd" )> <cfset ThisDateTimeVar = ThisDateTimeVar & TimeFormat( thisAdjustedNow , "HHmmss" )> <cfset ThisTAID = ThisDateTimeVar & "|" & someOtherData> <cfset ThisTAIDEnc = Encrypt( ThisTAID , ThisKey , ThisAlgorithm , "Hex" , ThisSalt)> My Java 1.4.2 encryption/decryption code swag: package so.example; import java.security.*; import javax.crypto.Cipher; import javax.crypto.spec.IvParameterSpec; import javax.crypto.spec.SecretKeySpec; import org.apache.commons.codec.binary.*; public class SO_AES192 { private static final String _AES = "AES"; private static final String _AES_CBC_PKCS5Padding = "AES/CBC/PKCS5Padding"; private static final String KEY_VALUE = "a-24byte-key-string-here"; private static final String SALT_VALUE = "16byte-salt-here"; private static final int ITERATIONS = 1; private static IvParameterSpec ivParameterSpec; public static String encryptHex(String value) throws Exception { Key key = generateKey(); Cipher c = Cipher.getInstance(_AES_CBC_PKCS5Padding); ivParameterSpec = new IvParameterSpec(SALT_VALUE.getBytes()); c.init(Cipher.ENCRYPT_MODE, key, ivParameterSpec); String valueToEncrypt = null; String eValue = value; for (int i = 0; i < ITERATIONS; i++) { // valueToEncrypt = SALT_VALUE + eValue; // pre-pend salt - Length > sample length valueToEncrypt = eValue; // don't pre-pend salt Length = sample length byte[] encValue = c.doFinal(valueToEncrypt.getBytes()); eValue = Hex.encodeHexString(encValue); } return eValue; } public static String decryptHex(String value) throws Exception { Key key = generateKey(); Cipher c = Cipher.getInstance(_AES_CBC_PKCS5Padding); ivParameterSpec = new IvParameterSpec(SALT_VALUE.getBytes()); c.init(Cipher.DECRYPT_MODE, key, ivParameterSpec); String dValue = null; char[] valueToDecrypt = value.toCharArray(); for (int i = 0; i < ITERATIONS; i++) { byte[] decordedValue = Hex.decodeHex(valueToDecrypt); byte[] decValue = c.doFinal(decordedValue); // dValue = new String(decValue).substring(SALT_VALUE.length()); // when salt is pre-pended dValue = new String(decValue); // when salt is not pre-pended valueToDecrypt = dValue.toCharArray(); } return dValue; } private static Key generateKey() throws Exception { // Key key = new SecretKeySpec(KEY_VALUE.getBytes(), _AES); // this was wrong Key key = new SecretKeySpec(new BASE64Decoder().decodeBuffer(keyValueString), _AES); // had to un-Base64 the 'known' 24-byte key. return key; } } I cannot create a matching encrypted value nor decrypt a given encrypted value. My guess is it's something to do with how I'm handling the initial vector/salt. I'm not very crypto-savvy but I'm thinking I should be able to take the sample clear-text and produce the same encrypted value in Java as ColdFusion produced. I am able to encrypt/decrypt my own data with my Java code (so I'm consistent) but I cannot match nor decrypt the ColdFusion sample encrypted value. I have access to a local webservice that can test the encrypted output. The given ColdFusion output sample passes/decrypts fine (of course). If I try to decrypt the same sample with my Java code (using the actual key and salt) I get a "Given final block not properly padded" error. I get the same net result when I pass my attempt at encryption (using the actual key and salt) to the test webservice. Any Ideas?

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  • Cobol: science and fiction

    - by user847
    There are a few threads about the relevance of the Cobol programming language on this forum, e.g. this thread links to a collection of them. What I am interested in here is a frequently repeated claim based on a study by Gartner from 1997: that there were around 200 billion lines of code in active use at that time! I would like to ask some questions to verify or falsify a couple of related points. My goal is to understand if this statement has any truth to it or if it is totally unrealistic. I apologize in advance for being a little verbose in presenting my line of thought and my own opinion on the things I am not sure about, but I think it might help to put things in context and thus highlight any wrong assumptions and conclusions I have made. Sometimes, the "200 billion lines" number is accompanied by the added claim that this corresponded to 80% of all programming code in any language in active use. Other times, the 80% merely refer to so-called "business code" (or some other vague phrase hinting that the reader is not to count mainstream software, embedded systems or anything else where Cobol is practically non-existent). In the following I assume that the code does not include double-counting of multiple installations of the same software (since that is cheating!). In particular in the time prior to the y2k problem, it has been noted that a lot of Cobol code is already 20 to 30 years old. That would mean it was written in the late 60ies and 70ies. At that time, the market leader was IBM with the IBM/370 mainframe. IBM has put up a historical announcement on his website quoting prices and availability. According to the sheet, prices are about one million dollars for machines with up to half a megabyte of memory. Question 1: How many mainframes have actually been sold? I have not found any numbers for those times; the latest numbers are for the year 2000, again by Gartner. :^( I would guess that the actual number is in the hundreds or the low thousands; if the market size was 50 billion in 2000 and the market has grown exponentially like any other technology, it might have been merely a few billions back in 1970. Since the IBM/370 was sold for twenty years, twenty times a few thousand will result in a couple of ten-thousands of machines (and that is pretty optimistic)! Question 2: How large were the programs in lines of code? I don't know how many bytes of machine code result from one line of source code on that architecture. But since the IBM/370 was a 32-bit machine, any address access must have used 4 bytes plus instruction (2, maybe 3 bytes for that?). If you count in operating system and data for the program, how many lines of code would have fit into the main memory of half a megabyte? Question 3: Was there no standard software? Did every single machine sold run a unique hand-coded system without any standard software? Seriously, even if every machine was programmed from scratch without any reuse of legacy code (wait ... didn't that violate one of the claims we started from to begin with???) we might have O(50,000 l.o.c./machine) * O(20,000 machines) = O(1,000,000,000 l.o.c.). That is still far, far, far away from 200 billion! Am I missing something obvious here? Question 4: How many programmers did we need to write 200 billion lines of code? I am really not sure about this one, but if we take an average of 10 l.o.c. per day, we would need 55 million man-years to achieve this! In the time-frame of 20 to 30 years this would mean that there must have existed two to three million programmers constantly writing, testing, debugging and documenting code. That would be about as many programmers as we have in China today, wouldn't it? Question 5: What about the competition? So far, I have come up with two things here: 1) IBM had their own programming language, PL/I. Above I have assumed that the majority of code has been written exclusively using Cobol. However, all other things being equal I wonder if IBM marketing had really pushed their own development off the market in favor of Cobol on their machines. Was there really no relevant code base of PL/I? 2) Sometimes (also on this board in the thread quoted above) I come across the claim that the "200 billion lines of code" are simply invisible to anybody outside of "governments, banks ..." (and whatnot). Actually, the DoD had funded their own language in order to increase cost effectiveness and reduce the proliferation of programming language. This lead to their use of Ada. Would they really worry about having so many different programming languages if they had predominantly used Cobol? If there was any language running on "government and military" systems outside the perception of mainstream computing, wouldn't that language be Ada? I hope someone can point out any flaws in my assumptions and/or conclusions and shed some light on whether the above claim has any truth to it or not.

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  • Embedding mercurial revision information in Visual Studio c# projects automatically

    - by Mark Booth
    Original Problem In building our projects, I want the mercurial id of each repository to be embedded within the product(s) of that repository (the library, application or test application). I find it makes it so much easier to debug an application ebing run by custiomers 8 timezones away if you know precisely what went into building the particular version of the application they are using. As such, every project (application or library) in our systems implement a way of getting at the associated revision information. I also find it very useful to be able to see if an application has been compiled with clean (un-modified) changesets from the repository. 'Hg id' usefully appends a + to the changeset id when there are uncommitted changes in a repository, so this allows is to easily see if people are running a clean or a modified version of the code. My current solution is detailed below, and fulfills the basic requirements, but there are a number of problems with it. Current Solution At the moment, to each and every Visual Studio solution, I add the following "Pre-build event command line" commands: cd $(ProjectDir) HgID I also add an HgID.bat file to the Project directory: @echo off type HgId.pre > HgId.cs For /F "delims=" %%a in ('hg id') Do <nul >>HgID.cs set /p = @"%%a" echo ; >> HgId.cs echo } >> HgId.cs echo } >> HgId.cs along with an HgId.pre file, which is defined as: namespace My.Namespace { /// <summary> Auto generated Mercurial ID class. </summary> internal class HgID { /// <summary> Mercurial version ID [+ is modified] [Named branch]</summary> public const string Version = When I build my application, the pre-build event is triggered on all libraries, creating a new HgId.cs file (which is not kept under revision control) and causing the library to be re-compiled with with the new 'hg id' string in 'Version'. Problems with the current solution The main problem is that since the HgId.cs is re-created at each pre-build, every time we need to compile anything, all projects in the current solution are re-compiled. Since we want to be able to easily debug into our libraries, we usually keep many libraries referenced in our main application solution. This can result in build times which are significantly longer than I would like. Ideally I would like the libraries to compile only if the contents of the HgId.cs file has actually changed, as opposed to having been re-created with exactly the same contents. The second problem with this method is it's dependence on specific behaviour of the windows shell. I've already had to modify the batch file several times, since the original worked under XP but not Vista, the next version worked under Vista but not XP and finally I managed to make it work with both. Whether it will work with Windows 7 however is anyones guess and as time goes on, I see it more likely that contractors will expect to be able to build our apps on their Windows 7 boxen. Finally, I have an aesthetic problem with this solution, batch files and bodged together template files feel like the wrong way to do this. My actual questions How would you solve/how are you solving the problem I'm trying to solve? What better options are out there than what I'm currently doing? Rejected Solutions to these problems Before I implemented the current solution, I looked at Mercurials Keyword extension, since it seemed like the obvious solution. However the more I looked at it and read peoples opinions, the more that I came to the conclusion that it wasn't the right thing to do. I also remember the problems that keyword substitution has caused me in projects at previous companies (just the thought of ever having to use Source Safe again fills me with a feeling of dread *8'). Also, I don't particularly want to have to enable Mercurial extensions to get the build to complete. I want the solution to be self contained, so that it isn't easy for the application to be accidentally compiled without the embedded version information just because an extension isn't enabled or the right helper software hasn't been installed. I also thought of writing this in a better scripting language, one where I would only write HgId.cs file if the content had actually changed, but all of the options I could think of would require my co-workers, contractors and possibly customers to have to install software they might not otherwise want (for example cygwin). Any other options people can think of would be appreciated. Update Partial solution Having played around with it for a while, I've managed to get the HgId.bat file to only overwrite the HgId.cs file if it changes: @echo off type HgId.pre > HgId.cst For /F "delims=" %%a in ('hg id') Do <nul >>HgId.cst set /p = @"%%a" echo ; >> HgId.cst echo } >> HgId.cst echo } >> HgId.cst fc HgId.cs HgId.cst >NUL if %errorlevel%==0 goto :ok copy HgId.cst HgId.cs :ok del HgId.cst Problems with this solution Even though HgId.cs is no longer being re-created every time, Visual Studio still insists on compiling everything every time. I've tried looking for solutions and tried checking "Only build startup projects and dependencies on Run" in Tools|Options|Projects and Solutions|Build and Run but it makes no difference. The second problem also remains, and now I have no way to test if it will work with Vista, since that contractor is no longer with us. If anyone can test this batch file on a Windows 7 and/or Vista box, I would appreciate hearing how it went. Finally, my aesthetic problem with this solution, is even strnger than it was before, since the batch file is more complex and this there is now more to go wrong. If you can think of any better solution, I would love to hear about them.

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  • pass an ID with hyperlik but cant get this ID value from a fk in one table when i click in insert

    - by susan
    Something strange happened in my codes, actually I have a hyperlink that pass ID value in a query string to second page.in second page i have 2 sql datasource that both these sql datasources should get this id value and pass it to a filter parameter to show sth in datalist. so in another word I have a first page that has an hyperlink read ID value from a datasource and pass it to second page.its like below: <asp:HyperLink ID="HyperLink1" runat="server" NavigateUrl='<%# "~/forumpage.aspx?ID="+Eval("ID")%>'><%#Eval("title")%> </asp:HyperLink> then in second page i have one sql datasource with a query like this ...where ID=@id and get this id in query string from db.it work great . but i have problem with second sql datasource in second page it has a query sth like below:...forms.question_id=@id then in sql reference both to query string as ID that get by first page in hyperlink. but when i click in insert button show me error with fk. error:Error:The INSERT statement conflicted with the FOREIGN KEY constraint "FK_forumreply_forumquestions". The conflict occurred in database "forum", table "dbo.forumquestions", column 'ID'. The statement has been terminated. my tables (question(ID,user_id(fk),Cat_id(fk),title,bodytext) (reply(ID,userr_id(fk),questionn_id(fk),titlereply,bodytestreply); When by hand in cb i gave a number in questionn_id like 1 it show me successful but when it want read from a filter by datasource this field face with problem. plzzzz help i really need skip from this part.and cause i am new i guess I cant understand the logic way clearly. <asp:SqlDataSource ID="sdsreply" runat="server" ConnectionString="<%$ ConnectionStrings:forumConnectionString %>" SelectCommand="SELECT forumreply.ID, forumreply.userr_id, forumreply.questionn_id, forumreply.bodytextreply, forumreply.datetimereply, forumquestions.ID AS Expr1, forumusers.ID AS Expr2, forumusers.username FROM forumquestions INNER JOIN forumreply ON forumquestions.ID = forumreply.questionn_id INNER JOIN forumusers ON forumquestions.user_id = forumusers.ID AND forumreply.userr_id = forumusers.ID where forumreply.questionn_id=@questionn_id"> <SelectParameters> <asp:QueryStringParameter Name="questionn_id" QueryStringField="ID" /> </SelectParameters> </asp:SqlDataSource> it is cb for second page in insert button: { if (Session["userid"] != null) { lblreply.Text = Session["userid"].ToString(); } else { Session["userid"]=null; } if (HttpContext.Current.User.Identity.IsAuthenticated) { lblshow.Text = string.Empty; string d = HttpContext.Current.User.Identity.Name; lblshow.Text =d + "???? ??? ?????." ; foreach (DataListItem item in DataList2.Items) { Label questionn_idLabel = (Label)item.FindControl("questionn_idLabel"); Label userr_idLabel = (Label)item.FindControl("userr_idLabel"); lbltest.Text = string.Empty; lbltest.Text = questionn_idLabel.Text; lblreply.Text = string.Empty; lblreply.Text = userr_idLabel.Text; } } else { lblshow.Text = "??? ??? ??? ??? ?? ?? ?????? ???? ???? ???? ????? ??? ??? ? ??? ????? ???????."; } } { if(HttpContext.Current.User.Identity.IsAuthenticated) { if (Page.IsValid) { SqlConnection con = new SqlConnection(ConfigurationManager.ConnectionStrings["forumConnectionString"].ConnectionString); try { con.Open(); SqlCommand cmd = new SqlCommand("insert into forumreply (userr_id,questionn_id,bodytextreply,datetimereply)values(@userr_id,@questionn_id,@bodytextreply,@datetimereply)", con); cmd.Parameters.AddWithValue("userr_id",lblreply.Text); cmd.Parameters.AddWithValue("questionn_id",lbltest.Text); cmd.Parameters.AddWithValue("bodytextreply",txtbody.Text); cmd.Parameters.AddWithValue("datetimereply",DateTime.Now ); cmd.ExecuteNonQuery(); } catch (Exception exp) { Response.Write("<b>Error:</b>"); Response.Write(exp.Message); } finally { con.Close(); } lblmsg.Text = "???? ??? ?? ?????? ??? ?????.thx"; lblshow.Visible = false; //lbltxt.Text = txtbody.Text; txtbody.Text = string.Empty; } } else { lblmsg.Text = string.Empty; Session["rem"] = Request.UrlReferrer.AbsoluteUri; Response.Redirect("~/login.aspx"); } }

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  • Ruby number_to_currency displays a totally wrong number!

    - by SueP
    Greetings! I’m an old Delphi programmer making the leap to the Mac, Ruby, Rails, and web programming in general. I’m signed up for the Advanced Rails workshop at the end of the month. In the meantime, I’ve been working on porting a mission-critical (of course) app from Delphi to RAILS. It feels like I’ve spent most of the past year with my head buried in a book or podcast. Right now, I’ve hit a major issue and I’m tearing my hair out. I literally don’t know where to go with this, I desperately don’t want to deploy with this bug, and I’m feeling a bit frantic. (The company database is currently running on an ancient XP box that’s looking rustier by the day.) So, I set up a test database that shows the problem. I’m running: OS/X 10.6.3 Rails 2.3.5 ruby 1.8.7 (2009-06-08 patchlevel 173) [universal-darwin10.0] MySQL 5.1.38-log via socket MySQL Client Version 5.1.8 ActiveRecord::Schema.define(:version => 20100406222528) do create_table “money”, :force => true do |t| t.decimal “amount_due”, :precision => 10, :scale => 2, :default => 0.0 t.decimal “balance”, :precision => 10, :scale => 2, :default => 0.0 t.text “memofield” t.datetime “created_at” t.datetime “updated_at” end The index view is right out of the generator, slightly modified to add the formatting that's breaking on me. Listing money <table> <tr> <th>Amount</th> <th>Amount to_s </th> <th>Balance to $</th> <th>Balance with_precision </th> <th>Memofield</th> </tr> <% @money.each do |money| %> <tr> <td><%=h money.amount_due %></td> <td><%=h money.amount_due.to_s(‘F’) %></td> <td><%=h number_to_currency(money.balance) %></td> <td><%=h number_with_precision(money.balance, :precision => 2) %></td> <td><%=h money.memofield %></td> <td><%= link_to ‘Show’, money %></td> <td><%= link_to ‘Edit’, edit_money_path(money) %></td> <td><%= link_to ‘Destroy’, money, :confirm => ‘Are you sure?’, :method => :delete %></td> </tr> *<% end %> *</table> <%= link_to ‘New money’, new_money_path %> This seemed to work pretty well. Then I started testing with production data and hit a major problem with number_to_currency. The number in the database is: 10542.28, I verified it with the MySQL Query Browser. RAILS will display this as 10542.28 unless I call number_to_currency, then that number is displayed as: $15422.80 The error seems to happen with any number between 10,000.00 and 10,999.99 So far, I haven’t seen it outside of that range, but I obviously haven’t tested everything. I guess my workaround is to remove number_to_currency, but that leaves the views looking really sloppy and unprofessional. The formatting is messed up, things don’t line up properly and I can’t force the display to 2 decimal places. I’m seriously hoping there is an easy fix for this. I can’t imagine this being a widespread problem. It would affect so many people that someone would have fixed it! But I don’t know where to go from here. I’d desperately like some help. (Later – number_with_precision fails the same way number_to_currency does.) Sue Petersen

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  • Test of procedure is fine but when called from a menu gives uninitialized errors. C

    - by Delfic
    The language is portuguese, but I think you get the picture. My main calls only the menu function (the function in comment is the test which works). In the menu i introduce the option 1 which calls the same function. But there's something wrong. If i test it solely on the input: (1/1)x^2 //it reads the polinomyal (2/1) //reads the rational and returns 4 (you can guess what it does, calculates the value of an instace of x over a rational) My polinomyals are linear linked lists with a coeficient (rational) and a degree (int) int main () { menu_interactivo (); // instanciacao (); return 0; } void menu_interactivo(void) { int i; do{ printf("1. Instanciacao de um polinomio com um escalar\n"); printf("2. Multiplicacao de um polinomio por um escalar\n"); printf("3. Soma de dois polinomios\n"); printf("4. Multiplicacao de dois polinomios\n"); printf("5. Divisao de dois polinomios\n"); printf("0. Sair\n"); scanf ("%d", &i); switch (i) { case 0: exit(0); break; case 1: instanciacao (); break; case 2: multiplicacao_esc (); break; case 3: somar_pol (); break; case 4: multiplicacao_pol (); break; case 5: divisao_pol (); break; default:printf("O numero introduzido nao e valido!\n"); } } while (i != 0); } When i call it with the menu, with the same input, it does not stop reading the polinomyal (I know this because it does not ask me for the rational as on the other example) I've run it with valgrind --track-origins=yes returning the following: ==17482== Memcheck, a memory error detector ==17482== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al. ==17482== Using Valgrind-3.5.0 and LibVEX; rerun with -h for copyright info ==17482== Command: ./teste ==17482== 1. Instanciacao de um polinomio com um escalar 2. Multiplicacao de um polinomio por um escalar 3. Soma de dois polinomios 4. Multiplicacao de dois polinomios 5. Divisao de dois polinomios 0. Sair 1 Introduza um polinomio na forma (n0/d0)x^e0 + (n1/d1)x^e1 + ... + (nk/dk)^ek, com ei > e(i+1): (1/1)x^2 ==17482== Conditional jump or move depends on uninitialised value(s) ==17482== at 0x401126: simplifica_f (fraccoes.c:53) ==17482== by 0x4010CB: le_f (fraccoes.c:30) ==17482== by 0x400CDA: le_pol (polinomios.c:156) ==17482== by 0x400817: instanciacao (t4.c:14) ==17482== by 0x40098C: menu_interactivo (t4.c:68) ==17482== by 0x4009BF: main (t4.c:86) ==17482== Uninitialised value was created by a stack allocation ==17482== at 0x401048: le_f (fraccoes.c:19) ==17482== ==17482== Conditional jump or move depends on uninitialised value(s) ==17482== at 0x400D03: le_pol (polinomios.c:163) ==17482== by 0x400817: instanciacao (t4.c:14) ==17482== by 0x40098C: menu_interactivo (t4.c:68) ==17482== by 0x4009BF: main (t4.c:86) ==17482== Uninitialised value was created by a stack allocation ==17482== at 0x401048: le_f (fraccoes.c:19) ==17482== I will now give you the functions which are called void le_pol (pol *p) { fraccao f; int e; char c; printf ("Introduza um polinomio na forma (n0/d0)x^e0 + (n1/d1)x^e1 + ... + (nk/dk)^ek,\n"); printf("com ei > e(i+1):\n"); *p = NULL; do { le_f (&f); getchar(); getchar(); scanf ("%d", &e); if (f.n != 0) *p = add (*p, f, e); c = getchar (); if (c != '\n') { getchar(); getchar(); } } while (c != '\n'); } void instanciacao (void) { pol p1; fraccao f; le_pol (&p1); printf ("Insira uma fraccao na forma (n/d):\n"); le_f (&f); escreve_f(inst_esc_pol(p1, f)); } void le_f (fraccao *f) { int n, d; getchar (); scanf ("%d", &n); getchar (); scanf ("%d", &d); getchar (); assert (d != 0); *f = simplifica_f(cria_f(n, d)); } simplifica_f simplifies a rational and cria_f creates a rationa given the numerator and the denominator Can someone help me please? Thanks in advance. If you want me to provide some tests, just post it. See ya.

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  • How can I use the FOR attribute of a LABEL tag without the ID attribute on the INPUT tag

    - by Shawn
    Is there a solution to the problem illustrated in the code below? Start by opening the code in a browser to get straight to the point and not have to look through all that code before knowing what you're looking for. <html> <head> <title>Input ID creates problems</title> <style type="text/css"> #prologue, #summary { margin: 5em; } </style> </head> <body> <h1>Input ID creates a bug</h1> <p id="prologue"> In this example, I make a list of checkboxes representing things which could appear in a book. If you want some in your book, you check them: </p> <form> <ul> <li> <input type="checkbox" id="prologue" /> <label for="prologue">prologue</label> </li> <li> <input type="checkbox" id="chapter" /> <label for="chapter">chapter</label> </li> <li> <input type="checkbox" id="summary" /> <label for="summary">summary</label> </li> <li> <input type="checkbox" id="etc" /> <label for="etc">etc</label> <label> </li> </ul> </form> <p id="summary"> For each checkbox, I want to assign an ID so that clicking a label checks the corresponding checkbox. The problems occur when other elements in the page already use those IDs. In this case, a CSS declaration was made to add margins to the two paragraphs which IDs are "prologue" and "summary", but because of the IDs given to the checkboxes, the checkboxes named "prologue" and "summary" are also affected by this declaration. The following links simply call a javascript function which writes out the element whose id is <a href="javascript:alert(document.getElementById('prologue'));">prologue</a> and <a href="javascript:alert(document.getElementById('summary'));">summary</a>, respectively. In the first case (prologue), the script writes out [object HTMLParagraphElement], because the first element found with id "prologue" is a paragraph. But in the second case (summary), the script writes out [object HTMLInputElement] because the first element found with id "summary" is an input. In the case of another script, the consequences of this mix up could have been much more dramatic. Now try clicking on the label prologue in the list above. It does not check the checkbox as clicking on any other label. This is because it finds the paragraph whose ID is also "prologue" and tries to check that instead. By the way, if there were another checkbox whose id was "prologue", then clicking on the label would check the one which appears first in the code. </p> <p> An easy fix for this would be to chose other IDs for the checkboxes, but this doesn't apply if these IDs are given dynamically, by a php script for example. Another easy fix for this would be to write labels like this: <pre> &lt;label&gt;&lt;input type="checkbox" /&gt;prologue&lt;/label&gt; </pre> and not need to give an ID to the checkboxes. But this only works if the label and checkbox are next to each other. </p> <p> Well, that's the problem. I guess the ideal solution would be to link a label to a checkboxe using another mechanism (not using ID). I think the perfect way to do this would be to match a label to the input element whose NAME (not ID) is the same as the label's FOR attribute. What do you think? </p> </body> </html>

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  • Problem with Mootools Ajax request and submitting a form

    - by Arwed
    Hello. This is my problem: I have a table with content comming from a database. Now i tryed to realize a way to (a) delete rows from the table (b) edit the content of the row "on the fly". (a) is working perfectly (b) makes my head smoking! Here is the complete Mootools Code: <script type="text/javascript"> window.addEvent('domready', function() { $('edit_hide').slide('hide'); var saf = new Request.HTML( { url: 'termin_safe.php', encoding: 'utf-8', onComplete: function(response) { document.location.href=''; } }); var req = new Request.HTML( { url: 'fuss_response.php', encoding: 'utf-8', onComplete: function(response) { document.location.href=''; } }); var eDit = $('edit_hide'); var eD = new Request.HTML( { url: 'fuss_response_edit.php', update: eDit, encoding: 'utf-8', onComplete: function(response) { $('sst').addEvent( 'click', function(e){ e.stop(); saf.send(); }); } }); $$('input.edit').addEvent( 'click', function(e){ e.stop(); var aID = 'edit_', bID = '', cID = 'ed_'; var deleteID = this.getProperty('id').replace(aID,bID); var editID = $(this.getProperty('id').replace(aID,cID)); eD.send({data : "id=" + deleteID}); $('edit_hide').slide('toggle'); }); $$('input.delete').addEvent( 'click', function(e){ e.stop(); var aID = 'delete_', bID = ''; var deleteID = this.getProperty('id').replace(aID,bID); new MooDialog.Confirm('Soll der Termin gelöscht werden?', function(){ req.send({data : "id=" + deleteID}); }, function(){ new MooDialog.Alert('Schon Konfuzius hat gesagt: Erst denken dann handeln!'); }); }); }); </script> Here the PHP Part that makes the Edit Form: <?php $cKey = mysql_real_escape_string($_POST['id']); $request = mysql_query("SELECT * FROM fusspflege WHERE ID = '".$cKey."'"); while ($row = mysql_fetch_object($request)) { $id = $row->ID; $name = $row->name; $vor = $row->vorname; $ort = $row->ort; $tel = $row->telefon; $mail = $row->email; } echo '<form id="termin_edit" method="post" action="">'; echo '<div><label>Name:</label><input type="text" id="nns" name="name" value="'.$name.'"></div>'; echo '<div><label>Vorname:</label><input type="text" id="nvs" name="vorname" value="'.$vor.'"></div>'; echo '<div><label>Ort:</label><input type="text" id="nos" name="ort" value="'.$ort.'"></div>'; echo '<div><label>Telefon:</label><input type="text" id="nts" name="telefon" value="'.$tel.'"></div>'; echo '<div><label>eMail:</label><input type="text" id="nms" name="email" value="'.$mail.'"></div>'; echo '<input name="id" type="hidden" id="ids" value="'.$id.'"/>'; echo '<input type="button" id="sst" value="Speichern">'; echo '</form>'; ?> And last the Code of the termin_safe.php $id = mysql_real_escape_string($_POST['id']); $na = mysql_real_escape_string($_POST['name']); $vn = mysql_real_escape_string($_POST['vorname']); $ort = mysql_real_escape_string($_POST['ort']); $tel = mysql_real_escape_string($_POST['telefon']); $em = mysql_real_escape_string($_POST['email']); $score = mysql_query("UPDATE fuspflege SET name = '".$na."', vorname = '".$vn."', ort = '".$ort."', telefon = '".$tel."', email = '".$em."' WHERE ID = '".$id."'"); As far as i can see the request does work but the data is not updated! i guess somethings wrong with the things posted For any suggestions i will be gladly happy!

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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  • Elapsed time of running a C program

    - by yCalleecharan
    Hi, I would like to know what lines of C code to add to a program so that it tells me the total time that the program takes to run. I guess there should be counter initialization near the beginning of main and one after the main function ends. Is the right header clock.h? Thanks a lot... Update I have a Win Xp machine. Is it just adding clock() at the beginning and another clock() at the end of the program? Then I can estimate the time difference. Yes, you're right it's time.h. Here's my code: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <share.h> #include <time.h> void f(long double fb[], long double fA, long double fB); int main() { clock_t start, end; start = clock(); const int ARRAY_SIZE = 11; long double* z = (long double*) malloc(sizeof (long double) * ARRAY_SIZE); int i; long double A, B; if (z == NULL) { printf("Out of memory\n"); exit(-1); } A = 0.5; B = 2; for (i = 0; i < ARRAY_SIZE; i++) { z[i] = 0; } z[1] = 5; f(z, A, B); for (i = 0; i < ARRAY_SIZE; i++) printf("z is %.16Le\n", z[i]); free(z); z = NULL; end = clock(); printf("Took %ld ticks\n", end-start); printf("Took %f seconds\n", (double)(end-start)/CLOCKS_PER_SEC); return 0; } void f(long double fb[], long double fA, long double fB) { fb[0] = fb[1]* fA; fb[1] = fb[1] - 1; return; } Some errors with MVS2008: testim.c(16) : error C2143: syntax error : missing ';' before 'const' testim.c(18) :error C2143: syntax error : missing ';' before 'type' testim.c(20) :error C2143: syntax error : missing ';' before 'type' testim.c(21) :error C2143: syntax error : missing ';' before 'type' testim.c(23) :error C2065: 'z' : undeclared identifier testim.c(23) :warning C4047: '==' : 'int' differs in levels of indirection from 'void *' testim.c(28) : error C2065: 'A' : undeclared identifier testim.c(28) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data and it goes to 28 errors. Note that I don't have any errors/warnings without your clock codes. LATEST NEWS: I unfortunately didn't get a good reply here. But after a search on Google, the code is working. Here it is: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <share.h> #include <time.h> void f(long double fb[], long double fA, long double fB); int main() { clock_t start = clock(); const int ARRAY_SIZE = 11; long double* z = (long double*) malloc(sizeof (long double) * ARRAY_SIZE); int i; long double A, B; if (z == NULL) { printf("Out of memory\n"); exit(-1); } A = 0.5; B = 2; for (i = 0; i < ARRAY_SIZE; i++) { z[i] = 0; } z[1] = 5; f(z, A, B); for (i = 0; i < ARRAY_SIZE; i++) printf("z is %.16Le\n", z[i]); free(z); z = NULL; printf("Took %f seconds\n", ((double)clock()-start)/CLOCKS_PER_SEC); return 0; } void f(long double fb[], long double fA, long double fB) { fb[0] = fb[1]* fA; fb[1] = fb[1] - 1; return; } Cheers

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  • HLSL/XNA Ambient light texture mixed up with multi pass lighting

    - by Manu-EPITA
    I've been having some troubles lately with lighting. I have found a source on google which is working pretty good on the example. However, when I try to implement it to my current project, I am getting some very weird bugs. The main one is that my textures are "mixed up" when I only activate the ambient light, which means that a model gets the texture of another one . I am using the same effect for every meshes of my models. I guess this could be the problem, but I don't really know how to "reset" an effect for a new model. Is it possible? Here is my shader: float4x4 WVP; float4x4 WVP; float3x3 World; float3 Ke; float3 Ka; float3 Kd; float3 Ks; float specularPower; float3 globalAmbient; float3 lightColor; float3 eyePosition; float3 lightDirection; float3 lightPosition; float spotPower; texture2D Texture; sampler2D texSampler = sampler_state { Texture = <Texture>; MinFilter = anisotropic; MagFilter = anisotropic; MipFilter = linear; MaxAnisotropy = 16; }; struct VertexShaderInput { float4 Position : POSITION0; float2 Texture : TEXCOORD0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Texture : TEXCOORD0; float3 PositionO: TEXCOORD1; float3 Normal : NORMAL0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WVP); output.Normal = input.Normal; output.PositionO = input.Position.xyz; output.Texture = input.Texture; return output; } float4 PSAmbient(VertexShaderOutput input) : COLOR0 { return float4(Ka*globalAmbient + Ke,1) * tex2D(texSampler,input.Texture); } float4 PSDirectionalLight(VertexShaderOutput input) : COLOR0 { //Difuze float3 L = normalize(-lightDirection); float diffuseLight = max(dot(input.Normal,L), 0); float3 diffuse = Kd*lightColor*diffuseLight; //Specular float3 V = normalize(eyePosition - input.PositionO); float3 H = normalize(L + V); float specularLight = pow(max(dot(input.Normal,H),0),specularPower); if(diffuseLight<=0) specularLight=0; float3 specular = Ks * lightColor * specularLight; //sum all light components float3 light = diffuse + specular; return float4(light,1) * tex2D(texSampler,input.Texture); } technique MultiPassLight { pass Ambient { VertexShader = compile vs_3_0 VertexShaderFunction(); PixelShader = compile ps_3_0 PSAmbient(); } pass Directional { PixelShader = compile ps_3_0 PSDirectionalLight(); } } And here is how I actually apply my effects: public void ApplyLights(ModelMesh mesh, Matrix world, Texture2D modelTexture, Camera camera, Effect effect, GraphicsDevice graphicsDevice) { graphicsDevice.BlendState = BlendState.Opaque; effect.CurrentTechnique.Passes["Ambient"].Apply(); foreach (ModelMeshPart part in mesh.MeshParts) { graphicsDevice.SetVertexBuffer(part.VertexBuffer); graphicsDevice.Indices = part.IndexBuffer; // Texturing graphicsDevice.BlendState = BlendState.AlphaBlend; if (modelTexture != null) { effect.Parameters["Texture"].SetValue( modelTexture ); } graphicsDevice.DrawIndexedPrimitives( PrimitiveType.TriangleList, part.VertexOffset, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount ); // Applying our shader to all the mesh parts effect.Parameters["WVP"].SetValue( world * camera.View * camera.Projection ); effect.Parameters["World"].SetValue(world); effect.Parameters["eyePosition"].SetValue( camera.Position ); graphicsDevice.BlendState = BlendState.Additive; // Drawing lights foreach (DirectionalLight light in DirectionalLights) { effect.Parameters["lightColor"].SetValue(light.Color.ToVector3()); effect.Parameters["lightDirection"].SetValue(light.Direction); // Applying changes and drawing them effect.CurrentTechnique.Passes["Directional"].Apply(); graphicsDevice.DrawIndexedPrimitives( PrimitiveType.TriangleList, part.VertexOffset, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount ); } } I am also applying this when loading the effect: effect.Parameters["lightColor"].SetValue(Color.White.ToVector3()); effect.Parameters["globalAmbient"].SetValue(Color.White.ToVector3()); effect.Parameters["Ke"].SetValue(0.0f); effect.Parameters["Ka"].SetValue(0.01f); effect.Parameters["Kd"].SetValue(1.0f); effect.Parameters["Ks"].SetValue(0.3f); effect.Parameters["specularPower"].SetValue(100); Thank you very much UPDATE: I tried to load an effect for each model when drawing, but it doesn't seem to have changed anything. I suppose it is because XNA detects that the effect has already been loaded before and doesn't want to load a new one. Any idea why?

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  • Odd optimization problem under MSVC

    - by Goz
    I've seen this blog: http://igoro.com/archive/gallery-of-processor-cache-effects/ The "weirdness" in part 7 is what caught my interest. My first thought was "Thats just C# being weird". Its not I wrote the following C++ code. volatile int* p = (volatile int*)_aligned_malloc( sizeof( int ) * 8, 64 ); memset( (void*)p, 0, sizeof( int ) * 8 ); double dStart = t.GetTime(); for (int i = 0; i < 200000000; i++) { //p[0]++;p[1]++;p[2]++;p[3]++; // Option 1 //p[0]++;p[2]++;p[4]++;p[6]++; // Option 2 p[0]++;p[2]++; // Option 3 } double dTime = t.GetTime() - dStart; The timing I get on my 2.4 Ghz Core 2 Quad go as follows: Option 1 = ~8 cycles per loop. Option 2 = ~4 cycles per loop. Option 3 = ~6 cycles per loop. Now This is confusing. My reasoning behind the difference comes down to the cache write latency (3 cycles) on my chip and an assumption that the cache has a 128-bit write port (This is pure guess work on my part). On that basis in Option 1: It will increment p[0] (1 cycle) then increment p[2] (1 cycle) then it has to wait 1 cycle (for cache) then p[1] (1 cycle) then wait 1 cycle (for cache) then p[3] (1 cycle). Finally 2 cycles for increment and jump (Though its usually implemented as decrement and jump). This gives a total of 8 cycles. In Option 2: It can increment p[0] and p[4] in one cycle then increment p[2] and p[6] in another cycle. Then 2 cycles for subtract and jump. No waits needed on cache. Total 4 cycles. In option 3: It can increment p[0] then has to wait 2 cycles then increment p[2] then subtract and jump. The problem is if you set case 3 to increment p[0] and p[4] it STILL takes 6 cycles (which kinda blows my 128-bit read/write port out of the water). So ... can anyone tell me what the hell is going on here? Why DOES case 3 take longer? Also I'd love to know what I've got wrong in my thinking above, as i obviously have something wrong! Any ideas would be much appreciated! :) It'd also be interesting to see how GCC or any other compiler copes with it as well! Edit: Jerry Coffin's idea gave me some thoughts. I've done some more tests (on a different machine so forgive the change in timings) with and without nops and with different counts of nops case 2 - 0.46 00401ABD jne (401AB0h) 0 nops - 0.68 00401AB7 jne (401AB0h) 1 nop - 0.61 00401AB8 jne (401AB0h) 2 nops - 0.636 00401AB9 jne (401AB0h) 3 nops - 0.632 00401ABA jne (401AB0h) 4 nops - 0.66 00401ABB jne (401AB0h) 5 nops - 0.52 00401ABC jne (401AB0h) 6 nops - 0.46 00401ABD jne (401AB0h) 7 nops - 0.46 00401ABE jne (401AB0h) 8 nops - 0.46 00401ABF jne (401AB0h) 9 nops - 0.55 00401AC0 jne (401AB0h) I've included the jump statetements so you can see that the source and destination are in one cache line. You can also see that we start to get a difference when we are 13 bytes or more apart. Until we hit 16 ... then it all goes wrong. So Jerry isn't right (though his suggestion DOES help a bit), however something IS going on. I'm more and more intrigued to try and figure out what it is now. It does appear to be more some sort of memory alignment oddity rather than some sort of instruction throughput oddity. Anyone want to explain this for an inquisitive mind? :D Edit 3: Interjay has a point on the unrolling that blows the previous edit out of the water. With an unrolled loop the performance does not improve. You need to add a nop in to make the gap between jump source and destination the same as for my good nop count above. Performance still sucks. Its interesting that I need 6 nops to improve performance though. I wonder how many nops the processor can issue per cycle? If its 3 then that account for the cache write latency ... But, if thats it, why is the latency occurring? Curiouser and curiouser ...

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  • Linux C: "Interactive session" with separate read and write named pipes?

    - by ~sd-imi
    Hi all, I am trying to work with "Introduction to Interprocess Communication Using Named Pipes - Full-Duplex Communication Using Named Pipes", http://developers.sun.com/solaris/articles/named_pipes.html#5 ; in particular fd_server.c (included below for reference) Here is my info and compile line: :~$ cat /etc/issue Ubuntu 10.04 LTS \n \l :~$ gcc --version gcc (Ubuntu 4.4.3-4ubuntu5) 4.4.3 :~$ gcc fd_server.c -o fd_server fd_server.c creates two named pipes, one for reading and one for writing. What one can do, is: in one terminal, run the server and read (through cat) its write pipe: :~$ ./fd_server & 2/dev/null [1] 11354 :~$ cat /tmp/np2 and in another, write (using echo) to server's read pipe: :~$ echo "heeellloooo" /tmp/np1 going back to first terminal, one can see: :~$ cat /tmp/np2 HEEELLLOOOO 0[1]+ Exit 13 ./fd_server 2 /dev/null What I would like to do, is make sort of a "interactive" (or "shell"-like) session; that is, the server is run as usual, but instead of running "cat" and "echo", I'd like to use something akin to screen. What I mean by that, is that screen can be called like screen /dev/ttyS0 38400, and then it makes a sort of a interactive session, where what is typed in terminal is passed to /dev/ttyS0, and its response is written to terminal. Now, of course, I cannot use screen, because in my case the program has two separate nodes, and as far as I can tell, screen can refer to only one. How would one go about to achieve this sort of "interactive" session in this context (with two separate read/write pipes)? Thanks, Cheers! Code below: #include <stdio.h> #include <errno.h> #include <ctype.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> //#include <fullduplex.h> /* For name of the named-pipe */ #define NP1 "/tmp/np1" #define NP2 "/tmp/np2" #define MAX_BUF_SIZE 255 #include <stdlib.h> //exit #include <string.h> //strlen int main(int argc, char *argv[]) { int rdfd, wrfd, ret_val, count, numread; char buf[MAX_BUF_SIZE]; /* Create the first named - pipe */ ret_val = mkfifo(NP1, 0666); if ((ret_val == -1) && (errno != EEXIST)) { perror("Error creating the named pipe"); exit (1); } ret_val = mkfifo(NP2, 0666); if ((ret_val == -1) && (errno != EEXIST)) { perror("Error creating the named pipe"); exit (1); } /* Open the first named pipe for reading */ rdfd = open(NP1, O_RDONLY); /* Open the second named pipe for writing */ wrfd = open(NP2, O_WRONLY); /* Read from the first pipe */ numread = read(rdfd, buf, MAX_BUF_SIZE); buf[numread] = '0'; fprintf(stderr, "Full Duplex Server : Read From the pipe : %sn", buf); /* Convert to the string to upper case */ count = 0; while (count < numread) { buf[count] = toupper(buf[count]); count++; } /* * Write the converted string back to the second * pipe */ write(wrfd, buf, strlen(buf)); } Edit: Right, just to clarify - it seems I found a document discussing something very similar, it is http://en.wikibooks.org/wiki/Serial_Programming/Serial_Linux#Configuration_with_stty - a modification of the script there ("For example, the following script configures the device and starts a background process for copying all received data from the serial device to standard output...") for the above program is below: # stty raw # ( ./fd_server 2>/dev/null; )& bgPidS=$! ( cat < /tmp/np2 ; )& bgPid=$! # Read commands from user, send them to device echo $(kill -0 $bgPidS 2>/dev/null ; echo $?) while [ "$(kill -0 $bgPidS 2>/dev/null ; echo $?)" -eq "0" ] && read cmd; do # redirect debug msgs to stderr, as here we're redirected to /tmp/np1 echo "$? - $bgPidS - $bgPid" >&2 echo "$cmd" echo -e "\nproc: $(kill -0 $bgPidS 2>/dev/null ; echo $?)" >&2 done >/tmp/np1 echo OUT # Terminate background read process - if they still exist if [ "$(kill -0 $bgPid 2>/dev/null ; echo $?)" -eq "0" ] ; then kill $bgPid fi if [ "$(kill -0 $bgPidS 2>/dev/null ; echo $?)" -eq "0" ] ; then kill $bgPidS fi # stty cooked So, saving the script as say starter.sh and calling it, results with the following session: $ ./starter.sh 0 i'm typing here and pressing [enter] at end 0 - 13496 - 13497 I'M TYPING HERE AND PRESSING [ENTER] AT END 0~?.N=?(?~? ?????}????@??????~? [garble] proc: 0 OUT which is what I'd call for "interactive session" (ignoring the debug statements) - server waits for me to enter a command; it gives its output after it receives a command (and as in this case it exits after first command, so does the starter script as well). Except that, I'd like to not have buffered input, but sent character by character (meaning the above session should exit after first key press, and print out a single letter only - which is what I expected stty raw would help with, but it doesn't: it just kills reaction to both Enter and Ctrl-C :) ) I was just wandering if there already is an existing command (akin to screen in respect to serial devices, I guess) that would accept two such named pipes as arguments, and establish a "terminal" or "shell" like session through them; or would I have to use scripts as above and/or program own 'client' that will behave as a terminal..

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  • Qt C++ signals and slots did not fire

    - by Xegara
    I have programmed Qt a couple of times already and I really like the signals and slots feature. But now, I guess I'm having a problem when a signal is emitted from one thread, the corresponding slot from another thread is not fired. The connection was made in the main program. This is also my first time to use Qt for ROS which uses CMake. The signal fired by the QThread triggered their corresponding slots but the emitted signal of my class UserInput did not trigger the slot in tflistener where it supposed to. I have tried everything I can. Any help? The code is provided below. Main.cpp #include <QCoreApplication> #include <QThread> #include "userinput.h" #include "tfcompleter.h" int main(int argc, char** argv) { QCoreApplication app(argc, argv); QThread *thread1 = new QThread(); QThread *thread2 = new QThread(); UserInput *input1 = new UserInput(); TfCompleter *completer = new TfCompleter(); QObject::connect(input1, SIGNAL(togglePause2()), completer, SLOT(toggle())); QObject::connect(thread1, SIGNAL(started()), completer, SLOT(startCounting())); QObject::connect(thread2, SIGNAL(started()), input1, SLOT(start())); completer->moveToThread(thread1); input1->moveToThread(thread2); thread1->start(); thread2->start(); app.exec(); return 0; } What I want to do is.. There are two seperate threads. One thread is for the user input. When the user enters [space], the thread emits a signal to toggle the boolean member field of the other thread. The other thread 's task is to just continue its process if the user wants it to run, otherwise, the user does not want it to run. I wanted to grant the user to toggle the processing anytime that he wants, that's why I decided to bring them into seperate threads. The following codes are the tflistener and userinput. tfcompleter.h #ifndef TFCOMPLETER_H #define TFCOMPLETER_H #include <QObject> #include <QtCore> class TfCompleter : public QObject { Q_OBJECT private: bool isCount; public Q_SLOTS: void toggle(); void startCounting(); }; #endif tflistener.cpp #include "tfcompleter.h" #include <iostream> void TfCompleter::startCounting() { static uint i = 0; while(true) { if(isCount) std::cout << i++ << std::endl; } } void TfCompleter::toggle() { // isCount = ~isCount; std::cout << "isCount " << std::endl; } UserInput.h #ifndef USERINPUT_H #define USERINPUT_H #include <QObject> #include <QtCore> class UserInput : public QObject { Q_OBJECT public Q_SLOTS: void start(); // Waits for the keypress from the user and emits the corresponding signal. public: Q_SIGNALS: void togglePause2(); }; #endif UserInput.cpp #include "userinput.h" #include <iostream> #include <cstdio> // Implementation of getch #include <termios.h> #include <unistd.h> /* reads from keypress, doesn't echo */ int getch(void) { struct termios oldattr, newattr; int ch; tcgetattr( STDIN_FILENO, &oldattr ); newattr = oldattr; newattr.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newattr ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldattr ); return ch; } void UserInput::start() { char c = 0; while (true) { c = getch(); if (c == ' ') { Q_EMIT togglePause2(); std::cout << "SPACE" << std::endl; } c = 0; } } Here is the CMakeLists.txt. I just placed it here also since I don't know maybe the CMake has also a factor here. CMakeLists.txt ############################################################################## # CMake ############################################################################## cmake_minimum_required(VERSION 2.4.6) ############################################################################## # Ros Initialisation ############################################################################## include($ENV{ROS_ROOT}/core/rosbuild/rosbuild.cmake) rosbuild_init() set(CMAKE_AUTOMOC ON) #set the default path for built executables to the "bin" directory set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin) #set the default path for built libraries to the "lib" directory set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/lib) # Set the build type. Options are: # Coverage : w/ debug symbols, w/o optimization, w/ code-coverage # Debug : w/ debug symbols, w/o optimization # Release : w/o debug symbols, w/ optimization # RelWithDebInfo : w/ debug symbols, w/ optimization # MinSizeRel : w/o debug symbols, w/ optimization, stripped binaries #set(ROS_BUILD_TYPE Debug) ############################################################################## # Qt Environment ############################################################################## # Could use this, but qt-ros would need an updated deb, instead we'll move to catkin # rosbuild_include(qt_build qt-ros) rosbuild_find_ros_package(qt_build) include(${qt_build_PACKAGE_PATH}/qt-ros.cmake) rosbuild_prepare_qt4(QtCore) # Add the appropriate components to the component list here ADD_DEFINITIONS(-DQT_NO_KEYWORDS) ############################################################################## # Sections ############################################################################## #file(GLOB QT_FORMS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ui/*.ui) #file(GLOB QT_RESOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} resources/*.qrc) file(GLOB_RECURSE QT_MOC RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS include/rgbdslam_client/*.hpp) #QT4_ADD_RESOURCES(QT_RESOURCES_CPP ${QT_RESOURCES}) #QT4_WRAP_UI(QT_FORMS_HPP ${QT_FORMS}) QT4_WRAP_CPP(QT_MOC_HPP ${QT_MOC}) ############################################################################## # Sources ############################################################################## file(GLOB_RECURSE QT_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS src/*.cpp) ############################################################################## # Binaries ############################################################################## rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_MOC_HPP}) #rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_RESOURCES_CPP} ${QT_FORMS_HPP} ${QT_MOC_HPP}) target_link_libraries(rgbdslam_client ${QT_LIBRARIES})

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  • Need help getting DIV inside DIV to stretch to width of contents in Firefox

    - by bj.
    I am using a layout similar to the one from Dynamic Drive here: http://www.dynamicdrive.com/style/layouts/item/css-right-frame-layout/ The main content area (white) has overflow set to auto. I have given the innerTube inside this main content area a border. However if the contents within this innerTube are greater than the width of the main content area, a horizontal scroll bar will appear as expected, but in Firefox these contents will 'overlap' the border and go off screen (can be retrieved by scrolling horizontally). In other words, the right hand border remains in place, and the content just goes over the op of it, and disappears behind the right hand column. In IE it behaves exactly as I want - the content pushes the border off screen to be visible only once you scroll over there. I guess the easiest thing is to paste the source code here. If you copy it into a blank file you'll see what I mean. I've just used one really long word to replicate what happens if a wide image is there instead. Thanks in advance to anyone who can help me out. <!--Force IE6 into quirks mode with this comment tag--> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <style type="text/css"> body{ margin: 0; padding: 0; border: 0; overflow: hidden; height: 100%; max-height: 100%; } #framecontent{ position: absolute; top: 0; bottom: 0; right: 0; width: 200px; /*Width of frame div*/ height: 100%; overflow: hidden; /*Disable scrollbars. Set to "scroll" to enable*/ background: #cccccc; color: white; } #maincontent{ position: fixed; top: 0; left: 0; right: 200px; /*Set right value to WidthOfFrameDiv*/ bottom: 0; overflow: auto; background: #fff; } .innertube{ margin: 15px; /*Margins for inner DIV inside each DIV (to provide padding)*/ } .innertubeWithBorder { margin: 15px; border: solid 1px #666666; } * html body{ /*IE6 hack*/ padding: 0 200px 0 0; /*Set value to (0 WidthOfFrameDiv 0 0)*/ } * html #maincontent{ /*IE6 hack*/ height: 100%; width: 100%; } </style> </head> <body> <div id="framecontent"> <div class="innertube"> <h1>CSS Right Frame Layout</h1> <h3>Sample text here</h3> </div> </div> <div id="maincontent"> <div class="innertubeWithBorder"> <h1>Dynamic Drive CSS Library</h1> <p>AReallyLongWordWhichIsSimilarToHavingAnImageWithWidthGreaterThanTheWidthOfThisDivToShowOverFlowProblemWithBorderSoIfYouResizeThisWindowNarrowerYouWillSeeWhatIMeanWorksFineInIEButNotFirefox</p> <p>So I want that border over there ------> to dissappear behind the right hand column like it does in IE, and be visible once you use the scrollbar below and scroll to the right</p> <p style="text-align: center">Credits: <a href="http://www.dynamicdrive.com/style/">Dynamic Drive CSS Library</a></p> </div> </div> </body> </html>

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  • Understanding the passing of data/life of a script in web development/CodeIgniter

    - by Pete Jodo
    I hope I worded the title accurately enough but I typically use Java and don't have much experience in Web Development/PHP/CodeIgniter. I have a difficult time understanding the life cycle of a script as I found out trying to implement a certain feature to a website I am developing (as a means of learning how to). I'll first describe the feature I tried implementing and then the problem I ran into that made me question my fundamental understanding of how scripts work since I'm used to typical OOP. Ok so here goes... I have a webpage that has 2 basic tasks a user can do, create and delete an entry. What I attempted to implement was a way to time a user how long it takes them to complete a certain task. The way I did this was have a homepage where there would be a list of tasks a user to choose from (in this case 2, create and delete). A user would click a task which would link to the 'true' homepage where the user then would be expected to complete the task. My script looks like this: <?php class Site extends CI_Controller { var $task1; var $tasks = array( "task1" => NULL, "date1" => 0, "date2" => 0, "diff" => 0); function __construct() { parent::__construct(); include 'timetask.php'; $this->task1 = new TimeTask("create"); } function index() { $this->tasks['task1'] = $this->task1->getTask(); $this->tasks['diff'] = $this->task1->getTimeDiff(); if($this->tasks['diff'] == NULL) { $this->tasks['diff'] = 0; } $this->load->view('usability_test', $this->tasks); } function origIndex() { $this->task1->setDate1(new DateTime()); $this->tasks['date1'] = $this->task1->getDate1()->getTimestamp(); $data = array(); if($q = $this->site_model->get_records()) { $data['records'] = $q; } $this->load->view('options_view', $data); } function create() { $this->task1->setDate2(new DateTime()); $this->tasks['date2'] = $this->task1->getDate2()->getTimestamp(); $data = array( 'author' => $this->input->post('author'), 'title' => $this->input->post('title'), 'contents' => $this->input->post('contents') ); $this->site_model->add_record($data); $this->index(); } I only included create to keep it short. Then I also have the TimeTask class, that actually another StackOverflow so kindly helped me with: <?php class TimeTask { private $task; /** * @var DateTime */ private $date1, $date2; function __construct($currTask) { $this->task = $currTask; } public function getTimeDiff() { $hasDiff = $this->date1 && $this->date2; if ($hasDiff) { return $this->date2->getTimestamp() - $this->date1->getTimestamp(); } else { return NULL; } } public function __toString() { return (string) $this->getTimeDiff(); } /** * @return \DateTime */ public function getDate1() { return $this->date1; } /** * @param \DateTime $date1 */ public function setDate1(DateTime $date1) { $this->date1 = $date1; } /** * @return \DateTime */ public function getDate2() { return $this->date2; } /** * @param \DateTime $date2 */ public function setDate2(DateTime $date2) { $this->date2 = $date2; } /** * @return get current task */ public function getTask() { return $this->task; } } ?> I don't think posting the views is necessary for the question but here is atleast how the links are made. ...and... id", $row-title); ? Now there's no error in the code but it doesn't do what I expect of it and the reason I assume why is because that each time a function of the script is called via a new page it is NOT the same instance of the script called previously so any previously created objects are no longer there. This confuses me and leaves me quite unsure of how to implement this gracefully. Some ways I would guess of how to do this is by passing the necessary data through the URL or have data saved in a database and retrieve it later to compare the times. What would be a recommended way to do, not just this, but anything that needs previously created data? Also, am I correct to think that a script is only 'alive' for one webpage at a time? Thanks!

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  • TStringList and TThread that does not free all of its memory

    - by VanillaH
    Version used: Delphi 7. I'm working on a program that does a simple for loop on a Virtual ListView. The data is stored in the following record: type TList=record Item:Integer; SubItem1:String; SubItem2:String; end; Item is the index. SubItem1 the status of the operations (success or not). SubItem2 the path to the file. The for loop loads each file, does a few operations and then, save it. The operations take place in a TStringList. Files are about 2mb each. Now, if I do the operations on the main form, it works perfectly. Multi-threaded, there is a huge memory problem. Somehow, the TStringList doesn't seem to be freed completely. After 3-4k files, I get an EOutofMemory exception. Sometimes, the software is stuck to 500-600mb, sometimes not. In any case, the TStringList always return an EOutofMemory exception and no file can be loaded anymore. On computers with more memory, it takes longer to get the exception. The same thing happens with other components. For instance, if I use THTTPSend from Synapse, well, after a while, the software cannot create any new threads because the memory consumption is too high. It's around 500-600mb while it should be, max, 100mb. On the main form, everything works fine. I guess the mistake is on my side. Maybe I don't understand threads enough. I tried to free everything on the Destroy event. I tried FreeAndNil procedure. I tried with only one thread at a time. I tried freeing the thread manually (no FreeOnTerminate...) No luck. So here is the thread code. It's only the basic idea; not the full code with all the operations. If I remove the LoadFile prodecure, everything works good. A thread is created for each file, according to a thread pool. unit OperationsFiles; interface uses Classes, SysUtils, Windows; type TOperationFile = class(TThread) private Position : Integer; TPath, StatusMessage: String; FileStringList: TStringList; procedure UpdateStatus; procedure LoadFile; protected procedure Execute; override; public constructor Create(Path: String; LNumber: Integer); end; implementation uses Form1; procedure TOperationFile.LoadFile; begin try FileStringList.LoadFromFile(TPath); // Operations... StatusMessage := 'Success'; except on E : Exception do StatusMessage := E.ClassName; end; end; constructor TOperationFile.Create(Path : String; LNumber: Integer); begin inherited Create(False); TPath := Path; Position := LNumber; FreeOnTerminate := True; end; procedure TOperationFile.UpdateStatus; begin FileList[Position].SubItem1 := StatusMessage; Form1.ListView4.UpdateItems(Position,Position); end; procedure TOperationFile.Execute; begin FileStringList:= TStringList.Create; LoadFile; Synchronize(UpdateStatus); FileStringList.Free; end; end. What could be the problem? I thought at one point that, maybe, too many threads are created. If a user loads 1 million files, well, ultimately, 1 million threads is going to be created -- although, only 50 threads are created and running at the same time. Thanks for your input.

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  • Javascript Popup Windows

    - by sikas
    I have a popup window code that I have used before in login forms. The code displays an in-page popup. This is the code: <?php //In Page Popup Box with Faded Background by Jerry Low @crankberryblog.com //Find other useful scripts at the Crankberry Blog //SETTINGS $fade_amount = 60; //In Percentage $box_width = 400; $box_background = 'FFFFFF'; //Hex Color $box_border_width = 2; $box_border_color = '999999'; //Hex Color $close_box = 1; //Do You Want The Close Bar on Top 1 = Yes, 0 = No $extension = ""; // Other Variables that maybe needed, page number etc. //Begin Popup Box $left_margin = ( 0 - ($box_width*0.5) ); $page_url = basename($_SERVER['PHP_SELF']); if ($extension!="") $page_url .= '?' . $extension; if (isset($_GET['popup'])) { echo '<div class="popup" style="width:'.$box_width.'px; background: #'.$box_background.'; margin-left:'.$left_margin.'px;'; if ($box_border_width>1) echo ' border: '.$box_border_width.'px solid #'.$box_border_color.';'; echo '">'; //Close Box if ($close_box===1) echo '<div class="popup_close"><a href="'.$page_url.'">Close (x)</a></div>'; ?> <!–- START YOUR POPUP CONTENT HERE -–> Popup content goes in here! <!–- END OF YOUR POPUP CONTENT HERE -–> <?php echo '</div> <div class="fade" onclick="location.replace(\''.$page_url.'\');" style="opacity: 0.'.$fade_amount.'; -moz-opacity: 0.'.$fade_amount.';filter: alpha(opacity: '.$fade_amount.');"></div> <div class="fade_container">'; } ?> <a href="?popup=1<?php if ($extension!="") echo '&' . $extension; ?>">Activated Box</a> This code contains a link that reloads the page with parameters/arguments to show the popup. I want to update this code to make the popup appear/hide without This is what I have done so far, yet the popup doesn`t show. Now I want to update the code to work as follows. <link rel=StyleSheet href="css/popup.css" type="text/css" media=screen></link> <?php //In Page Popup Box with Faded Background by Jerry Low @crankberryblog.com //Find other useful scripts at the Crankberry Blog //SETTINGS $fade_amount = 60; //In Percentage $box_width = 400; $box_background = 'FFFFFF'; //Hex Color $box_border_width = 2; $box_border_color = '999999'; //Hex Color $close_box = 1; //Do You Want The Close Bar on Top 1 = Yes, 0 = No $extension = ""; // Other Variables that maybe needed, page number etc. //Begin Popup Box $left_margin = ( 0 - ($box_width*0.5) ); $page_url = basename($_SERVER['PHP_SELF']); if ($extension!="") $page_url .= '?' . $extension; { echo '<div id="pop_up" class="popup" style="visibility:hidden; width:'.$box_width.'px; background: #'.$box_background.'; margin-left:'.$left_margin.'px;'; if ($box_border_width>1) echo ' border: '.$box_border_width.'px solid #'.$box_border_color.';'; echo '">'; //Close Box if ($close_box===1) echo '<div class="popup_close"><a href="#" ChangeStatus()>Close (x)</a></div>'; ?> <!–- START YOUR POPUP CONTENT HERE -–> Popup content goes in here! <!–- END OF YOUR POPUP CONTENT HERE -–> <?php echo '</div> <div id="fade_div" class="fade" onclick="location.replace(\''.$page_url.'\');" style="visibility:hidden; opacity: 0.'.$fade_amount.'; -moz-opacity: 0.'.$fade_amount.';filter: alpha(opacity: '.$fade_amount.');"></div> <div class="fade_container">'; } ?> <a href="#" onClick="ChangeStatus()">Activated Box</a> <script> function ChangeStatus() { div = document.getElementById('fade_div').style.visibility; popup = document.getElementById('pop_up').style.visibility; alert(popup); if(popup == "hidden") { div = "visible"; popup = "visible"; } else { div = "hidden"; popup = "hidden"; } } </script> ignore the CSS files as it is working fine. I guess the problem is with the JS. Can anyone help me?

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  • Simple prime number program - Weird issue with threads C#

    - by Para
    Hi! This is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace FirePrime { class Program { static bool[] ThreadsFinished; static bool[] nums; static bool AllThreadsFinished() { bool allThreadsFinished = false; foreach (var threadFinished in ThreadsFinished) { allThreadsFinished &= threadFinished; } return allThreadsFinished; } static bool isPrime(int n) { if (n < 2) { return false; } if (n == 2) { return true; } if (n % 2 == 0) { return false; } int d = 3; while (d * d <= n) { if (n % d == 0) { return false; } d += 2; } return true; } static void MarkPrimes(int startNumber,int stopNumber,int ThreadNr) { for (int j = startNumber; j < stopNumber; j++) nums[j] = isPrime(j); lock (typeof(Program)) { ThreadsFinished[ThreadNr] = true; } } static void Main(string[] args) { int nrNums = 100; int nrThreads = 10; //var threadStartNums = new List<int>(); ThreadsFinished = new bool[nrThreads]; nums = new bool[nrNums]; //var nums = new List<bool>(); nums[0] = false; nums[1] = false; for(int i=2;i<nrNums;i++) nums[i] = true; int interval = (int)(nrNums / nrThreads); //threadStartNums.Add(2); //int aux = firstStartNum; //int i = 2; //while (aux < interval) //{ // aux = interval*i; // i=i+1; // threadStartNums.Add(aux); //} int startNum = 0; for (int i = 0; i < nrThreads; i++) { var _thread = new System.Threading.Thread(() => MarkPrimes(startNum, Math.Min(startNum + interval, nrNums), i)); startNum = startNum + interval; //set the thread to run in the background _thread.IsBackground = true; //start our thread _thread.Start(); } while (!AllThreadsFinished()) { Thread.Sleep(1); } for (int i = 0; i < nrNums; i++) if(nums[i]) Console.WriteLine(i); } } } This should be a pretty simple program that is supposed to find and output the first nrNums prime numbers using nrThreads threads working in parallel. So, I just split nrNums into nrThreads equal chunks (well, the last one won't be equal; if nrThreads doesn't divide by nrNums, it will also contain the remainder, of course). I start nrThreads threads. They all test each number in their respective chunk and see if it is prime or not; they mark everything out in a bool array that keeps a tab on all the primes. The threads all turn a specific element in another boolean array ThreadsFinished to true when they finish. Now the weird part begins: The threads never all end. If I debug, I find that ThreadNr is not what I assign to it in the loop but another value. I guess this is normal since the threads execute afterwards and the counter (the variable i) is already increased by then but I cannot understand how to make the code be right. Can anyone help? Thank you in advance. P.S.: I know the algorithm is not very efficient; I am aiming at a solution using the sieve of Eratosthenes also with x given threads. But for now I can't even get this one to work and I haven't found any examples of any implementations of that algorithm anywhere in a language that I can understand.

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  • Can't append to second container

    - by George Katsanos
    I have the following script: (function($) { $.fn.easyPaginate = function(options){ var defaults = { step: 4, delay: 100, numeric: true, nextprev: true, controls: 'pagination', current: 'current' }; var options = $.extend(defaults, options); var step = options.step; var lower, upper; var children = $(this).children(); var count = children.length; var obj, next, prev; var page = 1; var timeout; var clicked = false; function show(){ clearTimeout(timeout); lower = ((page-1) * step); upper = lower+step; $(children).each(function(i){ var child = $(this); child.hide(); if(i>=lower && i<upper){ setTimeout(function(){ child.fadeIn('fast') }, ( i-( Math.floor(i/step) * step) )*options.delay ); } if(options.nextprev){ if(upper >= count) { next.addClass('stop'); } else { next.removeClass('stop'); }; if(lower >= 1) { prev.removeClass('stop'); } else { prev.addClass('stop'); }; }; }); $('li','#'+ options.controls).removeClass(options.current); $('li[data-index="'+page+'"]','#'+ options.controls).addClass(options.current); if(options.auto){ if(options.clickstop && clicked){}else{ timeout = setTimeout(auto,options.pause); }; }; }; function auto(){ if(upper <= count){ page++; show(); } else { page--; show(); } }; this.each(function(){ obj = this; if(count>step){ var pages = Math.floor(count/step); if((count/step) > pages) pages++; var ol = $('<ol id="'+ options.controls +'" class="pagin"></ol>').insertAfter(obj); if(options.nextprev){ prev = $('<li class="prev">prev</li>') .appendTo(ol) .bind('click', function() { //check to see if there are any more pages in the negative direction if (page > 1) { clicked = true; page--; show(); } }); } if(options.numeric){ for(var i=1;i<=pages;i++){ $('<li data-index="'+ i +'">'+ i +'</li>') .appendTo(ol) .click(function(){ clicked = true; page = $(this).attr('data-index'); show(); }); }; }; if(options.nextprev){ next = $('<li class="next">next</li>') .appendTo(ol) .bind('click', function() { //check to see if there are any pages in the positive direction if (page < (count / 4)) { clicked = true; page++; show(); } }); } show(); }; }); }; })(jQuery); jQuery(function($){ $('ul.news').easyPaginate({step:4}); }); which is a carousel-like plugin that produces this html structure for the navigation: <ol id="pagination" class="pagin"><li class="prev">prev</li><li data-index="1" class="">1</li><li data-index="2" class="">2</li><li data-index="3" class="current">3</li><li class="next stop">next</li></ol> And all I want is to enclose this list in a div. Seems simple, but appendTo doesn't want to cooperate with me, or I'm doing something wrong (I'd appreciate if you would help me understand what that is..) So I'm modifying as such: var ol = $('<ol id="'+ options.controls +'" class="pagin"></ol>'); var tiv = $('<div id="lala"></div>'); ol.appendTo('#lala'); tiv.insertAfter(obj); I know how to chain, but I'm in "debugging" mode trying to understand why I don't get the result I imagine I would get: <div id="lala> <ol id="pagination><li>...... </li></ol> </div> I tried putting some console.log's to see the status of my variables but couldn't find something useful.. I guess there's something with DOM insertion I don't get.

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  • Nested <a> and <span> challenge

    - by PaddyO
    Hi all, Trying in vain to get a nested link working within a nested span. This is a working test page for the code below to explain what I'm trying to do. Any ideas on how to get this working in valid html? I guess it's either a nesting order or style syntax thing but I am at a loss. Any thoughts much appreciated. <div id="greyback"> <ul id="scrollbox"> <li class="listcat">List header</li> <li><a class="menu" href="#freeze">List item 1<span><b>This text has popped up because you have clicked the list item, which has an "a" tag and now has :focus. That "a" tag is the first of two.</b><br><br>What I am trying to do is to set the second "a" tag as a DIFFERENT "embedded" link in this box<span style="color: blue; background-color: yellow;">eg, here<a href="http://www.conservationenterprises.com" target="blank">This is the second (nested) "a" tag in this html nest. It is a link to an external site. Instead of this being an always-visible link, I want it to sit within the yellow box in the first span (click the List item 1 to display).</a></span> </a></span> </li> </a></span> </li> </ul> </div> and the CSS: #scrollbox {margin: 0 auto; margin-top: 1em; margin-bottom: 1em; width:19em; height:auto; max-height: 21em; overflow:auto; border-bottom: 0.1em solid #FFA500; border-top: 0.1em solid #FFA500;} #scrollbox a {float: left; color:#000000; text-decoration:none; width:18em; height: auto; margin-bottom: 0.5em; font-family: Arial, sans-serif; font-size: 0.9em; text-align:left;} #scrollbox a.menu {} #scrollbox a span {display:none; position:absolute; left:0em; top:0;} #scrollbox a span img {float: right; border:0; max-width:7.5em;} #scrollbox a:hover {border: 0; color: #7ebb11; font-size:0.9em;} #scrollbox a:hover span {border: 0; color: #535353;} #scrollbox a span:focus {color: blue;} #scrollbox a:active {border:none; color: #535353; text-decoration: none;} #scrollbox a:focus {border:0em solid #000; outline:0;} #scrollbox a:active span, #scrollbox li a:active span, #scrollbox a:focus span, #scrollbox li a:focus span {display: block; width: 52.5em; min-height: 20em; height: auto; left: 1.5em; top:18em; z-index:10; font-size:0.9em; text-align: left; padding: 1em; padding-bottom: 0em; background-color: #c3FFe3; color: #535353; border: solid #FFA500 0.25em;} #scrollbox li a:active span span, #scrollbox li a:focus span span{display: block; width: auto; height: auto; min-height: 2em; left: 25em; top:10em; z-index:10; font-size:0.9em; text-align: left; padding: 1em; padding-bottom: 0em; background-color: transparent; color: #535353; border: dashed red 1px;} .ul#scrollbox {padding-left: 0.1em;} #scrollbox li {float:left; list-style: none; background: url(blank.png) no-repeat left center; margin-left: 0em; font-family:Arial, sans-serif; font-size: 0.9em;} #scrollbox li.listcat {float: left; text-align:left; width: 18em; margin-left: 0em; margin-top: 0.1em; margin-bottom: 0.3em; padding-top:0.5em; color: green; font-size: 0.9em; font-weight:bold;} Cheers Patrick.

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  • strange behavior while including a class in php

    - by user1864539
    I'm experiencing a strange behavior with PHP. Basically I want to require a class within a PHP script. I know it is straight forward and I did it before but when I do so, it change the behavior of my jquery (1.8.3) ajax response. I'm running a wamp setup and my PHP version is 5.4.6. Here is a sample as for my index.html head (omitting the jquery js include) <script> $(document).ready(function(){ $('#submit').click(function(){ var action = $('#form').attr('action'); var form_data = { fname: $('#fname').val(), lname: $('#lname').val(), phone: $('#phone').val(), email: $('#email').val(), is_ajax: 1 }; $.ajax({ type: $('#form').attr('method'), url: action, data: form_data, success: function(response){ switch(response){ case 'ok': var msg = 'data saved'; break; case 'ko': var msg = 'Oops something wrong happen'; break; default: var msg = 'misc:<br/>'+response; break; } $('#message').html(msg); } }); return false; }); }); </script> body <div id="message"></div> <form id="form" action="handler.php" method="post"> <p> <input type="text" name="fname" id="fname" placeholder="fname"> <input type="text" name="lname" id="lname" placeholder="lname"> </p> <p> <input type="text" name="phone" id="phone" placeholder="phone"> <input type="text" name="email" id="email" placeholder="email"> </p> <input type="submit" name="submit" value="submit" id="submit"> </form> And as for the handler.php file: <?php require('class/Container.php'); $filename = 'xml/memory.xml'; $is_ajax = $_REQUEST['is_ajax']; if(isset($is_ajax) && $is_ajax){ $fname = $_REQUEST['fname']; $lname = $_REQUEST['lname']; $phone = $_REQUEST['phone']; $email = $_REQUEST['email']; $obj = new Container; $obj->insertData('fname',$fname); $obj->insertData('lname',$lname); $obj->insertData('phone',$phone); $obj->insertData('email',$email); $tmp = $obj->give(); $result = $tmp['_obj']; /* Push data inside array */ $array = array(); foreach($result as $key => $value){ array_push($array,$key,$value); } $xml = simplexml_load_file($filename); // check if there is any data in if(count($xml->elements->data) == 0){ // if not, create the structure $xml->elements->addChild('data',''); } // proceed now that we do have the structure if(count($xml->elements->data) == 1){ foreach($result as $key => $value){ $xml->elements->data->addChild($key,$value); } $xml->saveXML($filename); echo 'ok'; }else{ echo 'ko'; } } ? The Container class: <?php class Container{ private $_obj; public function __construct(){ $this->_obj = array(); } public function addData($data = array()){ if(!empty($data)){ $oldData = $this->_obj; $data = array_merge($oldData,$data); $this->_obj = $data; } } public function removeData($key){ if(!empty($key)){ $oldData = $this->_obj; unset($oldData[$key]); $this->_obj = $oldData; } } public function outputData(){ return $this->_obj; } public function give(){ return get_object_vars($this); } public function insertData($key,$value){ $this->_obj[$key] = $value; } } ? The strange thing is that my result always fall under the default switch statement and the ajax response fit both present statement. I noticed then if I just paste the Container class on the top of the handler.php file, everything works properly but it kind of defeat what I try to achieve. I tried different way to include the Container class but it seem to be than the issue is specific to this current scenario. I'm still learning PHP and my guess is that I'm missing something really basic. I also search on stackoverflow regarding the issue I'm experiencing as well as PHP.net, without success. Regards,

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  • How does Ocaml decide precedence for user-defined operators?

    - by forefinger
    I want nice operators for complex arithmetic to make my code more readable. Ocaml has a Complex module, so I just want to add operators that call those functions. The most intuitive way for me is to make a new complex operator from all of the usual operators by appending '&' to the operator symbol. Thus +& and *& will be complex addition and multiplication. I would also like ~& to be complex conjugation. If I'm going to use these operators, I want them to associate the same way that normal arithmetic associates. Based on the following sessions, they are automatically behaving the way I want, but I would like to understand why, so that I don't get horrible bugs when I introduce more operators. My current guess is that their precedence is done by lexically sorting the operator symbols according to an ordering that is consistent with normal arithmetic precedence. But I cannot confirm this. Session one: # open Complex;; # let (+&) a b = add a b;; val ( +& ) : Complex.t -> Complex.t -> Complex.t = <fun> # let ( *&) a b = mul a b;; val ( *& ) : Complex.t -> Complex.t -> Complex.t = <fun> # one +& zero *& one +& zero *& one;; - : Complex.t = {re = 1.; im = 0.} # zero +& one *& zero +& one *& zero;; - : Complex.t = {re = 0.; im = 0.} # i +& i *& i +& i *& i *& i;; - : Complex.t = {re = -1.; im = 0.} Session two: # open Complex;; # let ( *&) a b = mul a b;; val ( *& ) : Complex.t -> Complex.t -> Complex.t = <fun> # let (+&) a b = add a b;; val ( +& ) : Complex.t -> Complex.t -> Complex.t = <fun> # one +& zero *& one +& zero *& one;; - : Complex.t = {re = 1.; im = 0.} # zero +& one *& zero +& one *& zero;; - : Complex.t = {re = 0.; im = 0.} # i +& i *& i +& i *& i *& i;; - : Complex.t = {re = -1.; im = 0.} # let (~&) a = conj a;; val ( ~& ) : Complex.t -> Complex.t = <fun> # (one +& i) *& ~& (one +& i);; - : Complex.t = {re = 2.; im = 0.}

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  • setting up linked list Java

    - by erp
    I'm working on some basic linked list stuff, like insert, delete, go to the front or end of the list, and basically i understand the concept of all of that stuff once i have the list i guess but im having trouble setting up the list. I was wondering of you guys could tell me if im going in the right direction. (mostly just the setup) this is what i have so far: public class List { private int size; private List linkedList; List head; List cur; List next; /** * Creates an empty list. * @pre * @post */ public List(){ linkedList = new List(); this.head = null; cur = head; } /** * Delete the current element from this list. The element after the deleted element becomes the new current. * If that's not possible, then the element before the deleted element becomes the new current. * If that is also not possible, then you need to recognize what state the list is in and define current accordingly. * Nothing should be done if a delete is not possible. * @pre * @post */ public void delete(){ // delete size--; } /** * Get the value of the current element. If this is not possible, throw an IllegalArgumentException. * @pre the list is not empty * @post * @return value of the current element. */ public char get(){ return getItem(cur); } /** * Go to the last element of the list. If this is not possible, don't change the cursor. * @pre * @post */ public void goLast(){ while (cur.next != null){ cur = cur.next; } } /** * Advance the cursor to the next element. If this is not possible, don't change the cursor. * @pre * @post */ public void goNext(){ if(cur.next != null){ cur = cur.next;} //else do nothing } /** * Retreat the cursor to the previous element. If this is not possible, don't change the cursor. * @pre * @post */ public void goPrev(){ } /** * Go to top of the list. This is the position before the first element. * @pre * @post */ public void goTop(){ } /** * Go to first element of the list. If this is not possible, don't change the cursor. * @pre * @post */ public void goFirst(){ } /** * Insert the given parameter after the current element. The newly inserted element becomes the current element. * @pre * @post * @param newVal : value to insert after the current element. */ public void insert(char newVal){ cur.setItem(newVal); size++; } /** * Determines if this list is empty. Empty means this list has no elements. * @pre * @post * @return true if the list is empty. */ public boolean isEmpty(){ return head == null; } /** * Determines the size of the list. The size of the list is the number of elements in the list. * @pre * @post * @return size which is the number of elements in the list. */ public int size(){ return size; } public class Node { private char item; private Node next; public Node() { } public Node(char item) { this.item = item; } public Node(char item, Node next) { this.item = item; this.next = next; } public char getItem() { return this.item; } public void setItem(char item) { this.item = item; } public Node getNext() { return this.next; } public void setNext(Node next) { this.next = next; } } } I got the node class alright (well i think it works alright), but is it necessary to even have that class? or can i go about it without even using it (just curious). And for example on the method get() in the list class can i not call that getItem() method from the node class because it's getting an error even though i thought that was the whole point for the node class. bottom line i just wanna make sure im setting up the list right. Thanks for any help guys, im new to linked list's so bear with me!

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