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  • Metro: Promises

    - by Stephen.Walther
    The goal of this blog entry is to describe the Promise class in the WinJS library. You can use promises whenever you need to perform an asynchronous operation such as retrieving data from a remote website or a file from the file system. Promises are used extensively in the WinJS library. Asynchronous Programming Some code executes immediately, some code requires time to complete or might never complete at all. For example, retrieving the value of a local variable is an immediate operation. Retrieving data from a remote website takes longer or might not complete at all. When an operation might take a long time to complete, you should write your code so that it executes asynchronously. Instead of waiting for an operation to complete, you should start the operation and then do something else until you receive a signal that the operation is complete. An analogy. Some telephone customer service lines require you to wait on hold – listening to really bad music – until a customer service representative is available. This is synchronous programming and very wasteful of your time. Some newer customer service lines enable you to enter your telephone number so the customer service representative can call you back when a customer representative becomes available. This approach is much less wasteful of your time because you can do useful things while waiting for the callback. There are several patterns that you can use to write code which executes asynchronously. The most popular pattern in JavaScript is the callback pattern. When you call a function which might take a long time to return a result, you pass a callback function to the function. For example, the following code (which uses jQuery) includes a function named getFlickrPhotos which returns photos from the Flickr website which match a set of tags (such as “dog” and “funny”): function getFlickrPhotos(tags, callback) { $.getJSON( "http://api.flickr.com/services/feeds/photos_public.gne?jsoncallback=?", { tags: tags, tagmode: "all", format: "json" }, function (data) { if (callback) { callback(data.items); } } ); } getFlickrPhotos("funny, dogs", function(data) { $.each(data, function(index, item) { console.log(item); }); }); The getFlickr() function includes a callback parameter. When you call the getFlickr() function, you pass a function to the callback parameter which gets executed when the getFlicker() function finishes retrieving the list of photos from the Flickr web service. In the code above, the callback function simply iterates through the results and writes each result to the console. Using callbacks is a natural way to perform asynchronous programming with JavaScript. Instead of waiting for an operation to complete, sitting there and listening to really bad music, you can get a callback when the operation is complete. Using Promises The CommonJS website defines a promise like this (http://wiki.commonjs.org/wiki/Promises): “Promises provide a well-defined interface for interacting with an object that represents the result of an action that is performed asynchronously, and may or may not be finished at any given point in time. By utilizing a standard interface, different components can return promises for asynchronous actions and consumers can utilize the promises in a predictable manner.” A promise provides a standard pattern for specifying callbacks. In the WinJS library, when you create a promise, you can specify three callbacks: a complete callback, a failure callback, and a progress callback. Promises are used extensively in the WinJS library. The methods in the animation library, the control library, and the binding library all use promises. For example, the xhr() method included in the WinJS base library returns a promise. The xhr() method wraps calls to the standard XmlHttpRequest object in a promise. The following code illustrates how you can use the xhr() method to perform an Ajax request which retrieves a file named Photos.txt: var options = { url: "/data/photos.txt" }; WinJS.xhr(options).then( function (xmlHttpRequest) { console.log("success"); var data = JSON.parse(xmlHttpRequest.responseText); console.log(data); }, function(xmlHttpRequest) { console.log("fail"); }, function(xmlHttpRequest) { console.log("progress"); } ) The WinJS.xhr() method returns a promise. The Promise class includes a then() method which accepts three callback functions: a complete callback, an error callback, and a progress callback: Promise.then(completeCallback, errorCallback, progressCallback) In the code above, three anonymous functions are passed to the then() method. The three callbacks simply write a message to the JavaScript Console. The complete callback also dumps all of the data retrieved from the photos.txt file. Creating Promises You can create your own promises by creating a new instance of the Promise class. The constructor for the Promise class requires a function which accepts three parameters: a complete, error, and progress function parameter. For example, the code below illustrates how you can create a method named wait10Seconds() which returns a promise. The progress function is called every second and the complete function is not called until 10 seconds have passed: (function () { "use strict"; var app = WinJS.Application; function wait10Seconds() { return new WinJS.Promise(function (complete, error, progress) { var seconds = 0; var intervalId = window.setInterval(function () { seconds++; progress(seconds); if (seconds > 9) { window.clearInterval(intervalId); complete(); } }, 1000); }); } app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { wait10Seconds().then( function () { console.log("complete") }, function () { console.log("error") }, function (seconds) { console.log("progress:" + seconds) } ); } } app.start(); })(); All of the work happens in the constructor function for the promise. The window.setInterval() method is used to execute code every second. Every second, the progress() callback method is called. If more than 10 seconds have passed then the complete() callback method is called and the clearInterval() method is called. When you execute the code above, you can see the output in the Visual Studio JavaScript Console. Creating a Timeout Promise In the previous section, we created a custom Promise which uses the window.setInterval() method to complete the promise after 10 seconds. We really did not need to create a custom promise because the Promise class already includes a static method for returning promises which complete after a certain interval. The code below illustrates how you can use the timeout() method. The timeout() method returns a promise which completes after a certain number of milliseconds. WinJS.Promise.timeout(3000).then( function(){console.log("complete")}, function(){console.log("error")}, function(){console.log("progress")} ); In the code above, the Promise completes after 3 seconds (3000 milliseconds). The Promise returned by the timeout() method does not support progress events. Therefore, the only message written to the console is the message “complete” after 10 seconds. Canceling Promises Some promises, but not all, support cancellation. When you cancel a promise, the promise’s error callback is executed. For example, the following code uses the WinJS.xhr() method to perform an Ajax request. However, immediately after the Ajax request is made, the request is cancelled. // Specify Ajax request options var options = { url: "/data/photos.txt" }; // Make the Ajax request var request = WinJS.xhr(options).then( function (xmlHttpRequest) { console.log("success"); }, function (xmlHttpRequest) { console.log("fail"); }, function (xmlHttpRequest) { console.log("progress"); } ); // Cancel the Ajax request request.cancel(); When you run the code above, the message “fail” is written to the Visual Studio JavaScript Console. Composing Promises You can build promises out of other promises. In other words, you can compose promises. There are two static methods of the Promise class which you can use to compose promises: the join() method and the any() method. When you join promises, a promise is complete when all of the joined promises are complete. When you use the any() method, a promise is complete when any of the promises complete. The following code illustrates how to use the join() method. A new promise is created out of two timeout promises. The new promise does not complete until both of the timeout promises complete: WinJS.Promise.join([WinJS.Promise.timeout(1000), WinJS.Promise.timeout(5000)]) .then(function () { console.log("complete"); }); The message “complete” will not be written to the JavaScript Console until both promises passed to the join() method completes. The message won’t be written for 5 seconds (5,000 milliseconds). The any() method completes when any promise passed to the any() method completes: WinJS.Promise.any([WinJS.Promise.timeout(1000), WinJS.Promise.timeout(5000)]) .then(function () { console.log("complete"); }); The code above writes the message “complete” to the JavaScript Console after 1 second (1,000 milliseconds). The message is written to the JavaScript console immediately after the first promise completes and before the second promise completes. Summary The goal of this blog entry was to describe WinJS promises. First, we discussed how promises enable you to easily write code which performs asynchronous actions. You learned how to use a promise when performing an Ajax request. Next, we discussed how you can create your own promises. You learned how to create a new promise by creating a constructor function with complete, error, and progress parameters. Finally, you learned about several advanced methods of promises. You learned how to use the timeout() method to create promises which complete after an interval of time. You also learned how to cancel promises and compose promises from other promises.

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  • Slide Men&uacute; con Jquery &amp; Asp.net

    - by Jason Ulloa
    En este post, trabajaremos una parte que en ocasiones se nos hace un “mundo”, la creación de menús en nuestras aplicaciones web. Nuestro objetivo será evitar la utilización de elementos que puedan ocasionar que la página se vuelva un poco lenta, para ello utilizaremos jquery que viene siendo una herramienta muy semejante a ajax para crear nuestro menú. Para crear nuestro menús de ejemplo necesitaremos de tres elementos: 1. CSS, para aplicar los estilos. 2. Jquery para realizar las animaciones. 3. Imágenes para armar los menús. Nuestro primer Paso: Será agregar la referencias a nuestra página, para incluir los CSS y los Scripts. 1: <link rel="stylesheet" type="text/css" href="Styles/jquery.hrzAccordion.defaults.css" /> 2: <link rel="stylesheet" type="text/css" href="Styles/jquery.hrzAccordion.examples.css" /> 3: <script type="text/javascript" src="JS/jquery-1.3.2.js"></script> 1:  2: <script type="text/javascript" src="JS/jquery.easing.1.3.js"> 1: </script> 2: <script type="text/javascript" src="JS/jquery.hrzAccordion.js"> 1: </script> 2: <script type="text/javascript" src="JS/jquery.hrzAccordion.examples.js"> </script> Nuestro segundo paso: Será la definición del html que contendrá los elementos de tipo imagen y el texto. 1: <li> 2: <div class="handle"> 3: <img src="images/title1.png" /></div> 4: <img src="images/image_test.gif" align="left" /> 5: <h3> 6: Contenido 1</h3> 7: <p> 8: Contenido de Ejemplo 1.<br> 9: <br> 10: Agregue todo el contenido aquí</p> 11: </li> En el código anterior, hemos definido un elemento que contendrá una imagen que se mostrará dentro del menú una vez desplegado. Una etiqueta H3 de html que tendrá el Título y un elemento <p> para definir el parrado de texto. Como vemos es algo realmente sencillo. Si queremos agregar mas elementos, será nada mas copiar el div anterior y agregar nuevo contenido. Al final, nuestro menú debe lucir algo así: Por último, les dejo el ejemplo para descargar

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  • Keep basic game physics separate from basic game object? [on hold]

    - by metamorphosis
    If anybody has dealt with a similar situation I'd be interested in your experience/wisdom, I'm developing a 2D game library in C++, I have game objects which have very basic physics, they also have movement classes attached to differing states, for example, a different movement type based on whether the character is jumping, on ice, whatever. In terms of storing velocity and acceleration impulses, are they best held by the object? Or by the associated movement class? The reason I ask is that I can see advantages to both approaches- if you store physics data in the movement class, you have to pass physics information between class instances when a state change occurs (ie. impulses, gravity etc) but the class has total control over whether those physics are updated or not. An obvious example of how this would be useful was if an object was affected by something which caused it to ignore gravity, or something like that. on the other hand if you store the physics data in the object class, it feels more logical, you don't have to go around passing physics impulses and gravity etc, however the control that the movement class has over the object's physics becomes more convoluted. Basically the difference is between: object->physics stacks (acceleration impulses etc) ->physics functions ->movement type <-movement type makes physics function calls through object and object->movement type->physics stacks ->physics functions ->object forwards external physics calls onto movement type ->object transfers physics stacks between movement types when state change occurs Are there best practices here?

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  • What is the difference between String and string in C#

    - by SAMIR BHOGAYTA
    string : ------ The string type represents a sequence of zero or more Unicode characters. string is an alias for String in the .NET Framework. 'string' is the intrinsic C# datatype, and is an alias for the system provided type "System.String". The C# specification states that as a matter of style the keyword ('string') is preferred over the full system type name (System.String, or String). Although string is a reference type, the equality operators (== and !=) are defined to compare the values of string objects, not references. This makes testing for string equality more intuitive. For example: String : ------ A String object is called immutable (read-only) because its value cannot be modified once it has been created. Methods that appear to modify a String object actually return a new String object that contains the modification. If it is necessary to modify the actual contents of a string-like object Difference between string & String : ---------- ------- ------ - ------ the string is usually used for declaration while String is used for accessing static string methods we can use 'string' do declare fields, properties etc that use the predefined type 'string', since the C# specification tells me this is good style. we can use 'String' to use system-defined methods, such as String.Compare etc. They are originally defined on 'System.String', not 'string'. 'string' is just an alias in this case. we can also use 'String' or 'System.Int32' when communicating with other system, especially if they are CLR-compliant. I.e. - if I get data from elsewhere, I'd deserialize it into a System.Int32 rather than an 'int', if the origin by definition was something else than a C# system.

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  • iTunes: unable to authorize and unable to download media

    - by cbrulak
    When I try to authorize my iTunes account on Snow Leopard (10.6) with iTunes 9.0.2 I get this error: "There was an error storing your authorization information on this computer the required file was not found or has a permissions error. Correct..." And if I try to download something from the iTunes store, I get this: iTunes couldn't download your purchase.You don't have write access for your iTunes Media folder or a folder within it...." Edited Permissions: Inside "/Users/cbrulak/Music/iTunes": -rw-r--r--@ 1 cbrulak staff 3211 8 Dec 14:05 iTunes Library -rw-r--r-- 1 cbrulak staff 12288 8 Dec 14:05 iTunes Library Extras.itdb -rw-r--r-- 1 cbrulak staff 32768 8 Dec 13:48 iTunes Library Genius.itdb drwxr-xr-x 4 cbrulak staff 136 8 Dec 13:48 iTunes Media -rw-r--r--@ 1 cbrulak staff 14040 8 Dec 13:49 iTunes Music Library.xml -rw-r--r--@ 1 cbrulak staff 8 8 Dec 14:05 sentinel Inside /Users/cbrulak/Music: drwxr-xr-x 8 cbrulak staff 272 8 Dec 14:05 iTunes Any ideas?

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  • MonologFX: FLOSS JavaFX Dialogs for the Taking

    - by HecklerMark
    Some time back, I was searching for basic dialog functionality within JavaFX and came up empty. After finding a decent open-source offering on GitHub that almost fit the bill, I began using it...and immediately began thinking of ways to "do it differently."  :-)  Having a weekend to kill, I ended up creating DialogFX and releasing it on GitHub (hecklerm/DialogFX) for anyone who might find it useful. Shortly thereafter, it was incorporated into JFXtras (jfxtras.org) as well. Today I'm sharing a different, more flexible and capable JavaFX dialog called MonologFX that I've been developing and refining over the past few months. The summary of its progression thus far is pretty well captured in the README.md file I posted with the project on GitHub: After creating the DialogFX library for JavaFX, I received several suggestions and requests for additional or different functionality, some of which ran counter to the interfaces and/or intent of the DialogFX "way of doing things". Great ideas, but not completely compatible with the existing functionality. Wanting to incorporate these capabilities, I started over...incorporating some parts of DialogFX into the new MonologFX, as I called it, but taking it in a different direction when it seemed sensible to do so. In the meantime, the OpenJFX team has released dialog code that will be refined and eventually incorporated into JavaFX and OpenJFX. Rather than just scrap the MonologFX code or hoard it, I'm releasing it here on GitHub with the hope that someone may find it useful, interesting, or entertaining. You may never need it, but regardless, MonologFX is there for the taking. Things of Note So, what are some features of MonologFX? Four kinds of dialog boxes: ACCEPT (check mark icon), ERROR (red 'x'), INFO (blue "i"), and QUESTION (blue question mark) Button alignment configurable by developer: LEFT, RIGHT, or CENTER Skins/stylesheets support Shortcut key/mnemonics support (Alt-<key>) Ability to designate default (RETURN-key) and cancel (ESCAPE-key) buttons Built-in button types and labels for OK, CANCEL, ABORT, RETRY, IGNORE, YES, and NO Custom button types: CUSTOM1, CUSTOM2, CUSTOM3 Internationalization (i18n) built in. Currently, files are provided for English/US and Spanish/Spain locales; please share others and I'll add them! Icon support for your buttons, with or without text labels Fully Free/Libre Open Source Software (FLOSS), with latest source code & .jar always available at GitHub Quick Usage Overview Having an intense distaste for rough edges and gears flying when things break (!), I've tried to provide defaults for everything and "fail-safes" to avoid messy outcomes if some property isn't specified, etc. This also feeds the goal of making MonologFX as easy to use as possible, while retaining the library's full flexibility. Or at least that's the plan.  :-) You can hand-assemble your buttons and dialogs, but I've also included Builder classes to help move that along as well. Here are a couple examples:         MonologFXButton mlb = MonologFXButtonBuilder.create()                .defaultButton(true)                .icon(new ImageView(new Image(getClass().getResourceAsStream("dialog_apply.png"))))                .type(MonologFXButton.Type.OK)                .build();         MonologFXButton mlb2 = MonologFXButtonBuilder.create()                .cancelButton(true)                .icon(new ImageView(new Image(getClass().getResourceAsStream("dialog_cancel.png"))))                .type(MonologFXButton.Type.CANCEL)                .build();         MonologFX mono = MonologFXBuilder.create()                .modal(true)                .message("Welcome to MonologFX! Please feel free to try it out and share your thoughts.")                .titleText("Important Announcement")                .button(mlb)                .button(mlb2)                .buttonAlignment(MonologFX.ButtonAlignment.CENTER)                .build();         MonologFXButton.Type retval = mono.showDialog();         MonologFXButton mlb = MonologFXButtonBuilder.create()                .defaultButton(true)                .icon(new ImageView(new Image(getClass().getResourceAsStream("dialog_apply.png"))))                .type(MonologFXButton.Type.YES)                .build();         MonologFXButton mlb2 = MonologFXButtonBuilder.create()                .cancelButton(true)                .icon(new ImageView(new Image(getClass().getResourceAsStream("dialog_cancel.png"))))                .type(MonologFXButton.Type.NO)                .build();         MonologFX mono = MonologFXBuilder.create()                .modal(true)                .type(MonologFX.Type.QUESTION)                .message("Welcome to MonologFX! Does this look like it might be useful?")                .titleText("Important Announcement")                .button(mlb)                .button(mlb2)                .buttonAlignment(MonologFX.ButtonAlignment.RIGHT)                .build(); Extra Credit Thanks to everyone who offered ideas for improvement and/or extension to the functionality contained within DialogFX. The JFXtras team welcomed it into the fold, and while I doubt there will be a need to include MonologFX in JFXtras, team members Gerrit Grunwald & Jose Peredas Llamas volunteered templates and i18n expertise to make MonologFX what it is. Thanks for the push, guys! Where to Get (Git!) It If you'd like to check it out, point your browser to the MonologFX repository on GitHub. Full source code is there, along with the current .jar file. Please give it a try and share your thoughts! I'd love to hear from you. All the best,Mark

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  • Attach to Process in Visual Studio

    - by Daniel Moth
    One option for achieving step 1 in the Live Debugging process is attaching to an already running instance of the process that hosts your code, and this is a good place for me to talk about debug engines. You can attach to a process by selecting the "Debug" menu and then the "Attach To Process…" menu in Visual Studio 11 (Ctrl+Alt+P with my keyboard bindings), and you should see something like this screenshot: I am not going to explain this UI, besides being fairly intuitive, there is good documentation on MSDN for the Attach dialog. I do want to focus on the row of controls that starts with the "Attach to:" label and ends with the "Select..." button. Between them is the readonly textbox that indicates the debug engine that will be used for the selected process if you click the "Attach" button. If you haven't encountered that term before, read on MSDN about debug engines. Notice that the "Type" column shows the Code Type(s) that can be detected for the process. Typically each debug engine knows how to debug a specific code type (the two terms tend to be used interchangeably). If you click on a different process in the list with a different code type, the debug engine used will be different. However note that this is the automatic behavior. If you believe you know best, or more typically you want to choose the debug engine for a process using more than one code type, you can do so by clicking the "Select..." button, which should yield a "Select Code Type" dialog like this one: In this dialog you can switch to the debug engine you want to use by checking the box in front of your desired one, then hit "OK", then hit "Attach" to use it. Notice that the dialog suggests that you can select more than one. Not all combinations work (you'll get an error if you select two incompatible debug engines), but some do. Also notice in the list of debug engines one of the new players in Visual Studio 11, the GPU debug engine - I will be covering that on the C++ AMP team blog (and no, it cannot be combined with any others in this release). Comments about this post by Daniel Moth welcome at the original blog.

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  • Firefox saving password for a 3-field password form in Firefox

    - by Chris
    I've been requested to find a method of saving passwords on a form that uses three inputs, all set as type="password". It seems that Firefox will only save the password for the first password input. Here's the code foundation, which I simplified. <FORM NAME = "PSWRD" ACTION="index.pgm" Method="POST" TARGET="frame"> <INPUT TYPE="PASSWORD" NAME="PASSWORD1" SIZE="5" MAXLENGTH="5"> <INPUT TYPE="PASSWORD" NAME="PASSWORD2" SIZE="10" MAXLENGTH="10"> <INPUT TYPE="PASSWORD" NAME="PASSWORD3" SIZE="10" MAXLENGTH="10"> <INPUT TYPE="submit" VALUE="ENTER"> </form>

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  • Customize Entity Framework SSDL &amp; SQL Generation

    - by Dane Morgridge
    In almost every talk I have done on Entity Framework I get questions on how to do custom SSDL or SQL when using model first development.  Quite a few of these questions have required custom changes to the SSDL, which of course can be a problem if it is getting auto generated.  Luckily, there is a tool that can help.  In the Visual Studio Gallery on MSDN, there is the Entity Designer Database Generation Power Pack. You have the ability to select different generation strategies and it also allows you to inject custom T4 Templates into the generation workflow so that you can customize the SSDL and SQL generation.  When you select to generate a database from a model the dialog is replaced by one with more options:   You can clone the individual workflow for either the current project or current machine.  The templates are installed at “C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\Extensions\Microsoft\Entity Framework Tools\DBGen” on my local machine and you can make a copy of any template there.  If you clone the strategy and open it up, you will get the following workflow: Each item in the sequence is defining the execution of a T4 template.  The XAML for the workflow is listed below so you can see where the T4 files are defined.  You can simply make a copy of an existing template and make what ever changes you need.   1: <Activity x:Class="GenerateDatabaseScriptWorkflow" ... > 2: <x:Members> 3: <x:Property Name="Csdl" Type="InArgument(sde:EdmItemCollection)" /> 4: <x:Property Name="ExistingSsdl" Type="InArgument(s:String)" /> 5: <x:Property Name="ExistingMsl" Type="InArgument(s:String)" /> 6: <x:Property Name="Ssdl" Type="OutArgument(s:String)" /> 7: <x:Property Name="Msl" Type="OutArgument(s:String)" /> 8: <x:Property Name="Ddl" Type="OutArgument(s:String)" /> 9: <x:Property Name="SmoSsdl" Type="OutArgument(ss:SsdlServer)" /> 10: </x:Members> 11: <Sequence> 12: <dbtk:ProgressBarStartActivity /> 13: <dbtk:CsdlToSsdlTemplateActivity SsdlOutput="[Ssdl]" TemplatePath="$(VSEFTools)\DBGen\CSDLToSSDL_TPT.tt" /> 14: <dbtk:CsdlToMslTemplateActivity MslOutput="[Msl]" TemplatePath="$(VSEFTools)\DBGen\CSDLToMSL_TPT.tt" /> 15: <ded:SsdlToDdlActivity ExistingSsdlInput="[ExistingSsdl]" SsdlInput="[Ssdl]" DdlOutput="[Ddl]" /> 16: <dbtk:GenerateAlterSqlActivity DdlInputOutput="[Ddl]" DeployToScript="True" DeployToDatabase="False" /> 17: <dbtk:ProgressBarEndActivity ClosePopup="true" /> 18: </Sequence> 19: </Activity>   So as you can see, this tool enables you to make some pretty heavy customizations to how the SSDL and SQL get generated.  You can get more info and the tool can be downloaded from: http://visualstudiogallery.msdn.microsoft.com/en-us/df3541c3-d833-4b65-b942-989e7ec74c87.  There is a comments section on the site so make sure you let the team know what you like and what you don’t like.  Enjoy!

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  • Start Firefox from Terminal on Mac OS X (Snow Leopard)

    - by George Francis
    This is what I get when I try to start the executable: Mac-Pro:MacOS george$ /Applications/Firefox.app/Contents/MacOS/firefox dyld: Library not loaded: /usr/lib/libsqlite3.dylib Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security Reason: Incompatible library version: Security requires version 9.0.0 or later, but libsqlite3.dylib provides version 1.0.0 /Applications/Firefox.app/Contents/MacOS/run-mozilla.sh: line 131: 9870 Trace/BPT trap "$prog" ${1+"$@"} I also tried: MacOS george$ open -a /Applications/Firefox FSPathMakeRef(/Applications/Firefox) failed with error -43. Is there a particular way to start the application from the command line?

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  • Why is String Templating Better Than String Concatenation from an Engineering Perspective?

    - by stephen
    I once read (I think it was in "Programming Pearls") that one should use templates instead of building the string through the use of concatenation. For example, consider the template below (using C# razor library) <in a properties file> Browser Capabilities Type = @Model.Type Name = @Model.Browser Version = @Model.Version Supports Frames = @Model.Frames Supports Tables = @Model.Tables Supports Cookies = @Model.Cookies Supports VBScript = @Model.VBScript Supports Java Applets = @Model.JavaApplets Supports ActiveX Controls = @Model.ActiveXControls and later, in a separate code file private void Button1_Click(object sender, System.EventArgs e) { BrowserInfoTemplate = Properties.Resources.browserInfoTemplate; // see above string browserInfo = RazorEngine.Razor.Parse(BrowserInfoTemplate, browser); ... } From a software engineering perspective, how is this better than an equivalent string concatentation, like below: private void Button1_Click(object sender, System.EventArgs e) { System.Web.HttpBrowserCapabilities browser = Request.Browser; string s = "Browser Capabilities\n" + "Type = " + browser.Type + "\n" + "Name = " + browser.Browser + "\n" + "Version = " + browser.Version + "\n" + "Supports Frames = " + browser.Frames + "\n" + "Supports Tables = " + browser.Tables + "\n" + "Supports Cookies = " + browser.Cookies + "\n" + "Supports VBScript = " + browser.VBScript + "\n" + "Supports JavaScript = " + browser.EcmaScriptVersion.ToString() + "\n" + "Supports Java Applets = " + browser.JavaApplets + "\n" + "Supports ActiveX Controls = " + browser.ActiveXControls + "\n" ... }

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  • PHP extension causes symbol lookup error

    - by Christian
    Dear, I installed - or better tried to - the NMCryptGate Extension for PHP on my Debian 5.0.8 server. I did this by compiling the sources which came up with no error message. Calling phpinfo() I can see the extension as enabled. BUT, whenever I try calling a method from this extension I get an error logged to the apache error log: /usr/sbin/apache2: symbol lookup error: /usr/lib/php5/20060613+lfs/nmcryptgate.so: undefined symbol: nmlistalloc What is missing? I got two packages from the software company: the php module sources and some files which should - according to their path inside the tar - go to /usr/local/bin|doc|include|lib. I moved them there without any effect. Each of these two packages has its own config file almost looking the same: \# libnmcryptgate.la - a libtool library file \# Generated by ltmain.sh - GNU libtool 1.3.4 (1.385.2.196 1999/12/07 21:47:57) \# \# Please DO NOT delete this file \# It is necessary for linking the library \# The name that we can dlopen(3) dlname='' \# Names of this library library_names='libnmcryptgate.so.1 libnmcryptgate.so libnmcryptgate.so' \# The name of the static archive old_library='' \# Libraries that this one depends upon dependency_libs=' -L. -L/usr/ssl/lib -L/usr/local/ssl/lib -L/usr/local/lib -lssl -lcrypto' \# Version information for libnmcryptgate current=1 age=0 revision=29 \# Is this an already installed library installed=yes \# Directory that this library needs to be installed in libdir='/usr/local/lib' I tried several ways to get it right: moving files, symlinking, changing configurations - always followed by restarting apache - no success. I guess I just have to move the files to the correct location or change the libdir inside the config files but meanwhile I'm totally confused by the two packages: do I need both, which config rules what, do I have to use the libdir variable? And for what? ... Anybody out there hinting me to my source of failure? Thank you in advance, regards, Christian

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  • Windows Azure Learning Plan - Compute

    - by BuckWoody
    This is one in a series of posts on a Windows Azure Learning Plan. You can find the main post here. This one deals with the "compute" function of Windows Azure, which includes Configuration Files, the Web Role, the Worker Role, and the VM Role. There is a general programming guide for Windows Azure that you can find here to help with the overall process.   Configuration Files Configuration Files define the environment for a Windows Azure application, similar to an ASP.NET application. This section explains how to work with these. General Introduction and Overview http://blogs.itmentors.com/bill/2009/11/04/configuration-files-and-windows-azure/ Service Definition File Schema http://msdn.microsoft.com/en-us/library/ee758711.aspx Service Configuration File Schema http://msdn.microsoft.com/en-us/library/ee758710.aspx  Windows Azure Web Role The Web Role runs code (such as ASP pages) that require a User Interface. Web Role "Boot Camp" Video  https://msevents.microsoft.com/CUI/WebCastEventDetails.aspx?culture=en-US&EventID=1032470854&CountryCode=US Web Role Deployment Checklist http://blogs.infragistics.com/blogs/anton_staykov/archive/2010/06/30/windows-azure-web-role-deployment-checklist.aspx  Using a Web Role as a Worker Role for Small Applications http://www.31a2ba2a-b718-11dc-8314-0800200c9a66.com/2010/12/how-to-combine-worker-and-web-role-in.html Windows Azure Worker Role  The Worker Role is used for code that does not require a direct User Interface. Worker Role "Boot Camp" Video https://msevents.microsoft.com/CUI/WebCastEventDetails.aspx?culture=en-US&EventID=1032470871&CountryCode=US Worker Role versus Web Roles http://msdn.microsoft.com/en-us/library/gg433012.aspx Deploying other applications (like Java) in a Windows Azure Worker Role http://blogs.msdn.com/b/mariok/archive/2011/01/05/deploying-java-applications-in-azure.aspx Windows Azure VM Role The Windows Azure VM Role is an Operating System-level mechanism for code deployment. VM Role Overview and Details  http://msdn.microsoft.com/en-us/library/gg465398.aspx  The proper use of the VM Role http://blogs.msdn.com/b/buckwoody/archive/2010/12/28/the-proper-use-of-the-vm-role-in-windows-azure.aspx

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  • Bash mine script, please

    - by HomelyPoet
    The script, in and of its self, is fairly self-explanatory. Use if You so desire; any and all criticism wouldst be appreciated, as wouldst any suggestions for improvement. First iteration was writ upon OS X 10.5.8 Leopard, current iteration was run upon OS X 10.6.4 Snow Leopard with Safari 5.0.2 (6533.18.5). Also, any illumination as to why the first line ' if [ -f ] ' works, but ' if [ -f ~/Library/Safari/LocalStorage/*.localstorage ] ' generates an error? [yes, I am a bit of a Noob] Code: #! /bin/bash # SafariClear0.0.6 if [ -f ] then cat /dev/null > ~/Library/Safari/LocalStorage/*.localstorage rm -f ~/Library/Safari/LocalStorage/*.localstorage fi if [ -f ~/Library/Safari/LocalStorage/*.localstorage ] then echo "Oy vey!" fi cd ~/Library/Safari/ cat /dev/null > WebpageIcons.db cat /dev/null > TopSites.plist cat /dev/null > LocationPermissions.plist cat /dev/null > LastSession.plist cat /dev/null > History.plist echo "Clear" exit

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  • Restore sqlite3 on Mac OS X for Google Chrome

    - by gaearon
    I was stupid enough to compile sqlite3 from source and install it to /usr, overriding default library. This being done, Google Chrome doesn't launch anymore, crashing with this output: Dyld Error Message: Library not loaded: /usr/lib/libsqlite3.dylib Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security Reason: no suitable image found. Did find: /usr/lib/libsqlite3.dylib: mach-o, but wrong architecture /usr/local/lib/libsqlite3.dylib: mach-o, but wrong architecture /usr/lib/libsqlite3.dylib: mach-o, but wrong architecture Can I somehow revert sqlite3 to the original version I had, or fix the issue somehow else?

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  • CouchDB crashes at startup when path to config file has space(s)

    - by Barry Wark
    I'm hoping to run CouchDB as a per-user Launch Agent on OS X. I'm using the coucdbx-core folder from the CouchDB Server.app as the base of my CouchDB deployment. I'd like each user to have their own couch instance (on a different port), necessitating separate config files for each instance. The logical place to put these files is in ~/Library/Application Support/ for each user. I can put the entire distribution in ~/Library/Application Support/my-app/coucdbx, and put the .ini at ~/Library/Application Support/my-app/local.ini. Starting couchdb as bin/couchdb -a ../local.ini (from ~/Library/Application Support/my-app/coucdbx) works great. But I'd like to save every user the ~50MB couchdbx and install the couchdbx-core in a shared location (e.g. within my app's .app bundle). When I do this, the path to the per-user config file contains a space, and I get the following error when starting CouchDB: $ bin/couchdb -n -a ~/Library/Application\ Support/us.physion.ovation/default.ini {"init terminating in do_boot",{{badmatch,{error,{bad_return,{{couch_app,start,[normal,["/Users/hs/prj/build-couchdb/build/etc/couchdb/default.ini","/Users/hs/prj/build-couchdb/build/etc/couchdb/local.ini"]]},{'EXIT',{{badmatch,{error,{error,enoent}}},[{couch_server_sup,start_server,1,[{file,"/Users/hs/prj/build-couchdb/dependencies/couchdb/src/couchdb/couch_server_sup.erl"},{line,56}]},{application_master,start_it_old,4,[{file,"application_master.erl"},{line,274}]}]}}}}}},[{couch,start,0,[{file,"/Users/hs/prj/build-couchdb/dependencies/couchdb/src/couchdb/couch.erl"},{line,18}]},{init,start_it,1,[]},{init,start_em,1,[]}]}} Is there any way to provide a config file at the command line, if that config file's path includes space(s)? Despite my best efforts in the mailing list archives, wiki and google, I haven't been able to find a solution or a definitive "it can't work". Any help greatly appreciated.

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  • Installing MySQL 5.1 on OS X 10.7 Lion

    - by xisal
    I am trying to install MySQL 5.1. I am on Lion, and when I remove all files associated with MySQL on my machine it still tells me that I have a newer version installed when I try to install it from the DMG file. Has anyone successfully installed MySQL 5.1 on Lion? I found a solution using Homebrew: Completely remove MySQL from your system (just in case) sudo rm /usr/local/mysql sudo rm -rf /usr/local/mysql* sudo rm -rf /Library/StartupItems/MySQLCOM sudo rm -rf /Library/PreferencePanes/My* vim /etc/hostconfig and removed the line MYSQLCOM=-YES- rm -rf ~/Library/PreferencePanes/My* sudo rm -rf /Library/Receipts/mysql* sudo rm -rf /Library/Receipts/MySQL* sudo rm -rf /var/db/receipts/com.mysql.* Source:http://stackoverflow.com/questions/1436425/how-do-you-uninstall-mysql-from-mac-os-x Install homebrew /usr/bin/ruby -e "$(curl -fsSL https://raw.github.com/gist/323731)" Source: https://github.com/mxcl/homebrew/wiki/installation Install MySQL 5.1 via brew brew install mysql51 if that doesn't work, do this: brew install https://raw.github.com/adamv/homebrew-alt/master/versions/mysql51.rb Source: http://stackoverflow.com/questions/4359131/brew-install-mysql-on-mac-os/6399627#6399627 Make MySQL Work Create mysql.sock file touch /tmp/mysql.sock Install MySQL default tables /usr/local/Cellar/mysql51/5.1.58/bin/mysql_install_db ...or your path Source: http://stackoverflow.com/questions/4788381/getting-cant-connect-through-socket-tmp-mysql-when-installing-mysql-on-ma/5140849#5140849

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  • How to share media stored in an attached drive using Windows Media Player?

    - by David
    We've got a Windows 7 PC with a Windows Media Player music library that includes both files on the internal hard drive and files on a USB-attached hard drive. When we browse this library from another Windows Media Player (on another Windows 7 machine) we see only the files residing on the library host's internal drive. The files residing on the attached drive don't show up at all, yet on the host they appear undistinguished within the library. Is there a configuration change we can make to cause the attached files to be shared properly? We've turned on read-sharing for "Everyone" on the USB drive, but that hasn't helped. Also it might be worth noting that this issue behaves the same way for us if the client machine is a Playstation 3.

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  • Windows 7 doesn't boot after Ubuntu install

    - by Omu
    I had windows 7 installed on my pc, then I installed Ubuntu 10.10/ During the installation process I have chosen to manually set my partitions: I set a 10GB drive for ubuntu root 1GB drive for swap and for boot drive I've chosen the one used by windows 7 Now I can boot ubuntu, I have the windows 7 option in the boot list, but when I choose Windows 7, it shows me a black screen for a second and returns back to boot screen. Boot Info Script 0.55 dated February 15th, 2010 ============================= Boot Info Summary: ============================== = Windows is installed in the MBR of /dev/sda sda1: _________________________________________________________________________ File system: ntfs Boot sector type: Grub 2 Boot sector info: Grub 2 is installed in the boot sector of sda1 and looks at sector 304908237 of the same hard drive for core.img, but core.img can not be found at this location. No errors found in the Boot Parameter Block. Operating System: Windows 7 Boot files/dirs: /bootmgr /Boot/BCD /Windows/System32/winload.exe sda2: _________________________________________________________________________ File system: ntfs Boot sector type: Windows XP Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files/dirs: sda3: _________________________________________________________________________ File system: Extended Partition Boot sector type: - Boot sector info: sda5: _________________________________________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Ubuntu 10.10 Boot files/dirs: /boot/grub/grub.cfg /etc/fstab /boot/grub/core.img sda4: _________________________________________________________________________ File system: swap Boot sector type: - Boot sector info: =========================== Drive/Partition Info: ============================= Drive: sda ___________________ _____________________________________________________ Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start End Size Id System /dev/sda1 * 63 62,894,474 62,894,412 7 HPFS/NTFS /dev/sda2 62,894,478 291,579,749 228,685,272 7 HPFS/NTFS /dev/sda3 291,579,811 309,157,937 17,578,127 5 Extended /dev/sda5 291,579,813 309,157,937 17,578,125 83 Linux /dev/sda4 309,159,936 312,580,095 3,420,160 82 Linux swap / Solaris blkid -c /dev/null: ____________________________________________________________ Device UUID TYPE LABEL /dev/sda1 1266BB2766BB0A8D ntfs /dev/sda2 BEDBF1147C76F703 ntfs DATA /dev/sda3: PTTYPE="dos" /dev/sda4 dd38226d-c7c9-4ae5-a726-6d18d34a22e4 swap /dev/sda5 e1dafd1c-f855-406b-8f9a-f9d527c70255 ext4 /dev/sda: PTTYPE="dos" ============================ "mount | grep ^/dev output: =========================== Device Mount_Point Type Options /dev/sda5 / ext4 (rw,errors=remount-ro,commit=0) =========================== sda5/boot/grub/grub.cfg: =========================== # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga } insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set e1dafd1c-f855-406b-8f9a-f9d527c70255 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=640x480 load_video insmod gfxterm fi terminal_output gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set e1dafd1c-f855-406b-8f9a-f9d527c70255 set locale_dir=($root)/boot/grub/locale set lang=en insmod gettext if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### menuentry 'Ubuntu, with Linux 2.6.35-22-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set e1dafd1c-f855-406b-8f9a-f9d527c70255 linux /boot/vmlinuz-2.6.35-22-generic root=UUID=e1dafd1c-f855-406b-8f9a-f9d527c70255 ro quiet splash initrd /boot/initrd.img-2.6.35-22-generic } menuentry 'Ubuntu, with Linux 2.6.35-22-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set e1dafd1c-f855-406b-8f9a-f9d527c70255 echo 'Loading Linux 2.6.35-22-generic ...' linux /boot/vmlinuz-2.6.35-22-generic root=UUID=e1dafd1c-f855-406b-8f9a-f9d527c70255 ro single echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.35-22-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set e1dafd1c-f855-406b-8f9a-f9d527c70255 linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set e1dafd1c-f855-406b-8f9a-f9d527c70255 linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows 7 (loader) (on /dev/sda1)" { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set 1266bb2766bb0a8d chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### =============================== sda5/etc/fstab: =============================== # /etc/fstab: static file system information. # # Use 'blkid -o value -s UUID' to print the universally unique identifier # for a device; this may be used with UUID= as a more robust way to name # devices that works even if disks are added and removed. See fstab(5). # # proc /proc proc nodev,noexec,nosuid 0 0 /dev/sda5 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda4 during installation UUID=dd38226d-c7c9-4ae5-a726-6d18d34a22e4 none swap sw 0 0 =================== sda5: Location of files loaded by Grub: =================== 156.1GB: boot/grub/core.img 156.3GB: boot/grub/grub.cfg 149.9GB: boot/initrd.img-2.6.35-22-generic 156.3GB: boot/vmlinuz-2.6.35-22-generic 149.9GB: initrd.img 156.3GB: vmlinuz

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  • SSH is not working .. Password promt is not coming

    - by Sumanth Lingappa
    I am not able to SSH into my ubuntu server since yesterday. I am not using any keyless or public key method.. Its simple SSH with username and password everytime.. However I can do a VNC session running on my ubuntu server.. But I am afraid that if the vnc session goes out, I wont be having any way to login to the server.. My ssh-vvv output is as below.. sumanth@sumanth:~$ ssh -vvv user@serverIP OpenSSH_6.6.1, OpenSSL 1.0.1f 6 Jan 2014 debug1: Reading configuration data /etc/ssh/ssh_config debug1: /etc/ssh/ssh_config line 19: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to 172.16.2.156 [172.16.2.156] port 22. debug1: Connection established. debug1: identity file /home/sumanth/.ssh/id_rsa type -1 debug1: identity file /home/sumanth/.ssh/id_rsa-cert type -1 debug1: identity file /home/sumanth/.ssh/id_dsa type -1 debug1: identity file /home/sumanth/.ssh/id_dsa-cert type -1 debug1: identity file /home/sumanth/.ssh/id_ecdsa type -1 debug1: identity file /home/sumanth/.ssh/id_ecdsa-cert type -1 debug1: identity file /home/sumanth/.ssh/id_ed25519 type -1 debug1: identity file /home/sumanth/.ssh/id_ed25519-cert type -1 debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_6.6.1p1 Ubuntu-2ubuntu2 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.9p1 Debian-5ubuntu1 debug1: match: OpenSSH_5.9p1 Debian-5ubuntu1 pat OpenSSH_5* compat 0x0c000000 debug2: fd 3 setting O_NONBLOCK debug3: load_hostkeys: loading entries for host "172.16.2.156" from file "/home/sumanth/.ssh/known_hosts" debug3: load_hostkeys: found key type ECDSA in file /home/sumanth/.ssh/known_hosts:5 debug3: load_hostkeys: loaded 1 keys debug3: order_hostkeyalgs: prefer hostkeyalgs: [email protected],[email protected],[email protected],ecdsa-sha2-nistp256,ecdsa-sha2-nistp384,ecdsa-sha2-nistp521 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug2: kex_parse_kexinit: [email protected],ecdh-sha2-nistp256,ecdh-sha2-nistp384,ecdh-sha2-nistp521,diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: [email protected],[email protected],[email protected],ecdsa-sha2-nistp256,ecdsa-sha2-nistp384,ecdsa-sha2-nistp521,[email protected],[email protected],[email protected],[email protected],[email protected],ssh-ed25519,ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,[email protected],[email protected],[email protected],aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,[email protected],[email protected],[email protected],aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: [email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],hmac-md5,hmac-sha1,[email protected],[email protected],hmac-sha2-256,hmac-sha2-512,hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: [email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],hmac-md5,hmac-sha1,[email protected],[email protected],hmac-sha2-256,hmac-sha2-512,hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: kex_parse_kexinit: ecdh-sha2-nistp256,ecdh-sha2-nistp384,ecdh-sha2-nistp521,diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss,ecdsa-sha2-nistp256 debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-sha2-256,hmac-sha2-256-96,hmac-sha2-512,hmac-sha2-512-96,hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-sha2-256,hmac-sha2-256-96,hmac-sha2-512,hmac-sha2-512-96,hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: mac_setup: setup hmac-md5 debug1: kex: server->client aes128-ctr hmac-md5 none debug2: mac_setup: setup hmac-md5 debug1: kex: client->server aes128-ctr hmac-md5 none debug1: sending SSH2_MSG_KEX_ECDH_INIT debug1: expecting SSH2_MSG_KEX_ECDH_REPLY debug1: Server host key: ECDSA ea:4e:15:52:15:dd:6b:09:d4:36:cb:14:2d:c3:1b:7a debug3: load_hostkeys: loading entries for host "172.16.2.156" from file "/home/sumanth/.ssh/known_hosts" debug3: load_hostkeys: found key type ECDSA in file /home/sumanth/.ssh/known_hosts:5 debug3: load_hostkeys: loaded 1 keys debug1: Host '172.16.2.156' is known and matches the ECDSA host key. debug1: Found key in /home/sumanth/.ssh/known_hosts:5 debug1: ssh_ecdsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /home/sumanth/.ssh/id_rsa ((nil)), debug2: key: /home/sumanth/.ssh/id_dsa ((nil)), debug2: key: /home/sumanth/.ssh/id_ecdsa ((nil)), debug2: key: /home/sumanth/.ssh/id_ed25519 ((nil)),

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  • Playlist Generator for Winamp

    - by Force Flow
    I'm running Winamp 5.63 on Windows 7 x64. The built-in playlist generator crashes every time it scans the media library. From what I've read, if a library grows beyond 6,000 tracks, this is the typical behavior of the gracenote plugin. My library has far exceeded that. I attempted to use the abandoned MixerIP plugin, but all that did was wipe out my media library after being installed in Winamp. So, it doesn't look like that option is viable. Are there any other playlist generators out there? Not random playlist generators, but generators that actually find similar music to a seed song or songs.

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  • Need a good mp3/internet radio organization system...

    - by Zombies
    So I feel that winamp alone doesn't work well for me. I have this one playlist that all kinds of stuff gets crammed into. I need a system (this can easily be 1 program or several): Need to be able to... play mp3's from my library (just a directory structure with mp3's). Save radio station's, and easily remove/add new stations play random mp3's which are not part of my library and will probably be deleted in the future, yet won't clutter my library index!

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  • A design pattern for data binding an object (with subclasses) to asp.net user control

    - by Rohith Nair
    I have an abstract class called Address and I am deriving three classes ; HomeAddress, Work Address, NextOfKin address. My idea is to bind this to a usercontrol and based on the type of Address it should bind properly to the ASP.NET user control. My idea is the user control doesn't know which address it is going to present and based on the type it will parse accordingly. How can I design such a setup, based on the fact that, the user control can take any type of address and bind accordingly. I know of one method like :- Declare class objects for all the three types (Home,Work,NextOfKin). Declare an enum to hold these types and based on the type of this enum passed to user control, instantiate the appropriate object based on setter injection. As a part of my generic design, I just created a class structure like this :- I know I am missing a lot of pieces in design. Can anybody give me an idea of how to approach this in proper way.

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  • Acr.ExtDirect &ndash; Part 1 &ndash; Method Resolvers

    - by Allan Ritchie
    One of the most important things of any open source libraries in my opinion is to be as open as possible while avoiding having your library become invasive to your code/business model design.  I personally could never stand marking my business and/or data access code with attributes everywhere.  XML also isn’t really a fav with too many people these days since it comes with a startup performance hit and requires runtime compiling.  I find that there is a whole ton of communication libraries out there currently requiring this (ie. WCF, RIA, etc).  Even though Acr.ExtDirect comes with its own set of attributes, you can piggy-back the [ServiceContract] & [OperationContract] attributes from WCF if you choose.  It goes beyond that though, there are 2 others “out-of-the-box” implementations – Convention based & XML Configuration.    Convention – I don’t actually recommend using this one since it opens up all of your public instance methods to remote execution calls. XML Configuration – This isn’t so bad but requires you enter all of your methods and there operation types into the Castle XML configuration & as I said earlier, XML isn’t the fav these days.   So what are your options if you don’t like attributes, convention, or XML Configuration?  Well, Acr.ExtDirect has its own extension base to give the API a list of methods and components to make available for remote execution.  1: public interface IDirectMethodResolver { 2:   3: bool IsServiceType(ComponentModel model, Type type); 4: string GetNamespace(ComponentModel model); 5: string[] GetDirectMethodNames(ComponentModel model); 6: DirectMethodType GetMethodType(ComponentModel model, MethodInfo method); 7: }   Now to implement our own method resolver:   1: public class TestResolver : IDirectMethodResolver { 2:   3: #region IDirectMethodResolver Members 4:   5: /// <summary> 6: /// Determine if you are calling a service 7: /// </summary> 8: /// <param name="model"></param> 9: /// <param name="type"></param> 10: /// <returns></returns> 11: public bool IsServiceType(ComponentModel model, Type type) { 12: return (type.Namespace == "MyBLL.Data"); 13: } 14:   15: /// <summary> 16: /// Return the calling name for the client side 17: /// </summary> 18: /// <param name="model"></param> 19: /// <returns></returns> 20: public string GetNamespace(ComponentModel model) { 21: return model.Name; 22: } 23:   24: public string[] GetDirectMethodNames(ComponentModel model) { 25: switch (model.Name) { 26: case "Products" : 27: return new [] { 28: "GetProducts", 29: "LoadProduct", 30: "Save", 31: "Update" 32: }; 33:   34: case "Categories" : 35: return new [] { 36: "GetProducts" 37: }; 38:   39: default : 40: throw new ArgumentException("Invalid type"); 41: } 42: } 43:   44: public DirectMethodType GetMethodType(ComponentModel model, MethodInfo method) { 45: if (method.Name.StartsWith("Save") || method.Name.StartsWith("Update")) 46: return DirectMethodType.FormSubmit; 47: 48: else if (method.Name.StartsWith("Load")) 49: return DirectMethodType.FormLoad; 50:   51: else 52: return DirectMethodType.Direct; 53: } 54:   55: #endregion 56: }   And there you have it, your own custom method resolver.  Pretty easy and pretty open ended!

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