Search Results

Search found 16801 results on 673 pages for 'android upgrade'.

Page 302/673 | < Previous Page | 298 299 300 301 302 303 304 305 306 307 308 309  | Next Page >

  • Should I upgrade to Intellij Ultimate Edition?

    - by Benjamin Metz
    I am working in java and primarily Scala. I'm using the community edition of Intellij. I'm curious if its worth it to upgrade to the Ultimate Edition? I've been back and forth with Intellij and Eclipse... and for Scala dev I like Intellij a little bit better (for now). Thanks in advance...

    Read the article

  • How to upgrade internal php version of Zend Studio / Eclipse

    - by Moak
    I was following this tutorial when typing up this code: public function search($term){ $filter = function($tag) use ($term){ if(stristr($tag,$term)) return true; return false; }; return array_filter($this->_tags,$filter); } I get following errors in Zend Studio 8 syntax error, unexpected '{' syntax error, unexpected 'function' syntax error, unexpected 'use' However the code works fine on my Xampp with php 5.3.1 - How can I find the version of PHP in Zend Studio, and how can I upgrade it?

    Read the article

  • IIS show upgrade website for all requests

    - by Cheeky
    Hi I have a temp website set up in IIS Manager (6) linked to an IP / URL, for example: 1.2.3.4 / www.someUrl.com When that url is accessed, the temp website shows fine. But if someone tries to access any other file within that domain, for example: www.someUrl.com/index.cfm?action=profile then the upgrade website does not display. How do I get it to show for all requests made to the domain www.someUrl.com?? Thanks

    Read the article

  • Boost Serialization Library upgrade

    - by Konstantin
    Hello! How do I know that I can safely upgrade Boost Serialization Library on a production system without breaking compatibility with the existing data ? Is there any test that I should perform in order to be sure that all data stored in the binary format by previous version of the library will be successfully read by the new one ? Does Boost Serialization library itself guarantee some sort of compatibility between versions ?

    Read the article

  • uncaught exception: Syntax error after jQuery upgrade

    - by wham12
    I am trying to upgrade an existing application from jQuery 1.3.2 to jQuery 1.4.2. When I do this, the page fails to load correctly and firefox's error console displays the error message "uncaught exception: Syntax error, unrecognized expression: Syntax error, unrecognized expression: search". How can I determine what is causing this exception?

    Read the article

  • Is it possible to upgrade using the Windows Server 2012 evaluation?

    - by Cerebrate
    I've got a Windows Server 2008 Standard installation here that I'm trying to upgrade to Windows Server 2012 Server, using the evaluation version. (The scenario is essentially that I need to test the upgrade, and specifically the upgrade process, before we spend the money on going ahead with the actual upgrade.) When I try to upgrade, it fails with the message: "Windows Server 2008 Standard cannot be upgraded to Windows Server 2012 Standard Evaluation (Server with a GUI). You can choose to install a new... (etc., etc.)" Is this (non-upgradability) a known limitation of the evaluation version? (Unfortunately, I haven't found a clear answer on this point.) And if not, any thoughts on where else I might look for the problem and solutions to it?

    Read the article

  • Why doesn't openSUSE Linux upgrade itself through its software repositories?

    - by Dougal
    openSUSE - fast becoming my favourite Linux distro on the client - doesn't seem to upgrade itself through its own configured software repositories. Do we know why this is the case? Is it a money-making thing where they can then sell upgrade CDs / DVDs? I mean, pretty much every other Linux upgrades itself through the normal software repositories. For example, Ubuntu can upgrade itself from 10.4 to 10.10 just through the normal software package upgrade procedure. Why must it be a huge procedure to upgrade openSUSE? Any knowledge or ideas appreciated. Thank you.

    Read the article

  • Is this a good implementation of DefaultHttpClient and ThreadSafeClientConnManager in Android?

    - by johnrock
    In my Android app I am sharing one httpclient for all activities/threads. All requests are made by callling getHttpClient().execute(httpget) or getHttpClient().execute(httppost). Is this implementation complete/correct and safe for multiple threads? Is there anything else missing i.e. Do I have to worry about releasing connections at all? private static HttpClient httpclient ; public static HttpClient getHttpClient() { if(httpclient == null){ return getHttpClientNew(); } else{ return httpclient; } } public static synchronized HttpClient getHttpClientNew() { HttpParams params = new BasicHttpParams(); ConnManagerParams.setMaxTotalConnections(params, 100); HttpProtocolParams.setVersion(params, HttpVersion.HTTP_1_1); HttpProtocolParams.setContentCharset(params, "UTF_8"); HttpProtocolParams.setUseExpectContinue(params, false); HttpConnectionParams.setConnectionTimeout(params, 10000); HttpConnectionParams.setSoTimeout(params, 10000); SchemeRegistry schemeRegistry = new SchemeRegistry(); schemeRegistry.register(new Scheme("http", PlainSocketFactory.getSocketFactory(), 80)); ClientConnectionManager cm = new ThreadSafeClientConnManager(params, schemeRegistry); httpclient = new DefaultHttpClient(cm, params); return httpclient; } This is an example of how the httpclient is used: private void update() { HttpGet httpget = new HttpGet(URL); httpget.setHeader(USER_AGENT, userAgent); httpget.setHeader(CONTENT_TYPE, MGUtils.APP_XML); HttpResponse response; try { response = getHttpClient().execute(httpget); HttpEntity entity = response.getEntity(); if (entity != null) { // parse stuff } } catch (Exception e) { } }

    Read the article

  • how to send image to remote server using webservices in android only save to byte array retrieve ima

    - by narasimha
    hi sir i am implemented this code public class ImageTest extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView image = (ImageView) findViewById(R.id.picview); EditText value=(EditText)findViewById(R.id.EditText01); FileInputStream in; BufferedInputStream buf; try { in = new FileInputStream("/sdcard/pictures/1.jpg"); buf = new BufferedInputStream(in,1070); System.out.println("1.................."+buf); byte[] bMapArray= new byte[buf.available()]; buf.read(bMapArray); System.out.println("2................."+buf.read(bMapArray)); Bitmap bMap = BitmapFactory.decodeByteArray(bMapArray, 0, bMapArray.length); for (int i = 0; i < bMapArray.length; i++) { System.out.print(bMapArray[i]); } System.out.println("3......................"+bMap); System.out.println("4........bitmaparray"+bMap.extractAlpha()); System.out.println("5......................"+bMapArray); System.out.println("6......................"+ bMapArray.length); image.setImageBitmap(bMap); value.setText(bMapArray.length); if (in != null) { in.close(); } if (buf != null) { buf.close(); } } catch (Exception e) { Log.e("Error reading file", e.toString()); } } } 04-14 11:46:16.543: INFO/System.out(736): 2.................-1 3......................android.graphics.Bitmap@435a2d98 4........bitmaparrayandroid.graphics.Bitmap@435a3310 5......................[B@435a2758 6......................1035

    Read the article

  • Android -- Can't play any videos (mp4/mov/3gp/etc.)?

    - by borg17of20
    Hello all, I'm having great difficulty getting my Android application to play videos from the SD card. It doesn't matter what size, bitrate, video format, or any other setting I can think of, neither the emulator nor my G1 will play anything I try to encode. I've also tried a number of videos from the web (various video formats, bitrates, with and without audio tracks, etc.), and none of those work either. All I keep getting is a dialog box that says: "Cannot play video" "Sorry, this video cannot be played." There are errors reported in LogCat, but I don't understand them and I've tried searching the Internet for further explanations without any luck. See below: 03-30 05:34:26.807: ERROR/QCOmxcore(51): OMXCORE API : Free Handle 390d4 03-30 05:34:26.817: ERROR/QCOmxcore(51): Unloading the dynamic library for OMX.qcom.video.decoder.avc 03-30 05:34:26.817: ERROR/PlayerDriver(51): Command PLAYER_PREPARE completed with an error or info PVMFErrNoResources 03-30 05:34:26.857: ERROR/MediaPlayer(14744): error (1, -15)03-30 05:34:26.867: ERROR/MediaPlayer(14744): Error (1,-15) Sometimes I also get this: 03-30 05:49:49.267: ERROR/PlayerDriver(51): Command PLAYER_INIT completed with an error or info PVMFErrResource 03-30 05:49:49.267: ERROR/MediaPlayer(19049): error (1, -17) 03-30 05:49:49.347: ERROR/MediaPlayer(19049): Error (1,-17) Here is the code I'm using (in my onCreate() method): this.setContentView(R.layout.main); //just a simple VideoView loading files from the SD card VideoView myIntroView = (VideoView) this.findViewById(R.id.VideoView01); MediaController mc = new MediaController(this); myIntroView.setMediaController(mc); myIntroView.setVideoPath("/sdcard/test.mp4"); myIntroView.requestFocus(); myIntroView.start(); Please help!

    Read the article

  • Android media thumbnails. Serious issues?

    - by Ralphleon
    I've been playing with android's thumbnails for a while now, and I've seen some inconsistencies that make me want to scream. My goal is to have a simple list of all Images (and a separate list for video) with the thumbnail and filename. Device: HTC Evo (fresh from Google I/o) First off: http://androidsamples.blogspot.com/2009/06/how-to-display-thumbnails-of-images.html That code doesn't seem to work at all, thumbnails are duplicated... some with the "mirror" effect and some without. Also some won't load and just display a black square. I've tried rebuilding the thumbnails by deleting the "alblum thumbs" directory from the SD card. HTC's gallery application seem to show everything fine. This approach seems to work: Bitmap thumb = MediaStore.Images.Thumbnails.getThumbnail( getContentResolver(), id, MediaStore.Video.Thumbnails.MICRO_KIND, null); imageView.setImageBitmap(curThumb); where id is the original images id and imageView is some image view. This is great! But, strangely, way too slow to be used inside a SimpleViewBinder. Next approach: String [] proj = {MediaStore.Images.Thumbnails._ID}; Cursor c = managedQuery(MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, proj, MediaStore.Images.Thumbnails.IMAGE_ID + "=" +id , null, null); if (c != null && c.moveToFirst()) { Uri thumb = Uri.withAppendedPath(mThumbUri,c.getLong(0)+""); imageView.setImageURI(thumb); } I should explain that I feel the needed WHERE condition is required because there doesn't seem to be any guarantee that your uri will have the same ID for both a thumbnail and its parent image. This works for all of the current images, but as soon as I start adding pictures with the camera they show up as blank! Debugging shows a dreaded: SkImageDecoder::Factory returned null error and the URI is returned as invalid. These are the same images that work with the previous call. Can anyone either catch my logical failure or point me to some working code?

    Read the article

  • Hello i am using the android code to connect facebook but getting "Facebook Server Error + 104 - Inc

    - by Shalini Singh
    Hello i am using the android code to connect facebook but getting "Facebook Server Error + 104 - Incorrect signature" exception at the place of onLoginSuccess function. code is given bellow .... public class FacebookConnection extends Activity implements LoginListener { private FBRocket fbRocket; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // You need to put in your Facebook API key here: fbRocket = new FBRocket(this, "test", "e2c8deda78b007466c54f48e6359e02e"); // Determine whether there exists a previously-saved Facebook: if (fbRocket.existsSavedFacebook()) { String str =fbRocket.getAPIKey(); Log.e("Api key", str); fbRocket.loadFacebook(); } else { fbRocket.login(R.layout.main); String str =fbRocket.getAPIKey(); Log.e("Api key", str); } } public void onLoginFail() { fbRocket.displayToast("Login failed!"); fbRocket.login(R.layout.main); } public void onLoginSuccess(Facebook facebook) { fbRocket.displayToast("Login success!******************"); // Set the logged-in user's status: try { facebook.setStatus("I am using Facebook -- it's great!"); String uid = facebook.getFriendUIDs().get(0); // Just get the uid of the first friend returned... fbRocket.displayDialog("Friend's name: " + facebook.getFriend(uid).name); // ... and retrieve this friend's name. } catch (ServerErrorException e) { // Check if the exception was caused by not being logged-in: if (e.notLoggedIn()) { // ...if it was, then login again: fbRocket.login(R.layout.main); } else { System.out.println(e); e.printStackTrace(); } } }

    Read the article

  • Is there a detailed description of optimizations in the Android build process?

    - by Daniel Lew
    I've been curious as to all the optimizations that go into the building of an .apk. I'm curious because of two things I've tried in the past to bring down the size of my .apk: I have had a few large json assets in projects before, as well as a static sqlite database. I tried bringing down the size of the apk by gzipping them before the build process, but the resulting size is exactly the same. I just today tried pngcrush on my /drawable/ folders. The resulting build was exactly the same size as before. I would think that perhaps #1 could be explained by the zip process, but simply zipping the /drawable/ folders in #2 result in different-sized files. Perhaps the build process runs something akin to pngcrush? Regardless, I was wondering if anyone knew where to find a detailed description of all the optimizations in the Android build process. I don't want to waste my time trying to optimize what is already automated, and also I think it'd help my understanding of the resulting apk. Does anyone know if this is documented anywhere?

    Read the article

  • How to select and crop an image in android?

    - by Guy
    Hey, I am currently working on a live wallpaper and I allow the user to select an image which will go behind my effects. Currently I have: Intent i = new Intent(Intent.ACTION_PICK, android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI); i.putExtra("crop", "true"); startActivityForResult(i, 1); And slightly under that: @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if (requestCode == 1) if (resultCode == Activity.RESULT_OK) { Uri selectedImage = data.getData(); Log.d("IMAGE SEL", "" + selectedImage); // TODO Do something with the select image URI SharedPreferences customSharedPreference = getSharedPreferences("imagePref", Activity.MODE_PRIVATE); SharedPreferences.Editor editor = customSharedPreference.edit(); Log.d("HO", "" + selectedImage); editor.putString("imagePref", getRealPathFromURI(selectedImage)); Log.d("IMAGE SEL", getRealPathFromURI(selectedImage)); editor.commit(); } } When my code is ran, Logcat tells me that selectedImage is null. If I comment out the i.putExtra("crop", "true"): Logcat does not give me the null pointer exception, and I am able to do what I want with the image. So, what is the problem here? Does any one have any idea how I can fix this? Thanks, for your time.

    Read the article

  • How do I utilize REST to post GPS data from an Android device into a Ruby on Rails application?

    - by joecan
    I am a student in the process a building an Android app that can post a GPS track into a Rails application. I would like to do things the "Rails" way and take advantage of the REST. My rails application basically has 3 models at this point: users, tracks, and points. A user has_many tracks and a track has_many points. A track also has a total distance. Points have a latitude and longitude. I have successfully been able to create an empty track with: curl -i -X POST -H 'Content-Type: application/xml' -d '<track><distance>100</distance></track>' http://localhost:3000/users/1/tracks Whoo hoo! That is pretty cool. I am really impressed that rails do this. Just to see what would happen I tried the following: curl -i -X POST -H 'Content-Type: application/xml -d '<track><distance>100</distance><points><point><lat>3</lat><lng>2</lng></point></points></track>' http://localhost:3000/users/1/tracks Fail! The server spits back: Processing TracksController#create (for 127.0.0.1 at 2010-04-14 00:03:25) [POST] Parameters: {"track"={"points"={"point"={"lng"="2", "lat"="3"}}, "distance"="100"}, "user_id"="1"} User Load (0.6ms) SELECT * FROM "users" WHERE ("users"."id" = 1) ActiveRecord::AssociationTypeMismatch (Point(#-620976268) expected, got Array(#-607740138)): app/controllers/tracks_controller.rb:47:in `create' It seems my tracks_controller doesn't like or understand what it's getting from the params object in my tracks_controller.rb: def create @track = @user.tracks.build(params[:track]) My xml might be wrong, but at least Rails seems to be expecting a Point from it. Is there anyway I can fix TracksController.create so that it will be able to parse xml of a track with nested multiple points? Or is there another way I should be doing this entirely?

    Read the article

  • Android ANR keyDispatchingTimedOut Error while continuous tapping on screen.

    - by user519846
    Hi All, I am getting Application Not Responding (ANR) dialog while continuous tapping on the screen. There is no view on the screen where i am tapping. Frequency of this issue is less but still i am not able to remove it completely. Here i am attaching the log what i caught during this error. ERROR/ActivityManager(1322): ANR in com.test.mj.and.ui (com.test.mj.and.ui/.TermsAndCondActivity) ERROR/ActivityManager(1322): Reason: keyDispatchingTimedOut ERROR/ActivityManager(1322): Parent: com.test.mj.and.ui/.SplashActivity ERROR/ActivityManager(1322): Load: 6.59 / 6.37 / 5.21 ERROR/ActivityManager(1322): CPU usage from 11430ms to 2196ms ago: ERROR/ActivityManager(1322): rtal.mj.and.ui: 9% = 7% user + 1% kernel / faults: 649 minor ERROR/ActivityManager(1322): system_server: 4% = 2% user + 2% kernel / faults: 10 minor ERROR/ActivityManager(1322): logcat: 3% = 1% user + 1% kernel / faults: 675 minor 1 major ERROR/ActivityManager(1322): synaptics_wq: 1% = 0% user + 1% kernel ERROR/ActivityManager(1322): ami304d: 1% = 0% user + 0% kernel ERROR/ActivityManager(1322): .process.lghome: 1% = 0% user + 0% kernel / faults: 47 minor ERROR/ActivityManager(1322): sync_supers: 0% = 0% user + 0% kernel ERROR/ActivityManager(1322): droid.DunServer: 0% = 0% user + 0% kernel / faults: 6 minor ERROR/ActivityManager(1322): events/0: 0% = 0% user + 0% kernel ERROR/ActivityManager(1322): oid.inputmethod: 0% = 0% user + 0% kernel / faults: 2 minor ERROR/ActivityManager(1322): m.android.phone: 0% = 0% user + 0% kernel / faults: 2 minor ERROR/ActivityManager(1322): ndroid.settings: 0% = 0% user + 0% kernel ERROR/ActivityManager(1322): sh: 0% = 0% user + 0% kernel / faults: 110 minor ERROR/ActivityManager(1322): -flush-179:0: 0% = 0% user + 0% kernel ERROR/ActivityManager(1322): TOTAL: 19% = 13% user + 6% kernel WARN/WindowManager(1322): Continuing to wait for key to be dispatched WARN/WindowManager(1322): No window to dispatch pointer action 1 Can anyone please help me to solve this issue? Thanks in advance.

    Read the article

  • Using java.util.regex in Android apps - are there issues with this?

    - by johnrock
    In an Android app I have a utility class that I use to parse strings for 2 regEx's. I compile the 2 patterns in a static initializer so they only get compiled once, then activities can use the parsing methods statically. This works fine except that the first time the class is accessed and loaded, and the static initializer compiles the pattern, the UI hangs for close to a MINUTE while it compiles the pattern! After the first time, it flies on all subsequent calls to parseString(). My regEx that I am using is rather large - 847 characters, but in a normal java webapp this is lightning fast. I am testing this so far only in the emulator with a 1.5 AVD. Could this just be an emulator issue or is there some other reason that this pattern is taking so long to compile? private static final String exp1 = "(insertratherlong---847character--regexhere)"; private static Pattern regex1 = null; private static final String newLineAndTagsExp = "[<>\\s]"; private static Pattern regexNewLineAndTags = null; static { regex1 = Pattern.compile(exp1, Pattern.CASE_INSENSITIVE); regexNewLineAndTags = Pattern.compile(newLineAndTagsExp); } public static String parseString(CharSequence inputStr) { String replacementStr = "replaceMentText"; String resultString = "none"; try { Matcher regexMatcher = regex1.matcher(inputStr); try { resultString = regexMatcher.replaceAll(replacementStr); } catch (IllegalArgumentException ex) { } catch (IndexOutOfBoundsException ex) { } } catch (PatternSyntaxException ex) { } return resultString; }

    Read the article

  • How do I get the WVGA Android browser to stop scaling my images?

    - by Dan Fabulich
    I'm designing an HTML page for display in Android browsers. Consider this simple example page: <html> <head><title>Simple!</title> </head> <body> <p><img src="http://sstatic.net/so/img/logo.png"></p> </body> </html> It looks just fine on the standard HVGA phones (320x480), but on HDPI WVGA sizes (480x800 or 480x854) the built-in browser automatically scales the image up; it looks ugly. I've read that I should be able to use this tag to force the browser to stop scaling my page: <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; minimum-scale=1.0; user-scalable=0;" /> ... but all that does is disable user scaling (the zoom buttons disappear); it doesn't actually prevent the browser from scaling my image. Adjusting the scale factors (setting them all to 2.0 or 0.5) has no effect at all. How can I force the WVGA browser to stop scaling my images?

    Read the article

  • Why do I get an error while trying to set the content of a tabspec in android?

    - by rushinge
    I have an android activity in which I'm using tabs. public class UnitActivity extends TabActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.unit_view); TabHost tabHost = getTabHost(); TabSpec spec; spec = tabHost.newTabSpec("controls"); spec.setIndicator("Control"); spec.setContent(R.layout.unit_control); tabHost.addTab(spec); spec = tabHost.newTabSpec("data"); spec.setIndicator("Data"); spec.setContent(R.layout.unit_data); tabHost.addTab(spec); } } However when I run the program it crashes with the error: "Could not create tab content because could not find view with id 2130903042". I don't understand what the problem is because R.layout.unit_data refers to a layout file in my resource directory (res/layout/unit_data.xml) as far as I can tell unit_data.xml is well formed and I've even referenced it successfully in another activity class UnitData extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.unit_data); Toast.makeText(this, "Hi from UnitData.onCreate", 5); } } which does not give an error and renders the layout just fine. What's going on? Why can't I reference this layout when creating a tab?

    Read the article

  • Why does my Android App crash when loading image from gallery the 2nd time?

    - by Sebastian
    Hi folks, I've written an app, thats loading images either using the android gallery app or by taking a photo using the cam. When I now load an image using the gallery, everything is fine. When the code is being executed a second time (for loading another image), the application crashes. try { Uri data = intent.getData(); ContentResolver cr = this.getContentResolver(); Bitmap mBitmap = null; mBitmap = Media.getBitmap(cr, data); imageView.setImageBitmap(mBitmap); } catch(Exception e){ showToast(this, "Failed loading image from gallery"); return; } The code crashes at the line mBimap = Media.getBitmap(cr, data);. Everything is initialized, there are no null values etc. The strange thing is: no exception is thrown, I don't get into the catch block to determine whats going wrong. Does anyone have an idea about this? Am I not allowed to "re-use" the content resolver? Do I have to free it after the first usage or something like this?

    Read the article

  • Is it possible to pull a webpage or content from the web into a widget on the android home screen

    - by cdg
    Hi there. I have a php web page that will randomize an image that is 158x154. I was able to get the android application to work, but would also like to get it to work as a widget. How the heck can I get a widget to pull information from the net? I got the widget to work and layout correctly with a black sample image. I have tried to look at the wiki sample, but it is a bit too complicated for my little brain to grasp. The data that gets pulled looks something like: <html><body bgcolor="#000000">center> <a href="http://www.website.com" target="_blank"> <img border="0" src="http://www.webiste.com//0.gif"></a> <img src="http://www.webiste.com" style="border:none;" /> </center></body></html> Help please. I am pulling my hair out trying to figure this out.

    Read the article

  • How to easily Generate Synth Chords Sounds in Android?

    - by barata7
    How to easily Generate Synth Chords Sounds in Android? I wanna be able to generate dynamically an in game Music using 8bit. Tried with AudioTrack, but did not get good results of nice sounds yet. Any examples out there? I have tried the following code without success: public class BitLoose { private final int duration = 1; // seconds private final int sampleRate = 4200; private final int numSamples = duration * sampleRate; private final double sample[] = new double[numSamples]; final AudioTrack audioTrack; public BitLoose() { audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, numSamples, AudioTrack.MODE_STREAM); audioTrack.play(); } public void addTone(final int freqOfTone) { // fill out the array for (int i = 0; i < numSamples; ++i) { sample[i] = Math.sin(2 * Math.PI * i / (sampleRate / freqOfTone)); } // convert to 16 bit pcm sound array // assumes the sample buffer is normalised. final byte generatedSnd[] = new byte[numSamples]; int idx = 0; for (final double dVal : sample) { // scale to maximum amplitude final short val = (short) ((((dVal * 255))) % 255); // in 16 bit wav PCM, first byte is the low order byte generatedSnd[idx++] = (byte) (val); } audioTrack.write(generatedSnd, 0, sampleRate); } public void stop() { audioTrack.stop(); }

    Read the article

  • iPhone or Android apps that use SMS based authentication?

    - by JSW
    What are some iPhone or Android applications that use SMS as their primary means of user authentication? I'm interested to see such apps in action. SMS-auth seems like a natural approach that is well-situated to mobile contexts. The basic workflow is: to sign up, a user provides a phone number; the app calls a backend webservice which generates a signed URL and sends it to the phone number via an SMS gateway; the user receives the SMS, clicks the link, and is thus verified and logged in. This results in a very strong user identity that is difficult to spoof yet fairly easy. It can be paired with a username or additional account attributes as needed for the product requirements. Despite the advantages, this does not seem to be in much use - hence my question. My initial assumption is that this is because products and users are wary of asking for / providing phone numbers, which users consider sensitive information. That said, I hope this becomes an increasingly more commonplace approach.

    Read the article

< Previous Page | 298 299 300 301 302 303 304 305 306 307 308 309  | Next Page >