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  • Am I wrong to disagree with A Gentle Introduction to symfony's template best practices?

    - by AndrewKS
    I am currently learning symfony and going through the book A Gentle Introduction to symfony and came across this section in "Chapter 4: The Basics of Page Creation" on creating templates (or views): "If you need to execute some PHP code in the template, you should avoid using the usual PHP syntax, as shown in Listing 4-4. Instead, write your templates using the PHP alternative syntax, as shown in Listing 4-5, to keep the code understandable for non-PHP programmers." Listing 4-4 - The Usual PHP Syntax, Good for Actions, But Bad for Templates <p>Hello, world!</p> <?php if ($test) { echo "<p>".time()."</p>"; } ?> (The ironic thing about this is that the echo statement would look even better if time was a variable declared in the controller because then you could just embed the variable in the string instead of concatenating) Listing 4-5 - The Alternative PHP Syntax, Good for Templates <p>Hello, world!</p> <?php if ($test): ?> <p><?php echo time(); ?> </p><?php endif; ?> I fail to see how listing 4-5 makes the code "understandable for non-PHP programmers", and its readability is shaky at best. 4-4 looks much more readable to me. Are there any programmers who are using symfony that write their templates like those in 4-4 rather than 4-5? Are there reasons I should use one over the other? There is the very slim chance that somewhere down the road someone less technical could be editing it the template, but how does 4-5 actually make it more understandable to them?

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  • File permissions issue with an NFSv4 share, uploaded from a Mac Lion

    - by POP.sicle
    I have an NFSv4 share that was working fine, with Macs using Snow Leopard, to share files across the network. The NFS share has one cloned user/group that all clients autoconnect as. However, when I use a Lion Mac to copy a file from their user directory to the NFS, no other computer (mac SL/mac Lion/Win7) can edit/delete/write to the file that was uploaded - despite having the correct read/write/ex permissions visible on the NFS and through terminal. Attempting to edit the file permissions through Finder completely locks the file. I suspect this has something to do with Lion's ACLs (or maybe its version control) conflicting with NFSv4. Is there a way to disable or ignore extended ACLs or extended file permissions on the NFSv4 side, that would allow users to not run into this conflict? The work around currently is to use NFS Manager and set automounts to ignore ownership but installing NFS manager and configuring automounts for all of the computers seems more troubling than attempting to reconfigure the NFS settings. Advice?

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  • O'Reilly deals to April 5, 2012 14:00 PT on books on "where"

    - by TATWORTH
    At http://shop.oreilly.com/category/deals/where-conference.do, O'Reilly are offering a series of books on geo-location at 50% off until April 5, 2012 14:00 PT. HTML5 Geolocation Truly revolutionary: now you can write geolocation applications directly in the browser, rather than develop native apps for particular devices. This concise book demonstrates the W3C Geolocation API in action, with code and examples to help you build HTML5 apps using the "write once, deploy everywhere" model. Along the way, you get a crash course in geolocation, browser support, and ways to integrate the API with common geo tools like Google Maps. HTML5 Cookbook With scores of practical recipes you can use in your projects right away, this cookbook helps you gain hands-on experience with HTML5’s versatile collection of elements. You get clear solutions for handling issues with everything from markup semantics, web forms, and audio and video elements to related technologies such as geolocation and rich JavaScript APIs. Each informative recipe includes sample code and a detailed discussion on why and how the solution works. Perfect for intermediate to advanced web and mobile web developers, this handy book lets you choose the HTML5 features that work for you—and helps you experiment with the rest. HTML5 Applications HTML5 is not just a replacement for plugins. It also makes the Web a first-class development environment by giving JavaScript programmers a solid foundation for building industrial-strength applications. This practical guide takes you beyond simple site creation and shows you how to build self-contained HTML5 applications that can run on mobile devices and compete with desktop apps. You’ll learn powerful JavaScript tools for exploiting HTML5 elements, and discover new methods for working with data, such as offline storage and multi-threaded processing. Complete with code samples, this book is ideal for experienced JavaScript and mobile developers alike. There are also other books being offered at a discount at http://shop.oreilly.com/category/deals/where-conference.do

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  • ODI 11g - Faster Files

    - by David Allan
    Deep in the trenches of ODI development I raised my head above the parapet to read a few odds and ends and then think why don’t they know this? Such as this article here – in the past customers (see forum) were told to use a staging route which has a big overhead for large files. This KM is an example of the great extensibility capabilities of ODI, its quite simple, just a new KM that; improves the out of the box experience – just build the mapping and the appropriate KM is used improves out of the box performance for file to file data movement. This improvement for out of the box handling for File to File data integration cases (from the 11.1.1.5.2 companion CD and on) dramatically speeds up the file integration handling. In the past I had seem some consultants write perl versions of the file to file integration case, now Oracle ships this KM to fill the gap. You can find the documentation for the IKM here. The KM uses pure java to perform the integration, using java.io classes to read and write the file in a pipe – it uses java threading in order to super-charge the file processing, and can process several source files at once when the datastore's resource name contains a wildcard. This is a big step for regular file processing on the way to super-charging big data files using Hadoop – the KM works with the lightweight agent and regular filesystems. So in my design below transforming a bunch of files, by default the IKM File to File (Java) knowledge module was assigned. I pointed the KM at my JDK (since the KM generates and compiles java), and I also increased the thread count to 2, to take advantage of my 2 processors. For my illustration I transformed (can also filter if desired) and moved about 1.3Gb with 2 threads in 140 seconds (with a single thread it took 220 seconds) - by no means was this on any super computer by the way. The great thing here is that it worked well out of the box from the design to the execution without any funky configuration, plus, and a big plus it was much faster than before, So if you are doing any file to file transformations, check it out!

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  • Can Clojure's thread-based agents handle c10k performance?

    - by elliot42
    I'm writing a c10k-style service and am trying to evaluate Clojure's performance. Can Clojure agents handle this scale of concurrency with its thread-based agents? Other high performance systems seem to be moving towards async-IO/events/greenlets, albeit at a seemingly higher complexity cost. Suppose there are 10,000 clients connected, sending messages that should be appended to 1,000 local files--the Clojure service is trying to write to as many files in parallel as it can, while not letting any two separate requests mangle the same single file by writing at the same time. Clojure agents are extremely elegant conceptually--they would allow separate files to be written independently and asynchronously, while serializing (in the database sense) multiple requests to write to the same file. My understanding is that agents work by starting a thread for each operation (assume we are IO-bound and using send-off)--so in this case is it correct that it would start 1,000+ threads? Can current-day systems handle this number of threads efficiently? Most of them should be IO-bound and sleeping most of the time, but I presume there would still be a context-switching penalty that is theoretically higher than async-IO/event-based systems (e.g. Erlang, Go, node.js). If the Clojure solution can handle the performance, it seems like the most elegant thing to code. However if it can't handle the performance then something like Erlang or Go's lightweight processes might be preferable, since they are designed to have tens of thousands of them spawned at once, and are only moderately more complex to implement. Has anyone approached this problem in Clojure or compared to these other platforms? (Thanks for your thoughts!)

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  • Configuring vsftpd with nginx on ubuntu

    - by arby
    I have vsftpd installed on Ubuntu 12.04LTS along with nginx, php, and sql on an Amazon ec2 instance. The web server is good to go, but I'm having trouble connecting to the FTP server. I'm not quite sure how to set the privileges or what configuration options I might be missing. By default, the location of the web root is at /usr/share/nginx/www and it is owned by root:root. The web server runs as user www-data in the group www-data. I've opened port 21 and set the passive ports in the ec2 backend and ufw firewall. In vsftpd.conf, I have: ... anonymous_enable=NO local_enable=YES local_umask=0027 chroot_local_user=YES pasv_enable=YES pas_max_port=12100 pasv_min_port=12000 port_enable=YES ... Now, I'm unsure how to create the FTP user that when I login, displays my web directory with write access. I've tried it a few different ways, but I keep running into errors (either no connection, no write access, or very slow timeouts.)

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  • CS subjects that an undergraduate must know.

    - by Karl
    In college, I was never interested in theory. I never read it. No matter how much I tried, I was unable to read stuff and not know what was actually happening practically. Like for example, in my course on automata theory, my professor told me everything possibly related to the mathematical aspect of it, but not even once did he mention where it would be used practically. This is just an example. I managed to pass my college and interned with a company also, where I did a project and thankfully they didn't bother about my grades, as they were above average. Now, I am interested in knowing what subjects should a CS student must absolutely and positively be aware of? Subjects that can have relevance in the industry. This is because I have some free time on my hands and it would help me better to have a good understanding of them. What are your suggestions? Like for one, algorithms is one subject.

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  • I can't get suspend, hibernate and shutdown to work in Ubuntu 12.04

    - by Fostext
    I recently built a computer with these specs: Asus Motherboard, Intel i3 3.3 GHz dual processor, 8 GB of RAM. I installed 12.04 on a brand new hard drive. I partitioned the hard drive between root, home and swap like I have often read how to do. I cannot get this machine to properly shutdown. I have to hold the power button down now. Although, for the first few days it properly shutdown. I also cannot get the system to hibernate or suspend properly. I have read tons on this and watched many YouTube tutorials on how to fix both, but the computer never wakes up after suspend or hibernate. It just stays on a black screen. Can anyone help? I love 12.04 so far, but these setbacks are making me worried about stability and power management issues. Also, I wonder if it's really bad for the hard drive to force the CPU to shutdown.

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  • Is there a pedagogical game engine?

    - by K.G.
    I'm looking for a book, website, or other resource that gives modern 3D game engines the same treatment as Operating Systems: Design and Implementation gave operating systems. I have read Jason Gregory's Game Engine Architecture, which I enjoyed. However, by intent the author treated components of the architecture as atomic units, whereas what I'm interested in is the plumbing between those units that makes a coherent whole out of ideally loosely coupled parts. In books such as these, one usually reads that "that's academic," but that's the point! I have also read Julian Gold's Object-oriented Game Development, which likewise was good, but I feel is beginning to show its age. Since even mobile platforms these days are multicore and have fast video memory, those kinds of things (concurrency, display item buffering) would ideally be covered. There are other resources, such as the Doom 3 source code, which is highly instructive for its being a shipped product. The problem with those is as follows: float Q_rsqrt( float number ) { long i; float x2, y; const float threehalfs = 1.5F; x2 = number * 0.5F; y = number; i = * ( long * ) &y; // evil floating point bit level hacking i = 0x5f3759df - ( i >> 1 ); // what the f***? y = * ( float * ) &i; y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration // y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed return y; } To wit, while brilliant, this kind of source requires more enlightenment than I can usually muster upon first read. In summary, here's my white whale: For an adult reader with experience in programming. I wish I could save all the trees killed by every. Single. Game Programming book ever devoting the first two chapters to "Now just what is a variable anyway?" In C or C++, very preferably C++. Languages that are more concise are fantastic for teaching, except for when what you want to learn is how to cope with a verbose language. There is also the benefit of the guardrails that C++ doesn't provide, such as garbage collection. Platform agnostic. I'm sincerely afraid that this book is out there and it's Visual C++/DirectX oriented. I'm a Linux guy, and I'd do what it takes, but I would very much like to be able to use OpenGL. Thanks for everything! Before anyone gets on my case about it, Fast inverse square root was from Quake III Arena, not Doom 3!

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  • Misconceptions about purely functional languages?

    - by Giorgio
    I often encounter the following statements / arguments: Pure functional programming languages do not allow side effects (and are therefore of little use in practice because any useful program does have side effects, e.g. when it interacts with the external world). Pure functional programming languages do not allow to write a program that maintains state (which makes programming very awkward because in many application you do need state). I am not an expert in functional languages but here is what I have understood about these topics until now. Regarding point 1, you can interact with the environment in purely functional languages but you have to explicitly mark the code (functions) that introduces them (e.g. in Haskell by means of monadic types). Also, AFAIK computing by side effects (destructively updating data) should also be possible (using monadic types?) but is not the preferred way of working. Regarding point 2, AFAIK you can represent state by threading values through several computation steps (in Haskell, again, using monadic types) but I have no practical experience doing this and my understanding is rather vague. So, are the two statements above correct in any sense or are they just misconceptions about purely functional languages? If they are misconceptions, how did they come about? Could you write a (possibly small) code snippet illustrating the Haskell idiomatic way to (1) implement side effects and (2) implement a computation with state?

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  • Naming conventions used for variables and functions in C

    - by Zel
    While coding a large project in C I came upon a problem. If I keep on writing more code then there will be a time when it will be difficult for me to organize the code. I mean that the naming for functions and variables for different parts of the program may seem to be mixed up. So I was thinking whether there are useful naming conventions that I can use for C variables and functions? Most languages suggest a naming convention. But for C the only thing I have read so far is the names should be descriptive for code readability. EDIT: Examples of some examples of suggested naming conventions: Python's PEP 8 Java Tutorial I read some more naming conventions for java somewhere but couldn't remember where.

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  • How do I query the gvfs metadata for a specific attribute?

    - by Mathieu Comandon
    A nice feature in evince is that when you close the program and later reopen the same pdf, it automatically jumps to the page you were reading. The problem I have is that I often read ebooks on several computers and I have to find were I was on the last computer I was reading the pdf. I think syncing these bookmarks in UbuntuOne would be a killer feature for people like me who read pdfs on different computers. By investigating a bit, I found where evince was storing this data, it's in the gvfs metadata and it can be accessed for a particular document by typing gvfs-ls -a "metadata::evince::page" myEbook.pdf Rather that querying a particular file, I'd like to query the whole metadata file (located in ~/.local/share/gvfs-metadata/home for the home directory) for any file where this particular attribute is set to some value. The biggest issue is that gvfs metadata and stored in binary files and we all know it's not easy to get something out of a binary file. So, do you know any way to query the gvfs metadata for some attribute?

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  • Ways to dynamically render a real world 3d environment in Unity3D

    - by Jake M
    Using Unity3D and C# I am attempting to display a 3d version of a real world location. Inside my Unity3D app, the user will specify the GPS coordinates of a location, then my app will have to generate a 3d plane(anything doesn't have to be a plane) of that location. The plane will show a 500 metre by 500 metre 3d snapshot of that location. How would you suggest I achieve this in Unity3D? What methodology would you use to achieve this? NOTE: I understand that this is a very difficult endevour(to render real world locations dynamically in Unity3d) so I expect to perform many actions to achieve this. I just don't know of all the technologies out there and which would be best for my needs For example: Suggested methodology 1: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Convert that file to a .3ds file using ??? third party converter(is there a converter that exists?) Import .3ds into Unity3D at runtime as a plane(is this possible)? Suggested methodology 2: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Parse .dae file using my own C# parser I will write(do you think its possible to write a .dae parser that can parse the .dae into an array of Vector3 that describe the height map of that location?) Dynamically create a plane in Unity3D and populate it with my array/list of Vector3 points(is it possible to create a plane this way?) Maybe I am meant to create a mesh instead of a plane? Can you think of any other ways I could render a real world 3d environment in Unity3D?

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  • Create a share on iscsi drive in Windows Server 2012

    - by Crash893
    I am brand new to server administration but I don't belive im trying to do anything to exotic I have a windows server 2012 (standard) and a drobo 800i My goal is to setup company shares on the iscsi target I have setup on the drobo So far I have: initialized the iscsi and connected made the iscsi disk read/write(it default started as read only) formatted and mounted it (as drive E:) from the server local desktop I can see and write files to the E:\ drive in shares wizard I do not see it as a volume option when I view the volumes window I see (e: drobo Fixed 16tb 16tb) I'm new to everything but I would think since its a mounted drive I should be able to share a folder on it but it appears its not that straight forward suggestions?

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  • New Linux Mint User Networking questions

    - by nyCecilia
    I have a readynas that I've been using with XP, Vista, and Win7. Because of weirdness with Vista, it is set up for full read/write guest access. Now I have a Linux Mint netbook. I have set up smb on it and can read from the readynas smb shares, but I can't write. What else can I check? Part2--(keep in mind my network knowledge is small...or smaller) what is the difference between NFS and SMB, can a readynas be set up to allow access to the SMB shares via NFS (if I can figure out NFS lol)? A link to a guide for beginners would be appreciated, google searching "Linux Mint Readynas" doesn't give me anything useful.

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  • Rule of thumb for cost vs. savings for code re-use

    - by Styler
    Is it a good rule of thumb to always write code for the intent of re-using it somewhere down the road? Or, depending on the size of the component you are writing, is it better practice to design it for re-use when it makes sense with regards to time spent on it. What is a good rule of thumb for spending extra time on analysis and design on project components that have "some probability" of being needed later down the road for other things that may or may need this part. For example, if I have the need for project X to do things A, and B. A definitely needs to be written for re-use because it just makes sense to do so. B is very project specific at the moment, and I can hack it all together in a couple days to finish the project on time and give everyone kudos for being a great team, etc. Or if we say, lets spend a whole friggin' 2 weeks figuring out what project Y/Z might need this thing for and spend a load of extra time on on part B because someday we might need to use it on project Y/Z (where the savings will be realized). I'd imagine a perfect world situation would be a nicely crafted combination of project specific vs. re-use architected components given the project. However some code shops might feel it would be a great idea to write everything for the intention of using it at some point down the road.

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  • Using PreApplicationStartMethod for ASP.NET 4.0 Application to Initialize assemblies

    - by ChrisD
    Sometimes your ASP.NET application needs to hook up some code before even the Application is started. Assemblies supports a custom attribute called PreApplicationStartMethod which can be applied to any assembly that should be loaded to your ASP.NET application, and the ASP.NET engine will call the method you specify within it before actually running any of code defined in the application. Lets discuss how to use it using Steps : 1. Add an assembly to an application and add this custom attribute to the AssemblyInfo.cs. Remember, the method you speicify for initialize should be public static void method without any argument. Lets define a method Initialize. You need to write : [assembly:PreApplicationStartMethod(typeof(MyInitializer.InitializeType), "InitializeApp")] 2. After you define this to an assembly you need to add some code inside InitializeType.InitializeApp method within the assembly. public static class InitializeType {     public static void InitializeApp()     {           // Initialize application     } } 3. You must reference this class library so that when the application starts and ASP.NET starts loading the dependent assemblies, it will call the method InitializeApp automatically. Warning Even though you can use this attribute easily, you should be aware that you can define these kind of method in all of your assemblies that you reference, but there is no guarantee in what order each of the method to be called. Hence it is recommended to define this method to be isolated and without side effect of other dependent assemblies. The method InitializeApp will be called way before the Application_start event or even before the App_code is compiled. This attribute is mainly used to write code for registering assemblies or build providers. Read Documentation I hope this post would come helpful.

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  • Internet Explorer 10 auto-correct randomly capitalises words

    - by Andreas Rejbrand
    I use Internet Explorer 10 on my Windows 7 laptop (because the fingerprint browser add-on only works in IE). I have noticed that IE 10 has a built-in spellchecker, which is great. Now, I write about 90 % English and 10 % Swedish on web sites, so it is somewhat unfortunate that it isn't possible to change the spell-checker language 'on-the-fly'. But that's a minor issue. The main problem is that, when I write English comments, the spell-checker (apparently randomly) capitalises some Words. For instance, the 'words' of the previous sentence was changed automatically to 'Words'. Another Word that is Always capitalised is Before. (Yes, the Three Words that are incorrectly capitalised in the previous sentence are due to the auto-correct 'feature', and apparently 'three' is also a problematic word.) Is this really something that happens to every (bilingual) user? Is there any way to fix the issue (preferably without disabling the spell-checker altogether)?

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  • Sharing VBO with multiple objects and fixed size buffer data

    - by Mark Ingram
    I'm just messing around with OpenGL and getting some basic structures in place and my first attempt resulted in each SceneObject class (just contains vertex information right now) having it's own VBO inside it, however I've read that it might be better to share VBOs across multiple objects. Also, I read that you should avoid resizing a VBO (repeated calls to glBufferData with different size parameters), and instead choose a fixed size for a VBO, and just try a range from the buffer. I don't think changing the size of the buffer data would happen too often, but surely it would be better to only allocate the data you need? Choosing an arbitrary value seems risky. I'm looking for some advice on working with individual objects in a scene and their associated buffer data.

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  • DataSets and XML - The Simplistic Approach

    One of the first ways I learned how to read xml data from external data sources was by using a DataSet’s ReadXML function. This function takes file path for an XML document and then converts it to a Dataset. This functionality is great when you need a simple way to process an XML document.  In addition the DataSet object also offers a simple way to save data in an xml format by using the WriteXML function. This function saves the current data in the DataSet to an XML file to be used later. DataSet ds  = New DataSet();String filePath = “http://www.yourdomain.com/someData.xml”;String fileSavePath = “C:\Temp\Test.xml”//Read file for this locationds.readxml(filePath);//Save file to this locationds.writexml(fileSavePath); I have used the ReadXML function before when consuming data from external Rss feeds to display on one of my sites.  It allows me to quickly pull in data from external sites with little to no processing. Example site: MyCreditTech.com

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  • Book Review: Expert Cube Development with Microsoft SQL Server 2008 Analysis Services

    - by Greg Low
    I spent last week on campus in Redmond with the SQL Server Analysis Services Maestro program. It was great to have a chance to focus on SSAS for a week. As part of that, I did quite a bit of reading as I had quite a bit of travelling time. Ironically, I re-read a few books. The first was Marco Russo, Alberto Ferrari and Chris Webb's book Expert Cube Development with Microsoft SQL Server 2008 Analysis Services . I've often told BI classes that I've been teaching that this is a really good book and...(read more)

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  • Samba new file ownership, permissions configuration

    - by Martin Melka
    I have recently installed Samba on my server. Now I have a question about permissions and how to set it up. Currently I mount the Samba shared drive to my laptop with this line in /etc/fstab: //<host>/share /mnt/melka-server-data/ cifs username=<usrname> password=<passwd> _netdev 0 0 This works, as I can read from the files and create them (as root). The problem is when I want to create files as a regular user. I always get a Permission Denied error. These are ll outputs of the mounted folder: magicmaster@magicmaster-kubuntu:/mnt$ ll total 8 drwxr-xr-x 3 root root 4096 lis 11 14:15 ./ drwxr-xr-x 26 root root 4096 ríj 26 11:01 ../ drwxrwxrwx 8 magicmaster magicmaster 0 lis 12 22:12 melka-server-data/ and the inside: magicmaster@magicmaster-kubuntu:/mnt/melka-server-data$ ll total 4 drwxrwxrwx 8 magicmaster magicmaster 0 lis 12 22:12 ./ drwxr-xr-x 3 root root 4096 lis 11 14:15 ../ drwxrwxrwx 5 magicmaster magicmaster 0 lis 12 09:35 downloads/ drwxrwxrwx 2 magicmaster magicmaster 0 ríj 28 12:57 lost+found/ drwxrwxrwx 15 magicmaster magicmaster 0 lis 12 09:45 movies/ drwxrwxrwx 2 magicmaster magicmaster 0 lis 1 21:15 newest/ drwxrwxrwx 3 magicmaster magicmaster 0 lis 2 23:14 photos/ drwxrwxrwx 2 magicmaster magicmaster 0 ríj 30 12:44 software/ -rw-r--r-- 1 nobody nogroup 0 lis 12 22:12 zdar I called sudo chown -R magicmaster:magicmaster melka-server-data/ to try and change all the files to belong to me. Then the file zdar was created by magicmaster just by calling touch. I got the Permission Denied, but it was still created, though it belongs to nobody and I can't write into it. When I create a file as root, it still belongs to nobody, but at least I can write into it. What am I missing? I didn't notice anything in Samba config that would be related to this and I don't like the idea of having to log on as root in order to copy files.. Thanks

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  • Resources for Virtual Machine programming

    - by good_computer
    I am a beginner (a little more than that) programmer of C. I am really interested in the field of Virtual Machines. When I read about the Python VM, the PyPy project, the advancements in JVM technology, Google V8, the Erlang VM, I really get excited about these amazing pieces of technology, and really want to get my hands dirty building them or contributing to one of these projects. I need to know.. what are the things (language, concepts, algorithms, math, etc?) I need to know/learn to be able to build a virtual machine any books or other resources that will be helpful career prospects for a virtual machine engineer (but this is least important for me for now) (one more side question: somewhere I'd read something like JVM is on the cutting edge of virtual machine technology -- that it is the most advanced VM so far -- is that true?) Please give me a LONG answer detailing all that you know.

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  • Generating grammatically correct MUD-style attack descriptions

    - by Extrakun
    I am currently working on a text based game, where the outcome of a combat round goes something like this %attacker% inflicts a serious wound (12 points damage) on %defender% Right now, I just swap %attacker% with the name of the attacker, and %defender% for the name of the defender. However, the description works, but don't read correctly. Since the game is just all text, I don't want to resort to generic descriptions (Such as "You use Attack on Goblin for 5 damage", which arguably solve the problem) How do I generate correct descriptions for cases where %attacker% refers to "You", the player? "You inflicts..." is wrong "Bees", or other plural? I need somehow to know I should prefix the name with a "The " If %attacker% is a generic noun, such as "Goblin", it will read weird as opposed to %attacker% being a name. Compare "Goblin inflicts..." vs. "Aldraic Swordbringer inflicts...." How does text-based games usually resolve such issues?

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