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  • NetBeans Platform Unit Test Library Dependencies

    - by Ben Hammond
    I am working on a Netbeans Platform RCP application. I use jmock in my unit tests and I have created a Library Wrapper Module to import the necessary libraries. The Module has an section named 'Libraries' and another section named 'Unit Test Libraries'. I hoped that I could add the JMock Library Wrapper to the 'Unit Test Libraries', however when I run the unit tests I get the error 'package org.jmock does not exist'. If I import the JMock Library Wrapper in to the main 'Libraries' element then it works, but this feels wrong. Maven allows me to specify unit-test only dependencies, and I assumed that NetBeans Platform did the same. Should this be possible? Am I doing something wrong? Should I resign myself to a run-time dependency on the unit-test libraries (ugh).

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  • C# 3 dimensional array definition issue

    - by George2
    Hello everyone, My following code has compile error, Error 1 Cannot implicitly convert type 'TestArray1.Foo[,,*]' to 'TestArray1.Foo[][][]' C:\Users\lma\Documents\Visual Studio 2008\Projects\TestArray1\TestArray1\Program.cs 17 30 TestArray1 Does anyone have any ideas? Here is my whole code, I am using VSTS 2008 + Vista 64-bit. namespace TestArray1 { class Foo { } class Program { static void Main(string[] args) { Foo[][][] foos = new Foo[1, 1, 1]; return; } } } EDIT: version 2. I have another version of code, but still has compile error. Any ideas? Error 1 Invalid rank specifier: expected ',' or ']' C:\Users\lma\Documents\Visual Studio 2008\Projects\TestArray1\TestArray1\Program.cs 17 41 TestArray1 Error 2 Invalid rank specifier: expected ',' or ']' C:\Users\lma\Documents\Visual Studio 2008\Projects\TestArray1\TestArray1\Program.cs 17 44 TestArray1 namespace TestArray1 { class Foo { } class Program { static void Main(string[] args) { Foo[][][] foos = new Foo[1][1][1]; return; } } } EDIT: version 3. I think I want to have a jagged array. And after learning from the fellow guys. Here is my code fix, and it compile fine in VSTS 2008. What I want is a jagged array, and currently I need to have only one element. Could anyone review whether my code is correct to implement my goal please? namespace TestArray1 { class Foo { } class Program { static void Main(string[] args) { Foo[][][] foos = new Foo[1][][]; foos[0] = new Foo[1][]; foos[0][0] = new Foo[1]; foos[0][0][0] = new Foo(); return; } } } thanks in advance, George

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  • Protecting critical sections based on a condition in C#

    - by NAADEV
    Hello, I'm dealing with a courious scenario. I'm using EntityFramework to save (insert/update) into a SQL database in a multithreaded environment. The problem is i need to access database to see whether a register with a particular key has been already created in order to set a field value (executing) or it's new to set a different value (pending). Those registers are identified by a unique guid. I've solved this problem by setting a lock since i do know entity will not be present in any other process, in other words, i will not have same guid in different processes and it seems to be working fine. It looks something like that: static readonly object LockableObject = new object(); static void SaveElement(Entity e) { lock(LockableObject) { Entity e2 = Repository.FindByKey(e); if (e2 != null) { Repository.Insert(e2); } else { Repository.Update(e2); } } } But this implies when i have a huge ammount of requests to be saved, they will be queued. I wonder if there is something like that (please, take it just as an idea): static void SaveElement(Entity e) { (using ThisWouldBeAClassToProtectBasedOnACondition protector = new ThisWouldBeAClassToProtectBasedOnACondition(e => e.UniqueId) { Entity e2 = Repository.FindByKey(e); if (e2 != null) { Repository.Insert(e2); } else { Repository.Update(e2); } } } The idea would be having a kind of protection that protected based on a condition so each entity e would have its own lock based on e.UniqueId property. Any idea?

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  • Same IL code, different output - how is it possible?

    - by Hali
    When I compile this code with mono (gmcs) and run it, it outputs -1 (both with mono and .Net framework). When I compile it with VS (csc), it outputs -1 when I run it with mono, and 0 when I run it with the .Net framework. The code in question is: using System; public class Program { public static void Main() { Console.WriteLine(string.Compare("alo\0alo\0", "alo\0alo\0\0", false, System.Globalization.CultureInfo.InvariantCulture)); } } Compiled with VS: .method public hidebysig static void Main() cil managed { .entrypoint // Code size 29 (0x1d) .maxstack 8 IL_0000: nop IL_0001: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 ) // a.l.o...a.l.o... IL_0006: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 // a.l.o...a.l.o... 00 00 ) IL_000b: ldc.i4.0 IL_000c: call class [mscorlib]System.Globalization.CultureInfo [mscorlib]System.Globalization.CultureInfo::get_InvariantCulture() IL_0011: call int32 [mscorlib]System.String::Compare(string, string, bool, class [mscorlib]System.Globalization.CultureInfo) IL_0016: call void [mscorlib]System.Console::WriteLine(int32) IL_001b: nop IL_001c: ret } // end of method Program::Main Compiled with mono: .method public hidebysig static void Main() cil managed { .entrypoint // Code size 27 (0x1b) .maxstack 8 IL_0000: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 ) // a.l.o...a.l.o... IL_0005: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 // a.l.o...a.l.o... 00 00 ) IL_000a: ldc.i4.0 IL_000b: call class [mscorlib]System.Globalization.CultureInfo [mscorlib]System.Globalization.CultureInfo::get_InvariantCulture() IL_0010: call int32 [mscorlib]System.String::Compare(string, string, bool, class [mscorlib]System.Globalization.CultureInfo) IL_0015: call void [mscorlib]System.Console::WriteLine(int32) IL_001a: ret } // end of method Program::Main The only difference is the two extra NOP instructions in the VS version. How is it possible?

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  • Clicking the TableView leads you to the another View

    - by lakesh
    I am a newbie to iPhone development. I have already created an UITableView. I have wired everything up and included the delegate and datasource. However, instead of adding a detail view accessory by using UITableViewCellAccessoryDetailClosureButton, I would like to click the UITableViewCell and it should lead to another view with more details about the UITableViewCell. My view controller looks like this: ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController<UITableViewDataSource,UITableViewDelegate>{ NSArray *tableItems; NSArray *images; } @property (nonatomic,retain) NSArray *tableItems; @property (nonatomic,retain) NSArray *images; @end ViewController.m #import "ViewController.h" #import <QuartzCore/QuartzCore.h> @interface ViewController () @end @implementation ViewController @synthesize tableItems,images; - (void)viewDidLoad { [super viewDidLoad]; tableItems = [[NSArray alloc] initWithObjects:@"Item1",@"Item2",@"Item3",nil]; images = [[NSArray alloc] initWithObjects:[UIImage imageNamed:@"clock.png"],[UIImage imageNamed:@"eye.png"],[UIImage imageNamed:@"target.png"],nil]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{ return tableItems.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ //Step 1:Check whether if we can reuse a cell UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell"]; //If there are no new cells to reuse,create a new one if(cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:(UITableViewCellStyleDefault) reuseIdentifier:@"cell"]; UIView *v = [[UIView alloc] init]; v.backgroundColor = [UIColor redColor]; cell.selectedBackgroundView = v; //changing the radius of the corners //cell.layer.cornerRadius = 10; } //Set the image in the row cell.imageView.image = [images objectAtIndex:indexPath.row]; //Step 3: Set the cell text content cell.textLabel.text = [tableItems objectAtIndex:indexPath.row]; //Step 4: Return the row return cell; } - (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath{ cell.backgroundColor = [ UIColor greenColor]; } @end Need some guidance on this.. Thanks.. Please pardon me if this is a stupid question.

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  • failure on creating a Scikits.TimeSeries object

    - by user311906
    Hi All I am trying to create a scikit.timeseries object starting from 2 datetime objects. If I understood correctly it should be possible to create a scikits.timeseries starting from datetime objects. I try the following code but it says that Insufficient parameters. The 2 datetime differs for few microseconds. In this case what should be the value for freq parameter? Is what I am trying allowed? In theory, since timeseries can be based on datetime objects it should be possible to hanlde up to microsecond , is this correct? I think that this is not really clear to me. Regards Eo import datetime import sckilits.timeseries as ts tm1 = datetime.datetime( 2010,1,1, 10,10,2, 123456 ) tm2 = datetime.datetime( 2010,1,1, 10,10,2, 345678 ) d = [ tm1, tm2 ] tseries = ts.time_series( dates=d ) tseries = ts.time_series( d )

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  • save downloaded file automatically in directory using AIR

    - by rie
    i'm newbie, so please help me... package com.func { public class Downloader { import flash.net.FileReference; import flash.net.URLRequest; private var req:URLRequest = new URLRequest(); private var fr:FileReference = new FileReference(); public function Downloader(){ } public function download():void{ req.url = "http://www.yourdomain.com/example.txt"; fr.download(req); } } } how to save downloaded file automatically in file system directory (ex: applicationDirectory as default), without open browse dialog to save the file. thaks....

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  • In python, is there anyway to have a variable be a different random number everytime?

    - by woah113
    Basically I have this: import random variable1 = random.randint(13, 19) And basically what that does is assign variable1 a random number between 13 and 19. Great. But, what I want it to do is assign a different random number between 13 and 19 to that variable every time it is called. Is there anyway I can do this? If I'm not being clear enough here's an example: import random variable1 = random.randint(13, 19) print(variable1) print(variable1) print(variable1) And the output I want would look something like this: ./script.py 15 19 13 So yeah, anyway I could do this in python? (More specifically python3. but the answer would probably be similar to a python2 answer)

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  • Problems to create webservice jax-ws on WebSphere 8.5

    - by Napalm
    I'm using Eclipse Juno to create jax-ws webservice on WebSphere® Application Server V8.5 Tools. The WebService sometimes are created but most often he fails to create wsdl. For exemplify, i try to create a simple webservice named Web: import javax.jws.WebMethod; import javax.jws.WebService; @WebService public class Web { @WebMethod public String getName() { return "myName"; } } After deploy this webservice and viewing WebSphere administration page not exists any service named WebService. I tried too access the generated WebSphere wsdl from the url localhost:9080/MyProject/WebService/WebService.wsdl but this not exists. My project have a configured MANIFEST file that contains: Manifest-Version: 1.0 UseWSFEP61ScanPolicy: true I'm actually using servlet 3.0 but tried with 2.3. Anyone can help me to do WebSphere approprieate scan annotations of ws-jax and create wsdl on server?

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  • Python subprocess.Popen hangs in 'for l in p.stdout' until p terminates, why?

    - by Albert
    I have that code: #!/usr/bin/python -u localport = 9876 import sys, re, os from subprocess import * tun = Popen(["./newtunnel", "22", str(localport)], stdout=PIPE, stderr=STDOUT) print "** Started tunnel, waiting to be ready ..." for l in tun.stdout: sys.stdout.write(l) if re.search("Waiting for connection", l): print "** Ready for SSH !" break The "./newtunnel" will not exit, it will constantly output more and more data to stdout. However, that code will not give any output and just keeps waiting in the tun.stdout. When I kill the newtunnel process externally, it flushes all the data to tun.stdout. So it seems that I can't get any data from the tun.stdout while it is still running. Why is that? How can I get the information? Note that the default bufsize for Popen is 0 (unbuffered). I can also specify bufsize=0 but that doesn't change anything.

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  • Mean of Sampleset and powered Sampleset

    - by Milla Well
    I am working on an ICA implementation wich is based on the assumption, that all source signals are independent. So I checked on the basic concepts of Dependence vs. Correlation and tried to show this example on sample data from numpy import * from numpy.random import * k = 1000 s = 10000 mn = 0 mnPow = 0 for i in arange(1,k): a = randn(s) a = a-mean(a) mn = mn + mean(a) mnPow = mnPow + mean(a**3) print "Mean X: ", mn/k print "Mean X^3: ", mnPow/k But I couldn't produce the last step of this example E(X^3) = 0: >> Mean X: -1.11174580826e-18 >> Mean X^3: -0.00125229267144 First value I would consider to be zero, but second value is too large, isn't it? Since I subtract the mean of a, I expected the mean of a^3 to be zero as well. Does the problem lie in the random number generator, the precision of the numerical values in my misunderstanding of the concepts of mean and expected value?

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  • Memory leak till crash due to HttpRequest

    - by Alex R.
    I played with HttpRequest and realized that the memory is not cleaned up after any request. After some time the running tab within Chrome will crash. Here is some testing code. Put a large sized file into the 'www' directory and set the URL in the code accordingly. import 'dart:async'; import 'dart:html'; void main() { const PATH = "http://127.0.0.1:3030/PATH_TO_FILE"; new Timer.periodic(new Duration(seconds:10), (Timer it)=>getString(PATH)); } void getString( String url){ HttpRequest.getString(url).then((String data){ }); } Is this really a bug or did I something wrong?

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  • APP CAN'T LAUNCH IN XCODE

    - by user2977180
    I'm beginning to code in xCode 5 and I'm doing a really simple app. I just began and, when I try to test my game with iOS Simulator, the main page opens, but when I click on the button to launch the game, I'm redirected to xCode and this appears: #import "AppDelegate.h" #import "AppDelegate.h" int main(int argc, char * argv[]) { @autoreleasepool { return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); } } and just next to it, this is written: Thread 1 : Signal SIGABRT I searched on internet and I just can't seem to find an answer. Could someone help me please???

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  • Python Class inherit from all submodules

    - by Dhruv Govil
    I'm currently writing a wrapper in python for a lot of custom company tools. I'm basically going to break each tool into its own py file with a class containing the call to the tool as a method. These will all be contained in a package. Then there'll be a master class that will import all from the package, then inherit from each and every class, so as to appear as one cohesive class. masterClass.py pyPackage - __ init__.py - module1.py --class Module1 ---method tool1 - module2.py --class Module2 ---method tool2 etc Right now, I'm autogenerating the master class file to inherit from the packages modules, but I was wondering if there was a more elegant way to do it? ie from package import * class MasterClass(package.all): pass

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  • C# Multiple constraints

    - by John
    I have an application with lots of generics and IoC. I have an interface like this: public interface IRepository<TType, TKeyType> : IRepo Then I have a bunch of tests for my different implementations of IRepository. Many of the objects have dependencies on other objects so for the purpose of testing I want to just grab one that is valid. I can define a separate method for each of them: public static EmailType GetEmailType() { return ContainerManager.Container.Resolve<IEmailTypeRepository>().GetList().FirstOrDefault(); } But I want to make this generic so it can by used to get any object from the repository it works with. I defined this: public static R GetItem<T, R>() where T : IRepository<R, int> { return ContainerManager.Container.Resolve<T>().GetList().FirstOrDefault(); } This works fine for the implementations that use an integer for the key. But I also have repositories that use string. So, I do this now: public static R GetItem<T, R, W>() where T : IRepository<R, W> This works fine. But I'd like to restrict 'W' to either int or string. Is there a way to do that? The shortest question is, can I constrain a generic parameter to one of multiple types?

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  • More than one profile in Django?

    - by JPC
    Is it possible to use Django's user authentication features with more than one profile? Currently I have a settings.py file that has this in it: AUTH_PROFILE_MODULE = 'auth.UserProfileA' and a models.py file that has this in it: from django.db import models from django.contrib.auth.models import User class UserProfileA(models.Model): company = models.CharField(max_length=30) user = models.ForeignKey(User, unique=True) that way, if a user logs in, I can easily get the profile because the User has a get_profile() method. However, I would like to add UserProfileB. From looking around a bit, it seems that the starting point is to create a superclass to use as the AUTH_PROFILE_MODULE and have both UserProfileA and UserProfileB inherit from that superclass. The problem is, I don't think the get_profile() method returns the correct profile. It would return an instance of the superclass. I come from a java background (polymorphism) so I'm not sure exactly what I should be doing. Thanks!

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  • probelem with NSTimer

    - by zp26
    Hi I have a problem with a NSTimer I recived a "SIGABRT" error and "[NSCFTimer intValue]: unrecognized selector sent to instance " These is my code: -(void)detectionMove:(NSNumber*)arrayIndex{ static BOOL notFind = FALSE; static int countVariable = 0; static int countRilevamenti = 0; notFind = FALSE; for(int i = countVariable+1; i<[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]; i++){ if(!notFind){ if((actualAccelerometerX+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueX] && (actualAccelerometerX-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueX] && (actualAccelerometerY+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueY] && (actualAccelerometerY-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueY] && (actualAccelerometerZ+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueZ] && (actualAccelerometerZ-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueZ]) { countVariable = i; notFind = TRUE; countRilevamenti++; } } } if(!notFind) return; else if(countVariable+1 == [[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]){ if(countRilevamenti + tollerance >= [[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]) movementDetected = [arrayIndex intValue]; else NSLog(@"troppo veloce"); countVariable = 0; notFind = FALSE; countRilevamenti = 0; return; } [NSTimer scheduledTimerWithTimeInterval:timeToCatch target:self selector:@selector(detectionMove:) userInfo:(NSNumber*)arrayIndex repeats:NO]; }

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  • Program freezing when syncing a ldap database (100+ entries added)

    - by djerry
    Hey guys, I'm updating a ldap database. I need to add a list of users to the db. I've written a simple foreach loop. There are about 180 users i need to add, but at the 128th user, the program freezes. I know ldap is really used for querying (fast), and that adding and modifying entries will not go as smooth as a search query, but is it normal that the program freezes while doing this? I'll post some code just in case. public static void SyncLDAPWithMySql(Novell.Directory.Ldap.LdapConnection _conn) { List<User> users = GetUsers(); int iteller = 0; foreach (User user in users) { if (!UserAlreadyInLdap(user, _conn)) { TelUser teluser = new TelUser(); teluser.Telephone = user.E164; teluser.Uid = user.E164; teluser.Company = "/"; teluser.Dn = ""; teluser.Name = "/"; teluser.DisplayName = "/"; teluser.FirstName = "/"; TelephoneDA.InsertUser(_conn, teluser ); } Console.WriteLine(iteller + " : " + user.E164); iteller++; } } private static bool UserAlreadyInLdap(User user, Novell.Directory.Ldap.LdapConnection _conn) { List<TelUser> users = TelephoneDA.GetAllEntries(_conn); foreach (TelUser teluser in users) { if (teluser.Telephone.Equals(user.E164)) return true; } return false; } public static int InsertUser(LdapConnection conn, TelUser user) { int iResponse = IsTelNumberUnique(conn, user.Dn, user.Telephone); if (iResponse == 0) { LdapAttributeSet attrSet = MakeAttSet(user); string dnForPhonebook = configurationManager.AppSettings.Get("phonebookDn"); LdapEntry ent = new LdapEntry("uid=" + user.Uid + "," + dnforPhonebook, attrSet); try { conn.Add(ent); } catch (Exception ex) { Console.WriteLine(ex.Message); } } return iResponse; } Am i adding too many entries at a time??? Thanks in advance.

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  • Using ActiveRecord::Base.transaction in a rake task?

    - by Brian Jordan
    I am writing a rake task which, at one point, uses a custom YAML file import method to seed the database. At one point in the import code, I have: ActiveRecord::Base.transaction do Trying to run the rake task throws: You have a nil object when you didn't expect it! You might have expected an instance of ActiveRecord::Base. The error occurred while evaluating nil.[] The stack trace points to the aforementioned line in the code. Is there a way to instantiate ActiveRecord::Base during a rake task? Thanks!

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  • wxpython PyGridTableBase

    - by nozkan
    Hi, I want to use editable choice editor with PyGridTableBase. When I edit a cell it is crashing What is error in my code? My python code: import wx import wx.grid as gridlib class MyTableBase(gridlib.PyGridTableBase): def __init__(self): gridlib.PyGridTableBase.__init__(self) self.data = {0:["value 1", "value 2"], 1:["value 3", "value 4", "value 5"]} self.column_labels = [unicode(u"Label 1"), unicode(u"Label 2"), unicode(u"Label 3")] self._rows = self.GetNumberRows() self._cols = self.GetNumberCols() def GetColLabelValue(self, col): return self.column_labels[col] def GetNumberRows(self): return len(self.data.keys()) def GetNumberCols(self): return len(self.column_labels) def GetValue(self, row, col): try: if col > self.GetNumberCols(): raise IndexError return self.data[row][col] except IndexError: return None def IsEmptyCell(self, row, col): if self.data[row][col] is not None: return True else: return False def GetAttr(self, row, col, kind): attr = gridlib.GridCellAttr() editor = gridlib.GridCellChoiceEditor(["xxx", "yyy", "zzz"], allowOthers = True) attr.SetEditor(editor) attr.IncRef() return attr class MyDataGrid(gridlib.Grid): def __init__(self, parent): gridlib.Grid.__init__(self, parent, wx.NewId()) self.base_table = MyTableBase() self.SetTable(self.base_table) if __name__ == '__main__': app = wx.App(redirect = False) frame = wx.Frame(None, wx.NewId(), title = u"Test") grid_ = MyDataGrid(frame) frame.Show() app.MainLoop()

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  • ASP.NET how can access public properties of MasterPage from external Class ?

    - by eugeneK
    Why i can't access MasterPage's public property (MessagePlaceholder) from other Class (Errors) ? my master page code behind using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class MyMasterPage : System.Web.UI.MasterPage { public string MessagePlaceholder { get { return messagePlaceholder.InnerHtml; } set { messagePlaceholder.InnerHtml = value; } } protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { messagePlaceholder.InnerHtml = Errors.getMessage(); } } } my Errors Class public static string getMessage() { HttpContext c = HttpContext.Current; string messageType = ""; if (c.Session["errorMessage"] != null) { messageType = "errorMessage"; } else if (c.Session["successMessage"] != null) { messageType = "successMessage"; } if (!string.IsNullOrEmpty(messageType)) { StringBuilder userMessageSb = new StringBuilder(); userMessageSb.Append(string.Format("<div id=\"{0}\" title=\"{1}\">{2}</div>", messageType, messageType.Replace("Message",string.Empty), c.Session[messageType])); // fix so message will not re-appear c.Session.Remove(messageType); messageType = userMessageSb.ToString(); } return messageType; } public static void setSuccess(string successMessage, bool isRedirect) { HttpContext.Current.Session["successMessage"] = successMessage; } public static void setError(string errorMessage, bool isRedirect) { HttpContext.Current.Session["errorMessage"] = errorMessage; if (!isRedirect) { ((HttpContext.Current.CurrentHandler as System.Web.UI.Page).Master as MyMasterPage).MessagePlaceholder = getMessage(); } } this is how i set error if (true) { Errors.setError("this is an error demo", false); return; } or with redirect after error if (true) { Errors.setError("yet another error", true); Response.Redirect("~/error.aspx"); }

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  • Challege: merging csv files intelligently!

    - by Evenz495
    We are in the middle of changing web store platform and we need to import products' data from different sources. We currently have several different csv files from different it systems/databases because each system is missing some information. Fortunatly the product ids are the same so it's possible to relate the data using ids. We need to merge this data into one big csv file so we can import in into our new e-commerce site. My question: is there a general approach when you need to merge csv files with related data into one csv file? Are there any applications or tools that helps you out?

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  • Python, Raspberry, and Arduino Communication

    - by user2924156
    I have been working with my Raspberry, Arduino and applying some Python to make them communicate. I also installed pyserial. If I use IDLE and try the following I get my expected results. >>> import serial >>> ser = serial.Serial('/dev/ttyUSB0',115200) >>> ser.write('x:1\n') 8 >>> ser.readline() 'X:1\r\n' If I write a python scrip and run it I don't get anything back. Here is my python script. import serial ser = serial.Serial('/dev/ttyUSB0', 115200) ser.write('!x:1\n') ser.readline() I am new to Python so looking for some help to understand they this works in IDLE but not as a python script run from terminal. Thanks.

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • how to call the method in thread with aruguments and return some value

    - by ratty
    i like to call the method in thread with aruguments and return some value here example class Program { static void Main() { Stopwatch stop = new Stopwatch(); stop.Start(); Thread FirstThread = new Thread(new ThreadStart(Fun1)); Thread SecondThread = new Thread(new ThreadStart(Fun2)); FirstThread.Start(); SecondThread.Start(); } public static void Fun1() { for (int i = 1; i <= 1000; i++) { Console.WriteLine("Fun1 writes:{0}", i); } } public static void Fun2() { for (int i = 1000; i >= 6; i--) { Console.WriteLine("Fun2 writes:{0}", i); } } } i know this above example run successfully but if method fun1 like this public int fun1(int i) { for (int n = i; n >= i+10; n++) { Console.WriteLine("Fun2 writes:{0}", i); } } then how can i call this in thread. Is it possible .Any body Help for me

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