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  • Adobe annonce une dernière version de Flash pour Android 4.0, et pour le kit de portage de la technologie vers Linux

    Adobe annonce une dernière version de Flash pour Android 4.0 Et son kit de portage pour Linux Mise à jour du 22 novembre 2011 Flash Player s'en va des appareils mobiles (lire ci-devant), mais pas avant un dernier baroud d'honneur sur Android Ice Cream Sandwich. Adobe affirme dans une déclaration à la presse son intention de « sortir encore une version de plus de Flash Player pour la navigation mobile, qui offrira le support d'Android 4.0, ainsi qu'un autre release de Flash Linux Porting Kit ». Les deux composants devront arriver d'ici la fin de l'année. Par la suite, Adobe n'assurera que les mises à...

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  • Croissance de 544 % pour l'Android Market et percée de l'iPhone en entreprise confirmée sur 2010, d'après Distimo

    Croissance de 544 % pour l'Android Market Et percée de l'iPhone confirmée en entreprise sur 2010, d'après Distimo Distimo, spécialiste hollandais de l'analyse des « AppStore », vient de publier son rapport annuel sur les galeries d'applications des OS mobiles. On y apprend, sans surprise, qu'Apple et l'iPhone domine encore et toujours le marché, du haut de ses 300 000 applications. Mais l'Android Market connait, lui, une croissance nettement supérieure. En 2010 l'Apple App Store a connu une croissance de 111% de son nombre d'application, contre une progression de 544% pour la galerie d'Android (dont le catalogue compterait environ 130.000 applications, chiffre officieux).

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  • L'iPad tente déjà de rattraper Android en terme de trafic internet, mais l'OS mobile de Google résis

    Mise à jour du 16/04/10 L'iPad génère déjà autant de trafic internet que BlackBerry Et tente de rattraper Android, mais l'OS de Google résiste Selon les mesures de NetApplications, l'iPad aurait déjà rejoint (voire dépassé) les smartphones de Blackberry. La tablette serait même sur le point de talonner le score des téléphones embarquant Android comme système d'exploitation. L'iPad représenterait en effet aux alentours de 0,04 % du trafic internet global. Un chiffre à comparer avec les 0,04 % de RIM (l'OS des Blackberry) et à mettre en perspective avec les 0,07 % d'Android (l'OS mobile de Google). Rappelons que l...

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  • Le nombre de malwares Android augmente de 400% au second trimestre, déjouant les prévisions des cabinets de sécurité

    Le nombre de malwares Android augmente de 400% au second trimestre déjouant les prévisions des cabinets de sécurité Le nombre d'utilisateurs des terminaux Android évolue à un rythme infernal. L'OS mobile enregistre environ 1 million d'activations par jour. La rançon de ce succès est l'intérêt croissant des pirates pour la plateforme. La courbe du nombre de malwares ciblant Android s'aligne quasiment avec le rythme d'adoption de l'OS, déjouant les statistiques des cabinets de sécurité. Le cabinet de sécurité Trend Micro, dans son rapport pour le second trimestre 2012, a découvert près de 25 000 applications malveillantes pour l'OS mobile de Google, soit une augmentation de près de 4...

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  • Firefox pour Android : première version finale plus rapide et plus ergonomique, et avec le support du Flash

    Firefox pour Android : première beta pour la nouvelle version Avec des performances très intéressantes et un « Awesome Screen » Le nouveau projet de Firefox sur Android avance à grands pas. La beta vient en effet d'arriver sur Google Play (ex-Android Market). Pour l'instant, le navigateur n'est disponible que sur smartphone et uniquement en anglais mais le début reste prometteur. « Cette beta est très spéciale parce que nous avons beaucoup travaillé dessus pour lui ajouter des fonctionnalités, améliorer ses performances et résoudre les problèmes pour que la navigation soit plus rapide et plus simple », explique Mozilla en marge de ce lancement. Le travail sur...

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  • D'après-vous, quels sont les smartphones les plus réussis sous Android ? Participez à notre sondage

    D'après-vous, quels sont les smartphones les plus réussis sous Android ? Participez à notre sondage La fragmentation d'Android est un problème délicat pour les développeurs. D'autant plus qu'il est double : des versions de l'OS pour smartphones d'un coté et pour tablettes de l'autre, et des versions différentes de l'OS au sein de chaque catégorie. A cette complexité s'en ajoute une autre (contrairement à iOS) : la diversité des hardwares. Dont la première pour les développeurs est la différence des tailles d'écran. Enfin (contrairement à Windows Phone dont l'UI (Metro) n'est pas modifiable par les constructeurs), Android permet à chaque industriel de personnaliser l'interfa...

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  • Android devient numéro 1 en France, plus d'un smartphone vendu sur deux sous l'OS de Google dans le monde

    Android devient numéro 1 en France Plus d'un smartphone vendu sur deux sous l'OS de Google dans le monde Mise à jour du 17/11/11, par Hinault Romaric Le succès d'Android se confirme en France. Le système d'exploitation de Google est devenu l'OS mobile numéro 1 sur le territoire français, selon un récent rapport publié par le cabinet d'étude des médias Médiamétrie. En six mois, les achats de nouveaux smartphones sous Android par les consommateurs ont été deux fois plus nombreux qu'au premier trimestre 2011, permettant ainsi à l'OS de devancer pour la première fois iOS en France avec 40% de parts de marché. ...

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  • Mobile app for sysadmins with monitoring and fixing tools(SSH, ping, traceroute) [closed]

    - by Roman
    I present a start-up company which is working on a new mobile tool for system administrators. Our team has released first several versions of Server Auditor which is now just a SSH terminal with special UI approach for touch devices and got quite good feedbacks, e.g. iOS and Android. Now we are thinking about adding extra features to make Server Auditor a tool number one for all system administrators and would like to know your opinion. Main question would you use a tool like Server Auditor with extra features described below: Fast problem fixing - preloaded recipes/snippets, e.g. clean logs, restart a process, reboot etc. Secure user data synchronisation(IP/DNS name, connection options, keys, snippets) across all your devices iPhone and Android. Built-in tools like ping, traceroute, whois System status integration - you can observe information about the system in a friendly way, e.g CPU load, hard drive and RAM usage etc. Monitoring tool integration. Your servers are watched by our Nagios-like system in the cloud and you get notified by push-notifications/SMS. Similar products are Server Density, CopperEgg. If we start to implement features from 1 to 5 when you will be ready to start use it or even potentially pay for it? Can you see any issues that would prevent you from using this kind of system? Thank you a lot for your time, we kindly appreciate it. Looking forward to hear your opinion

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  • Google met à jour l'API Google Maps, qui permet aux applications Android d'exploiter au maximum le service de cartographie

    Google met à jour l'API Google Maps qui permet désormais aux applications Android d'exploiter au maximum le service de cartographie Google vient d'annoncer dans un billet de blog la mise à jour de son API Google Maps. Pour rappel, Google Maps API est une bibliothèque permettant d'intégrer dans une application une carte du service Google Maps et d'utiliser ses fonctionnalités comme le zoom, le marker et bien d'autres. Cette mise à jour de l'API concerne essentiellement les développeurs d'applications pour les terminaux Android. Google Maps Android API v2 s'enrichit de plusieurs nouvelles fonctionnalités permettant d'exploiter au maximum le service Google Maps...

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  • how to get some best android and blackberry app development in washington dc? [closed]

    - by survesoon
    I realy like android and blackberry phone app. get some best android and blackberry app development in washington dc, where i can go to get the best iphone services in wasington dc. Its too complicate for me please suggest me, what I can do to get the best android and blacberry app develper in wasington dc. I know that BlackBerry 10 is getting all of us more excited every day. Or where to get the best iphone and blackberry developer who can develop the best app for the ipones.

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  • Croissance de 544 % pour l'Android Market sur 2010 et percée de l'iPhone en entreprise confirmée, d'après Distimo

    Croissance de 544 % pour l'Android Market Et percée de l'iPhone confirmée en entreprise sur 2010, d'après Distimo Distimo, spécialiste hollandais de l'analyse des « AppStore », vient de publier son rapport annuel sur les galeries d'applications des OS mobiles. On y apprend, sans surprise, qu'Apple et l'iPhone domine encore et toujours le marché, du haut de ses 300 000 applications. Mais l'Android Market connait, lui, une croissance nettement supérieure. En 2010 l'Apple App Store a connu une croissance de 111% de son nombre d'application, contre une progression de 544% pour la galerie d'Android (dont le catalogue compterait environ 130.000 applications, chiffre officieux).

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  • Une fausse mise à jour d'Android menace les smartphones, Symantec l'a repérée sur un app store chinois

    Une fausse mise à jour d'Android menace les smartphones, Symantec l'a repérée sur un app store chinois Mise à jour du 10.03.2011 par Katleen Symantec vient d'émettre un bulletin d'alerte à propos d'une fausse mise à jour d'Android, qui se révèle en fait être malicieuse et le fruit du travail de hackers. Trompeuse, elle se nomme "Android Market Security Tool" (comme l'application légitime) et semble être basée sur un projet hébergé par Google Code et sous licence Apache. Une fois en place, elle envoie des SMS à un serveur command-and-control. Peu d'autres informations sont actuellement disponibles sur le sujet, puisque Symantec est toujours en train d'analyser le code m...

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  • Android 4.3 embarqué dans les prochains smartphones Google Play Edition? Des fuites révèlent que le système sera bientôt disponible

    Android 4.3 embarqué dans les prochains smartphones Google Play Edition ? Des fuites révèlent que le système sera bientôt disponibleBien qu'Android 4.3 n'ait pas été annoncé pendant la Google I/O, la mise à jour du système d'exploitation est susceptible d'être livré avec les éditions Google de HTC One et Samsung Galaxy S4. Les fuites révélées par SamMobile montrent que les Google Play Edition arborent un nouveau fond d'écran par défaut, caractéristique d'une nouvelle version Android. Il s'agit toutefois d'une mise à jour mineure puisque les captures d'écran montrent que le nom de code Jelly Bean serait maintenu.

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  • Google met à jour Chrome pour Android et iOS, avec des corrections de bugs et l'ajout de nouvelles fonctionnalités

    Google met à jour Chrome pour Android et iOS avec des corrections de bugs et l'ajout de nouvelles fonctionnalités Google a publié des mises à jour de Chrome pour les systèmes d'exploitation mobile Android et iOS. Le navigateur passe à la version 18 pour Android et à la version 23 comme la déclinaison Desktop pour l'OS d'Apple. Chrome 23 apporte comme nouveauté phare, le support de l'application PassBook. La prise en charge de cette fonction très appréciée d'iOS 6 va permettre aux utilisateurs de sauvegarder les billets d'embarquement, les chèques-cadeaux, les cartes de fidélités, les coupons, les tickets de cinéma, etc. dans l'application PassBook. À cette ...

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  • In WPF 3D, why can't a perspective camera's LookDirection be straight down?

    - by DanM
    I'm attempting to position my perspective camera 30 units above the origin and pointing straight down. If I set the LookDirection of the camera to "0,0,-1", however, everything disappears. I have to make it "0.01,0.01,-1" for it to work. Why? <Window x:Class="ThreeDeeTester.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Grid> <Viewport3D> <Viewport3D.Camera> <PerspectiveCamera Position="0,0,30" LookDirection="0.01,0.01,-1" UpDirection="0,0,1" /> <!-- LookDirection="0,0,-1" doesn't work...why? --> </Viewport3D.Camera> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <DirectionalLight Color="White" Direction="1,-1,-1" /> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="0,0,10 -5,-5,0 -5,5,0 5,5,0 5,-5,0" TriangleIndices="2 1 0 2 0 3 4 3 0 1 4 0" /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial Brush="Red" /> </GeometryModel3D.Material> </GeometryModel3D> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D> </Grid> </Window>

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  • Computing a normal matrix in conjunction with gluLookAt

    - by Chris Smith
    I have a hand-rolled camera class that converts yaw, pitch, and roll angles into a forward, side, and up vector suitable for calling gluLookAt. Using this camera class I can modify the model-view matrix to move about the 3D world just fine. However, I am having trouble when using this camera class (and associated model-view matrix) when trying to perform directional lighting in my vertex shader. The problem is that the light direction, (0, 1, 0) for example, is relative to where the 'camera is looking' and not the actual world coordinates. (Or is this eye coordinates vs. model coordinates?) I would like the light direction to be unaffected by the camera's viewing direction. For example, when the camera is looking down the Z axis the ground is lit correctly. However, if I point the camera straight at the ground, then it goes dark. This is (I think) because the light direction is parallel with the camera's 'up' vector which is perpendicular with the ground's normal vector. I tried computing the normal matrix without taking the camera's model view into account, but then none of my objects were rotated correctly. Sorry if this sounds vague. I suspect there is a straight forward answer, but I'm not 100% clear on how the normal matrix should be used for transforming vertex normals in my vertex shader. For reference, here is pseudo code for my rendering loop: pMatrix = new Matrix(); pMatrix = makePerspective(...) mvMatrix = new Matrix() camera.apply(mvMatrix); // Calls gluLookAt // Move the object into position. mvMatrix.translatev(position); mvMatrix.rotatef(rotation.x, 1, 0, 0); mvMatrix.rotatef(rotation.y, 0, 1, 0); mvMatrix.rotatef(rotation.z, 0, 0, 1); var nMatrix = new Matrix(); nMatrix.set(mvMatrix.get().getInverse().getTranspose()); // Set vertex shader uniforms. gl.uniformMatrix4fv(shaderProgram.pMatrixUniform, false, new Float32Array(pMatrix.getFlattened())); gl.uniformMatrix4fv(shaderProgram.mvMatrixUniform, false, new Float32Array(mvMatrix.getFlattened())); gl.uniformMatrix4fv(shaderProgram.nMatrixUniform, false, new Float32Array(nMatrix.getFlattened())); // ... gl.drawElements(gl.TRIANGLES, this.vertexIndexBuffer.numItems, gl.UNSIGNED_SHORT, 0); And the corresponding vertex shader: // Attributes attribute vec3 aVertexPosition; attribute vec4 aVertexColor; attribute vec3 aVertexNormal; // Uniforms uniform mat4 uMVMatrix; uniform mat4 uNMatrix; uniform mat4 uPMatrix; // Varyings varying vec4 vColor; // Constants const vec3 LIGHT_DIRECTION = vec3(0, 1, 0); // Opposite direction of photons. const vec4 AMBIENT_COLOR = vec4 (0.2, 0.2, 0.2, 1.0); float ComputeLighting() { vec4 transformedNormal = vec4(aVertexNormal.xyz, 1.0); transformedNormal = uNMatrix * transformedNormal; float base = dot(normalize(transformedNormal.xyz), normalize(LIGHT_DIRECTION)); return max(base, 0.0); } void main(void) { gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); float lightWeight = ComputeLighting(); vColor = vec4(aVertexColor.xyz * lightWeight, 1.0) + AMBIENT_COLOR; } Note that I am using WebGL, so if the anser is use glFixThisProblem(...) any pointers on how to re-implement that on WebGL if missing would be appreciated.

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  • How to stream H264 Video from camera over FTP?

    - by Jay
    I bought a h264 security camera system last year and set it up to ftp video to my computer. I was able to get the video to play (even though it played a little fast) on Ubuntu 11.04 using mplayer. A few months ago, I did a fresh install of 12.04 and I cannot seem to get the video to play with mplayer, smplayer or VLC. I have the restricted formats video packages installed and when playing with any of the players, all I get is a gray video. When calling mplayer from the command line to play the video with no options, I get a lot of these errors: [h264 @ 0x7f278c61f280]concealing 1320 DC, 1320 AC, 1320 MV errors No pts value from demuxer to use for frame! pts after filters MISSING I'm not a video expert and have been coming up with a lot of dead ends when Googling for this. Could someone offer some advice about how to play these videos? Here is the output of mediainfo for a sample file. mediainfo -f sec-cam01-m-20120921-212454.h264 General Count : 278 Count of stream of this kind : 1 Kind of stream : General Kind of stream : General Stream identifier : 0 Count of video streams : 1 Video_Format_List : AVC Video_Format_WithHint_List : AVC Codecs Video : AVC Complete name : sec-cam01-m-20120921-212454.h264 File name : sec-cam01-m-20120921-212454 File extension : h264 Format : AVC Format : AVC Format/Info : Advanced Video Codec Format/Url : http://developers.videolan.org/x264.html Format/Extensions usually used : avc h264 Commercial name : AVC Internet media type : video/H264 Codec : AVC Codec : AVC Codec/Info : Advanced Video Codec Codec/Url : http://developers.videolan.org/x264.html Codec/Extensions usually used : avc h264 File size : 1097315 File size : 1.05 MiB File size : 1 MiB File size : 1.0 MiB File size : 1.05 MiB File size : 1.046 MiB File last modification date : UTC 2012-09-22 01:27:12 File last modification date (local) : 2012-09-21 21:27:12 Video Count : 205 Count of stream of this kind : 1 Kind of stream : Video Kind of stream : Video Stream identifier : 0 Format : AVC Format/Info : Advanced Video Codec Format/Url : http://developers.videolan.org/x264.html Commercial name : AVC Format profile : [email protected] Format settings : 1 Ref Frames Format settings, CABAC : No Format settings, CABAC : No Format settings, ReFrames : 1 Format settings, ReFrames : 1 frame Format settings, GOP : M=1, N=3 Internet media type : video/H264 Codec : AVC Codec : AVC Codec/Family : AVC Codec/Info : Advanced Video Codec Codec/Url : http://developers.videolan.org/x264.html Codec profile : [email protected] Codec settings : 1 Ref Frames Codec settings, CABAC : No Codec_Settings_RefFrames : 1 Width : 704 Width : 704 pixels Height : 480 Height : 480 pixels Pixel aspect ratio : 1.000 Display aspect ratio : 1.467 Display aspect ratio : 3:2 Standard : NTSC Resolution : 8 Resolution : 8 bits Colorimetry : 4:2:0 Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 Bit depth : 8 bits Scan type : Progressive Scan type : Progressive Interlacement : PPF Interlacement : Progressive Edit: Here is a sample video using the same encoding: https://www.dropbox.com/s/l5acwzy8rtqn9xe/sec-cam08-m-20121118-105815.h264 (not the same video as mediainfo output)

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  • “compute launch button tooltip” error in eclipse

    - by Brahms
    I'm trying to run Android SDK with Eclipse for the first time. I have never used Eclipse before and I'm running into the following error message over and over again, with no specific trigger: "compute launch button tooltip has encountered a problem" I tried to Google it but I can't find a solution. It's driving me crazy, please help. I'm using Ubuntu 12.04 LTS. I tried re-installing Eclipse, same thing.

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  • mouse to Three.js world coordinates during TrackballControls

    - by PanChan
    I know there are a lot of answers how to translate the mouse coordinates to the Three.js world coordinates (I prefere this one). But I have troubles on calculating when using TrackballControls. First what I expect to do: I want to add a zoom function to my scene. Not by the mouse wheel, the user should be able to draw a rectangular and by lifting the mouse button, the camera is zooming on this rectangular. I've implemented all and it works, but only when the user didn't rotate/zoom/pan with TrackballControls! If the camera was manipulated, I get wrong coordinates for my drawn rectangular. I really can't figure out why... I only know that it's an issue with TrackballControls, because without them, it works. Does anyone see my mistake? I'm sitting here for two days now and can't find it.... :( var onZoomPlaneMouseDown = function(event){ event.preventDefault(); var plane = document.getElementById("zoomPlane"); var innerPlane = document.getElementById("innerZoomPlane"); var mouseButton = event.keyCode || event.which; mouse.x = ( event.clientX / WIDTH ) * 2 - 1; mouse.y = - ( event.clientY / HEIGHT ) * 2 + 1; if(mouseButton === 1){ var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ); projector.unprojectVector( vector, camera ); var dir = vector.sub( camera.position ).normalize(); var distance = - camera.position.z / dir.z; zoomPlaneUpperCorner = camera.position.clone().add( dir.multiplyScalar( distance ) ); innerPlane.style.display = "block"; innerPlane.style.top = event.clientY + "px"; innerPlane.style.left = event.clientX + "px"; } if(mouseButton === 3){ plane.style.display = "none"; innerPlane.style.display = "none"; } }; var onZoomPlaneMouseUp = function(event){ event.preventDefault(); var plane = document.getElementById("zoomPlane"); var innerPlane = document.getElementById("innerZoomPlane"); var mouseButton = event.keyCode || event.which; mouse.x = ( event.clientX / WIDTH ) * 2 - 1; mouse.y = - ( event.clientY / HEIGHT ) * 2 + 1; var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ); projector.unprojectVector( vector, camera ); var dir = vector.sub( camera.position ).normalize(); var distance = - camera.position.z / dir.z; zoomPlaneLowerCorner = camera.position.clone().add( dir.multiplyScalar( distance ) ); if(mouseButton === 1){ plane.style.display = "none"; innerPlane.style.display = "none"; var center = new THREE.Vector3(); center.subVectors(zoomPlaneLowerCorner, zoomPlaneUpperCorner); center.multiplyScalar( 0.5 ); center.add(zoomPlaneUpperCorner); var rayDir = new THREE.Vector3(); rayDir.subVectors(center, camera.position ).normalize(); controls.target = center; var height = zoomPlaneUpperCorner.y - zoomPlaneLowerCorner.y; var distanceToCenter = camera.position.distanceTo(center); var minDist = (height / 2) / (Math.tan((camera.fov/2)*Math.PI/180)); camera.translateOnAxis(rayDir, (distanceToCenter - minDist)); } };

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  • Focusable EditText inside ListView

    - by Joe
    I've spent about 6 hours on this so far, and been hitting nothing but roadblocks. The general premise is that there is some row in a ListView (whether it's generated by the adapter, or added as a header view) that contains an EditText widget and a Button. All I want to do is be able to use the jogball/arrows, to navigate the selector to individual items like normal, but when I get to a particular row -- even if I have to explicitly identify the row -- that has a focusable child, I want that child to take focus instead of indicating the position with the selector. I've tried many possibilities, and have so far had no luck. layout: <ListView android:id="@android:id/list" android:layout_height="fill_parent" android:layout_width="fill_parent" /> Header view: EditText view = new EditText(this); listView.addHeaderView(view, null, true); Assuming there are other items in the adapter, using the arrow keys will move the selection up/down in the list, as expected; but when getting to the header row, it is also displayed with the selector, and no way to focus into the EditText using the jogball. Note: tapping on the EditText will focus it at that point, however that relies on a touchscreen, which should not be a requirement. ListView apparently has two modes in this regard: 1. setItemsCanFocus(true): selector is never displayed, but the EditText can get focus when using the arrows. Focus search algorithm is hard to predict, and no visual feedback (on any rows: having focusable children or not) on which item is selected, both of which can give the user an unexpected experience. 2. setItemsCanFocus(false): selector is always drawn in non-touch-mode, and EditText can never get focus -- even if you tap on it. To make matters worse, calling editTextView.requestFocus() returns true, but in fact does not give the EditText focus. What I'm envisioning is basically a hybrid of 1 & 2, where rather than the list setting if all items are focusable or not, I want to set focusability for a single item in the list, so that the selector seamlessly transitions from selecting the entire row for non-focusable items, and traversing the focus tree for items that contain focusable children. Any takers?

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  • Shoutcast streaming

    - by jn
    hi, im currently working on a app for a podcast (katg.com) which will let you listen live etc... however, i have not found any open source code available to stream shoutcast. I know there are some ways of doing it, but I find it hard to find any available code on the net that explains it for a java/android beginner like myself. Anyone know of any libs/tutorial/examples/code that shows how to do this on android? Thanks JN

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  • Disable scrolling in webview?

    - by jakesankey
    Hi there, Until now I have been an iPhone developer only and now I have decided to give Android a whirl. Something I haven't been able to figure out on Android is how to programmatically prevent scrolling in a webview?? Something similar to iPhones prevention of the onTouchMove event would be great! Thanks in advance!

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  • how to disable remote wipe for Exchange 2010 ActiveSync?

    - by RMNVM
    When connecting android mobile devices to Exchange ActiveSync some require granting device administrator privileges which permit an exchange administrator to remotely wipe the phone. The warning messages are scaring some mobile users and turning them away from using Exchange ActiveSync altogether. How can I disable his functionality on Exchange Server 2010? [security breaches are not an issue here]

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  • MediaRecorder prepare() causes segfault

    - by dwilde1
    Folks, I have a situation where my MediaRecorder instance causes a segfault. I'm working with a HTC Hero, Android 1.5+APIs. I've tried all variations, including 3gpp and H.263 and reducing the video resolution to 320x240. What am I missing? The state machine causes 4 MediaPlayer beeps and then turns on the video camera. Here's the pertinent source: UPDATE: ADDING SURFACE CREATE INFO I have rebooted the device based on previous answer to similar question. UPDATE 2: I seem to be following the MediaRecorder state machine perfectly, and if I trap out the MR code, the blank surface displays perfectly and everything else functions perfectly. I can record videos manually and play back via MediaPlayer in my code, so there should be nothing wrong with the underlying code. I've copied sample code on the surface and surfaceHolder code. I've looked at the MR instance in the Debug perspective in Eclipse and see that all (known) variables seem to be instantiated correctly. The setter calls are all now implemented in the exaxct order specced in the state diagram. UPDATE 3: I've tried all permission combinations: CAMERA + RECORD_AUDIO+RECORD_VIDEO, CAMERA only, RECORD_AUDIO+RECORD_VIDEO This is driving me bats! :))) // in activity class definition protected MediaPlayer mPlayer; protected MediaRecorder mRecorder; protected boolean inCapture = false; protected int phaseCapture = 0; protected int durCapturePhase = INF; protected SurfaceView surface; protected SurfaceHolder surfaceHolder; // in onCreate() // panelPreview is an empty LinearLayout surface = new SurfaceView(getApplicationContext()); surfaceHolder = surface.getHolder(); surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); panelPreview.addView(surface); // in timer handler runnable if (mRecorder == null) mRecorder = new MediaRecorder(); mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC); mRecorder.setVideoSource(MediaRecorder.VideoSource.CAMERA); mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); mRecorder.setOutputFile(path + "/" + vlip); mRecorder.setVideoSize(320, 240); mRecorder.setVideoFrameRate(15); mRecorder.setPreviewDisplay(surfaceHolder.getSurface()); panelPreview.setVisibility(LinearLayout.VISIBLE); mRecorder.prepare(); mRecorder.start(); Here is a complete log trace for the process run and crash: I/ActivityManager( 80): Start proc com.ejf.convince.jenplus for activity com.ejf.convince.jenplus/.JenPLUS: pid=17738 uid=10075 gids={1006, 3003} I/jdwp (17738): received file descriptor 10 from ADB W/System.err(17738): Can't dispatch DDM chunk 46454154: no handler defined W/System.err(17738): Can't dispatch DDM chunk 4d505251: no handler defined I/WindowManager( 80): Screen status=true, current orientation=-1, SensorEnabled=false I/WindowManager( 80): needSensorRunningLp, mCurrentAppOrientation =-1 I/WindowManager( 80): Enabling listeners W/ActivityThread(17738): Application com.ejf.convince.jenplus is waiting for the debugger on port 8100... I/System.out(17738): Sending WAIT chunk I/dalvikvm(17738): Debugger is active I/AlertDialog( 80): [onCreate] auto launch SIP. I/WindowManager( 80): onOrientationChanged, rotation changed to 0 I/System.out(17738): Debugger has connected I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): debugger has settled (1370) I/ActivityManager( 80): Displayed activity com.ejf.convince.jenplus/.JenPLUS: 5186 ms I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/AudioHardwareMSM72XX( 2696): AUDIO_START: start kernel pcm_out driver. W/AudioFlinger( 2696): write blocked for 96 msecs I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 W/AuthorDriver( 2696): Intended width(640) exceeds the max allowed width(352). Max width is used instead. W/AuthorDriver( 2696): Intended height(480) exceeds the max allowed height(288). Max height is used instead. I/AudioHardwareMSM72XX( 2696): AudioHardware pcm playback is going to standby. I/DEBUG (16094): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG (16094): Build fingerprint: 'sprint/htc_heroc/heroc/heroc: 1.5/CUPCAKE/85027:user/release-keys' I/DEBUG (16094): pid: 17738, tid: 17738 com.ejf.convince.jenplus Thanks in advance! -- Don Wilde http://www.ConvinceProject.com

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  • setwidth of a dynamic textview

    - by sairam333
    For Example , I am using name.setWidth(100) for giving width to dynamic text view name .But this width is adjusted only android but in droid this space is not adjusted how we give the setwidth value that will adjust to both droid and android

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