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  • Can you have multiple clipping regions in an HTML Canvas?

    - by emh
    I have code that loads a bunch of images into hidden img elements and then a Javascript loop which places each image onto the canvas. However, I want to clip each image so that it is a circle when placed on the canvas. My loop looks like this: $$('#avatars img').each(function(avatar) { var canvas = $('canvas'); var context = canvas.getContext('2d'); var x = Math.floor(Math.random() * canvas.width); var y = Math.floor(Math.random() * canvas.height); context.beginPath(); context.arc(x+24, y+24, 20, 0, Math.PI * 2, 1); context.clip(); context.strokeStyle = "black"; context.drawImage(document.getElementById(avatar.id), x, y); context.stroke(); }); Problem is, only the first image is drawn (or is visible). If I remove the clipping logic: $$('#avatars img').each(function(avatar) { var canvas = $('canvas'); var context = canvas.getContext('2d'); var x = Math.floor(Math.random() * canvas.width); var y = Math.floor(Math.random() * canvas.height); context.drawImage(document.getElementById(avatar.id), x, y); }); Then all my images are drawn. Is there a way to get each image individually clipped? I tried resetting the clipping area to be the entire canvas between images but that didn't work.

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  • java.io.FileNotFoundException (Permission denied) When trying to write to the Android sdcard

    - by joefischer1
    I am trying to select an image file from the photo gallery and write to the sdcard. Below is the code that results in an exception. It appears to throw this exception when trying to create the FileOutputStream. I have the following line added to the manifest file nested inside the application element. I can't find a solution to the problem: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> public boolean saveSelectedImage( Uri selectedImage, int imageGroup, int imageNumber ) { boolean exception = false; InputStream input = null; OutputStream output = null; if( externalStorageIsWritable() ) { try { ContentResolver content = ctx.getContentResolver(); input = content.openInputStream( selectedImage ); if(input != null) Log.v( CLASS_NAME, "Input Stream Opened successfully"); File outFile = null; File root = Environment.getExternalStorageDirectory( ); if(root == null) Log.v(CLASS_NAME, "FAILED TO RETRIEVE DIRECTORY"); else Log.v(CLASS_NAME, "ROOT DIRECTORY is:"+root.toString()); output = new FileOutputStream( root+"/Image"+ imageGroup + "_" + imageNumber + ".png" ); if(output != null) Log.e( CLASS_NAME, "Output Stream Opened successfully"); // output = new FileOutputStream // ("/sdcard/Image"+imageGroup+"_"+imageNumber+".png"); byte[] buffer = new byte[1000]; int bytesRead = 0; while ( ( bytesRead = input.read( buffer, 0, buffer.length ) ) >= 0 ) { output.write( buffer, 0, buffer.length ); } } catch ( Exception e ) { Log.e( CLASS_NAME, "Exception occurred while moving image: "); e.printStackTrace(); exception = true; } finally { // if(input != null)input.close(); // if(output != null)output.close(); // if (exception ) return false; } return true; } else return false; }

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  • Can you overlay transparent images in Blackberry Apps?

    - by Greg
    I have a very simple application that has one screen and one button. The main screen has a verticalFieldManager with a BitmapField inside it, and one button beneath the bitmap. I want to be able to overlay another image on top of this when the user clicks a button. The overlay image is a PNG with transparent background, and this is important for design, so I can't use popupscreen or a new screen because the backgrounds are always white by default, and I've heard alpha doesn't really do the trick. I guess what I'm asking is if anyone knows a simple way to... A) take a standard verticalFieldManager and overlay a PNG on top of the inner contents B) overlay a PNG over the screen, no matter the contents The basic functionality of this app was intended to be - show an image. on click, show another overlaid on top. on click again, remove the popup image. I haven't found anything that addresses something like this online, but I have read of people doing similar things that utilize popupscreen and new screens in a way I don't need to do. Hopefully this makes sense. Thanks

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  • A Digg-like rotating homepage of popular content, how to include date as a factor?

    - by Ferdy
    I am building an advanced image sharing web application. As you may expect, users can upload images and others can comments on it, vote on it, and favorite it. These events will determine the popularity of the image, which I capture in a "karma" field. Now I want to create a Digg-like homepage system, showing the most popular images. It's easy, since I already have the weighted Karma score. I just sort on that descendingly to show the 20 most valued images. The part that is missing is time. I do not want extremely popular images to always be on the homepage. I guess an easy solution is to restrict the result set to the last 24 hours. However, I'm also thinking that in order to keep the image rotation occur throughout the day, time can be some kind of variable where its offset has an influence on the image's sorting. Specific questions: Would you recommend the easy scenario (just sort for best images within 24 hours) or the more sophisticated one (use datetime offset as part of the sorting)? If you advise the latter, any help on the mathematical solution to this? Would it be best to run a scheduled service to mark images for the homepage, or would you advise a direct query (I'm using MySQL) As an extra note, the homepage should support paging and on a quiet day should include entries of days before in order to make sure it is always "filled" I'm not asking the community to build this algorithm, just looking for some advise :)

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  • working with large sprite sheets on iphone

    - by lukya
    Hi All, I am trying to use sprite sheet animation in my application. The first POC with a small sprite sheet worked fine but as i change the sprite sheet to a bigger one, i get "check_safe_call: could not restore current frame" warning and the application quits. A quick search revealed that this problem meant my app is taking too much memory or the image is too huge in dimension. My image is 4.9 Mb and dimensions are 6720 * 10080 (oops!!). i read that iphone allows maximum 3 Mb image with dimensions up to 1024 * 1024. Also that the sprite sheet image dimensions should be a power of two. So please let me know how i can use a sprite sheet this big. One approach could be to cut the sprite sheet into many smaller sprite sheets and use them one at a time. Please suggest if you know any other/better approach to accommodate bigger sprite sheets and whether the problem with my sprite sheet is size (4.9 Mb) OR dimensions (6720 * 10080). (Just FYI, i am not trying to play a movie so using MP4 file instead is not an option for me. i need to animate the sprite sheet based on accelerometer input and i have been able to achieve that in my POC with smaller sprite sheet.) Thanks, Swapnil

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  • C# wrapper for array of three pointers

    - by fergs
    I'm currently working on a C# wrapper to work with Dallmeier Common API light. See previous posting: http://stackoverflow.com/questions/2430089/c-wrapper-and-callbacks I've got pretty much everything 'wrapped' but I'm stuck on wrapping a callback which contains an array of three pointers & an array integers: dlm_setYUVDataCllback int(int SessionHandle, void (*callback) (long IPlayerID, unsigned char** yuvData, int* pitch, int width, int height, int64_t ts, char* extData)) Function Set callback, to receive current YUV image. Arguments SessionHandle: handle to current session. Return PlayerID (see callback). Callback - IPlayerId: id to the Player object - yuvData: array of three pointers to Y, U and V part of image The YUV format used is YUV420 planar (not packed). char *y = yuvData[0]; char *u = yuvData[1]; char *v = yuvData[2]; - pitch: array of integers for pitches for Y, U and V part of image - width: intrinsic width of image. - height - ts : timestamp of current frame - extData: additional data to frame How do I go about wrapping this in c#? Any help is much appreciated.

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  • Copy EXIF Metadata from TIF to JPEG in C# / VB.NET

    - by George
    Hello! I would really appreciate if you could shed light on this problem. I have 2 images, one was created from TIF file with metadata, the other is an in-memory image that will be saved as jpeg. Then I use this routine to transfer exif metadata from first image to the second one (that is from the one created from tif file to the in-memory image): For Each _p In image1.PropertyItems image2.SetPropertyItem(_p) Next And this works perfectly fine. All exif items are successfully copied. I confirmed this by using watches in debug mode. The problem comes when you save image2 as jpeg using this: Dim eps As EncoderParameters = New EncoderParameters(1) eps.Param(0) = New EncoderParameter(Encoder.Quality, 85) Dim ici As ImageCodecInfo = GetEncoderInfo("image/jpeg") image2.Save("C:\1.jpg", ici, eps) Only very few EXIF properties are saved with image2 jpeg file however, namely only camera model and camera maker. However If I save image2 as TIF, all properties from the original tif will be there. Can anyone explain why is that? Thanks.

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  • Qt/C++, Problems with large QImage

    - by David Günzel
    I'm pretty new to C++/Qt and I'm trying to create an application with Visual Studio C++ and Qt (4.8.3). The application displays images using a QGraphicsView, I need to change the images at pixel level. The basic code is (simplified): QImage* img = new QImage(img_width,img_height,QImage::Format_RGB32); while(do_some_stuff) { img->setPixel(x,y,color); } QGraphicsPixmapItem* pm = new QGraphicsPixmapItem(QPixmap::fromImage(*img)); QGraphicsScene* sc = new QGraphicsScene; sc->setSceneRect(0,0,img->width(),img->height()); sc->addItem(pm); ui.graphicsView->setScene(sc); This works well for images up to around 12000x6000 pixel. The weird thing happens beyond this size. When I set img_width=16000 and img_height=8000, for example, the line img = new QImage(...) returns a null image. The image data should be around 512,000,000 bytes, so it shouldn't be too large, even on a 32 bit system. Also, my machine (Win 7 64bit, 8 GB RAM) should be capable of holding the data. I've also tried this version: uchar* imgbuf = (uchar*) malloc(img_width*img_height*4); QImage* img = new QImage(imgbuf,img_width,img_height,QImage::Format_RGB32); At first, this works. The img pointer is valid and calling img-width() for example returns the correct image width (instead of 0, in case the image pointer is null). But as soon as I call img-setPixel(), the pointer becomes null and img-width() returns 0. So what am I doing wrong? Or is there a better way of modifying large images on pixel level? Regards, David

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  • How to implement custom JSF component for drawing chart?

    - by Roman
    I want to create a component which can be used like: <mc:chart data="#{bean.data}" width="200" height="300" /> where #{bean.data} returns a collection of some objects or chart model object or something else what can be represented as a chart (to put it simple, let's assume it returns a collection of integers). I want this component to generate html like this: <img src="someimg123.png" width="200" height="300"/> The problem is that I have some method which can receive data and return image, like: public RenderedImage getChartImage (Collection<Integer> data) { ... } and I also have a component for drawing dynamic image: <o:dynamicImage width="200" height="300" data="#{bean.readyChartImage}/> This component generates html just as I need but it's parameter is array of bytes or RenderedImage i.e. it needs method in bean like this: public RenderedImage getReadyChartImage () { ... } So, one approach is to use propertyChangedListener on submit to set data (Collection<Integer>) for drawing chart and then use <o:dynamicImage /> component. But I'd like to create my own component which receives data and draws chart. I'm using facelets but it's not so important indeed. Any ideas how to create the desired component? P.S. One solution I was thinking about is not to use <o:dynamicImage/> and use some servlet to stream image. But I don't know how to implement that correctly and how to tie jsf component with servlet and how to save already built chart images (generating new same image for each request can cause performance problems imho) and so on..

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  • Images in Applet not showing in web page

    - by Leanne C
    I am trying to display a JPEG image and a moving dot on a Java applet which I am using on a web based application. However, when I run the applet it works fine, but when I display the applet from the JSP page, I get the moving dot but not the JPEG image. Is there a specific folder where the JPEG needs to be? These are the 2 methods i use for drawing the picture and the moving dot on the screen. public class mapplet extends Applet implements Runnable { int x_pos = 10; int y_pos = 100; int radius = 20; Image img, img2; Graphics gr; URL base; MediaTracker m; @Override public void init() { mt = new MediaTracker(this); try { //getDocumentbase gets the applet path. base = getCodeBase(); img = getImage(base, "picture.jpg"); m.addImage(img, 1); m.waitForAll(); } catch (InterruptedException ex) { Logger.getLogger(movement.class.getName()).log(Level.SEVERE, null, ex); } public void paint (Graphics g) { g.drawImage(img, 0, 0, this); // set color g.setColor (Color.red); // paint a filled colored circle g.fillOval (x_pos - radius, y_pos - radius, 2 * radius, 2 * radius); } The code one below is the call from the jsp page <applet archive="mapplet.jar" code="myapplets/mapplet.class" width=350 height=200> </applet> The jar file and the picture are in the same folder as the jsp page, and there is also a folder containing the contents of the class and image of the applet in the web section of the application. The applet loads fine however the picture doesn't display. I think it's not the code but the location of the picture that is causing a problem. Thanks

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  • Android - Correspondence between ImageView coordinates and Bitmap Pixels

    - by Matteo
    In my application I want the user to be able to select some content of an Image contained inside an ImageView. To select the content I subclassed the ImageView class making it implement the OnTouchListener so to draw over it a rectangle with borders decided by the user. Here is an example of the result of the drawing (to have an idea you can think of it as when you click with the mouse on your desktop and drag the mouse): Now I need to determine which pixels of the Bitmap image correspond to the selected part. It's kind of easy to determine which are the points of the ImageView belonging to the rectangle, but I don't know how to get the correspondent pixels, since the ImageView has a different aspect ratio than the original image. I followed the approach described especially here, but also here, but am not fully satisfied because in my opinion the correspondence made is 1 on 1 between pixels and points on the ImageView and does not give me all the correspondent pixels on the original image to the selected area. Calling hoveredRect the rectangle on the ImageView the points inside of it are: class Point { float x, y; @Override public String toString() { return x + ", " + y; } } Vector<Point> pointsInRect = new Vector<Point>(); for( int x = hoveredRect.left; x <= hoveredRect.right; x++ ){ for( int y = hoveredRect.top; y <= hoveredRect.bottom; y++ ){ Point pointInRect = new Point(); pointInRect.x = x; pointInRect.y = y; pointsInRect.add(pointInRect); } } How can I obtain a Vector<Pixels> pixelsInImage containing the correspondent pixels?

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  • WinForms programing - Modal and Non-Modal forms problem

    - by Povilas
    I have a problem with modality of the forms under C#.NET. Let's say I have main form #0 (see the image below). This form represents main application form, where user can perform various operations. However, from time to time, there is a need to open additional non-modal form to perform additional main application functionality supporting tasks. Let's say this is form #1 in the image. On this #1 form there might be opened few additional modal forms on top of each other (#2 form in the image), and at the end, there is a progress dialog showing a long operation progress and status, which might take from few minutes up to few hours. The problem is that the main form #0 is not responsive until you close all modal forms (#2 in the image). I need that the main form #0 would be operational in this situation. However, if you open a non-modal form in form #2, you can operate with both modal #2 form and newly created non modal form. I need the same behavior between the main form #0 and form #1 with all its child forms. Is it possible? Or am I doing something wrong? Maybe there is some kind of workaround, I really would not like to change all ShowDialog calls to ShowDialog...

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  • Memory leak in Apples 'Scrolling' sample code

    - by John
    Hi All, I'm using code based on Apple's "Scrolling" sample code - here's where I have a problem: // load all the images from our bundle and add them to the scroll view NSUInteger i; for (i = 1; i <= jNumImages; i++) { NSString *imageName = [NSString stringWithFormat:@"page%d.png", i]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView2 = [[UIImageView alloc] initWithImage:image]; The UIImageView causes a leak - it doesn't seem to be releasing (though I do state [imageView2 release]; after adding the imageView as a subView to scrollView2 I have say 15 chapters of a book each held in a nav bar, each containing a scroll view with one chapters worth of these image views (each image is a page). When I get to around the second last chapter the app crashes due to the memory leaks... really annoying! I think it might be because imageView's been alloc'd twice (in alloc and in addSubView) but i'm not sure.... tried releasing twice but it didn't seem to help. any pointers? Thanks in advance ^.^

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  • Parse JSON into a ListView friendly output

    - by Thomas McDonald
    So I have this JSON, which then my activity retrieves to a string: {"popular": {"authors_last_month": [ { "url":"http://activeden.net/user/OXYLUS", "item":"OXYLUS", "sales":"1148", "image":"http://s3.envato.com/files/15599.jpg" }, { "url":"http://activeden.net/user/digitalscience", "item":"digitalscience", "sales":"681", "image":"http://s3.envato.com/files/232005.jpg" } { ... } ], "items_last_week": [ { "cost":"4.00", "thumbnail":"http://s3.envato.com/files/227943.jpg", "url":"http://activeden.net/item/christmas-decoration-balls/75682", "sales":"43", "item":"Christmas Decoration Balls", "rating":"3", "id":"75682" }, { "cost":"30.00", "thumbnail":"http://s3.envato.com/files/226221.jpg", "url":"http://activeden.net/item/xml-flip-book-as3/63869", "sales":"27", "item":"XML Flip Book / AS3", "rating":"5", "id":"63869" }, { ... }], "items_last_three_months": [ { "cost":"5.00", "thumbnail":"http://s3.envato.com/files/195638.jpg", "url":"http://activeden.net/item/image-logo-shiner-effect/55085", "sales":"641", "item":"image logo shiner effect", "rating":"5", "id":"55085" }, { "cost":"15.00", "thumbnail":"http://s3.envato.com/files/180749.png", "url":"http://activeden.net/item/banner-rotator-with-auto-delay-time/22243", "sales":"533", "item":"BANNER ROTATOR with Auto Delay Time", "rating":"5", "id":"22243"}, { ... }] } } It can be accessed here as well, although it because it's quite a long string, I've trimmed the above down to display what is needed. Basically, I want to be able to access the items from "items_last_week" and create a list of them - originally my plan was to have the 'thumbnail' on the left with the 'item' next to it, but from playing around with the SDK today it appears too difficult or impossible to achieve this, so I would be more than happy with just having the 'item' data from 'items_last_week' in the list. Coming from php I'm struggling to use any of the JSON libraries which are available to Java, as it appears to be much more than a line of code which I will need to deserialize (I think that's the right word) the JSON, and they all appear to require some form of additional class, apart from the JSONArray/JSONObject script I have which doesn't like the fact that items_last_week is nested (again, I think that's the JSON terminology) and takes an awful long time to run on the Android emulator. So, in effect, I need a (preferably simple) way to pass the items_last_week data to a ListView. I understand I will need a custom adapter which I can probably get my head around but I cannot understand, no matter how much of the day I've just spent trying to figure it out, how to access certain parts of a JSON string..

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  • UIImagePickerControllerDelegate Returns Blank "editingInfo" Dictionary Object

    - by Leachy Peachy
    Hi there, I have an iPhone app that calls upon the UIImagePickerController to offer folks a choice between selecting images via the camera or via their photo library on the phone. The problem is that sometimes, (Can't always get it to replicate.), the editingInfo dictionary object that is supposed to be returned by didFinishPickingImage delegate message, comes back blank or (null). Has anyone else seen this before? I am implementing the UIImagePickerControllerDelegate in my .h file and I am correctly implementing the two delegate methods: didFinishPickingImage and imagePickerControllerDidCancel. Any help would be greatly appreciated. Thank you in advance! Here is my code... my .h file: @interface AddPhotoController : UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> { IBOutlet UIImageView *imageView; IBOutlet UIButton *snapNewPictureButton; IBOutlet UIButton *selectFromPhotoLibraryButton; } @property (nonatomic, retain) UIImageView *imageView; @property (nonatomic, retain) UIButton *snapNewPictureButton; @property (nonatomic, retain) UIButton * selectFromPhotoLibraryButton; my .m file: @implementation AddPhotoController @synthesize imageView, snapNewPictureButton, selectFromPhotoLibraryButton; - (IBAction)getCameraPicture:(id)sender { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.allowsImageEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { NSLog(@"Image Meta Info.: %@",editingInfo); UIImage *selectedImage = image; imageView.image = selectedImage; self._havePictureData = YES; [self.useThisPhotoButton setEnabled:YES]; [picker dismissModalViewControllerAnimated:YES]; } - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [picker dismissModalViewControllerAnimated:YES]; }

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  • UITableViewCell imageView images loading small even when they are the correct size!

    - by Alex Barlow
    Im having an issue whilst loading images into a UITableViewCell after an asynchronous download and placement into an UIImage variable.. The images appear smaller than they actually are! But when scrolled down and scrolled back up to the image, or the whole table is reloaded, they appear at the correct size... Here is a code excerpt... - (void)reviewImageDidLoad:(NSIndexPath *)indexPath { ThumbDownloader *thumbDownloader = [imageDownloadsInProgress objectForKey:indexPath]; if (thumbDownloader != nil) { UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:thumbDownloader.indexPathInTableView]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; [self.tableView cellForRowAtIndexPath:indexPath].imageView.alpha = 0.0; [UIView commitAnimations]; cell.imageView.image = thumbDownloader.review.thumb; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; [self.tableView cellForRowAtIndexPath:indexPath].imageView.alpha = 1.0; [UIView commitAnimations]; } } Here is an image of the app just after calling this method.. http://www.flickr.com/photos/arbarlow/5288563627/ After calling tableView reloadData or scrolling around the appear correctly, go the the next flickr image, to see the normal result, but im sure you can guess that.. Does anyone have an ideas as to make the images appear correctly? im absolutely stumped?! Regards, Alex iPhone noob

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  • Generating dynamic css using php and javascript

    - by Onkar Deshpande
    I want to generate tooltip based on a dynamically changing background image in css. This is my my_css.php file. <?php header('content-type: text/css'); $i = $_GET['index']; if($i == 0) $bg_image_path = "../bg_red.jpg"; elseif ($i == 1) $bg_image_path = "../bg_yellow.jpg"; elseif ($i == 2) $bg_image_path = "../bg_green.jpg"; elseif ($i == 3) $bg_image_path = "../bg_blue.jpg"; ?> .tooltip { white-space: nowrap; color:green; font-weight:bold; border:1px solid black;; font-size:14px; background-color: white; margin: 0; padding: 7px 4px; border: 1px solid black; background-image: url(<?php echo $bg_image_path; ?>); background-repeat:repeat-x; font-family: Helvetica,Arial,Sans-Serif; font-family: Times New Roman,Georgia,Serif; filter:alpha(opacity=85); opacity:0.85; zoom: 1; } In order to use this css I added <link rel="stylesheet" href="css/my_css.php" type="text/css" media="screen" /> in my html <head> tag of javascript code. I am thinking of passing different values of 'index' so that it would generate the background image dynamically. Can anyone tell me how should I pass such values from a javascript ? I am creating the tooltip using var tooltip = document.createElement("div"); document.getElementById("map").appendChild(tooltip); tooltip.style.visibility="hidden"; and I think before calling this createElement, I should set background image.

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  • Using CURL within a loop to download a file, 1st one works, 2nd one times out

    - by kitenski
    Morning all, I am using CURL to download an image file within a loop. The first time it runs fine and I see the image appear in the directory. The second time it fails with a timeout, despite it being a valid URL. Can anyone suggest why it always fails on the 2nd time and how to fix it? The snippet of code is: // download image $extension = "gif"; $ch = curl_init(); curl_setopt($ch, CURLOPT_TIMEOUT, 90); curl_setopt($ch, CURLOPT_URL, $imgurl); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); curl_setopt($ch, CURLOPT_FOLLOWLOCATION, true); echo $imgurl . " attempting to open URL "; $i = curl_exec($ch); if ( $i==false ) { echo curl_errno($ch).' '.curl_error($ch); } $image_name=time().'.'.$extension; $f = fopen('/fulldirectorypath/' . $image_name ,'w+'); fwrite($f,$i); fclose($f); I have put an echo in there to display the $IMGURL, to check it is valid, and upped the timeout to 90 secs, but it still fails. This is what I see on screen: http://images.eu-xmedia.de/thumbnails/34555861/5676051/pt=pic,lang=2,origfile=yes/image.gif attempting to open URL 28 Operation timed out after 90 seconds with 0 bytes received an empty file is created in my directory. thanks alot, Greg

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  • Condensing repeating JQuery code

    - by Craig Ward
    I have a page that has a large image on it with a number of thumbnails. When you mouse over a thumbnail the main image changes to the image you have just rolled your mouse over. The problem is the more thumbnails I have, the more repeated code I have. How could I reduce it? The Jquery code is as follows. <script type="text/javascript"> $('#thumb1') .mouseover(function(){ $('#big_img').fadeOut('slow', function(){ $('#big_img').attr('src', '0001.jpg'); $('#big_img').fadeIn('slow'); }); }); $('#thumb2') .mouseover(function(){ $('#big_img').fadeOut('slow', function(){ $('#big_img').attr('src', 'p_0002.jpg'); $('#big_img').fadeIn('slow'); }); }); $('#thumb3') .mouseover(function(){ $('#big_img').fadeOut('slow', function(){ $('#big_img').attr('src', '_img/p_0003.jpg'); $('#big_img').fadeIn('slow'); }); }); $('#thumb4') .mouseover(function(){ $('#big_img').fadeOut('slow', function(){ $('#big_img').attr('src', '0004.jpg'); $('#big_img').fadeIn('slow'); }); }); </script> #big_img = the ID of the full size image #thumb1, #thumb2, #thumb3, #thumb4 = The ID's of the thumbnails The main code for the page is PHP if that helps.

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  • Z-index broken in IE8?

    - by Anna
    Hi there This code works in every other browser I've tried, except IE8. IE8 appears to ignore the z-index - and the pop-up becomes a pop-under. It's in the right place, just renders underneath the thumbnail. Anyone? Thanks! HTML: <a class="thumbnail" href="#thumb"> <img src="/images/comic_a3_thumb.jpg" height="300" width="212" border="0" style="float:right; margin-top:10px;margin-bottom:10px;" alt="description" /> <span> <img src="/images/comic_a3_popup.jpg" /> /span> </a> CSS: .thumbnail{ position: relative; z-index: 0; } .thumbnail:hover{ background-color: transparent; z-index: 50; } .thumbnail span{ /*CSS for enlarged image*/ position: absolute; background-color: lightyellow; padding: 5px; left: 0px; border: 1px dashed gray; visibility: hidden; color: black; text-decoration: none; } .thumbnail span img{ /*CSS for enlarged image*/ border-width: 0; padding: 2px; } .thumbnail:hover span{ /*CSS for enlarged image on hover*/ visibility: visible; top: -140px; /*position where enlarged image should offset horizontally */ left: -500px; }

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  • Jquery Cycle Lite plugin unable to see images that have been loaded by an AJAX call

    - by William Macdonald
    Hi, I am having problems using the jquery cycle lite plugin on some images that are added via AJAX. Here is the jquery code: $(function() { resizeWindow(); $(window).bind("resize", resizeWindow); $("#assignment-nav").accordion({ header: "h3", autoHeight: false }); $(".project").click(function() { // get the HTML and load into div $('.image-holder').empty(); var justTheNumber = $(this).attr('id').replace('project-',''); $.get("get_project_images.php", {project_id:justTheNumber}, function(data){ $('.image-holder').append(data); } ); $(".image-holder").cycle({ // Cycle plugin prev: '#prev', next: '#next', timeout: 0, speed: 250 }) }); }); My code works fine in that the IMG tags are loaded and the first image of the slide show is displayed. However the prev/next buttons don't work. When I load the images via static HTML the slideshow prev/next links works fine. (I just copied and pasted the generated HTML.) I understand I need to use something like .bind or .live to make the Cycle plugin 'see' the new images. I have tried everything I can think of but I can't make it work. What am I doing wrong ?

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  • iPhone SDK allow touches to affect multiple views

    - by Parad0x13
    I have a main view that has has two buttons on it that control methods to display the next image and display the previous image. In this case the 'Image' is a class that inherits from UIImageView and has multiple pictures on it that you can interact with, and I call this class a 'Pane'. The pane itself handles all the user interaction itself while the main view controls the display of next and previous panes with the buttons. Here is my dilemma, because the pane fully covers the main view it wont allow for the user to tap the buttons on the main view! So once a pane pops up you cannot change it via the buttons! Is there a way to allow touches through transparent parts of a view, or if not how in the world do I achieve this?! I cannot pass touchesBegan or any of those methods from the pane to the superview because all of the button touch methods are created in the xib file. I cannot insert the pane under the control panel because then you wouldn't be able to interact with the pane. And as far as I know theres no way to pass touch events to every single pane within the paneHoldingArray that belongs to the main view I cannot add the command buttons inside of the pane because I want to be able to replace the command button's image with a thumbprint render of the next/previous pane. I've been stuck on this for a very long time, please somebody help me out with a fix action or a new way to re-engineer the code so that it will work!

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  • Is it OK to use WPF assemblies in a web app?

    - by Chris
    I have an ASP.NET MVC 2 app targeting .NET 4 that needs to be able to resize images on the fly and write them to the response. I have code that does this and it works. I am using System.Drawing.dll. However, I want to enhance my code so that not only am I resizing the image, but I am dropping it from 24bpp down to 4bit grayscale. I could not, for the life of me, find code on how to do this with System.Drawing.dll. But I did find a bunch of WPF stuff. This is my working/sample code (runs in LinqPad). // Load the original 24 bit image var bitmapImage = new BitmapImage(); bitmapImage.BeginInit(); bitmapImage.UriSource = new Uri(@"C:\Temp\Resized\18_appa2_015.png", UriKind.Absolute); //bitmapImage.DecodePixelWidth = 600; bitmapImage.EndInit(); // Create the destination image var formatConvertedBitmap = new FormatConvertedBitmap(); formatConvertedBitmap.BeginInit(); formatConvertedBitmap.Source = bitmapImage; formatConvertedBitmap.DestinationFormat = PixelFormats.Gray4; formatConvertedBitmap.EndInit(); // Encode and dump the image to disk var encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(formatConvertedBitmap)); using (var fileStream = File.Create(@"C:\Temp\Resized\18_appa2_015_s2.png")) { encoder.Save(fileStream); } It uses System.Xaml.dll, WindowsBase.dll, PresentationCore.dll, and PresentationFramework.dll. The namespaces used are: System.Windows.Controls, System.Windows.Media, and System.Windows.Media.Imaging. Is there any problem using these namespaces in my web application? It doesn't seem right. If anyone knows how to drop the bit depth without all this WPF stuff (which I barely understand, BTW) I would be thrilled to see that too.

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  • implementing stretchable dialog borders in iphone sdk

    - by Joey
    Hi, I want to implement dialog borders that scale to the size I require the dialog to be. Perhaps there is a better more conventional name for this sort of thing. If there is, if someone would edit the title, that'd be great. Anyhow, I'd like to do this so I can have dialogs of any size without the visual artifacts that come with scaling border art to small, large, or wacky unproportional dimentions. I have a few ideas on how this is done, but am not sure which is better for iphone. I have a few questions. 1) Should I make a containing view object that basically overloads its drawRect method and draws the images where they should be at their appropriate scale when the method is called, or should I main a containing view object that simply contains 8 UIImageViews? I suspect the latter approach won't work if I need to actively scale the resulting dialog class like in an animation. 1b) If overloading drawRect is the way to go, does someone have some sample code or a link to an example that demonstrates drawing an image directly from drawRect()? 2) Is it generally better to create a) a 3 x 3 image where the segments are in their appropriate 1x1 grid of the image? If so, is it simple to draw from a portion of this image onto my target view in drawRect (if the former assumption is correct that I should use drawRect)? b) The pieces separately in 8 different files?

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  • Is there any way to filter certain things in pages served by IIS?

    - by Ruslan
    Hello, This is my first time posting here so please keep that in mind... I'll try to be short and get right to defining the problem. We have an ASP.NET 2 application (eCommerce package) running on IIS (Windows Server 2003). The main site's page(s) are using plain HTTP (no SSL), but the whole checkout process and the shopping cart page is using SSL (HTTPS). Now, the problem is that the site's header is located in a template file, and inside it it has a plain HTML 'img' tag calling an image with the "http://" portion hard-coded into it... This header appears on absolutely every page (including the https pages), and due to its insecure image tag, a warning box pops up in IE on every stage of the checkout process... Now, the problem: The live application cannot be touched in any way (no changes can be made to the template (so simply changing "http://" to "//" is not an option), IIS cannot be restarted, and the website/app pool cannot be restarted). Is there any way in the world (maybe plugin for IIS or a setting somewhere) that I can filter the pages right before they are served to replace the '<img src="http://example.com/image.jpg">' with '<img src="//example.com/image.jpg">' in the final HTML? Possibly via a regular expression or something? Thanks to everybody in advance.

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