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  • Wikimedia Commons not working properly from IE 8

    - by Johannes Rössel
    It happens fairly often that a page on Wikimedia Commons doesn't load in IE. This happens to me on both machines I use, each one Windows 7 with IE 8. The page just loads endlessly (or connects—can't really tell) and timeouts after a while. Repeated attempts (trying to load the same page in 5 to 10 tabs) sometimes work, but sometimes it takes a lot more tries. As far as I can tell, no other program is affected—Firefox or PowerShell have no trouble loading the page. Also, when I use Fiddler it seems to load fine on the first try as well. Anyone has an idea what might be going on? I didn't change any settings that I am aware of (and most likely didn't do so in the same way on both machines). Preemptive note: I don't need advice in the form of »Use another browser instead.«.

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  • What is the kd tree intersection logic?

    - by bobobobo
    I'm trying to figure out how to implement a KD tree. On page 322 of "Real time collision detection" by Ericson The text section is included below in case Google book preview doesn't let you see it the time you click the link text section Relevant section: The basic idea behind intersecting a ray or directed line segment with a k-d tree is straightforward. The line is intersected against the node's splitting plane, and the t value of intersection is computed. If t is within the interval of the line, 0 <= t <= tmax, the line straddles the plane and both children of the tree are recursively descended. If not, only the side containing the segment origin is recursively visited. So here's what I have: (open image in new tab if you can't see the lettering) The logical tree Here the orange ray is going thru the 3d scene. The x's represent intersection with a plane. From the LEFT, the ray hits: The front face of the scene's enclosing cube, The (1) splitting plane The (2.2) splitting plane The right side of the scene's enclosing cube But here's what would happen, naively following Ericson's basic description above: Test against splitting plane (1). Ray hits splitting plane (1), so left and right children of splitting plane (1) are included in next test. Test against splitting plane (2.1). Ray actually hits that plane, (way off to the right) so both children are included in next level of tests. (This is counter-intuitive - shouldn't only the bottom node be included in subsequent tests) Can some one describe what happens when the orange ray goes through the scene correctly?

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  • Programming Practice/Test Contest?

    - by Emmanuel
    My situation: I'm on a programming team, and this year, we want to weed out the weak link by making a competition to get the best coder from our group of candidates. Focus is on IEEExtreme-like contests. What I've done: I've been trying already for 2 weeks to get a practice or test site, like UVa or codechef. The plan after I find one: Send them (the candidates) a list of direct links to the problems (making them the "contest's problem list) get them to email me their correct answers' code at the time the judge says they have solved it and accept the fastest one into the team. Issues: We had practiced on UVa already (on programming challenges too), so our former teammate (which will be in the candidate group) already has an advantage if we used it. Codechef has all it's answers public, and since it shows the latest ones it will be extremely hard to verify if the answer was copied. And I've found other sites, like SPOJ, but they share at least some problems with codechef, making them inherit the issue of Codechef So, what alternatives do you think there are? Any site that may work? Any place to get all stuff to set up a Mooshak or similar contest (as in the stuff to get the problems, instructions to set up the server itself are easy to google)? Any other idea?

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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    Hi. I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D -TheCommieDuck

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  • How are events in games handled?

    - by Alex
    In may games that I have played, I have seen events being triggered, such as when you walk into a certain land area while holding a specific object, it will trigger a special creature to spawn. I was wondering, how do games deal with events such as this? Not in a specific game, but in general among games. The first thought I had was that each place has a hard-coded set of events that it will call when something happens there. However, that would be too inefficient to maintain, as when something new is added, that would require modification of every part of the game that would potentially cause the event to be called. Next up, I had the idea of maybe how GUI programming works. In all of the GUI programming I've done, you create a component and a callback function, or a listener. Then, when the user interacts when the button, the callback function is called, allowing you to do something with it. So, I was thinking that in terms of a game, when a land area gets loaded the game loops over a list of all events, creating instances of them and calling public methods to bind them to the current scene. The events themselves then handle what scene it is, and if it is a scene that pertains to the event, will call the public method of the scene to bind the event to an action. Then, when the action takes place, the scene would call all events that are bound to that action. However, I'm sure that's not how games would operate either, as that would require a lot of creating of events all the time. So how to video games handle events, are either of those methods correct, or is it something completely different?

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  • How to create custom Live CD with upgraded linux-image kernel?

    - by ???
    I'm following this tutorial to customize a Live CD, http://www.debuntu.org/how-to-customize-your-ubuntu-live-cd However, it's failed to upgrade linux-image, I guess it's just can't update-grub. Any idea? EDIT I copied the custom/ directory into an ext4 image, now the linux-image-2.6.35-24 package is successfully upgrade. But as shown in the original CDROM, the vmlinuz-* and initrd.img-* file is moved out to /casper/vmlinuz and casper/initrd.lz. Well, I can move vmlinuz-2.6.34-24-generic to /casper/vmlinuz, but how to compress file initrd.img-2.6.35-24-generic in .lz format? (It looks like lzip, but it's not: ) # cd original-maverick/casper # lzip -d initrd.lz initrd.lz: bad magic number (file not in lzip format).

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  • How to Reach German Developers: dotnet Cologne 2011

    - by WeigeltRo
    If you want to promote tools, technologies, libraries, trainings or anything else of interest to software developers, you want to reach the right audience. Not the 9-to-5 people, but those who have the knowledge and passion that make them important multipliers. A great way to reach these people are community conferences. They are not the kind of conference that the 9-to-5 folks are “sent to” by their company, but that the right people hear of via Twitter, Facebook, blogs or plain old word-of-mouth and choose to go to, often covering the costs for the day themselves (travel, entrance fee, hotel, taking the day off). If you want to reach German developers there is one conference that has emerged as the large .NET community conference in Germany, quickly growing beyond being just a local event: The dotnet Cologne, that will be held for the third time on May 6, 2011 and that I’m co-organizing (this interview gives you a good idea of the history). This year’s dotnet Cologne 2010 with its 300 attendees was a huge success. As in the year before, the conference was sold out weeks in advance, and feedback by attendees and sponsors was positive throughout. And the list of speakers and attendees sounded like a “who is who” of the German .NET community. Whether you‘d like to present a product, a service or your company: you will meet the right target audience at dotnet Cologne. We’re offering a broad variety of sponsorship opportunities, ranging from being a donor for the large raffle at the end of the day (software licenses, books, training vouchers, etc.) up to having a booth and/or giving a sponsored talk about your product (not necessarily in German, English is not a problem). Among the various sponsorship levels (bronze/silver/gold/platinum) there’s most likely a package that will suit your needs – and if not, we’re open for suggestions. We’re happy to announce that already at this point in time (with over five months to go) we have a steadily growing list of partners: Microsoft, Intel, IDesign, SubMain, Comma Soft AG, GFU Köln, and EC Software. If you want to become a sponsor for the dotnet Cologne 2011, drop me a line at Roland.Weigelt at dotnet-koelnbonn.de and I’ll send you our sponsor info.

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  • Aruba Wireless Controller 200 and AP70 manual

    - by techie
    I have an Aruba wireless system that is currently in use but there is no documentation from the previous person in charge. I have no manuals or login information for the wireless controllers and APs. I checked the Aruba website and you need to register to access the support information but registration isn't instant and takes several days. I've waited for quite a while now and have tried googling and checking the Aruba forums but have found no indication of a manual. What I really need is the ability to reset the controller and APs so I can access the device with the default username and password. There is no reset button on this device so I have no idea how you go about resetting the controller and APs. Hm it seems I can't create a new tag as a new user. If possible can someone add an "Aruba" tag?

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  • Creative software leftovers - ASIO error message

    - by Tony Patriarche
    I temporarily installed an old Creative Audigy 2 soundboard on my Vista x64 Home Premium computer. Bad idea! I uninstalled the board & all software visible on the control panel. Now, with one particular app. (Sibelius) I keep getting a start-up message "CTASIO Warning: Creative ASIO: there are no Creative audio products installed on the system that support ASIO". I offer this as a candidate for "Most useless message", but that's beside the point. I used a commercial registry cleaner (PC-Tools Registry Mechanic) and then edited the registry looking for "creative", "audigy" and "ASIO". After removing everything I could find, I still get the message. Any suggestions?

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  • Role of systems in entity systems architecture

    - by bio595
    I've been reading a lot about entity components and systems and have thought that the idea of an entity just being an ID is quite interesting. However I don't know how this completely works with the components aspect or the systems aspect. A component is just a data object managed by some relevant system. A collision system uses some BoundsComponent together with a spatial data structure to determine if collisions have happened. All good so far, but what if multiple systems need access to the same component? Where should the data live? An input system could modify an entities BoundsComponent, but the physics system(s) need access to the same component as does some rendering system. Also, how are entities constructed? One of the advantages I've read so much about is flexibility in entity construction. Are systems intrinsically tied to a component? If I want to introduce some new component, do I also have to introduce a new system or modify an existing one? Another thing that I've read often is that the 'type' of an entity is inferred by what components it has. If my entity is just an id how can I know that my robot entity needs to be moved or rendered and thus modified by some system? Sorry for the long post (or at least it seems so from my phone screen)!

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  • Codeigniter + JQuery + Processing.js to replace a Delphi App

    - by Peter Turner
    So, I've got a mandate to make our aged trillion lined Delphi app web based and it needs to make heavy use of the <canvas> element (HTML5 compatibility doesn't seem to be a big issue since we can just make our clients use a compatible browser the way we'd make them use a compatible version of Windows in the win32 environment). The Delphi app in question is almost completely database driven and will still pretty much continue to be developed as the main product. What I am tasked with is pretty much recreating a scaled down version of the program that performs the major functions of the whole program. I couldn't find any frameworks that simulate windows forms using the canvas element, I'm assuming this is probably by design since it is easier just to use HTML, well, be that as it may, I still think it would be cool to have a few of my cool controls on the web (TRichView and TVirtualTree, etc...) So my question is, to anyone who has tried this before, A.) What can we use for an IDE to code this web app (I just use emacs, but no one else in my company does)? B.) Is it a good idea to mix PHP and Processing.JS? It seems like I'm using a lot of AJAX to get anything to happen. 3 calls just for one dialog box to pop up, Loads the HTML for the dialog, Loads the XML to populate the database info on the form Loads the processing.js PJS file which draws the database info to the canvas. Is three a lot, do people usually combine all their gets into one?

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  • Configuring HAProxy with memcache with failover

    - by Lawrie Matthews
    I'm configuring a new set of servers for an existing Wordpress site, and it's been requested that memcache be available and made more resilient. The idea proposed is to have HAProxy send requests to one of the two servers; if that memcache instance is inaccessible, then it should switch to the second, but should not switch back to the first if it comes back up unless the second is then unavailable. This doesn't appear to be a particularly common use case and I've not found much along these lines except to possibly set up the first node with an enormous rise value, such as: server server1 10.112.58.16:11211 check inter 5s fall 3 rise 99999999 server server2 10.112.58.19:11211 check backup which falls over as expected when server1 is unavailable. It won't ever fall back to server1, though, even if server2 goes offline. Can this be made to work?

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  • Steps to install Windows 7 64bit on RAID 0 (striping)?

    - by marco.ragogna
    I will receive in some days 2x500 GB hard disks (ST3500418AS) and an ASRock 890GX Extreme 3. My idea is to install onto it Windows 7 64-bit in RAID0 configuration (striping). I wondering which steps should I follow, due to the fact I never did it before. Should I install Windows 7 on a single disk and apply the RAID0 later, or should I perform some step through BIOS first and install then Windows 7? If you can, please list me all necessary steps I should follow. Thank you in advance, Marco

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  • asus eee pc 1018p os installation

    - by cornerback84
    My friend has an asus eee pc 1018p. It has no cd/dvd drive (neither do he have a usb cd/dvd drive). The OS wasn't working fine, so we decided to restore the system using the provided OS backup from HD. But midway to installation it was interrupted and the computer was restarted (not h/w or s/w issue but we did it). Now we cannot run the backup and we also tried to install windows 7 through USB, but as soon as we start to install the OS, it says that some device driver is missing. It turns out that the OS needs usb device driver to continue. It has USB 3.0 maybe thats why the OS needs the driver. I tried disabling 3.0 and enabling 2.0 but then it does not boot from USB drive for some reason. We are stuck with this. The backup doesn't runs and when booting from USB it says that it needs device driver. Anyone has any idea what we should do?

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  • No option for keeping installed programs when upgrading Windows 7 to Windows 8

    - by Nison Maël
    (Related : How can I upgrade from Windows 7 to Windows 8 and keep my files and applications? ) I'm trying to upgrade my Windows 7 Pro (msdnaa) to Windows 8 Pro (msdnaa). The Windows 8 is the final version (I don't have access to previews on msdnaa anymore). As you can see on the related question accepted answer, Windows 8 should give an option to keep installed programs. But it does not. The only available options are "Keep only personal datas" and "Nothing". Any idea ? I'm running with SP1. I've got two partitions (one of them only contains data of a virtual machine). The two operating systems have the same architecture (64 bits). Screenshot:

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  • Since a few days, Dropbox stopped syncing

    - by Fabio
    Theres a new problem with nautilus-dropbox and is the worst for a service like Dropbox: stopped syncing and their tech support don't believe their users. The problem is: start dropbox it downloads index creates folders start to download files stop downloading files or the speed is like 0.3k/seg even deleting everything doesn't work, even syncing a single folder with a few files, not even configuring a different limit speed or let all your bandwith, nothing works for me and i have found many users with the same problem. it's strange, i have two computers with ubuntu 14.04 and one with windows 7, and in one of the linux machines it works fine, but not in the other one. Both of them are x64. The answers from the tech support starts with "delete everything and reinstall" to "you may be blocking port 443", yeah, sure (and if i do that half of internet dissapears, idiot), but nothing works. Someone has some idea? i cant find any log file (at least a text log file like in /var/log) to understand what is dropbox doing and what is not working. PS: sorry for my "english", is not my language Examples: dropbox slow on ubuntu 14.04 Dropbox does not sync on ubuntu 14.04 Dropbox Status (in spanish but is the same thing) fabio@canopus:~$ dropbox status Sincronizando (Quedan 330 archivos., Faltan 9 días.) Descargando 330 archivos... (0,3 KB/s, Faltan 9 días.) 9 days for 330 files / 100Mb

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  • Spamassassin: How to delete all spam messages on the server?

    - by Beck
    Can't find out, how to configure spamassassin to delete all spam messages. Currenly it's only mark messages as spam, but pass them throught IMAP to client. How to block them from passing through to IMAP clients? http://spamassassin.apache.org/full/3.3.x/doc/Mail_SpamAssassin_Conf.html And it's blocking some of our notification messages... -1.4 ALL_TRUSTED Passed through trusted hosts only via SMTP 0.0 HTML_MESSAGE BODY: HTML included in message 2.4 HTML_IMAGE_ONLY_08 BODY: HTML: images with 400-800 bytes of words 2.9 TVD_SPACE_RATIO BODY: TVD_SPACE_RATIO 1.7 MIME_HTML_ONLY BODY: Message only has text/html MIME parts 1.1 HTML_MIME_NO_HTML_TAG HTML-only message, but there is no HTML tag 1.1 HTML_SHORT_LINK_IMG_1 HTML is very short with a linked image -1.4 AWL AWL: From: address is in the auto white-list This is what clients getting on their mails in place of our notification messages. Any idea how to pass those messages through and how to delete incoming spam? Thanks ;) I have this setup: postfix spamassassin clamav-daemon amavis

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  • Mount shared folder (vbox) as another user

    - by jlcd
    I'm trying to mount my vbox shared folder every time my ubuntu starts. So, I added an entry on /etc/init with this: description "mount vboxsf Desktop" start on startup task exec mount -t vboxsf Desktop /var/www/shared Seems to work, except by the fact that all the files are owned by "root", and I don't have permission to write on the folder (neither chmod nor chown seems to be working). So, how can I make all the files under this shared folder to be owned by www-data user/group? Thanks ps.: The main reason for me to have an automatic shared folder, is so I can create/edit files from the HOST on the GUEST www folder. If you have a better idea for that, instead of sharing the folder, fell free to say.

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  • Audio input problem in Ubuntu 9.10

    - by Andrea Ambu
    My audio input is a mix of my mic output and my sound card output. I'd like it to be just my mic output. I was able to do so in Ubuntu 9.04 but the interface is 9.10 is totally changed and I tried every my creativity was able to think. It's really annoying when talking to other people over the internet because they keep hearing their voice back. I'm not sure I explained it in clear way so I'll give you an example: What I do: I put an mp3 on play or a video on youtube then open a recorder and start to talk on my mic. What happens: both my voice and audio from mp3/youtube get reordered, even if I put headphones volume to 0 (via hardware). What I'd like to happen: Only my voice should be recorded. I'm sure I'm missing some technical term, but that's the problem and I'd like to solve it in Ubuntu 9.10, any idea?

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • Deploy Rails app from Hudson

    - by brad
    I'm using hudson as my CI and it works great, builds run their tests, code metrics, all that good stuff. But at the moment, that's it, no automated deployment, I have to manually do that after. I haven't found any sort of capistrano plugin for hudson and I can't even see where I can just run my cap deploy after a successful build in Hudson. Does anyone have any idea what I need in order to automate a deployment to a testing server on a successful build? I'd like each commit to force a build and in term deploy to testing so I can see everything right away.

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  • Access writes issue in MAC

    - by user594738
    Hi All, I have a MAC machine running MAC OS Version 10.6.6. I have added my mac machine to a domain controller (which runs Windows version of server) and allow users from domain controller to login. Because of our server migration, we removed the mac machine from old domain controller and added it to the new domain controller. Users in the old domain controller are copied to new domain controller. When I login into mac (which is added to new domain controller) with the domain controller user credentials, I was not able to access my desktop folders and any other folders in my users directory. It says "The folder Desktop can't be opened because you don't have permission its contents" Any idea why I was not able to access my home directory and how can I resolve this issue...!

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  • Canon Pixma 432 network scanner

    - by Donald Cutler
    I have a problem with a Canon Pixma MX432 Printer/Scanner. I just removed Windows 7 and installed Ubuntu 14.04 8/17/2014 on an older desktop that I built (The computer is an AMD build with an ASUS motherboard). The printer/scanner is an all-in-one unit that is networked in my house via WiFi. All of the computers in my house can access this printer/scanner. My Macbook, my wife's Windows 8 laptop, and my kids mini iPads. I am giving Linux a test-drive with some success as far as setting devices up. But, for the life of me I cannot figure out my scanner issue. If anyone can help I would appreciate it. Make/Model: Canon Pixma MX432 PPD Driver: I have no idea how to get this info. Supported?: no, from the information I gather from old forum posts. Works?: the printer works via WiFi perfectly, but not the scanner. The Simple Scan program sees the scanner, but produces an error when I attempt to scan. I also tried XSANE, but that program does not even detect the scanner. NOTE: THE PRINTER IS WORKING OFF OF AN UBUNTU DRIVER AND NOT A CANON DRIVER. Linux Version: Ubuntu 14.04 I tried the steps in this post, downloaded the "scangearmp-mx430series-1.90-1-deb.tar.gz" file, but could not get the scanner to work. http://ubuntuforums.org/archive/index.php/t-2096430.html any suggestions?

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  • Calculate the Intersection of Two Volumes

    - by igrad
    If you've ever played The Swapper, you'll have a good idea of what I'm asking about. I need to check for, and isolate, areas of a rectangle that may intersect with either a circle or another rectangle. These selected areas will receive special properties, and the areas will be non-static, since the intersecting shapes themselves will also be dynamic. My first thought was to use raycasting detection, though I've only seen that in use with circles, or even ellipses. I'm curious if there's a method of using raycasting with a more rectangular approach, or if there's a totally different method already in use to accomplish this task. I would like something more exact than checking in large chunks, and since I'm using SDL2 with a logical renderer size of 1920x1080, checking if each pixel is intersecting is out of the question, as it would slow things down past a playable speed. I already have a multi-shape collision function-template in place, and I could use that, though it only checks if sides or corners are intersecting; it does not compute the overlapping area, or even find the circle's secant line, though I can't imagine it would be overly complex to implement. TL;DR: I need to find and isolate areas of a rectangle that may intersect with a circle or another rectangle without checking every single pixel on-screen.

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  • Does it make sense to develop open source python library for database inspection?

    - by gruszczy
    Some time ago I came up with an idea for a library for database inspection. I started developing it and got some very basic functionality, just to check if that's possible. Recently however, I get second thoughts, whether such project would really be useful. I am actually planning to develop following software suite: library for python, that would provide easy interface to inspect database structure, desktop application in PyQt that would use the interface to provide graphical database inspection, web application in Django that would use the interface to provide database inspection through the browser. Do you think such suite would be useful for other developers/database administrators/analysts? I know, that there is pgadmin for PostgreSQL and some tool for sqlite3 and that there is Java tool called DBInspect. Usually I would be against creating new tool and rather join existing project, but I am not Java programmer (and I would rather stick to python or C, which I like) and none of these projects provide a library for database inspection. Anyway I would like to hear some opinions from fellow developers, whether such project make sense or I should try to spend my free time on developing something else.

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