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  • Jquery href with hash

    - by Ramesh
    Hi, i am using tis code for tab navigation. function hashIt(toHash) { toHash == "" ? window.location.hash = window.location.hash.replace( /#.*/, "") : window.location.hash = toHash; return false; } and also i am using jquery popup on page onload. a hyperlink in the popup is not working, if i remove the hashIt function its fine. but i want both. Please help me out. Ramesh.

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  • When would ShowDialog() return null?

    - by Joe White
    WPF's Window.ShowDialog method returns a nullable boolean. So does CommonDialog.ShowDialog. Now, I understand cases where these would return false (user clicked Cancel or pressed Esc), and when they would return true (code sets Window.DialogResult to true, probably in response to OK being clicked). But null? My first thought is that clicking the title bar's Close button might return null. But the docs state (and I confirmed by testing) that the title-bar Close button is treated as a Cancel. So when would Window.ShowDialog or CommonDialog.ShowDialog ever return null?

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  • Doesn't [UIWindow addSubView:] retain?

    - by Dan Ray
    Check it: NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSLog(@"Checking login--user value is %@", [defaults valueForKey:@"userID"]); if ([defaults valueForKey:@"userID"] == NULL){ LoginViewController *loginController = [[LoginViewController alloc] initWithNibName:@"LoginView" bundle:nil]; [window addSubview:loginController.view]; [loginController release]; } else { [window addSubview:[navigationController view]]; } Every other place when I put a subview into another view, I release that view after I've done that, because it's now owned by the view it's a subview of. HERE, though, when I do [loginController release], every IBAction on that loginController gets called against a deallocated instance. Commenting out that line makes everything work. I note the difference in approach between my loginController and the navigationController that came with the template; the navigationController is a synthesized property that gets released in -(void)dealloc{ }, so it's still around after being put into window.

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  • Namespaced Backbone.js Views not firing events

    - by Stasio
    I'm currently getting started with Backbone.js. I've wrote some examples with Backbone and they are working fine. But now I need to use Backbone.js with Rails 3.1 and CoffeeScript. I took my well-working examples and rewrote on CoffeeScript using backbone-rails gem. And got the following problem. I've simplyfied code, but the problem is still remaining I've got the following files: Here I'm starting my Backbone app at main.js.coffee file according to my main_controller in rails app: $ = jQuery $-> CsfTaskManager.init() Here is backbone app description: #= require_self #= require_tree ./templates #= require_tree ./models #= require_tree ./views #= require_tree ./routers window.CsfTaskManager = Models: {} Collections: {} Routers: {} Views: {} init: -> new CsfTaskManager.Routers.AppRouter() Backbone.history.start() This is my apps' router: class CsfTaskManager.Routers.AppRouter extends Backbone.Router initialize: (options) -> goalsBlock = new CsfTaskManager.Views.goalsView() routes: "!/": "root", some other routes... And finally view: class CsfTaskManager.Views.goalsView extends Backbone.View initialize: -> this.goals = new CsfTaskManager.Collections.GoalsCollection() el: $('div#app'), events: "click .add-btn": "addGoal" addGoal: -> alert('ji') HTML page has such code: <div id="app"> <div class="app-screen hidden" id="goal-form" style="display: block; "> <button class="btn" id="load"> Load </button> <h3> New Goal </h3> <div class="form-stacked"> <form accept-charset="UTF-8" action="/goals" class="new_goal" id="new_goal" method="post"><div style="margin:0;padding:0;display:inline"><input name="utf8" type="hidden" value="?"><input name="authenticity_token" type="hidden" value="Pnt+V/tS1/b079M/1ZIRdw2ss1D6bvJKVh868DXRjUg="></div> <label for="goal_title">Title</label> <p></p> <input class="goal-title" id="goal_title" name="goal[title]" size="30" type="text"> <p></p> <label for="goal_note">Note</label> <p></p> <input class="goal-note" id="goal_note" name="goal[note]" size="30" type="text"> </form> </div> <p> <button class="add-btn btn"> Add </button> </p> <ul id="goals-list"></ul> </div> <table class="app-screen bordered-table" id="calendar-grid" style="display: none; "> <tbody><tr> <td colspan="2"> week </td> </tr> <tr> <td> day </td> <td> <div id="calendar"></div> </td> </tr> </tbody></table> <div class="app-screen hidden" id="role-form" style="display: none; "> <h3> New User Role </h3> <div class="form-stacked"> <form accept-charset="UTF-8" action="/roles" class="new_role" id="new_role" method="post"><div style="margin:0;padding:0;display:inline"><input name="utf8" type="hidden" value="?"><input name="authenticity_token" type="hidden" value="Pnt+V/tS1/b079M/1ZIRdw2ss1D6bvJKVh868DXRjUg="></div> <label for="role_title">Title</label> <p></p> <input class="role-title" id="role_name" name="role[name]" size="30" type="text"> <p></p> <label for="role_note">Note</label> <p></p> <input class="role-note" id="role_description" name="role[description]" size="30" type="text"> </form> </div> <p> <button class="add-btn btn"> Add </button> </p> </div> </div> So .add-btn element is nested in #app, but click on this button doesn't fire event. Where can be a trouble? Before, when I had the same app in one .js file, without of coffeescript, namespacing and backbone-rails gem, everything was allright. Bytheway, appRouter works fine, goalsView object is created successfully too, but events don't fire for some reasons. Please give me some hint, because I'm really got stuck...

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  • Automake: How add a building step?

    - by gege2061
    Hello, Currently, I have a build chain, completly manage by automake, like: .vala > .c > .o > .exe I would like add a new step for preprocess a XML file .ui into a vala source: .ui > .vala > .c > .o > .exe I did this, in makefile.am gtkbuilder2vala_SOURCES = \ abstract-window.ui \ main.vala \ $(NULL) And: XSLTPROC = xsltproc .ui.vala: $(XSLTPROC) ... But make don't understand: make: *** No rule to make target `abstract-window.c', needed by `gtkbuilder2vala-abstract-window.o'. Stop. This seems to be a limitation of make: http://www.ensta.fr/~diam/dev/online/autoconf/autobook/autobook_180.html if the translation takes three steps--from .m' to.x', then from .x' to.c', and finally to `.o'---then Automake's simplistic approach will break. Have you another idea?

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  • javascript scroll event for iPhone/iPad ?

    - by _ck_
    I can't seem to capture the scroll event on an iPad. None of these work, what I am doing wrong? window.onscroll=myFunction; document.onscroll=myFunction; window.attachEvent("scroll",myFunction,false); document.attachEvent("scroll",myFunction,false); They all work even on Safari 3 on Windows. Ironically, EVERY browser on the PC supports window.onload= if you don't mind clobbering existing events. But no go on iPad.

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  • Javascript, Can I "redirect" user in onbeforeunload? If cant, how to...

    - by kanayaki
    Is it possible to redirect to another page when userclose browser? Attempts: I tried onunload, does not work window.onunload = function redirect(){...} I also tried another method, it does not work as well: window.onbeforeunload = redirect(){...} <body onbeforeunload="return false; redirecty()"> The 3rd method, i want to cancel the onbeforeunload (means delay closing the browser), the I call the redirect function, window.confirm, if yes redirect, if no then close the browser. But it does not work as well. Is there any other way?? Run out of ideas... -- Prompt to let user select whether to redirect to new page when he/she close the browser -- This is the first time, I could not get best answer in stackoverflow :(

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  • OpenCV - DLL missing, but it's not?

    - by charles-22
    I am trying just a basic program with OpenCV with the following code: #include "cv.h" #include "highgui.h" int main() { IplImage* newImg; newImg = cvLoadImage("~/apple.bmp", 1); cvNamedWindow("Window", 1); cvShowImage("Window", newImg); cvWaitKey(0); cvDestroyWindow("Window"); cvReleaseImage(&newImg); return 0; } When I run this, I get The program can't start because libcxcore200.dll is missing from your computer. Try reinstalling the program to fix this problem. However, I can see this DLL. It exists. I have added the following to the input dependencies for my linker C:\OpenCV2.0\lib\libcv200.dll.a C:\OpenCV2.0\lib\libcvaux200.dll.a C:\OpenCV2.0\lib\libcxcore200.dll.a C:\OpenCV2.0\lib\libhighgui200.dll.a What gives? I'm using visual studio 2008.

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  • dismissModalViewControllerAnimated: crashes in Simulator but not on phone

    - by Jon
    I'm doing the following: [self.parentViewController dismissModalViewControllerAnimated:YES] This code fails using the Simulator but works with no issues on the phone itself. The Simulator's console shows no erros. I used NSLog statements to pinpoint this line of code as the culprit. When running on the phone, however, the console(windoworganizer) shows that the above code is executed and the application proceeds forward with no problem. When running the code in debugger, the following statement appears at the bottom of the Xcode debug window: GDB: Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) Then a window dispalys stating: Loading 43672 stack frames. (that sounds bad) In the debug window the following line appears numerous times: [UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] Without getting too deep into my code, does anyone know about or have experience with this type of condition? Thanks

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  • Slick2d/Nifty-gui input

    - by eerongal
    I'm trying to get input from slick2d into nifty gui. Ive searched online, and I've seen a few examples, but I can't seem to get it working right. i've tried the example on here but I can't seem to get everything working. I'm not entirely sure what I'm doing wrong. I've also looked at examples using the JMonkeyEngine to help point me in the right direction, but still having issues with input. I can get everything else working like i need. Here's the code for my element controller: package gui; import java.util.Properties; import de.lessvoid.nifty.Nifty; import de.lessvoid.nifty.controls.Controller; import de.lessvoid.nifty.elements.Element; import de.lessvoid.nifty.input.NiftyInputEvent; import de.lessvoid.nifty.screen.Screen; import de.lessvoid.xml.xpp3.Attributes; public class BaseElementController implements Controller { private Element element; public void bind(Nifty arg0, Screen arg1, Element arg2, Properties arg3, Attributes arg4) { this.element = element; } public void init(Properties arg0, Attributes arg1) { // TODO Auto-generated method stub } public boolean inputEvent(NiftyInputEvent arg0) { // TODO Auto-generated method stub return false; } public void onFocus(boolean arg0) { // TODO Auto-generated method stub } public void onStartScreen() { // TODO Auto-generated method stub } public void test() { System.out.println("test"); } public void bam() { System.out.println("bam"); } } Here's my XML file: <?xml version="1.0" encoding="UTF-8" standalone="no"?> <nifty> <useStyles filename="nifty-default-styles.xml"/> <useControls filename="nifty-default-controls.xml"/> <screen id="screen2" controller="gui.BaseScreenController"> <layer backgroundColor="#fff0" childLayout="absolute" id="layer4" controller="gui.BaseElementController"> <panel childLayout="center" height="30%" id="panel1" style="nifty-panel-simple" width="50%" x="282" y="334" controller="gui.BaseElementController"> <control id="checkbox1" name="checkbox"/> <control childLayout="center" id="button2" label="button2" name="button" x="381" y="224" visibleToMouse="true" controller="gui.BaseElementController"> <interact onClick="bam()"/> </control> </panel> <text text="${CALL.getPlayerName()}" style="nifty-label" width="100%" height="100%" x="0" y="10" /> </layer> </screen> </nifty> Here's how I'm trying to bind the controller: public void init(GameContainer gc) throws SlickException { Input input = gc.getInput(); inputSystem = new PlainSlickInputSystem(); inputSystem.setInput(input); gui = new Gui(); gui.init(gc, inputSystem, "gui/tset.xml", "screen2"); input.removeListener(this); input.removeListener(inputSystem); input.addListener(inputSystem); } Essentially, all that happens right now is the screen loads up and displays, and it grabs the variable correctly in the label, but none of the input seems to be getting forwarded to Nifty from slick. I assume there's something I'm missing, but I can't seem to figure out what that is. In so far as what I have tried, I attempted to define a custom input listener to pick up events and assign that to my game in order to pick up input, which did not work, so i dropped that implementation, at current i'm trying to take the default inputs and bind then with a PlainSlickInputSystem and assigning that to the input (as shown in the first example link). On code execution, all the code is hit, and i've put several system.out.println's to get ouput of what is happening (the code above has been cleaned for presentation), and i even see the elements getting bound to the controller, yet it doesn't pick up controller events. As far as EXACTLY what's wrong, that I don't know, because I've followed all implementations i can find of this, and none of them seem to do anything it's like the input is just getting thrown out. None of the objects from niftyGui appear to be recognizing any input. Here is the binding from my objects at run time: ******INITIALIZED SCREEN: de.lessvoid.nifty.screen.Screen@4a1ab1c1 ******INITIALIZED ELEMENT: button2 (de.lessvoid.nifty.elements.Element@1e8c1be9) ******INITIALIZED ELEMENT: focusable => true, width => 100px {nifty-button#panel}, backgroundImage => button/button.png {nifty-button#panel}, label => button2, paddingLeft => 7px {nifty-button#panel}, imageMode => sprite-resize:100,23,0,2,96,2,2,2,96,2,19,2,96,2,2 {nifty-button#panel}, paddingRight => 7px {nifty-button#panel}, id => button2, visibleToMouse => true, height => 23px {nifty-button#panel}, style => nifty-button, name => button, inputMapping => de.lessvoid.nifty.input.mapping.MenuInputMapping, childLayout => center, controller => gui.BaseElementController, y => 224, x => 381 ******INITIALIZED SCREEN: de.lessvoid.nifty.screen.Screen@4a1ab1c1 ******INITIALIZED ELEMENT: panel1 (de.lessvoid.nifty.elements.Element@373ec894) ******INITIALIZED ELEMENT: id => panel1, height => 30%, style => nifty-panel-simple, width => 50%, backgroundImage => panel/nifty-panel-simple.png {nifty-panel-simple}, controller => gui.BaseElementController, childLayout => center, padding => 5px {nifty-panel-simple}, imageMode => resize:9,2,9,9,9,2,9,2,9,2,9,9 {nifty-panel-simple}, y => 334, x => 282 ******INITIALIZED SCREEN: de.lessvoid.nifty.screen.Screen@4a1ab1c1 ******INITIALIZED ELEMENT: layer4 (de.lessvoid.nifty.elements.Element@6427d489) ******INITIALIZED ELEMENT: id => layer4, backgroundColor => #fff0, controller => gui.BaseElementController, childLayout => absolute the button2 object is getting bound to my BaseElementController, but i can't seem to get it into the defined "onClick" call.

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  • "return false" is ignored in certain browsers for link added dynamically to the DOM with JavaScript

    - by AlexV
    I dynamically add an <a> (link) tag to the DOM with: var link = document.createElement('a'); link.href = 'http://www.google.com/'; link.onclick = function () { window.open(this.href); return false; }; link.appendChild(document.createTextNode('Google')); //someDomNode.appendChild(link); I want the link to open in a new window (I know it's bad, but it's required) and I don't want to use the target attribute. My code works well in IE and Firefox, but the return false don't work in Safari, Chrome and Opera. By don't work I mean the link is followed after the new window is opened.

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  • Confirm box before closing a tab

    - by piemesons
    I want to have a confirm box when user tries to close the window. window.onbeforeunload = function (evt) { var message = 'Are you sure you want to leave, cause there are some unsaved changes?'; if (typeof evt == 'undefined') { evt = window.event; } if (evt ) { evt.returnValue = message; } return message; } The thing is i want to check a variables value var sncro=1; If its value is not equal to one then this confirmation box should be there..else no need to have a confirmation. I m not able to figure this..Its soo silly but i request anybody can have a look on the code. thnks.

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  • Using JQuery tabs in an HTML 5 page

    - by nikolaosk
    In this post I will show you how to create a simple tabbed interface using JQuery,HTML 5 and CSS.Make sure you have downloaded the latest version of JQuery (minified version) from http://jquery.com/download.Please find here all my posts regarding JQuery.Also have a look at my posts regarding HTML 5.In order to be absolutely clear this is not (and could not be) a detailed tutorial on HTML 5. There are other great resources for that.Navigate to the excellent interactive tutorials of W3School.Another excellent resource is HTML 5 Doctor.Two very nice sites that show you what features and specifications are implemented by various browsers and their versions are http://caniuse.com/ and http://html5test.com/. At this times Chrome seems to support most of HTML 5 specifications.Another excellent way to find out if the browser supports HTML 5 and CSS 3 features is to use the Javascript lightweight library Modernizr.In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here. Let me move on to the actual example.This is the sample HTML 5 page<!DOCTYPE html><html lang="en">  <head>    <title>Liverpool Legends</title>    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >    <link rel="stylesheet" type="text/css" href="style.css">    <script type="text/javascript" src="jquery-1.8.2.min.js"> </script>     <script type="text/javascript" src="tabs.js"></script>       </head>  <body>    <header>        <h1>Liverpool Legends</h1>    </header>     <section id="tabs">        <ul>            <li><a href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=9143136#first-tab">Defenders</a></li>            <li><a href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=9143136#second-tab">Midfielders</a></li>            <li><a href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=9143136#third-tab">Strikers</a></li>        </ul>   <div id="first-tab">     <h3>Liverpool Defenders</h3>     <p> The best defenders that played for Liverpool are Jamie Carragher, Sami Hyypia , Ron Yeats and Alan Hansen.</p>   </div>   <div id="second-tab">     <h3>Liverpool Midfielders</h3>     <p> The best midfielders that played for Liverpool are Kenny Dalglish, John Barnes,Ian Callaghan,Steven Gerrard and Jan Molby.        </p>   </div>   <div id="third-tab">     <h3>Liverpool Strikers</h3>     <p>The best strikers that played for Liverpool are Ian Rush,Roger Hunt,Robbie Fowler and Fernando Torres.<br/>      </p>   </div> </div></section>            <footer>        <p>All Rights Reserved</p>      </footer>     </body>  </html>  This is very simple HTML markup. I have styled this markup using CSS.The contents of the style.css file follow* {    margin: 0;    padding: 0;}header{font-family:Tahoma;font-size:1.3em;color:#505050;text-align:center;}#tabs {    font-size: 0.9em;    margin: 20px 0;}#tabs ul {    float: left;    background: #777;    width: 260px;    padding-top: 24px;}#tabs li {    margin-left: 8px;    list-style: none;}* html #tabs li {    display: inline;}#tabs li, #tabs li a {    float: left;}#tabs ul li.active {    border-top:2px red solid;    background: #15ADFF;}#tabs ul li.active a {    color: #333333;}#tabs div {    background: #15ADFF;    clear: both;    padding: 15px;    min-height: 200px;}#tabs div h3 {    margin-bottom: 12px;}#tabs div p {    line-height: 26px;}#tabs ul li a {    text-decoration: none;    padding: 8px;    color:#0b2f20;    font-weight: bold;}footer{background-color:#999;width:100%;text-align:center;font-size:1.1em;color:#002233;}There are some CSS rules that style the various elements in the HTML 5 file. These are straight-forward rules. The JQuery code lives inside the tabs.js file $(document).ready(function(){$('#tabs div').hide();$('#tabs div:first').show();$('#tabs ul li:first').addClass('active'); $('#tabs ul li a').click(function(){$('#tabs ul li').removeClass('active');$(this).parent().addClass('active');var currentTab = $(this).attr('href');$('#tabs div').hide();$(currentTab).show();return false;});}); I am using some of the most commonly used JQuery functions like hide , show, addclass , removeClass I hide and show the tabs when the tab becomes the active tab. When I view my page I get the following result Hope it helps!!!!!

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  • WPF RichTextBox with no width set

    - by Mick
    I have the following XAML code: <Window x:Class="RichText_Wrapping.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1"> <Grid> <RichTextBox Height="100" Margin="2" Name="richTextBox1"> <FlowDocument> <Paragraph> This is a RichTextBox - if you don't specify a width, the text appears in a single column </Paragraph> </FlowDocument> </RichTextBox> </Grid> ... If you create this window in XAML, you can see that when you don't specify a width for the window, it wraps the text in a single column, one letter at a time. Is there something I'm missing? If it's a known deficiency in the control, is there any workaround? Thanks, Michael

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  • Issue with CSS drop down

    - by user277314
    Im having a little issue with the css drop down in my navigation. The products nav tab is suppose to have the drop down. Additionally, the nav works fine but it seems that the sub categories arent displaying correctly. HERE IS LINK Here is my navigation code: HTML <div id="nav"> <ul id="navlist"> <li><a href="home.html" id="nav-home">Home</a></li> <li><a href="company.html" id="nav-company">company</a></li> <li><a href="benefits.html" id="nav-benefits">benefits</a></li> <li><div id="nav-products2">Products</div> <ul> <li><a href="food.html" id="nav-food-serv">Food Processing Services</a></li> <li><a href="vehicle.html" id="nav-vehicle-serv">Vehicle Services</a></li> <li><a href="auto.html" id="nav-auto-serv">Automotive Services</a></li> <li><a href="laundry.html" id="nav-laundry-serv">Automotive Services</a></li> </ul> </li> <li><a href="laboratories.html" id="nav-labs">laboratories</a></li> <li><a href="industries.html" id="nav-industries">industries</a></li> <li><a href="contact.html" id="nav-contact">contact</a></li> </ul> </div> CSS #nav { float:left; width:1002px; height:42px; } #navlist { list-style: none; list-style-position:outside; list-style-type: none; } #navlist li{ float:left; } #navlist li a { display: block; height: 42px; overflow: hidden; background-position: top left; background-repeat: no-repeat; text-indent: -999em; } #navlist li a:hover { background-position: bottom left; } #navlist li .current {background-position: bottom left;} /* NAV SPECIFICS */ #nav-home {width: 129px; background-image: url(../images/nav/home.jpg);} #nav-company {width: 161px; background-image: url(../images/nav/company.jpg);} #nav-benefits {width: 133px; background-image: url(../images/nav/benefits.jpg);} #nav-products {width: 112px; background-image: url(../images/nav/products.jpg);} #nav-labs {width: 137px; background-image: url(../images/nav/laboratories.jpg);} #nav-industries {width: 169px; background-image: url(../images/nav/industries.jpg);} #nav-contact {width: 161px; background-image: url(../images/nav/contact.jpg);} #nav-food-serv {width: 161px; background-image: url(../images/nav/sub.jpg);} #nav-vehicle-serv {width: 161px; background-image: url(../images/nav/sub.jpg);} #nav-auto-serv {width: 161px; background-image: url(../images/nav/nav/sub.jpg);} #nav-laundry-serv {width: 161px; background-image: url(../images/nav/sub.jpg);} #nav-products2 {width: 112px; background-image: url(../images /nav/products.jpg);height: 42px; overflow: hidden; background-position: top left; background-repeat: no-repeat;text-indent: -999em;} #nav-products2:hover {background-position: bottom left;} #navlist li ul { /* second-level lists */ position: absolute; z-index:10; list-style:none; display: block; background: #000; width: 161px; left: -999em; /* using left instead of display to hide menus because display: none isn't read by screen readers */ margin:0; padding:0; border-left:1px solid #a58545; border-right:1px solid #a58545; } #navlist li ul li { list-style:none; display: block; clear:left; width:100%; } #navlist li ul li a { display:block; overflow: hidden; height:42px; background-position: top left; background-repeat: no-repeat; text-indent: -999em; margin:0; background-color:0; padding:0; width: 161px; } #navlist li ul li a:hover { background-position: bottom left; }

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  • How UIWindow#addSubview can make memory leak?

    - by Jakub
    Hello, I started to learn using Instrument, but I cannot figure it out. After I start my application, the UI shows up, I do nothing and after few seconds I can see memory leak detected: When I have a look at the second leak I can see the following stack: When I double click on the cell related to my code I can see that it is pointing to the following line of code: [window addSubview:newPostUIViewController.view]; from the method: - (void)applicationDidFinishLaunching:(UIApplication *)application { //creating view controller newPostUIViewController = [[NewPostUIViewController alloc] initWithNibName:@"NewPostView" bundle:nil]; newPostUIViewController.title = @"Post it!"; [window addSubview:newPostUIViewController.view]; // Override point for customization after application launch [window makeKeyAndVisible]; } I wonder, how this can be a reason of a leak? I release newPostUIViewController in the dealloc method of PostItAppDelegate class. Any ideas how this could be explained?

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  • ShowWindow not working from a DLL on a 64-bit OS?

    - by Auto Roast
    I have a process that calls SetWindowsHook to catch keyboard events. In the DLL that processes the events, I conditionally call ShowWindow on the handle of the window of the process who set the hook. That code works perfectly on a 32-bit OS (XP) and as a 32-bit application on a 64-bit OS, but when compiled to 64-bit, the window is not showing. The code to make the window visible is: if (idx == passlen) { HWND h = FindWindow(NULL,windowNameToShow); ShowWindow(h,SW_SHOW); idx = 0; logger->backerase(passlen - 1); nextCharToMatch = passPointer; }

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Page auto reload with parameters

    - by Mithil Deshmukh
    I am trying to autoreload my page after every 20 seconds. I am using JavaScript for this instead of the <meta. I have <body onload="SetTimer()" and here is my JavaScript function function SetTimer(){ setTimeout('window.location.replace(window.location.pathname)', 20000) } Now my problem is I also pass a parameter within the querystring when this page is loaded first. But when the page relaods again (window.location.pathname does not include the parameter) hence I am not able to assign values to the labels on the page which is based on the parameters passed.

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  • WPF Statusbar Updates - help, I seem to be going round in circles

    - by David Ward
    I seem to be going round in circles. I have a WPF application that has a main ribbon window with a status bar. When you navigate to a "view" a user control is displayed as the content of the main window. The view has a ViewModel which handles retrieving data from the database and the View's datacontext is set to the ViewModel. What I want is to have the lengthy operation (data retrieval) run on a background thread and whilst it is running the status in the main window to report appropriately. When the background task is complete, the status should revert back to "Ready" (much the same as Visual Studio). How should I wire this together so that I can have the data access code separated out in the ViewModel whilst keeping a responsive UI? I have tried using the BackgroundWorker is various places in the code and I still end up with an unresponsive UI.

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  • Opening popup links in UIWebView, possible?

    - by Jasarien
    Hey guys, I have a UIWebView which I'm using as an embedded browser within my app. I've noticed that links in webpages that open new windows are ignored without any call into my code. I've tried breakpointing on - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType and then selecting a link that would open a popup window, and the breakpoint is never hit. Is there anything I can do to intercept that selection of the popup link and get the URL and just load it normally? I'm not interested in displaying a popup window in the app itself, I just want the URL of whatever is going to be loaded in the popup window to load in the main webview itself. Is this possible? Thanks!

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  • Windows Forms: Enable/Disable WS_CLIPCHILDREN

    - by Agnel Kurian
    How do I turn on/off the WS_CLIPCHILDREN window style in a Windows Forms parent control? I would like to display some text on top of the child control after it has painted. In my parent control, this is what I have: class Parent : public Control { void Parent::OnPaint(PaintEventArgs ^e){ Control::OnPaint(e); // parent draws here // some drawing should happen over the child windows // in other words, do not clip child window regions } }; On checking with Spy++ I find that the parent has the WS_CLIPCHILDREN window style enabled by default. What is the Windows Forms way to turn this off? Note: Sample code is in C++/CLI but I have tagged this C# for visibility... language is immaterial here. Feel free to translate the code to C#.

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  • Tinyxml Multi Task

    - by shaimagz
    I have a single xml file and every new thread of the program (BHO) is using the same Tinyxml file. every time a new window is open in the program, it runs this code: const char * xmlFileName = "C:\\browsarityXml.xml"; TiXmlDocument doc(xmlFileName); doc.LoadFile(); //some new lines in the xml.. and than save: doc.SaveFile(xmlFileName); The problem is that after the first window is adding new data to the xml and saves it, the next window can't add to it. although the next one can read the data in the xml, it can't write to it. I thought about two possibilities to make it work, but I don't know how to implement them: Destroy the doc object when I'm done with it. Some function in Tinyxml library to unload the file. Any help or better understanding of the problem will be great. Thanks.

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  • How to refresh DataGrid and DropDown on main page after hiding modal popup

    - by James
    Hi, I am adding records to a database from a modal popup. After hiding the modal popup, the page has not been refreshed even though I have Rebound the controls. I have reviewed a few postings on the web about this but the solution still evades me. I have attached my code after removing some of the extra detail... It seems I need to cause a postback but I don't know what needs to be changed. Some posts have talked about the extender being misplaced. Anyway, thank you James <asp:Content ID="Content1" ContentPlaceHolderID="Head" Runat="Server"> <div class="divBorder"> <asp:DataGrid id="dgrSessionFolders" runat="server" BorderWidth="2px" BorderStyle="Solid" BorderColor="#C0C0FF" Font-Names="Arial" Font-Bold="True" Font-Size="8pt" GridLines="Horizontal" AutoGenerateColumns="False" PageSize="9999" AllowPaging="False" OnItemCommand="dgrSessionFolders_Command" OnItemDataBound="CheckSessionFolderStatus" HorizontalAlign="Left" ForeColor="Blue" ShowFooter="True" CellPadding="2" OnSortCommand="dgrSessionFolders_Sort" AllowSorting="True"> </asp:DataGrid> </div> &nbsp;&nbsp;&nbsp; <asp:Label ID="Errormsg" runat="server" ForeColor="#CC0000"></asp:Label> <asp:UpdatePanel ID="UpdatePanel1" runat="server" RenderMode="Inline" ChildrenAsTriggers="false" UpdateMode="Conditional"> <Triggers> <asp:AsyncPostBackTrigger ControlID="btnEditTopic" /> <asp:AsyncPostBackTrigger ControlID="btnAdd" /> <asp:AsyncPostBackTrigger ControlID="btnUpdate" /> <asp:AsyncPostBackTrigger ControlID="btnDelete" /> <asp:AsyncPostBackTrigger ControlID="btnClear" /> <asp:AsyncPostBackTrigger ControlID="btnAddTopic" /> <asp:AsyncPostBackTrigger ControlID="btnUpdateTopic" /> <asp:AsyncPostBackTrigger ControlID="btnDeleteTopic" /> </Triggers> <ContentTemplate> <asp:panel id="pnl" runat="server" HorizontalAlign="Center" Height="48px" Width="100%" > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <asp:ImageButton ID="btnEditTopic" runat="server" AlternateText="Edit Topic" ImageUrl="~/App_Themes/Common/images/BtnEditTopic.jpg" Height="28px"> </asp:ImageButton> <cc1:ModalPopupExtender ID="btnEditTopic_ModalPopupExtender" runat="server" BackgroundCssClass="modalBackground" DropShadow="true" Enabled="true" PopupControlID="pnlEditTopic" TargetControlID="btnEditTopicHidden" CancelControlID="btnEditTopicClose"> </cc1:ModalPopupExtender> <asp:ImageButton ID="btnAdd" runat="server" AlternateText="Add Folder" ImageUrl="~/App_Themes/Common/images/BtnAddFolder.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnUpdate" runat="server" AlternateText="Update Folder" ImageUrl="~/App_Themes/Common/images/BtnUpdateFolder.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnDelete" runat="server" AlternateText="Delete Folder" ImageUrl="~/App_Themes/Common/images/BtnDeleteFolder.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="BtnClear" runat="server" AlternateText="Clear Screen Input Fields" ImageUrl="~/App_Themes/Common/images/BtnAddMode.jpg" Height="28px"> </asp:ImageButton> <asp:Button ID="btnEditTopicHidden" runat="server" Enabled="false" Text="" Style="visibility: hidden" /> </asp:panel> <asp:Panel ID="pnlEditTopic" runat="server" CssClass="modalPopupEditTopic" Style="display: none;" > <table cellspacing="0" class="borderTable0" width="100%" style=""> <tr> <td colspan="10" class="Subhdr" align="center" style="width:100%"> <asp:label id="lblTopicScreenHdr" Cssclass="ScreenHdr" runat="server">Topic Maintenance</asp:label> </td> </tr> <tr> <td colspan="6"> <asp:Label ID="TopicPopErrorMsg" runat="server" ForeColor="#CC0000">&nbsp;</asp:Label> </td> </tr> <tr style="height:4px"> <td colspan="6" align="center"> <asp:ImageButton ID="btnAddTopic" runat="server" AlternateText="Add Topic" ImageUrl="~/App_Themes/Common/images/BtnApply.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnUpdateTopic" runat="server" AlternateText="Update Topic" ImageUrl="~/App_Themes/Common/images/BtnApply.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnDeleteTopic" runat="server" AlternateText="Delete Topic" ImageUrl="~/App_Themes/Common/images/BtnDelete.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnEditTopicClose" runat="server" AlternateText="Close Edit Topic Popup" ImageUrl="~/App_Themes/Common/images/BtnCancel.jpg" Height="28px"> </asp:ImageButton> </td> </tr> </table> </asp:Panel> </ContentTemplate> </asp:UpdatePanel> Private Sub btnAddTopic_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnAddTopic.Click 'Add the Topic table entry AddTopic() 'Display an informational message Errormsg.Text = "The Topic has been successfully added, thank you! " Errormsg.ForeColor = Drawing.Color.Blue 'Rebind the Topic Drop Down and set to added Topic ddlSessionTopic.DataBind() ddlSessionTopic.SelectedValue = drTopic("TOPC_ID") 'Rebind the Session Folders grid RebindGrid() 'Hide the Topic Popup btnEditTopic_ModalPopupExtender.Hide() End Sub Private Sub RebindGrid() cnnSQL = New SqlConnection(strConnection) cmdSQL = New SqlCommand("GetSessionFoldersForGrid", cnnSQL) cmdSQL.CommandType = CommandType.StoredProcedure cmdSQL.Parameters.Clear() cnnSQL.Open() dadSQL = New SqlDataAdapter(cmdSQL) dadSQL.SelectCommand = cmdSQL dadSQL.Fill(dtSessionFolderGrid) cnnSQL.Close() dvSessionFolderGrid = dtSessionFolderGrid.DefaultView dvSessionFolderGrid.Sort = String.Format("{0} {1}{2}", so.Sortfield, so.SortDirection, so.SortSuffix) dgrSessionFolders.DataSource = dvSessionFolderGrid dgrSessionFolders.DataBind() End Sub

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  • Help! Sikuli unit test can not run

    - by Janet
    Hello, I couldn't run any unit tests either in the window xp? The IDE is functional. I write the simple example unit test script in the editor, as follow: def testHelloWorld(self): print("Hello World!") but no test shows up in the unit test window. When clicking the Run button of the Unit test pane, nothing happens, and the IDE window dissappears, there is no way to get back to it other than restarting the IDE. It had stucked me for several days, that would be preciate if anyone can help me solve this problem! Thank you very much. Janet

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