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  • How to keep the first result of a function from Prolog?

    - by zuhakasa
    I need to write a customized function that will be called many times by other fixed functions. In this function, at the first called time, it will return the total number of lines of a file. The second called time of this function, forward, will return the number of lines in small sections of this file. My question is how I keep the first returned result(total number of lines of a file) and use it for the next called times of my function. I need to write or declare any thing only in this function(not in the caller). Something like this: myFunction(Input, MyResult, FirstResult) :- calculateInputFunction(Input, Result), !, MyResult is Result, ... . The problem is, every time myFunction is called, it receives different Input and returns different MyResult. But I would like to keep the first MyResult to use for next called times of myFunction. How can I do that? Thanks very much for your answer in advance.

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  • returning values from function or method multiple times by only calling the class once

    - by Sokhrat Sikar
    I have a members.php file that shows my websites members. I echo members name by using foreach method. A method of Members class returns an array, then I use foreach loop in the members.php file to echo the members. I am trying to aovid writing php code in my members.php file. Is there a way to avoid using foreach inside members.php file? For example, is it possible to return value from a method couple of times? (by only calling the object once). Just like how we normally call the functions? This question doesn't make sense, but I am just trying to see if there is a away around this issue?

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  • Doubt about a particular pattern of Javascript class definition

    - by fenderplayer
    Recently i saw the following code that creates a class in javascript: var Model.Foo = function(){ // private stuff var a, b; // public properties this.attr1 = ''; this.attr2 = ''; if(Model.Foo._init === 'undefined'){ Model.Foo.prototype = { func1 : function(){ //...}, func2 : function(){ //... }, //other prototype functions } } Model.Foo._init = true; } // Instantiate and use the class as follows: var foo = new Model.Foo(); foo.func1(); I guess the _init variable is used to make sure we don't define the prototypes again. Also, i feel the code is more readable since i am placing everything in a function block (so in oop-speak, all attributes and methods are in one place). Do you see any issues with the code above? Any pitfalls of using this pattern if i need to create lots of classes in a big project?

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  • Could someone tell me if my C++ indent style is named? (example given)

    - by Maulrus
    I'm learning C++. For me, my programming style is just what looks the best; it doesn't seem to follow the rules of any one particular style. Here's an example void f(int x){ //no space between close-paren and bracket if (!x){ cout << "x is non-zero\n"; } //closing bracket indented to the same level as the original statement } It's only slightly different for something like a class or a namespace: class myClass {}; //space between class name and bracket, otherwise the same as functions K&R style does uses that kind of bracketing for statements, but my style uses it for everything. I'd like to know if there's a name for it so I can say simply what my indent style is without having to explain using examples like these.

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  • Searching for range overlaps in Ruby hashes

    - by mbm
    Say you have the following Ruby hash, hash = {:a => [[1, 100..300], [2, 200..300]], :b => [[1, 100..300], [2, 301..400]] } and the following functions, def overlaps?(range, range2) range.include?(range2.begin) || range2.include?(range.begin) end def any_overlaps?(ranges) # This calls to_proc on the symbol object; it's syntactically equivalent to # ranges.sort_by {|r| r.begin} ranges.sort_by(&:begin).each_cons(2).any? do |r1, r2| overlaps?(r1, r2) end end and it's your desire to, for each key in hash, test whether any range overlaps with any other. In hash above, I would expect hash[:a] to make me mad and hash[:b] to not. How is this best implemented syntactically?

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  • Can I replace a method on a jQuery UI object? How?

    - by Cheeso
    If I want to tweak some of the capability of a jQuery UI object, by replacing one of the functions, how would I go about doing that? Example: suppose I wanted to modify the way the jQuery autocomplete widget rendered the suggestions. There's a method on the autocomplete object that looks like this: _renderItem: function( ul, item) { return $( "<li></li>" ) .data( "item.autocomplete", item ) .append( "<a>" + item.label + "</a>" ) .appendTo( ul ); }, Could I replace this? How? What syntax would I use?

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  • Dynamically udpate canvasOverlay property of jQuery jqPlot

    - by You Kuper
    I want to dynamically udpate canvasOverlay property of jQuery jqPlot. This will provide the effect of a timeline in my jqPlot. This effect should be similar to the one shown in this jFiddle. However, instead of drawing points, I want to update canvasOverlay property every second: canvasOverlay: { show: true, objects: [ { rectangle: { xmax: new Date(), xminOffset: "0px", xmaxOffset: "0px", yminOffset: "0px", ymaxOffset: "0px", color: "rgba(0, 0, 0, 0.1)", showTooltip: true } }, ] } How can I do this? What are the functions I should use? UPDATE: My idea is to do something like this: canvasOverlay: { name: 'current', show: true, objects: [ { rectangle: { xmax: new Date(), xminOffset: "0px", xmaxOffset: "0px", yminOffset: "0px", ymaxOffset: "0px", color: "rgba(0, 0, 0, 0.1)", showTooltip: true } }, ] } /... var co = plot.plugins.canvasOverlay; var current = co.get('current'); current.options.objects.rectangle.xmax = new Date(); co.draw(plot);

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  • printf'ing a matrix

    - by Flavius
    I'm trying to implement an all-purpose function for printing 2D data. What I've come up with is: int mprintf(FILE* f, char* fmt, void** data, size_t cols, size_t rows) The challenge is determining how many bits to read at once from data, based on fmt. The format fmt is going to be the stdlib's-specific format for printf() and alike. Do you have any knowledge of already-existing features from stdlibc (GNU GCC C's) I could use to ease this up? I try avoiding having to do it all manually, because I know "I am stupid" (I don't want to introduce stupid bugs). Thus, reusing code would be the bug-freest way. Thanks Addendum I see there's a /usr/include/printf.h. Can't I use any of those functions to do it right and ease my job at the same time?

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  • requireJS : How to structure Javascript for an entire site?

    - by pagewil
    I have 3000+ lines of javascript that I need to get into a sensible/maintainable structure. I have chosen to use requireJS as it has been recommend to me by a few people. I have a bunch of variables that are used throughout the application and need to be available everywhere. I also have a bunch of functions that need to be available everywhere. Apart from these two dependencies most of the code can be divided off into their own modules. I am having trouble understanding how to manage my main variables so that if one module of code makes changes to the variables the rest of the JS modules will see that change. I think I need to see a few examples that demonstrate how requireJS is intended to work on a larger scale that the examples in the documentation. If anyone is an experienced requireJS user I would love the hear your tips!

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  • WinXP Parallels Guest with OS X host -- communication between the two?

    - by Justin
    The setup: Windows XP guest OS running inside Parallels 5 on a OS X 10.6.2 host. I have a win32 application that runs in windows that communicates with other programs by sending out keystrokes to the program in focus. I can run this software inside parallels just fine, but I need a way for it to communicate (via keystrokes) with native OS X applications. For instance, the windows software sends out a continuous stream of a's and w's, based on the program input from an external source. On the other side, I have a Mac version of VLC media player with hotkeys set up for a and w for the two functions I would like to manipulate from the windows software. How can I set up a link between the guest and host OS's with Parallels that lets a windows program send keystrokes to a mac program?

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  • Using template specialization in C++

    - by user550413
    How can I write a function using template specialization that has 2 different input types and an output type: template <class input1, class input2, class output> and return the sum of the 2 numbers (integers/doubles). However, if I get 2 integers I want to return an integer type but for any other combinations of integer and double I'll always return double. I am trying to do that without using directly the '+' operator but having the next functions instead: double add_double_double(double a, double b) {return (a+b);} double add_int_double(int a, double b) {return ((double)(a)+b);} int add_int_int(int a, int b) {return (a+b);}

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  • mootools: $ not defined

    - by eaigner
    I've strange error i don't understand. I'm just moving my code from jQuery over to Mootools because it's much cleaner than the jQuery mess. Now when i use the $$('div.canvas') in mootools i get the correct element. When i try $(document).getElement('div.canvas') it tells me that $ is not defined. How can $$ and all helper functions like $lambda etc. be defined but not $? Has something changed there from 1.1 to 1.2 and the docs are not updated yet?

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  • Issues with Sinatra and Heroku

    - by Brian Michel
    So I've created and published a Sinatra app to Heroku without any issues. I've even tested it locally with rackup to make sure it functions fine. There are a series of API calls to various places after a zip code is consumed from the URL, but Heroku just wants to tell me there is an server error. I've added an error page that tries to give me more description, however, it tells me it can't perform a `count' for #, which I assume means hash. Here's the code that I thin it's trying to execute... if weather_doc.root.elements["weather"].children.count > 1 curr_temp = weather_doc.root.elements["weather/current_conditions/temp_f"].attributes["data"] else raise error(404, "Not A Valid Zip Code!") end If anyone wants to bang on it, it can be reached at, http://quiet-journey-14.heroku.com/ , but there's not much to be had.

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  • PHP Datediff days involved

    - by user3549835
    I need to know how many days are involved in a date diff. \For example: <? $start = new DateTime('2014-06-29 14:00:00'); $ende = new DateTime('2014-07-02 05:45:00'); $diff = $start->diff($ende); echo $diff->format('%R'); echo $diff->days; ?> The above code echos +2 My desired result would be 4, because the 29th, 30th, 1st and 2nd of July are "touched". I have no idea to achieve that with the given functions. Coding a day-subtraction seems to bean open door for errors.

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  • iPhone:(Three20)Unselect (Unhiglight) TTTabItem dynamically?

    - by user187532
    Hello friends, I have four TabBarItem (TTTabItem) in a TabBar (TTTabBar). In one case, i want to remove the TabBarItem selection from any of the four TabBarItems (TTTabItem) . i.e., the complete TabBar will not show any TabBarItems selected. Can i achieve it? I tried the following, [_tabBar1 setSelectedTabItem:nil]; But it is crashing. Could someone guide me to resolve this? I need help urgently. (OR) If we clicked on one TabBarItem(TTTabItem), then again clicking on same TabBarItem(TTTabItem) will not call/execute anything right. Can i make it always clicking on a TabBarItem, should call "(void)tabBar: (UITabBar *)tabBar didSelectItem:(UITabBarItem *)item" (or) any other relevant system functions? I need your helps urgently, could someone guide me for my issue? Thank you.

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  • How could my code compliled correctly without necessary headers?

    - by ZhengZhiren
    I use the functions fork(),exec()... But how can this program compiled without including some extra headers(like sys/types.h, sys/wait.h). I use ubuntu 10.04 with gcc version 4.4.3 #include <stdio.h> #include <stdlib.h> int main() { pid_t pid; printf("before fork\n"); pid = fork(); if(pid == 0) { /*child*/ if(execvp("./cpuid", NULL)) { printf("error\n"); exit(0); } } else { if(wait(NULL) != -1) { printf("ok\n"); } } return 0; }

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  • i need help to designe code in c++

    - by user344987
    ) Design and implement a Graph data structure. Use adjacency matrix to implement the unweighted graph edges. The Graph must support the following operations: 1.Constructor 2.Destructor 3.Copy constructor 4.A function to add an edge between two nodes in the graph 5.A display function that outputs all the edges of the graph 6.A function edge that accepts two nodes, the function returns true if there is an edge between the passed nodes, and returns false otherwise. B.(100 points) Depth first search and Breadth first search functions. C.(100 points) A function to output a spanning tree of the graph, use any algorithm you find appropriate, also, make the necessary changes on the data structure in A to implement your algorithm.

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  • modifying constants in objective c during run time

    - by moshikafya
    I am trying to solve the following problem. I have the following constants in my header file: #define PREFS_MY_CONSTANT_1 @"bla1" #define PREFS_MY_CONSTANT_2 @"bla2" #define PREFS_MY_CONSTANT_3 @"bla3" ... In one of my functions, I'd like to print to the UIbutton one of those strings based on user input, so say the user inputs '1', i would show bla1. Instead of creating a huge switch (i have 100 of those), I am looking for a way to combine the constant with the variable holding the user input, so something like that ideally: NSInteger input; [button setTitle:PREFS_MY_CONSTANT_{$input} forState: UIControlStateNormal]; Is something like that possible? what would be the best way to solve this?

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  • Thread help with Android game

    - by Ciph3rzer0
    I need some help dealing with three Threads in Android One thread is the main thread, the other is the GLThread, and the other is a WorkerThread I created to update the game state. The problem I have is they all need to access the same LinkedList of game objects. Both the GLThread and my WorkerThread only read from the LinkedList, so no problem there, but occasionally I have the main thread adding in another game object to the list. How can I manage this? I tried using synchronized in front of the functions involved but it really slows down the application. For some reason, just catching the errors and not rendering or updating the game state that frame, causes it to start lagging permanently. Anyone have any great ideas?

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  • C++ Vector at/[] operator speed

    - by sub
    In order to give functions the option to modify the vector I can't do curr = myvec.at( i ); doThis( curr ); doThat( curr ); doStuffWith( curr ); But I have to do: doThis( myvec.at( i ) ); doThat( myvec.at( i ) ); doStuffWith( myvec.at( i ) ); (as the answers of my other question pointed out) I'm going to make a hell lot of calls to myvec.at() then. How fast is it, compared to the first example using a variable to store the result? Is there a different option for me? Can I somehow use pointers? When it's getting serious there will be thousands of calls to myvec.at() per second. So every little performance-eater is important.

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  • Limiting what a .net plugin can access

    - by David Hogue
    I have a web application that can load plugins through reflection. It currently uses Assembly.LoadFrom() and Activator.CreateInstance() to get this done. Right now plugins are loaded into the same AppDomain and have access to anything in my app and anything my app could access. What I'm looking for is a way to limit what classes and methods the plugin can access for security purposes. I want to have all of my classes and methods throw an exception when called unless they are whitelisted. I'd be whitelisting basically all the functions in an API class and a few data transfer objects. I also don't want the plugin to be able to access the filesystem or the database on it's own. I think I can do that with trust levels in a separate AppDomain though. Does anyone out there have any good ideas or resources? Is this something that could be done with Code Access Security or the new Security-Transparent Code features in .net 4?

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  • Order of execution and style of coding in Python

    - by Jason
    Hi guys. I am new to Python so please don't flame me if the question is too basic :) I have read that Python is executed from top - to - bottom. If this is the case, why do programs go like this: def func2(): def func1(): #call func2() def func() #call func1() if __name__ == '__main__': call func() So from what I have seen, the main function goes at last and the other functions are stacked on top of it. Am I wrong in saying this? If no, why isn't the main function or the function definitions written from top to bottom?

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  • What exactly is a memory page fault?

    - by dontWatchMyProfile
    From the docs: Note: Core Data avoids the term unfaulting because it is confusing. There's no “unfaulting” a virtual memory page fault. Page faults are triggered, caused, fired, or encountered. Of course, you can release memory back to the kernel in a variety of ways (using the functions vm_deallocate, munmap, or sbrk). Core Data describes this as “turning an object into a fault”. Is a Fault in Core Data essentially a memory page fault? I have only a slight idea about what a memory page is. I believe it's a kind of "piece of code in memory" which is needed to execute procedures and stuff like that, and as the app is runing, pieces of code are sucked into memory as "pages" and thrown away as they're not needed anymore. Probably 99% wrong ;) Anyone?

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  • OpenGL ES perspective projection

    - by TimeManx
    I'm having a hard time understanding how glFrustum & gluPerspective work. I understand the concept of perspective projection but the functions aren't behaving how I expect them to. For example, if I set the frustum this way glFrustumf(0, 10, 0, 10, 1, 100) and have a rectangle at points 0, 0, 1, 0, 10, 1, 10, 10, 1, 10, 0, 1 then the rectangle is drawn with its left edge at -5 & right edge at 5, so the left half of the rectangle isn't visible. And if x is translated, I'd expect y to be too. But that doesn't happen either. In whatever examples I've seen, the coordinates for the projection matrix are taken as glFrustumf(-10, 10, -10, 10, 1, 100) but either way, whatever part is shown should be dependent on the rectangle's coordinates, right?

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  • XBox 360 Dashboard Plugins

    - by ChoccyButton
    Is it possible to create plug ins for the Xbox 360 dashboard? I was looking to turn the 360 into the hub for the family. So you could for example turn the xbox on, and there on the dashboard see all the families calendars merged, todo lists, grocery lists, birthdays etc. I can't see anybody talking about plugins for the dashboard around the net so I'm guessing you can't, but thought I'd check. Next option will be something like a net top running in the family room, but that means 2 devices then, one for gaming and one for the family functions

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