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  • Making Extension method Generic

    - by Ian
    In this post there's a very interesting way of updating UI threads using a static extension method. public static void InvokeIfRequired(this Control c, Action<Control> action) { if(c.InvokeRequired) { c.Invoke(() => action(c)); } else { action(c); } } What I want to do, is to make a generic version, so I'm not constrained by a control. This would allow me to do the following for example (because I'm no longer constrained to just being a Control) this.progressBar1.InvokeIfRequired(pb => pb.Value = e.Progress); I've tried the following: public static void InvokeIfRequired<T>(this T c, Action<T> action) where T : Control { if (c.InvokeRequired) { c.Invoke(() => action(c)); } else { action(c); } } But I get the following error that I'm not sure how to fix. Anyone any suggestions? Error 5 Cannot convert lambda expression to type 'System.Delegate' because it is not a delegate type

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  • Why I should use an N-Tier Approach When using an SqlDatasource is ALOT EASIER ?

    - by The_AlienCoder
    When it comes to web development I have always tried to work SMART not HARD. So for along time My Aproach to interacting with databases in my AspNet projects has been this : 1) Create my stored procedures 2) Drag an SQLDatasource control on my aspx page 3) Bind a DataList Control to my SQLDatasource 4) Insert, Update & Delete by using my Datalist or programmatically using built in SQLDatasource methods e.g MySqlDataSource.InsertParameters["author"].DefaultValue = TextBox1.Text; MySqlDataSource.Insert(); Recently however I got a relatively easy web project. So I decided to employ a 3-tier Model...But I got exhausted halfway and just didnt seem worth it ! It seemed like I was working too HARD for a project that could have been easily accomplished by a couple of SqlDataSource Controls. So Why Is the N-Tier Model better than my Approach? Has it anything to do with performance? What are the advantages of the ObjectDataSource control over the SqlDataSource Control?

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  • Get the Time Interval without ITimer

    - by ronag
    In my application I am hosting a flash activex control, based on the following implementation. However I need to know in what fps the control is running in when it is "ticked". The only way I know of to do this is to implement ITimerService and ITimer to get the vtimeInterval argument from ITimer::Advise. However, I do not want to control my own custom ITimer, instead I want the control to be timed using the default timer (basically sends WM_USER + 1 messages to the message queue at proper intervals) which is used when a custom ITimer is not provided. How can I read the vTimeInterval while still using the default timer?

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  • How to make Custom contol look like other ToolStrip Items?

    - by nils_gate
    I have created a Custom Hosted Control using ToolStripControlHost and put it in a ToolStrip. Everything is working as expected. But my custom control does not look like other items in ToolStrip. How to make my custom control take the look and feel from ToolStripRenderer? or How to make it look like other items in ToolStrip?

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  • How to create a shape acting like a textbox?

    - by subho100
    Please refer this control http://www.charlespetzold.com/blog/2009/10/Using-Text-Outlines-in-Silverlight.html The formattedtext control is a shape which helps to generate the shape of the text with proper geometry. I would like to make this control act like a text box with cursors and features like typing in from keyboard. Right now I use an invisible text box with a formattedtext control to act like that. But the cursor position always creates a problem when the size of the text is not equal to the size of the rendered text as shape. Can anyone please show the way to achieve this.

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  • C# form - checkboxes do not respond to plus/minus keys - easy workaround?

    - by Scott
    On forms created with pre dotNET VB and C++ (MFC), a checkbox control responded to the plus/minus key without custom programming. When focus was on the checbox control, pressing PLUS would check the box, no matter what the previous state (checked/unchecked), while pressing MINUS would uncheck it, no matter the previous state. C# winform checkboxes do not seem to exhibit this behavior. Said behavior was very, very handy for automation, whereby the automating program would set focus to a checkbox control and issue a PLUS or MINUS to check or uncheck it. Without this capability, that cannot be done, as the automation program (at least the one I am using) is unable to query the current state of the checkbox (so it can decide whether to issue a SPACE key to toggle the state to the desired one). I've gone over the properties of a checkbox in the Visual Studio 2008 IDE and could not find anything that would restore/enable response to PLUS/MINUS. Since I am in control of the sourcecode for the WinForms in question, I could replace all checkbox controls with a custom checkbox control, but blech, I'd like to avoid that - heck, I don't think I could even consider that given the amount of refactoring that would need to be done. So the bottom line is: does anyone know of a way to get this behavior back more easily than a coding change?

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  • C# How to disable the right-click menu about embedded applications and Focus embedded app's textbox?

    - by liqingChen
    I used such API to embed other app in my control. SetParent(app.MainWindowHandle, control.Handle); SetWindowLong(new HandleRef(this, app.MainWindowHandle), GWL_STYLE, (WS_VISIBLE | WS_CHILD) & ~WS_BORDER); MoveWindow(app.MainWindowHandle, 0, 0, control.Width, control.Height, true); 1?How to diaable the right-click menu about embeded app? 2?Used such API, I can click anyButton in embed APP,But cant focus other APP to input text. Change SetWindowLong param like this,can ipnut text ,but embed app's menubar will exist. SetWindowLong(new HandleRef(this, app.MainWindowHandle), GWL_STYLE, WS_VISIBLE & ~WS_BORDER);

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  • i don't know how to solve this error

    - by wide
    in local it works. when i load server, i got this error. Using themed css files requires a header control on the page. (e.g. <head runat="server" />). Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.InvalidOperationException: Using themed css files requires a header control on the page. (e.g. <head runat="server" />). Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [InvalidOperationException: Using themed css files requires a header control on the page. (e.g. <head runat="server" />).] System.Web.UI.PageTheme.SetStyleSheet() +2458406 System.Web.UI.Page.OnInit(EventArgs e) +8699420 System.Web.UI.Control.InitRecursive(Control namingContainer) +333 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +378

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  • Which approach is better in term of saving the data? How to handle this?

    - by dewacorp.alliances
    Hi there I have Telerik grid within a Telerik grid. Due to I have a different view between insert and edit mode, so as per suggested I have to use UserControl instead. Inside this control, it could have another Telerik grid plus bunch of ASP.NET textboxes. This thing works well. My dilemma is this: Scenario 1: Handling the save in the user control - OnClick event I have a button to save this. I need to get the value of the "selected grid" so I am using this snippet below and again works well. foreach (GridDataItem dataItem in radgrdTariffNetworkDistributorRateItems.SelectedItems) { string ID = dataItem.OwnerTableView.DataKeyValues[dataItem.ItemIndex]["SupplierRateItemID"].ToString(); } But then how do I get the id of the parent grid where this control sit? I use the following this event to save: protected void bttnNetworkTariffReviewItemInsert_Click(object sender, EventArgs e) the e of course not the right one though?!?!? GridDataItem parentItem = (GridDataItem)e.Item.OwnerTableView.ParentItem; string reviewID = parentItem.OwnerTableView.DataKeyValues[parentItem.ItemIndex]["ID"].ToString(); Scenario 2: Handling the save in the page instead (OnInsertCommand on the master grid) With this approach works well to get id of the grid etc BUT I am having a problem to get selected grid in the UserControl and plus couple controls value. How do I make this feasible? Logically, I should handle this at the user control level to save but again because the user control relying on the child grid I am having trouble to get this value. I am appreciated your suggestion.

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  • Building applications with WPF, MVVM and Prism(aka CAG)

    - by skjagini
    In this article I am going to walk through an application using WPF and Prism (aka composite application guidance, CAG) which simulates engaging a taxi (cab).  The rules are simple, the app would have3 screens A login screen to authenticate the user An information screen. A screen to engage the cab and roam around and calculating the total fare Metered Rate of Fare The meter is required to be engaged when a cab is occupied by anyone $3.00 upon entry $0.35 for each additional unit The unit fare is: one-fifth of a mile, when the cab is traveling at 6 miles an hour or more; or 60 seconds when not in motion or traveling at less than 12 miles per hour. Night surcharge of $.50 after 8:00 PM & before 6:00 AM Peak hour Weekday Surcharge of $1.00 Monday - Friday after 4:00 PM & before 8:00 PM New York State Tax Surcharge of $.50 per ride. Example: Friday (2010-10-08) 5:30pm Start at Lexington Ave & E 57th St End at Irving Pl & E 15th St Start = $3.00 Travels 2 miles at less than 6 mph for 15 minutes = $3.50 Travels at more than 12 mph for 5 minutes = $1.75 Peak hour Weekday Surcharge = $1.00 (ride started at 5:30 pm) New York State Tax Surcharge = $0.50 Before we dive into the app, I would like to give brief description about the framework.  If you want to jump on to the source code, scroll all the way to the end of the post. MVVM MVVM pattern is in no way related to the usage of PRISM in your application and should be considered if you are using WPF irrespective of PRISM or not. Lets say you are not familiar with MVVM, your typical UI would involve adding some UI controls like text boxes, a button, double clicking on the button,  generating event handler, calling a method from business layer and updating the user interface, it works most of the time for developing small scale applications. The problem with this approach is that there is some amount of code specific to business logic wrapped in UI specific code which is hard to unit test it, mock it and MVVM helps to solve the exact problem. MVVM stands for Model(M) – View(V) – ViewModel(VM),  based on the interactions with in the three parties it should be called VVMM,  MVVM sounds more like MVC (Model-View-Controller) so the name. Why it should be called VVMM: View – View Model - Model WPF allows to create user interfaces using XAML and MVVM takes it to the next level by allowing complete separation of user interface and business logic. In WPF each view will have a property, DataContext when set to an instance of a class (which happens to be your view model) provides the data the view is interested in, i.e., view interacts with view model and at the same time view model interacts with view through DataContext. Sujith, if view and view model are interacting directly with each other how does MVVM is helping me separation of concerns? Well, the catch is DataContext is of type Object, since it is of type object view doesn’t know exact type of view model allowing views and views models to be loosely coupled. View models aggregate data from models (data access layer, services, etc) and make it available for views through properties, methods etc, i.e., View Models interact with Models. PRISM Prism is provided by Microsoft Patterns and Practices team and it can be downloaded from codeplex for source code,  samples and documentation on msdn.  The name composite implies, to compose user interface from different modules (views) without direct dependencies on each other, again allowing  loosely coupled development. Well Sujith, I can already do that with user controls, why shall I learn another framework?  That’s correct, you can decouple using user controls, but you still have to manage some amount of coupling, like how to do you communicate between the controls, how do you subscribe/unsubscribe, loading/unloading views dynamically. Prism is not a replacement for user controls, provides the following features which greatly help in designing the composite applications. Dependency Injection (DI)/ Inversion of Control (IoC) Modules Regions Event Aggregator  Commands Simply put, MVVM helps building a single view and Prism helps building an application using the views There are other open source alternatives to Prism, like MVVMLight, Cinch, take a look at them as well. Lets dig into the source code.  1. Solution The solution is made of the following projects Framework: Holds the common functionality in building applications using WPF and Prism TaxiClient: Start up project, boot strapping and app styling TaxiCommon: Helps with the business logic TaxiModules: Holds the meat of the application with views and view models TaxiTests: To test the application 2. DI / IoC Dependency Injection (DI) as the name implies refers to injecting dependencies and Inversion of Control (IoC) means the calling code has no direct control on the dependencies, opposite of normal way of programming where dependencies are passed by caller, i.e inversion; aside from some differences in terminology the concept is same in both the cases. The idea behind DI/IoC pattern is to reduce the amount of direct coupling between different components of the application, the higher the dependency the more tightly coupled the application resulting in code which is hard to modify, unit test and mock.  Initializing Dependency Injection through BootStrapper TaxiClient is the starting project of the solution and App (App.xaml)  is the starting class that gets called when you run the application. From the App’s OnStartup method we will invoke BootStrapper.   namespace TaxiClient { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application { protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e);   (new BootStrapper()).Run(); } } } BootStrapper is your contact point for initializing the application including dependency injection, creating Shell and other frameworks. We are going to use Unity for DI and there are lot of open source DI frameworks like Spring.Net, StructureMap etc with different feature set  and you can choose a framework based on your preferences. Note that Prism comes with in built support for Unity, for example we are deriving from UnityBootStrapper in our case and for any other DI framework you have to extend the Prism appropriately   namespace TaxiClient { public class BootStrapper: UnityBootstrapper { protected override IModuleCatalog CreateModuleCatalog() { return new ConfigurationModuleCatalog(); } protected override DependencyObject CreateShell() { Framework.FrameworkBootStrapper.Run(Container, Application.Current.Dispatcher);   Shell shell = new Shell(); shell.ResizeMode = ResizeMode.NoResize; shell.Show();   return shell; } } } Lets take a look into  FrameworkBootStrapper to check out how to register with unity container. namespace Framework { public class FrameworkBootStrapper { public static void Run(IUnityContainer container, Dispatcher dispatcher) { UIDispatcher uiDispatcher = new UIDispatcher(dispatcher); container.RegisterInstance<IDispatcherService>(uiDispatcher);   container.RegisterType<IInjectSingleViewService, InjectSingleViewService>( new ContainerControlledLifetimeManager());   . . . } } } In the above code we are registering two components with unity container. You shall observe that we are following two different approaches, RegisterInstance and RegisterType.  With RegisterInstance we are registering an existing instance and the same instance will be returned for every request made for IDispatcherService   and with RegisterType we are requesting unity container to create an instance for us when required, i.e., when I request for an instance for IInjectSingleViewService, unity will create/return an instance of InjectSingleViewService class and with RegisterType we can configure the life time of the instance being created. With ContaienrControllerLifetimeManager, the unity container caches the instance and reuses for any subsequent requests, without recreating a new instance. Lets take a look into FareViewModel.cs and it’s constructor. The constructor takes one parameter IEventAggregator and if you try to find all references in your solution for IEventAggregator, you will not find a single location where an instance of EventAggregator is passed directly to the constructor. The compiler still finds an instance and works fine because Prism is already configured when used with Unity container to return an instance of EventAggregator when requested for IEventAggregator and in this particular case it is called constructor injection. public class FareViewModel:ObservableBase, IDataErrorInfo { ... private IEventAggregator _eventAggregator;   public FareViewModel(IEventAggregator eventAggregator) { _eventAggregator = eventAggregator; InitializePropertyNames(); InitializeModel(); PropertyChanged += OnPropertyChanged; } ... 3. Shell Shells are very similar in operation to Master Pages in asp.net or MDI in Windows Forms. And shells contain regions which display the views, you can have as many regions as you wish in a given view. You can also nest regions. i.e, one region can load a view which in itself may contain other regions. We have to create a shell at the start of the application and are doing it by overriding CreateShell method from BootStrapper From the following Shell.xaml you shall notice that we have two content controls with Region names as ‘MenuRegion’ and ‘MainRegion’.  The idea here is that you can inject any user controls into the regions dynamically, i.e., a Menu User Control for MenuRegion and based on the user action you can load appropriate view into MainRegion.    <Window x:Class="TaxiClient.Shell" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Regions="clr-namespace:Microsoft.Practices.Prism.Regions;assembly=Microsoft.Practices.Prism" Title="Taxi" Height="370" Width="800"> <Grid Margin="2"> <ContentControl Regions:RegionManager.RegionName="MenuRegion" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" />   <ContentControl Grid.Row="1" Regions:RegionManager.RegionName="MainRegion" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" /> <!--<Border Grid.ColumnSpan="2" BorderThickness="2" CornerRadius="3" BorderBrush="LightBlue" />-->   </Grid> </Window> 4. Modules Prism provides the ability to build composite applications and modules play an important role in it. For example if you are building a Mortgage Loan Processor application with 3 components, i.e. customer’s credit history,  existing mortgages, new home/loan information; and consider that the customer’s credit history component involves gathering data about his/her address, background information, job details etc. The idea here using Prism modules is to separate the implementation of these 3 components into their own visual studio projects allowing to build components with no dependency on each other and independently. If we need to add another component to the application, the component can be developed by in house team or some other team in the organization by starting with a new Visual Studio project and adding to the solution at the run time with very little knowledge about the application. Prism modules are defined by implementing the IModule interface and each visual studio project to be considered as a module should implement the IModule interface.  From the BootStrapper.cs you shall observe that we are overriding the method by returning a ConfiguratingModuleCatalog which returns the modules that are registered for the application using the app.config file  and you can also add module using code. Lets take a look into configuration file.   <?xml version="1.0"?> <configuration> <configSections> <section name="modules" type="Microsoft.Practices.Prism.Modularity.ModulesConfigurationSection, Microsoft.Practices.Prism"/> </configSections> <modules> <module assemblyFile="TaxiModules.dll" moduleType="TaxiModules.ModuleInitializer, TaxiModules" moduleName="TaxiModules"/> </modules> </configuration> Here we are adding TaxiModules project to our solution and TaxiModules.ModuleInitializer implements IModule interface   5. Module Mapper With Prism modules you can dynamically add or remove modules from the regions, apart from that Prism also provides API to control adding/removing the views from a region within the same module. Taxi Information Screen: Engage the Taxi Screen: The sample application has two screens, ‘Taxi Information’ and ‘Engage the Taxi’ and they both reside in same module, TaxiModules. ‘Engage the Taxi’ is again made of two user controls, FareView on the left and TotalView on the right. We have created a Shell with two regions, MenuRegion and MainRegion with menu loaded into MenuRegion. We can create a wrapper user control called EngageTheTaxi made of FareView and TotalView and load either TaxiInfo or EngageTheTaxi into MainRegion based on the user action. Though it will work it tightly binds the user controls and for every combination of user controls, we need to create a dummy wrapper control to contain them. Instead we can apply the principles we learned so far from Shell/regions and introduce another template (LeftAndRightRegionView.xaml) made of two regions Region1 (left) and Region2 (right) and load  FareView and TotalView dynamically.  To help with loading of the views dynamically I have introduce an helper an interface, IInjectSingleViewService,  idea suggested by Mike Taulty, a must read blog for .Net developers. using System; using System.Collections.Generic; using System.ComponentModel;   namespace Framework.PresentationUtility.Navigation {   public interface IInjectSingleViewService : INotifyPropertyChanged { IEnumerable<CommandViewDefinition> Commands { get; } IEnumerable<ModuleViewDefinition> Modules { get; }   void RegisterViewForRegion(string commandName, string viewName, string regionName, Type viewType); void ClearViewFromRegion(string viewName, string regionName); void RegisterModule(string moduleName, IList<ModuleMapper> moduleMappers); } } The Interface declares three methods to work with views: RegisterViewForRegion: Registers a view with a particular region. You can register multiple views and their regions under one command.  When this particular command is invoked all the views registered under it will be loaded into their regions. ClearViewFromRegion: To unload a specific view from a region. RegisterModule: The idea is when a command is invoked you can load the UI with set of controls in their default position and based on the user interaction, you can load different contols in to different regions on the fly.  And it is supported ModuleViewDefinition and ModuleMappers as shown below. namespace Framework.PresentationUtility.Navigation { public class ModuleViewDefinition { public string ModuleName { get; set; } public IList<ModuleMapper> ModuleMappers; public ICommand Command { get; set; } }   public class ModuleMapper { public string ViewName { get; set; } public string RegionName { get; set; } public Type ViewType { get; set; } } } 6. Event Aggregator Prism event aggregator enables messaging between components as in Observable pattern, Notifier notifies the Observer which receives notification it is interested in. When it comes to Observable pattern, Observer has to unsubscribes for notifications when it no longer interested in notifications, which allows the Notifier to remove the Observer’s reference from it’s local cache. Though .Net has managed garbage collection it cannot remove inactive the instances referenced by an active instance resulting in memory leak, keeping the Observers in memory as long as Notifier stays in memory.  Developers have to be very careful to unsubscribe when necessary and it often gets overlooked, to overcome these problems Prism Event Aggregator uses weak references to cache the reference (Observer in this case)  and releases the reference (memory) once the instance goes out of scope. Using event aggregator is very simple, declare a generic type of CompositePresenationEvent by inheriting from it. using Microsoft.Practices.Prism.Events; using TaxiCommon.BAO;   namespace TaxiCommon.CompositeEvents { public class TaxiOnMoveEvent:CompositePresentationEvent<TaxiOnMove> { } }   TaxiOnMove.cs includes the properties which we want to exchange between the parties, FareView and TotalView. using System;   namespace TaxiCommon.BAO { public class TaxiOnMove { public TimeSpan MinutesAtTweleveMPH { get; set; } public double MilesAtSixMPH { get; set; } } }   Lets take a look into FareViewodel (Notifier) and how it raises the event.  Here we are raising the event by getting the event through GetEvent<..>() and publishing it with the payload private void OnAddMinutes(object obj) { TaxiOnMove payload = new TaxiOnMove(); if(MilesAtSixMPH != null) payload.MilesAtSixMPH = MilesAtSixMPH.Value; if(MinutesAtTweleveMPH != null) payload.MinutesAtTweleveMPH = new TimeSpan(0,0,MinutesAtTweleveMPH.Value,0);   _eventAggregator.GetEvent<TaxiOnMoveEvent>().Publish(payload); ResetMinutesAndMiles(); } And TotalViewModel(Observer) subscribes to notifications by getting the event through GetEvent<..>() namespace TaxiModules.ViewModels { public class TotalViewModel:ObservableBase { .... private IEventAggregator _eventAggregator;   public TotalViewModel(IEventAggregator eventAggregator) { _eventAggregator = eventAggregator; ... }   private void SubscribeToEvents() { _eventAggregator.GetEvent<TaxiStartedEvent>() .Subscribe(OnTaxiStarted, ThreadOption.UIThread,false,(filter) => true); _eventAggregator.GetEvent<TaxiOnMoveEvent>() .Subscribe(OnTaxiMove, ThreadOption.UIThread, false, (filter) => true); _eventAggregator.GetEvent<TaxiResetEvent>() .Subscribe(OnTaxiReset, ThreadOption.UIThread, false, (filter) => true); }   ... private void OnTaxiMove(TaxiOnMove taxiOnMove) { OnMoveFare fare = new OnMoveFare(taxiOnMove); Fares.Add(fare); SetTotalFare(new []{fare}); }   .... 7. MVVM through example In this section we are going to look into MVVM implementation through example.  I have all the modules declared in a single project, TaxiModules, again it is not necessary to have them into one project. Once the user logs into the application, will be greeted with the ‘Engage the Taxi’ screen which is made of two user controls, FareView.xaml and TotalView.Xaml. As you can see from the solution explorer, each of them have their own code behind files and  ViewModel classes, FareViewMode.cs, TotalViewModel.cs Lets take a look in to the FareView and how it interacts with FareViewModel using MVVM implementation. FareView.xaml acts as a view and FareViewMode.cs is it’s view model. The FareView code behind class   namespace TaxiModules.Views { /// <summary> /// Interaction logic for FareView.xaml /// </summary> public partial class FareView : UserControl { public FareView(FareViewModel viewModel) { InitializeComponent(); this.Loaded += (s, e) => { this.DataContext = viewModel; }; } } } The FareView is bound to FareViewModel through the data context  and you shall observe that DataContext is of type Object, i.e. the FareView doesn’t really know the type of ViewModel (FareViewModel). This helps separation of View and ViewModel as View and ViewModel are independent of each other, you can bind FareView to FareViewModel2 as well and the application compiles just fine. Lets take a look into FareView xaml file  <UserControl x:Class="TaxiModules.Views.FareView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Toolkit="clr-namespace:Microsoft.Windows.Controls;assembly=WPFToolkit" xmlns:Commands="clr-namespace:Microsoft.Practices.Prism.Commands;assembly=Microsoft.Practices.Prism"> <Grid Margin="10" > ....   <Border Style="{DynamicResource innerBorder}" Grid.Row="0" Grid.Column="0" Grid.RowSpan="11" Grid.ColumnSpan="2" Panel.ZIndex="1"/>   <Label Grid.Row="0" Content="Engage the Taxi" Style="{DynamicResource innerHeader}"/> <Label Grid.Row="1" Content="Select the State"/> <ComboBox Grid.Row="1" Grid.Column="1" ItemsSource="{Binding States}" Height="auto"> <ComboBox.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding Name}"/> </DataTemplate> </ComboBox.ItemTemplate> <ComboBox.SelectedItem> <Binding Path="SelectedState" Mode="TwoWay"/> </ComboBox.SelectedItem> </ComboBox> <Label Grid.Row="2" Content="Select the Date of Entry"/> <Toolkit:DatePicker Grid.Row="2" Grid.Column="1" SelectedDate="{Binding DateOfEntry, ValidatesOnDataErrors=true}" /> <Label Grid.Row="3" Content="Enter time 24hr format"/> <TextBox Grid.Row="3" Grid.Column="1" Text="{Binding TimeOfEntry, TargetNullValue=''}"/> <Button Grid.Row="4" Grid.Column="1" Content="Start the Meter" Commands:Click.Command="{Binding StartMeterCommand}" />   <Label Grid.Row="5" Content="Run the Taxi" Style="{DynamicResource innerHeader}"/> <Label Grid.Row="6" Content="Number of Miles &lt;@6mph"/> <TextBox Grid.Row="6" Grid.Column="1" Text="{Binding MilesAtSixMPH, TargetNullValue='', ValidatesOnDataErrors=true}"/> <Label Grid.Row="7" Content="Number of Minutes @12mph"/> <TextBox Grid.Row="7" Grid.Column="1" Text="{Binding MinutesAtTweleveMPH, TargetNullValue=''}"/> <Button Grid.Row="8" Grid.Column="1" Content="Add Minutes and Miles " Commands:Click.Command="{Binding AddMinutesCommand}"/> <Label Grid.Row="9" Content="Other Operations" Style="{DynamicResource innerHeader}"/> <Button Grid.Row="10" Grid.Column="1" Content="Reset the Meter" Commands:Click.Command="{Binding ResetCommand}"/>   </Grid> </UserControl> The highlighted code from the above code shows data binding, for example ComboBox which displays list of states has it’s ItemsSource bound to States property, with DataTemplate bound to Name and SelectedItem  to SelectedState. You might be wondering what are all these properties and how it is able to bind to them.  The answer lies in data context, i.e., when you bound a control, WPF looks for data context on the root object (Grid in this case) and if it can’t find data context it will look into root’s root, i.e. FareView UserControl and it is bound to FareViewModel.  Each of those properties have be declared on the ViewModel for the View to bind correctly. To put simply, View is bound to ViewModel through data context of type object and every control that is bound on the View actually binds to the public property on the ViewModel. Lets look into the ViewModel code (the following code is not an exact copy of FareViewMode.cs, pasted relevant code for this section)   namespace TaxiModules.ViewModels { public class FareViewModel:ObservableBase, IDataErrorInfo { public List<USState> States { get { return USStates.StateList; } }   public USState SelectedState { get { return _selectedState; } set { _selectedState = value; RaisePropertyChanged(_selectedStatePropertyName); } }   public DateTime? DateOfEntry { get { return _dateOfEntry; } set { _dateOfEntry = value; RaisePropertyChanged(_dateOfEntryPropertyName); } }   public TimeSpan? TimeOfEntry { get { return _timeOfEntry; } set { _timeOfEntry = value; RaisePropertyChanged(_timeOfEntryPropertyName); } }   public double? MilesAtSixMPH { get { return _milesAtSixMPH; } set { _milesAtSixMPH = value; RaisePropertyChanged(_distanceAtSixMPHPropertyName); } }   public int? MinutesAtTweleveMPH { get { return _minutesAtTweleveMPH; } set { _minutesAtTweleveMPH = value; RaisePropertyChanged(_minutesAtTweleveMPHPropertyName); } }   public ICommand StartMeterCommand { get { if(_startMeterCommand == null) { _startMeterCommand = new DelegateCommand<object>(OnStartMeter, CanStartMeter); } return _startMeterCommand; } }   public ICommand AddMinutesCommand { get { if(_addMinutesCommand == null) { _addMinutesCommand = new DelegateCommand<object>(OnAddMinutes, CanAddMinutes); } return _addMinutesCommand; } }   public ICommand ResetCommand { get { if(_resetCommand == null) { _resetCommand = new DelegateCommand<object>(OnResetCommand); } return _resetCommand; } }   } private void OnStartMeter(object obj) { _eventAggregator.GetEvent<TaxiStartedEvent>().Publish( new TaxiStarted() { EngagedOn = DateOfEntry.Value.Date + TimeOfEntry.Value, EngagedState = SelectedState.Value });   _isMeterStarted = true; OnPropertyChanged(this,null); } And views communicate user actions like button clicks, tree view item selections, etc using commands. When user clicks on ‘Start the Meter’ button it invokes the method StartMeterCommand, which calls the method OnStartMeter which publishes the event to TotalViewModel using event aggregator  and TaxiStartedEvent. namespace TaxiModules.ViewModels { public class TotalViewModel:ObservableBase { ... private IEventAggregator _eventAggregator;   public TotalViewModel(IEventAggregator eventAggregator) { _eventAggregator = eventAggregator;   InitializePropertyNames(); InitializeModel(); SubscribeToEvents(); }   public decimal? TotalFare { get { return _totalFare; } set { _totalFare = value; RaisePropertyChanged(_totalFarePropertyName); } } .... private void SubscribeToEvents() { _eventAggregator.GetEvent<TaxiStartedEvent>().Subscribe(OnTaxiStarted, ThreadOption.UIThread,false,(filter) => true); _eventAggregator.GetEvent<TaxiOnMoveEvent>().Subscribe(OnTaxiMove, ThreadOption.UIThread, false, (filter) => true); _eventAggregator.GetEvent<TaxiResetEvent>().Subscribe(OnTaxiReset, ThreadOption.UIThread, false, (filter) => true); }   private void OnTaxiStarted(TaxiStarted taxiStarted) { Fares.Add(new EntryFare()); Fares.Add(new StateTaxFare(taxiStarted)); Fares.Add(new NightSurchargeFare(taxiStarted)); Fares.Add(new PeakHourWeekdayFare(taxiStarted));   SetTotalFare(Fares); }   private void SetTotalFare(IEnumerable<IFare> fares) { TotalFare = (_totalFare ?? 0) + TaxiFareHelper.GetTotalFare(fares); } ....   } }   TotalViewModel subscribes to events, TaxiStartedEvent and rest. When TaxiStartedEvent gets invoked it calls the OnTaxiStarted method which sets the total fare which includes entry fee, state tax, nightly surcharge, peak hour weekday fare.   Note that TotalViewModel derives from ObservableBase which implements the method RaisePropertyChanged which we are invoking in Set of TotalFare property, i.e, once we update the TotalFare property it raises an the event that  allows the TotalFare text box to fetch the new value through the data context. ViewModel is communicating with View through data context and it has no knowledge about View, helping in loose coupling of ViewModel and View.   I have attached the source code (.Net 4.0, Prism 4.0, VS 2010) , download and play with it and don’t forget to leave your comments.  

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  • FFmpeg extract clip - stream frame rate differs from container frame rate (x264, aac)

    - by fideli
    Summary H.264 video seems to have a really high frame rate that requires a scaling factor to the applied to the duration of video that I'm trying to extract (900x lower). Body I'm trying to extract a clip from a movie that I have in MP4 format (created using Handbrake). After trying mencoder and VLC, I decided to give FFmpeg a shot since it was the least troublesome when it came to copying the codecs. That is, compared to mencoder and VLC, the resulting file was still playable in QuickTime (I know about Perian, etc, I'm just trying to learn how all this works). Anyway, my command was as follows: ffmpeg -ss 01:15:51 -t 00:05:59 -i outofsight.mp4 \ -acodec copy -vcodec copy clip.mp4 During the copy, The following comes up: Seems stream 0 codec frame rate differs from container frame rate: 45000.00 (45000/1) -> 25.00 (25/1) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from outofsight.mp4': Duration: 01:57:42.10, start: 0.000000, bitrate: 830 kb/s Stream #0.0(und): Video: h264, yuv420p, 720x384, 25 tbr, 22500 tbn, 45k tbc Stream #0.1(eng): Audio: aac, 48000 Hz, stereo, s16 Output #0, mp4, to 'out.mp4': Stream #0.0(und): Video: libx264, yuv420p, 720x384, q=2-31, 90k tbn, 22500 tbc Stream #0.1(eng): Audio: libfaac, 48000 Hz, stereo, s16 Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding frame= 2591 fps=2349 q=-1.0 size= 8144kB time=101.60 bitrate= 656.7kbits/s … Instead of a 5:59 duration clip, I get the entire rest of the movie. So, to test this, I ran the ffmpeg command with -t 00:00:01. What I got was exactly a 15:00 minute clip. So I did some black box engineering and decided to scale my -t option by calculating what value to enter given that 1 second was interpreted as 900 s. For my desired 359 s clip, I calculated 0.399 s and so my ffmpeg command became: ffmpeg -ss 01:15.51 -t 00:00:00.399 -i outofsight.mp4 \ -acodec copy -vcodec copy clip.mp4 This works, but I have no idea why the duration is scaled by 900. Investigating further, each ffmpeg run has the line: Seems stream 0 codec frame rate differs from container frame rate: 45000.00 (45000/1) -> 25.00 (25/1) 45000/25 = 1800. Must be a relation somewhere. Somehow, the obscenely high frame rate is causing issues with the timing. How is that frame rate so high? The best part about this is that the resulting clip.mp4 has the exact same feature (due to the copied video codec), and taking further clips from this needs the same scaling for the -t duration option. Therefore, I've made it available for anyone willing to check this out. Appendix The preamble for ffmpeg on my system (built using MacPorts ffmpeg port): FFmpeg version 0.5, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --prefix=/opt/local --disable-vhook --enable-gpl --enable-postproc --enable-swscale --enable-avfilter --enable-avfilter-lavf --enable-libmp3lame --enable-libvorbis --enable-libtheora --enable-libdirac --enable-libschroedinger --enable-libfaac --enable-libfaad --enable-libxvid --enable-libx264 --mandir=/opt/local/share/man --enable-shared --enable-pthreads --cc=/usr/bin/gcc-4.2 --arch=x86_64 libavutil 49.15. 0 / 49.15. 0 libavcodec 52.20. 0 / 52.20. 0 libavformat 52.31. 0 / 52.31. 0 libavdevice 52. 1. 0 / 52. 1. 0 libavfilter 1. 4. 0 / 1. 4. 0 libswscale 1. 7. 1 / 1. 7. 1 libpostproc 51. 2. 0 / 51. 2. 0 built on Jan 4 2010 21:51:51, gcc: 4.2.1 (Apple Inc. build 5646) (dot 1)

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  • PPPTP VPN from Ubuntu cannot connect

    - by Andrea Polci
    I'm trying to configure under Linux (Kubuntu 9.10) a VPN I already use from Windows. I installed the network-manager-pptp package and added the vpn under Network Manager. These are the parameter under "advanced" button: Authentication Methods: PAP, CHAP, MSCHAP, SMCHAP2, EAP (I tried also with MSCHAP and MSCHAP2 only) Use MPPE Encryption: yes Crypto: Any Use stateful encryption: no Compression: Allow BSD compression: yes Allow Deflate compression: yes Allow TCP header compression: yes Send PPP echo packets: no When I try to connnect it doesn't work and this is what I get in the system log: 2010-04-08 13:53:47 pcelena NetworkManager <info> Starting VPN service 'org.freedesktop.NetworkManager.pptp'... 2010-04-08 13:53:47 pcelena NetworkManager <info> VPN service 'org.freedesktop.NetworkManager.pptp' started (org.freedesktop.NetworkManager.pptp), PID 4931 2010-04-08 13:53:47 pcelena NetworkManager <info> VPN service 'org.freedesktop.NetworkManager.pptp' just appeared, activating connections 2010-04-08 13:53:47 pcelena pppd[4932] Plugin /usr/lib/pppd/2.4.5//nm-pptp-pppd-plugin.so loaded. 2010-04-08 13:53:47 pcelena NetworkManager <info> VPN plugin state changed: 3 2010-04-08 13:53:47 pcelena pppd[4932] pppd 2.4.5 started by root, uid 0 2010-04-08 13:53:47 pcelena NetworkManager <info> VPN connection 'MYVPN' (Connect) reply received. 2010-04-08 13:53:47 pcelena NetworkManager SCPlugin-Ifupdown: devices added (path: /sys/devices/virtual/net/ppp0, iface: ppp0) 2010-04-08 13:53:47 pcelena NetworkManager SCPlugin-Ifupdown: device added (path: /sys/devices/virtual/net/ppp0, iface: ppp0): no ifupdown configuration found. 2010-04-08 13:53:47 pcelena pppd[4932] Using interface ppp0 2010-04-08 13:53:47 pcelena pppd[4932] Connect: ppp0 <--> /dev/pts/2 2010-04-08 13:53:47 pcelena pptp[4934] nm-pptp-service-4931 log[main:pptp.c:314]: The synchronous pptp option is NOT activated 2010-04-08 13:53:47 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 7 'Outgoing-Call-Request' 2010-04-08 13:53:47 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_disp:pptp_ctrl.c:858]: Received Outgoing Call Reply. 2010-04-08 13:53:47 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_disp:pptp_ctrl.c:897]: Outgoing call established (call ID 1, peer's call ID 14800). 2010-04-08 13:53:48 pcelena pppd[4932] CHAP authentication succeeded 2010-04-08 13:53:48 pcelena pppd[4932] CHAP authentication succeeded 2010-04-08 13:53:48 pcelena pppd[4932] LCP terminated by peer 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_disp:pptp_ctrl.c:929]: Call disconnect notification received (call id 14800) 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_disp:pptp_ctrl.c:788]: Received Stop Control Connection Request. 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 4 'Stop-Control-Connection-Reply' 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[callmgr_main:pptp_callmgr.c:258]: Closing connection (shutdown) 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 12 'Call-Clear-Request' 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[callmgr_main:pptp_callmgr.c:258]: Closing connection (shutdown) 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 12 'Call-Clear-Request' 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[call_callback:pptp_callmgr.c:79]: Closing connection (call state) 2010-04-08 13:53:48 pcelena pppd[4932] Modem hangup 2010-04-08 13:53:48 pcelena pppd[4932] Connection terminated. 2010-04-08 13:53:48 pcelena NetworkManager <info> VPN plugin failed: 1 2010-04-08 13:53:48 pcelena NetworkManager SCPlugin-Ifupdown: devices removed (path: /sys/devices/virtual/net/ppp0, iface: ppp0) 2010-04-08 13:53:48 pcelena pppd[4932] Exit. 2010-04-08 13:53:48 pcelena NetworkManager <info> VPN plugin failed: 1 2010-04-08 13:53:48 pcelena NetworkManager <info> VPN plugin state changed: 6 2010-04-08 13:53:48 pcelena NetworkManager <info> VPN plugin state change reason: 0 2010-04-08 13:53:48 pcelena NetworkManager <WARN> connection_state_changed(): Could not process the request because no VPN connection was active. 2010-04-08 13:53:48 pcelena NetworkManager <info> Policy set 'Auto eth0' (eth0) as default for routing and DNS. 2010-04-08 13:54:01 pcelena NetworkManager <debug> [1270727641.001390] ensure_killed(): waiting for vpn service pid 4931 to exit 2010-04-08 13:54:01 pcelena NetworkManager <debug> [1270727641.001479] ensure_killed(): vpn service pid 4931 cleaned up Does anyone has suggestion on what can be the problem and how to make it work?

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  • FFmpeg extract clip - stream frame rate differs from container frame rate (x264, aac)

    - by fideli
    Summary H.264 video seems to have a really high frame rate that requires a scaling factor to the applied to the duration of video that I'm trying to extract (900x lower). Body I'm trying to extract a clip from a movie that I have in MP4 format (created using Handbrake). After trying mencoder and VLC, I decided to give FFmpeg a shot since it was the least troublesome when it came to copying the codecs. That is, compared to mencoder and VLC, the resulting file was still playable in QuickTime (I know about Perian, etc, I'm just trying to learn how all this works). Anyway, my command was as follows: ffmpeg -ss 01:15:51 -t 00:05:59 -i outofsight.mp4 \ -acodec copy -vcodec copy clip.mp4 During the copy, The following comes up: Seems stream 0 codec frame rate differs from container frame rate: 45000.00 (45000/1) -> 25.00 (25/1) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from outofsight.mp4': Duration: 01:57:42.10, start: 0.000000, bitrate: 830 kb/s Stream #0.0(und): Video: h264, yuv420p, 720x384, 25 tbr, 22500 tbn, 45k tbc Stream #0.1(eng): Audio: aac, 48000 Hz, stereo, s16 Output #0, mp4, to 'out.mp4': Stream #0.0(und): Video: libx264, yuv420p, 720x384, q=2-31, 90k tbn, 22500 tbc Stream #0.1(eng): Audio: libfaac, 48000 Hz, stereo, s16 Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding frame= 2591 fps=2349 q=-1.0 size= 8144kB time=101.60 bitrate= 656.7kbits/s … Instead of a 5:59 duration clip, I get the entire rest of the movie. So, to test this, I ran the ffmpeg command with -t 00:00:01. What I got was exactly a 15:00 minute clip. So I did some black box engineering and decided to scale my -t option by calculating what value to enter given that 1 second was interpreted as 900 s. For my desired 359 s clip, I calculated 0.399 s and so my ffmpeg command became: ffmpeg -ss 01:15.51 -t 00:00:00.399 -i outofsight.mp4 \ -acodec copy -vcodec copy clip.mp4 This works, but I have no idea why the duration is scaled by 900. Investigating further, each ffmpeg run has the line: Seems stream 0 codec frame rate differs from container frame rate: 45000.00 (45000/1) -> 25.00 (25/1) 45000/25 = 1800. Must be a relation somewhere. Somehow, the obscenely high frame rate is causing issues with the timing. How is that frame rate so high? The best part about this is that the resulting clip.mp4 has the exact same feature (due to the copied video codec), and taking further clips from this needs the same scaling for the -t duration option. Therefore, I've made it available for anyone willing to check this out. Appendix The preamble for ffmpeg on my system (built using MacPorts ffmpeg port): FFmpeg version 0.5, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --prefix=/opt/local --disable-vhook --enable-gpl --enable-postproc --enable-swscale --enable-avfilter --enable-avfilter-lavf --enable-libmp3lame --enable-libvorbis --enable-libtheora --enable-libdirac --enable-libschroedinger --enable-libfaac --enable-libfaad --enable-libxvid --enable-libx264 --mandir=/opt/local/share/man --enable-shared --enable-pthreads --cc=/usr/bin/gcc-4.2 --arch=x86_64 libavutil 49.15. 0 / 49.15. 0 libavcodec 52.20. 0 / 52.20. 0 libavformat 52.31. 0 / 52.31. 0 libavdevice 52. 1. 0 / 52. 1. 0 libavfilter 1. 4. 0 / 1. 4. 0 libswscale 1. 7. 1 / 1. 7. 1 libpostproc 51. 2. 0 / 51. 2. 0 built on Jan 4 2010 21:51:51, gcc: 4.2.1 (Apple Inc. build 5646) (dot 1) EDIT Not sure whether it was a bug or not, but it seems to be fixed now in my current version of ffmpeg, at least for this video (version 0.6.1 from MacPorts).

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  • PPTP VPN from Ubuntu cannot connect

    - by Andrea Polci
    I'm trying to configure under Linux (Kubuntu 9.10) a VPN I already use from Windows. I installed the network-manager-pptp package and added the VPN under Network Manager. These are the parameters under "advanced" button: Authentication Methods: PAP, CHAP, MSCHAP, MSCHAP2, EAP (I also tried "MSCHAP, MSCHAP2") Use MPPE Encryption: yes Crypto: Any Use stateful encryption: no Allow BSD compression: yes Allow Deflate compression: yes Allow TCP header compression: yes Send PPP echo packets: no When I try to connnect it doesn't work and this is what I get in the system log: 2010-04-08 13:53:47 pcelena NetworkManager <info> Starting VPN service 'org.freedesktop.NetworkManager.pptp'... 2010-04-08 13:53:47 pcelena NetworkManager <info> VPN service 'org.freedesktop.NetworkManager.pptp' started (org.freedesktop.NetworkManager.pptp), PID 4931 2010-04-08 13:53:47 pcelena NetworkManager <info> VPN service 'org.freedesktop.NetworkManager.pptp' just appeared, activating connections 2010-04-08 13:53:47 pcelena pppd[4932] Plugin /usr/lib/pppd/2.4.5//nm-pptp-pppd-plugin.so loaded. 2010-04-08 13:53:47 pcelena NetworkManager <info> VPN plugin state changed: 3 2010-04-08 13:53:47 pcelena pppd[4932] pppd 2.4.5 started by root, uid 0 2010-04-08 13:53:47 pcelena NetworkManager <info> VPN connection 'MYVPN' (Connect) reply received. 2010-04-08 13:53:47 pcelena NetworkManager SCPlugin-Ifupdown: devices added (path: /sys/devices/virtual/net/ppp0, iface: ppp0) 2010-04-08 13:53:47 pcelena NetworkManager SCPlugin-Ifupdown: device added (path: /sys/devices/virtual/net/ppp0, iface: ppp0): no ifupdown configuration found. 2010-04-08 13:53:47 pcelena pppd[4932] Using interface ppp0 2010-04-08 13:53:47 pcelena pppd[4932] Connect: ppp0 <--> /dev/pts/2 2010-04-08 13:53:47 pcelena pptp[4934] nm-pptp-service-4931 log[main:pptp.c:314]: The synchronous pptp option is NOT activated 2010-04-08 13:53:47 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 7 'Outgoing-Call-Request' 2010-04-08 13:53:47 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_disp:pptp_ctrl.c:858]: Received Outgoing Call Reply. 2010-04-08 13:53:47 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_disp:pptp_ctrl.c:897]: Outgoing call established (call ID 1, peer's call ID 14800). 2010-04-08 13:53:48 pcelena pppd[4932] CHAP authentication succeeded 2010-04-08 13:53:48 pcelena pppd[4932] CHAP authentication succeeded 2010-04-08 13:53:48 pcelena pppd[4932] LCP terminated by peer 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_disp:pptp_ctrl.c:929]: Call disconnect notification received (call id 14800) 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_disp:pptp_ctrl.c:788]: Received Stop Control Connection Request. 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 4 'Stop-Control-Connection-Reply' 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[callmgr_main:pptp_callmgr.c:258]: Closing connection (shutdown) 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 12 'Call-Clear-Request' 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[callmgr_main:pptp_callmgr.c:258]: Closing connection (shutdown) 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 12 'Call-Clear-Request' 2010-04-08 13:53:48 pcelena pptp[4927] nm-pptp-service-4918 log[call_callback:pptp_callmgr.c:79]: Closing connection (call state) 2010-04-08 13:53:48 pcelena pppd[4932] Modem hangup 2010-04-08 13:53:48 pcelena pppd[4932] Connection terminated. 2010-04-08 13:53:48 pcelena NetworkManager <info> VPN plugin failed: 1 2010-04-08 13:53:48 pcelena NetworkManager SCPlugin-Ifupdown: devices removed (path: /sys/devices/virtual/net/ppp0, iface: ppp0) 2010-04-08 13:53:48 pcelena pppd[4932] Exit. 2010-04-08 13:53:48 pcelena NetworkManager <info> VPN plugin failed: 1 2010-04-08 13:53:48 pcelena NetworkManager <info> VPN plugin state changed: 6 2010-04-08 13:53:48 pcelena NetworkManager <info> VPN plugin state change reason: 0 2010-04-08 13:53:48 pcelena NetworkManager <WARN> connection_state_changed(): Could not process the request because no VPN connection was active. 2010-04-08 13:53:48 pcelena NetworkManager <info> Policy set 'Auto eth0' (eth0) as default for routing and DNS. 2010-04-08 13:54:01 pcelena NetworkManager <debug> [1270727641.001390] ensure_killed(): waiting for vpn service pid 4931 to exit 2010-04-08 13:54:01 pcelena NetworkManager <debug> [1270727641.001479] ensure_killed(): vpn service pid 4931 cleaned up The error that sticks out here is "pppd[4932] LCP terminated by peer". Does anyone has suggestion on what can be the problem and how to make it work?

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  • Did a recent WinXP update break CD/DVD read speeds? SP2/SP3

    - by quack quixote
    I have two systems with fresh installations of Windows XP Pro SP3 (SP3 slipstreamed into the installer; fully updated after install). One's a refurbished 2.4GHz Pentium4 system; the other is a new 1.6GHz Atom330 build. Both have brand-new dual-layer CD/DVD burners (one's a LiteOn IDE, the other an LG SATA). Both take a really looooong time to read a single-layer DVD in Windows with Cygwin tools. Specifically, 40 minutes or more. I burn backup data to single-layer DVD+/-R and use MD5 hashes for data verification (made with the standard md5sum tool in Unix or Cygwin). The hashes are burned to disc with the data files, and I use this command to verify: $ cd /path/to/disc/mountpoint ; time md5sum -c < md5.txt Here's how long that takes to run on a full single-layer DVD+/-R disc: Old system (WinXP SP2, 1.8GHz Athlon 2500+, last summer): ~10 minutes Old system (Ubuntu 9.04, 1.8GHz Athlon 2500+): ~10 minutes Old system (Debian 5, dual 550MHz P3): ~10 minutes New Pentium4 system (running Ubuntu 9.04): ~5 minutes New Pentium4 system (running WinXP SP3, file copy from Win Explorer): ~6 minutes New Atom330 system (running WinXP SP3, file copy from Win Explorer): ~6 minutes Now the weird stuff: Old system (WinXP SP2, 1.8GHz Athlon 2500+, today): ~25 minutes New Pentium4 system (running WinXP SP3, read from Cygwin): ~40-50 minutes (?!!) New Atom330 system (running WinXP SP3, read from Cygwin): ~40 minutes (can do it in ~30 minutes ...if i have another program spin up the drive first) Since both systems will copy files in 6 minutes using Windows Explorer, I know it's not a hardware problem. Windows just never spins up the drive during the Cygwin read, so it stays super-slow the whole time. Other programs like EAC and DVD Decrypter seem to spin up the disc just fine during their processing. DMA is enabled on both systems. (Can confirm in Windows' Device Manager on the Atom330, not on the P4.) Nero's DriveSpeed tool doesn't seem to have any effect. Copy times are comparable from commandline with Windows' xcopy. Copying with Cygwin's cp looks more like the problem state -- it will spin up the drive for a short time, never reaches full speed, and lets it spin back down again for most of the copy. What I need is to get full read speeds from Cygwin. Is this a known issue with SP3 or some other recent Windows update? Any other ideas? Update: More testing; Windows will spin up the drive when data is copied with Windows tools, but not when read in place or copied with Cygwin tools. It doesn't make sense to me that Windows spins up the drive for copying, but not for other reads. Might be more of a Cygwin problem? Update 2: GUI activity is sluggish during the problem state -- during the Cygwin verifies, there's a slight but noticable delay when dragging windows or icons around on the desktop, switching windows, Alt-Tabbing through open applications, opening new windows, etc. It reminds me of the delay when opening a Windows Explorer window on My Computer just after inserting a DVD. I've tried updating Cygwin (from 1.5.x to 1.7.x), but no change in the problem behavior. I've also noticed this issue occurs on WinXP SP2, but it's not exactly the same -- some spin-up occurs, so the read happens in ~25-30 minutes instead of 40+. The SP2 system used to run the verifies in ~10 minutes, and when it first changed (not sure exactly when, maybe in late November or early December 2009) I thought it was dying hardware. This is why I suspect an official update of breaking this functionality; this has worked for years on that SP2 box.

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  • Rewriting Apache URLs to use only paths and set response headers

    - by jabley
    I have apache httpd in front of an application running in Tomcat. The application exposes URLs of the form: /path/to/images?id={an-image-id} The entities returned by such URLs are images (even though URIs are opaque, I find human-friendly ones are easier to work with!). The application does not set caching directives on the image response, so I've added that via Apache. # LocationMatch to set caching directives on image responses <LocationMatch "^/path/to/images$"> # Can't have Set-Cookie on response, otherwise the downstream caching proxy # won't cache! Header unset Set-Cookie # Mark the response as cacheable. Header append Cache-Control "max-age=8640000" </LocationMatch> Note that I can't use ExpiresByType since not all images served by the app have versioned URIs. I know that ones served by the /path/to/images resource handler are versioned URIs though, which don't perform any sort of content negotiation, and thus are ripe for Far Future Expires management. This is working well for us. Now a requirement has come up to put something else in front of the app (in this case, Amazon CloudFront) to further distribute and cache some of the content. Amazon CloudFront will not pass query string parameters through to my origin server. I thought I would be able to work around this, by changing my apache config appropriately: # Rewrite to map new Amazon CloudFront friendly URIs to the application resources RewriteRule ^/new/path/to/images/([0-9]+) /path/to/images?id=$1 [PT] # LocationMatch to set caching directives on image responses <LocationMatch "^/path/to/images$"> # Can't have Set-Cookie on response, otherwise the downstream caching proxy # won't cache! Header unset Set-Cookie # Mark the response as cacheable. Header append Cache-Control "max-age=8640000" </LocationMatch> This works fine in terms of serving the content, but there are no longer caching directives with the response. I've tried playing around with [PT], [P] for the RewriteRule, and adding a new LocationMatch directive: # Rewrite to map new Amazon CloudFront friendly URIs to the application resources # /new/path/to/images/12345 -> /path/to/images?id=12345 RewriteRule ^/new/path/to/images/([0-9]+) /path/to/images?id=$1 [PT] # LocationMatch to set caching directives on image responses <LocationMatch "^/path/to/images$"> # Can't have Set-Cookie on response, otherwise the downstream caching proxy # won't cache! Header unset Set-Cookie # Mark the response as cacheable. Header append Cache-Control "max-age=8640000" </LocationMatch> <LocationMatch "^/new/path/to/images/"> # Can't have Set-Cookie on response, otherwise the downstream caching proxy # won't cache! Header unset Set-Cookie # Mark the response as cacheable. Header append Cache-Control "max-age=8640000" </LocationMatch> Unfortunately, I'm still unable to get the Cache-Control header added to the response with the new URL format. Please point out what I'm missing to get /new/path/to/images/12345 returning a 200 response with a Cache-Control: max-age=8640000 header. Pointers as to how to debug apache like this would be appreciated as well!

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  • Tool to convert blogger.com content to dasBlog

    - by Daniel Moth
    Due to blogger.com dropping FTP support, I've had to move my blog. If you are in a similar situation, this post will help you by showing you the necessary steps to take. Goals No loss on blog posts, comments AND all existing permalinks continue to work (redirect to the correct place). Steps Download the XML files corresponding to your blogger.com content and store them in a folder. Install and configure dasBlog on your local machine. Configure your web.config file (will need updating once you run step 4). Use the tool I describe further down to generate the content and place it at the right place. Test your site locally. Once you are happy, repeat step 2 on your hosting provider of choice. Remember to copy up your dasBlog theme folder if you created one. Copy up the local web.config file and the XML dasBlog content files generated by the tool of step 4. Test your site on the server. Once you are happy, go live (following instructions from your hoster). In my case, I gave the nameservers from my new hoster to my existing domain registrar and they made the switch. Tool (code) At step 4 above I referred to a tool. That is an overstatement, it is simply one 450-line C#code file that you can download here: BloggerToDasBlog.cs. I used this from a .NET 2.0 console app (and I run it under the Visual Studio debugger, i.e. F5) like this: Program.cs. The console app referenced the dasBlog 2.3 ASP.NET Blogging Engine i.e. the newtelligence.DasBlog.Runtime.dll assembly. Let me describe what the code does: Input: A path to a folder where the XML files from the old blogger.com blog reside. It can deal with both types of XML file. A full file path to a file where it creates XML redirect input (as required by the rewriteMap mentioned here). The blog URL. The author's email. The blog author name. A path to an empty folder where the new XML dasBlog content files will get created. The subfolder name used after the domain name in the URL. The 3 reg ex patterns to use. You can use the same as mine, but will need to tweak the monthly_archive rule. Again, to see what values I passed for all the above, see my Program.cs file. Output: It creates dasBlog XML files in the folder specified. It creates those by parsing the old blogger.com XML files that reside in the folder specified. After that is generated, copy it to the "Content" folder under your dasBlog installation. It creates an XML file with a single ignorable root element and a bunch of inner XML elements. You can copy paste these in the web.config file as discussed in this post. Other notes: For each blog post, it detects outgoing links to itself (i.e. to the same blog), and rewrites those to point to the new URLs. So internal links do not rely on the web.config redirects. It deals with duplicate post titles; it does not deal with triplicates and higher. Removes all references to blogger.com (e.g. references to [email protected], the injected hidden footer for statistics that each blog post has and others – see the code). It creates a lot of diagnostic output (in the Output window) and indeed the documentation for the code is in the Debug.WriteLine statements ;) This is not code I will maintain or support – it was a throwaway one-use project that I am sharing here as a starting point for anyone finding themselves in the same boat that I was. Enjoy "as is". Comments about this post welcome at the original blog.

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  • Backup and Transfer Foobar2000 to a New Computer

    - by Mysticgeek
    If you are a fan of Foobar2000 you undoubtedly have tweaked it to the point where you don’t want to set it all up again on a new machine. Here we look at how to transfer Foobar2000 settings to a new Windows 7 machine. Note: For this article we are transferring Foobar2000 settings from on Windows 7 machine to another over a network running Windows Home Server.  Foobar2000 Foobar2000 is an awesome music player which is highly customizable and we’ve previously covered. Here we take a look at how it’s set up on the current machine. It’s a nothing flashy, but is set up for our needs and includes a lot of components and playlists.   Backup Files Rather than wasting time setting everything up again on a new machine, we can backup the important files and replace them on the new machine. First type or copy the following into the Explorer address bar. %appdata%\foobar2000 Now copy all of the files in the folder and store them on a network drive or some type removable media or device. New Machine Now you can install the latest version of Foobar2000 on your new machine. You can go with a Standard install as we will be replacing our backed up configuration files anyway. When it launches, it will be set with all the defaults…and we want what we had back. Browse to the following on the new machine… %appdata%\foobar2000 Delete all of the files in this directory… Then replace them with the ones we backed up from the other machine. You’ll also want to navigate to C:\Program Files\Foobar2000 and replace the existing Components folder with the backed up one. When you get the screen telling you there is already files of the same name, select Move and Replace, and check the box Do this for the next 6 conflicts. Now we’re back in business! Everything is exactly as it was on the old machine. In this example, we were moving the Foobar2000 files from a computer on the same home network. All the music is coming from a directory on our Windows Home Server so they hadn’t changed. If you’re moving these files to a computer on another machine… say your work computer, you’ll need to adjust where the music folders point to. Windows XP If you’re setting up Foobar2000 on an XP machine, you can enter the following into the Run line. %appdata%\foobar2000 Then copy your backed up files into the Foobar2000 folder, and remember to swap out the Components folder in C:\Program Files\Foobar2000. Confirm to replace the files and folders by clicking Yes to All… Conclusion This method worked perfectly for us on our home network setup. There might be some other things that will need a bit of tweaking, but overall the process is quick and easy. There is a lot of cool things you can do with Foobar2000 like rip an audio CD to FlAC. If you’re a fan of Foobar2000 or considering switching to it, we will be covering more awesome features in future articles. Download Foobar2000 – Windows Only Similar Articles Productive Geek Tips Backup or Transfer Microsoft Office 2007 Quick Parts Between ComputersBackup and Restore Internet Explorer’s Trusted Sites ListSecond Copy 7 [Review]Backup and Restore Firefox Profiles EasilyFoobar2000 is a Fully Customizable Music Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7

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  • Clone a Hard Drive Using an Ubuntu Live CD

    - by Trevor Bekolay
    Whether you’re setting up multiple computers or doing a full backup, cloning hard drives is a common maintenance task. Don’t bother burning a new boot CD or paying for new software – you can do it easily with your Ubuntu Live CD. Not only can you do this with your Ubuntu Live CD, you can do it right out of the box – no additional software needed! The program we’ll use is called dd, and it’s included with pretty much all Linux distributions. dd is a utility used to do low-level copying – rather than working with files, it works directly on the raw data on a storage device. Note: dd gets a bad rap, because like many other Linux utilities, if misused it can be very destructive. If you’re not sure what you’re doing, you can easily wipe out an entire hard drive, in an unrecoverable way. Of course, the flip side of that is that dd is extremely powerful, and can do very complex tasks with little user effort. If you’re careful, and follow these instructions closely, you can clone your hard drive with one command. We’re going to take a small hard drive that we’ve been using and copy it to a new hard drive, which hasn’t been formatted yet. To make sure that we’re working with the right drives, we’ll open up a terminal (Applications > Accessories > Terminal) and enter in the following command sudo fdisk –l We have two small drives, /dev/sda, which has two partitions, and /dev/sdc, which is completely unformatted. We want to copy the data from /dev/sda to /dev/sdc. Note: while you can copy a smaller drive to a larger one, you can’t copy a larger drive to a smaller one with the method described below. Now the fun part: using dd. The invocation we’ll use is: sudo dd if=/dev/sda of=/dev/sdc In this case, we’re telling dd that the input file (“if”) is /dev/sda, and the output file (“of”) is /dev/sdc. If your drives are quite large, this can take some time, but in our case it took just less than a minute. If we do sudo fdisk –l again, we can see that, despite not formatting /dev/sdc at all, it now has the same partitions as /dev/sda.  Additionally, if we mount all of the partitions, we can see that all of the data on /dev/sdc is now the same as on /dev/sda. Note: you may have to restart your computer to be able to mount the newly cloned drive. And that’s it…If you exercise caution and make sure that you’re using the right drives as the input file and output file, dd isn’t anything to be scared of. Unlike other utilities, dd copies absolutely everything from one drive to another – that means that you can even recover files deleted from the original drive in the clone! Similar Articles Productive Geek Tips Reset Your Ubuntu Password Easily from the Live CDHow to Browse Without a Trace with an Ubuntu Live CDRecover Deleted Files on an NTFS Hard Drive from a Ubuntu Live CDCreate a Bootable Ubuntu 9.10 USB Flash DriveWipe, Delete, and Securely Destroy Your Hard Drive’s Data the Easy Way TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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  • Knowledge Pathways Designer - Recommended Settings

    - by ted.henson
    The General page of the Options dialog box contains the application preferences for Knowledge Pathways Designer. It is recommended that you leave certain settings as they are, unless you have a specific reason for changing them. The following are a few of the settings on the General page with an explanation of the recommended setting. They are in the order they appear on the page: Allow version 2.0 style links: This option should remain disabled unless you were using content that was created using version 2.0 of Knowledge Pathways and you want the same linking functionality that existed in that version 2.0. This feature enables you to reuse parts of titles that contain no AUs. However, keep in mind that this type of link is not a true link, but a cross between a copy and a link. To create a 2.0 style link, you drag and drop sections between titles. You can only create 2.0 style links to sections that belong to the Title AU. When creating a version 2.0 style link, your mouse pointer will change to indicate a 2.0 link is being created. Confirm deletion of outline items and Confirm deletion of titles: It is recommended that these options remain enabled to avoid deleting something by accident. Display tracking data loss warning when opening a published title: It recommended that this option be enabled so you will receive the warning message when you open the development copy of a title, reminding you of the implications of your changes. ulCopy files when converting a Section to an Assignable Unit: This option should remain enabled unless you have a specific reason for not copying the files. If this is disabled, you will (in effect) lose your content files upon converting because they will not be copied to the new AU directory on the content root. In this case, you would need to use Windows Explorer to copy your files manually. Working with Spelling Options All of the spelling options are enabled by default. Your design team can review these options to determine if you want to make changes, depending upon your specific needs. Understanding Dictionary Options You should leave the dictionary options as they are, unless you have a specific reason for changing them. While you can delete the user (customizable) dictionary, doing so is not recommended. Setting Check In/Check Out Options The ability to check in and check out titles and AUs will impact the efficiency of your design team. Decide what your check in and check out processes are before you start developing titles. The Check In/Check Out page of the Options dialog box contains two options that affect what happens when you open a title using the Open Title dialog box. Both of these options are enabled by default and are described below: Check Out for editing enabled: This option ensures that the Check Out for editing option will be selected when you open the development copy of a title from the Open Title dialog box. If this option is disabled, you must select the Check Out for editing option every time you want to check out a title for editing. Attempt to Check Out for entire branch: When this option is enabled, Designer checks out the selected title and all AUs and sections that are part of that title, provided they are available for check out. If this option is disabled, you will only check out the Title AU and anything that belongs to that Title AU (e.g., sections, questions, etc.), but not other AUs. The Check In/Check Out page of the Options dialog box also contains options that control what happens when you close a title. You can choose one option in the Check In when Closing a Title area. The option selected is a matter of preference and you should determine which option is most appropriate for your design team.

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