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  • Web based KVM management for Ubuntu

    - by Tim
    We've got a single Ubuntu 9.10 root server on which we want to run multiple KVM virtual machines. To administer these virtual machines I'd like a web based KVM management tool, but I don't know which one to choose from the list of tools mentioned on linux-kvm.org. I've used virsh & virt-manager on my desktop, but would like a web interface for the server. I tested ConVirt on my desktop, but it failed to pickup KVM machines from virsh / virt-manager, and I could not get KVM virtual machine import to work (only Xen). oVirt looks good, but I can't find out if and how I can install it on Ubuntu 9.10.. (And I'd really rather not waste another few days on testing stuff that might not work in the end.) Can anyone recommend any good web based KVM management tools that are easy to install on Ubuntu 9.10? I'm looking for something that will also allow me to run other services like apache and postgresql besides hosting virtual machines, so preferably fairly lightweight & no dedicated OS installs. We don't need any professional clustering / migration or anything, just something that will let us create, start, inspect, administer & stop virtual machines from a web page. Best regards, Tim Update: Anyone have any suggestions? It's awfully quiet here..

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  • Coldfusion:-Firefox can't establish a connection to the server at localhost

    - by Fransis
    I installed Coldfusion 8 trial version on my system (XP Professional sp3). I created an Folder in the “C:/Coldfusion8/wwwroot” called “buildProject” containing an Index.cfm and some other .cfm files. But I am unable to access the Neither my project files or CFIDE/Administrator I tried the following URLS http://localhost:8500/wwwroot/buildProject/ http://localhost:8500/CFIDE/administrator/index.cfm http:// 127.0.0.1:8500/wwwroot/buildProject/ http:// 127.0.0.1:8500/CFIDE/administrator/index.cfm http://localhost /wwwroot/buildProject/index.cfm http://localhost /CFIDE/administrator/index.cfm http://localhost /wwwroot/buildProject/ http://localhost /CFIDE/administrator/index.cfm Firefox can't establish a connection to the server at 127.0.0.1:8500. The site could be temporarily unavailable or too busy. Try again in a few moments. If you are unable to load any pages, check your computer's network connection. If your computer or network is protected by a firewall or proxy, make sure that Firefox is permitted to access the Web. • I cleared the browsing “History” from both IE and FF. • I have restarted the CF server in the Control Panel Administrative Tools Services • Even restarted the IIS Getting the same error. Further I was trying to access IE/FF via CFbuilder But still I am getting the error “The connection was refused when attempting to contact [URL].” My inetpub is in the D rive where as CF8 is in C drive Also when i check IIS-5 Control Panel Admin tools Services I do not find the Localhost under web sites or FTP sites. Kindly help me with a fix.

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  • How to find the IP Address of a vm running on VMware (or other methods of using VM)

    - by sixtyfootersdude
    I am running VMware Workstation on a Linux box. When I power on a centOS (Linux) virtual machine I cannot get mouse or keyboard control of the machine. I suspect that it has something to do with the error message: You do not have VMware Tools installed in this guest. Chose "Install VMware Tools" from the VM menu. If I click on that menu option it inserts a virtual cd with drivers etc. This does not help me since I don't have keyboard or mouse control over the machine. I was thinking that if I could figure out the IP address or hostname I could use any number of protocols to get into the machine (SSH comes to mind). How can I get the IP address or hostname of this machine? Note: I did not create this machine. A coworker created it who is no longer with the company. Would save me a lot of time if I could get into the machine. I have login credentials so that won't be a problem.

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  • Windows 7 PC freezes frequently with hard disk light constantly on

    - by Senthil
    I recently replaced a defective hard disk with a new one - Windows 7 - "A disk read error occured. Press Ctrl + Alt + Del to restart" I have been using the new hard disk with a Windows 7 installation for about 4 days. Now it has started freezing frequently. Sometimes every 2 minutes and sometimes every 10 seconds. There is lots of software installed - I am a developer and my PC is full of IDEs, database servers, web servers, developer tools, testing tools, all browsers etc.. My windows is up to date as of now. I have installed ALL updates including optional drivers etc. All my installed software is up to date. I scanned my computer using Microsoft Security Essentials and found nothing malicious. I did a chkdsk /r and found no problems. I did a memory diagnostic and found no problems. When I go into safe mode, it doesn't freeze and I am able to use it normally for longer periods of time. What other steps can I take to locate the problem?

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  • Lost Windows 7 boot after EasyBCD with EFI

    - by drent
    I've got a Lenovo Y580 with a 64GB SSD and a 1TB HDD setup using GPT and setup to boot from (U?)EFI. I was trying to get my Linux Mint installation on the Windows boot manager using EasyBCD (I didn't realise EFI but it wiped my boot partition/loader and I cannot seem to get Windows back (and I still can't get a bootable Linux Mint). Using the System Recovery utility, Startup Repair can't "see" windows (it might be because I'm using a 7 Pro disk to recover Home Premium?). In command prompt, Bootrec tools don't do anything and bootsect can't run because it says that it's for BIOS only and I've booted with EFI. I can see the EFI data on the 200mb SSD partition using diskpart but I don't know how to add Windows back onto whatever bootloader I have/need. At the moment the only options I can see are: Do a fresh install of Windows and hope that the setup remains as fast as the default one (the SSD is some kind of cache for Windows but I can't quite see how it works given that the rest of the SSD is unpartitioned space). This seems like overkill given that Windows was working fine til EasyBCD deleted it. Try forcing BIOS mode and see if that somehow magically fixes things Try converting from GPT to MBR to try and use the bootrec/bootsect tools (and maybe back again) which seems like a really bad idea. Anyone have any ideas?

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  • LighTPD and PHP not working if outside of LightTPD folder

    - by Marco83
    I need to set up a simple web server with PHP on Windows XP that a number of different people will use for local testing. I'm using LightTPD 1.4.30-4-IPv6-Win32-SSL and PHP 5.2. So far I've created this folder structure: tools/ LightTPD/ htdocs/ PHP/ I set up PHP as CGI and the document root as server_root + "/htdocs". It works fine (well, it's slow but I don't want to bother with FastCGI for now :) ). My problem is when I try to put the htdocs outside of LightTPD folder, like this: htdocs/ tools/ LightTPD/ PHP/ I update the document root to server_root + "/../../htdocs" and while static HTML pages work fine, PHP pages stop working (they return a "No input file specified"). I literally just change the document root, I didn't change anything in the php.ini or anywhere else. Please also note that I left all doc_root, user_dir and cgi.force_redirect to the default values in php.ini, and it works when htdocs is inside LightTPD, but not when I move it ouside. Any idea of why it's breaking?? Here's my lightTPD.conf: server.modules = ( "mod_access", "mod_accesslog", "mod_alias", "mod_cgi", "mod_status", ) include "variables.conf" include "mimetype.conf" # THIS WORKS server.document-root = server_root + "/htdocs" # THIS DOESN'T #server.document-root = server_root + "/../../htdocs" server.upload-dirs = ( temp_dir ) index-file.names = ( "index.php", "index.pl", "index.cgi", "index.cml", "index.html", "index.htm", "default.htm" ) server.event-handler = "libev" url.access-deny = ( "~", ".inc" ) $HTTP["url"] =~ "\.pdf$" { server.range-requests = "disable" } static-file.exclude-extensions = ( ".php", ".pl", ".cgi" ) server.errorlog = server_root + "/logs/error.log" ######### Options that are good to be but not neccesary to be changed ####### dir-listing.activate = "enable" #### CGI module cgi.assign = ( ".php" => server_root + "/../PHP/php-cgi.exe" ) status.status-url = "/server-status" status.config-url = "/server-config"

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  • Using sed to Download ComboFix automatically

    - by user901398
    I'm trying to write a shell script to grab the dynamic URL which ComboFix is located at at BleepingComputer.com/download/combofix However, for some reason I can't seem to get my regex to match the download link of the "click here" if the download doesn't work. I used a regex tester and it said I matched the link, but I can't seem to get it to work when I execute it, it turns up an empty result. Here's my entire script: #!/bin/bash # Download latest ComboFix from BleepingComputer wget -O Listing.html "http://www.bleepingcomputer.com/download/combofix/" -nv downloadpage=$(sed -ne 's@^.*<a href="\(http://www[.]bleepingcomputer[.]com/download/combofix/dl/[0-9]\+/\)" class="goodurl">.*$@\1@p' Listing.html) echo "DL Page: $downloadpage" secondpage="$downloadpage" wget -O Download.html $secondpage -nv file=$(sed -ne 's@^.*<a href="\(http://download[.]bleepingcomputer[.]com/dl/[0-9A-Fa-f]\+/[0-9A-Fa-f]\+/windows/security/anti[-]virus/c/combofix/ComboFix[.]exe\)">.*$@\1@p' Download.html) echo "File: $file" wget -O "ComboFix.exe" "$file" -nv rm Listing.html rm Download.html mkdir Tools mv "ComboFix.exe" "Tools/ComboFix.exe" -f The first two downloads work successfully, and I end up with: http://www.bleepingcomputer.com/download/combofix/dl/12/ But it fails to match the final sed that will give me the download link. The code it's supposed to match is: <a href="http://download.bleepingcomputer.com/dl/6c497ccbaff8226ec84c97dcdfc3ce9a/5058d931/windows/security/anti-virus/c/combofix/ComboFix.exe">click here</a>

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  • How to install (old) packages for Ubuntu 9.04?

    - by wchrisjohnson
    Based on some excellent feedback by Mark here (http://serverfault.com/questions/285598/should-i-clone-a-physical-server-to-create-a-vm-for-a-staging-server), today I was able to use the vmware converter to clone my production server for a staging server. However the nic won't come up no matter what I do. I attempted to inistall vmware tools, as I suspect that the fact that it is not installed might prevent the nic from working. (I have the nic set as a vmxnet3 card in the vm settings). The install failed because there were several dependencies missing as well as the Linux headers. Given that Ubuntu 9.04 has been EOL'd, the packages I need to install to get the vmware tools to install are no longer available. I doubt the ubuntu 9.04 install CD has the packages on it. What are my options? I'd rather not upgrade the version of Ubuntu yet, as the point of the vm right now is to maintain parity with the production server. Might I have better luck resetting the driver to use vmxnet2 instead of the vmxnet3? Thanks in advance! Chris

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  • CMSs & ERPs for hospital management system

    - by Akshey
    Hi, What are the best free CMSs or CMS plugins or ERPs or any other free tools available for developing a hospital management system? I want to develop it for a children's hospital run by my father. The hospital is small with two doctors. Currently, everything is done manually on paper. The main entities who will be using the system are: Receptionist, the two doctors, chemist and the medical laboratorist. They will use it majorly for keeping the records of the patient. The patients would not be interacting with the system directly. The system needs to be user friendly and should be easy to learn. I was thinking to develop such a system using a CMS or an ERP or any other free tool. I have used wordpress/drupal in past but never used an ERP. Can you please guide me to make such a system using free, and preferably open source, tools? Update: I think it will be mostly a form driven system. What would be easy and better: creating the forms in drupal or using a php framework like symphony or cakePHP? Thanks, Akshey

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  • Reread partition table without rebooting?

    - by Teddy
    Sometimes, when resizing or otherwise mucking about with partitions on a disk, cfdisk will say: Wrote partition table, but re-read table failed. Reboot to update table. (This also happens with other partitioning tools, so I'm thinking this is a Linux issue rather than a cfdisk issue.) Why is this, and why does it only happens sometimes, and what can I do to avoid it? Note: Please assume that none of the partitions I am actually editing are opened, mounted or otherwise in use. Update: cfdisk uses ioctl(fd, BLKRRPART, NULL) to tell Linux to reread the partition table. Two of the other tools recommended so far (hdparm -z DEVICE, sfdisk -R DEVICE) does exactly the same thing. The partprobe DEVICE command, on the other hand, seems to use a new ioctl called BLKPG, which might be better; I don't know. (It also falls back on BLKRRPART if BLKPG fails.) BLKPG seems to be a "this partition has changed; here is the new size" operation, and it looked like partprobe called it individually on all the partitions on the device passed, so it should work if the individual partitions are unused. However, I have not had the opportunity to try it.

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  • Apache on CentOS 5.9 VM serves my optimized images corrupted (but my Mac doesn't)

    - by Robert K
    I'm using a Vagrant VM to mirror the client's environment as closely as I can. As part of our build process we do no optimization of assets early on; that comes as we're ready to take a site live. Needless to say, this issue is beginning to worry me as we need to take the site live very soon. I use ImageOptim to automate optimization of image assets, which runs a whole series of tools (Zopfli, PNGOUT, OptiPNG, AdvPNG, PNGCrush). I always set the optimizations to their maximum setting. After optimization, my PNGs start looking like this: What's weird is, if I serve the same file through my Mac's copy of Apache, not through Vagrant, the image loads fine. In fact, the only time it's ever corrupt like this is when the image is served from the Vagrant VM and its install of Drupal. All optimized JPEGs display only the first ~20% of the image. And PNGs, depending on the image, may show either a portion or the "progressive"-style corruption below. The browser itself makes no difference, the same browser will serve an uncorrupted image from my Mac's Apache instance and a corrupt image from the VM. When I disable all PNG optimizations except PNGCrush, and the removal of the PNG metadata, the image is served corrupted. I'm optimizing JPEG images with JPEGmini. The server is running CentOS 5.9, Apache 2.2.3-85, PHP 5.3.3, and Drupal 7. As best as I can tell the error lies somewhere within the VM, either with Apache or with (perhaps) the network stack. Seems like the tools that optimize the compression of the PNGs and JPEGs are what trigger this error. I've already determined that the .htaccess file isn't interfering with how the images load. What should I try to troubleshoot this?

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  • zfs pool error, how to determine which drive failed in the past

    - by Kendrick
    I had been copying data from my pool so that I could rebuild it with a different version so that I could go away from solaris 11 and to one that is portable between freebsd/openindia etc. it was copying at 20mb a sec the other day which is about all my desktop drive can handle writing from the network. suddently lastnight it went down to 1.4mb i ran zpool status today and got this. pool: store state: ONLINE status: One or more devices has experienced an unrecoverable error. An attempt was made to correct the error. Applications are unaffected. action: Determine if the device needs to be replaced, and clear the errors using 'zpool clear' or replace the device with 'zpool replace'. see: http://www.sun.com/msg/ZFS-8000-9P scan: none requested config: NAME STATE READ WRITE CKSUM store ONLINE 0 0 0 raidz1-0 ONLINE 0 0 0 c8t3d0p0 ONLINE 0 0 2 c8t4d0p0 ONLINE 0 0 10 c8t2d0p0 ONLINE 0 0 0 it is currently a 3 x1tb drive array. what tools would best be used to determine what the error was and which drive is failing. per the admin doc The second section of the configuration output displays error statistics. These errors are divided into three categories: READ – I/O errors occurred while issuing a read request. WRITE – I/O errors occurred while issuing a write request. CKSUM – Checksum errors. The device returned corrupted data as the result of a read request. it was saying low counts could be any thing from a power flux to a disk event but gave no suggestions as to what tools to check and determine with.

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  • Ethernet/8P8C crimp contacts bent

    - by Fire Lancer
    (if anyone knows correct terminology please correct). Ive got a (fairly large) number of existing Ethernet cables that over the years many have got damaged connector clips, so got a crimp tool and some new connectors for them. However out of all 4 attempts I have tried, on crimping 2+ of the little copper contacts that bite into the wires have instead just bent to one side, and so gone between the gaps in in the crimp tool... Unless this really is me doing something wrong (what?) I am inclined to blame the hardware, but is this the crimper or the new connectors I got? I tried to take a picture, as you can just about see looking from the left 3rd, 6th, 7th and 8th pins didn't get pushed in, and so don't form a connector. Unfortunately my camera was barely able to focus on it and then this website converted it to a JPEG... Update: Connectors/Cable/Tools: The wires are stranded (looks about 6 and no evidence of being aluminum/not copper), and the pins(?) have 2 little flat spikes lengthways along the cables (I understand to dig into it, while solid core connectors would have like 2 plates designed to go around the core?). Crimper was http://www.amazon.co.uk/gp/product/B0013EXTKK/ref=oh_aui_detailpage_o02_s00?ie=UTF8&psc=1 (seemed to be highly rated, I already had tools for cutting/stripping). Update2: Picture of crimp "prongs" (?) Update3: Side picture of connector Update4: Comparison with old connector. The top (used) connector is one from a few years back (different tool and connectors), the thing that concerns me that it might not be the tool I need to replace is just how thin the pins are on the new one that maybe a tool could legitimately bend some into a gap rather than pushing them in fully? In fact I can move individual pins to the sides significantly with my fingernail, is that normal?

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  • Built-in GZip/Deflate Compression on IIS 7.x

    - by Rick Strahl
    IIS 7 improves internal compression functionality dramatically making it much easier than previous versions to take advantage of compression that’s built-in to the Web server. IIS 7 also supports dynamic compression which allows automatic compression of content created in your own applications (ASP.NET or otherwise!). The scheme is based on content-type sniffing and so it works with any kind of Web application framework. While static compression on IIS 7 is super easy to set up and turned on by default for most text content (text/*, which includes HTML and CSS, as well as for JavaScript, Atom, XAML, XML), setting up dynamic compression is a bit more involved, mostly because the various default compression settings are set in multiple places down the IIS –> ASP.NET hierarchy. Let’s take a look at each of the two approaches available: Static Compression Compresses static content from the hard disk. IIS can cache this content by compressing the file once and storing the compressed file on disk and serving the compressed alias whenever static content is requested and it hasn’t changed. The overhead for this is minimal and should be aggressively enabled. Dynamic Compression Works against application generated output from applications like your ASP.NET apps. Unlike static content, dynamic content must be compressed every time a page that requests it regenerates its content. As such dynamic compression has a much bigger impact than static caching. How Compression is configured Compression in IIS 7.x  is configured with two .config file elements in the <system.WebServer> space. The elements can be set anywhere in the IIS/ASP.NET configuration pipeline all the way from ApplicationHost.config down to the local web.config file. The following is from the the default setting in ApplicationHost.config (in the %windir%\System32\inetsrv\config forlder) on IIS 7.5 with a couple of small adjustments (added json output and enabled dynamic compression): <?xml version="1.0" encoding="UTF-8"?> <configuration> <system.webServer> <httpCompression directory="%SystemDrive%\inetpub\temp\IIS Temporary Compressed Files"> <scheme name="gzip" dll="%Windir%\system32\inetsrv\gzip.dll" staticCompressionLevel="9" /> <dynamicTypes> <add mimeType="text/*" enabled="true" /> <add mimeType="message/*" enabled="true" /> <add mimeType="application/x-javascript" enabled="true" /> <add mimeType="application/json" enabled="true" /> <add mimeType="*/*" enabled="false" /> </dynamicTypes> <staticTypes> <add mimeType="text/*" enabled="true" /> <add mimeType="message/*" enabled="true" /> <add mimeType="application/x-javascript" enabled="true" /> <add mimeType="application/atom+xml" enabled="true" /> <add mimeType="application/xaml+xml" enabled="true" /> <add mimeType="*/*" enabled="false" /> </staticTypes> </httpCompression> <urlCompression doStaticCompression="true" doDynamicCompression="true" /> </system.webServer> </configuration> You can find documentation on the httpCompression and urlCompression keys here respectively: http://msdn.microsoft.com/en-us/library/ms690689%28v=vs.90%29.aspx http://msdn.microsoft.com/en-us/library/aa347437%28v=vs.90%29.aspx The httpCompression Element – What and How to compress Basically httpCompression configures what types to compress and how to compress them. It specifies the DLL that handles gzip encoding and the types of documents that are to be compressed. Types are set up based on mime-types which looks at returned Content-Type headers in HTTP responses. For example, I added the application/json to mime type to my dynamic compression types above to allow that content to be compressed as well since I have quite a bit of AJAX content that gets sent to the client. The UrlCompression Element – Enables and Disables Compression The urlCompression element is a quick way to turn compression on and off. By default static compression is enabled server wide, and dynamic compression is disabled server wide. This might be a bit confusing because the httpCompression element also has a doDynamicCompression attribute which is set to true by default, but the urlCompression attribute by the same name actually overrides it. The urlCompression element only has three attributes: doStaticCompression, doDynamicCompression and dynamicCompressionBeforeCache. The doCompression attributes are the final determining factor whether compression is enabled, so it’s a good idea to be explcit! The default for doDynamicCompression='false”, but doStaticCompression="true"! Static Compression is enabled by Default, Dynamic Compression is not Because static compression is very efficient in IIS 7 it’s enabled by default server wide and there probably is no reason to ever change that setting. Dynamic compression however, since it’s more resource intensive, is turned off by default. If you want to enable dynamic compression there are a few quirks you have to deal with, namely that enabling it in ApplicationHost.config doesn’t work. Setting: <urlCompression doDynamicCompression="true" /> in applicationhost.config appears to have no effect and I had to move this element into my local web.config to make dynamic compression work. This is actually a smart choice because you’re not likely to want dynamic compression in every application on a server. Rather dynamic compression should be applied selectively where it makes sense. However, nowhere is it documented that the setting in applicationhost.config doesn’t work (or more likely is overridden somewhere and disabled lower in the configuration hierarchy). So: remember to set doDynamicCompression=”true” in web.config!!! How Static Compression works Static compression works against static content loaded from files on disk. Because this content is static and not bound to change frequently – such as .js, .css and static HTML content – it’s fairly easy for IIS to compress and then cache the compressed content. The way this works is that IIS compresses the files into a special folder on the server’s hard disk and then reads the content from this location if already compressed content is requested and the underlying file resource has not changed. The semantics of serving an already compressed file are very efficient – IIS still checks for file changes, but otherwise just serves the already compressed file from the compression folder. The compression folder is located at: %windir%\inetpub\temp\IIS Temporary Compressed Files\ApplicationPool\ If you look into the subfolders you’ll find compressed files: These files are pre-compressed and IIS serves them directly to the client until the underlying files are changed. As I mentioned before – static compression is on by default and there’s very little reason to turn that functionality off as it is efficient and just works out of the box. The one tweak you might want to do is to set the compression level to maximum. Since IIS only compresses content very infrequently it would make sense to apply maximum compression. You can do this with the staticCompressionLevel setting on the scheme element: <scheme name="gzip" dll="%Windir%\system32\inetsrv\gzip.dll" staticCompressionLevel="9" /> Other than that the default settings are probably just fine. Dynamic Compression – not so fast! By default dynamic compression is disabled and that’s actually quite sensible – you should use dynamic compression very carefully and think about what content you want to compress. In most applications it wouldn’t make sense to compress *all* generated content as it would generate a significant amount of overhead. Scott Fortsyth has a great post that details some of the performance numbers and how much impact dynamic compression has. Depending on how busy your server is you can play around with compression and see what impact it has on your server’s performance. There are also a few settings you can tweak to minimize the overhead of dynamic compression. Specifically the httpCompression key has a couple of CPU related keys that can help minimize the impact of Dynamic Compression on a busy server: dynamicCompressionDisableCpuUsage dynamicCompressionEnableCpuUsage By default these are set to 90 and 50 which means that when the CPU hits 90% compression will be disabled until CPU utilization drops back down to 50%. Again this is actually quite sensible as it utilizes CPU power from compression when available and falling off when the threshold has been hit. It’s a good way some of that extra CPU power on your big servers to use when utilization is low. Again these settings are something you likely have to play with. I would probably set the upper limit a little lower than 90% maybe around 70% to make this a feature that kicks in only if there’s lots of power to spare. I’m not really sure how accurate these CPU readings that IIS uses are as Cpu usage on Web Servers can spike drastically even during low loads. Don’t trust settings – do some load testing or monitor your server in a live environment to see what values make sense for your environment. Finally for dynamic compression I tend to add one Mime type for JSON data, since a lot of my applications send large chunks of JSON data over the wire. You can do that with the application/json content type: <add mimeType="application/json" enabled="true" /> What about Deflate Compression? The default compression is GZip. The documentation hints that you can use a different compression scheme and mentions Deflate compression. And sure enough you can change the compression settings to: <scheme name="deflate" dll="%Windir%\system32\inetsrv\gzip.dll" staticCompressionLevel="9" /> to get deflate style compression. The deflate algorithm produces slightly more compact output so I tend to prefer it over GZip but more HTTP clients (other than browsers) support GZip than Deflate so be careful with this option if you build Web APIs. I also had some issues with the above value actually being applied right away. Changing the scheme in applicationhost.config didn’t show up on the site  right away. It required me to do a full IISReset to get that change to show up before I saw the change over to deflate compressed content. Content was slightly more compressed with deflate – not sure if it’s worth the slightly less common compression type, but the option at least is available. IIS 7 finally makes GZip Easy In summary IIS 7 makes GZip easy finally, even if the configuration settings are a bit obtuse and the documentation is seriously lacking. But once you know the basic settings I’ve described here and the fact that you can override all of this in your local web.config it’s pretty straight forward to configure GZip support and tweak it exactly to your needs. Static compression is a total no brainer as it adds very little overhead compared to direct static file serving and provides solid compression. Dynamic Compression is a little more tricky as it does add some overhead to servers, so it probably will require some tweaking to get the right balance of CPU load vs. compression ratios. Looking at large sites like Amazon, Yahoo, NewEgg etc. – they all use Related Content Code based ASP.NET GZip Caveats HttpWebRequest and GZip Responses © Rick Strahl, West Wind Technologies, 2005-2011Posted in IIS7   ASP.NET  

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  • Another Marketing Conference, part one – the best morning sessions.

    - by Roger Hart
    Yesterday I went to Another Marketing Conference. I honestly can’t tell if the title is just tipping over into smug, but in the balance of things that doesn’t matter, because it was a good conference. There was an enjoyable blend of theoretical and practical, and enough inter-disciplinary spread to keep my inner dilettante grinning from ear to ear. Sure, there was a bumpy bit in the middle, with two back-to-back sales pitches and a rather thin overview of the state of the web. But the signal:noise ratio at AMC2012 was impressively high. Here’s the first part of my write-up of the sessions. It’s a bit of a mammoth. It’s also a bit of a mash-up of what was said and what I thought about it. I’ll add links to the videos and slides from the sessions as they become available. Although it was in the morning session, I’ve not included Vanessa Northam’s session on the power of internal comms to build brand ambassadors. It’ll be in the next roundup, as this is already pushing 2.5k words. First, the important stuff. I was keeping a tally, and nobody said “synergy” or “leverage”. I did, however, hear the term “marketeers” six times. Shame on you – you know who you are. 1 – Branding in a post-digital world, Graham Hales This initially looked like being a sales presentation for Interbrand, but Graham pulled it out of the bag a few minutes in. He introduced a model for brand management that was essentially Plan >> Do >> Check >> Act, with Do and Check rolled up together, and went on to stress that this looks like on overall business management model for a reason. Brand has to be part of your overall business strategy and metrics if you’re going to care about it at all. This was the first iteration of what proved to be one of the event’s emergent themes: do it throughout the stack or don’t bother. Graham went on to remind us that brands, in so far as they are owned at all, are owned by and co-created with our customers. Advertising can offer a message to customers, but they provide the expression of a brand. This was a preface to talking about an increasingly chaotic marketplace, with increasingly hard-to-manage purchase processes. Services like Amazon reviews and TripAdvisor (four presenters would make this point) saturate customers with information, and give them a kind of vigilante power to comment on and define brands. Consequentially, they experience a number of “moments of deflection” in our sales funnels. Our control is lessened, and failure to engage can negatively-impact buying decisions increasingly poorly. The clearest example given was the failure of NatWest’s “caring bank” campaign, where staff in branches, customer support, and online presences didn’t align. A discontinuity of experience basically made the campaign worthless, and disgruntled customers talked about it loudly on social media. This in turn presented an opportunity to engage and show caring, but that wasn’t taken. What I took away was that brand (co)creation is ongoing and needs monitoring and metrics. But reciprocally, given you get what you measure, strategy and metrics must include brand if any kind of branding is to work at all. Campaigns and messages must permeate product and service design. What that doesn’t mean (and Graham didn’t say it did) is putting Marketing at the top of the pyramid, and having them bawl demands at Product Management, Support, and Development like an entitled toddler. It’s going to have to be collaborative, and session 6 on internal comms handled this really well. The main thing missing here was substantiating data, and the main question I found myself chewing on was: if we’re building brands collaboratively and in the open, what about the cultural politics of trolling? 2 – Challenging our core beliefs about human behaviour, Mark Earls This was definitely the best show of the day. It was also some of the best content. Mark talked us through nudging, behavioural economics, and some key misconceptions around decision making. Basically, people aren’t rational, they’re petty, reactive, emotional sacks of meat, and they’ll go where they’re led. Comforting stuff. Examples given were the spread of the London Riots and the “discovery” of the mountains of Kong, and the popularity of Susan Boyle, which, in turn made me think about Per Mollerup’s concept of “social wayshowing”. Mark boiled his thoughts down into four key points which I completely failed to write down word for word: People do, then think – Changing minds to change behaviour doesn’t work. Post-rationalization rules the day. See also: mere exposure effects. Spock < Kirk - Emotional/intuitive comes first, then we rationalize impulses. The non-thinking, emotive, reactive processes run much faster than the deliberative ones. People are not really rational decision makers, so  intervening with information may not be appropriate. Maximisers or satisficers? – Related to the last point. People do not consistently, rationally, maximise. When faced with an abundance of choice, they prefer to satisfice than evaluate, and will often follow social leads rather than think. Things tend to converge – Behaviour trends to a consensus normal. When faced with choices people overwhelmingly just do what they see others doing. Humans are extraordinarily good at mirroring behaviours and receiving influence. People “outsource the cognitive load” of choices to the crowd. Mark’s headline quote was probably “the real influence happens at the table next to you”. Reference examples, word of mouth, and social influence are tremendously important, and so talking about product experiences may be more important than talking about products. This reminded me of Kathy Sierra’s “creating bad-ass users” concept of designing to make people more awesome rather than products they like. If we can expose user-awesome, and make sharing easy, we can normalise the behaviours we want. If we normalize the behaviours we want, people should make and post-rationalize the buying decisions we want.  Where we need to be: “A bigger boy made me do it” Where we are: “a wizard did it and ran away” However, it’s worth bearing in mind that some purchasing decisions are personal and informed rather than social and reactive. There’s a quadrant diagram, in fact. What was really interesting, though, towards the end of the talk, was some advice for working out how social your products might be. The standard technology adoption lifecycle graph is essentially about social product diffusion. So this idea isn’t really new. Geoffrey Moore’s “chasm” idea may not strictly apply. However, his concepts of beachheads and reference segments are exactly what is required to normalize and thus enable purchase decisions (behaviour change). The final thing is that in only very few categories does a better product actually affect purchase decision. Where the choice is personal and informed, this is true. But where it’s personal and impulsive, or in any way social, “better” is trumped by popularity, endorsement, or “point of sale salience”. UX, UCD, and e-commerce know this to be true. A better (and easier) experience will always beat “more features”. Easy to use, and easy to observe being used will beat “what the user says they want”. This made me think about the astounding stickiness of rational fallacies, “common sense” and the pathological willful simplifications of the media. Rational fallacies seem like they’re basically the heuristics we use for post-rationalization. If I were profoundly grimy and cynical, I’d suggest deploying a boat-load in our messaging, to see if they’re really as sticky and appealing as they look. 4 – Changing behaviour through communication, Stephen Donajgrodzki This was a fantastic follow up to Mark’s session. Stephen basically talked us through some tactics used in public information/health comms that implement the kind of behavioural theory Mark introduced. The session was largely about how to get people to do (good) things they’re predisposed not to do, and how communication can (and can’t) make positive interventions. A couple of things stood out, in particular “implementation intentions” and how they can be linked to goals. For example, in order to get people to check and test their smoke alarms (a goal intention, rarely actualized  an information campaign will attempt to link this activity to the clocks going back or forward (a strong implementation intention, well-actualized). The talk reinforced the idea that making behaviour changes easy and visible normalizes them and makes them more likely to succeed. To do this, they have to be embodied throughout a product and service cycle. Experiential disconnects undermine the normalization. So campaigns, products, and customer interactions must be aligned. This is underscored by the second section of the presentation, which talked about interventions and pre-conditions for change. Taking the examples of drug addiction and stopping smoking, Stephen showed us a framework for attempting (and succeeding or failing in) behaviour change. He noted that when the change is something people fundamentally want to do, and that is easy, this gets a to simpler. Coordinated, easily-observed environmental pressures create preconditions for change and build motivation. (price, pub smoking ban, ad campaigns, friend quitting, declining social acceptability) A triggering even leads to a change attempt. (getting a cold and panicking about how bad the cough is) Interventions can be made to enable an attempt (NHS services, public information, nicotine patches) If it succeeds – yay. If it fails, there’s strong negative enforcement. Triggering events seem largely personal, but messaging can intervene in the creation of preconditions and in supporting decisions. Stephen talked more about systems of thinking and “bounded rationality”. The idea being that to enable change you need to break through “automatic” thinking into “reflective” thinking. Disruption and emotion are great tools for this, but that is only the start of the process. It occurs to me that a great deal of market research is focused on determining triggers rather than analysing necessary preconditions. Although they are presumably related. The final section talked about setting goals. Marketing goals are often seen as deriving directly from business goals. However, marketing may be unable to deliver on these directly where decision and behaviour-change processes are involved. In those cases, marketing and communication goals should be to create preconditions. They should also consider priming and norms. Content marketing and brand awareness are good first steps here, as brands can be heuristics in decision making for choice-saturated consumers, or those seeking education. 5 – The power of engaged communities and how to build them, Harriet Minter (the Guardian) The meat of this was that you need to let communities define and establish themselves, and be quick to react to their needs. Harriet had been in charge of building the Guardian’s community sites, and learned a lot about how they come together, stabilize  grow, and react. Crucially, they can’t be about sales or push messaging. A community is not just an audience. It’s essential to start with what this particular segment or tribe are interested in, then what they want to hear. Eventually you can consider – in light of this – what they might want to buy, but you can’t start with the product. A community won’t cohere around one you’re pushing. Her tips for community building were (again, sorry, not verbatim): Set goals Have some targets. Community building sounds vague and fluffy, but you can have (and adjust) concrete goals. Think like a start-up This is the “lean” stuff. Try things, fail quickly, respond. Don’t restrict platforms Let the audience choose them, and be aware of their differences. For example, LinkedIn is very different to Twitter. Track your stats Related to the first point. Keeping an eye on the numbers lets you respond. They should be qualified, however. If you want a community of enterprise decision makers, headcount alone may be a bad metric – have you got CIOs, or just people who want to get jobs by mingling with CIOs? Build brand advocates Do things to involve people and make them awesome, and they’ll cheer-lead for you. The last part really got my attention. Little bits of drive-by kindness go a long way. But more than that, genuinely helping people turns them into powerful advocates. Harriet gave an example of the Guardian engaging with an aspiring journalist on its Q&A forums. Through a series of serendipitous encounters he became a BBC producer, and now enthusiastically speaks up for the Guardian community sites. Cultivating many small, authentic, influential voices may have a better pay-off than schmoozing the big guys. This could be particularly important in the context of Mark and Stephen’s models of social, endorsement-led, and example-led decision making. There’s a lot here I haven’t covered, and it may be worth some follow-up on community building. Thoughts I was quite sceptical of nudge theory and behavioural economics. First off it sounds too good to be true, and second it sounds too sinister to permit. But I haven’t done the background reading. So I’m going to, and if it seems to hold real water, and if it’s possible to do it ethically (Stephen’s presentations suggests it may be) then it’s probably worth exploring. The message seemed to be: change what people do, and they’ll work out why afterwards. Moreover, the people around them will do it too. Make the things you want them to do extraordinarily easy and very, very visible. Normalize and support the decisions you want them to make, and they’ll make them. In practice this means not talking about the thing, but showing the user-awesome. Glib? Perhaps. But it feels worth considering. Also, if I ever run a marketing conference, I’m going to ban speakers from using examples from Apple. Quite apart from not being consistently generalizable, it’s becoming an irritating cliché.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • EFI VMware Virtual SCSI Hard Drive (0.0) ... unsuccessful

    - by Ravichandra
    I installed the VMware-workstation-full-8.0.0-471780 and created new virtual michin with Mac OSX 10.6.6 with 4GB Ram, 1 Processer, 40GB Hard Disk(SCSI) and General -- Guest Operating system : Apple Mac OS X, Version: Mac OS Server 10.6. when I Power On the the VMWare gives the follwing unsuccessfull comments. -- EFI VMware Virtual SCSI Hard Drive (0.0) ... unsuccessful -- EFI VMware Virtual IDE CDROM Drive (IDE 1.0) ... unsuccessful Could you please help me. how to solve this errors

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  • Xubuntu vs Ubuntu 10.04 Performance

    - by wag2639
    I know it just came out today, but are there any statistics with memory requirements, system resources, power usage, and performance to decide which is better Xubuntu or Ubuntu (XFCE vs Gnome)? My main concern is running it as secondary OS on my Lenovo T400 laptop to just get online quickly and using SSH from a terminal to connect to remote web servers.

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  • Asus EEE PC 1005HA battery not being detected

    - by Imran
    My EEE PC's battery is not being detected since this morning. The battery indicator doesn't turn on, Power Options in Windows doesn't detect a battery either. Apart from removing the battery and plugging it back again (which I already did), what can I do??

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  • Eject disk on Mac Pro running VMWare ESXi

    - by DougN
    I'm almost embarrassed to ask this, but I'm stuck. I installed VMWare ESXi on a Mac Pro. It's working great! The problem is that you press F12 to eject the disk, and F12 is what you use to shutdown ESX. I can power down, open the case, pull out the CD drive and use a paper clip to force the drawer open, but that's kind of a pain. Any other way to do this?

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  • Ubuntu suddenly freezes

    - by tapan
    I've a strange problem with my ubuntu 10.04 installation. Whenever i boot into ubuntu the entire system freezes / hangs soon after (~ 2 mins in). This problem exists on my windows 7 installation too. However if i start World of Warcraft or Warcraft on windows it doesnt hang for the duration i'm playing the game. After i stop playing and exit the game my laptop hangs inside 2 mins. Here is when it gets weirder. If i disconnect the charger, the laptop doesn't hang. However when I start it in ubuntu recovery mode and drop to root shell and use the 'startx' command everything works perfectly. I cannot figure out what the problem is. i have an intel core2duo 2.2ghz processor, intel mobile 965 graphics, 2 GB RAM for more details here is the output of cat /proc/cpuinfo : processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4389.80 clflush size : 64 power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4388.96 clflush size : 64 power management: here is the output of cat /proc/meminfo MemTotal: 2052440 kB MemFree: 55924 kB Buffers: 579352 kB Cached: 821752 kB SwapCached: 704 kB Active: 897124 kB Inactive: 1032256 kB Active(anon): 412140 kB Inactive(anon): 264804 kB Active(file): 484984 kB Inactive(file): 767452 kB Unevictable: 0 kB Mlocked: 0 kB HighTotal: 1178440 kB HighFree: 6012 kB LowTotal: 874000 kB LowFree: 49912 kB SwapTotal: 995988 kB SwapFree: 986616 kB Dirty: 8928 kB Writeback: 0 kB AnonPages: 527596 kB Mapped: 76536 kB Slab: 39480 kB SReclaimable: 21100 kB SUnreclaim: 18380 kB PageTables: 5672 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 2022208 kB Committed_AS: 1856400 kB VmallocTotal: 122880 kB VmallocUsed: 11928 kB VmallocChunk: 104644 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 4096 kB DirectMap4k: 16376 kB DirectMap4M: 892928 kB Also the kern.log doesn't show any errors. What I want to know is what might be the problem, how i could test for it and if there are any solutions I could try. Thanks :).

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  • Powering-down USB Powered Devices on laptop sleep

    - by Carl
    I recently purchased a Targus Lap Chill Mat, which is a USB powered device, but doesn't have any interface/storage/etc function. I'd like it to power-down when my (macbook) laptop sleeps (since the fan obviously doesn't need to be running when the laptop is idle) without having to unplug it. Any suggestions?

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  • Illustrator CS4 Gradient Following a Path

    - by James B
    I'm trying to draw a power cable in illustrator, I want the cable to have one side dark and the other light with a gradient in the middle, because the cable has curved corners it won't work the usual way. I have tried making an art brush with a gradient in it which definitely didn't give me the effect I was looking for. Do you know anyway I can solve this problem?

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  • How repair/uninstall Visual Web Developer 2010 Beta 2?

    - by Sprinter
    I cannot uninstall Visual Web Developer 2010 Beta 2. When I was trying to uninstall the first time, the power went off to my machine and screwed up the Beta 2 installation. I cannot find a Visual Web Developer 2010 Beta 2 download on the Microsoft website any longer to repair the Beta 2 installation. How can I get VWD 2010 Beta 2 off of my system so I can install the new release?

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  • Acer Aspire One AOA 150 netbook health monitoring software

    - by iceman
    I have a Acer Aspire One AOA 150 with Windows Xp Home. I want to monitor the voltages from the power supply, the temperature of the system, the CPU and fan speeds. Much like the functionality of GKrellM(though I haven't used this on the netbook yet) , a GTK applet designed to make an impressive panel of monitors or xsensors in Linux. Is this possible with the netbook? I want a software for Windows 7 and Windows Xp.

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