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  • Should I embed the sRGB color profile in JPEG files?

    - by basic6
    I have a large (growing) collection of scanned images. They are TIFF files, mostly 48 bit with the Adobe RGB color space. This color profile is integrated in the files. When such a file is opened in IrfanView (with plugins), it says (Image - Information) Adobe RGB 1998. "Normal images", like the JPG files from a digital camera, do not (necessarily) have a color profile integrated in the file. I understand that it's necessary to include the Adobe RGB profile in an image file which uses the Adobe RGB space, so the color values can be interpreted correctly. Here's a test image with a completely different color profile, programs that ignore the included profile (like MSIE8 or Gwenview) will render it as sRGB (?): I'm planning to convert my TIF files to JPG, so I'm wondering if there's anything wrong with using IrfanView that would save them as sRGB without embedding the sRGB profile. I've heard that images should always be saved with the color profile included. Since every image seems to be interpreted as sRGB by default (by software without color management), I don't understand why the sRGB profile should be included?

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  • Why is Outlook 2007 resizing images in outgoing and incoming HTML email? How can I fix this?

    - by Mikuso
    In my Outlook 2007 client, embedded images in incoming emails appear resized when the message is viewed. The incoming images are resized to 198px wide, despite the original size. If it was larger, it will be shrunk; if it was smaller, it will be enlarged; the aspect ratio remains the same (the image is not stretched). This is local to my client only (i.e. another Outlook 2007 client reading the same IMAP inbox will see the image in the correct size. Similarly, viewing the email message in a browser will display the correct size). This happens regardless of whether width/height attributes are set on the image tag in the HTML. Zoom is set to 100% in my message window; text and other elements are not distorted from the original. In addition to this, outgoing HTML messages with images embedded in the same way are resized as they are sent. The outgoing images are all scaled to have a width of 247px. The source HTML of the outgoing message is changed after pressing Send so that the tag's width attribute is 247 pixels and the image file itself is also resized. These problems only occur with HTML messages; Rich Text messages do not have the same problem. I have already tried reinstalling Outlook and have it fully patched up to date. Why is this happening and how can I stop this?

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  • Using NFS for scalable PHP/MySQL web application

    - by Jeroen Moons
    Here's the situation: I have a PHP/MySQL web application that accepts user uploads (pdf files). From these pdf files' pages a preview image is made on the fly and presented to the web app's users. Some pdfs might be on the large side, most will be under 50 MB but some extreme cases could be as large as a few hundred MB. A little waiting for the preview image for large pdf files is acceptable but no more than a minute let's say. Everything is running on one server for now, but soon the app will hit the server's limit on both storage and processing power. My idea to solve the problem: To deal with this situation I had the idea of having one or more pdf processing servers as needed, and one or more file storage servers. These two types of servers are mounted to the server on which the actual app runs using NFS. The app could then use GearMan to delegate pdf processing tasks to these processing servers. The processing server can mount the storage server and read the file stored there, process it and write its output to that server. The servers I'm talking about will be amazon ec2 instances. The web app returns a link to the resulting pdf preview image on the storage server that was used which can then be used on the front end to show the image to the user. My question: I have zero experience with apps that use multiple servers, is this idea viable or is there a better way to do it? Is an NFS setup fast and reliable enough for this situation?

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  • How can I remotely display images on my computer?

    - by Jakob
    What I Have: A laptop booted with Ubuntu and a stationary computer dual-booted with Ubuntu and Vista, both connected through a wireless ad-hoc network. What I Want: I want a way to display images in fullscreen on my stationary, using my laptop as a "remote control". I want to be able to choose another picture at any time and have my stationary computer remain in fullscreen mode at all times. Preferably, I should also be able to display just an empty (black) screen. How can I arrange for this? What I Have Tried: I have tried simply SSH:ing into my stationary computer and opening the image files using an image viewer, but all of the ones that I have tried (Eye of Gnome, Mirage, Gwenview, and others) open a new window for every new image. I don't know how to force them into using a single instance. I have tried using the VLC remote control command line interface, but apart from seeming somewhat unreliable (exiting with segmentation faults at one point), it also displays some images with a green border and forces me to pause playback in order for the image to remain on screen. Bonus Question: In my final setup, I also need to play music through my stationary computer's speaker and have the ability to switch to another track at any point, like with the images. Preferably, I would like to control the images and the audio through the same interface. How can I best achieve this?

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  • Improving performance by using an additional static file server

    - by Max
    Hello there, I´m planning for a large website that includes many static assets (js, css, images and thumbnails) in the generated pages. That website will use TYPO3 as CMS (is is a customer requirement). I guess I could seriously improve performance / page load times by using a two server setup. One server where the main application (PHP) runs and another one where the static files sit being served by a trimmed down version of apache or something like lighthttpd. Including e. g. js or css files from the file server is of course no big deal. Just use an absolute url http://static.example.com/js/main.js and be done with it. But: that website will have pages with MANY thumbnails of e. g. product images on it. So I see two problems when the main application tries to create a thumbnail of some image: the original image like products/some.jpg is uploaded on the static file server and therefore not on the same server as the PHP application which tries to create the thumbnail. TYPO3 writes created thumbnails to a temp directory which is expected to be on the same server. Therefore, hundreds of thumbnails will be written and served from that temp directory which is on the same server as the main application - the static file server is in that case basically useless, all thumbnails will be requested from the server of the main application. So, my question is: how to overcome this shortcomings? Is it possible to "symlink" some directories to another server? So, for example, if PHP tries to open the original products image for thumbnail creation with imagecreate("products/some.jpg") the products folder actually "points" to the products folder on the static image server? I know something like this can be done with .htaccess but is it possible on file system level?

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  • Apache Virtual Host with directory aliases

    - by brechtvhb
    I'm trying to set up a dynamic virtual host in apache with a directory alias pointing to a difirent path for every domain. Here's what I'm trying to achive. Say I have 2 domains: * www.domain1.com * www.domein2.com I want both to point to the same index.php file (C:/cms/index.php). Now the hard part ... I want directories or certain file types to point to a diffirent path for each domain. Example: * www.domain1.com/layout -> C:/store/www.domain1.com/layout * www.domain2.com/layout -> C:/store/www.domain2.com/layout * www.domain1.com/image.png -> C:/store/www.domain1.com/image.png * www.domain2.com/image.png -> C:/store/www.domain2.com/image.png However the admin directory should point to the same path again for all sites * www.domain1.com/admin -> C:/cms/admin * www.domain2.com/admin -> C:/cms/admin Is there a way to achieve this kind of behaviour in apache 2.2 without having to create a virtualhost entry for each new domain?

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  • Unable to set initcwnd on a Hetzner server

    - by Sergi
    We just ordered a bunch of Hetzner EX40SSD servers with the minimal Debian install image that they provide and everything is just fine except that looking at tcpdumps for fine tuning the network from various locations the initcwnd param seems to be stuck at 6 no matter how we change it. By default Debian 3.2 kernels should have that setting to 10 so it's pretty strange. Is it possible that the NIC driver or a custom setting in the Hetzner Debian image is limiting this param? Even if we set it to 4, like the old kernel default, it doesn't work. Any ideas would be much appreciated! Does anyone know if the NIC drivers provided by default by Debian have some kind on limitation. In a long thread in http://www.webhostingtalk.com/showthread.php?t=1200617&highlight=hetzner they talk about a page http://wiki.hetzner.de/index.php/Installation_des_r8168-Treibers/en where Hetzner states that the included Realtek r8168 driver is not working properly, but nowhere do they say that the initcwnd could be affected. Tomorrow i will try to install a CentOs image and see if Debian is the problem...Last resort would be to install a custom debian image, but that is a pain in the ass! Thanks!

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  • How to (properly) back up a live QEMU/KVM VM?

    - by Roman
    I'm currently engineering a backup solution for KVM VM's as an additional measure to traditional backups. Unfortunately, all currently (August 2013) existing solutions I came across so far either: do not ensure a consistent backup of the VM (losing RAM state, creating a dirty image, or other things), or require lengthy downtime (complete VM shutdown while backing up). I'm aware of QEMU/libvirt's functionality of taking snapshots, however, it's not yet usable since: image-internal snapshots present you with an ever-changing image file, resulting in a likely dirty backup (assuming one uses qcow2 images at all). one cannot yet merge a currently active external snapshot into the original backing image ("blockcommit"). Out of the above reasons, I'm now implementing a script that: Saves the VM's state and halts it Sets up a devicemapper snapshot(s) where the VM's disk images and state reside Resumes the VM Mount the snapshot(s) of step 2. Backs up the VM's disk and state (configuration for convenience) Merges back the snapshot(s). If I got everything right, this will take consistent backups of VM's with only seconds (if at all, since 1-3 is fast, possibly sub-second) of downtime. Of course, when restoring, the VM will be way in the past, but at least giving me the option of an orderly shutdown/reboot. Am I missing something with this solution? Or has someone indeed already implemented this?

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  • Cloning a failing disk (Win 7)

    - by daveh551
    I have a Windows 7 machine with several partitions on a 1.5T drive. Windows has been complaining about disk errors and imminent failure, so I have purchased a new 2TB drive. The failing disk has not completely failed, and, in fact, I was able to boot Windows from it (after a couple tries) and examine the SMART logs - the only RED item was 1 sector being reallocated. But when I try to Clone it to the new Drive using Acronis True Image Home (2010), True Image can see the drive, the partitions, and the contents, but when it goes to actually do the clone, it says "Failed to move. Make sure the destination disk is not smaller than the source disk, and that there are not errors on the disk" (or something like that). What are some other options for simply cloning the failing drive. I'd like to clone the entire disk, but am willing to do it partition by partition if necessary. Was this a known failing of the 2010 edition of ATI, or is it really something hosed in my system. Would upgrading to the 2012 edition be likely to work any better? (I'd download the trial and try it out, but if I remember right, the cloning operation is disabled in the trial version), and I don't have enough free disk space to make an entire image.) What are some other cloning software packages if ATI won't work? Note that I'm only looking to clone the disk, not make an image as a back up - I use Ghost for that, and can fall back to that if I have to. It looks to me like CloneZilla would do the job. Any recommendations? Thanks, and if this duplicates other questions, I apologize.

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  • How do I use command line and wmctrl to make a window larger than the screen to get a huge screenshot?

    - by Mnebuerquo
    I use a program which makes a large image which I have to scroll to view. The program has no way to save the image, and I have no access to the source to modify it. The only way I have to get the image from the program is by screenshot. My goal is to save the full size image without having to piece together individual screenshots. I'm using this script to try taking a screenshot: #!/bin/bash window=$(wmctrl -l | grep "Program$" | awk '{print $1}') wmctrl -v -i -r $window -e '0,0,0,6030,5828' wmctrl -i -a $window import -window $window ~/Desktop/screenshot.png This uses wmctrl to get the window id ($window) for a window named "Program". It then tries to resize the window to the desired dimensions. It uses imagemagick (import) to save a screenshot.png on the user's Desktop. All of this works except the resize step. I can resize the window using wmctrl -r -e, but sizes greater than the screen size don't work. I'm using Ubuntu 10.04 and the Gnome Desktop. I run two monitors, but I've tried this with one of them disabled. Is there a way to resize the window larger than my screen to get a huge screenshot?

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  • Apache Virtual Host with directory aliases

    - by brechtvhb
    Hi, I'm trying to set up a dynamic virtual host in apache with a directory alias pointing to a difirent path for every domain. Here's what I'm trying to achive. Say I have 2 domains: * www.domain1.com * www.domein2.com I want both to point to the same index.php file (C:/cms/index.php). Now the hard part ... I want directories or certain file types to point to a diffirent path for each domain. Example: * www.domain1.com/layout -> C:/store/www.domain1.com/layout * www.domain2.com/layout -> C:/store/www.domain2.com/layout * www.domain1.com/image.png -> C:/store/www.domain1.com/image.png * www.domain2.com/image.png -> C:/store/www.domain2.com/image.png However the admin directory should point to the same path again for all sites * www.domain1.com/admin -> C:/cms/admin * www.domain2.com/admin -> C:/cms/admin Is there a way to achieve this kind of behaviour in apache 2.2 without having to create a virtualhost entry for each new domain?

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  • How can I generate filesystem images that are usable on many different virtualization systems?

    - by Mark Longair
    I have written a script that generates a root filesystem image (based on Debian lenny) suitable for User-Mode Linux. (Essentially this script creates a filesystem image, mounts it with a loop device, uses debootstrap to create a lenny install, sets up a static IP for TUN/TAP networking, adds public keys for login by SSH and installs a web application.) These filesystem images work pretty well with UML, but it would be nice to be able to generate similar images that people can use on alternative virtualization software, and I'm not familiar with these options at all. In particular, since the idea is to use this image as a standalone server for testing the web application, it's important that the networking works. I wonder if anyone can suggest what would be involved in customizing such root filesystem images such that they could be used with other virtualization software, such as VMware, Xen or as an Amazon EC2 instance? Two particular concerns are: If such systems don't use a raw filesystem image (e.g. they need headers with metadata or are compressed in some particular way) do there exist tools to convert between the different formats? I assume that in the filesystem, at least /etc/network/interfaces will have to be customized, but are more involved changes likely to be necessary? Many thanks for any suggestions...

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  • What changed between Excel 2007 and 2010 that is causing my copied worksheet save to fail?

    - by snorehorse
    When I do this in Excel 2010 this fails, but works in Excel 2007: Create a new workbook and insert an image onto a worksheet, or get a preexisting worksheet with an image. Copy the worksheet into a new workbook by clicking the worksheet tab and clicking Move Or Copy and then choosing (new workbook) as the destination. Close the source workbook. Attempt to save the new workbook. The message is: "Errors were detected while saving 'myfilepathhere.xlsx'. Microsoft Excel may be able to save the file b removing or repairing some features. To make the repairs in a new file, click Continue. To cancel saving the file, click Cancel". Clicking continue brings up another file dialog window followed by more repair errors. It seems behind the scenes it is looking to the source workbook when it tries to save the image in the new destination workbook. No useful error message, of course, thanks microsoft. But this problem never happened in Excel 2007. The reason why I am closing the source notebook before the save, is because I don't need the end user to see it after I programmatically pull a coversheet (with the image) from it, in an interop app. Thanks for any help. Update: I don't encounter this problem if I open the source workbook as "Read Only" (I do this programmatically using Excel Interop).

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  • IIS_IUSRS cannot access files uploaded and created by Network Service - error 401.3

    - by Max
    Let me rephrase my question as I investigated further: The problem: I have a php script that is used to upload images on my windows webserver 2008. The files are created in the correct directory. The are created and owned by the user Network Service. Network Service has full access to the uploaded file. As soon as I try to access the uploaded file (mostly an image) via HTTP, I get an 401.3 not authorized error. Now, if I right-click on the not accessible image and grant IIS_IUSRS group read permissions via the security tab, the image can be accessed! By default IIS_IUSRS has NO access at all for the uploaded file. The directory containing the image files has the correct access rights set. But each file that is new uploaded to the directory is permitted for IIS_IUSRS. The question: How can I grant IIS_IUSRS by default access to the newly uploaded file? The appPool of the website has its identity set to its default, I also tried setting it to "networkIdentity" or so, but that did not work either.

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  • Website and file/directory permissions

    - by mathiass
    I've been given a task to fix this one website. One of its issues is that on one page, the images have broken links - the images are not showing, and clicking on the image (i.e. direct link to the image file) results in a 403 (Forbidden) error. I am looking for some feedback on what could be the possible cause. The directory where the images are stored has the following permissions: drwxrws--- www "group" 10240 Aug 2008 "image directory name" I had to hide the names. I checked the page source code, and everything seems to be in place. The rest of the site, and other images outside that image directory are showing fine. I was told that recently there have been some changes to the server. I'm trying to assume that there is no fault in the source code, and the permissions are - or used to be - correct (since the site has been working before, and no recent changes to the site itself have been made). My only thoughts at the moment is that either: a) the directory permission should be: drwxrws--x (executable) for the other users, or b) there is a change in the server settings that I don't know of. Is there anything else I should check?

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  • Facebook Graph API: Upload Photo To Album

    - by st4ck0v3rfl0w
    Hello All, I'm trying to familiarize myself with Facebook's new Graph API and so far I can fetch and write some data pretty easily. Something I'm struggling to find decent documentation on is uploading images to an album. According to http://developers.facebook.com/docs/api#publishing you need to supply the message argument. But I'm not quite sure how to construct it. Older resources I've read are: http://wiki.auzigog.com/Facebook_Photo_Uploads http://wiki.developers.facebook.com/index.php/Photos.upload If someone has more information or could help me tackle uploading photos to an album using Facebook Graph API please reply!

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • rails paperclip and passenger `is not recognized by the 'identify' command`

    - by Joseph Silvashy
    When I upload a photo, my model fails validation, err well even without any validations I'm returned this error: /tmp/stream20100103-13830-ywmerx-0 is not recognized by the 'identify' command. and /tmp/stream20100103-13830-ywmerx-0 is not recognized by the 'identify' command. I'm confident this is not related to ImageMagick because I've removed any image processing from the uploading, also I've tried uploading different mime types, like .txt files and the such. Additionally, I found something that may work. A blog post claims that putting the following in my environment (in this case development.rb) Paperclip.options[:command_path] = "/opt/local/bin"

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  • Filesize with SWFUpload and Amazon S3

    - by Dodinas
    Hello all, I'm currently using SWFUpload to upload files to my S3 bucket. And it's working great. I'm using the script from a website here: http://www.anedix.com/news/article/50 Again, the upload to my S3 works fine, however, I've been running into an issue when attempting to upload larger files. It seems that I cannot upload anything over 50MB. I have tried this from both my webhost and locally, using my local testing environment. My question is this: When uploading with SWFUpload, it should be going straight to Amazon S3, correct? If so, then PHP settings such as MAX_UPLOAD_SIZE should not affect it? (Even though in my local environment, I've set it to 1024MB.) Essentially, what the script does is, shows that it's uploading the file (it takes the appropriate amount of time), redirects to the success page, and does not throw any errors. Any ideas on why this would be happening, or how I can troubleshoot this? Thanks!

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  • File upload iis7

    - by maxwell
    Hi, I have a website and my users can browse the website for general information. If user wants to post any data, they need to register in the website. At the time of registration (in registration form) they can upload their photo. Once registration process is completed they can even modify the previously uploaded photo. My users are facing problem while they uploading their photo at the time of registration. I have given write permission to uploading files folder. But it is giving "Access denied" error. There should be a provision to upload files with or without logging into application. How can we achieve this?

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  • How do continuously update data to an asp page?

    - by Lori
    Hi, I have an asp page based on a very simple database. It references a single table of probably 30 records and maybe 12 data fields and everything works great as I am only uploading a new database every week or so. I have a special circumstance where I would like upload new data to the database and display automatically on the page every 20 to 30 seconds without the user having to refresh their screen. I would expect up to 1000 concurrent users accessing the data. I have been manually uploading the database via ftp, which will obviously not work on this timeline and would also run the risk of error pages as the database is being replaced. So, can anyone point me the right direction to setup this scenario? Other details that might be helpful: The database is an Access database (but I could change to another format if needed) Running on Windows platform hosted by an ISP, not my own server Thanks in advance for any help on this! Lori

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  • PHP: upload files to network shared folder

    - by Xi
    Hi there: I have a problem uploading file to a network shared folder. I can connect to the folder by using windows authentication in IE. The script is as followed: $target_path = '\\\\server\\images\\'; $target_path = $target_path . basename( $_FILES['uploadedfile']['name']); if(move_uploaded_file($_FILES['uploadedfile']['tmp_name'], $target_path)) { echo "The file ". basename( $_FILES['uploadedfile']['name']). " has been uploaded"; } else{ echo "There was an error uploading the file, please try again!"; } when i ran it , I got an error message read: Warning: move_uploaded_file(\server\images\pic_firefox.jpg) [function.move-uploaded-file]: failed to open stream: Permission denied in C:\xxxxxxxxx\uploader.php on line 6 I thought that's because windows authentication doesn't work this way. Is there a way I can upload the file by using username/password? Any thoughts would be appreciated.

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  • Receive MMS images and make album using iamge using j2me

    - by Abdul Basit
    I am trying to made application which receive MMS images and make a album from them user can view the pictures while running this application. I am facing problem while running application on mobile. while this application is fully working in wireless tookit emulator. Please guide me to fix this problem.`//package hello; import javax.microedition.midlet.; import javax.microedition.lcdui.; import javax.wireless.messaging.*; import java.io.IOException; import java.util.Vector; import javax.microedition.io.Connector; import javax.microedition.lcdui.Display; //, ItemStateListener public class MMSS extends MIDlet implements CommandListener, Runnable, MessageListener { //-----------------------------------Receive MMS --------------------------- private Thread mReceiver = null; private boolean mEndNow = false; private Message msg = null; String msgReceived = null; private Image[] receivedImage = new Image[5]; private Command mExitCommand = new Command("Exit", Command.EXIT, 2); private Command mRedCommand = new Command("Back", Command.SCREEN, 1); private Command mBlueCommand = new Command("Next", Command.SCREEN, 1); private Command mPlay = new Command("Play", Command.SCREEN, 1); protected static final String DEFAULT_IMAGE = "/MMSS_logo.jpg"; //protected static final String DEFAULT_IMAGE = "/wait.png"; private Display mDisplay = null; //protected ImageItem mColorSquare = null; protected Image mInitialImage = null; private String mAppID = "MMSMIDlet"; private TextField imageName = null; //private Form mForm = null; private int count = 0; private int next = 0; private Integer mMonitor = new Integer(0); //----------------------------------- End Receive MMS --------------------------- private boolean midletPaused = false; private Command exitCommand; private Command exitCommand1; private Command backCommand; private Form form; private StringItem stringItem; private ImageItem imageItem; private Image image1; private Alert alert; private List locationList; private Alert cannotAddLocationAlert; public MMSS() { } /** * Initilizes the application. * It is called only once when the MIDlet is started. The method is called before the startMIDlet method. */ private void initialize() { } /** * Performs an action assigned to the Mobile Device - MIDlet Started point. */ public void startMIDlet() { // write pre-action user code here switchDisplayable(null, getForm()); // write post-action user code here } /** * Performs an action assigned to the Mobile Device - MIDlet Resumed point. */ public void resumeMIDlet() { } /** * Switches a current displayable in a display. The display instance is taken from getDisplay method. This method is used by all actions in the design for switching displayable. * @param alert the Alert which is temporarily set to the display; if null, then nextDisplayable is set immediately * @param nextDisplayable the Displayable to be set / public void switchDisplayable(Alert alert, Displayable nextDisplayable) {//GEN-END:|5-switchDisplayable|0|5-preSwitch // write pre-switch user code here Display display = getDisplay();//GEN-BEGIN:|5-switchDisplayable|1|5-postSwitch if (alert == null) { display.setCurrent(nextDisplayable); } else { display.setCurrent(alert, nextDisplayable); } } /* * Called by a system to indicated that a command has been invoked on a particular displayable. * @param command the Command that was invoked * @param displayable the Displayable where the command was invoked */ public void commandAction(Command command, Displayable displayable) { // write pre-action user code here if (displayable == form) { if (command == exitCommand) { // write pre-action user code here exitMIDlet(); // write post-action user code here } } // write post-action user code here } /** * Returns an initiliazed instance of exitCommand component. * @return the initialized component instance */ public Command getExitCommand() { if (exitCommand == null) { // write pre-init user code here exitCommand = new Command("Exit", Command.EXIT, 0); // write post-init user code here } return exitCommand; } /** * Returns an initiliazed instance of form component. * @return the initialized component instance */ public Form getForm() { if (form == null) { // write pre-init user code here form = new Form("Welcome to MMSS", new Item[] { getStringItem(), getImageItem() }); form.addCommand(getExitCommand()); form.setCommandListener(this); // write post-init user code here } return form; } /** * Returns an initiliazed instance of stringItem component. * @return the initialized component instance */ public StringItem getStringItem() { if (stringItem == null) { // write pre-init user code here stringItem = new StringItem("Hello", "Hello, World!"); // write post-init user code here } return stringItem; } /** * Returns an initiliazed instance of exitCommand1 component. * @return the initialized component instance / public Command getExitCommand1() { if (exitCommand1 == null) { // write pre-init user code here exitCommand1 = new Command("Exit", Command.EXIT, 0); // write post-init user code here } return exitCommand1; } /* * Returns an initiliazed instance of imageItem component. * @return the initialized component instance */ public ImageItem getImageItem() { if (imageItem == null) { // write pre-init user code here imageItem = new ImageItem("imageItem", getImage1(), ImageItem.LAYOUT_CENTER | Item.LAYOUT_TOP | Item.LAYOUT_BOTTOM | Item.LAYOUT_VCENTER | Item.LAYOUT_EXPAND | Item.LAYOUT_VEXPAND, "");//GEN-LINE:|26-getter|1|26-postInit // write post-init user code here } return imageItem; } /** * Returns an initiliazed instance of image1 component. * @return the initialized component instance */ public Image getImage1() { if (image1 == null) { // write pre-init user code here try { image1 = Image.createImage("/B.jpg"); } catch (java.io.IOException e) { e.printStackTrace(); } // write post-init user code here } return image1; } /** * Returns a display instance. * @return the display instance. */ public Display getDisplay () { return Display.getDisplay(this); } /** * Exits MIDlet. */ public void exitMIDlet() { switchDisplayable (null, null); destroyApp(true); notifyDestroyed(); } /** * Called when MIDlet is started. * Checks whether the MIDlet have been already started and initialize/starts or resumes the MIDlet. */ public void startApp() { if (midletPaused) { resumeMIDlet (); } else { initialize (); startMIDlet (); } midletPaused = false; /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// try { conn = (MessageConnection) Connector.open("mms://:" + mAppID); conn.setMessageListener(this); } catch (Exception e) { System.out.println("startApp caught: "); e.printStackTrace(); } if (conn != null) { startReceive(); } /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// } /** * Called when MIDlet is paused. */ public void pauseApp() { midletPaused = true; mEndNow = true; try { conn.setMessageListener(null); conn.close(); } catch (IOException ex) { System.out.println("pausetApp caught: "); ex.printStackTrace(); } } /** * Called to signal the MIDlet to terminate. * @param unconditional if true, then the MIDlet has to be unconditionally terminated and all resources has to be released. */ public void destroyApp(boolean unconditional) { mEndNow = true; try { conn.close(); } catch (IOException ex) { System.out.println("destroyApp caught: "); ex.printStackTrace(); } } private void startReceive() { mEndNow = false; //---- Start receive thread mReceiver = new Thread(this); mReceiver.start(); } protected MessageConnection conn = null; protected int mMsgAvail = 0; // -------------------- Get Next Images ------------------------------------ private void getMessage() { synchronized(mMonitor) { mMsgAvail++; mMonitor.notify(); } } // -------------------- Display Images Thread ------------------------------ public void notifyIncomingMessage(MessageConnection msgConn) { if (msgConn == conn) getMessage(); } public void itemStateChanged(Item item) { throw new UnsupportedOperationException("Not supported yet."); } class SetImage implements Runnable { private Image img = null; public SetImage(Image inImg) { img = inImg; } public void run() { imageItem.setImage(img); imageName.setString(Integer.toString(count)); } } public void run() { mMsgAvail = 0; while (!mEndNow) { synchronized(mMonitor) { // Enter monitor if (mMsgAvail <= 0) try { mMonitor.wait(); } catch (InterruptedException ex) { } mMsgAvail--; } try { msg = conn.receive(); if (msg instanceof MultipartMessage) { MultipartMessage mpm = (MultipartMessage)msg; MessagePart[] parts = mpm.getMessageParts(); if (parts != null) { for (int i = 0; i < parts.length; i++) { MessagePart mp = parts[i]; byte[] ba = mp.getContent(); receivedImage[count] = Image.createImage(ba, 0, ba.length); } Display.getDisplay(this).callSerially(new SetImage(receivedImage[count])); } } } catch (IOException e) { System.out.println("Receive thread caught: "); e.printStackTrace(); } count++; } // of while } } `

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  • Javascript Bookmarklet - Opening Multiple Links on a Page

    - by NessDan
    I want to make a bookmarklet so that when I go on Digg, I can simply click it and have the top 10 stories open up in new tabs. The HTML on the page looks like this: <div id="topten-list"> <div class="news-summary img-thumb"> <h3> <a href="/comics_animation/Pokemon_COMIC">Pokemon - (COMIC) <span> <em style="background-image: url(&quot;/comics_animation/Pokemon_COMIC/a.png&quot;);"> thumb</em> </span></a> </h3> <ul class="news-digg"> <li class="digg-count"> <a href="/comics_animation/Pokemon_COMIC"> <strong>1872</strong> </a> </li> </ul> </div> <div class="news-summary img-thumb"> <h3> <a href="/comedy/I_am_never_drinking_with_you_assholes_again_Pic"> I am never drinking with you assholes again [Pic] <span> <em style="background-image: url(&quot;/comedy/I_am_never_drinking_with_you_assholes_again_Pic/a.png&quot;);"> thumb</em> </span></a> </h3> <ul class="news-digg"> <li class="digg-count"> <a href="/comedy/I_am_never_drinking_with_you_assholes_again_Pic"> <strong>1650</strong> </a> </li> </ul> </div> <div class="news-summary news-thumb"> <h3> <a href="/comedy/xkcd_Hell">xkcd: Hell <span> <em style="background-image: url(&quot;/comedy/xkcd_Hell/a.png&quot;);"> thumb</em> </span></a> </h3> <ul class="news-digg"> <li class="digg-count"> <a href="/comedy/xkcd_Hell"> <strong>1407</strong> </a> </li> </ul> </div> <div class="news-summary news-thumb"> <h3> <a href="/arts_culture/6_Ridiculous_History_Myths_You_Probably_Think_Are_True"> 6 Ridiculous History Myths (You Probably Think Are True) <span> <em style="background-image: url(&quot;/arts_culture/6_Ridiculous_History_Myths_You_Probably_Think_Are_True/a.jpg&quot;);"> thumb</em> </span></a> </h3> <ul class="news-digg"> <li class="digg-count"> <a href="/arts_culture/6_Ridiculous_History_Myths_You_Probably_Think_Are_True"> <strong>1216</strong> </a> </li> </ul> </div> <div class="news-summary news-thumb"> <h3> <a href="/people/Why_Every_Chick_Flick_Is_Starting_to_Look_The_Same_CHART"> Why Every Chick Flick Is Starting to Look The Same [CHART] <span> <em style="background-image: url(&quot;/people/Why_Every_Chick_Flick_Is_Starting_to_Look_The_Same_CHART/a.jpg&quot;);"> thumb</em> </span></a> </h3> <ul class="news-digg"> <li class="digg-count"> <a href="/people/Why_Every_Chick_Flick_Is_Starting_to_Look_The_Same_CHART"> <strong>978</strong> </a> </li> </ul> </div> <div class="news-summary img-thumb"> <h3> <a href="/food_drink/WTF_World_of_FAST_FOOD_Graphic">WTF World of FAST FOOD! [Graphic] <span> <em style="background-image: url(&quot;/food_drink/WTF_World_of_FAST_FOOD_Graphic/a.jpg&quot;);"> thumb</em> </span></a> </h3> <ul class="news-digg"> <li class="digg-count"> <a href="/food_drink/WTF_World_of_FAST_FOOD_Graphic"> <strong>874</strong> </a> </li> </ul> </div> <div class="news-summary news-thumb"> <h3> <a href="/people/10_Things_You_Don_t_Know_About_My_Life_As_a_Dominatrix"> 10 Things You Don&#39;t Know About My Life As a Dominatrix <span> <em style="background-image: url(&quot;/people/10_Things_You_Don_t_Know_About_My_Life_As_a_Dominatrix/a.jpg&quot;);"> thumb</em> </span></a> </h3> <ul class="news-digg"> <li class="digg-count"> <a href="/people/10_Things_You_Don_t_Know_About_My_Life_As_a_Dominatrix"> <strong>751</strong> </a> </li> </ul> </div> <div class="news-summary img-thumb"> <h3> <a href="/odd_stuff/Star_Trek_Transporter_Mishap_pic">Star Trek Transporter Mishap (pic) <span> <em>thumb</em> </span></a> </h3> <ul class="news-digg"> <li class="digg-count"> <a href="/odd_stuff/Star_Trek_Transporter_Mishap_pic"> <strong>667</strong> </a> </li> </ul> </div> <div class="news-summary vid-thumb"> <h3> <a href="/pc_games/StarCraft_2_Beta_Breakup_Video">StarCraft 2 Beta Breakup (Video) <span> <em style="background-image: url(&quot;/pc_games/StarCraft_2_Beta_Breakup_Video/a.jpg&quot;);"> thumb</em> </span></a> </h3> <ul class="news-digg"> <li class="digg-count"> <a href="/pc_games/StarCraft_2_Beta_Breakup_Video"> <strong>627</strong> </a> </li> </ul> </div> <div class="news-summary news-thumb"> <h3> <a href="/politics/Jon_Stewart_FL_Doc_Won_t_Touch_Yr_Penis_If_You_Voted_Obama"> Jon Stewart: FL Doc Won&#39;t Touch Yr Penis If You Voted Obama <span> <em style="background-image: url(&quot;/politics/Jon_Stewart_FL_Doc_Won_t_Touch_Yr_Penis_If_You_Voted_Obama/a.jpg&quot;);"> thumb</em> </span></a> </h3> <ul class="news-digg"> <li class="digg-count"> <a href="/politics/Jon_Stewart_FL_Doc_Won_t_Touch_Yr_Penis_If_You_Voted_Obama"> <strong>508</strong> </a> </li> </ul> </div> </div> So within each div with the class "news-summary", there is a link. How can I get javascript to go through the div "topten-list" and open each one?

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  • Can I use ruby rest-client to POST a binary file to an http API?

    - by Angela
    I have been using rest-client in ruby in post XML to a third-party API. I need to be able to include a binary image that's uploaded. How do I do that? Uploading Attachments Both letters and postcards will, in most cases, require the attachment of documents. Those attachments might be PDFs in the case of letters or images in the case of postcards. To uploading an attachment, submit a POST to: http://www.postful.com/service/upload Be sure to include the Content-Type and Content-Length headers and the attachment itself as the body of the request. POST /upload HTTP/1.0 Content-Type: application/octet-stream Content-Length: 301456 ... file content here ... If the upload is successful, you will receive a response like the following: 290797321.waltershandy.2

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