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  • How to customize the renders in prefuse. Problem in customize images in prefuse layout

    - by user324926
    HI all, I have written a java application to show the images in different layouts. I am able to show it different layout correctly but some times the images are overlapped. Can you please help me, how to solve this problem. My code is given below `import javax.swing.JFrame; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import java.util.; import java.io.; import java.awt.Font; import prefuse.Constants; import prefuse.Display; import prefuse.Visualization; import prefuse.action.ActionList; import prefuse.action.RepaintAction; import prefuse.action.assignment.ColorAction; import prefuse.action.assignment.FontAction; import prefuse.action.assignment.DataColorAction; import prefuse.action.layout.graph.ForceDirectedLayout; import prefuse.action.layout.graph.; import prefuse.action.layout.; import prefuse.activity.Activity; import prefuse.controls.DragControl; import prefuse.controls.PanControl; import prefuse.controls.ZoomControl; import prefuse.data.Graph; import prefuse.data.io.DataIOException; import prefuse.data.io.GraphMLReader; import prefuse.render.DefaultRendererFactory; import prefuse.render.LabelRenderer; import prefuse.util.ColorLib; import prefuse.visual.VisualItem; import prefuse.visual.*; import prefuse.util.FontLib; import prefuse.action.assignment.DataSizeAction; import prefuse.data.*; import prefuse.render.ImageFactory; public class LayoutExample { public static void main(String[] argv) throws Exception { Graph graph = null; try { graph = new GraphMLReader().readGraph("/graphs.xml"); } catch ( DataIOException e ) { e.printStackTrace(); System.err.println("Error loading graph. Exiting..."); System.exit(1); } ImageFactory imageFactory = new ImageFactory(100,100); try { //load images and construct imageFactory. String images[] = new String[3]; images[0] = "data/images/switch.png"; images[1] = "data/images/ip_network.png"; images[2] = "data/images/router.png"; String[] names = new String[] {"Switch","Network","Router"}; BufferedImage img = null; for(int i=0; i < images.length ; i++) { try { img = ImageIO.read(new File(images[i])); imageFactory.addImage(names[i],img); } catch (IOException e){ } } } catch(Exception exp) { } Visualization vis = new Visualization(); vis.add("graph", graph); LabelRenderer nodeRenderer = new LabelRenderer("name", "type"); nodeRenderer.setVerticalAlignment(Constants.BOTTOM); nodeRenderer.setHorizontalPadding(0); nodeRenderer.setVerticalPadding(0); nodeRenderer.setImagePosition(Constants.TOP); nodeRenderer.setMaxImageDimensions(100,100); DefaultRendererFactory drf = new DefaultRendererFactory(); drf.setDefaultRenderer(nodeRenderer); vis.setRendererFactory(drf); ColorAction nText = new ColorAction("graph.nodes", VisualItem.TEXTCOLOR); nText.setDefaultColor(ColorLib.gray(100)); ColorAction nEdges = new ColorAction("graph.edges", VisualItem.STROKECOLOR); nEdges.setDefaultColor(ColorLib.gray(100)); // bundle the color actions ActionList draw = new ActionList(); //MAD - changing the size of the nodes dependent on the weight of the people final DataSizeAction dsa = new DataSizeAction("graph.nodes","size"); draw.add(dsa); draw.add(nText); draw.add(new FontAction("graph.nodes", FontLib.getFont("Tahoma",Font.BOLD, 12))); draw.add(nEdges); vis.putAction("draw", draw); ActionList layout = new ActionList(Activity.DEFAULT_STEP_TIME); BalloonTreeLayout balloonlayout = new BalloonTreeLayout("graph",50); layout.add(balloonlayout); Display d = new Display(vis); vis.putAction("layout", layout); // start up the animated layout vis.run("draw"); vis.run("layout"); d.addControlListener(new DragControl()); // pan with left-click drag on background d.addControlListener(new PanControl()); // zoom with right-click drag d.addControlListener(new ZoomControl()); // -- 6. launch the visualization ------------------------------------- // create a new window to hold the visualization JFrame frame = new JFrame("prefuse example"); // ensure application exits when window is closed frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(d); frame.pack(); // layout components in window frame.setVisible(true); // show the window } } ` Can anyone please let me know how to customize the image sizes / renders insuch way that images won't overlapped. Thanks R.Ravikumar

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  • Drawing lines between views in a TableLayout

    - by RiThBo
    Firstly - sorry if you saw my other question which I deleted. My question was flawed. Here is a better version If I have two views, how do I draw a (straight) line between them when one of them is touched? The line needs to be dynamic so it can follow the finger until it reaches the second view where it "locks on". So, when view1 is touched a straight line is drawn which then follows the finger until it reaches view2. I created a LineView class that extends view, but I don't how to proceed. I read some tutorials but none show how to do this. I think I need to get the coordinates of both view, and then create a path which "updates" on MotionEvent. I can get the coordinates and the ids of the views I want to draw a line between, but the line that I try to draw between them either goes above it, or the line does not reach past the width and height of the view. Any advice/code/clarity would be much appreciated! Here is some code: My layout. I want to draw a line between two views contained in theTableLayout.# <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/activity_game_relative_layout" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <TableLayout android:layout_marginTop="35dp" android:layout_marginBottom="35dp" android:id="@+id/tableLayout1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" > <TableRow android:id="@+id/table_row_1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="5dip" > <com.example.view.DotView android:id="@+id/game_dot_1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_3" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> </TableRow> <TableRow android:id="@+id/table_row_2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="5dip" > <com.example.view.DotView android:id="@+id/game_dot_7" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_8" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.dotte.DotView android:id="@+id/game_dot_9" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> </TableRow> </TableLayout> </RelativeLayout> This is my LineView class. I use this to try and draw the actual line between the points. public class LineView extends View { Paint paint = new Paint(); float startingX, startingY, endingX, endingY; public LineView(Context context) { super(context); // TODO Auto-generated constructor stub paint.setColor(Color.BLACK); paint.setStrokeWidth(10); } public void setPoints(float startX, float startY, float endX, float endY) { startingX = startX; startingY = startY; endingX = endX; endingY = endY; invalidate(); } @Override public void onDraw(Canvas canvas) { canvas.drawLine(startingX, startingY, endingX, endingY, paint); } } And this is my Activity. public class Game extends Activity { DotView dv1, dv2, dv3, dv4, dv5, dv6, dv7; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_game); getWindow().getDecorView().setSystemUiVisibility( View.SYSTEM_UI_FLAG_LOW_PROFILE); findDotIds(); RelativeLayout rl = (RelativeLayout) findViewById(R.id.activity_game_relative_layout); LineView lv = new LineView(this); lv.setPoints(dv1.getLeft(), dv1.getTop(), dv7.getLeft(), dv7.getTop()); rl.addView(lv); // TODO: Get the coordinates of all the dots in the TableLayout. Use view tree observer. } private void findDotIds() { // TODO Auto-generated method stub dv1 = (DotView) findViewById(R.id.game_dot_1); dv2 = (DotView) findViewById(R.id.game_dot_2); dv3 = (DotView) findViewById(R.id.game_dot_3); dv4 = (DotView) findViewById(R.id.game_dot_4); dv5 = (DotView) findViewById(R.id.game_dot_5); dv6 = (DotView) findViewById(R.id.game_dot_6); dv7 = (DotView) findViewById(R.id.game_dot_7); } } The views I want to draw lines between are in the TableLayout.

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  • Issue with CSS drop down

    - by user277314
    Im having a little issue with the css drop down in my navigation. The products nav tab is suppose to have the drop down. Additionally, the nav works fine but it seems that the sub categories arent displaying correctly. HERE IS LINK Here is my navigation code: HTML <div id="nav"> <ul id="navlist"> <li><a href="home.html" id="nav-home">Home</a></li> <li><a href="company.html" id="nav-company">company</a></li> <li><a href="benefits.html" id="nav-benefits">benefits</a></li> <li><div id="nav-products2">Products</div> <ul> <li><a href="food.html" id="nav-food-serv">Food Processing Services</a></li> <li><a href="vehicle.html" id="nav-vehicle-serv">Vehicle Services</a></li> <li><a href="auto.html" id="nav-auto-serv">Automotive Services</a></li> <li><a href="laundry.html" id="nav-laundry-serv">Automotive Services</a></li> </ul> </li> <li><a href="laboratories.html" id="nav-labs">laboratories</a></li> <li><a href="industries.html" id="nav-industries">industries</a></li> <li><a href="contact.html" id="nav-contact">contact</a></li> </ul> </div> CSS #nav { float:left; width:1002px; height:42px; } #navlist { list-style: none; list-style-position:outside; list-style-type: none; } #navlist li{ float:left; } #navlist li a { display: block; height: 42px; overflow: hidden; background-position: top left; background-repeat: no-repeat; text-indent: -999em; } #navlist li a:hover { background-position: bottom left; } #navlist li .current {background-position: bottom left;} /* NAV SPECIFICS */ #nav-home {width: 129px; background-image: url(../images/nav/home.jpg);} #nav-company {width: 161px; background-image: url(../images/nav/company.jpg);} #nav-benefits {width: 133px; background-image: url(../images/nav/benefits.jpg);} #nav-products {width: 112px; background-image: url(../images/nav/products.jpg);} #nav-labs {width: 137px; background-image: url(../images/nav/laboratories.jpg);} #nav-industries {width: 169px; background-image: url(../images/nav/industries.jpg);} #nav-contact {width: 161px; background-image: url(../images/nav/contact.jpg);} #nav-food-serv {width: 161px; background-image: url(../images/nav/sub.jpg);} #nav-vehicle-serv {width: 161px; background-image: url(../images/nav/sub.jpg);} #nav-auto-serv {width: 161px; background-image: url(../images/nav/nav/sub.jpg);} #nav-laundry-serv {width: 161px; background-image: url(../images/nav/sub.jpg);} #nav-products2 {width: 112px; background-image: url(../images /nav/products.jpg);height: 42px; overflow: hidden; background-position: top left; background-repeat: no-repeat;text-indent: -999em;} #nav-products2:hover {background-position: bottom left;} #navlist li ul { /* second-level lists */ position: absolute; z-index:10; list-style:none; display: block; background: #000; width: 161px; left: -999em; /* using left instead of display to hide menus because display: none isn't read by screen readers */ margin:0; padding:0; border-left:1px solid #a58545; border-right:1px solid #a58545; } #navlist li ul li { list-style:none; display: block; clear:left; width:100%; } #navlist li ul li a { display:block; overflow: hidden; height:42px; background-position: top left; background-repeat: no-repeat; text-indent: -999em; margin:0; background-color:0; padding:0; width: 161px; } #navlist li ul li a:hover { background-position: bottom left; }

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  • DirectX 10 Primitive is not displayed

    - by pypmannetjies
    I am trying to write my first DirectX 10 program that displays a triangle. Everything compiles fine, and the render function is called, since the background changes to black. However, the triangle I'm trying to draw with a triangle strip primitive is not displayed at all. The Initialization function: bool InitDirect3D(HWND hWnd, int width, int height) { //****** D3DDevice and SwapChain *****// DXGI_SWAP_CHAIN_DESC swapChainDesc; ZeroMemory(&swapChainDesc, sizeof(swapChainDesc)); swapChainDesc.BufferCount = 1; swapChainDesc.BufferDesc.Width = width; swapChainDesc.BufferDesc.Height = height; swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapChainDesc.BufferDesc.RefreshRate.Numerator = 60; swapChainDesc.BufferDesc.RefreshRate.Denominator = 1; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.OutputWindow = hWnd; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.Windowed = TRUE; if (FAILED(D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &swapChainDesc, &pSwapChain, &pD3DDevice))) return fatalError(TEXT("Hardware does not support DirectX 10!")); //***** Shader *****// if (FAILED(D3DX10CreateEffectFromFile( TEXT("basicEffect.fx"), NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, pD3DDevice, NULL, NULL, &pBasicEffect, NULL, NULL))) return fatalError(TEXT("Could not load effect file!")); pBasicTechnique = pBasicEffect->GetTechniqueByName("Render"); pViewMatrixEffectVariable = pBasicEffect->GetVariableByName( "View" )->AsMatrix(); pProjectionMatrixEffectVariable = pBasicEffect->GetVariableByName( "Projection" )->AsMatrix(); pWorldMatrixEffectVariable = pBasicEffect->GetVariableByName( "World" )->AsMatrix(); //***** Input Assembly Stage *****// D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = 2; D3D10_PASS_DESC PassDesc; pBasicTechnique->GetPassByIndex(0)->GetDesc(&PassDesc); if (FAILED( pD3DDevice->CreateInputLayout( layout, numElements, PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &pVertexLayout))) return fatalError(TEXT("Could not create Input Layout.")); pD3DDevice->IASetInputLayout( pVertexLayout ); //***** Vertex buffer *****// UINT numVertices = 100; D3D10_BUFFER_DESC bd; bd.Usage = D3D10_USAGE_DYNAMIC; bd.ByteWidth = sizeof(vertex) * numVertices; bd.BindFlags = D3D10_BIND_VERTEX_BUFFER; bd.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; bd.MiscFlags = 0; if (FAILED(pD3DDevice->CreateBuffer(&bd, NULL, &pVertexBuffer))) return fatalError(TEXT("Could not create vertex buffer!"));; UINT stride = sizeof(vertex); UINT offset = 0; pD3DDevice->IASetVertexBuffers( 0, 1, &pVertexBuffer, &stride, &offset ); //***** Rasterizer *****// // Set the viewport viewPort.Width = width; viewPort.Height = height; viewPort.MinDepth = 0.0f; viewPort.MaxDepth = 1.0f; viewPort.TopLeftX = 0; viewPort.TopLeftY = 0; pD3DDevice->RSSetViewports(1, &viewPort); D3D10_RASTERIZER_DESC rasterizerState; rasterizerState.CullMode = D3D10_CULL_NONE; rasterizerState.FillMode = D3D10_FILL_SOLID; rasterizerState.FrontCounterClockwise = true; rasterizerState.DepthBias = false; rasterizerState.DepthBiasClamp = 0; rasterizerState.SlopeScaledDepthBias = 0; rasterizerState.DepthClipEnable = true; rasterizerState.ScissorEnable = false; rasterizerState.MultisampleEnable = false; rasterizerState.AntialiasedLineEnable = true; ID3D10RasterizerState* pRS; pD3DDevice->CreateRasterizerState(&rasterizerState, &pRS); pD3DDevice->RSSetState(pRS); //***** Output Merger *****// // Get the back buffer from the swapchain ID3D10Texture2D *pBackBuffer; if (FAILED(pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer))) return fatalError(TEXT("Could not get back buffer.")); // create the render target view if (FAILED(pD3DDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView))) return fatalError(TEXT("Could not create the render target view.")); // release the back buffer pBackBuffer->Release(); // set the render target pD3DDevice->OMSetRenderTargets(1, &pRenderTargetView, NULL); return true; } The render function: void Render() { if (pD3DDevice != NULL) { pD3DDevice->ClearRenderTargetView(pRenderTargetView, D3DXCOLOR(0.0f, 0.0f, 0.0f, 0.0f)); //create world matrix static float r; D3DXMATRIX w; D3DXMatrixIdentity(&w); D3DXMatrixRotationY(&w, r); r += 0.001f; //set effect matrices pWorldMatrixEffectVariable->SetMatrix(w); pViewMatrixEffectVariable->SetMatrix(viewMatrix); pProjectionMatrixEffectVariable->SetMatrix(projectionMatrix); //fill vertex buffer with vertices UINT numVertices = 3; vertex* v = NULL; //lock vertex buffer for CPU use pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**) &v ); v[0] = vertex( D3DXVECTOR3(-1,-1,0), D3DXVECTOR4(1,0,0,1) ); v[1] = vertex( D3DXVECTOR3(0,1,0), D3DXVECTOR4(0,1,0,1) ); v[2] = vertex( D3DXVECTOR3(1,-1,0), D3DXVECTOR4(0,0,1,1) ); pVertexBuffer->Unmap(); // Set primitive topology pD3DDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP ); //get technique desc D3D10_TECHNIQUE_DESC techDesc; pBasicTechnique->GetDesc(&techDesc); for(UINT p = 0; p < techDesc.Passes; ++p) { //apply technique pBasicTechnique->GetPassByIndex(p)->Apply(0); //draw pD3DDevice->Draw(numVertices, 0); } pSwapChain->Present(0,0); } }

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  • jQuery: Highlight element under mouse cursor?

    - by Ralph
    I'm trying to create an "element picker" in jQuery, like Firebug has. Basically, I want to highlight the element underneath the user's mouse. Here's what I've got so far, but it isn't working very well: $('*').mouseover(function (event) { var $this = $(this); $div.offset($this.offset()).width($this.width()).height($this.height()); return false; }); var $div = $('<div>') .css({ 'background-color': 'rgba(255,0,0,.5)', 'position': 'absolute', 'z-index': '65535' }) .appendTo('body'); Basically, I'm injecting a div into the DOM that has a semi-transparent background. Then I listen for the mouseover event on every element, then move the div so that it covers that element. Right now, this just makes the whole page go red as soon as you move your mouse over the page. How can I get this to work nicer? Edit: Pretty sure the problem is that as soon as my mouse touches the page, the body gets selected, and then as I move my mouse around, none of the moments get passed through the highligher because its overtop of everything. Firebug Digging through Firebug source code, I found this: drawBoxModel: function(el) { // avoid error when the element is not attached a document if (!el || !el.parentNode) return; var box = Firebug.browser.getElementBox(el); var windowSize = Firebug.browser.getWindowSize(); var scrollPosition = Firebug.browser.getWindowScrollPosition(); // element may be occluded by the chrome, when in frame mode var offsetHeight = Firebug.chrome.type == "frame" ? FirebugChrome.height : 0; // if element box is not inside the viewport, don't draw the box model if (box.top > scrollPosition.top + windowSize.height - offsetHeight || box.left > scrollPosition.left + windowSize.width || scrollPosition.top > box.top + box.height || scrollPosition.left > box.left + box.width ) return; var top = box.top; var left = box.left; var height = box.height; var width = box.width; var margin = Firebug.browser.getMeasurementBox(el, "margin"); var padding = Firebug.browser.getMeasurementBox(el, "padding"); var border = Firebug.browser.getMeasurementBox(el, "border"); boxModelStyle.top = top - margin.top + "px"; boxModelStyle.left = left - margin.left + "px"; boxModelStyle.height = height + margin.top + margin.bottom + "px"; boxModelStyle.width = width + margin.left + margin.right + "px"; boxBorderStyle.top = margin.top + "px"; boxBorderStyle.left = margin.left + "px"; boxBorderStyle.height = height + "px"; boxBorderStyle.width = width + "px"; boxPaddingStyle.top = margin.top + border.top + "px"; boxPaddingStyle.left = margin.left + border.left + "px"; boxPaddingStyle.height = height - border.top - border.bottom + "px"; boxPaddingStyle.width = width - border.left - border.right + "px"; boxContentStyle.top = margin.top + border.top + padding.top + "px"; boxContentStyle.left = margin.left + border.left + padding.left + "px"; boxContentStyle.height = height - border.top - padding.top - padding.bottom - border.bottom + "px"; boxContentStyle.width = width - border.left - padding.left - padding.right - border.right + "px"; if (!boxModelVisible) this.showBoxModel(); }, hideBoxModel: function() { if (!boxModelVisible) return; offlineFragment.appendChild(boxModel); boxModelVisible = false; }, showBoxModel: function() { if (boxModelVisible) return; if (outlineVisible) this.hideOutline(); Firebug.browser.document.getElementsByTagName("body")[0].appendChild(boxModel); boxModelVisible = true; } Looks like they're using a standard div + css to draw it..... just have to figure out how they're handling the events now... (this file is 28K lines long) There's also this snippet, which I guess retrieves the appropriate object.... although I can't figure out how. They're looking for a class "objectLink-element"... and I have no idea what this "repObject" is. onMouseMove: function(event) { var target = event.srcElement || event.target; var object = getAncestorByClass(target, "objectLink-element"); object = object ? object.repObject : null; if(object && instanceOf(object, "Element") && object.nodeType == 1) { if(object != lastHighlightedObject) { Firebug.Inspector.drawBoxModel(object); object = lastHighlightedObject; } } else Firebug.Inspector.hideBoxModel(); }, I'm thinking that maybe when the mousemove or mouseover event fires for the highlighter node I can somehow pass it along instead? Maybe to node it's covering...?

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  • Java MVC - How to divide a done text game into MVC?

    - by Zopyrus
    Been sitting here for hours now trying to figure this out, so a bit sympathy for this large question. :) The Goal: I simply want to divide my done code into MVC (Model View Controller) parts. I have the game logics done and text based - the code works fine. The Problem: Well, I want to implement this code into MVC, but where do explain for the MODEL that it should use text-based? Because the VIEW is only for the layout (graphically) correct? I am having a REALLY hard time figuring out where to begin at all. Any pointers would be so nice! Here is my game logics code: import mind.*; import javax.swing.*; import java.util.*; import java.lang.*; import java.awt.*; public class Drive { String[] mellan; boolean gameEnd, checkempty, checkempty2, enemy, enemy2; String gr,rd,tom; int digits; public Drive() { // Gamepieces in textform gr="G"; rd="R"; tom=" "; mellan = new String[7]; String[] begin = {gr,gr,gr,tom,rd,rd,rd}; String[] end = {rd,rd,rd,tom,gr,gr,gr}; //input Scanner in = new Scanner(System.in); mellan=begin; gameEnd=false; while (gameEnd == false) { for(int i=0; i<mellan.length; i++) { System.out.print(mellan[i]); } System.out.print(" Choose 0-6: "); digits = in.nextInt(); move(); checkWin(); } } void move() { //BOOLEAN for gameruls!!! checkempty = digits<6 && mellan[digits+1]==tom; checkempty2 = digits>0 && mellan[digits-1]==tom; enemy = (mellan[digits]==gr && mellan[digits+1]==rd && mellan[digits+2]==tom); enemy2 = (mellan[digits]==rd && mellan[digits-1]==gr && mellan[digits-2]==tom); if(checkempty) { mellan[digits+1]=mellan[digits]; mellan[digits]=tom; } else if (checkempty2) { mellan[digits-1]=mellan[digits]; mellan[digits]=tom; } else if (enemy) { mellan[digits+2]=mellan[digits]; mellan[digits]=tom; } else if (enemy2) { mellan[digits-2]=mellan[digits]; mellan[digits]=tom; } } void checkWin() { String[] end = {rd,rd,rd,tom,gr,gr,gr}; for (int i=0; i<mellan.length; i++){ } if (Arrays.equals(mellan,end)) { for (int j=0; j<mellan.length; j++) { System.out.print(mellan[j]); } displayWin(); } } void displayWin() { gameEnd = true; System.out.println("\nNicely Done!"); return; } // Kör Drive! public static void main(String args[]) { new Drive(); } } Here is how I defined my DriveView thus far: (just trying to make one button to work) import mind.*; import javax.swing.*; import java.util.*; import java.lang.*; import java.awt.*; import java.awt.event.*; public class DriveView extends JFrame { JButton ruta1 = new JButton("Green"); JButton ruta2 = new JButton("Green"); JButton rutatom = new JButton(""); JButton ruta6 = new JButton("Red"); private DriveModel m_model; public DriveView(DriveModel model) { m_model = model; //Layout for View JPanel myPanel = new JPanel(); myPanel.setLayout(new FlowLayout()); myPanel.add(ruta1); myPanel.add(ruta2); myPanel.add(rutatom); myPanel.add(ruta6); this.setContentPane(myPanel); this.pack(); this.setTitle("Drive"); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } void addMouseListener(ActionListener mol) { ruta2.addActionListener(mol); } } And DriveController which gives me error at compile import mind.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.lang.*; public class DriveController { private DriveModel m_model; private DriveView m_view; public DriveController(DriveModel model, DriveView view) { m_model = model; m_view = view; view.addMouseListener(new MouseListener()); } class MouseListener implements ActionListener { public void actionPerformed(ActionEvent e) { String mening; mening = e.getActionCommand(); if (mening.equals("Green")) { setForeground(Color.red); } } } }

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  • How to refresh DataGrid and DropDown on main page after hiding modal popup

    - by James
    Hi, I am adding records to a database from a modal popup. After hiding the modal popup, the page has not been refreshed even though I have Rebound the controls. I have reviewed a few postings on the web about this but the solution still evades me. I have attached my code after removing some of the extra detail... It seems I need to cause a postback but I don't know what needs to be changed. Some posts have talked about the extender being misplaced. Anyway, thank you James <asp:Content ID="Content1" ContentPlaceHolderID="Head" Runat="Server"> <div class="divBorder"> <asp:DataGrid id="dgrSessionFolders" runat="server" BorderWidth="2px" BorderStyle="Solid" BorderColor="#C0C0FF" Font-Names="Arial" Font-Bold="True" Font-Size="8pt" GridLines="Horizontal" AutoGenerateColumns="False" PageSize="9999" AllowPaging="False" OnItemCommand="dgrSessionFolders_Command" OnItemDataBound="CheckSessionFolderStatus" HorizontalAlign="Left" ForeColor="Blue" ShowFooter="True" CellPadding="2" OnSortCommand="dgrSessionFolders_Sort" AllowSorting="True"> </asp:DataGrid> </div> &nbsp;&nbsp;&nbsp; <asp:Label ID="Errormsg" runat="server" ForeColor="#CC0000"></asp:Label> <asp:UpdatePanel ID="UpdatePanel1" runat="server" RenderMode="Inline" ChildrenAsTriggers="false" UpdateMode="Conditional"> <Triggers> <asp:AsyncPostBackTrigger ControlID="btnEditTopic" /> <asp:AsyncPostBackTrigger ControlID="btnAdd" /> <asp:AsyncPostBackTrigger ControlID="btnUpdate" /> <asp:AsyncPostBackTrigger ControlID="btnDelete" /> <asp:AsyncPostBackTrigger ControlID="btnClear" /> <asp:AsyncPostBackTrigger ControlID="btnAddTopic" /> <asp:AsyncPostBackTrigger ControlID="btnUpdateTopic" /> <asp:AsyncPostBackTrigger ControlID="btnDeleteTopic" /> </Triggers> <ContentTemplate> <asp:panel id="pnl" runat="server" HorizontalAlign="Center" Height="48px" Width="100%" > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <asp:ImageButton ID="btnEditTopic" runat="server" AlternateText="Edit Topic" ImageUrl="~/App_Themes/Common/images/BtnEditTopic.jpg" Height="28px"> </asp:ImageButton> <cc1:ModalPopupExtender ID="btnEditTopic_ModalPopupExtender" runat="server" BackgroundCssClass="modalBackground" DropShadow="true" Enabled="true" PopupControlID="pnlEditTopic" TargetControlID="btnEditTopicHidden" CancelControlID="btnEditTopicClose"> </cc1:ModalPopupExtender> <asp:ImageButton ID="btnAdd" runat="server" AlternateText="Add Folder" ImageUrl="~/App_Themes/Common/images/BtnAddFolder.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnUpdate" runat="server" AlternateText="Update Folder" ImageUrl="~/App_Themes/Common/images/BtnUpdateFolder.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnDelete" runat="server" AlternateText="Delete Folder" ImageUrl="~/App_Themes/Common/images/BtnDeleteFolder.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="BtnClear" runat="server" AlternateText="Clear Screen Input Fields" ImageUrl="~/App_Themes/Common/images/BtnAddMode.jpg" Height="28px"> </asp:ImageButton> <asp:Button ID="btnEditTopicHidden" runat="server" Enabled="false" Text="" Style="visibility: hidden" /> </asp:panel> <asp:Panel ID="pnlEditTopic" runat="server" CssClass="modalPopupEditTopic" Style="display: none;" > <table cellspacing="0" class="borderTable0" width="100%" style=""> <tr> <td colspan="10" class="Subhdr" align="center" style="width:100%"> <asp:label id="lblTopicScreenHdr" Cssclass="ScreenHdr" runat="server">Topic Maintenance</asp:label> </td> </tr> <tr> <td colspan="6"> <asp:Label ID="TopicPopErrorMsg" runat="server" ForeColor="#CC0000">&nbsp;</asp:Label> </td> </tr> <tr style="height:4px"> <td colspan="6" align="center"> <asp:ImageButton ID="btnAddTopic" runat="server" AlternateText="Add Topic" ImageUrl="~/App_Themes/Common/images/BtnApply.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnUpdateTopic" runat="server" AlternateText="Update Topic" ImageUrl="~/App_Themes/Common/images/BtnApply.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnDeleteTopic" runat="server" AlternateText="Delete Topic" ImageUrl="~/App_Themes/Common/images/BtnDelete.jpg" Height="28px"> </asp:ImageButton> <asp:ImageButton ID="btnEditTopicClose" runat="server" AlternateText="Close Edit Topic Popup" ImageUrl="~/App_Themes/Common/images/BtnCancel.jpg" Height="28px"> </asp:ImageButton> </td> </tr> </table> </asp:Panel> </ContentTemplate> </asp:UpdatePanel> Private Sub btnAddTopic_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnAddTopic.Click 'Add the Topic table entry AddTopic() 'Display an informational message Errormsg.Text = "The Topic has been successfully added, thank you! " Errormsg.ForeColor = Drawing.Color.Blue 'Rebind the Topic Drop Down and set to added Topic ddlSessionTopic.DataBind() ddlSessionTopic.SelectedValue = drTopic("TOPC_ID") 'Rebind the Session Folders grid RebindGrid() 'Hide the Topic Popup btnEditTopic_ModalPopupExtender.Hide() End Sub Private Sub RebindGrid() cnnSQL = New SqlConnection(strConnection) cmdSQL = New SqlCommand("GetSessionFoldersForGrid", cnnSQL) cmdSQL.CommandType = CommandType.StoredProcedure cmdSQL.Parameters.Clear() cnnSQL.Open() dadSQL = New SqlDataAdapter(cmdSQL) dadSQL.SelectCommand = cmdSQL dadSQL.Fill(dtSessionFolderGrid) cnnSQL.Close() dvSessionFolderGrid = dtSessionFolderGrid.DefaultView dvSessionFolderGrid.Sort = String.Format("{0} {1}{2}", so.Sortfield, so.SortDirection, so.SortSuffix) dgrSessionFolders.DataSource = dvSessionFolderGrid dgrSessionFolders.DataBind() End Sub

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  • C# MVC: User Password Reset Controller: Issues with email addresses as usernames

    - by 109221793
    Hi guys, I have written the code below for resetting users passwords (am using the aspnet membership api) in an C# MVC application, and tested successfully on a sample tutorial application (MVC Music Store). Skip to the end if you wish to read problem description first. InactiveUsers View (Partial View) <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<System.Web.Security.MembershipUserCollection>" %> <table class="normal" style="width: 100%; background-color: White;"> <tr> <th>User Name</th> <th>Last Activity date</th> <th>Locked Out</th> </tr> <%foreach (MembershipUser user in Model){ %> <tr> <td><%: Html.RouteLink(user.UserName, "AdminPassword", new { username = user.UserName }) %></td> <td><%: user.LastActivityDate %></td> <td><%: user.IsLockedOut %></td> </tr> <% }%> </table> InactiveUsers Controller public ActionResult InactiveUsers() { var users = Membership.GetAllUsers(); return View(users); } changeUserPassword GET and POST Controllers public ActionResult changeUserPassword(string username) { ViewData["username"] = username; return View(); } [HttpPost] public ActionResult changeUserPassword(ChangePasswordModel model, FormCollection values) { string username = values["username"]; string password = values["password"]; string confirmPassword = values["confirmPassword"]; MembershipUser mu = Membership.GetUser(username); if (password == confirmPassword) { if (mu.ChangePassword(mu.ResetPassword(), password)) { return RedirectToAction("Index", "ControlPanel"); } else { ModelState.AddModelError("", "The current password does not meet requirements"); } } return View(); } I also modified the Global.asax.cs file to cater for my route in the InactiveUsers partial: // Added in 10/01/11 RouteTable.Routes.MapRoute( "AdminPassword", // routename "ControlPanel/changeUserPassword/{username}", new { controller = "ControlPanel", action = "changeUserPassword", username = UrlParameter.Optional } ); // END Now, when I tested on the MVC Music Store, all of my usernames were just words, e.g. Administrator, User, etc. However now I am applying this code to a situation in my workplace and it's not working out quite as planned. The usernames used in my workplace are actually email addresses and I think this is what is causing the problem. When I click on the RouteLink in the partial InactiveUsers view, it should bring me to the reset password page with a url that looks like this: http://localhost:83/ControlPanel/changeUserPassword/[email protected], HOWEVER, what happens when I click on the RouteLink is an error is thrown to say that the view changeUserPassword cannot be found, and the URL looks like this: http://localhost:83/ControlPanel/changeUserPassword/example1%40gmail.com - See how the '@' symbol gets messed up? I've also debugged through the code, and in my GET changeUserPassword, the username is populating correctly: [email protected], so I'm thinking it's just the URL that's messing it up? If I type in the URL manually, the changeUserPassword view displays, however the password reset function does not work. An 'Object reference not set to an instance of an object' exception is thrown at the if (mu.ChangePassword(mu.ResetPassword(), password)) line. I think if I could solve the first issue (URL '@' symbol problem) it might help me along with my second issue. Any help would be appreciated :) Stack Trace - as requested Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [InvalidOperationException: The view 'changeUserPassword' or its master was not found. The following locations were searched: ~/Views/ControlPanel/changeUserPassword.aspx ~/Views/ControlPanel/changeUserPassword.ascx ~/Views/Shared/changeUserPassword.aspx ~/Views/Shared/changeUserPassword.ascx] System.Web.Mvc.ViewResult.FindView(ControllerContext context) +495 System.Web.Mvc.ViewResultBase.ExecuteResult(ControllerContext context) +208 System.Web.Mvc.ControllerActionInvoker.InvokeActionResult(ControllerContext controllerContext, ActionResult actionResult) +39 System.Web.Mvc.<>c__DisplayClass14.<InvokeActionResultWithFilters>b__11() +60 System.Web.Mvc.ControllerActionInvoker.InvokeActionResultFilter(IResultFilter filter, ResultExecutingContext preContext, Func`1 continuation) +391 System.Web.Mvc.<>c__DisplayClass16.<InvokeActionResultWithFilters>b__13() +61 System.Web.Mvc.ControllerActionInvoker.InvokeActionResultWithFilters(ControllerContext controllerContext, IList`1 filters, ActionResult actionResult) +285 System.Web.Mvc.ControllerActionInvoker.InvokeAction(ControllerContext controllerContext, String actionName) +830 System.Web.Mvc.Controller.ExecuteCore() +136 System.Web.Mvc.ControllerBase.Execute(RequestContext requestContext) +111 System.Web.Mvc.ControllerBase.System.Web.Mvc.IController.Execute(RequestContext requestContext) +39 System.Web.Mvc.<>c__DisplayClass8.<BeginProcessRequest>b__4() +65 System.Web.Mvc.Async.<>c__DisplayClass1.<MakeVoidDelegate>b__0() +44 System.Web.Mvc.Async.<>c__DisplayClass8`1.<BeginSynchronous>b__7(IAsyncResult _) +42 System.Web.Mvc.Async.WrappedAsyncResult`1.End() +141 System.Web.Mvc.Async.AsyncResultWrapper.End(IAsyncResult asyncResult, Object tag) +54 System.Web.Mvc.Async.AsyncResultWrapper.End(IAsyncResult asyncResult, Object tag) +40 System.Web.Mvc.MvcHandler.EndProcessRequest(IAsyncResult asyncResult) +52 System.Web.Mvc.MvcHandler.System.Web.IHttpAsyncHandler.EndProcessRequest(IAsyncResult result) +38 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +8841105 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +184

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  • jQuery toggle fucntion not working as expected

    - by Bunny Rabbit
    <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> $(function(){ $('div#menu div') .bind('mouseover',function(event){ popHelp(this); }) .bind('mouseout',function(event){ clearHelp(); }) .toggle( function(event){$('#menu div a').not(this).css('opacity',1);$(event.target).css('opacity',0.4)}, function(event){$(event.target).css('opacity',1)} ) $('div.item').not('#mainPage') .hide() $('#customerManagement').click(function(event){ $('.item').hide('slow'); $('#customerManagementCon').toggle('slow'); return false; }) $('#userManagement').click(function(){ $('.item').hide('slow'); $('#userManagementCon').toggle('slow'); return false; }) $('#storageManagement').click(function(){ $('.item').hide('slow'); $('#storageManagementCon').toggle('slow'); return false; }) $('#searchManagement').click(function(){ $('.item').hide('slow'); $('#searchManagementCon').toggle('slow'); return false; }) $('#signOff').click(function(){ $('.item').hide('slow'); $('#signOffCon').toggle('slow'); return false; }) } ); function popHelp(ref){ var text; if(ref.id=="customerManagement") text="click here for customer management"; else if(ref.id=="userManagement") text="click here for user management"; else if(ref.id=="storageManagement") text="click here for storage management"; else if(ref.id=="searchManagement") text="search management"; else if(ref.id=="signOff") text="click here to sign off"; $('#helpConsole').append('<div class="help">'+text+'<div>'); } function clearHelp(){ $('#helpConsole > div').remove(); } </script> <style type="text/css" > #helpConsole { background-color:Aqua; margin-left:500px; width:300px; height:100px; outline-width:medium; } </style> </head> <body> <div id="menu"> <table border="2"> <thead> <tr> <th colspan="5">Welcome $Employee Name</th> </tr> </thead> <tbody> <tr> <td><div id="customerManagement" class="menuItem"><a>Customer Management</a></div></td> <td><div id="userManagement" class="menuItem"><a>User Management</a></div></td> <td><div id="storageManagement" class="menuItem"><a>Storage Management</a></div></td> <td><div id="searchManagement" class="menuItem"><a>Search Management</a></div></td> <td><div id="signOff" class="menuItem"><a>Sign Off</a></div></td> </tr> </tbody> </table> </div> <div id="helpConsole"><h3>help</h3></div> <div id="mainPage" class="item"><h1>Storage Service</h1></div> <div id="customerManagementCon" class="item"> <h3>Customer Management</h3> </div> <div id="userManagementCon" class="item"> <h3>User Management</h3> </div> <div id="storageManagementCon" class="item"> <h3>Storage Management</h3> </div> <div id="searchManagementCon" class="item"> <h3>Search Mangement</h3> </div> <div id="signOffCon" class="item"> <h3>Sign Off</h3> </div> <div id="menuItemCon" class="item">menuItem</div> </body> The toggle function in this code is not working as expected though it shows the #menu items when clicked it doesn't hide them always .

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  • Listview selects mutliple items when clicked

    - by xlph
    I'm trying to make a task manager, and I only have one problem. I have a listview that gets inflated. All the elements in the listview are correct. The problem is that when I select an item, the listview will select another item away. I've heard listviews repopulate the list as it scrolls down to save memory. I think this may be some sort of problem. Here is a picture of the problem. If i had more apps loaded, then it would continue to select multiple at once. Here is the code of my adapter and activity and XML associated public class TaskAdapter extends BaseAdapter{ private Context mContext; private List<TaskInfo> mListAppInfo; private PackageManager mPack; public TaskAdapter(Context c, List<TaskInfo> list, PackageManager pack) { mContext = c; mListAppInfo = list; mPack = pack; } @Override public int getCount() { return mListAppInfo.size(); } @Override public Object getItem(int position) { return mListAppInfo.get(position); } @Override public long getItemId(int position) { return position; } @Override public View getView(final int position, View convertView, ViewGroup parent) { TaskInfo entry = mListAppInfo.get(position); if (convertView == null) { LayoutInflater inflater = LayoutInflater.from(mContext); //System.out.println("Setting LayoutInflater in TaskAdapter " +mContext +" " +R.layout.taskinfo +" " +R.id.tmbox); convertView = inflater.inflate(R.layout.taskinfo,null); } ImageView ivIcon = (ImageView)convertView.findViewById(R.id.tmImage); ivIcon.setImageDrawable(entry.getIcon()); TextView tvName = (TextView)convertView.findViewById(R.id.tmbox); tvName.setText(entry.getName()); convertView.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { final CheckBox checkBox = (CheckBox)v.findViewById(R.id.tmbox); if(v.isSelected()) { System.out.println("Listview not selected "); //CK.get(arg2).setChecked(false); checkBox.setChecked(false); v.setSelected(false); } else { System.out.println("Listview selected "); //CK.get(arg2).setChecked(true); checkBox.setChecked(true); v.setSelected(true); } } }); return convertView; public class TaskManager extends Activity implements Runnable { private ProgressDialog pd; private TextView ram; private String s; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.taskpage); setTitleColor(Color.YELLOW); Thread thread = new Thread(this); thread.start(); } @Override public void run() { //System.out.println("In Taskmanager Run() Thread"); final PackageManager pm = getPackageManager(); final ListView box = (ListView) findViewById(R.id.cBoxSpace); final List<TaskInfo> CK = populate(box, pm); runOnUiThread(new Runnable() { @Override public void run() { ram.setText(s); box.setAdapter(new TaskAdapter(TaskManager.this, CK, pm)); //System.out.println("In Taskmanager runnable Run()"); endChecked(CK); } }); handler.sendEmptyMessage(0); } Taskinfo.xml <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal" android:gravity="center_horizontal"> <ImageView android:id="@+id/tmImage" android:layout_width="48dp" android:layout_height="48dp" android:scaleType="centerCrop" android:adjustViewBounds="false" android:focusable="false" /> <CheckBox android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/tmbox" android:lines="2"/> </LinearLayout> Taskpage.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:id="@+id/cBoxSpace" android:layout_width="wrap_content" android:layout_height="400dp" android:orientation="vertical"/> <TextView android:id="@+id/RAM" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="18sp" /> <Button android:id="@+id/endButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="End Selected Tasks" /> </LinearLayout> Any ideas for what reason mutliple items are selected with a single click would be GREATLY appreciated. I've been messing around with different implementations and listeners and listadapters but to no avail.

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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  • Cascading updates with business key equality: Hibernate best practices?

    - by Traphicone
    I'm new to Hibernate, and while there are literally tons of examples to look at, there seems to be so much flexibility here that it's sometimes very hard to narrow all the options down the best way of doing things. I've been working on a project for a little while now, and despite reading through a lot of books, articles, and forums, I'm still left with a bit of a head scratcher. Any veteran advice would be very appreciated. So, I have a model involving two classes with a one-to-many relationship from parent to child. Each class has a surrogate primary key and a uniquely constrained composite business key. <class name="Container"> <id name="id" type="java.lang.Long"> <generator class="identity"/> </id> <properties name="containerBusinessKey" unique="true" update="false"> <property name="name" not-null="true"/> <property name="owner" not-null="true"/> </properties> <set name="items" inverse="true" cascade="all-delete-orphan"> <key column="container" not-null="true"/> <one-to-many class="Item"/> </set> </class> <class name="Item"> <id name="id" type="java.lang.Long"> <generator class="identity"/> </id> <properties name="itemBusinessKey" unique="true" update="false"> <property name="type" not-null="true"/> <property name="color" not-null="true"/> </properties> <many-to-one name="container" not-null="true" update="false" class="Container"/> </class> The beans behind these mappings are as boring as you can possibly imagine--nothing fancy going on. With that in mind, consider the following code: Container c = new Container("Things", "Me"); c.addItem(new Item("String", "Blue")); c.addItem(new Item("Wax", "Red")); Transaction t = session.beginTransaction(); session.saveOrUpdate(c); t.commit(); Everything works fine the first time, and both the Container and its Items are persisted. If the above code block is executed again, however, Hibernate throws a ConstraintViolationException--duplicate values for the "name" and "owner" columns. Because the new Container instance has a null identifier, Hibernate assumes it is an unsaved transient instance. This is expected but not desired. Since the persistent and transient Container objects have the same business key values, what we really want is to issue an update. It is easy enough to convince Hibernate that our new Container instance is the same as our old one. With a quick query we can get the identifier of the Container we'd like to update, and set our transient object's identifier to match. Container c = new Container("Things", "Me"); c.addItem(new Item("String", "Blue")); c.addItem(new Item("Wax", "Red")); Query query = session.createSQLQuery("SELECT id FROM Container" + "WHERE name = ? AND owner = ?"); query.setString(0, c.getName()); query.setString(1, c.getOwner()); BigInteger id = (BigInteger)query.uniqueResult(); if (id != null) { c.setId(id.longValue()); } Transaction t = session.beginTransaction(); session.saveOrUpdate(c); t.commit(); This almost satisfies Hibernate, but because the one-to-many relationship from Container to Item cascades, the same ConstraintViolationException is also thrown for the child Item objects. My question is: what is the best practice in this situation? It is highly recommended to use surrogate primary keys, and it is also recommended to use business key equality. When you put these two recommendations in to practice together, however, two of the greatest conveniences of Hibernate--saveOrUpdate and cascading operations--seem to be rendered almost completely useless. As I see it, I have only two options: Manually fetch and set the identifier for each object in the mapping. This clearly works, but for even a moderately sized schema this is a lot of extra work which it seems Hibernate could easily be doing. Write a custom interceptor to fetch and set object identifiers on each operation. This looks cleaner than the first option but is rather heavy-handed, and it seems wrong to me that you should be expected to write a plug-in which overrides Hibernate's default behavior for a mapping which follows the recommended design. Is there a better way? Am I making completely the wrong assumptions? I'm hoping that I'm just missing something. Thanks.

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  • Wiring up JavaScript handlers after a Partial Postback in ASP.NET

    - by Richard
    I am trying to use LinkButtons with the DefaultButton property of the ASP.NET Panel in an UpdatePanel. I have read and used the various other answers that are around describing the wiring up of the click event so that a full postback is not done instead of a partial postback. When the page loads, I wire up the .click function of the LinkButton so that the DefaultButton property of the ASP.NET panel will work. This all works fine, until you bring an UpdatePanel into the mix. With an UpdatePanel, if there is a partial postback, the script to wire up the .click function is not called in the partial postback, and hitting enter reverts to causing a full submit of the form rather than triggering the LinkButton. How can I cause javascript to be executed after a partial postback to re-wire up the .click function of the LinkButton? I have produced a sample page which shows the problem. There are two alerts showing 1) When the code to hook up the .click function is being called, and 2) When the .click function has been called (this only happens when you hit enter in the textbox after the event has been wired up). To test this code, type something in the textbox and hit Enter. The text will be copied to the label control, but "Wiring up Event Click" alert will not be shown. Add another letter, hit enter again, and you'll get a full postback without the text being copied to the label control (as the LinkButton wasn't called). Because that was a full postback, the Wiring Up Event Click event will be called again, and the form will work properly the next time again. This is being done with ASP.NET 3.5. Test Case Code: <%@ Page Language="C#" Inherits="System.Web.UI.Page" Theme="" EnableTheming="false" AutoEventWireup="true" %> <script runat="server"> void cmdComplete_Click(object sender, EventArgs e) { lblOutput.Text = "Complete Pressed: " + txtInput.Text; } void cmdFirstButton_Click(object sender, EventArgs e) { lblOutput.Text = "First Button Pressed"; } protected override void OnLoad(EventArgs e) { HookupButton(cmdComplete); } void HookupButton(LinkButton button) { // Use the click event of the LinkButton to trigger the postback (this is used by the .click code below) button.OnClientClick = Page.ClientScript.GetPostBackEventReference(button, String.Empty); // Wire up the .click event of the button to call the onclick function, and prevent a form submit string clickString = string.Format(@" alert('Wiring up click event'); document.getElementById('{0}').click = function() {{ alert('Default button pressed'); document.getElementById('{0}').onclick(); }};", button.ClientID, Page.ClientScript.GetPostBackEventReference(button, "")); Page.ClientScript.RegisterStartupScript(button.GetType(), "click_hookup_" + button.ClientID, clickString, true); } </script> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title>DefaultButton/LinkButton Testing</title> <style type="text/css"> a.Button { line-height: 2em; padding: 5px; border: solid 1px #CCC; background-color: #EEE; } </style> </head> <body> <h1> DefaultButton/LinkButton Testing</h1> <form runat="server"> <asp:ScriptManager runat="server" /> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <div style="position: relative"> <fieldset> <legend>Output</legend> <asp:Label runat="server" ID="lblOutput" /> </fieldset> <asp:Button runat="server" Text="First Button" ID="cmdFirstButton" OnClick="cmdFirstButton_Click" UseSubmitBehavior="false" /> <asp:Panel ID="Panel1" runat="server" DefaultButton="cmdComplete"> <label> Enter Text:</label> <asp:TextBox runat="server" ID="txtInput" /> <asp:LinkButton runat="server" CssClass="Button" ID="cmdComplete" OnClick="cmdComplete_Click" Text="Complete" /> </asp:Panel> </div> </ContentTemplate> </asp:UpdatePanel> <asp:Button runat="server" ID="cmdFullPostback" Text="Full Postback" /> </form> </body> </html>

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  • Stacking two pictures with captions side by side and centered in Wordpress

    - by Jim
    Hi all - this is driving me absolutely nuts. I'm not the most experienced with CSS, so I'm hoping it is something simple. I'm running Wordpress 2.9.2 with "The Morning After" theme. I am trying to write a post where I want to display two small pictures, with captions, side-by-side and centered in the middle of the page. Here is the HTML code I am using to display the images: [caption align="alignnone" width="150" caption="Protein rest"] <a href="http://www.mysite.com/wp-content/uploads/2008/06/protein-rest.jpg"> <img title="Mash during protein rest" src="http://www.mysite.com/wp-content/uploads/2008/06/protein-rest-150x144.jpg" alt="Mash during protein rest" width="150" height="144" /> </a>[/caption] [caption align="alignnone" width="143" caption="Saccharification rest" captionalign="center"] <a href="http://www.mysite.com/wp-content/uploads/2008/06/saccharification-rest.jpg"> <img title="Mash during saccharification rest" src="http://www.mysite.com/wp-content/uploads/2008/06/saccharification-rest-143x150.jpg" alt="Mash during saccharification rest" width="143" height="150" /> </a>[/caption] I tried using "aligncenter" and "alignleft" for the caption align - if I use "alignleft" the pictures are lined up perfectly, but all the way to the left of the page. If I use "aligncenter" the pics are in the center, but stacked one on top of the other. My first thought was to wrap the images in a div using: <div style="text-align:center;">image code</div> but that doesn't work. Now, if I wrap in a centered div like that and omit the [caption] tags, it works, but I need the captions. Those caption tags are translated by Wordpress into it's own div of class wp-caption. I've also tried wrapping each separate image in its own div within a parent centered div wrapper. Here is the pertinent parts of the style.css - please let me know if you need any other info, and if you can help me, I will postpone jumping off the nearest bridge! Thanks!! Style.css: .aligncenter, div.aligncenter { display: block; margin: 14px auto; } .alignleft { float: left; margin: 0 14px 10px 0; } .alignright { float: right; margin: 0 0 10px 14px; } .wp-caption { border: 1px solid #ddd; text-align: center; background-color: #f3f3f3; padding-top: 4px; /* optional rounded corners for browsers that support it */ -moz-border-radius: 3px; -khtml-border-radius: 3px; -webkit-border-radius: 3px; border-radius: 3px; } .wp-caption img { margin: 0; padding: 0; border: 0 none; } .wp-caption p.wp-caption-text { font-size: 11px; line-height: 14px; padding: 5px 4px 5px 5px; margin: 0; } PS - I am aware of the Gallery feature available in Wordpress, but would like to avoid it and would love to understand why wrapping in a div doesn't move the whole kit to the center. Finally, just for the sake of completeness, here is the source of the page when loaded using the div wrapper and image code as above (so you can see how Wordpress translates the caption tags): <div style="text-align:center;"> <div class="wp-caption alignnone" style="width: 160px"> <a href="http://www.mysite.com/wp-content/uploads/2008/06/protein-rest.jpg"> <img title="Mash during protein rest" src="http://www.mysite.com/wp-content/uploads/2008/06/protein-rest-150x144.jpg" alt="Mash during protein rest" width="150" height="144" /> </a> <p class="wp-caption-text" style="text-align:center">Protein rest</p> </div> <div class="wp-caption alignnone" style="width: 153px"> <a href="http://www.mysite.com/wp-content/uploads/2008/06/saccharification-rest.jpg"> <img title="Mash during saccharification rest" src="http://www.mysite.com/wp-content/uploads/2008/06/saccharification-rest-143x150.jpg" alt="Mash during saccharification rest" width="143" height="150" /> </a> <p class="wp-caption-text" style="text-align:center">Saccharification rest</p> </div> </div>

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  • PHP: Strange behaviour while calling custom php functions

    - by baltusaj
    I am facing a strange behavior while coding in PHP with Flex. Let me explain the situation: I have two funcions lets say: populateTable() //puts some data in a table made with flex createXML() //creates an xml file which is used by Fusion Charts to create a chart Now, if i call populateTable() alone, the table gets populated with data but if i call it with createXML(), the table doesn't get populated but createXML() does it's work i.e. creates an xml file. Even if i run following code, only xml file gets generated but table remains empty whereas i called populateTable() before createXML(). Any idea what may be going wrong? MXML Part <mx:HTTPService id="userRequest" url="request.php" method="POST" resultFormat="e4x"> <mx:request xmlns=""> <getResult>send</getResult> </mx:request> and <mx:DataGrid id="dgUserRequest" dataProvider="{userRequest.lastResult.user}" x="28.5" y="36" width="525" height="250" > <mx:columns> <mx:DataGridColumn headerText="No." dataField="no" /> <mx:DataGridColumn headerText="Name" dataField="name"/> <mx:DataGridColumn headerText="Age" dataField="age"/> </mx:columns> PHP Part <?php //-------------------------------------------------------------------------- function initialize($username,$password,$database) //-------------------------------------------------------------------------- { # Connect to the database $link = mysql_connect("localhost", $username,$password); if (!$link) { die('Could not connected to the database : ' . mysql_error()); } # Select the database $db_selected = mysql_select_db($database, $link); if (!$db_selected) { die ('Could not select the DB : ' . mysql_error()); } // populateTable(); createXML(); # Close database connection } //-------------------------------------------------------------------------- populateTable() //-------------------------------------------------------------------------- { if($_POST['getResult'] == 'send') { $Result = mysql_query("SELECT * FROM session" ); $Return = "<Users>"; $no = 1; while ( $row = mysql_fetch_object( $Result ) ) { $Return .= "<user><no>".$no."</no><name>".$row->name."</name><age>".$row->age."</age><salary>". $row->salary."</salary></session>"; $no=$no+1; $Return .= "</Users>"; mysql_free_result( $Result ); print ($Return); } //-------------------------------------------------------------------------- createXML() //-------------------------------------------------------------------------- { $users=array ( "0"=>array("",0), "1"=>array("Obama",0), "2"=>array("Zardari",0), "3"=>array("Imran Khan",0), "4"=>array("Ahmadenijad",0) ); $selectedUsers=array(1,4); //this means only obama and ahmadenijad are selected and the xml file will contain info related to them only //Extracting salaries of selected users $size=count($users); for($i = 0; $i<$size; $i++) { //initialize temp which will calculate total throughput for each protocol separately $salary = 0; $result = mysql_query("SELECT salary FROM userInfo where name='$users[$selectedUsers[$i]][0]'"); $row = mysql_fetch_array($result)) $salary = $row['salary']; } $users[$selectedUsers[$i]][1]=$salary; } //creating XML string $chartContent = "<chart caption=\"Users Vs Salaries\" formatNumberScale=\"0\" pieSliceDepth=\"30\" startingAngle=\"125\">"; for($i=0;$i<$size;$i++) { $chartContent .= "<set label=\"".$users[$selectedUsers[$i]][0]."\" value=\"".$users[$selectedUsers[$i]][1]."\"/>"; } $chartContent .= "<styles>" . "<definition>" . "<style type=\"font\" name=\"CaptionFont\" size=\"16\" color=\"666666\"/>" . "<style type=\"font\" name=\"SubCaptionFont\" bold=\"0\"/>" . "</definition>" . "<application>" . "<apply toObject=\"caption\" styles=\"CaptionFont\"/>" . "<apply toObject=\"SubCaption\" styles=\"SubCaptionFont\"/>" . "</application>" . "</styles>" . "</chart>"; $file_handle = fopen('ChartData.xml','w'); fwrite($file_handle,$chartContent); fclose($file_handle); } initialize("root","","hiddenpeak"); ?>

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  • Ajax AsyncFileUpload contains Filename Every time

    - by Kartik Patel
    I have used the Ajax AsyncFileUpload.I have three field. 1.Name 2.Asynchronous File Upload 3.Description 4.Save buttton when I click on Save new Record created.after creating new record when i enter all above details except select the Asynchronous File Upload.However when i click on Save button the Asynchronous File Upload contains the before Asynchronous upload File Name inspite of i didnt select the File from File Upload...How its possible getting confused.. My code is like this i have used master page. <asp:Content ID="Content2" ContentPlaceHolderID="body" runat="server"> <script type="text/javascript" language="javascript"> function UploadComplete() { document.getElementById('<%=lblmsg.ClientID %>').innerHTML = "Image Uploaded Successfully."; } function UploadError() { document.getElementById('<%=lblmsg.ClientID %>').innerHTML = "Image Upload Failed."; } </script> <table> <tr> <td colspan="2"> <h1 style="color: #008000"> Add Project Details</h1> </td> </tr> <tr> <td align="left"> <asp:Label ID="lblProjectName" runat="server" Text="Project Name" Font-Bold="true"></asp:Label> </td> <td align="left"> <asp:TextBox ID="txtProjectName" runat="server" MaxLength="50" Width="150px" ValidationGroup="Save"></asp:TextBox> <asp:RequiredFieldValidator ID="rfvprojectname" runat="server" Text="Project Name is Required." ErrorMessage="Project Name is Required." ControlToValidate="txtProjectName" ForeColor="Red" ValidationGroup="Save"></asp:RequiredFieldValidator> </td> </tr> <tr> <td colspan="2"> </td> </tr> <tr> <td align="left"> <asp:Label ID="lblselectimage" runat="server" Text="Select Image" Font-Bold="true"></asp:Label> </td> <td align="left"> <table> <tr> <td> <cc1:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server"> </cc1:ToolkitScriptManager> <cc1:AsyncFileUpload ID="AsyncFileUpload1" runat="server" OnClientUploadComplete="UploadComplete" OnClientUploadError="UploadError" CompleteBackColor="White" Width="350px" UploaderStyle="Traditional" UploadingBackColor="#CCFFFF" ThrobberID="imgLoad" OnUploadedComplete="fileuploadComplete" ClientIDMode="AutoID" EnableViewState="true"/> </td> <td> <asp:Image ID="imgUpload" runat="server" Width="50px" Height="50px" /> </td> </tr> </table> </td> </tr> <tr> <td> </td> <td> <asp:Image ID="imgLoad" runat="server" ImageUrl="~/Images/loading-gif-animation.gif" Width="50px" Height="50px" /> <asp:Label ID="lblmsg" runat="server" ForeColor="Blue" Font-Bold="true"></asp:Label> </td> </tr> <tr> <td align="left"> <asp:Label ID="lblDescription" runat="server" Text="Description" Font-Bold="true"></asp:Label> </td> <td align="left"> <asp:TextBox ID="txtDescription" runat="server" MaxLength="1000" Width="300" TextMode="MultiLine" ValidationGroup="Save" Height="100px"></asp:TextBox> <asp:RequiredFieldValidator ID="RfvtxtDescription" runat="server" Text="Project Description is Required." ErrorMessage="Project Description is Required." ControlToValidate="txtDescription" ForeColor="Red" ValidationGroup="Save"></asp:RequiredFieldValidator> </td> </tr> <tr> <td> </td> <td align="left"> <asp:ImageButton ID="btnsave" runat="server" ImageUrl="~/Images/Save.jpg" OnClick="btnSave_Click" Height="37px" ValidationGroup="Save" /> </td> </tr> </table>

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  • How to embed a progressbar into a HTML form?

    - by Noah Brainey
    I have this code below and want it to show the progress of a form submission of a file upload. I want it to work on my website visit it through this IP (24.148.156.217). So if you saw the website I want the progress bar to be displayed when the user fills in the information and then hits the submit button. Then the progress bar displays with the time until it's finished. <style> <!-- .hide { position:absolute; visibility:hidden; } .show { position:absolute; visibility:visible; } --> </style> <SCRIPT LANGUAGE="JavaScript"> //Progress Bar script- by Todd King ([email protected]) //Modified by JavaScript Kit for NS6, ability to specify duration //Visit JavaScript Kit (http://javascriptkit.com) for script var duration=3 // Specify duration of progress bar in seconds var _progressWidth = 50; // Display width of progress bar. var _progressBar = "|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||" var _progressEnd = 5; var _progressAt = 0; // Create and display the progress dialog. // end: The number of steps to completion function ProgressCreate(end) { // Initialize state variables _progressEnd = end; _progressAt = 0; // Move layer to center of window to show if (document.all) { // Internet Explorer progress.className = 'show'; progress.style.left = (document.body.clientWidth/2) - (progress.offsetWidth/2); progress.style.top = document.body.scrollTop+(document.body.clientHeight/2) - (progress.offsetHeight/2); } else if (document.layers) { // Netscape document.progress.visibility = true; document.progress.left = (window.innerWidth/2) - 100+"px"; document.progress.top = pageYOffset+(window.innerHeight/2) - 40+"px"; } else if (document.getElementById) { // Netscape 6+ document.getElementById("progress").className = 'show'; document.getElementById("progress").style.left = (window.innerWidth/2)- 100+"px"; document.getElementById("progress").style.top = pageYOffset+(window.innerHeight/2) - 40+"px"; } ProgressUpdate(); // Initialize bar } // Hide the progress layer function ProgressDestroy() { // Move off screen to hide if (document.all) { // Internet Explorer progress.className = 'hide'; } else if (document.layers) { // Netscape document.progress.visibility = false; } else if (document.getElementById) { // Netscape 6+ document.getElementById("progress").className = 'hide'; } } // Increment the progress dialog one step function ProgressStepIt() { _progressAt++; if(_progressAt > _progressEnd) _progressAt = _progressAt % _progressEnd; ProgressUpdate(); } // Update the progress dialog with the current state function ProgressUpdate() { var n = (_progressWidth / _progressEnd) * _progressAt; if (document.all) { // Internet Explorer var bar = dialog.bar; } else if (document.layers) { // Netscape var bar = document.layers["progress"].document.forms["dialog"].bar; n = n * 0.55; // characters are larger } else if (document.getElementById){ var bar=document.getElementById("bar") } var temp = _progressBar.substring(0, n); bar.value = temp; } // Demonstrate a use of the progress dialog. function Demo() { ProgressCreate(10); window.setTimeout("Click()", 100); } function Click() { if(_progressAt >= _progressEnd) { ProgressDestroy(); return; } ProgressStepIt(); window.setTimeout("Click()", (duration-1)*1000/10); } function CallJS(jsStr) { //v2.0 return eval(jsStr) } </script> <SCRIPT LANGUAGE="JavaScript"> // Create layer for progress dialog document.write("<span id=\"progress\" class=\"hide\">"); document.write("<FORM name=dialog id=dialog>"); document.write("<TABLE border=2 bgcolor=\"#FFFFCC\">"); document.write("<TR><TD ALIGN=\"center\">"); document.write("Progress<BR>"); document.write("<input type=text name=\"bar\" id=\"bar\" size=\"" + _progressWidth/2 + "\""); if(document.all||document.getElementById) // Microsoft, NS6 document.write(" bar.style=\"color:navy;\">"); else // Netscape document.write(">"); document.write("</TD></TR>"); document.write("</TABLE>"); document.write("</FORM>"); document.write("</span>"); ProgressDestroy(); // Hides </script> <form name="form1" method="post"> <center> <input type="button" name="Demo" value="Display progress" onClick="CallJS('Demo()')"> </center> </form> <a href="javascript:CallJS('Demo()')">Text link example</a>

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  • JSF 2.1 Spring 3.0 Integration

    - by danny.lesnik
    I'm trying to make very simple Spring 3 + JSF2.1 integration according to examples I googled in the web. So here is my code: My HTML submitted to actionController.actionSubmitted() method: <h:form> <h:message for="textPanel" style="color:red;" /> <h:panelGrid columns="3" rows="5" id="textPanel"> //all my bean prperties mapped to HTML code. </h:panelGrid> <h:commandButton value="Submit" action="#{actionController.actionSubmitted}" /> </h:form> now the Action Controller itself: @ManagedBean(name="actionController") @SessionScoped public class ActionController implements Serializable{ @ManagedProperty(value="#{user}") User user; @ManagedProperty(value="#{mailService}") MailService mailService; public void setMailService(MailService mailService) { this.mailService = mailService; } public void setUser(User user) { this.user = user; } private static final long serialVersionUID = 1L; public ActionController() {} public String actionSubmitted(){ System.out.println(user.getEmail()); mailService.sendUserMail(user); return "success"; } } Now my bean Spring: public interface MailService { void sendUserMail(User user); } public class MailServiceImpl implements MailService{ @Override public void sendUserMail(User user) { System.out.println("Mail to "+user.getEmail()+" sent." ); } } This is my web.xml <listener> <listener-class> org.springframework.web.context.ContextLoaderListener </listener-class> </listener> <listener> <listener-class> org.springframework.web.context.request.RequestContextListener </listener-class> </listener> <!-- Welcome page --> <welcome-file-list> <welcome-file>index.xhtml</welcome-file> </welcome-file-list> <!-- JSF mapping --> <servlet> <servlet-name>Faces Servlet</servlet-name> <servlet-class>javax.faces.webapp.FacesServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> my applicationContext.xml <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd"> <bean id="mailService" class="com.vanilla.jsf.services.MailServiceImpl"> </bean> </beans> my faces-config.xml is the following: <application> <el-resolver> org.springframework.web.jsf.el.SpringBeanFacesELResolver </el-resolver> <message-bundle> com.vanilla.jsf.validators.MyMessages </message-bundle> </application> <managed-bean> <managed-bean-name>actionController</managed-bean-name> <managed-bean-class>com.vanilla.jsf.controllers.ActionController</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> <managed-property> <property-name>mailService</property-name> <value>#{mailService}</value> </managed-property> </managed-bean> <navigation-rule> <from-view-id>index.xhtml</from-view-id> <navigation-case> <from-action>#{actionController.actionSubmitted}</from-action> <from-outcome>success</from-outcome> <to-view-id>submitted.xhtml</to-view-id> <redirect /> </navigation-case> </navigation-rule> My Problem is that I'm getting NullPointerExeption because my mailService Spring bean is null. public String actionSubmitted(){ System.out.println(user.getEmail()); //mailService is null Getting NullPointerException mailService.sendUserMail(user); return "success"; }

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  • deadlock when using WCF Duplex Polling with Silverlight

    - by Kobi Hari
    Hi all. I have followed Tomek Janczuk's demonstration on silverlight tv to create a chat program that uses WCF Duplex Polling web service. The client subscribes to the server, and then the server initiates notifications to all connected clients to publish events. The Idea is simple, on the client, there is a button that allows the client to connect. A text box where the client can write a message and publish it, and a bigger text box that presents all the notifications received from the server. I connected 3 clients (in different browsers - IE, Firefox and Chrome) and it all works nicely. They send messages and receive them smoothly. The problem starts when I close one of the browsers. As soon as one client is out, the other clients get stuck. They stop getting notifications. I am guessing that the loop in the server that goes through all the clients and sends them the notifications is stuck on the client that is now missing. I tried catching the exception and removing it from the clients list (see code) but it still does not help. any ideas? The server code is as follows: using System; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Activation; using System.Collections.Generic; using System.Runtime.Remoting.Channels; namespace ChatDemo.Web { [ServiceContract] public interface IChatNotification { // this will be used as a callback method, therefore it must be one way [OperationContract(IsOneWay=true)] void Notify(string message); [OperationContract(IsOneWay = true)] void Subscribed(); } // define this as a callback contract - to allow push [ServiceContract(Namespace="", CallbackContract=typeof(IChatNotification))] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] [ServiceBehavior(InstanceContextMode=InstanceContextMode.Single)] public class ChatService { SynchronizedCollection<IChatNotification> clients = new SynchronizedCollection<IChatNotification>(); [OperationContract(IsOneWay=true)] public void Subscribe() { IChatNotification cli = OperationContext.Current.GetCallbackChannel<IChatNotification>(); this.clients.Add(cli); // inform the client it is now subscribed cli.Subscribed(); Publish("New Client Connected: " + cli.GetHashCode()); } [OperationContract(IsOneWay = true)] public void Publish(string message) { SynchronizedCollection<IChatNotification> toRemove = new SynchronizedCollection<IChatNotification>(); foreach (IChatNotification channel in this.clients) { try { channel.Notify(message); } catch { toRemove.Add(channel); } } // now remove all the dead channels foreach (IChatNotification chnl in toRemove) { this.clients.Remove(chnl); } } } } The client code is as follows: void client_NotifyReceived(object sender, ChatServiceProxy.NotifyReceivedEventArgs e) { this.Messages.Text += string.Format("{0}\n\n", e.Error != null ? e.Error.ToString() : e.message); } private void MyMessage_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Enter) { this.client.PublishAsync(this.MyMessage.Text); this.MyMessage.Text = ""; } } private void Button_Click(object sender, RoutedEventArgs e) { this.client = new ChatServiceProxy.ChatServiceClient(new PollingDuplexHttpBinding { DuplexMode = PollingDuplexMode.MultipleMessagesPerPoll }, new EndpointAddress("../ChatService.svc")); // listen for server events this.client.NotifyReceived += new EventHandler<ChatServiceProxy.NotifyReceivedEventArgs>(client_NotifyReceived); this.client.SubscribedReceived += new EventHandler<System.ComponentModel.AsyncCompletedEventArgs>(client_SubscribedReceived); // subscribe for the server events this.client.SubscribeAsync(); } void client_SubscribedReceived(object sender, System.ComponentModel.AsyncCompletedEventArgs e) { try { Messages.Text += "Connected!\n\n"; gsConnect.Color = Colors.Green; } catch { Messages.Text += "Failed to Connect!\n\n"; } } And the web config is as follows: <system.serviceModel> <extensions> <bindingExtensions> <add name="pollingDuplex" type="System.ServiceModel.Configuration.PollingDuplexHttpBindingCollectionElement, System.ServiceModel.PollingDuplex, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"/> </bindingExtensions> </extensions> <behaviors> <serviceBehaviors> <behavior name=""> <serviceMetadata httpGetEnabled="true"/> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> </behaviors> <bindings> <pollingDuplex> <binding name="myPollingDuplex" duplexMode="MultipleMessagesPerPoll"/> </pollingDuplex> </bindings> <serviceHostingEnvironment aspNetCompatibilityEnabled="true" multipleSiteBindingsEnabled="true"/> <services> <service name="ChatDemo.Web.ChatService"> <endpoint address="" binding="pollingDuplex" bindingConfiguration="myPollingDuplex" contract="ChatDemo.Web.ChatService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> </system.serviceModel>

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  • OpenGL textures trigger error 1281 and strange background behavior

    - by user3714670
    I am using SOIL to apply textures to VBOs, without textures i could change the background and display black (default color) vbos easily, but now with textures, openGL is giving an error 1281, the background is black and some textures are not applied. There must be something i didn't understand about applying/loading the textures. BUt the texture IS applied (nothing else is working though), the error is applied when i try to use the shader program however i checked the compilation of these and no problems were written. Here is the code i use to load textures, once loaded it is kept in memory, it mostly comes from the example of SOIL : texture = SOIL_load_OGL_single_cubemap( filename, SOIL_DDS_CUBEMAP_FACE_ORDER, SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_DDS_LOAD_DIRECT ); if( texture > 0 ) { glEnable( GL_TEXTURE_CUBE_MAP ); glEnable( GL_TEXTURE_GEN_S ); glEnable( GL_TEXTURE_GEN_T ); glEnable( GL_TEXTURE_GEN_R ); glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glBindTexture( GL_TEXTURE_CUBE_MAP, texture ); std::cout << "the loaded single cube map ID was " << texture << std::endl; } else { std::cout << "Attempting to load as a HDR texture" << std::endl; texture = SOIL_load_OGL_HDR_texture( filename, SOIL_HDR_RGBdivA2, 0, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS ); if( texture < 1 ) { std::cout << "Attempting to load as a simple 2D texture" << std::endl; texture = SOIL_load_OGL_texture( filename, SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_DDS_LOAD_DIRECT ); } if( texture > 0 ) { // enable texturing glEnable( GL_TEXTURE_2D ); // bind an OpenGL texture ID glBindTexture( GL_TEXTURE_2D, texture ); std::cout << "the loaded texture ID was " << texture << std::endl; } else { glDisable( GL_TEXTURE_2D ); std::cout << "Texture loading failed: '" << SOIL_last_result() << "'" << std::endl; } } and how i apply it when drawing : GLuint TextureID = glGetUniformLocation(shaderProgram, "myTextureSampler"); if(!TextureID) cout << "TextureID not found ..." << endl; // glEnableVertexAttribArray(TextureID); glActiveTexture(GL_TEXTURE0); if(SFML) sf::Texture::bind(sfml_texture); else { glBindTexture (GL_TEXTURE_2D, texture); // glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1024, 768, 0, GL_RGB, GL_UNSIGNED_BYTE, &texture); } glUniform1i(TextureID, 0); I am not sure that SOIL is adapted to my program as i want something as simple as possible (i used sfml's texture object which was the best but i can't anymore), but if i can get it to work it would be great. EDIT : After narrowing the code implied by the error, here is the code that provokes it, it is called between texture loading and bos drawing : glEnableClientState(GL_VERTEX_ARRAY); //this gives the error : glUseProgram(this->shaderProgram); if (!shaderLoaded) { std::cout << "Loading default shaders" << std::endl; if(textured) loadShaderProgramm(texture_vertexSource, texture_fragmentSource); else loadShaderProgramm(default_vertexSource,default_fragmentSource); } glm::mat4 Projection = camera->getPerspective(); glm::mat4 View = camera->getView(); glm::mat4 Model = glm::mat4(1.0f); Model[0][0] *= scale_x; Model[1][1] *= scale_y; Model[2][2] *= scale_z; glm::vec3 translate_vec(this->x,this->y,this->z); glm::mat4 object_transform = glm::translate(glm::mat4(1.0f),translate_vec); glm::quat rotation = QAccumulative.getQuat(); glm::mat4 matrix_rotation = glm::mat4_cast(rotation); object_transform *= matrix_rotation; Model *= object_transform; glm::mat4 MVP = Projection * View * Model; GLuint ModelID = glGetUniformLocation(this->shaderProgram, "M"); if(ModelID ==-1) cout << "ModelID not found ..." << endl; GLuint MatrixID = glGetUniformLocation(this->shaderProgram, "MVP"); if(MatrixID ==-1) cout << "MatrixID not found ..." << endl; GLuint ViewID = glGetUniformLocation(this->shaderProgram, "V"); if(ViewID ==-1) cout << "ViewID not found ..." << endl; glUniformMatrix4fv(MatrixID, 1, GL_FALSE, &MVP[0][0]); glUniformMatrix4fv(ModelID, 1, GL_FALSE, &Model[0][0]); glUniformMatrix4fv(ViewID, 1, GL_FALSE, &View[0][0]); drawObject();

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  • JSF : How to refresh required field in ajax request

    - by Tama
    Ok, here you are the core problem. The page. I have two required "input text". A command button that changes the bean value and reRenderes the "job" object. <a4j:form id="pervForm"> SURNAME:<h:inputText id="surname" label="Surname" value="#{prevManager.surname}" required="true" /> <br/> JOB:<h:inputText value="#{prevManager.job}" id="job" maxlength="10" size="10" label="#{msg.common_label_job}" required="true" /> <br/> <a4j:commandButton value="Set job to Programmer" ajaxSingle="true" reRender="job"> <a4j:actionparam name="jVal" value="Programmer" assignTo="#{prevManager.job}"/> </a4j:commandButton> <h:commandButton id="save" value="save" action="save" class="HATSBUTTON"/> </a4j:form> Here the simple manager: public class PrevManager { private String surname; private String job; public String getSurname() { return surname; } public void setSurname(String surname) { this.surname = surname; } public String getJob() { return job; } public void setJob(String job) { this.job = job; } public String save() { //do something } } Let's do this: Write something on the Job input text (such as "teacher"). Leave empty the surname. Save. Validation error appears (surname is mandatory). Press "Set job to Programmer": nothing happens. Checking the bean value, I discovered that it is correctly updated, indeed the component on the page is not updated! Well, according to the JBoss Docs I found: Ajax region is a key ajax component. It limits the part of the component tree to be processed on the server side when ajax request comes. Processing means invocation during Decode, Validation and Model Update phase. Most common reasons to use a region are: -avoiding the aborting of the JSF lifecycle processing during the validation of other form input unnecessary for given ajax request; -defining the different strategies when events will be delivered (immediate="true/false") -showing an individual indicator of an ajax status -increasing the performance of the rendering processing (selfRendered="true/false", renderRegionOnly="true/false") The following two examples show the situation when a validation error does not allow to process an ajax input. Type the name. The outputText component should reappear after you. However, in the first case, this activity will be aborted because of the other field with required="true". You will see only the error message while the "Job" field is empty. Here you are the example: <ui:composition xmlns="http://www.w3.org/1999/xhtml" xmlns:ui="http://java.sun.com/jsf/facelets" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core" xmlns:a4j="http://richfaces.org/a4j" xmlns:rich="http://richfaces.org/rich"> <style> .outergridvalidationcolumn { padding: 0px 30px 10px 0px; } </style> <a4j:outputPanel ajaxRendered="true"> <h:messages style="color:red" /> </a4j:outputPanel> <h:panelGrid columns="2" columnClasses="outergridvalidationcolumn"> <h:form id="form1"> <h:panelGrid columns="2"> <h:outputText value="Name" /> <h:inputText value="#{userBean.name}"> <a4j:support event="onkeyup" reRender="outname" /> </h:inputText> <h:outputText value="Job" /> <h:inputText required="true" id="job2" value="#{userBean.job}" /> </h:panelGrid> </h:form> <h:form id="form2"> <h:panelGrid columns="2"> <h:outputText value="Name" /> <a4j:region> <h:inputText value="#{userBean.name}"> <a4j:support event="onkeyup" reRender="outname" /> </h:inputText> </a4j:region> <h:outputText value="Job" /> <h:inputText required="true" id="job1" value="#{userBean.job}" /> </h:panelGrid> </h:form> </h:panelGrid> <h:outputText id="outname" style="font-weight:bold" value="Typed Name: #{userBean.name}" /> <br /> </ui:composition> Form1: the behaviour is incorrect. I need to fill the job and then the name. Form2: the behaviour is correct. I do not need to fill the job to see the correct value. Unfortunately using Ajax region does not help (indeed I used it in a bad way ...) because my fields are both REQUIRED. That's the main different. Any idea? Many thanks.

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  • OpenGL + cgFX Alpha Blending failure

    - by dopplex
    I have a shader that needs to additively blend to its output render target. While it had been fully implemented and working, I recently refactored and have done something that is causing the alpha blending to not work anymore. I'm pretty sure that the problem is somewhere in my calls to either OpenGL or cgfx - but I'm currently at a loss for where exactly the problem is, as everything looks like it is set up properly for alpha blending to occur. No OpenGL or cg framework errors are showing up, either. For some context, what I'm doing here is taking a buffer which contains screen position and luminance values for each pixel, copying it to a PBO, and using it as the vertex buffer for drawing GL_POINTS. Everything except for the alpha blending appears to be working as expected. I've confirmed both that the input vertex buffer has the correct values, and that my vertex and fragment shaders are outputting the points to the correct locations and with the correct luminance values. The way that I've arrived at the conclusion that the Alpha blending was broken is by making my vertex shader output every point to the same screen location and then setting the pixel shader to always output a value of float4(0.5) for that pixel. Invariably, the end color (dumped afterwards) ends up being float4(0.5). The confusing part is that as far as I can tell, everything is properly set for alpha blending to occur. The cgfx pass has the two following state assignments (among others - I'll put a full listing at the end): BlendEnable = true; BlendFunc = int2(One, One); This ought to be enough, since I am calling cgSetPassState() - and indeed, when I use glGets to check the values of GL_BLEND_SRC, GL_BLEND_DEST, GL_BLEND, and GL_BLEND_EQUATION they all look appropriate (GL_ONE, GL_ONE, GL_TRUE, and GL_FUNC_ADD). This check was done immediately after the draw call. I've been looking around to see if there's anything other than blending being enabled and the blending function being correctly set that would cause alpha blending not to occur, but without any luck. I considered that I could be doing something wrong with GL, but GL is telling me that blending is enabled. I doubt it's cgFX related (as otherwise the GL state wouldn't even be thinking it was enabled) but it still fails if I explicitly use GL calls to set the blend mode and enable it. Here's the trimmed down code for starting the cgfx pass and the draw call: CGtechnique renderTechnique = Filter->curTechnique; TEXUNITCHECK; CGpass pass = cgGetFirstPass(renderTechnique); TEXUNITCHECK; while (pass) { cgSetPassState(pass); cgUpdatePassParameters(pass); //drawFSPointQuadBuff((void*)PointQuad); drawFSPointQuadBuff((void*)LumPointBuffer); TEXUNITCHECK; cgResetPassState(pass); pass = cgGetNextPass(pass); }; and the function with the draw call: void drawFSPointQuadBuff(void* args) { PointBuffer* pointBuffer = (PointBuffer*)args; FBOERRCHECK; glClear(GL_COLOR_BUFFER_BIT); GLERRCHECK; glPointSize(1.0); GLERRCHECK; glEnableClientState(GL_VERTEX_ARRAY); GLERRCHECK; glEnable(GL_POINT_SMOOTH); if (pointBuffer-BufferObject) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, (unsigned int)pointBuffer-BufData); glVertexPointer(pointBuffer-numComp, GL_FLOAT, 0, 0); } else { glVertexPointer(pointBuffer-numComp, GL_FLOAT, 0, pointBuffer-BufData); }; GLERRCHECK; glDrawArrays(GL_POINTS, 0, pointBuffer-numElem); GLboolean testBool; glGetBooleanv(GL_BLEND, &testBool); int iblendColor, iblendDest, iblendEquation, iblendSrc; glGetIntegerv(GL_BLEND_SRC, &iblendSrc); glGetIntegerv(GL_BLEND_DST, &iblendDest); glGetIntegerv(GL_BLEND_EQUATION, &iblendEquation); if (iblendEquation == GL_FUNC_ADD) { cerr << "Correct func" << endl; }; GLERRCHECK; if (pointBuffer-BufferObject) { glBindBufferARB(GL_ARRAY_BUFFER_ARB,0); } GLERRCHECK; glDisableClientState(GL_VERTEX_ARRAY); GLERRCHECK; }; Finally, here is the full state setting of the shader: AlphaTestEnable = false; DepthTestEnable = false; DepthMask = false; ColorMask = true; CullFaceEnable = false; BlendEnable = true; BlendFunc = int2(One, One); FragmentProgram = compile glslf std_PS(); VertexProgram = compile glslv bilatGridVS2();

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  • nivo slider and drop down menu doesnt work in IE

    - by venom
    Does anyone has any idea why drop down menu in IE disappear under nivo slider? tried to play with z-index, didn't help, i also know that drop down menus dissappear under flash content, but this is not the case(wmode=transparent) as far as i know the nivo slider uses just jquery, no flash. here is the html: <table> <tr height="50"><td colspan="2" align="right" class="bottom_menu"> <ul id="nav" class="dropdown dropdown-horizontal" > <li><a href="/index.cfm?fuseaction=home.logout" class="dir" style="border:0 !important;" >Çikis</a></li> <li><a href="/index.cfm?fuseaction=objects2.list_basket" class="dir">Sepetim</a></li> <li><a href="/index.cfm?fuseaction=objects2.me" class="dir">Sirketim</a> <ul> <li><a href="/index.cfm?fuseaction=objects2.list_opportunities">Firsatlar</a></li> <li><a href="/index.cfm?fuseaction=objects2.form_add_partner">Sirkete Kullanici Ekle</a></li> <li><a href="/index.cfm?fuseaction=objects2.form_upd_my_company">Kullanici Yönetimi</a></li> <li><a href="/index.cfm?fuseaction=objects2.list_analyses">Analizler</a></li> <li><a href="/index.cfm?fuseaction=objects2.list_extre">Hesap Ekstresi</a></li> <li><a href="/index.cfm?fuseaction=objects2.popup_add_online_pos" target="_blank">Sanal Pos</a></li> </ul> </li> </ul> </td></tr> </table> <div id="banner"> <img src="/documents/templates/projedepo/l_top.gif" style="z-index:1;position:absolute; left:0; top:0;" width="24px" height="24px" border="0" /> <img src="/documents/templates/projedepo/r_top.gif" style="z-index:1;position:absolute; right:0; top:0;" width="24px" height="24px" border="0" /> <img src="/documents/templates/projedepo/l_bottom.gif" style="z-index:1;position:absolute; left:0; bottom:0;" width="24px" height="24px" border="0" /> <img src="/documents/templates/projedepo/r_bottom.gif" style="z-index:1;position:absolute; right:0; bottom:0;" width="24px" height="24px" border="0" /> <div class="banner_img"> <link rel="stylesheet" href="/documents/templates/projedepo/banner/nivo-slider.css" type="text/css" media="screen" /> <link rel="stylesheet" href="/documents/templates/projedepo/banner/style.css" type="text/css" media="screen" /> <div id="slider" class="nivoSlider"> <img title="#1" src="/documents/templates/projedepo/banner/canon.jpg" alt="" /> <img title="#2" src="/documents/templates/projedepo/banner/indigovision.jpg" alt="" /> </div> <div id="1" class="nivo-html-caption"> <a href="/index.cfm?fuseaction=objects2.detail_product&product_id=612&stock_id=612"><img src="/documents/templates/projedepo/banner/daha_fazlasi.jpg" border="0" /></a> </div> <div id="2" class="nivo-html-caption"> <a href="/index.cfm?fuseaction=objects2.detail_product&product_id=630&stock_id=630"><img src="/documents/templates/projedepo/banner/daha_fazlasi.jpg" border="0" /></a> </div> <script type="text/javascript" src="/JS/jquery.nivo.slider.pack.js"></script> <script type="text/javascript"> $(window).load(function() { $('#slider').nivoSlider({ effect:'random', //Specify sets like: 'fold,fade,sliceDown' slices:15, animSpeed:1000, //Slide transition speed pauseTime:10000, startSlide:0, //Set starting Slide (0 index) directionNav:true, //Next & Prev directionNavHide:true, //Only show on hover controlNav:true, //1,2,3... controlNavThumbs:false, //Use thumbnails for Control Nav controlNavThumbsFromRel:false, //Use image rel for thumbs controlNavThumbsSearch: '.jpg', //Replace this with... controlNavThumbsReplace: '_thumb.jpg', //...this in thumb Image src keyboardNav:true, //Use left & right arrows pauseOnHover:true, //Stop animation while hovering manualAdvance:false, //Force manual transitions captionOpacity:1.0, //Universal caption opacity beforeChange: function(){}, afterChange: function(){}, slideshowEnd: function(){}, //Triggers after all slides have been shown lastSlide: function(){}, //Triggers when last slide is shown afterLoad: function(){} //Triggers when slider has loaded }); }); </script> </div> </div> Here is css for dropdown menu: http://www.micae.com/documents/templates/projedepo/default.css http://www.micae.com/documents/templates/projedepo/default.advanced.css http://www.micae.com/documents/templates/projedepo/dropdown.css and for nivo slider: http://www.micae.com/documents/templates/projedepo/banner/style.css http://www.micae.com/documents/templates/projedepo/banner/nivo-slider.css and for banner divs: #banner { position:relative; width:980px; height:435px; background:#fff; margin-bottom:20px; margin-top:-1px; color:#000; z-index:60; } .banner_img { padding:8px;position:absolute;z-index:2; } and the javascript by default, jquery and nivo slider http://www.micae.com/JS/jquery.nivo.slider.pack.js

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  • Java Box Class: Unsolvable: aligning components to the left or right

    - by user323186
    I have been trying to left align buttons contained in a Box to the left, with no success. They align left alright, but for some reason dont shift all the way left as one would imagine. I attach the code below. Please try compiling it and see for yourself. Seems bizarre to me. Thanks, Eric import java.awt.Dimension; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.BufferedReader; import java.io.File; import java.io.FileNotFoundException; import java.io.FileReader; import java.io.IOException; import javax.swing.Box; import javax.swing.BoxLayout; import javax.swing.JButton; import javax.swing.JFileChooser; import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; import javax.swing.JScrollPane; import javax.swing.JTextArea; public class MainGUI extends Box implements ActionListener{ //Create GUI Components Box centerGUI=new Box(BoxLayout.X_AXIS); Box bottomGUI=new Box(BoxLayout.X_AXIS); //centerGUI subcomponents JTextArea left=new JTextArea(), right=new JTextArea(); JScrollPane leftScrollPane = new JScrollPane(left), rightScrollPane = new JScrollPane(right); //bottomGUI subcomponents JButton encrypt=new JButton("Encrypt"), decrypt=new JButton("Decrypt"), close=new JButton("Close"), info=new JButton("Info"); //Create Menubar components JMenuBar menubar=new JMenuBar(); JMenu fileMenu=new JMenu("File"); JMenuItem open=new JMenuItem("Open"), save=new JMenuItem("Save"), exit=new JMenuItem("Exit"); int returnVal =0; public MainGUI(){ super(BoxLayout.Y_AXIS); initCenterGUI(); initBottomGUI(); initFileMenu(); add(centerGUI); add(bottomGUI); addActionListeners(); } private void addActionListeners() { open.addActionListener(this); save.addActionListener(this); exit.addActionListener(this); encrypt.addActionListener(this); decrypt.addActionListener(this); close.addActionListener(this); info.addActionListener(this); } private void initFileMenu() { fileMenu.add(open); fileMenu.add(save); fileMenu.add(exit); menubar.add(fileMenu); } public void initCenterGUI(){ centerGUI.add(leftScrollPane); centerGUI.add(rightScrollPane); } public void initBottomGUI(){ bottomGUI.setAlignmentX(LEFT_ALIGNMENT); //setBorder(BorderFactory.createLineBorder(Color.BLACK)); bottomGUI.add(encrypt); bottomGUI.add(decrypt); bottomGUI.add(close); bottomGUI.add(info); } @Override public void actionPerformed(ActionEvent arg0) { // find source of the action Object source=arg0.getSource(); //if action is of such a type do the corresponding action if(source==close){ kill(); } else if(source==open){ //CHOOSE FILE File file1 =chooseFile(); String input1=readToString(file1); System.out.println(input1); left.setText(input1); } else if(source==decrypt){ //decrypt everything in Right Panel and output in left panel decrypt(); } else if(source==encrypt){ //encrypt everything in left panel and output in right panel encrypt(); } else if(source==info){ //show contents of info file in right panel doInfo(); } else { System.out.println("Error"); //throw new UnimplementedActionException(); } } private void doInfo() { // TODO Auto-generated method stub } private void encrypt() { // TODO Auto-generated method stub } private void decrypt() { // TODO Auto-generated method stub } private String readToString(File file) { FileReader fr = null; try { fr = new FileReader(file); } catch (FileNotFoundException e1) { e1.printStackTrace(); } BufferedReader br=new BufferedReader(fr); String line = null; try { line = br.readLine(); } catch (IOException e) { e.printStackTrace(); } String input=""; while(line!=null){ input=input+"\n"+line; try { line=br.readLine(); } catch (IOException e) { e.printStackTrace(); } } return input; } private File chooseFile() { //Create a file chooser final JFileChooser fc = new JFileChooser(); returnVal = fc.showOpenDialog(fc); return fc.getSelectedFile(); } private void kill() { System.exit(0); } public static void main(String[] args) { // TODO Auto-generated method stub MainGUI test=new MainGUI(); JFrame f=new JFrame("Tester"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setJMenuBar(test.menubar); f.setPreferredSize(new Dimension(600,400)); //f.setUndecorated(true); f.add(test); f.pack(); f.setVisible(true); } }

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  • JavaScript snippet that populates the table

    - by kayn
    I would like to write a JavaScript snippet that populates the table based on the selection, and not create several details panes and toggle their visibility. I tried implement this using the following code but its not working as desired,firstly,it only works with internet explorer under certain conditions and it just toggles visibility of detail panes;Below is my code; <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <HTML> <HEAD> </HEAD> <BODY onLoad="tblTB_0.style.display='';tblTB_1.style.display='none'; tblTB_2.style.display='none'; tblTB_3.style.display='none'"> <center> <table> <tr> <td> <H1> <align="left"> Candi Colledge of Computing <br/>Course Page </H1> </td> </tr> </table> </center> <hr> </br> <H2><P STYLE="color: blue">Honours Courses.</H2> <left> <p><a href="" onclick="tblTB_1.style.display=''; tblTB_2.style.display='none'; tblTB_3.style.display='none'"> Concurrent Programming</a> <br/> <a href="" onclick="tblTB_1.style.display='none';tblTB_2.style.display=''; tblTB_3.style.display='none'">Simulation of Networks</a><br/> <a href="" onclick="tblTB_1.style.display='none';tblTB_2.style.display='none'; tblTB_3.style.display=''">Advanced Computer Science Topics</a></p> <br> <table style="table-layout: fixed"; border=1> <colgroup> <col width="100px"><col width="150px"><col width="150px"> </colgroup> <tbody id="tblTB_0"> <tr> <td>Course Code</td> <td>Lecturer</td> <td>Hours/Week</td> <td>Credits</td> </tr> </tbody> <tbody id="tblTB_1"> <tr> <td>RW 714</td> <td>Dr. kate</td> <td>2 hrs</td> <td>15</td </tr> </tbody> <tbody id="tblTB_2"> <tr> <td>RW 742</td> <td>Prof. Broz</td> <td>4 hrs</td> <td>10</td> </tr> </tbody> <tbody id="tblTB_3"> <tr> <td>RW 716</td> <td>Consultant</td> <td>3 hrs</td> <td>12</td> </tr> </tbody> </table> </left> <br> </BODY> </HTML>

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