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  • Examples of networked Flash games

    - by videodnd
    Maybe I am asking the wrong questions, because I don't see any sample projects out there. I know Flash developers have done Kiosks and renovated arcade games. "Come on, we see Flash everywhere." Is there a sample project I could be pointed towards, it would be an ass-saver. Can I prepare my swf files like an image gallery and receive XML commands to load it? Where do I start? Flash/After Effects skills have got me through so far, but I need help!!! It would be fun if it wasn't so stressful. Criteria TCP/IP socket connection Flash package XML commands load swf file in to a container Additional Questions How do I prepare my Flash files and XML sheet to receive commands "any sample out there"? What about e.data, urlLoad, xmlSocket Class, XMLCP/IP XML socket connection to load Is binary or XML method better for loading and reloading swf files? Do I need Red5 or a media server? videoDnd, Ambitious Development Noob

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  • Streaming audio - where to start?

    - by Adam Davis
    I need to develop an embedded audio streaming server. Requirements: Voice quality or better Intended for low power wifi transmission Broad support in existing software and devices (ie, windows media player, quicktime, vlc, iPhone, Android, etc). Royalty/patent free, or cheap to license Preferences: Low overhead TCP/IP based streaming protocol Voice grade codec (easy to implement in software, no DSP, 32bit CPU if needed) Would be nice if it supported HTML5 browsers, but is there any codec (such as raw) that is supported by the latest browsers that is lower overhead than MP3? Therefore: What are the relevant streaming protocols I should be looking at? What are the relevant codecs I should be looking at? What transport streams should I be looking at? What am I missing, or where else should I be looking for this type of need?

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  • How can you prevent an individual window being captured by Print-Screen?

    - by John
    I noticed a few times than when I print-screen while Media Player is running, the content is replaced with a grey rectangle. I've no idea if it's deliberate due to DRM, or some technical issue, but it struck me that being able to deliberately block screen-capture might be a useful feature in some scenarios. I am not looking to fix the problem, but replicate it! Is there some specific message each HWND gets for print-screen - does Windows do a special repaint or simply dump buffers to the clipboard? I guess I'd prefer to focus this on Win32 specifically, but as long as it's Windows-related then fine.

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  • how to write mute logic when mute state is unknown

    - by Delan Azabani
    I'm writing an indicator-sound clone for OSS4. Setting the volume works fine now, but I'm having trouble with the muting aspect of my program. A couple of facts about muting in OSS4: vmix doesn't have a mute (and we use vmix for volume control) also, the 'media keys' way of controlling volume doesn't set a mute control, but rather, volume = 0 The problem with this is, when reading the vmix volume and encountering zero, we don't know if the user has actually set it to zero, or has it set to some other value, but has mute on. How should I write my muting logic? git code, if that helps

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  • Exclude category from custom taxonomy output

    - by Nordin
    Hello, I'm using the query below to output all links from a custom taxonomy. It outputs all posts that are tagged 'http' from the taxonomy 'words'. I would like to exclude some general categories from the output. So, fe. it only outputs links in the media and news categories. What would be the best way to achieve this. $wp_query->request = " SELECT DISTINCT * FROM $wpdb->posts LEFT JOIN $wpdb->term_relationships ON($wpdb->posts.ID = $wpdb->term_relationships.object_id) LEFT JOIN $wpdb->term_taxonomy ON($wpdb->term_relationships.term_taxonomy_id = $wpdb->term_taxonomy.term_taxonomy_id) LEFT JOIN $wpdb->terms ON($wpdb->term_taxonomy.term_id = $wpdb->terms.term_id) WHERE $wpdb->posts.post_type = 'post' AND $wpdb->posts.post_status = 'publish' AND $wpdb->term_taxonomy.taxonomy = 'words' AND $wpdb->terms.slug = 'http' ORDER BY $wpdb->posts.post_date DESC LIMIT $ppp OFFSET $offset"; $pagelinkposts = $wpdb->get_results($wp_query->request, OBJECT);

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  • SNMP from the browser

    - by moogs
    There"s this idea of having a web app search for devices in the network (with elevated user permissions, of course). Checking the silverlight and flash APIs, there does not seem to be a way to do SNMP ( the UDP APIs are limited to multicasting media ). Anyone know a clever workaround? In windows, a small XBAP utility can do the SNMP stuff, but that leaves out the Mac OS X platform. Thanks for any ideas. ( I do have a SO account but I"m in a not so trustworthy public PC right now so I didn"t log in. )

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  • Problem Loading AS2 swf into AS3 swf

    - by dani
    I've been trying very hard to get an AS2 swf to load properly inside an AS3 swf - but to no avail ... The AS2 file (which is a rather big app referencing many external xml files etc.) works perfectly when launched in Flash Player. When trying to load the same file through an AS3 swf (using URLRequest and Loader classes), the file starts loading but stops abruptly during the preloading phase. (Same happens if I try to load it using AS2 "loadMovie".) What is there more to try? Security settings, custom loader classes - any advice is appreciated.

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  • Manipulate Page Theme Programatically

    - by Aren B
    I've got the following Setup in my Theme: \App_Themes\Default\StyleSheet.css \App_Themes\Default\PrintStyleSheet.css The PrintStyleSheet.css file has a set of printing css rules set in them wrapped in an @Media Print { } block. I need a way to programmatically remove the PrintStyleSheet.css from the list of css files for ASP.NET to inject based on some flags. (Some instances we want to print the site verbatim without custom formatting). I know i could build a seperate theme without the PrintStyleSheet.css in it and switch the theme programmatically, however this would introduce duplication of my master stylesheet which is not acceptable. Any ideas?

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  • Which one should I choose AMQP or XMPP for real-time browser-based game?

    - by Devyn
    Hi, I'm choosing between AMQP (RabbitMQ) vs XMPP (eJabberd) for my browser-based flash-free javascript powered real-time turn-based game. I don't know much about AMQP and XMPP protocol. I would like to use PHP for user-authorization and some data store-retrieve with MySQL. As far as I found out, RabbitMQ has PHP clients but eJabberd not. What I understood is javascript client calls PHP script and manipulate necessary processing and then pass to AMQP or XMPP server to pass the data to opponent player. There is a good book 'Pro XMPP Programming with JS and jQuery' from Wrox but there is no example with PHP. So following are my questions. 1) Which protocol is suit for my game? 2) Shall I choose RabbitMQ just for it's PHP client support?

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  • Building MobileVLCKit from git.videolan.org repository on macOsX with XCode

    - by ztepsic
    I would like to make an application for iOS(iPhone and iPad) that can play streaming videos through RTSP protocol (that includes mms). I imagined to achive a specified application using VLC player or libVLC library. On the official vlc git repository (http://git.videolan.org/?p=vlc.git;a=tree) in projects/macosx/framework/ folder there is xcode project MobileVLCKit.xcodeproj for which I assume that is a somewhat usable VLC framework for iOS. Now the problem is that I can't/don't know how to build this project. When I try to build MobileVLCKit.xcodeproj I get an error that says it can't find files inside extras/contrib/hosts/i686-apple-darwin10/ios/ folder. I have looked within that folder (extras/contrib) and managed to create folder (with files) extras/contrib/hosts/i686-apple-darwin10/ with make, but there is no ios folder. So, does anybody knows how to successfully build MobileVLCKit?

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  • Using amazon s3 with cloudfront as a CDN

    - by weezybizzle
    I would like to serve user uploaded content (pictures, videos, and other files) from a CDN. using Amazon S3 with cloudfront seems like a reasonable way to go. My only question is about the speed of the file system. My plan was to host user media with the following uri. cdn.mycompany.com/u/u/i/d/uuid.jpg. I don't haven any prior experience with S3 or CDN's and I was just wondering if this strategy would scale well to handle a large amount of user uploaded content. And if there might be another conventional way to accomplish this.

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  • Small help in alert box by moo tools

    - by piemesons
    <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/mootools/1.2.2/mootools-yui-compressed.js"></script> <script type="text/javascript" src="sexyalertbox.v1.2.moo.js"></script> <link rel="stylesheet" type="text/css" media="all" href="sexyalertbox.css"/> <body> <p><a href="#" onclick="Sexy.alert('<h1>hello</h1><p>Please enter a valid email address</p>');return false;">Click here</a></p> </body> </html> When we click on click here then a alert box will appear. I want to have that alert box in javascript ie alert("Same sexy alert box type alert box"); // hwo to do this??

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  • I need to call a vbscript function from within an external javascript file :: function

    - by RadAdam
    heres what i got so far : This function is not directly in the html page , its in an external js file , 'main.js'. function createVBScript(){ var script=document.createElement('script'); script.type='text/vbscript'; script.src='vb/fldt.vbs'; document.getElementsByTagName('head')[0].appendChild(script); } the vbs file contains : <!-- // Visual basic helper required to detect Flash Player ActiveX control version information Function VBGetSwfVer() MsgBox "Hello there" End Function // --> thats all i want to do for the time being. how do i call VBGetSwfVer() from main.js ?

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  • msvsmon is locking up my pdbs

    - by Sam Saffron
    During developement of my media center plugin (which has a few custom build steps to gac stuff and such) msvsmon has a rather annoying behaviour. First compilation usually goes well, but subsequent compilations complain about myplugin.pdb being locked Error 1 Unexpected error creating debug information file 'C:\Users\sam\source\myfile.PDB' -- 'C:\Users\sam\source\obj\Debug\myfile.pdb: The process cannot access the file because it is being used by another process. If I exit VS and nuke the object directory, I am able to compile again. Also, if I kill off msvsmon.exe I am able to compile again (but can not debug) Has anyone seen this error? Are there any workarounds? I already disabled live semantic errors, just in case.

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  • Django admin interface upload failing on request data read error

    - by Jake
    Hi All, This is an updated version of an old question I asked. I've now done a lot more testing, plus the old question got hijacked. I'm getting a request data read error when trying to upload files to the Django admin interface. Files under about 150k work, but bigger files always fail and almost always at around 192k (that's 3 chunks) completed, sometimes at around 160k. The Exception I get is below. File "/usr/lib/python2.4/site-packages/django/http/multipartparser.py", line 405, in read return self._file.read(num_bytes) IOError: request data read error I've tried Chrome and Firefox on Windows and Firefox on Mac - Same results. I can upload to other sites so I don't think it's my connection. I'm running python 2.4, django 1.1, mod_wsgi, on CentOS (a media temple DV server) Locally it's fine (Django development server) Everything I've found on this issue says it's a mod_python issue and that changing to mod_wsgi will fix it, but I am running mod_wsgi. Can anyone help?

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  • How to attach multiple files to a Wordpress post?

    - by erik.brannstrom
    I'm currently working on a project where we are using Wordpress 3.0 RC. The idea is to create custom post types with meta boxes to make the system easier to use for the client. Some of these posts need to have multiple files attached to them, and by attached I do not mean inserted to post but rather we'd like to keep them separate from the post body (in fact, a given post type might not even have text, only files). I'm wondering if there is a standard approach for allowing multiple files to be attached to a Wordpress post? I've managed to add a meta box that allows one file from the media library to be selected, but I have no idea how to extend this to allow an arbitrary number of files. Hope someone can help!

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  • Microsoft Robotics Studio in Ubuntu, with Wine ?

    - by Arkapravo
    I am using Ubuntu 9.10 and I am a bit of a robotics enthusiast. I have used KiKS (in MATLAB for simulating Khepera robots), MobotSim (in Windows, simulates a point like robot using a BASIC editor) and Player/Stage (with C/C++ on Ubuntu 9.04). My question, can MS Robotics Studio be installed in Ubuntu Linux using Wine (I am using 1.1.31) ? Has anyone done it ? Any other way to install MS Robotics Studio in Unix (Any flavour) ? Thanks for your reply !

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • Java library to encode / decode AMF

    - by Ceilingfish
    Hi chaps, I currently have a Java server that talks to a Flash client by passing JSON encoded data over a binary socket connection. Is there a way on either side to encode / decode packets as AMF instead of JSON? It seems to me that there should be some native support in Flash player for doing this? All the implementations I have found of AMF serialization seem to be embedded inside an application framework. Simiarly so, does anyone know if it's possible to decode AMF packets independently of a connection implementation in Flash?

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  • How to see a branch created in master

    - by richard
    Hi, I create a branch in my master repository (192.168.1.2). And in my other computer, I did '$ git pull --rebase ', I see Unpacking objects: 100% (16/16), done. From git+ssh://[email protected]/media/LINUXDATA/mozilla-1.9.1 62d004e..b291703 master -> origin/master * [new branch] improv -> origin/improv But when I do a 'git branch' in my local repository, I see only 1 branch and I did '$ git checkout improv ' $ git branch * master $ git checkout improv error: pathspec 'improv' did not match any file(s) known to git. Did you forget to 'git add'?

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  • Complex sound handling (I.E. pitch change while looping)

    - by Matthew
    Hi everyone I've been meaning to learn Java for a while now (I usually keep myself in languages like C and Lua) but buying an android phone seems like an excellent time to start. now after going through the lovely set of tutorials and a while spent buried in source code I'm beginning to get the feel for it so what's my next step? well to dive in with a fully featured application with graphics, sound, sensor use, touch response and a full menu. hmm now there's a slight conundrum since i can continue to use cryptic references to my project or risk telling you what the application is but at the same time its going to make me look like a raving sci-fi nerd so bare with me for the brief... A semi-working sonic screwdriver (oh yes!) my grand idea was to make an animated screwdriver where sliding the controls up and down modulate the frequency and that frequency dictates the sensor data it returns. now I have a semi-working sound system but its pretty poor for what its designed to represent and I just wouldn't be happy producing a sub-par end product whether its my first or not. the problem : sound must begin looping when the user presses down on the control the sound must stop when the user releases the control when moving the control up or down the sound effect must change pitch accordingly if the user doesn't remove there finger before backing out of the application it must plate the casing of there device with gold (Easter egg ;P) now I'm aware of how monolithic the first 3 look and that's why I would really appreciate any help I can get. sorry for how bad this code looks but my general plan is to create the functional components then refine the code later, no good painting the walls if the roofs not finished. here's my user input, he set slide stuff is used in the graphics for the control @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); //this is from my latest attempt at loop pitch change, look for this in my soundPool class mSonicAudio.startLoopedSound(); } } if(event.getAction() == MotionEvent.ACTION_MOVE) { if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); setSlideY ( (int) event.getY() ); } } if(event.getAction() == MotionEvent.ACTION_UP) { mSonicAudio.stopLoopedSound(); SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); } return true; } and here's where those methods end up in my sound pool class its horribly messy but that's because I've been trying a ton of variants to get this to work, you will also notice that I begin to hard code the index, again I was trying to get the methods to work before making them work well. package com.mattster.sonicscrewdriver; import java.util.HashMap; import android.content.Context; import android.media.AudioManager; import android.media.SoundPool; public class SoundManager { private float mPowerLvl = 1f; private SoundPool mSoundPool; private HashMap mSoundPoolMap; private AudioManager mAudioManager; private Context mContext; private int streamVolume; private int LoopState; private long mLastTime; public SoundManager() { } public void initSounds(Context theContext) { mContext = theContext; mSoundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0); mSoundPoolMap = new HashMap<Integer, Integer>(); mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE); streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); } public void addSound(int index,int SoundID) { mSoundPoolMap.put(1, mSoundPool.load(mContext, SoundID, 1)); } public void playUpdate(int index) { if( LoopState == 1) { long now = System.currentTimeMillis(); if (now > mLastTime) { mSoundPool.play(mSoundPoolMap.get(1), streamVolume, streamVolume, 1, 0, mPowerLvl); mLastTime = System.currentTimeMillis() + 250; } } } public void stopLoopedSound() { LoopState = 0; mSoundPool.setVolume(mSoundPoolMap.get(1), 0, 0); mSoundPool.stop(mSoundPoolMap.get(1)); } public void startLoopedSound() { LoopState = 1; } public void setPower(int index, float mPower) { mPowerLvl = mPower; mSoundPool.setRate(mSoundPoolMap.get(1), mPowerLvl); } } ah ha! I almost forgot, that looks pretty ineffective but I omitted my thread which actuality updates it, nothing fancy it just calls : mSonicAudio.playUpdate(1); thanks in advance, Matthew

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  • Query size of block device file in Python

    - by ??O?????
    Hello. I have a Python script that reads a file (typically from optical media) marking the unreadable sectors, to allow a re-attempt to read said unreadable sectors on a different optical reader. I discovered that my script does not work with block devices (e.g. /dev/sr0), in order to create a copy of the contained ISO9660/UDF filesystem, because os.stat().st_size is zero. The algorithm currently needs to know the filesize in advance; I can change that, but the issue (of knowing the block device size) remains, and it's not answered here, so I open this question. I am aware of the following two related SO questions: Determine the size of a block device (/proc/partitions, ioctl through ctypes) how to check file size in python? (about non-special files) Therefore, I'm asking: in Python, how can I get the file size of a block device file?

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  • OSMF - add an actionscript cuepoint to a video?

    - by redconservatory
    I'm trying to add a cuepoint to a video using OSMF. I built an OSMF video player, and I'd like to use this instead of the FLVPlayback component, which seems like the only way to add an actionscript cuepoint? Anyhow, I created a cuepoint by writing this: var cuePoint:CuePoint = new CuePoint(CuePointType.ACTIONSCRIPT, 1, "good point", null); videoElement.addEventListener(MediaElementEvent.METADATA_ADD, onMetadataAdd); trace(cuePoint.time); The cuepoint time traced out to "1" (successful). I then took this code from the documentation, thinking it would help trace the cuepoint when I published my movie (to test the video) private function onMetadataAdd(event:MediaElementEvent):void { if (event.namespaceURL == CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) { var timelineMetadata:TimelineMetadata = videoElement.getMetadata(CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) as TimelineMetadata; timelineMetadata.addEventListener(TimelineMetadataEvent.MARKER_TIME_REACHED, onCuePoint); } } private function onCuePoint(event:TimelineMetadataEvent):void { var cuePoint:CuePoint = event.marker as CuePoint; trace("Cue Point at " + cuePoint.time); } However, I don't get a trace message when the video hits 1 second. Can anyone help me?

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  • Accessing HTML 5 Video Progress Event with jQuery

    - by jnolte
    Hello All, The below is for an HTML5 video player event. My partner and I have been stumped for a very large portion of the day on this issue and hope someone can lend some insight on the issue. We have been able to access the progress event with plain js as seen below but when trying to access this with jQuery we get undefined in console. Any help/ recommendations are greatly appreciated. //JS - Works like a charm document.addEventListener("DOMContentLoaded", init, false); function init() { var v = document.getElementById('test-vid'); console.log(v) v.addEventListener('progress', progress, false); } function progress(e) { console.log(e.lengthComputable + ' ' + e.total + ' ' + e.loaded); } // jQuery - NO BUENO - Undefined rendered in console var vid = $('#test-vid'); $(vid).bind("progress", function(e){ console.log(e.total + ' ' + e.loaded + ' ' + e.lengthComputable ); }); Thanks in advance, JN

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  • The height and width properties on my Flex 4 app arn't working

    - by ben
    In the opening application tag of my Flex 4 app, I set the width and height properties as follows: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="init()" backgroundColor.mainState="0x303030" xmlns:components="components.*" width="798" height="240"> What I go into Design mode in Flash Builder 4, the app is the correct size. But when I embed the .swf file into a HTML page, the application's background color covers the whole screen, and when the Flash Player Settings message box pops up it is outside of the area I defined in the code above. What am I doing wrong? Thanks for reading.

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