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  • Nginx: bug using if in location, how do I rectify

    - by Quintin Par
    I am using nginx in reverse proxy mode. In my server section I have this code to set expire and cache control of my static files. location ~* ^.+\.(css|js|png|gif)$ { access_log off; expires max; add_header Cache-Control public; if (!-f $request_filename) { proxy_pass http://localhost:82; } } This is quite obviously creating issues. Can someone help me correct this code to use try_files or rewrite?

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  • Java application delivery through CDN

    - by tuler
    We have a java application bundled as an applet or as webstart. The client java plugin caches the jar files on the client machine and downloads a new version if there is one. Is it possible to deliver this jar files using a CDN? What are the issues involved? Which CDNs would work for jar delivery? Is this different from static content delivery like images or video?

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  • nginx + apache subdomain redirection fault

    - by webwolf
    i really need your advice folks since i'm experiencing some troubles with nginx & apache2 subdomains configs first of all, there's a site (say, site.com) and two subdomains (links.site.com and shop.site.com) whose files are physically located at the same level of FS hierarchy as the site.com itself my hoster has configured both apache and nginx by my request, but it still doesn't work as it used to both of subdomains point to the main page of site.com for some unknown and implicit (for me) reason :( my assumption is that's happen because site.com record is placed first in both configs?!.. please help me solve this out! every opinion would be appreciated =) nginx.conf: server { listen 95.169.187.234:80; server_name site.com www.site.com ; access_log /home/www/site.com/logs/nginx.access.log main; location ~* ^.+\.(jpeg|jpg|gif|png|ico|css|zip|tgz|gz|rar|bz2|doc|xls|exe|pdf|ppt|txt|tar|mid|midi|wav|bmp|rtf|js|swf|avi|mp3|mpg|mpeg|asf|vmw)$ { expires 30d; root /home/www/site.com/www; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # location ~ /\.ht { deny all; } location / { set $referer $http_referer; proxy_pass http://127.0.0.1:8080/; proxy_redirect off; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Referer $referer; proxy_set_header Host $host; client_max_body_size 10m; client_body_buffer_size 64k; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; proxy_buffers 4 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; } } server { listen 95.169.187.234:80; server_name links.site.com www.links.site.com ; access_log /home/www/links.site.com/logs/nginx.access.log main; location ~* ^.+\.(jpeg|jpg|gif|png|ico|css|zip|tgz|gz|rar|bz2|doc|xls|exe|pdf|ppt|txt|tar|mid|midi|wav|bmp|rtf|js|swf|avi|mp3|mpg|mpeg|asf|vmw)$ { expires 30d; root /home/www/links.site.com/www; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # location ~ /\.ht { deny all; } location / { set $referer $http_referer; proxy_pass http://127.0.0.1:8080/; proxy_redirect off; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Referer $referer; proxy_set_header Host $host; client_max_body_size 10m; client_body_buffer_size 64k; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; proxy_buffers 4 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; } } server { listen 95.169.187.234:80; server_name shop.site.com www.shop.site.com ; access_log /home/www/shop.site.com/logs/nginx.access.log main; location ~* ^.+\.(jpeg|jpg|gif|png|ico|css|zip|tgz|gz|rar|bz2|doc|xls|exe|pdf|ppt|txt|tar|mid|midi|wav|bmp|rtf|js|swf|avi|mp3|mpg|mpeg|asf|vmw)$ { expires 30d; root /home/www/shop.site.com/www; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # location ~ /\.ht { deny all; } location / { set $referer $http_referer; proxy_pass http://127.0.0.1:8080/; proxy_redirect off; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Referer $referer; proxy_set_header Host $host; client_max_body_size 10m; client_body_buffer_size 64k; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; proxy_buffers 4 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; } } httpd.conf: # ServerRoot "/usr/local/apache2" PidFile /var/run/httpd.pid Timeout 300 KeepAlive On MaxKeepAliveRequests 100 KeepAliveTimeout 15 Listen 127.0.0.1:8080 NameVirtualHost 127.0.0.1:8080 ... #Listen *:80 NameVirtualHost *:80 ServerName www.site.com ServerAlias site.com UseCanonicalName Off CustomLog /home/www/site.com/logs/custom_log combined ErrorLog /home/www/site.com/logs/error_log DocumentRoot /home/www/site.com/www AllowOverride All Options +FollowSymLinks Options -MultiViews Options -Indexes Options Includes Order allow,deny Allow from all DirectoryIndex index.html index.htm index.php ServerName www.links.site.com ServerAlias links.site.com UseCanonicalName Off CustomLog /home/www/links.site.com/logs/custom_log combined ErrorLog /home/www/links.site.com/logs/error_log DocumentRoot /home/www/links.site.com/www AllowOverride All Options +FollowSymLinks Options -MultiViews Options -Indexes Options Includes Order allow,deny Allow from all DirectoryIndex index.html index.htm index.php ServerName www.shop.site.com ServerAlias shop.site.com UseCanonicalName Off CustomLog /home/www/shop.site.com/logs/custom_log combined ErrorLog /home/www/shop.site.com/logs/error_log DocumentRoot /home/www/shop.site.com/www AllowOverride All Options +FollowSymLinks Options -MultiViews Options -Indexes Options Includes Order allow,deny Allow from all DirectoryIndex index.html index.htm index.php # if DSO load module first: LoadModule rpaf_module modules/mod_rpaf-2.0.so RPAFenable On RPAFsethostname On RPAFproxy_ips 127.0.0.1 RPAFheader X-Forwarded-For Include conf/virthost/*.conf

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  • gzip compression good or bad?

    - by WarDoGG
    I have a server that currently does a lot of processing in my application and the target users are those who have a very good internet connection. The output that is sent from the server is always text/html and we do not use any media (audio/video) only images (static site images like logo,etc). We are experiencing severe performance issues and I wonder if turning off gzip/mod_deflate on the server so that the server would avoid compressing the output. Will this cause an improvement in performance?

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  • Which guide do you recommend on setting up Nginx

    - by Saif Bechan
    I am setting up an LEMP (Nginx, MySQL, PHP on Linux) from scratch. There are a lot of guides available online in all different forms. Now I want a setup with virtual hosts, and only serve dynamic content (PHP). My static files(images,css,js) are on a CDN. Do you know of a good guide on setting up the LEMP installation.

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  • Ubuntu Server on live Internet

    - by vaibhav
    I just installed Ubuntu Server 12.04 in an office machine with openSSH, DNS and LAMP Server. I also made the IP static and I can access the server in my office premises easily, but when I try to access my server from my home it is not working. I know I have to make some changes and need to install some firewall (I had just gone through with a couple of posts) but I guess an expert advise will save my time here.

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  • Configure server on network to analyze traffic

    - by Strajan Sebastian
    I have the following network: http://i.stack.imgur.com/rapkH.jpg I want to send all the traffic from the devices that connect to the 192.168.0.1 router to the 192.168.10.1 router(and eventually to the Internet), by passing through the server and an additional router. Almost 2 days have passed and I can't figure what is wrong. While searching on the Internet for some similar configuration I found some articles that are somehow related to my needs, but the proposed solutions don't seem to work for me. This is a similar article: iptables forwarding between two interface I done the following steps for the configuration process: Set static IP address 192.168.1.90 for the eth0 on the server from the 192.168.1.1 router Set static IP address 192.168.0.90 for the eth1 on the server from the 192.168.0.1 router Forwarded all the traffic from 192.168.0.1 router to the server on eth1 interface witch seems to be working. The router firmware has some option to redirect all the traffic from all the ports to a specified address. Added the following rules on the server(Only the following, there aren't any additional rules): iptables -t nat -A POSTROUTING -o eth1 -j MASQUERADE iptables -A FORWARD -i eth1 -o eth0 -m state -–state RELATED,ESTABLISHED -j ACCEPT iptables -A FORWARD -i eth0 -o eth1 -j ACCEPT I also tried changing iptables -A FORWARD -i eth1 -o eth0 -m state -–state RELATED,ESTABLISHED -j ACCEPT into iptables -A FORWARD -i eth1 -o eth0 -j ACCEPT but still is not working. After adding the following to enable the packet forwarding for the server that is running CentOS: echo 1 /proc/sys/net/ipv4/ip_forward sysctl -w net.ipv4.ip_forward = 1 After a server restart and extra an extra check to see that all the configuration from above are still available I tried to see again if I can ping from a computer connected to 192.168.0.1/24 LAN the router from 192.168.1.1 but it didn't worked. The server has tshark(console wireshark) installed and I found that while sending a ping from a computer connected to 192.168.0.1 router to 192.168.1.1 the 192.168.0.90(eth1) receives the ping but it doesn't forward it to the eth0 interface as the rule tells: iptables -A FORWARD -i eth1 -o eth0 -j ACCEPT and don't now why this is happening. Questions: The iptables seem that don't work as I am expecting. Is there a need to add in the NAT table from iptables rules to redirect the traffic to the proper location, or is something else wrong with what I've done? I want to use tshark to view the traffic on the server because I think that is the best at doing this. Do you know something better that tshark to capture the traffic and maybe analyze it?

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  • nginx support for .htaccess / rewrite rules? Differences from Apache?

    - by anonymous coward
    I've been working with Apache http servers for quite some time, and finally making the move to static-content servers alongside the others dynamic-content machines. I was wondering, does nginx support ".htaccess" files, and things like mod_rewrite? As I'm very used to the syntax, I was wondering what the (syntax) differences were, and what the learning curve is like moving from Apache configs to nginx.

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  • System completely freezing

    - by Brett
    Just started using ubuntu on a machine and I'm also using a new video card. The system has freezed up a couple of times in the last hour. The display remains static, and the mouse cursor does will not move. Any ideas what could cause this?

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  • Cisco 861 Router forces one-to-one NAT

    - by Slurpee
    I have a cisco 861 router that only allows one-to-one NATs in order to access the Internet. I would like for computers to get an address via DHCP from this router, and be able to access the Internet without needing to set a static NAT to one of my public IPs. What is wrong with the configuration? I have a basic understanding of the IOS CLI, most of the configuration file (edited for content) was created by my company's long gone Senior Network Engineer.

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  • Windows 2003 routing by port

    - by vansickle
    I have remote Windows 2003 server with two network interfaces e.g. Cn1 and Cn2. I need that all traffic goes through Cn1 except for one port (for me it's 3389, rdp for administration) that works over Cn2. Currently when I setup all connections work through Cn1, I completely lose connection over Cn2 - and can't connect to server via RDP over Cn2. Now I used static routing based on my ip address (which can changed - so it's bad).

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  • windows 8.1 sync wallpaper slideshow

    - by March Ho
    I have the same slideshow in the exact same folder (C:\Images) on two computers which are syncing their settings over the Microsoft account (mail and other settings synced normally), and I have independently configured them to display wallpaper slideshows from that folder. However, the "Synced Theme" in Personalise Desktop repeatedly resets to a static image. Is there a way to ensure the sync sticks?

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  • How to determine which request nginx sends to a proxy and which it serves?

    - by Zxaos
    I currently have nginx proxying for Thin, but set up to serve static files for the app that Thin is serving instead of proxying the request. What I'd like to know is how I can check that the rules are set up correctly. Since Thin doesn't log requests, I would need to set up nginx logs in such a way that it shows which requests were served as files and which were passed to Thin. Is this even possible? If so, how?

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  • linux rsync problem

    - by friends
    i following the tutorial of the http://www.howtoforge.com/mirror-your-web-site-with-rsync-on-fedora-10 i have completely step by step following the instructions and setup the key, script my problem is when i use server1 to type the command , it still prompt me for password. then i look the /var/log/secure, i 've found the message Authentication tried for root with correct key but not from a permitted host (host=123132132312.static.ctinets.com, ip=20x.80.236.xxx). can anyone help?

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  • Why Remote Desktop Sessions show client internal IP address? [closed]

    - by Varp
    I have Windows Server 2008 r2 with static ip address on WAN interface. I connecting to the server from home from my laptop. Laptop at home is behind nat box. When i connecting to the server from home in Remote Desktop Session Manager i see in client status dialog a local ip address of client behind the nat box not WAN ip address of nat box. I suppose i must see the WAN ip address of the nat box in Remote Desktop Session Manager, isnt it?

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  • How to get scrolling plot in Linux (using command-line tools)?

    - by Vi
    Supposing I have a program that prints lines with data periodically, how can I turn then info them into graphical plot that updates itself each time new line available? $ ./prog 10 44 20 66 30 55 40 58 50 59 55 58 60 77 ^C $ ./prog | scrollingplot Window appears and updates on each line printed: 80| | ---- | ---- ______...__/ | / ----- | - 40| ------------------------------- 10 20 30 40 50 60 # Note that ASCII art-style plot is just for example, # I want simple X window like in mplayer. There are enough tools for static data, but I haven't seen ones for updating data (except of ksysguard).

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  • StackOverFlowError while creating Mac object on AS400/Java

    - by Prasanna K Rao
    Hello all, I am a newbie to AS400-Java programming. I am trying to create my first program to test the implementation of Message Authentication Code (MAC). I am trying to use the HMACSHA1 hash function. My (Java 1.4) program runs fine on a dev box (V5R4).But fails terribly on the QA box (V5R3). My program is as below: ===================================================== import java.security.InvalidKeyException; import java.security.NoSuchAlgorithmException; import java.security.Security; import java.security.Provider; import javax.crypto.Mac; import javax.crypto.spec.SecretKeySpec; import javax.crypto.SecretKey; public class Test01 { private static final String HMAC_SHA1_ALGORITHM = "HmacSHA1"; public static void main (String [] arguments) { byte[] key = { 1,2,3,4,5,6,7,8}; SecretKeySpec SHA1key = new SecretKeySpec(key, "HmacSHA1"); Mac hmac; String strFinalRslt = ""; try { hmac = Mac.getInstance("HmacSHA1"); hmac.init(SHA1key); byte[] result = hmac.doFinal(); strFinalRslt = toHexString(result); }catch (NoSuchAlgorithmException e) { // TODO Auto-generated catch block e.printStackTrace(); }catch (InvalidKeyException e) { // TODO Auto-generated catch block e.printStackTrace(); }catch(StackOverflowError e){ e.printStackTrace(); } System.out.println(strFinalRslt); System.out.println("All done!!!"); } public static byte[] fromHexString ( String s ) { int stringLength = s.length(); if ( (stringLength & 0x1) != 0 ) { throw new IllegalArgumentException ( "fromHexString requires an even number of hex characters" ); } byte[] b = new byte[stringLength / 2]; for ( int i=0,j=0; i 4] ); //look up low nibble char sb.append( hexChar [b[i] & 0x0f] ); } return sb.toString(); } static char[] hexChar = { '0' , '1' , '2' , '3' , '4' , '5' , '6' , '7' , '8' , '9' , 'a' , 'b' , 'c' , 'd' , 'e' , 'f'}; } This program compiles fine and gets the correct response on my win-xp client and also my dev box. But, fails with the following error on the QA box: java.lang.StackOverflowError at java.lang.Throwable.(Throwable.java:180) at java.lang.Error.(Error.java:37) at java.lang.StackOverflowError.(StackOverflowError.java:24) at java.io.Os400FileSystem.list(Native method) at java.io.File.list(File.java:922) at javax.crypto.b.e(Unknown source) at javax.crypto.b.a(Unknown source) at javax.crypto.b.c(Unknown source) at javax.crypto.b£0.run(Unknown source) at javax.crypto.b.(Unknown source) at javax.crypto.Mac.getInstance(Unknown source) I have verified the java.security file and entry corresponding to the jce files are all ok. The DMPJVM command gives me the following response: Thu Jun 03 12:25:34 E Java Virtual Machine Information 016822/QPGMR/11111 ........................................................................ . Classpath . ........................................................................ java.version=1.4 sun.boot.class.path=/QIBM/ProdData/OS400/Java400/jdk/lib/jdkptf14.zip:/QIBM /ProdData/OS400/Java400/ext/ibmjssefw.jar:/QIBM/ProdData/CAP/ibmjsseprovide r.jar:/QIBM/ProdData/OS400/Java400/ext/ibmjsseprovider2.jar:/QIBM/ProdData/ OS400/Java400/ext/ibmpkcs11impl.jar:/QIBM/ProdData/CAP/ibmjssefips.jar:/QIB M/ProdData/OS400/Java400/jdk/lib/IBMiSeriesJSSE.jar:/QIBM/ProdData/OS400/Ja va400/jdk/lib/jce.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/jaas.jar:/QIBM/P rodData/OS400/Java400/jdk/lib/ibmcertpathfw.jar:/QIBM/ProdData/OS400/Java40 0/jdk/lib/ibmcertpathprovider.jar:/QIBM/ProdData/OS400/Java400/ext/ibmpkcs. jar:/QIBM/ProdData/OS400/Java400/jdk/lib/ibmjgssfw.jar:/QIBM/ProdData/OS400 /Java400/jdk/lib/ibmjgssprovider.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/s ecurity.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/charsets.jar:/QIBM/ProdDat a/OS400/Java400/jdk/lib/resources.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/ rt.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/sunrsasign.jar:/QIBM/ProdData/O S400/Java400/ext/IBMmisc.jar:/QIBM/ProdData/Java400/ java.class.path=/myhome/lib/commons-codec-1.3.jar:/myhome/lib/commons-httpc lient-3.1.jar:/myhome/lib/commons-logging-1.1.jar:/myhome/lib/log4j-1.2.15.jar:/myhome/lib/log4j-core.jar ; java.ext.dirs=/QIBM/ProdData/OS400/Java400/jdk/lib/ext:/QIBM/UserData/Java4 00/ext:/QIBM/ProdData/Java400/jdk14/lib/ext java.library.path=/QSYS.LIB/ROBOTLIB.LIB:/QSYS.LIB/QTEMP.LIB:/QSYS.LIB/ODIP GM.LIB:/QSYS.LIB/QGPL.LIB ........................................................................ . Garbage Collection . ........................................................................ Garbage collector parameters Initial size: 16384 K Max size: 240000000 K Current values Heap size: 437952 K Garbage collections: 58 Additional values JIT heap size: 53824 K JVM heap size: 55752 K Last GC cycle time: 1333 ms ........................................................................ . Thread information . ........................................................................ Information for 4 thread(s) of 4 thread(s) processed Thread: 00000004 Thread-0 TDE: B00380000BAA0000 Thread priority: 5 Thread status: Running Thread group: main Runnable: java/lang/Thread Stack: java/io/Os400FileSystem.list(Ljava/io/File;)[Ljava/lang/String;+0 (Os400FileSystem.java:0) java/io/File.list()[Ljava/lang/String;+19 (File.java:922) javax/crypto/b.e()[B+127 (:0) javax/crypto/b.a(Ljava/security/cert/X509Certificate;)V+7 (:0) javax/crypto/b.access$500(Ljava/security/cert/X509Certificate;)V+1 (:0) javax/crypto/b$0.run()Ljava/lang/Object;+98 (:0) javax/crypto/b.()V+507 (:0) javax/crypto/Mac.getInstance(Ljava/lang/String;)Ljavax/crypto/Mac;+10 (:0) Locks: None Thread: 00000007 jitcompilethread TDE: B00380000BD58000 Thread priority: 5 Thread status: Java wait Thread group: system Runnable: java/lang/Thread Stack: None Locks: None Thread: 00000005 Reference Handler TDE: B00380000BAAC000 Thread priority: 10 Thread status: Waiting Wait object: java/lang/ref/Reference$Lock Thread group: system Runnable: java/lang/ref/Reference$ReferenceHandler Stack: java/lang/Object.wait()V+1 (Object.java:452) java/lang/ref/Reference$ReferenceHandler.run()V+47 (Reference.java:169) Locks: None Thread: 00000006 Finalizer TDE: B00380000BAB3000 Thread priority: 8 Thread status: Waiting Wait object: java/lang/ref/ReferenceQueue$Lock Thread group: system Runnable: java/lang/ref/Finalizer$FinalizerThread Stack: java/lang/ref/ReferenceQueue.remove(J)Ljava/lang/ref/Reference;+43 (ReferenceQueue.java:111) java/lang/ref/ReferenceQueue.remove()Ljava/lang/ref/Reference;+1 (ReferenceQueue.java:127) java/lang/ref/Finalizer$FinalizerThread.run()V+3 (Finalizer.java:171) Locks: None ........................................................................ . Class loader information . ........................................................................ 0 Default class loader 1 sun/reflect/DelegatingClassLoader 2 sun/misc/Launcher$ExtClassLoader ........................................................................ . GC heap information . ........................................................................ Loader Objects Class name ------ ------- ---------- 0 1493 [C 0 2122181 java/lang/String 0 47 [Ljava/util/Hashtable$Entry; 0 68 [Ljava/lang/Object; 0 1016 java/lang/Class 0 31 java/util/HashMap 0 37 java/util/Hashtable 0 2 java/lang/ThreadGroup 0 2 java/lang/RuntimePermission 0 2 java/lang/ref/ReferenceQueue$Null 0 5 java/lang/ref/ReferenceQueue 0 50 java/util/Vector 0 4 java/util/Stack 0 3 sun/misc/SoftCache 0 1 [Ljava/lang/ThreadGroup; 0 5 [Ljava/io/ObjectStreamField; 0 1 sun/reflect/ReflectionFactory 0 7 java/lang/ref/ReferenceQueue$Lock 0 10 java/lang/Object 0 1 java/lang/String$CaseInsensitiveComparator 0 1 java/util/Hashtable$EmptyEnumerator 0 1 java/util/Hashtable$EmptyIterator 0 33 [Ljava/util/HashMap$Entry; 0 19210 [J 0 1 sun/nio/cs/StandardCharsets 0 5 java/util/TreeMap 0 1075 java/util/TreeMap$Entry 0 469 [Ljava/lang/String; 0 1 java/lang/StringBuffer 0 2 java/io/FileInputStream 0 2 java/io/FileOutputStream 0 2 java/io/BufferedOutputStream 0 1 java/lang/reflect/ReflectPermission 0 1 [[Ljava/lang/ref/SoftReference; 0 2 [Ljava/lang/ref/SoftReference; 0 2 sun/nio/cs/Surrogate$Parser 0 3 sun/misc/Signal 0 1 [Ljava/io/File; 0 6 java/io/File 0 1 java/util/BitSet 0 17 sun/reflect/NativeConstructorAccessorImpl 0 2 java/net/URLClassLoader$ClassFinder 0 12 java/util/ArrayList 0 32 java/io/RandomAccessFile 0 16 java/lang/Thread 0 1 java/lang/ref/Reference$ReferenceHandler 0 1 java/lang/ref/Finalizer$FinalizerThread 0 266 [B 0 2 java/util/Properties 0 71 java/lang/ref/Finalizer 0 2 com/ibm/nio/cs/DirectEncoder 0 38 java/lang/reflect/Constructor 0 33 java/util/jar/JarFile 0 19200 java/lang/StackOverflowError 0 5 java/security/AccessControlContext 0 2 [Ljava/lang/Thread; 0 4 java/lang/OutOfMemoryError 0 1065 java/util/Hashtable$Entry 0 1 java/io/BufferedInputStream 0 2 java/io/PrintStream 0 2 java/io/OutputStreamWriter 0 428 [I 0 3 java/lang/ClassLoader$NativeLibrary 0 25 java/util/Locale 0 3 sun/misc/URLClassPath 0 30 java/util/zip/Inflater 0 612 java/util/HashMap$Entry 0 2 java/io/FilePermission 0 10 java/io/ObjectStreamField 0 1 java/security/BasicPermissionCollection 0 2 java/security/ProtectionDomain 0 1 java/lang/Integer$1 0 1 java/lang/ref/Reference$Lock 0 1 java/lang/Shutdown$Lock 0 1 java/lang/Runtime 0 36 java/io/FileDescriptor 0 1 java/lang/Long$1 0 202 java/lang/Long 0 3 java/lang/ThreadLocal 0 3 java/nio/charset/CodingErrorAction 0 2 java/nio/charset/CoderResult 0 1 java/nio/charset/CoderResult$1 0 1 java/nio/charset/CoderResult$2 0 1 sun/misc/Unsafe 0 2 java/nio/ByteOrder 0 1 java/io/Os400FileSystem 0 3 java/lang/Boolean 0 1 java/lang/Terminator$1 0 23 java/lang/Integer 0 2 sun/misc/NativeSignalHandler 0 1 sun/misc/Launcher$Factory 0 1 sun/misc/Launcher 0 53 [Ljava/lang/Class; 0 1 java/lang/reflect/ReflectAccess 0 18 sun/reflect/DelegatingConstructorAccessorImpl 0 1 sun/net/www/protocol/file/Handler 0 3 java/util/HashSet 0 3 sun/net/www/protocol/jar/Handler 0 1 java/util/jar/JavaUtilJarAccessImpl 0 1 java/net/UnknownContentHandler 0 2 [Ljava/security/Principal; 0 10 [Ljava/security/cert/Certificate; 0 2 sun/misc/AtomicLongCSImpl 0 3 sun/reflect/DelegatingMethodAccessorImpl 0 1 sun/security/util/ByteArrayLexOrder 0 1 sun/security/util/ByteArrayTagOrder 0 7 sun/security/x509/CertificateVersion 0 7 sun/security/x509/CertificateSerialNumber 0 7 sun/security/x509/SerialNumber 0 7 sun/security/x509/CertificateAlgorithmId 0 7 sun/security/x509/CertificateIssuerName 0 60 sun/security/x509/RDN 0 60 [Lsun/security/x509/AVA; 0 67 sun/security/util/DerInputStream 0 3 [Ljava/math/BigInteger; 0 2 com/ibm/nio/cs/Converter 0 2 sun/nio/cs/StreamEncoder$CharsetSE 0 35 java/lang/ref/SoftReference 0 2 java/nio/HeapByteBuffer 0 2 java/io/BufferedWriter 0 33 sun/misc/URLClassPath$JarLoader 0 4 java/lang/ThreadLocal$ThreadLocalMap$Entry 0 76 java/net/URL 0 1 sun/misc/Launcher$ExtClassLoader 0 1 sun/misc/Launcher$AppClassLoader 0 4 java/lang/Throwable 0 7 java/lang/reflect/Method 0 2 sun/misc/URLClassPath$FileLoader 0 2 java/security/CodeSource 0 2 java/security/Permissions 0 2 java/io/FilePermissionCollection 0 1 java/lang/ThreadLocal$ThreadLocalMap 0 1 javax/crypto/spec/SecretKeySpec 0 17 java/util/jar/Attributes$Name 0 1 [Ljava/lang/ThreadLocal$ThreadLocalMap$Entry; 0 1 java/security/SecureRandom 0 2 sun/security/provider/Sun 0 1 java/util/jar/JarFile$JarFileEntry 0 1 java/util/jar/JarVerifier 0 3 sun/reflect/NativeMethodAccessorImpl 0 116 sun/security/util/ObjectIdentifier 0 1 java/lang/Package 0 2 [S 0 104 java/math/BigInteger 0 20 sun/security/x509/AlgorithmId 0 14 sun/security/x509/X500Name 0 14 [Lsun/security/x509/RDN; 0 60 sun/security/x509/AVA 0 67 sun/security/util/DerValue 0 67 sun/security/util/DerInputBuffer 0 21 sun/security/x509/AVAKeyword 0 6 sun/security/x509/X509CertImpl 0 7 sun/security/x509/X509CertInfo 0 1 [Lsun/security/util/ObjectIdentifier; 0 1 [[Ljava/lang/Byte; 0 3 [[B 0 7 sun/security/provider/DSAPublicKey 0 7 sun/security/x509/AuthorityKeyIdentifierExtension 0 12 [Ljava/lang/Byte; 0 14 java/lang/Byte 0 7 sun/security/x509/CertificateSubjectName 0 7 sun/security/x509/CertificateX509Key 0 14 sun/security/x509/KeyIdentifier 0 4 [Z 0 5 sun/text/Normalizer$Mode 0 7 sun/security/x509/CertificateValidity 0 14 java/util/Date 0 7 sun/security/provider/DSAParameters 0 7 sun/security/util/BitArray 0 7 sun/security/x509/CertificateExtensions 0 7 java/security/AlgorithmParameters 0 7 sun/security/x509/SubjectKeyIdentifierExtension 0 5 sun/security/x509/BasicConstraintsExtension 0 2 sun/security/x509/KeyUsageExtension 0 1 sun/text/CompactCharArray 0 1 sun/text/CompactByteArray 0 1 sun/net/www/protocol/jar/JarFileFactory 0 1 java/util/Collections$EmptySet 0 1 java/util/Collections$EmptyList 0 1 java/util/Collections$ReverseComparator 0 1 com/ibm/security/jgss/i18n/PropertyResource 0 1 javax/crypto/b$0 0 1 sun/security/provider/X509Factory 0 1 sun/reflect/BootstrapConstructorAccessorImpl 1 1 sun/reflect/GeneratedConstructorAccessor3202134454 2 1 com/ibm/crypto/provider/IBMJCE 0 6 java/util/ResourceBundle$LoaderReference 0 1 [Lsun/security/x509/NetscapeCertTypeExtension$MapEntry; 0 1 com/sun/rsajca/Provider 0 1 com/ibm/security/cert/IBMCertPath 0 1 com/ibm/as400/ibmonly/net/ssl/Provider 0 1 com/ibm/jsse/IBMJSSEProvider 0 1 com/ibm/security/jgss/IBMJGSSProvider 0 5 org/ietf/jgss/Oid 0 1 java/util/PropertyResourceBundle 0 7 java/util/ResourceBundle$ResourceCacheKey 0 2 sun/net/www/protocol/jar/URLJarFile 0 6 sun/misc/SoftCache$ValueCell 0 1 java/util/Random 0 1 java/util/Collections$EmptyMap 0 112 com/ibm/security/util/ObjectIdentifier 0 5 java/security/Security$ProviderProperty 0 1 java/security/cert/CertificateFactory 0 1 sun/security/provider/SecureRandom 0 2 java/security/MessageDigest$Delegate 0 2 sun/security/provider/SHA 0 1 sun/util/calendar/ZoneInfo 0 4 com/ibm/security/x509/X500Name 0 2 [Ljava/security/cert/X509Certificate; 0 1 sun/reflect/DelegatingClassLoader 0 1 sun/security/x509/NetscapeCertTypeExtension 0 7 sun/security/x509/NetscapeCertTypeExtension$MapEntry 0 3 [[Ljava/lang/String; 0 3 java/util/Arrays$ArrayList 0 7 com/ibm/security/x509/NetscapeCertTypeExtension$MapEntry 0 1 com/ibm/security/validator/EndEntityChecker 0 1 java/util/AbstractList$Itr 0 1 com/ibm/security/util/ByteArrayLexOrder 0 1 com/ibm/security/util/ByteArrayTagOrder 0 18 [Lcom/ibm/security/x509/AVA; 0 18 com/ibm/security/util/DerInputStream 0 5 com/ibm/security/util/text/Normalizer$Mode 0 1 com/ibm/security/validator/SimpleValidator 0 1 [Lcom/ibm/security/x509/NetscapeCertTypeExtension$MapEntry; 0 4 [Lcom/ibm/security/x509/RDN; 0 1 java/util/Hashtable$Enumerator 0 4 java/util/LinkedHashMap$Entry 0 1 sun/text/resources/LocaleElements 0 1 sun/text/resources/LocaleElements_en 0 22 com/ibm/security/x509/AVAKeyword 0 4 javax/security/auth/x500/X500Principal 0 18 com/ibm/security/x509/RDN 0 18 com/ibm/security/x509/AVA 0 18 com/ibm/security/util/DerInputBuffer 0 18 com/ibm/security/util/DerValue 0 1 com/ibm/security/util/text/CompactCharArray 0 1 com/ibm/security/util/text/CompactByteArray 0 2 java/util/LinkedHashMap 0 1 java/net/InetAddress$1 0 2 [Ljava/net/InetAddress; 0 2 java/net/InetAddress$Cache 0 1 java/net/Inet4AddressImpl 0 3 java/net/Inet4Address 0 2 java/net/InetAddress$CacheEntry ........................................................................ . Global registry information . ........................................................................ Loader Objects Class name ------ ------- ---------- 0 23 [C 0 1017 java/lang/Class 0 1 java/lang/ref/Reference$ReferenceHandler 0 1 java/lang/ref/Finalizer$FinalizerThread 0 1 sun/misc/Launcher$AppClassLoader 0 32 java/io/RandomAccessFile 0 32 [B Can someone please advise me? Thanks a lot, Prasanna

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  • add a from to backup routine

    - by Gerard Flynn
    hi how do you put a process bar and button onto this code i have class and want to add a gui on to the code using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; using System.IO; using System.Threading; using Tamir.SharpSsh; using System.Security.Cryptography; using ICSharpCode.SharpZipLib.Checksums; using ICSharpCode.SharpZipLib.Zip; using ICSharpCode.SharpZipLib.GZip; namespace backup { public partial class Form1 : Form { public Form1() { InitializeComponent(); } /// <summary> /// Summary description for Class1. /// </summary> public class Backup { private string dbName; private string dbUsername; private string dbPassword; private static string baseDir; private string backupName; private static bool isBackup; private string keyString; private string ivString; private string[] backupDirs = new string[0]; private string[] excludeDirs = new string[0]; private ZipOutputStream zipOutputStream; private string backupFile; private string zipFile; private string encryptedFile; static void Main() { Backup.Log("BackupUtility loaded"); try { new Backup(); if (!isBackup) MessageBox.Show("Restore complete"); } catch (Exception e) { Backup.Log(e.ToString()); if (!isBackup) MessageBox.Show("Error restoring!\r\n" + e.Message); } } private void LoadAppSettings() { this.backupName = System.Configuration.ConfigurationSettings.AppSettings["BackupName"].ToString(); this.dbName = System.Configuration.ConfigurationSettings.AppSettings["DBName"].ToString(); this.dbUsername = System.Configuration.ConfigurationSettings.AppSettings["DBUsername"].ToString(); this.dbPassword = System.Configuration.ConfigurationSettings.AppSettings["DBPassword"].ToString(); //default to using where we are executing this assembly from Backup.baseDir = System.Reflection.Assembly.GetExecutingAssembly().Location.Substring(0, System.Reflection.Assembly.GetExecutingAssembly().Location.LastIndexOf("\\")) + "\\"; Backup.isBackup = bool.Parse(System.Configuration.ConfigurationSettings.AppSettings["IsBackup"].ToString()); this.keyString = System.Configuration.ConfigurationSettings.AppSettings["KeyString"].ToString(); this.ivString = System.Configuration.ConfigurationSettings.AppSettings["IVString"].ToString(); this.backupDirs = GetSetting("BackupDirs", ','); this.excludeDirs = GetSetting("ExcludeDirs", ','); } private string[] GetSetting(string settingName, char delimiter) { if (System.Configuration.ConfigurationSettings.AppSettings[settingName] != null) { string settingVal = System.Configuration.ConfigurationSettings.AppSettings[settingName].ToString(); if (settingVal.Length > 0) return settingVal.Split(delimiter); } return new string[0]; } public Backup() { this.LoadAppSettings(); if (isBackup) this.DoBackup(); else this.DoRestore(); Log("Finished"); } private void DoRestore() { System.Windows.Forms.OpenFileDialog fileDialog = new System.Windows.Forms.OpenFileDialog(); fileDialog.Title = "Choose .encrypted file"; fileDialog.Filter = "Encrypted files (*.encrypted)|*.encrypted|All files (*.*)|*.*"; fileDialog.InitialDirectory = Backup.baseDir; if (fileDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK) { //string encryptedFile = GetFileName("encrypted"); string encryptedFile = fileDialog.FileName; string decryptedFile = this.GetDecryptedFilename(encryptedFile); //string originalFile = GetFileName("original"); this.Decrypt(encryptedFile, decryptedFile); //this.UnzipFile(decryptedFile, originalFile); } } //use the same filename as the backup except replace ".encrypted" with ".decrypted.zip" private string GetDecryptedFilename(string encryptedFile) { string name = encryptedFile.Substring(0, encryptedFile.LastIndexOf(".")); name += ".decrypted.zip"; return name; } private void DoBackup() { this.backupFile = GetFileName("bak"); this.zipFile = GetFileName("zip"); this.encryptedFile = GetFileName("encrypted"); this.DeleteFiles(); this.zipOutputStream = new ZipOutputStream(File.Create(zipFile)); try { //backup database first if (this.dbName.Length > 0) { this.BackupDB(backupFile); this.ZipFile(backupFile, this.GetName(backupFile)); } //zip any directories specified in config file this.ZipUserSpecifiedFilesAndDirectories(this.backupDirs); } finally { this.zipOutputStream.Finish(); this.zipOutputStream.Close(); } this.Encrypt(zipFile, encryptedFile); this.SCPFile(encryptedFile); this.DeleteFiles(); } /// <summary> /// Deletes any files created by the backup process, namely the DB backup file, /// the zip of all files backuped up, and the encrypred zip file /// </summary> private void DeleteFiles() { File.Delete(this.backupFile); File.Delete(this.zipFile); ///File.Delete(this.encryptedFile); } private void ZipUserSpecifiedFilesAndDirectories(string[] fileNames) { foreach (string fileName in fileNames) { string name = fileName.Trim(); if (name.Length > 0) { Log("Zipping " + name); this.ZipFile(name, this.GetNameFromDir(name)); } } } private void SCPFile(string inputPath) { string sshServer = System.Configuration.ConfigurationSettings.AppSettings["SSHServer"].ToString(); string sshUsername = System.Configuration.ConfigurationSettings.AppSettings["SSHUsername"].ToString(); string sshPassword = System.Configuration.ConfigurationSettings.AppSettings["SSHPassword"].ToString(); if (sshServer.Length > 0 && sshUsername.Length > 0 && sshPassword.Length > 0) { Scp scp = new Scp(sshServer, sshUsername, sshPassword); //Copy a file from local machine to remote SSH server scp.Connect(); Log("Connected to " + sshServer); //scp.Put(inputPath, "/home/wal/temp.txt"); scp.Put(inputPath, GetName(inputPath)); scp.Close(); } else { Log("Not SCP as missing login details"); } } private string GetName(string inputPath) { FileInfo info = new FileInfo(inputPath); return info.Name; } private string GetNameFromDir(string inputPath) { DirectoryInfo info = new DirectoryInfo(inputPath); return info.Name; } private static void Log(string msg) { try { string toLog = DateTime.Now.ToString() + ": " + msg; System.Diagnostics.Debug.WriteLine(toLog); System.IO.FileStream fs = new System.IO.FileStream(baseDir + "app.log", System.IO.FileMode.OpenOrCreate, System.IO.FileAccess.ReadWrite); System.IO.StreamWriter m_streamWriter = new System.IO.StreamWriter(fs); m_streamWriter.BaseStream.Seek(0, System.IO.SeekOrigin.End); m_streamWriter.WriteLine(toLog); m_streamWriter.Flush(); m_streamWriter.Close(); fs.Close(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private byte[] GetFileBytes(string path) { FileStream stream = new FileStream(path, FileMode.Open); byte[] bytes = new byte[stream.Length]; stream.Read(bytes, 0, bytes.Length); stream.Close(); return bytes; } private void WriteFileBytes(byte[] bytes, string path) { FileStream stream = new FileStream(path, FileMode.Create); stream.Write(bytes, 0, bytes.Length); stream.Close(); } private void UnzipFile(string inputPath, string outputPath) { ZipInputStream zis = new ZipInputStream(File.OpenRead(inputPath)); ZipEntry theEntry = zis.GetNextEntry(); FileStream streamWriter = File.Create(outputPath); int size = 2048; byte[] data = new byte[2048]; while (true) { size = zis.Read(data, 0, data.Length); if (size > 0) { streamWriter.Write(data, 0, size); } else { break; } } streamWriter.Close(); zis.Close(); } private bool ExcludeDir(string dirName) { foreach (string excludeDir in this.excludeDirs) { if (dirName == excludeDir) return true; } return false; } private void ZipFile(string inputPath, string zipName) { FileAttributes fa = File.GetAttributes(inputPath); if ((fa & FileAttributes.Directory) != 0) { string dirName = zipName + "/"; ZipEntry entry1 = new ZipEntry(dirName); this.zipOutputStream.PutNextEntry(entry1); string[] subDirs = Directory.GetDirectories(inputPath); //create directories first foreach (string subDir in subDirs) { DirectoryInfo info = new DirectoryInfo(subDir); string name = info.Name; if (this.ExcludeDir(name)) Log("Excluding " + dirName + name); else this.ZipFile(subDir, dirName + name); } //then store files string[] fileNames = Directory.GetFiles(inputPath); foreach (string fileName in fileNames) { FileInfo info = new FileInfo(fileName); string name = info.Name; this.ZipFile(fileName, dirName + name); } } else { Crc32 crc = new Crc32(); this.zipOutputStream.SetLevel(6); // 0 - store only to 9 - means best compression FileStream fs = null; try { fs = File.OpenRead(inputPath); } catch (IOException ioEx) { Log("WARNING! " + ioEx.Message);//might be in use, skip file in this case } if (fs != null) { byte[] buffer = new byte[fs.Length]; fs.Read(buffer, 0, buffer.Length); ZipEntry entry = new ZipEntry(zipName); entry.DateTime = DateTime.Now; // set Size and the crc, because the information // about the size and crc should be stored in the header // if it is not set it is automatically written in the footer. // (in this case size == crc == -1 in the header) // Some ZIP programs have problems with zip files that don't store // the size and crc in the header. entry.Size = fs.Length; fs.Close(); crc.Reset(); crc.Update(buffer); entry.Crc = crc.Value; this.zipOutputStream.PutNextEntry(entry); this.zipOutputStream.Write(buffer, 0, buffer.Length); } } } private void Encrypt(string inputPath, string outputPath) { RijndaelManaged rijndaelManaged = new RijndaelManaged(); byte[] encrypted; byte[] toEncrypt; //Create a new key and initialization vector. //myRijndael.GenerateKey(); //myRijndael.GenerateIV(); /*des.GenerateKey(); des.GenerateIV(); string temp1 = Convert.ToBase64String(des.Key); string temp2 = Convert.ToBase64String(des.IV);*/ //Get the key and IV. byte[] key = Convert.FromBase64String(keyString); byte[] IV = Convert.FromBase64String(ivString); //Get an encryptor. ICryptoTransform encryptor = rijndaelManaged.CreateEncryptor(key, IV); //Encrypt the data. MemoryStream msEncrypt = new MemoryStream(); CryptoStream csEncrypt = new CryptoStream(msEncrypt, encryptor, CryptoStreamMode.Write); //Convert the data to a byte array. toEncrypt = this.GetFileBytes(inputPath); //Write all data to the crypto stream and flush it. csEncrypt.Write(toEncrypt, 0, toEncrypt.Length); csEncrypt.FlushFinalBlock(); //Get encrypted array of bytes. encrypted = msEncrypt.ToArray(); WriteFileBytes(encrypted, outputPath); } private void Decrypt(string inputPath, string outputPath) { RijndaelManaged myRijndael = new RijndaelManaged(); //DES des = new DESCryptoServiceProvider(); byte[] key = Convert.FromBase64String(keyString); byte[] IV = Convert.FromBase64String(ivString); byte[] encrypted = this.GetFileBytes(inputPath); byte[] fromEncrypt; //Get a decryptor that uses the same key and IV as the encryptor. ICryptoTransform decryptor = myRijndael.CreateDecryptor(key, IV); //Now decrypt the previously encrypted message using the decryptor // obtained in the above step. MemoryStream msDecrypt = new MemoryStream(encrypted); CryptoStream csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read); fromEncrypt = new byte[encrypted.Length]; //Read the data out of the crypto stream. int bytesRead = csDecrypt.Read(fromEncrypt, 0, fromEncrypt.Length); byte[] readBytes = new byte[bytesRead]; Array.Copy(fromEncrypt, 0, readBytes, 0, bytesRead); this.WriteFileBytes(readBytes, outputPath); } private string GetFileName(string extension) { return baseDir + backupName + "_" + DateTime.Now.ToString("yyyyMMdd") + "." + extension; } private void BackupDB(string backupPath) { string sql = @"DECLARE @Date VARCHAR(300), @Dir VARCHAR(4000) --Get today date SET @Date = CONVERT(VARCHAR, GETDATE(), 112) --Set the directory where the back up file is stored SET @Dir = '"; sql += backupPath; sql += @"' --create a 'device' to write to first EXEC sp_addumpdevice 'disk', 'temp_device', @Dir --now do the backup BACKUP DATABASE " + this.dbName; sql += @" TO temp_device WITH FORMAT --Drop the device EXEC sp_dropdevice 'temp_device' "; //Console.WriteLine("sql="+sql); Backup.Log("Starting backup of " + this.dbName); ExecuteSQL(sql); } /// <summary> /// Executes the specified SQL /// Returns true if no errors were encountered during execution /// </summary> /// <param name="procedureName"></param> private void ExecuteSQL(string sql) { SqlConnection conn = new SqlConnection(this.GetDBConnectString()); try { SqlCommand comm = new SqlCommand(sql, conn); conn.Open(); comm.ExecuteNonQuery(); } finally { conn.Close(); } } private string GetDBConnectString() { StringBuilder builder = new StringBuilder(); builder.Append("Data Source=127.0.0.1; User ID="); builder.Append(this.dbUsername); builder.Append("; Password="); builder.Append(this.dbPassword); builder.Append("; Initial Catalog="); builder.Append(this.dbName); builder.Append(";Connect Timeout=30"); return builder.ToString(); } } } }

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  • How to use onSensorChanged sensor data in combination with OpenGL

    - by Sponge
    I have written a TestSuite to find out how to calculate the rotation angles from the data you get in SensorEventListener.onSensorChanged(). I really hope you can complete my solution to help people who will have the same problems like me. Here is the code, i think you will understand it after reading it. Feel free to change it, the main idea was to implement several methods to send the orientation angles to the opengl view or any other target which would need it. method 1 to 4 are working, they are directly sending the rotationMatrix to the OpenGl view. all other methods are not working or buggy and i hope someone knows to get them working. i think the best method would be method 5 if it would work, because it would be the easiest to understand but i'm not sure how efficient it is. the complete code isn't optimized so i recommend to not use it as it is in your project. here it is: import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import static javax.microedition.khronos.opengles.GL10.*; import android.app.Activity; import android.content.Context; import android.content.pm.ActivityInfo; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; import android.util.Log; import android.view.WindowManager; /** * This class provides a basic demonstration of how to use the * {@link android.hardware.SensorManager SensorManager} API to draw a 3D * compass. */ public class SensorToOpenGlTests extends Activity implements Renderer, SensorEventListener { private static final boolean TRY_TRANSPOSED_VERSION = false; /* * MODUS overview: * * 1 - unbufferd data directly transfaired from the rotation matrix to the * modelview matrix * * 2 - buffered version of 1 where both acceleration and magnetometer are * buffered * * 3 - buffered version of 1 where only magnetometer is buffered * * 4 - buffered version of 1 where only acceleration is buffered * * 5 - uses the orientation sensor and sets the angles how to rotate the * camera with glrotate() * * 6 - uses the rotation matrix to calculate the angles * * 7 to 12 - every possibility how the rotationMatrix could be constructed * in SensorManager.getRotationMatrix (see * http://www.songho.ca/opengl/gl_anglestoaxes.html#anglestoaxes for all * possibilities) */ private static int MODUS = 2; private GLSurfaceView openglView; private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private FloatBuffer colorBuffer; private SensorManager mSensorManager; private float[] rotationMatrix = new float[16]; private float[] accelGData = new float[3]; private float[] bufferedAccelGData = new float[3]; private float[] magnetData = new float[3]; private float[] bufferedMagnetData = new float[3]; private float[] orientationData = new float[3]; // private float[] mI = new float[16]; private float[] resultingAngles = new float[3]; private int mCount; final static float rad2deg = (float) (180.0f / Math.PI); private boolean mirrorOnBlueAxis = false; private boolean landscape; public SensorToOpenGlTests() { } /** Called with the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); openglView = new GLSurfaceView(this); openglView.setRenderer(this); setContentView(openglView); } @Override protected void onResume() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onResume(); openglView.onResume(); if (((WindowManager) getSystemService(WINDOW_SERVICE)) .getDefaultDisplay().getOrientation() == 1) { landscape = true; } else { landscape = false; } mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ORIENTATION), SensorManager.SENSOR_DELAY_GAME); } @Override protected void onPause() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onPause(); openglView.onPause(); mSensorManager.unregisterListener(this); } public int[] getConfigSpec() { // We want a depth buffer, don't care about the // details of the color buffer. int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE }; return configSpec; } public void onDrawFrame(GL10 gl) { // clear screen and color buffer: gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // set target matrix to modelview matrix: gl.glMatrixMode(GL10.GL_MODELVIEW); // init modelview matrix: gl.glLoadIdentity(); // move camera away a little bit: if ((MODUS == 1) || (MODUS == 2) || (MODUS == 3) || (MODUS == 4)) { if (landscape) { // in landscape mode first remap the rotationMatrix before using // it with glMultMatrixf: float[] result = new float[16]; SensorManager.remapCoordinateSystem(rotationMatrix, SensorManager.AXIS_Y, SensorManager.AXIS_MINUS_X, result); gl.glMultMatrixf(result, 0); } else { gl.glMultMatrixf(rotationMatrix, 0); } } else { //in all other modes do the rotation by hand: gl.glRotatef(resultingAngles[1], 1, 0, 0); gl.glRotatef(resultingAngles[2], 0, 1, 0); gl.glRotatef(resultingAngles[0], 0, 0, 1); if (mirrorOnBlueAxis) { //this is needed for mode 6 to work gl.glScalef(1, 1, -1); } } //move the axis to simulate augmented behaviour: gl.glTranslatef(0, 2, 0); // draw the 3 axis on the screen: gl.glVertexPointer(3, GL_FLOAT, 0, vertexBuffer); gl.glColorPointer(4, GL_FLOAT, 0, colorBuffer); gl.glDrawElements(GL_LINES, 6, GL_UNSIGNED_BYTE, indexBuffer); } public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); float r = (float) width / height; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-r, r, -1, 1, 1, 10); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glDisable(GL10.GL_DITHER); gl.glClearColor(1, 1, 1, 1); gl.glEnable(GL10.GL_CULL_FACE); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); // load the 3 axis and there colors: float vertices[] = { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 }; float colors[] = { 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1 }; byte indices[] = { 0, 1, 0, 2, 0, 3 }; ByteBuffer vbb; vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); vbb = ByteBuffer.allocateDirect(colors.length * 4); vbb.order(ByteOrder.nativeOrder()); colorBuffer = vbb.asFloatBuffer(); colorBuffer.put(colors); colorBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void onAccuracyChanged(Sensor sensor, int accuracy) { } public void onSensorChanged(SensorEvent event) { // load the new values: loadNewSensorData(event); if (MODUS == 1) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); } if (MODUS == 2) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, bufferedMagnetData); } if (MODUS == 3) { rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, bufferedMagnetData); } if (MODUS == 4) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, magnetData); } if (MODUS == 5) { // this mode uses the sensor data recieved from the orientation // sensor resultingAngles = orientationData.clone(); if ((-90 > resultingAngles[1]) || (resultingAngles[1] > 90)) { resultingAngles[1] = orientationData[0]; resultingAngles[2] = orientationData[1]; resultingAngles[0] = orientationData[2]; } } if (MODUS == 6) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); final float[] anglesInRadians = new float[3]; SensorManager.getOrientation(rotationMatrix, anglesInRadians); if ((-90 < anglesInRadians[2] * rad2deg) && (anglesInRadians[2] * rad2deg < 90)) { // device camera is looking on the floor // this hemisphere is working fine mirrorOnBlueAxis = false; resultingAngles[0] = anglesInRadians[0] * rad2deg; resultingAngles[1] = anglesInRadians[1] * rad2deg; resultingAngles[2] = anglesInRadians[2] * -rad2deg; } else { mirrorOnBlueAxis = true; // device camera is looking in the sky // this hemisphere is mirrored at the blue axis resultingAngles[0] = (anglesInRadians[0] * rad2deg); resultingAngles[1] = (anglesInRadians[1] * rad2deg); resultingAngles[2] = (anglesInRadians[2] * rad2deg); } } if (MODUS == 7) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x y z * order Rx*Ry*Rz */ resultingAngles[2] = (float) (Math.asin(rotationMatrix[2])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[0] = -(float) (Math.acos(rotationMatrix[0] / cosB)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[10] / cosB)) * rad2deg; } if (MODUS == 8) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z y x */ resultingAngles[2] = (float) (Math.asin(-rotationMatrix[8])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[9] / cosB)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[4] / cosB)) * rad2deg; } if (MODUS == 9) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z x y * * note z axis looks good at this one */ resultingAngles[1] = (float) (Math.asin(rotationMatrix[9])); final float minusCosA = -(float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[8] / minusCosA)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[1] / minusCosA)) * rad2deg; } if (MODUS == 10) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y x z */ resultingAngles[1] = (float) (Math.asin(-rotationMatrix[6])); final float cosA = (float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[2] / cosA)) * rad2deg; resultingAngles[0] = (float) (Math.acos(rotationMatrix[5] / cosA)) * rad2deg; } if (MODUS == 11) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y z x */ resultingAngles[0] = (float) (Math.asin(rotationMatrix[4])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } if (MODUS == 12) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x z y */ resultingAngles[0] = (float) (Math.asin(-rotationMatrix[1])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } logOutput(); } /** * transposes the matrix because it was transposted (inverted, but here its * the same, because its a rotation matrix) to be used for opengl * * @param source * @return */ private float[] transpose(float[] source) { final float[] result = source.clone(); if (TRY_TRANSPOSED_VERSION) { result[1] = source[4]; result[2] = source[8]; result[4] = source[1]; result[6] = source[9]; result[8] = source[2]; result[9] = source[6]; } // the other values in the matrix are not relevant for rotations return result; } private void rootMeanSquareBuffer(float[] target, float[] values) { final float amplification = 200.0f; float buffer = 20.0f; target[0] += amplification; target[1] += amplification; target[2] += amplification; values[0] += amplification; values[1] += amplification; values[2] += amplification; target[0] = (float) (Math .sqrt((target[0] * target[0] * buffer + values[0] * values[0]) / (1 + buffer))); target[1] = (float) (Math .sqrt((target[1] * target[1] * buffer + values[1] * values[1]) / (1 + buffer))); target[2] = (float) (Math .sqrt((target[2] * target[2] * buffer + values[2] * values[2]) / (1 + buffer))); target[0] -= amplification; target[1] -= amplification; target[2] -= amplification; values[0] -= amplification; values[1] -= amplification; values[2] -= amplification; } private void loadNewSensorData(SensorEvent event) { final int type = event.sensor.getType(); if (type == Sensor.TYPE_ACCELEROMETER) { accelGData = event.values.clone(); } if (type == Sensor.TYPE_MAGNETIC_FIELD) { magnetData = event.values.clone(); } if (type == Sensor.TYPE_ORIENTATION) { orientationData = event.values.clone(); } } private void logOutput() { if (mCount++ > 30) { mCount = 0; Log.d("Compass", "yaw0: " + (int) (resultingAngles[0]) + " pitch1: " + (int) (resultingAngles[1]) + " roll2: " + (int) (resultingAngles[2])); } } }

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  • Texture will not apply to my 3d Cube directX

    - by numerical25
    I am trying to apply a texture onto my 3d cube but it is not showing up correctly. I believe that it might some what be working because the cube is all brown which is almost the same complexion as the texture. And I did not originally make the cube brown. These are the steps I've done to add the texture I first declared 2 new varibles ID3D10EffectShaderResourceVariable* pTextureSR; ID3D10ShaderResourceView* textureSRV; I also added a variable and a struct to my shader .fx file Texture2D tex2D; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; I then grabbed the image from my local hard drive from within the .cpp file. I believe this was successful, I checked all varibles for errors, everything has a memory address. Plus I pulled resources before and never had a problem. D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); I grabbed the tex2d varible from my fx file and placed into my resource varible pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); And added the resource to the varible pTextureSR->SetResource(textureSRV); I also added the extra property to my vertex layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; as well as my struct struct VertexPos { D3DXVECTOR3 pos; D3DXVECTOR4 color; D3DXVECTOR3 normal; D3DXVECTOR2 texCoord; }; Then I created a new pixel shader that adds the texture to it. Below is the code in its entirety matrix Projection; matrix WorldMatrix; Texture2D tex2D; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; float2 Tex : TEXCOORD; }; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL, float2 Tex : TEXCOORD) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Normal = Normal; psInput.Tex = Tex; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } float4 textured( PS_INPUT psInput ) : SV_Target { return tex2D.Sample( linearSampler, psInput.Tex ); } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, textured() ) ); } } Below is my CPU code. It maybe a little sloppy. But I am just adding code anywhere cause I am just experimenting and playing around. You should find most of the texture code at the bottom createObject #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectMatrixVariable* pWorldMatrixVarible = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; ID3D10EffectShaderResourceVariable* pTextureSR; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; D3DXMatrixIdentity(&rotationXMatrix); D3DXMatrixIdentity(&rotationYMatrix); // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); rotationAngleY += (float)D3DX_PI * 0.0008f; rotationAngleX += (float)D3DX_PI * 0.0005f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); pWorldMatrixVarible->SetMatrix((float*)&WorldMatrix); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pWorldMatrixVarible = modelObject.pEffect->GetVariableByName("WorldMatrix")->AsMatrix(); pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); ID3D10ShaderResourceView* textureSRV; D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(1.0f, 1.0f, 1.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; pTextureSR->SetResource(textureSRV); //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And here is my cube coordinates. I actually only added coordinates to one side. And that is the front side. To double check I flipped the cube in all directions just to make sure i didnt accidentally place the text on the incorrect side //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,2.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, };

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  • How to create sprites, programatically without using prefabs?

    - by DemonSOCKET
    I have different types of images for different sprites. and i am not certain that how much different sprites(images) i will have to show. So, i gotta create the sprites and apply textures programatically at runtime. Now, I defiantly can't use prefabs because it will restrict me with the number of different sprites i can use. and also, changing texture on one sprite prefab instance in game, will change all the sprites prefab, that's not acceptable in my case. Is there a way i can create sprites without having to create static prefab ? where ever i looked for the solution every time i got the same answer "create a prefab", which is what can not be done in my case.

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  • ASP.Net MVC 2 Auto Complete Textbox With Custom View Model Attribute & EditorTemplate

    - by SeanMcAlinden
    In this post I’m going to show how to create a generic, ajax driven Auto Complete text box using the new MVC 2 Templates and the jQuery UI library. The template will be automatically displayed when a property is decorated with a custom attribute within the view model. The AutoComplete text box in action will look like the following:   The first thing to do is to do is visit my previous blog post to put the custom model metadata provider in place, this is necessary when using custom attributes on the view model. http://weblogs.asp.net/seanmcalinden/archive/2010/06/11/custom-asp-net-mvc-2-modelmetadataprovider-for-using-custom-view-model-attributes.aspx Once this is in place, make sure you visit the jQuery UI and download the latest stable release – in this example I’m using version 1.8.2. You can download it here. Add the jQuery scripts and css theme to your project and add references to them in your master page. Should look something like the following: Site.Master <head runat="server">     <title><asp:ContentPlaceHolder ID="TitleContent" runat="server" /></title>     <link href="../../Content/Site.css" rel="stylesheet" type="text/css" />     <link href="../../css/ui-lightness/jquery-ui-1.8.2.custom.css" rel="stylesheet" type="text/css" />     <script src="../../Scripts/jquery-1.4.2.min.js" type="text/javascript"></script>     <script src="../../Scripts/jquery-ui-1.8.2.custom.min.js" type="text/javascript"></script> </head> Once this is place we can get started. Creating the AutoComplete Custom Attribute The auto complete attribute will derive from the abstract MetadataAttribute created in my previous post. It will look like the following: AutoCompleteAttribute using System.Collections.Generic; using System.Web.Mvc; using System.Web.Routing; namespace Mvc2Templates.Attributes {     public class AutoCompleteAttribute : MetadataAttribute     {         public RouteValueDictionary RouteValueDictionary;         public AutoCompleteAttribute(string controller, string action, string parameterName)         {             this.RouteValueDictionary = new RouteValueDictionary();             this.RouteValueDictionary.Add("Controller", controller);             this.RouteValueDictionary.Add("Action", action);             this.RouteValueDictionary.Add(parameterName, string.Empty);         }         public override void Process(ModelMetadata modelMetaData)         {             modelMetaData.AdditionalValues.Add("AutoCompleteUrlData", this.RouteValueDictionary);             modelMetaData.TemplateHint = "AutoComplete";         }     } } As you can see, the constructor takes in strings for the controller, action and parameter name. The parameter name will be used for passing the search text within the auto complete text box. The constructor then creates a new RouteValueDictionary which we will use later to construct the url for getting the auto complete results via ajax. The main interesting method is the method override called Process. With the process method, the route value dictionary is added to the modelMetaData AdditionalValues collection. The TemplateHint is also set to AutoComplete, this means that when the view model is parsed for display, the MVC 2 framework will look for a view user control template called AutoComplete, if it finds one, it uses that template to display the property. The View Model To show you how the attribute will look, this is the view model I have used in my example which can be downloaded at the end of this post. View Model using System.ComponentModel; using Mvc2Templates.Attributes; namespace Mvc2Templates.Models {     public class TemplateDemoViewModel     {         [AutoComplete("Home", "AutoCompleteResult", "searchText")]         [DisplayName("European Country Search")]         public string SearchText { get; set; }     } } As you can see, the auto complete attribute is called with the controller name, action name and the name of the action parameter that the search text will be passed into. The AutoComplete Template Now all of this is in place, it’s time to create the AutoComplete template. Create a ViewUserControl called AutoComplete.ascx at the following location within your application – Views/Shared/EditorTemplates/AutoComplete.ascx Add the following code: AutoComplete.ascx <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> <%     var propertyName = ViewData.ModelMetadata.PropertyName;     var propertyValue = ViewData.ModelMetadata.Model;     var id = Guid.NewGuid().ToString();     RouteValueDictionary urlData =         (RouteValueDictionary)ViewData.ModelMetadata.AdditionalValues.Where(x => x.Key == "AutoCompleteUrlData").Single().Value;     var url = Mvc2Templates.Views.Shared.Helpers.RouteHelper.GetUrl(this.ViewContext.RequestContext, urlData); %> <input type="text" name="<%= propertyName %>" value="<%= propertyValue %>" id="<%= id %>" class="autoComplete" /> <script type="text/javascript">     $(function () {         $("#<%= id %>").autocomplete({             source: function (request, response) {                 $.ajax({                     url: "<%= url %>" + request.term,                     dataType: "json",                     success: function (data) {                         response(data);                     }                 });             },             minLength: 2         });     }); </script> There is a lot going on in here but when you break it down it’s quite simple. Firstly, the property name and property value are retrieved through the model meta data. These are required to ensure that the text box input has the correct name and data to allow for model binding. If you look at line 14 you can see them being used in the text box input creation. The interesting bit is on line 8 and 9, this is the code to retrieve the route value dictionary we added into the model metada via the custom attribute. Line 11 is used to create the url, in order to do this I created a quick helper class which looks like the code below titled RouteHelper. The last bit of script is the code to initialise the jQuery UI AutoComplete control with the correct url for calling back to our controller action. RouteHelper using System.Web.Mvc; using System.Web.Routing; namespace Mvc2Templates.Views.Shared.Helpers {     public static class RouteHelper     {         const string Controller = "Controller";         const string Action = "Action";         const string ReplaceFormatString = "REPLACE{0}";         public static string GetUrl(RequestContext requestContext, RouteValueDictionary routeValueDictionary)         {             RouteValueDictionary urlData = new RouteValueDictionary();             UrlHelper urlHelper = new UrlHelper(requestContext);                          int i = 0;             foreach(var item in routeValueDictionary)             {                 if (item.Value == string.Empty)                 {                     i++;                     urlData.Add(item.Key, string.Format(ReplaceFormatString, i.ToString()));                 }                 else                 {                     urlData.Add(item.Key, item.Value);                 }             }             var url = urlHelper.RouteUrl(urlData);             for (int index = 1; index <= i; index++)             {                 url = url.Replace(string.Format(ReplaceFormatString, index.ToString()), string.Empty);             }             return url;         }     } } See it in action All you need to do to see it in action is pass a view model from your controller with the new AutoComplete attribute attached and call the following within your view: <%= this.Html.EditorForModel() %> NOTE: The jQuery UI auto complete control expects a JSON string returned from your controller action method… as you can’t use the JsonResult to perform GET requests, use a normal action result, convert your data into json and return it as a string via a ContentResult. If you download the solution it will be very clear how to handle the controller and action for this demo. The full source code for this post can be downloaded here. It has been developed using MVC 2 and Visual Studio 2010. As always, I hope this has been interesting/useful. Kind Regards, Sean McAlinden.

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  • understanding evaluation function

    - by mish
    I am developing a chess program. And have made use of an alpha beta algorithm and a static evaluation function. I have successfully implemented both but I want to improve the evaluation function by automatically tuning the weights assigned to its features. At this point am totally confused about the policy suitable for updating the weights of the function. One policy I have in mind is to check whether a move is good or bad before updating weights but I really know how to implement it. Thus I need ideas and pseudo code please.

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