Search Results

Search found 40386 results on 1616 pages for 'object design'.

Page 305/1616 | < Previous Page | 301 302 303 304 305 306 307 308 309 310 311 312  | Next Page >

  • Can I just release the top object (iPhone)?

    - by yar
    If I release the object that's holding a reference to the variable that I need to release, is that sufficient? Or must I release at every level of the containment hierarchy? I fear that my logic comes from working with a garbage collector for too long. For instance, I assigned to this property of a UIPickerView instance by hand instead of using IB @property(nonatomic, assign) id<UIPickerViewDelegate> delegate Since it's an assign property, I can't just release the reference after I assign it. When I finally release my UIPickerView instance, do I need to do this: [singlePicker.delegate release]; [singlePicker release]; or is the second line sufficient? Also: Are these assign properties the norm, or is that mostly for Interface Builder? I thought that retain properties were the normal thing to expect.

    Read the article

  • Refactoring FAT client legacy application

    - by Paul
    I am working on a fat client legacy C++ application which has a lot of business logic mixed in with the presentation side of things. I want to clean things out and refactor the code out completely, so there is a clear seperation of concerns. I am looking at MVC or some other suitable design pattern in order to achieve this. I would like to get recommendations from people who have walked this road before - Do I use MVP or MVC (or another pattern)? What is/are the best practices for undertaking something like this (i.e. useful steps/checks) ?

    Read the article

  • OFF descriptions

    - by Myx
    Hi: I'd like to make a scene that uses meshes and primitives (such as spheres, cylinders, boxes, etc). I was wondering if there are any recommendations with regard to where I can go to find .off files that describes complex meshes, such as mountains, rocks, trees, animals, etc. Thanks.

    Read the article

  • Accessing object's method within string

    - by Wild One
    Recently I was reading php documentation and found interesting note in string section: Functions, method calls, static class variables, and class constants inside {$} work since PHP 5. However, the value accessed will be interpreted as the name of a variable in the scope in which the string is defined. Using single curly braces ({}) will not work for accessing the return values of functions or methods or the values of class constants or static class variables. See www.php.net/manual/en/language.types.string.php It says, that I can't use curly syntax to get value returned by object's method call. Is it a mistake in manual or I misunderstood it, because I tried the following code and it works just fine: <?php class HelloWorld { public static function hello() { echo 'hello'; } } $a = new HelloWorld(); echo "{$a->hello()} world";

    Read the article

  • C++ Inheritance Question

    - by shaz
    I have a base class MessageHandler and 2 derived classes, MessageHandler_CB and MessageHandler_DQ. The derived classes redefine the handleMessage(...) method. MH_DQ processes a message and puts the result in a deque while MH_CB processes the message and then executes a callback function. The base class has a static callback function that I pass along with a this pointer to a library which calls the static callback when a new message is available for processing. My problem comes when I am in the static callback with a void * pointing to either a MH_DQ or a MH_CB. If I cast it to the base class the empty MessageHandler::handleMessage(...) method is called, rather than the version in the appropriate derived class. What is the best way to address this situation from a design perspective and/or what language features might help me to implement a solution to my problem? Thanks in advance!

    Read the article

  • Test if a method is an override?

    - by Water Cooler v2
    Is there a way to tell if a method is an override? For e.g. public class Foo { public virtual void DoSomething() {} public virtual int GimmeIntPleez() { return 0; } } public class BabyFoo: Foo { public override int GimmeIntPleez() { return -1; } } Is it possible to reflect on BabyFoo and tell if GimmeIntPleez is an override?

    Read the article

  • How can I use Amazon's API in PHP to search for books?

    - by TerranRich
    I'm working on a Facebook app for book sharing, reviewing, and recommendations. I've scoured the web, searched Google using every search phrase I could think of, but I could not find any tutorials on how to access the Amazon.com API for book information. I signed up for an AWS account, but even the tutorials on their website didn't help me one bit. They're all geared toward using cloud computing for file storage and processing, but that's not what I want. I just want to access their API to search info on books. Kind of like how http://openlibrary.org/ does it, where it's a simple URL call to get information on a book (but their databases aren't nearly as populated as Amazon's). Why is it so hard to find the information I need on Amazon's AWS site? If anybody could help, I would greatly appreciate it.

    Read the article

  • Makefile won't copy .o to obj/ and target to bin/ folders

    - by about blank
    I'm trying to write a Makefile which will copy its target and objects to bin/ and obj/ directories, respectively. Yet, when I try to run it I get the following error: nasm -f elf64 -g -F stabs main.asm -l spacelander.lst ld -o spacelander obj/main.o ld: cannot find obj/main.o: No such file or directory make: *** [spacelander] Error 1 Why is this happening? Update I noticed when I posted the error that it was due to white spacing errors. After taking care of those, I still get the new error I replaced with the old one I mentioned prior. What is this?? Update 2 Posted -d flag output below Makefile source. Source ASM := nasm ARGS := -f FMT := elf64 OPT := -g -F stabs SRC := main.asm OBJDIR := obj TARGETDIR := bin OBJ := $(addprefix $(OBJDIR)/,$(patsubst %.asm, %.o, $(wildcard *.asm))) TARGET := spacelander .PHONY: all clean all: $(OBJDIR) $(TARGET) $(OBJDIR): mkdir $(OBJDIR) $(OBJDIR)/%.o: $(SRC) $(ASM) $(ARGS) $(FMT) $(OPT) $(SRC) -l $(TARGET).lst $(TARGET): $(OBJ) ld -o $(TARGET) $(OBJ) clean: @rm -f $(TARGET) $(wildcard *.o) @rm -rf $(OBJDIR) make -d Output - NOTE: output is too many characters for body, thus is pastebinned http://pastebin.com/3bctGJxs

    Read the article

  • Trouble accessing Mutable array

    - by Jared Gross
    Im having trouble with my for loop where I am trying to index user names. I am able to separate my original array into individual objects but am not able to send the value to a new array that I need to reference later on. The value and count for userNames in my self.userNamesArray = userNames; line is correct. But right after that when I log self.userNamesArray, I get (null). Any tips cause I'm not completely sure I'm cheers! .h @property (nonatomic, copy) NSMutableArray *userNamesArray; .m - (void)viewWillAppear:(BOOL)animated { self.friendsRelation = [[PFUser currentUser] objectForKey:@"friendsRelation"]; PFQuery *query = [self.friendsRelation query]; [query orderByAscending:@"username"]; [query findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) { if (error) { NSLog(@"Error: %@ %@", error, [error userInfo]); } else { self.friends = objects; NSArray *users = [self.friends valueForKey:@"username"]; NSLog(@"username:%@", users); //Create an array of name wrappers and pass to the root view controller. NSMutableArray *userNames = [[NSMutableArray alloc] initWithCapacity:[self.friends count]]; for (NSString *user in users) { componentsSeparatedByCharactersInSet:charSet]; NSArray *nameComponents = [user componentsSeparatedByString:@" "]; UserNameWrapper *userNameWrapper = [[UserNameWrapper alloc] initWithUserName:nil nameComponents:nameComponents]; [userNames addObject:userNameWrapper]; } self.userNamesArray = userNames; NSLog(@"userNamesArray:%@",self.userNamesArray); [self.tableView reloadData]; } Here's the code where I need to reference the self.userNamesArray where again, it is comping up nil. - (void)setUserNamesArray:(NSMutableArray *)newDataArray { if (newDataArray != self.userNamesArray) { self.userNamesArray = [newDataArray mutableCopy]; if (self.userNamesArray == nil) { self.sectionsArray = nil; NSLog(@"user names empty"); } else { [self configureSections]; } } }

    Read the article

  • When to Use Properties & When to Use Methods?

    - by DaveDev
    Hi Guys I was looking at the following line of code foreach (PropertyInfo prop in t.GetProperties()) and I noticed that tprovides a method to return the type's properties instead of a property like t.Properties This makes me wonder why sometimes people use properties to make a type's data avilable and other times there's a method provided? Is there some logic behind the decision? Thanks Dave

    Read the article

  • Using a string as an object reference

    - by user317362
    I currently have a Javascript function that uses a string to reference an object name and acces its properties. I'm currently using eval() to get the the desired effect which I know is very, very wrong. Here is an example of how I'm currently achieving what I want: var stringToObjectRef = function() { var myTestVar = "myTestObject"; var myTestObject = { 'item1' : 100, 'item2' : 12, 'item4' : 18 }; var myValue = eval(myTestVar + '.item1'); alert(myValue); }(); I've tried using something like [myTestVar].item1, but this returns undefined. What is the correct syntax to achieve this? Thanks in advance.

    Read the article

  • Adding interfaces that won't be actually used

    - by devoured elysium
    I currently have two interfaces(that I'll name here IA and IB): interface IA { int Width; int Height; ... } interface IB { int Width; int Height; ... } that share the same two properties: they both have a Width and a Height property. I was thinking if there is any point in defining an IMatrix interface containing a Width and Height properties: interface IMatrix { int Width; int Height; } The thing is that although they share both the same properties, I won't make use of polymorphism with IMatrix in any of my coding: i.e., there won't by any situation where I'll want to use an IMatrix, I'll just want to use IA and IB. Adding an IMatrix seems more like over-engineering than other thing, but I'd like to ask you guys what your opinion is on the matter. Thanks

    Read the article

  • Ruby on Rails - can't access datetime model object

    - by NomadicRiley
    I've created a model that has 3 string columns and a datetime. Everything is running in SQLite3 and I can view the records in my table just fine using Lita. I'm trying to display the values in a page (index action) using code like this: <% @details.each do |lifeCycle| % <%= debug(lifeCycle)% <%= lifeCycle.lifeCycleId % <%= lifeCycle.eventType % <%= debug(lifeCycle.timeId) % <% end % From the debug I get a result like this: --- !ruby/object:LifeCycle attributes: eventType: Order created_at: "2111359287.23037" timeId: "2455364.89983796" eventId: "98765" updated_at: "2111359287.23037" lifeCycleId: "12345" id: "1" attributes_cache: {} But whenever I try to access the event timeId - i' getting a nil value. This is true if i try to run debug on just that field debug(lifeCycle.timeId), or call a function on it. Is there something obvious I'm missing here?

    Read the article

  • Write a tree class in Java where each level has a unique object type

    - by user479576
    I need to write a tree class in Java where each level has a unique object type. The way it is written below does not take advantage of generics and causes alot of duplicate code. Is there a way to write this with Generics ? public class NodeB { private String nodeValue; //private List<NodeB> childNodes; // constructors // getters/setters } public class NodeA { private String value; private List<NodeB> childNodes; // constructors // getters/setters } public class Tree { private String value; private List<NodeA> childNodes; // constructors // tree methods }

    Read the article

  • TypeError: object not callable when making instance

    - by TSM
    I've searched around other threads with similar questions, but I'm not finding the answer. Basically, I have a class: import Android_Class class Android_Revision(object): def __init__(self): # dict for storing the classes in this revision # (format {name : classObject}): self.Classes = {} self.WorkingClass = Android_Class() self.RevisionNumber = '' def __call__(self): print "Called" def make_Class(self, name): newClass = Android_Class(name) self.Classes.update({name : newClass}) self.WorkingClass = newClass def set_Class(self, name): if not(self.Classes.has_key(name)): newClass = Android_Class(name) self.Classes.update({name : newClass}) self.WorkingClass = self.Classes.get(name) I'm trying to make an instance of this class: Revision = Android_Revision() and that's when I'm getting the error. I'm confused because I have another situation where I'm doing almost the exact same thing, and it's working fine. I can't figure out what differences between the two would lead to this error. Thanks.

    Read the article

  • Calculate sum of objects for each unique object property in Ruby

    - by macek
    I was helping with an answer in this question and it sparked a question of my own. Pie is an object that has a pieces array made of of PiePiece objects. Each PiePiece has a flavor attribute How do I create a hash that looks like this: # flavor => number of pieces { :cherry => 3 :apple => 1 :strawberry => 2 } This works, but I think it could be improved def inventory hash = {} pieces.each do |p| hash[p.flavor] ||= 0 hash[p.flavor] += 1 end hash end Any ideas?

    Read the article

  • Need help on understanding Mobile First concept

    - by RhymeGuy
    So, I worked on responsive sites before but I'm on my way to build my first responsive site now. I opened some articles on the subject, and boom: Mobile First.. I have no idea how I skipped that concept till now. From the beginning I cant seem to understand whole thing (except that number of mobile devices will take out soon desktop computers) and here is why. How I'm supposed to know how my site will look for desktop version, if I design it for mobile first? I mean, on the smallest device I will have to eventually hide some content etc, how I'm supposed to know what to hide and move things, when I don't know how the site will look on bigger screen? Isn't stripping the things easier?!?! For me (right now), the Mobile First concept looks to me like building pyramid upside down.

    Read the article

  • Any method to denote object assignment?

    - by Droogans
    I've been studying magic methods in Python, and have been wondering if there's a way to outline the specific action of: a = MyClass(*params).method() versus: MyClass(*params).method() In the sense that, perhaps, I may want to return a list that has been split on the '\n' character, versus dumping the raw list into the variable a that keeps the '\n' intact. Is there a way to ask Python if its next action is about to return a value to a variable, and change action, if that's the case? I was thinking: class MyClass(object): def __init__(*params): self.end = self.method(*params) def __asgn__(self): return self.method(*params).split('\n') def __str__(self): """this is the fallback if __asgn__ is not called""" return self.method(*params)

    Read the article

  • Elegant ways of displaying a GridView with lots of columns (ASP.NET)

    - by Chris
    Hi, just a general design question that I'd like to hear some of your opinions on. I am designing a system for a client, and I'm using GridView' a lot. They need a lot of columns to be displayed in some of these, and I've had to resort to using a panel with a horizontal scrollbar. This presents some issues - keeping track of which row is which is difficult, even with alternating row colours, and it's generally pretty ugly. How have you dealt with these issues before? Are there any sort of AJAX controls that could help, so some data could be only displayed on hover or such? Or any other general ideas.

    Read the article

  • Python and object/class attrs - what's going on?

    - by digitala
    Can someone explain why Python does the following? >>> class Foo(object): ... bar = [] ... >>> a = Foo() >>> b = Foo() >>> a.bar.append(1) >>> b.bar [1] >>> a.bar = 1 >>> a.bar 1 >>> b.bar [1] >>> a.bar = [] >>> a.bar [] >>> b.bar [1] >>> del a.bar >>> a.bar [1] It's rather confusing!

    Read the article

  • Very basic database theory.

    - by John R
    I have a set of tables to show the relationship between organziations and supporters below. Although I have done some basic mySQL querries, I know very little about database 'design'. I plan to querry the database for: -a list of contributors to a specific organization... or, -a list of organizations that a specific suporter supports. The database tables for organiations and contributors may have other columns in the future and recieve a lesser amount of querries based on that information. A | X A | Y A | Z B | X B | Y C | X C | Z How should the tables be set up? I assume that there should be a third table, but there is still redundent information in the third table. Is there a better way of setting up the tables? +----+-------+ +-------------+----------+ +----+-------+ | id | org | | org | contr | | id | contr.| +----+-------+ +-------------+----------+ +----+-------+ | 1 | A | | 1 | 1 | | 1 | X | | 2 | B | | 1 | 2 | | 2 | Y | | 3 | C | | 1 | 3 | | 3 | Z | +----+-------+ | 2 | 1 | +----+-------+ | 2 | 2 | | 3 | 1 | | 3 | 3 | +-------------+----------+

    Read the article

  • Java inheritance question

    - by user247866
    So I have 3 classes. Abstract class A Class B extends class A independent Class C In class D that contains the main method, I create a list of instances of class B List<B> b = method-call();` // the method returns a list of instances of class B Now in class C I have one method that is common to both A and B, and hence I don't want to duplicate it. I want to have one method that takes as input an instance of class A, as follows: public void some-method(LIst<A> a) However, when I do: C c = new C(). c. some-method(b) I get an error that some-method is not applicable for the argument List, instead it's expecting to get List. Is there a good way to fix this problem? Many thanks!

    Read the article

  • Why are interfaces unusable in PHP?

    - by streetparade
    I mean an interface definition without defining the return type makes it unusable? This makes more Clear Interface run { public function getInteger(); } class MyString implements run { public function myNumber() { } public function getInteger() { return "Not a number"; } } In Java every Interface has a return type like Integer,String,Void I know that PHP is unfortunately a loosly typed Language but isnt there a Solution for that Problem? Is it Possible to defining a Interface with a Return type like Integer?

    Read the article

  • iOS: Releasing Object Thats In Use (ARC)

    - by RileyE
    I have an object that I have created that subscribes to some NSNotificationCenter notifications, but it is being released, since I don't have a pointer to the instantiation. The instantiation has a delegate that will call a method back to another class I have, so I felt it unnecessary to also have a pointer to it, since the pointer doesn't serve any purpose. Basically, I have an instantiation of a class, DelegateListener (name is just for example purposes), which subscribes to some of the default NSNotificationCeneter's notifications. This instantiation isn't assigned to any pointer after the instantiation ends. The instantiation, however, has a property, delegate. I assign a value to that delegate during the instantiation. That delegate implements methods that I want the DelegateListener to call when the notifications that it subscribed to fire. The problem with this is that the instantiation of DelegateListener that I create gets released, unless if I assign it to a retained pointer. Is there a way to avoid this automatic release of my DelegateListener instantiation within ARC?

    Read the article

  • Object directing to a property when accessed as an iterable

    - by ThE_JacO
    I'm trying to figure out if there's an elegant and concise way to have a class accessing one of its own properties when "used" as a dictionary, basically redirecting all the methods that'd be implemented in an ordered dictionary to one of its properties. Currently I'm inheriting from IterableUserDict and explicitly setting its data to another property, and it seems to be working, but I know that UserDict is considered sort of old, and I'm concerned I might be overlooking something. What I have: class ConnectionInterface(IterableUserDict): def __init__(self, hostObject): self._hostObject= hostObject self.ports= odict.OrderedDict() self.inputPorts= odict.OrderedDict() self.outputPorts= odict.OrderedDict() self.data= self.ports This way I expect the object to behave and respond (and be used) the way I mean it to, except I want to get a freebie ordered dictionary behaviour on its property "ports" when it's iterated, items are gotten by key, something is looked up ala if this in myObject, and so on. Any advice welcome, the above seems to be working fine, but I have an odd itch that I might be missing something. Thanks in advance.

    Read the article

< Previous Page | 301 302 303 304 305 306 307 308 309 310 311 312  | Next Page >