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  • Algorithm for dragging objects on a fixed grid

    - by FlyingStreudel
    Hello, I am working on a program for the mapping and playing of the popular tabletop game D&D :D Right now I am working on getting the basic functionality like dragging UI elements around, snapping to the grid and checking for collisions. Right now every object when released from the mouse immediately snaps to the nearest grid point. This causes an issue when something like a player object snaps to a grid point that has a wall -or other- adjacent. So essentially when the player is dropped they wind up with some of the wall covering them. This is fine and working as intended, however the problem is that now my collision detection is tripped whenever you try to move this player because its sitting underneath a wall and because of this you cant drag the player anymore. Here is the relevant code: void UIObj_MouseMove(object sender, MouseEventArgs e) { blocked = false; if (dragging) { foreach (UIElement o in ((Floor)Parent).Children) { if (o.GetType() != GetType() && o.GetType().BaseType == typeof(UIObj) && Math.Sqrt(Math.Pow(((UIObj)o).cX - cX, 2) + Math.Pow(((UIObj)o).cY - cY, 2)) < Math.Max(r.Height + ((UIObj)o).r.Height, r.Width + ((UIObj)o).r.Width)) { double Y = e.GetPosition((Floor)Parent).Y; double X = e.GetPosition((Floor)Parent).X; Geometry newRect = new RectangleGeometry(new Rect(Margin.Left + (X - prevX), Margin.Top + (Y - prevY), Margin.Right + (X - prevX), Margin.Bottom + (Y - prevY))); GeometryHitTestParameters ghtp = new GeometryHitTestParameters(newRect); VisualTreeHelper.HitTest(o, null, new HitTestResultCallback(MyHitTestResultCallback), ghtp); } } if (!blocked) { Margin = new Thickness(Margin.Left + (e.GetPosition((Floor)Parent).X - prevX), Margin.Top + (e.GetPosition((Floor)Parent).Y - prevY), Margin.Right + (e.GetPosition((Floor)Parent).X - prevX), Margin.Bottom + (e.GetPosition((Floor)Parent).Y - prevY)); InvalidateVisual(); } prevX = e.GetPosition((Floor)Parent).X; prevY = e.GetPosition((Floor)Parent).Y; cX = Margin.Left + r.Width / 2; cY = Margin.Top + r.Height / 2; } } internal virtual void SnapToGrid() { double xPos = Margin.Left; double yPos = Margin.Top; double xMarg = xPos % ((Floor)Parent).cellDim; double yMarg = yPos % ((Floor)Parent).cellDim; if (xMarg < ((Floor)Parent).cellDim / 2) { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg, yPos - yMarg, xPos - xMarg + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } else { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } } Essentially I am looking for a simple way to modify the existing code to allow the movement of a UI element that has another one sitting on top of it. Thanks!

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  • Overwriting a core Wordpress function - should work but it doesn't

    - by Will Ashworth
    I'm trying to overwrite a core Wordpress function (found in media.php) using add_filter() in my theme's functions.php file. This should work accord to the blogs that I've come across, but for some reason I see no change whatsoever. #override what WP is trying to do to scaling images by default function my_image_hwstring($width, $height) { $out = ''; #if ($width) # $out .= 'width="'.intval($width).'" '; #if ($height) # $out .= 'height="'.intval($height).'" '; return $out; } add_filter('image_hwstring', 'my_image_hwstring', 1, 2); I prefer to not edit media.php manually because any Wordpress upgrades later will overwrite the changes we've made. The way I'm doing it is correct (I think) but isn't working as expected. Totally hung up on this and appreciate any responses. This is a weird one!

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  • Making a table in a scrolling div resizable?

    - by Mason Jones
    I've got a table in a div, with a vertical scrollbar on the div to allow the table to be longer than the div can hold. Works fine. But I'd like to allow the user to resize the div vertically if they want to be able to view more of the table. I've been playing with the jQueryUI resizable interaction, but it doesn't seem to quite do what I want; at least, not so far. I've tried making the wrapper div resizable, but the behavior's erratic. If I have the style "height:20em; overflow:auto;" on it, then I can resize the table horizontally, but not vertically. If I remove the overflow, then the table flows outside the div of course. If I remove the height, then the table is actually resizable, but it is initially drawn at full height. Anyone know of a way to specify an initial height, but allow it to be resized larger than that? If I make the table resizable rather than the div, then I can resize the table horizontally within the div but I can't increase the height of the displayed table. Which makes sense, of course, but I thought I'd mention it. Also, is there a way to make the resize "handle" the corner between the horizontal and vertical scrollbars? Right now it's a sort of invisible handle in the bottom-right of the table. Thanks for any thoughts.

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Scrolling dynamicly to the end of the page

    - by vanjadjurdjevic
    I have the following situation... I have an link which animates some div-s height when its hovered... but div has big height and it goes beyond the visible bottom end of the screen so i have to scroll to see the data and when i scroll I leave the hover area and so the div toggles it's height to 0px... how to make automatic scroll to the end of the div when it toggles... Hope you understand Vanja Djurdjevic

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  • Unsure how to design JavaScript / jQuery functionality which uses XML to create HTML objects

    - by Jack Roscoe
    Hi, I'm using JavScript and jQuery to read an XML document and subsequently use the information from the XML to create HTML objects. The main 'C' nodes in the XML document all have a type attribute, and depending on the type I want to run a function which will create a new html object using the other attributes assigned to that particular 'C' node node. Currently, I have a for loop which extracts each 'C' node from the XML and also it's attributes (e.g. width, height, x, y). Also inside the for loop, I have an if statement which checks the 'type' attribute of the current 'C' node being processed, and depending on the type it will run a different function which will then create a new HTML object with the attributes which have been drawn from the XML. The problem is that there may be more than one 'C' node of the same type, so for example when I'm creating the function that will run when a 'C' node of 'type=1' is detected, I cannot use the 'var p = document.createElement('p')' because if a 'C' node of the same type comes up later in the loop it will clash and override that element with that variable that has just been created. I'm not really sure how to approach this? Here is my entire script. If you need me to elaborate on any parts please ask, I'm sure it's not written in the nicest possible way: var arrayIds = new Array(); $(document).ready(function(){ $.ajax({ type: "GET", url: "question.xml", dataType: "xml", success: function(xml) { $(xml).find("C").each(function(){ arrayIds.push($(this).attr('ID')); }); var svgTag = document.createElement('SVG'); // Create question type objects function ctyp3(x,y,width,height,baC) { alert('test'); var r = document.createElement('rect'); r.x = x; r.y = y; r.width = width; r.height = height; r.fillcolor = baC; svgTag.appendChild(r); } // Extract question data from XML var questions = []; for (j=0; j<arrayIds.length; j++) { $(xml).find("C[ID='" + arrayIds[j] + "']").each(function(){ // pass values questions[j] = { typ: $(this).attr('typ'), width: $(this).find("I").attr('wid'), height: $(this).find("I").attr('hei'), x: $(this).find("I").attr('x'), y: $(this).find("I").attr('x'), baC: $(this).find("I").attr('baC'), boC: $(this).find("I").attr('boC'), boW: $(this).find("I").attr('boW') } alert($(this).attr('typ')); if ($(this).attr('typ') == '3') { ctyp3(x,y,width,height,baC); // alert('pass'); } else { // Add here // alert('fail'); } }); } } }); });

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  • Scrolling dynamically to the end of the page

    - by vanjadjurdjevic
    I have a link which animates some div's height when its hovered, but the div has a big height and it goes beyond the visible bottom-end of the screen. I have to scroll to see the data and when I scroll I leave the hover area and the div toggles it's height to 0px. How to automatically scroll to the end of the div when it toggles?

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  • How can I determine if an image has loaded, using Javascript/jQuery?

    - by Kip
    I'm writing some Javascript to resize the large image to fit into the user's browser window. (I don't control the size of the source images unfortunately.) So something like this would be in the HTML: <img id="photo" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Is there a way for me to determine if the src image in an img tag has been downloaded? I need this because I'm running into a problem if $(document).ready() is executed before the browser has loaded the image. $("#photo").width() and $("#photo").height() will return the size of the placeholder (the alt text). In my case this is something like 134 x 20. Right now I'm just checking if the photo's height is less than 150, and assuming that if so it is just alt text. But this is quite a hack, and it would break if a photo is less than 150 pixels tall (not likely in my particular case), or if the alt text is more than 150 pixels tall (could possibly happen on a small browser window). Edit: For anyone wanting to see the code: $(function() { var REAL_WIDTH = $("#photo").width(); var REAL_HEIGHT = $("#photo").height(); $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(REAL_HEIGHT < 150) { REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); if(REAL_HEIGHT < 150) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } }); Update: Thanks for the suggestions. There is a risk of the event not being fired if I set a callback for the $("#photo").load event, so I have defined an onLoad event directly on the image tag. For the record, here is the code I ended up going with: <img id="photo" onload="photoLoaded();" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Then in Javascript: //This must be outside $() because it may get called first var isPhotoLoaded = false; function photoLoaded() { isPhotoLoaded = true; } $(function() { //Hides scrollbars, so we can resize properly. Set with JS instead of // CSS so that page doesn't break with JS disabled. $("body").css("overflow", "hidden"); var REAL_WIDTH = -1; var REAL_HEIGHT = -1; $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(!isPhotoLoaded) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } else if(REAL_WIDTH < 0) { //first time in this function since photo loaded REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } });

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  • once again..."$ is not defined" - trying to implement sIFR

    - by supervision
    Hey Guys, my file beginning looks like this: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>My title</title> <link rel="stylesheet" type="text/css" href="css/style.css" /> <script src="js/update.js" type="text/javascript"></script> <!-- sifr --> <link href="sifr207/sIFR-screen.css" rel="stylesheet" type="text/css" media="screen" /> <script src="sifr207/sifr.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { if(typeof sIFR == "function") { sIFR.replaceElement("sifr", named({sFlashSrc: "sIFR-2.0.7/corporateacon-reg.swf", sColor: "#FF0000" , sWmode: "transparent"})); }; }); </script> <!-- --> </head> I really do not understand why the '$(document).ready(function()' is not found, because I implement sifr.js BEFORE that call. Any suggestions? I would appriciate it, really! shoutz, supervision

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  • jquery script that used to work is not working with jquery 1.4.2

    - by Zayatzz
    ... and i cant figure out why. The script is following: <script type="text/javascript" src="http://path/to/js/jquery-1.4.2.min.js"></script> <script type="text/javascript"> function openMediaPlayer() { $('#flashMovie').animate({'height':'333px'}); } function closeMediaPlayer() { $('#flashMovie').animate({'height':'80px'}); } jQuery(function($){ $('#videoholder').bind('mouseenter', function(){ openMediaPlayer(); }); $('#videoholder').bind('mouseleave', function(){ closeMediaPlayer(); }); }); </script> <div id="videoholder" style="height:80px;width:412px;"> <object width="412" height="80" type="application/x-shockwave-flash" id="flashMovie" name="flashMovie" style="height: 80px;" data="http://path/to/Player.swf"><param name="menu" value="false"><param name="bgcolor" value="#666666"><param name="allowFullscreen" value="true"><param name="flashvars" value="playlistURL=http://path/to/Player/data/playlist.xml"></object> </div> pure and simple resizing flash object. It worked with older(1.3.2) jquery verision. The animate just does not work. Can anyone tell me what i should change to get it working again? Alan.

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  • How to correctly size containing views

    - by Gerry
    I have an Activity that will display a custom view made up of 2 parts. I want one part to be 1/3 of visible screen height, the other part to be 2/3. I can override onMeasure and use display metrics to find the height of the display, but this does not account for the battery bar or view title sizes. DisplayMetrics dm = new DisplayMetrics(); ((WindowManager)contxt.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay().getMetrics(dm); int height = dm.heightPixels; How can I tell the height of the displayable area? I'm prepared to override the layout or whatever. What is the Android best practices? I've seen other questions along this line, but they are inconclusive.

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  • jquery tabs changing on change?

    - by Steven
    Hello, I have two tabs each with different styles and different text. One recent posts and one recent comments the css for each are below with the ones I need to have when they are selected. So pretty much when a user selects the recent comments it will change the entire block to the second one (2). Pretty much changing width, and swapping the css for both tabs. I am currently using idtabs http://www.sunsean.com/idTabs/ My question: How can I have it change the tab css and width for both when the right tab is selected and then back again when the left tab is selected. CSS sideboxtopleft { float: left; width: 121px; height:20px; background-image: url(images/categorysplitter.gif); background-position:top right; background-repeat:no-repeat; text-align: center; padding-top: 10px; margin: 0; } sideboxtopleft2 { float: left; width: 173px; height:20px; background-image: url(images/categorysplitter.gif); background-position:top right; background-repeat:no-repeat; text-align: center; padding-top: 10px; margin: 0; } sideboxtopright { float: right; width: 173px; height: 20px; background-image:url(images/categorybg.gif); text-align: center; padding-top: 10px; margin: 0; } sideboxtopright2 { float: right; width: 121px; height: 20px; background-image:url(images/categorybg.gif); text-align: center; padding-top: 10px; margin: 0; } HTML <div id="sidebox" style="padding: 0px; width:294px;"> <div class="idTabs"> <div id="sideboxtopleft"> <a href="#post"><h3>RECENT POSTS <img src="images/arrow.gif" width="9" height="5" alt="v" border="0" /></h3></a> </div> <div id="sideboxtopright"> <a href="#comments"><h3>RECENT COMMENTS <img src="images/arrow2.gif" width="6" height="9" alt=">" border="0" /></h3></a> </div> </div> <div style="padding: 10px;"> <div id="post"> SUP? </div> <div id="comments"> SUP?>>!?>!! </div> </div> </div> <div id="sidebox" style="padding: 0px; width:294px;"> <div class="idTabs"> <div id="sideboxtopleft2"> <a href="#post2"><h3>RECENT COMMENTS <img src="images/arrow.gif" width="9" height="5" alt="v" border="0" /></h3></a> </div> <div id="sideboxtopright2"> <a href="#comments2"><h3>RECENT POSTS <img src="images/arrow2.gif" width="6" height="9" alt=">" border="0" /></h3></a> </div> </div> <div style="padding: 10px;"> <div id="post2"> SUP? </div> <div id="comments2"> SUP?>>!?>!! </div> </div> </div>

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  • scrollLeft works but scrollTop doesn't work

    - by Xiao Jia
    I have the following HTML with CSS .container { overflow: scroll; } etc. <body> <div class="container"> <div id="markers"></div> <img id="map" src="/img/map.jpg"/> </div> </body> map.jpg is very large and I want to scroll to a fixed position like this: $(function(){ console.log($('.container').scrollTop()); $('.container').scrollTop(1000); console.log($('.container').scrollTop()); console.log($('.container').scrollLeft()); $('.container').scrollLeft(1750); console.log($('.container').scrollLeft()); }); scrollLeft works fine but scrollTop doesn't. Below is the console output. 0 0 0 1750 I've been searching for half an hour but still don't know how to fix it... UPDATE: CSS about .container #markers and #map .container { overflow: scroll; width: 100%; max-width: 100%; height: 100%; max-height: 100%; margin: 0; padding: 0; } #map { width: 5000px; max-width: 5000px; height: 2907px; max-height: 2907px; cursor: crosshair; } #markers { position: relative; top: 0; left: 0; width: 0; height: 0; margin: 0; padding: 0; }

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  • Resize AIR app window while dragging

    - by matt lohkamp
    So I've noticed Windows 7 has a disturbing tendency to prevent you from dragging the title bar of windows off the top of the screen. If you try - in this case, using an air app with a draggable area at the bottom of the window, allowing you to push the top of the window up past the screen - it just kicks the window back down far enough that the title bar is at the top of what it considers the 'visible area.' One solution would be to resize the app window as it moves, so that the title bar is always where windows wants it. How would you resize the window while you're dragging it, though? Would you do it like this? dragHitArea.addEventListener(MouseEvent.MOUSE_DOWN, function(e:MouseEvent):void{ stage.nativeWindow.height += 50; stage.nativeWindow.startMove(); stage.nativeWindow.height -= 50; }); see what's going on there? When I click, I'm doing startMove(), which is hooking into the OS' function for dragging a window around. I'm also increasing and decreasing the height of the window by 50 pixels - which should give me no net increase, right? Wrong - the first '.height +=' gets executed, but the '.height -=' after the .startMove() never runs. Why? update - If you're curious, I'm programming an air widget with fly-out menus which expand rightwards and upwards - and since those element can only be displayed within the boundaries of the application window itself (even though the window is set to be chromeless and transparent) I have to expand the application's borders to include the area that the menu 'pops up' into. In the extreme case, with the widget positioned bottom left, and the menus expanded completely across to the right side and top edge of the screen, the application area could very well cover the entire desktop. The problem is, when it's expanded like this, if the user drags it up and to the right, it causes the 'title bar' area of the application window to move above the top edge of the desktop area, where it would normally be unreachable; and Windows automatically re-positions the window back below that edge once the .startMove() operation is completed. So what I want to do is continually resize the height of the application so that the visual effect will be the same for the user, but for the benefit of the operating system the window's title bar will never be above that top boundary of the desktop area.

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  • jquery script that used to work is not working with jquery 1.4.2

    - by Zayatzz
    ... and i cant figure out why. The script is following: <script type="text/javascript" src="http://path/to/js/jquery-1.4.2.min.js"></script> <script type="text/javascript"> function openMediaPlayer() { $('#flashMovie').animate({'height':'333px'}); } function closeMediaPlayer() { $('#flashMovie').animate({'height':'80px'}); } jQuery(function($){ $('#videoholder').bind('mouseenter', function(){ openMediaPlayer(); }); $('#videoholder').bind('mouseleave', function(){ closeMediaPlayer(); }); }); </script> <div id="videoholder" style="height:80px;width:412px;"> <object width="412" height="80" type="application/x-shockwave-flash" id="flashMovie" name="flashMovie" style="height: 80px;" data="http://path/to/Player.swf"><param name="menu" value="false"><param name="bgcolor" value="#666666"><param name="allowFullscreen" value="true"><param name="flashvars" value="playlistURL=http://path/to/Player/data/playlist.xml"></object> </div> pure and simple resizing flash object. It worked with older(1.3.2) jquery verision. The animate just does not work. Can anyone tell me what i should change to get it working again? Alan.

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  • Splitcontainer, Make a fixed panel

    - by Marcx
    I have a splitcontainer with horizontal orientation. I want a fixed height for panel2 only during form resize, and let splitter resize panel2 Now I'm doing it this way, but I'm not satisfy because user notice the panel resize. Private Sub Form1_ResizeBegin(ByVal sender As Object, ByVal e As System.EventArgs) _ Handles Me.ResizeBegin spil = SplitContainer1.Height - SplitContainer1.SplitterDistance End Sub Private Sub Form1_ResizeEnd(ByVal sender As Object, ByVal e As System.EventArgs) _ Handles Me.ResizeEnd SplitContainer1.SplitterDistance = SplitContainer1.Height - spil End Sub Any ideas?

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  • When do I need to use, or not use, .datum when appending an svg element

    - by Bobby Gifford
    svg = d3.select("#viz").append("svg").datum(data) //I often see .datum when an area chart is used. Are there any rules of thumb for when .datum is needed? var area = d3.svg.area() .x(function(d) { return x(d.x); }) .y0(height) .y1(function(d) { return y(d.y); }); var svg = d3.select("body").append("svg") .attr("width", width) .attr("height", height); svg.append("path") .datum(data) .attr("d", area);

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  • Java NoSuchElementException using scanner.nextInt()

    - by othnin
    I am trying to read in a pgm file (512x512 array) and when I read in a larger file I get the error: java.util.NoSuchElementException on reading element (3,97). I have created a much smaller file to read (23x23) and it reads fine. Is there a size limit? I have checked the file and confirmed that there is an int for the value: This appears to be the line it crashes at: fileArray[row][col] = scan.nextInt(); Here is the file: import java.util.Scanner; import java.io.*; public class FileReader { public static void main(String[] args) throws IOException { String fileName = "lena.pgma"; int width, height, maxValue; FileInputStream fileInputStream = null; fileInputStream = new FileInputStream(fileName); Scanner scan = new Scanner(fileInputStream); // Discard the magic number scan.nextLine(); // Discard the comment line scan.nextLine(); // Read pic width, height and max value width = scan.nextInt(); System.out.println("Width: " + width); height = scan.nextInt(); System.out.println("Heigth: " + height); maxValue = scan.nextInt(); fileInputStream.close(); // Now parse the file as binary data FileInputStream fin = new FileInputStream(fileName); DataInputStream dis = new DataInputStream(fin); // look for 4 lines (i.e.: the header) and discard them int numnewlines = 4; while (numnewlines > 0) { char c; do { c = (char)(dis.readUnsignedByte()); } while (c != '\n'); numnewlines--; } // read the image data int[][] fileArray = new int[height][width]; for (int row = 0; row < height; row++) { for (int col = 0; col < width; col++) { fileArray[row][col] = scan.nextInt(); System.out.print("(" + row + " ," + col +"): " + fileArray[row][col]+ " "); } System.out.println(); } dis.close(); } } any advise would be appreciated.

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  • Mod_rewrite and redirects with training forward slash not working

    - by john williams
    I'm using the following lines of code in my .htaccess file to create redirects. The problem is, whenever I go to example.com/register/ it cant find the css files because it's looking for example.com/register/mycss.css instead of example.com/mycss.css. Redirect 301 register.php http://example.com/register RewriteRule ^register/?$ register.php How can I correct this? I'm new to any kind of htaccess/mod_rewrite functions so feel free to point me in the right direction if there are any other flaws.

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  • JQuery: animate() doesn't work as expected in IE...

    - by swalkner
    Hi, I'm getting crazy with this IE 7... == hhttp://neu.emergent-innovation.com/ Why does following function not work in IE 7, but perfectly with Firefox? Is there a bug in the animate-function? function accordion_starting_page(){ // hide all elements except the first one $('#FCE-Inhalt02-ContentWrapper .FCE-Fade:not(:first)').css("height", "0").hide(); $('#FCE-Inhalt02-ContentWrapper .FCE-Fade:first').addClass("isVisible"); $('div.FCE-Title').click(function(){ // if user clicks on an already opened element => do nothing if (parseFloat($(this).next('.FCE-Fade').css("height")) > 0) { return false; } var toHide = $(this).siblings('.FCE-Fade.isVisible'); toHide.removeClass("isVisible"); // close all opened siblings toHide.animate({"height": "0", "display": "none"}, 1000); $(this).next('.FCE-Fade').addClass("isVisible").animate({"height" : "200"}, 1000); return false; }); } Thank you very much for your help...

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  • Saving JQuery Draggable Sitemap Values Correctly

    - by mdolon
    I am trying to implement Boagworld's Sitemap tutorial, however I am running into difficulty trying to correctly save the child/parent relationships. The HTML is as follows, however populated with other items as well: <input type="hidden" name="sitemap-order" id="sitemap-order" value="" /> <ul id=”sitemap”> <li id="1"> <dl> <dt><a href=”#”>expand/collapse</a> <a href=”#”>Page Title</a></dt> <dd>Text Page</dd> <dd>Published</dd> <dd><a href=”#”>delete</a></dd> </dl> <ul><!–child pages–></ul> </li> </ul> And here is the JQuery code: $('#sitemap li').prepend('<div class="dropzone"></div>'); $('#sitemap li').draggable({ handle: ' > dl', opacity: .8, addClasses: false, helper: 'clone', zIndex: 100 }); var order = ""; $('#sitemap dl, #sitemap .dropzone').droppable({ accept: '#sitemap li', tolerance: 'pointer', drop: function(e, ui) { var li = $(this).parent(); var child = !$(this).hasClass('dropzone'); //If this is our first child, we'll need a ul to drop into. if (child && li.children('ul').length == 0) { li.append('<ul/>'); } //ui.draggable is our reference to the item that's been dragged. if (child) { li.children('ul').append(ui.draggable); }else { li.before(ui.draggable); } //reset our background colours. li.find('dl,.dropzone').css({ backgroundColor: '', backgroundColor: '' }); li.find('.dropzone').css({ height: '8px', margin: '0' }); // THE PROBLEM: var parentid = $(this).parent().attr('id'); menuorder += ui.draggable.attr('id')+'=>'+parentid+','; $("#sitemap-order").val(order); }, over: function() { $(this).filter('dl').css({ backgroundColor: '#ccc' }); $(this).filter('.dropzone').css({ backgroundColor: '#aaa', height: '30px', margin: '5px 0'}); }, out: function() { $(this).filter('dl').css({ backgroundColor: '' }); $(this).filter('.dropzone').css({ backgroundColor: '', height: '8px', margin: '0' }); } }); When moving items into the top-level (without parents), the parentid value I get is of the first list item (the parent container), so I can never remove the parent value and have a top-level item. Is there a no-brainer answer that I'm just not seeing right now? Any help is appreciated.

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  • Remove space in marquee in html

    - by Suman.hassan95
    I have created a marquee of images for my webpage. But how can the space between the last and the first image be removed to have a continuous effect ?? I am giving the code i used below, <marquee style="overflow:" behavior="scroll" direction="left" OnMouseOver="this.stop()" OnMouseOut="this.start()"> <img src="images/Bluelounge.gif" width="300" height="200" alt="lon"> <img src="images/Southleather.gif" width="300" height="200" alt="south"> <img src="images/Dell-monitor.gif" width="300" height="200" alt="monitor"> <img src="images/Spphire.gif" width="300" height="200" alt="card"> </marquee>

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  • Is this a bug? Or is it a setting in ASP.NET 4 (or MVC 2)?

    - by John Gietzen
    I just recently started trying out T4MVC and I like the idea of eliminating magic strings. However, when trying to use it on my master page for my stylesheets, I get this: <link href="<%: Links.Content.site_css %>" rel="stylesheet" type="text/css" /> rending like this: <link href="&lt;%: Links.Content.site_css %>" rel="stylesheet" type="text/css" /> Whereas these render correctly: <link href="<%: Url.Content("~/Content/Site.css") %>" rel="stylesheet" type="text/css" /> <link href="<%: Links.Content.site_css + "" %>" rel="stylesheet" type="text/css" /> It appears that, as long as I have double quotes inside of the code segment, it works. But when I put anything else in there, it escapes the leading "less than". Is this something I can turn off? Is this a bug? Edit: This does not happen for <script src="..." ... />, nor does it happen for <a href="...">. Edit 2: Minimal case: <link href="<%: string.Empty %>" /> vs <link href="<%: "" %>" />

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  • Dynamcally resising an open Accordion

    - by alavers
    I have an Accordion and the height of its content can be dynamically resized. I would like to see the Accordion dynamically respond to the child item's height, but I'm having trouble doing this. <lt:Accordion Name="MyAccordion" SelectionMode="ZeroOrOne" HorizontalAlignment="Stretch"> <lt:AccordionItem Name="MyAccordionItem" Header="MyAccordion" IsSelected="True" HorizontalContentAlignment="Stretch" VerticalAlignment="Stretch"> <StackPanel> <Button Content="Grow" Click="Grow"/> <Button Content="Shrink" Click="Shrink"/> <TextBox Name="GrowTextBox" Text="GrowTextBox" Height="400" Background="Green" SizeChanged="GrowTextBox_SizeChanged"/> </StackPanel> </lt:AccordionItem> </lt:Accordion> private void Grow(object sender, System.Windows.RoutedEventArgs e) { GrowTextBox.Height += 100; } private void Shrink(object sender, System.Windows.RoutedEventArgs e) { GrowTextBox.Height -= 100; } private void GrowTextBox_SizeChanged(object sender, System.Windows.SizeChangedEventArgs e) { MyAccordion.UpdateLayout(); MyAccordionItem.UpdateLayout(); } Mind you, if I collapse and then re-open the accordion, it takes shape just the way I want, but I'd like this resizing to occur immediately when the child resizes. I feebly attempted to fix this by adding a SizeChanged event handler that calls UpdateLayout() on the Accordion and AccordionItem, but this doesn't have any visual effect. I can't figure out where proper resizing takes place inside the Accordion control. Does anyone have an idea?

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  • Memory leaks getting sub-images from video (cvGetSubRect)

    - by dnul
    Hi, i'm trying to do video windowing that is: show all frames from a video and also some sub-image from each frame. This sub-image can change size and be taken from a different position of the original frame. So , the code i've written does basically this: cvQueryFrame to get a new image from the video Create a new IplImage (img) with sub-image dimensions ( window.height,window.width) Create a new Cvmat (mat) with sub-image dimensions ( window.height,window.width) CvGetSubRect(originalImage,mat,window) seizes the sub-image transform Mat (cvMat) to img (IplImage) using cvGetImage my problem is that for each frame i create new IplImage and cvMat which take a lot of memory and when i try to free the allocated memory I get a segmentation fault or in the case of the CvMat the allocated space does not get free (valgrind keeps telling me its definetly lost space). the following code does it: int main(void){ CvCapture* capture; CvRect window; CvMat * tmp; //window size window.x=0;window.y=0;window.height=100;window.width=100; IplImage * src=NULL,*bk=NULL,* sub=NULL; capture=cvCreateFileCapture( "somevideo.wmv"); while((src=cvQueryFrame(capture))!=NULL){ cvShowImage("common",src); //get sub-image sub=cvCreateImage(cvSize(window.height,window.width),8,3); tmp =cvCreateMat(window.height, window.width,CV_8UC1); cvGetSubRect(src, tmp , window); sub=cvGetImage(tmp, sub); cvShowImage("Window",sub); //free space if(bk!=NULL) cvReleaseImage(&bk); bk=sub; cvReleaseMat(&tmp); cvWaitKey(20); //window dimensions changes window.width++; window.height++; } } cvReleaseMat(&tmp); does not seem to have any effect on the total amount of lost memory, valgrind reports the same amount of "definetly lost" memory if i comment or uncomment this line. cvReleaseImage(&bk); produces a segmentation fault. notice i'm trying to free the previous sub-frame which i'm backing up in the bk variable. If i comment this line the program runs smoothly but with lots of memory leaks I really need to get rid of memory leaks, can anyone explain me how to correct this or even better how to correctly perform image windowing? Thank you

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