Search Results

Search found 14443 results on 578 pages for 'virtual keyboard'.

Page 305/578 | < Previous Page | 301 302 303 304 305 306 307 308 309 310 311 312  | Next Page >

  • Surface and the Uphill Battle to Win Over iPad Users (Namely: Me)

    - by D'Arcy Lussier
    I went away this past weekend and decided to bring along the Windows 8 tablet from the Build conference last year – y’know, to give Windows 8 a try in a typical scenario. I also brought our iPad 2 along since I figured my wife would want to use that. I’d love to tell you how I found using my Windows 8 tablet but I can’t – I used the iPad exclusively the entire weekend. It was during this that I realized what Microsoft needs to do to win me over as an iPad user. As you’ll see, I’m left wondering what it is that Surface is meant to compete with: iPad and other tablets, or thin laptops like the MacBook Air or Ultrabooks. Device Size I really like the size of the iPad compared with the Build tablet. It’s not as long and the thinness/weight of the device makes it feel more like you’re holding a magazine than a computer. I’m pleased that Microsoft will be matching the thinness of the iPad with Surface, but I’m suspect as to what that actually means. The iPad’s edges slant inwards where the Surface has a thicker boxish look (similar to the iPhone 4S). So while they may have the same depth at the deepest part of both devices, I bet the iPad will come off feeling thinner. However, its not lost on me the number of external port options the Surface’s design provides over the iPad (Usb, etc.). With that said, I haven’t missed having a USB slot on my iPad. I’m not a fan of lengthening the Surface screen size to almost a full inch over the iPad, mainly because… Vertical Orientation Experience Did you notice at the announce event, in the images of the devices that have been released, and in any marketing for it, that the surface is always displayed in horizontal orientation. This is a huge beef I have with my Build tablet and why I prefer the iPad. Yes the iPad can do the wide-screenish mode, but the iPad is oriented to be vertical by nature. Don’t agree? Look at the button and camera placement – both on the shorter sides of the device. Compare that with the Surface, where the orientation for the button and camera is on the longer sides. To be fair, Blackberry and the horde of Android tablets out there haven’t gotten this either – since most monitors are widescreen nowadays tablets should be too right? Wrong. Widescreen is great for certain things, but tasks such as reading is not one of them – hence why monitor companies like Dell provide stands that allow you to flip your widescreen monitor to a vertical orientation. That Microsoft has chosen a horizontal orientation by default for Windows 8 is disappointing – hopefully hardware manufacturers will be given the option of a default vertical orientation. Fast Startup Time I like that I can turn off/turn on the iPad very quickly. Even from a true “off” mode and not just sleeping, the iPad boots up very quickly. Windows RT needs to have that same quick response. If I start finding that I’m waiting for the device to boot up for more than 30 seconds that could be a show stopper. No Heat I really hate that the Build tablet has fans that kick in to cool the procs, but its basically a slate computer and I get its part of that prototype build. For Surface, it needs to be the same type of experience as the iPad – no heat! I know Surface doesn’t have fans and uses some cool new vent system or something like that, but even then – I want to sit and read a book on my Surface without having to feel any heat coming from the device, which is the experience I have with the iPad now. What About Apps?! I am definitely not the target client when it comes to app stores. On my iPad I use: Safari Kindle Reader Twitter App Settlers of Catan TSN’s App And that’s it. So really, while its nice that some version of Office might be available, I’m not planning on utilizing a Surface for creating a PowerPoint or working on a Word document – that’s what my laptop is for. I want my tablet to be for information snacking or as an e-reader and occasionally an entertainment device. Surface vs iPad or Surface vs Air? The more that I read up on Surface, the more I wonder if it won’t be a touch-enabled MacBook Air competitor more than an iPad one. Also, I really question if Microsoft gets tablets – when one of your main selling features is a built-in physical keyboard it speaks more to a traditional laptop experience than a tablet one that’s entirely reliant on touch. Still, I really love the Windows Phone interface – way more than iOS – so I’m still very optimistic that the Metro experience on the tablet will be fantastic. I just worry that Microsoft has interpreted a tablet as a computer with a removable keyboard and a touch screen, and that’s not what tablet computing is about at all.

    Read the article

  • SQL SERVER – Download FREE PDFs from SQLAuthority.com

    - by Pinal Dave
    Throughout the last seven years, we have created many PDF downloads from SQLAuthority.com and many are very much appreciated by users. I just wanted to list all the downloads which we have created so far in a single place, hence here is the blog post which contains all the PDF downloads which we have created so far. SQL Server Interview Questions and Answers Download Beginning Big Data with NuoDB SQL Server Management Studio Keyboard Shorts Download SQL Server 2008 Certification Path Complete Download SQL Server Cheat Sheet Download SQL Server Database Coding Standards and Guidelines Complete List Download SQL Server Indexing Checklist Let me know which one of the PDF you like the most and if you expect us to create any more PDF articles. Leave a comment. Additionally, we have created various script bank for all the script which has been used on SQLAuthority.com so far. You can get access to the scripts by clicking on following link. SQLAuthority.com Scripts Download Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

    Read the article

  • Low level Linux graphics

    - by math4tots
    For educational purposes, I'd like to write an application on a Linux environment that can process keyboard events and draw graphics without huge dependencies like X or SDL. I presume that this must be possible, because X and SDL are just programs themselves, so they must rely on other methods inherent to the environment. Is this understanding correct? If so, where might I learn to write such a program? My limited experience tells me that it would involve making calls to the kernel, and/or writing to special files; however, I haven't been able to find any tutorials on the matter (I am not even sure what to Google). Also, in case it is relevant, I am running Debian Squeeze on Virtualbox. I have used a netinst cd without networking, so there isn't much installed on it currently. I will install gcc, but I am hoping I can get by with nothing more.

    Read the article

  • Intel HD graphic drivers for ubuntu 10.10 64bit: the brightness says its being adjusted but it isn't

    - by James
    Hey all, I picked up an hp dm3t laptop with intel HD graphics and installed ubuntu 10.10 64 bit on it. It works great -- the only problem is that the brightness controls on the keyboard don't work. The brightness is always at full. When I try to adjust it down, the indicator graphic indicates that it's going down but the actual brightness doesn't change. Is there anything that I can try to make this work? I'd really appreciate any help. I asked this on superuser.com and someone commented that I should play around with the intel hd drivers. I'm a total noob -- how do I do that? What else can I try? I reallly don't want to do back to windows.

    Read the article

  • Is there an alternative to the default lock-screen?

    - by cheshirekow
    I have a tablet PC that I'm running oneric on. One thing I don't like is that the default lock screen requires you to enter a password. Since this is a tablet, this means that it either needs to be connected to a keyboard, or I have to figure out how to get onboard to show up for the lock screen (caribou wont even start, and gok is messed up too). Even if I could do that, anyway, it's not what I want, since locking the screen is mostly to prevent erroneous input when I'm carrying it around (not for security). Are there any alternative applications for the lock screen? Anything like the plethora of android lock screens that allow you to solve puzzles or push a particular widget in a particular way to unlock the screen?

    Read the article

  • LiveCD does not work on my desktop

    - by Boris
    I've installed Oneiric on my laptop without any issue using the LiveCD downloaded here (from the French Ubuntu community server). But on my desktop, weird things happen: During the 1st try booting with the LiveCD on my desktop, my 2 year old child just hit the keyboard, and after several error messages the desktop loaded and I've been able to test Oneiric. But I wanted to redo a boot before installing Oneiric to avoid mistakes. So during the 2nd time I tried to boot with the LiveCD, I couldn't access to the point where I can choose to test or install. Before trying a 3rd time, I've "cleaned the system" from System Parameter System. But after that I'm still not able to access to the point where I can choose to test or install. Now it stops all the time on a black screen. I do not understand why several boot attempts with same CD have several results. So I wonder if the state of my current installation 11.04 can affect re-booting with my CD 11.10 ?

    Read the article

  • The 50 Best How-To Geek Windows Articles of 2010

    - by The Geek
    Even though we cover plenty of other topics, Windows has always been a primary focus around here, and we’ve got one of the largest collections of Windows-related how-to articles anywhere. Here’s the fifty best Windows articles that we wrote in 2010. Want even more? You should make sure to check out our top 20 How-To Geek Explains topics of 2010, or the 50 Windows Registry hacks that make Windows better Latest Features How-To Geek ETC The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know Awesome WebGL Demo – Flight of the Navigator from Mozilla Sunrise on the Alien Desert Planet Wallpaper Add Falling Snow to Webpages with the Snowfall Extension for Opera [Browser Fun] Automatically Keep Up With the Latest Releases from Mozilla Labs in Firefox 4.0 A Look Back at 2010 Through Infographics Monitor the Weather with the Weather Forecast Extension for Opera

    Read the article

  • Gnome panel not found

    - by emilbochnik
    Hi I installed the Ubuntu 10.10 on my laptop. 1st time Ubuntu user ever. After successful installation only panel on top with small ubuntu logo on left and system/connections, time, keyboard, volume icons/ on right. No menu and not able to create menu. Right click on the panel - no options. I tried everything, but it could be the most basic think as i have no experience with ubuntu. Please can you help me to resolve this issue. thank you bochnik

    Read the article

  • xkb for simple remap

    - by Den Rimus
    I've faced some issues after remapping keyboard with xmodmap: settings get reset randomly after 2-20 minutes after applying. Googled it but no help: something resets them, but all mentions apply to xfce, while I'm under usual 14.04 Ubuntu with unity. I saw phrases like 'use xkb, forget xmodmap', but still have no idea how to do that. It's either classified or very complicated, because amount of info on that is significantly smaller than for xmodmap way. Here's my list of customisations: xmodmap -e "keycode 84 = Down" xmodmap -e "keycode 79 = Home" xmodmap -e "keycode 80 = Up" xmodmap -e "keycode 83 = Left" xmodmap -e "keycode 85 = Right" xmodmap -e "keycode 87 = End" xmodmap -e "keycode 90 = Insert" xmodmap -e "keycode 91 = Delete" xmodmap -e "keycode 89 = Next" xmodmap -e "keycode 81 = Prior" where keycodes are corresponding keys on numpad, with numlock = off (basically, I'm replacing KP_Del with Delete, KP_Home with Home etc - don't ask why)) Can someone help to find a way to do that using xkb - at least one of the lines? And where to find the "names" of keys for other so I could do the rest by example?

    Read the article

  • How to Convert an MP4 Video into an MP3 Audio File

    - by Erez Zukerman
    MP4 is a widely-used video format; you can grab MP4 files off YouTube, Vimeo, and many other online video websites. But what if you have a video of a song you love, and want to extract just the music? Read on to see two different ways to do just that. Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines

    Read the article

  • Android Cocos2DX using C++ in Eclipse Helios Windows XP

    - by 25061987
    I have used Eclipse Helios 3.6.1 for Java development. I wanted to start C++ development in the same IDE so I installed Autotools Support For CDT, C/C++ Development Tools, C/C++ Library API Documentation Hover Help plugins.I have included #include "cocos2d.h" in my HelloWorldScene.h file now when writing the below statement cocos2d::CCSprite * ccSprite; I am not getting auto completion bar(template proposals) on writing like coco and pressing Ctrl + Space from my keyboard. What can be the problem?This might help you solve my problem. Please check here. This is what I got after clicking Right Click Project - Index - Search for Unresolved Index. But I have added all includes check here. I think this is causing problem in Content Assist. What should I do in this case? Inclusion seems proper.

    Read the article

  • Can't bind gnome-do to Super + Space or Ctrl+Alt+Space

    - by johnf
    With today's updates to 12.04 I can no longer bind gnome-do to either ctrl+alt+space or super+space. With 11.10 it wasn't possible to use super+space, on a fresh install of 12.04 super+space was working properly. Today it stopped working, if I try to bind control+alt+space then the controlkey shows up in the keyboard binding as Primary. I am running Unity, which in the past blocked super+space, it seemed to have stopped blocking it on 12.04. It shouldn't affect ctrl+alt+space. Configuring either binding produces the following error in the gnome-do output: libdo-WARNING **: Binding 'space' failed! libdo-WARNING **: Binding 'space' failed! I'm stuck binding to shift+alt+space.

    Read the article

  • Developing in Notepad

    - by thycotic
    Kevin has posted about his experiences while developing a .NET app in Notepad while on vacation recently.  Personally I have found such simple exercises to be very useful in learning the fundamentals of a new platform (compiling, runtimes, etc) but I don’t ever like to be far from my IDE and my productivity add-ins such as keyboard shortcuts, Resharper, etc.     Jonathan Cogley is the CEO of Thycotic Software, an agile software services and product development company based in Washington DC.  Secret Server is our flagship enterprise password vault.

    Read the article

  • Recycle Old Hardware into a Showcase Table

    - by Jason Fitzpatrick
    If you have a plethora of old hardware laying around, especially motherboard and expansion cards, this obsolete-hardware-to-table hack is just the ticket for your office or geek cave. The table’s design is simple. They took a regular coffee table, affixed old mother boards to it and then, over the motherboards and elevated by acrylic standoffs, they put a heavy sheet of acrylic to serve as the table top. You could replicate the design with any sort of old hardware that is interesting to look at: memory modules your company is sending off to be recycled, old digital cameras, mechanisms from peripherals headed for the scrap heap, etc. Hit up the link below to see more photos of the table. Circuit Table [Chris Harrison] How to Make and Install an Electric Outlet in a Cabinet or DeskHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

    Read the article

  • How to zoom in&zoom out

    - by stanimir
    While using 10.04 and the previous versions I used to put ctrl+F6 to zoom in and subsequently ctrl+F7 to zoom out. Now I can't even find the options to zoom in and zoom out in the "keyboard shortcuts". I tried "the Magnifier" in the Compiz but really can't understand what is going on right there. There is simple question I would like to ask: What to do so as to be able to zoom in with ctrl+F6 and zoom out with ctrl+F7? Thanks a lot.

    Read the article

  • Collision Detection Game Design and Architecture

    - by Chompas
    I've reading some articles about collision detection. My question here is about ideas on the design for it. Baically I have a C++ game that has a main loop with entities with an update method. Based on keyboard input, these characters updates their positions. My question is not about how to detect collisions, it's about getting ideas in which is the best way to implement this. The game has a main character but also enemies that have to collide between them, so I'm not sure where to make all the iterations for checking collisions and if the right way is to check everything against everything. Thanks in advance.

    Read the article

  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

    Read the article

  • The History Of Operating Systems [Infographic]

    - by ETC
    Earlier this week we shared a history of operating system names with you. This infographic complements that with a timeline of quotes and facts from the annals of computer history. Hit up the link below to check out the full infographic. The History Of Operating Systems [MakeUseOf] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 The History Of Operating Systems [Infographic] DriveSafe.ly Reads Your Text Messages Aloud The Likability of Angry Birds [Infographic] Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7

    Read the article

  • Ubuntu on AMD based Sony Vaio VPCY B15AG

    - by Gaurav
    Last week I bought a AMD E350 (AMD Fusion platform) based Sony VAIO (VPCYB15AG) having AMD Radeon HD 6310 graphics, I removed Windows that came along with and installed Ubuntu 10.10 (AMD64) using USB drive. During installation my touchpad was not working, I managed through keyboard, but after completing installation & restarting the machine still there was no touchpad support. Also there's no proper graphic card drivers. Even I tried connecting the USB mouse to it but the left key is not working and had to configure the mouse as left-hand to get the left click enabled. I tried searching for any possible solutions for these but found nothing helpful, is there any hope? What should I do to enable i) enable touch pad support ii) get higher resolution 1366x768, etc?

    Read the article

  • Bastion unexpectedly exits when I move my cursor

    - by user69358
    I downloaded the Humble Indie Bundle V, mostly because my friend told me about how great Bastion was. When I first installed it, I was getting the seemingly common "black screen" error that most people got (fixed that half with this http://ubuntuforums.org/showthread.php?p=11992661). But I also have an error where every time I move my cursor, in any direction, any amount, the game closes instantly. I can use the keyboard no problem, but without fail, every time I move my mouse, it crashes. Does anyone know what might be causing this? Has anyone encountered anything like this before? I am worried it may be a hardware issue, but hoping someone might be able to help me out. I'm running Ubuntu 12.04 on a Dell Studio 1558. Graphics card is the stock Intel graphics card, running on 4 GB of RAM.

    Read the article

  • CodePlex Daily Summary for Tuesday, October 22, 2013

    CodePlex Daily Summary for Tuesday, October 22, 2013Popular ReleasesLINQ to Twitter: LINQ to Twitter v2.1.10: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.Grauers Hide Ribbon Items: Grauers Hide Ribbon Items: Hiding ribbon items in a SharePoint libraryMedia Companion: Media Companion MC3.584b: IMDB changes fixed. Fixed* mc_com.exe - Fixed to using new profile entries. * Movie - fixed rename movie and folder if use foldername selected. * Movie - Alt Edit Movie, trailer url check if changed and confirm valid. * Movie - Fixed IMDB poster scraping * Movie - Fixed outline and Plot scraping, including removal of Hyperlink's. * Movie Poster refactoring, attempts to catch gdi+ errors Revision HistoryJayData -The unified data access library for JavaScript: JayData 1.3.4: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like WebAPI, OData, MongoDB, WebSQL, SQLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with KendoUI, Angular.js, Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video KendoUI examples: JayData example site Examples for map integration JayData example site What's new in JayData 1.3.4 For detailed release notes check ...TerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsIsWiX: IsWiX 2.2.13293.1: This a minor enhancement of the 2.1 release. IsWiX Merge Module projects now include a second wxs fragment file that is useful for inserting `custom` components not supposed by the IsWiX UI.Simple Injector: Simple Injector v2.3.6: This patch releases fixes one bug concerning resolving open generic types that contain nested generic type arguments. Nested generic types were handled incorrectly in certain cases. This affects RegisterOpenGeneric and RegisterDecorator. (work item 20332)Virtual Wifi Hotspot for Windows 7 & 8: Virtual Router Plus 2.6.0: Virtual Router Plus 2.6.0Fast YouTube Downloader: Fast YouTube Downloader 2.3.0: Fast YouTube DownloaderMagick.NET: Magick.NET 6.8.7.101: Magick.NET linked with ImageMagick 6.8.7.1. Breaking changes: - Renamed Matrix classes: MatrixColor = ColorMatrix and MatrixConvolve = ConvolveMatrix. - Renamed Depth method with Channels parameter to BitDepth and changed the other method into a property.VidCoder: 1.5.9 Beta: Added Rip DVD and Rip Blu-ray AutoPlay actions for Windows: now you can have VidCoder start up and scan a disc when you insert it. Go to Start -> AutoPlay to set it up. Added error message for Windows XP users rather than letting it crash. Removed "quality" preset from list for QSV as it currently doesn't offer much improvement. Changed installer to ignore version number when copying files over. Should reduce the chances of a bug from me forgetting to increment a version number. Fixed ...MSBuild Extension Pack: October 2013: Release Blog Post The MSBuild Extension Pack October 2013 release provides a collection of over 480 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...VG-Ripper & PG-Ripper: VG-Ripper 2.9.49: changes NEW: Added Support for "ImageTeam.org links NEW: Added Support for "ImgNext.com" links NEW: Added Support for "HostUrImage.com" links NEW: Added Support for "3XVintage.com" linksMoreTerra (Terraria World Viewer): MoreTerra 1.11.3.1: Release 1.11.3.1 ================ = New Features = ================ Added markers for Copper Cache, Silver Cache and the Enchanted Sword. ============= = Bug Fixes = ============= Use Official Colors now no longer tries to change the Draw Wires option instead. World reading was breaking for people with a stock 1.2 Terraria version. Changed world name reading so it does not crash the program if you load MoreTerra while Terraria is saving the world. =================== = Feature Removal = =...patterns & practices - Windows Azure Guidance: Cloud Design Patterns: 1st drop of Cloud Design Patterns project. It contains 14 patterns with 6 related guidance.Player Framework by Microsoft: Player Framework for Windows and WP (v1.3): Includes all changes in v1.3 beta 1 and v1.3 beta 2 Support for Windows 8.1 RTM and VS2013 RTM Xaml: New property: AutoLoadPluginTypes to help control which stock plugins are loaded by default (requires AutoLoadPlugins = true). Support for SystemMediaTransportControls on Windows 8.1 JS: Support for visual markers in the timeline. JS: Support for markers collection and markerreached event. JS: New ChaptersPlugin to automatically populate timeline with chapter tracks. JS: Audio an...Json.NET: Json.NET 5.0 Release 8: Fix - Fixed not writing string quotes when QuoteName is falsePowerShell Community Extensions: 3.1 Production: PowerShell Community Extensions 3.1 Release NotesOct 17, 2013 This version of PSCX supports Windows PowerShell 3.0 and 4.0 See the ReleaseNotes.txt download above for more information.Social Network Importer for NodeXL: SocialNetImporter(v.1.9): This new version includes: - Download latest status update and use it as vertex tooltip - Limit the timelines to parse to me, my friends or both - Fixed some reported bugs about the fan page and group importer - Fixed the login bug reported latelyPython Tools for Visual Studio: 2.0: PTVS 2.0 We’re pleased to announce the release of Python Tools for Visual Studio 2.0 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, IPython, and cross platform and cross language debugging support. QUICK VIDEO OVERVIEW For a quick overview of the general IDE experience, please watch this v...New Projects40FINGERS NB_Store Menumanipulator: This component allows you to add the categories of your NB_Store webshop to your DotNetNuke website's menu.ABCat: ??????? ?????????? ???????????? ????????, ?????????????? ??????? ??? ????????? ????????? ?????????? ? ?????????? ????? ?????????.AUTOFIX: This is a project related to Web Application development for University of HertfordshireAutomated service accounts creation for SharePoint 2010 and 2013 and SQL Server: Purpose of this project is just to automate the creation of SharePoint Service accounts in Active Directory.BeatportPro: Windows version of Beatport ProCasaNet: CasaNetFree Cascaded Dropdown lists JQuery Plugin for SharePoint Forms: SPCascade lets you create multi-level cascaded dropdown lists on a SharePoint form using easy JQuery code.GODspeed - FTP client for JTAG/RGH Xbox 360 consoles: Total Commander like FTP client designed to fasten and clarify file management of JTAG/RGH/DevKit Xbox 360 consoles.HCI Web Search: This project seaches for using alternative ways to handle and to visualize Web search results in a 3D environment, by interacting with gestures and speech reco.HengbeiVillage: ASP.Net + EF + AjaxToolkit ControlsIntegração Cielo Nopcommerce: Realizar a integração nopcommerce com a Cielo. Maiores detalhes são bem vindo.juzgadosdelaciudad: Mapa con Juzgados de la ciudad de buenos airesLeapJanken: LeapMotion?????、Windows Store Apps??????????????????。Looking tester for Template Engine: -VALIDATE TEMPLATE SYNTAX - no template parsing overhead, only compiles once. - unlimited nesting of sections, conditionals, etc.MQTT Broker for .NET: Project to develop a broker (server) for the MQTT protocol, an M2M Internet-of-Things communication protocol.NC MKT DNT: NC MKTNet Imobiliaria: Projeto Integrador IV SenacNewBiz: NewBiz Java Web ApplicationOAuthServer: OAuthServer is an Open Authentication server that allows you to securely authenticate your Active Directory users directly on the internet.QlikBar SDK for .NET 2.0: QlikBar SDK for .NET 2.0RainNoise - The Sound of Rain, without the wet feet.: Making some rain noise for Android device.Redsys / Sermepa gateway for Asp.Net MVC4: Coming soon....Restore Exchange 2003 Data to Exchange 2010: SysTools Exchange Recovery tool which proffers efficient and beneficial features in order to restore or migrate Exchange mailboxes from one server to anotherTimely: A library to fluently work with DateTime and TimeSpan objectstutorials_online: This is a project that is associated with my progress in tutorials in Web Scripting and Application Development in for the University of HertfordshireUQBuy ?????: ??????,?????,????,??????Voxel To Mesh Converter: Converts voxel models into mesh models.

    Read the article

  • Ubuntu 12.04 - Workspace switcher is shown after switching to another workspace

    - by David Kuridža
    I've just upgraded to Ubuntu 12.04 on HP Envy 14 and found a rather interesting bug. When I switch between workspaces using keyboard shortcuts, for example moving down to Workspace 3 from Workspace 1, workspace switcher is shown (as seen on below screenshot). It stays there until I hit escape key. After debugging, the problem only happens when I change shortcut keys to Super + direction. With default Ctrl + Alt + direction, everything is OK. I've searched but haven't found this problem reported before, I'm also not sure this is called workspace switcher :) Can you please let me know what to search for, are there any logs which might have some related information?

    Read the article

  • Visual Studio Macro – Identifier to String Literal

    - by João Angelo
    When implementing public methods with parameters it’s important to write boiler-plate code to do argument validation and throw exceptions when needed, ArgumentException and ArgumentNullException being the most recurrent. Another thing that is important is to correctly specify the parameter causing the exception through the proper exception constructor. In order to take advantage of IntelliSense completion in these scenarios I use a Visual Studio macro binded to a keyboard shortcut that converts the identifier at the cursor position to a string literal. And here’s the macro: Sub ConvertIdentifierToStringLiteral() Dim targetWord As String Dim document As EnvDTE.TextDocument document = CType(DTE.ActiveDocument.Object, EnvDTE.TextDocument) If document.Selection.Text.Length > 0 Then targetWord = document.Selection.Text document.Selection.ReplacePattern(targetWord, """" + targetWord + """") Else Dim cursorPoint As EnvDTE.TextPoint cursorPoint = document.Selection.ActivePoint() Dim editPointLeft As EnvDTE.EditPoint Dim editPointRight As EnvDTE.EditPoint editPointLeft = cursorPoint.CreateEditPoint() editPointLeft.WordLeft(1) editPointRight = editPointLeft.CreateEditPoint() editPointRight.WordRight(1) targetWord = editPointLeft.GetText(editPointRight) editPointLeft.ReplaceText(editPointRight, """" + targetWord + """", 0) End If End Sub

    Read the article

  • Can't connect VPN/add new VPN connection on 12.04 when using NX

    - by dbotamous
    I remote control my Ubuntu box using NX. I am trying to create a new VPN connection. I click on Configure VPN ? Add ? OpenVPN ? Create then I get a "Editing VPN connection 1" window but everything is grayed out, and I can't edit it. The only button I can click is Cancel. The reason I bring up NX is because if I plug in a monitor keyboard and mouse, I can create, edit import VPN connections just fine. So I imported all the different VPN connections, everything was fine. I then remoted back into the Ubuntu machine with NX, click on my VPN connection, and get VPN Connection Failed - The VPN CONNECTION failed to start. Not authorized to control networking. I then disconnected and reconnected NX, and now all the VPN connections I had imported are gone. Any ideas?

    Read the article

  • My Visual Studio 2010 Dark Theme

    Everyone has their preferences for their development IDE. Colors, fonts, tools, keyboard shortcuts, etc. Im certainly no different. I really prefer the darker themes over the white background. The brightness of the white background wears on me after a while. The dark theme sets me in a mellow coding mood :) I dont generally keep a theme exactly as is for a long time. Instead I start with a theme and I tinker with it as I find things I dont like. Ive taken my latest theme and uploaded it here. Feel...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

< Previous Page | 301 302 303 304 305 306 307 308 309 310 311 312  | Next Page >