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  • directX texture appears incorrectly

    - by numerical25
    I finally managed to get a texture onto a cube sadly, but it is appearing incorrectly. as the below picture identifies. Anyways, I am not sure what it could be. My first guess is it could be my uv mapping or my vertex positioning is off. If someone could check and make sure thats good. The first element is the vertex position, second is the color, and third is the uv texture. //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,2.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, }; My second guess could be an error that I am receiving as I run the program. But I don't know where to begin with that. The following is the description of the error . D3D10: WARNING: ID3D10Device::Draw: Vertex Buffer at the input vertex slot 0 is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. [ EXECUTION WARNING #356: DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL ] Not sure what it could be. but where is my vertex layout description //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 44, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false;

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  • What /else/ causes this?

    - by Mordachai
    MFC Toolbox Library.lib(SimpleFileIO.obj) : error LNK2005: _wcsnlen already defined in libcmtd.lib(wcslen_s.obj) fatal error LNK1169: one or more multiply defined symbols found This is driving me nuts. Normally, one would get this if the various projects that are a part of their solution do not agree on which CRT to use (single threaded, multi-threaded, release or debug). However, I have been over this thing about 500 times now, and they all agree. Background: this is a VS 2010 project just converted from VS 2008. MFC Toolbox Library.lib is set to compile as a static library, using /MTd, as is the target .exe I am trying to compile in this solution. Further, the solution that this is being converted from (VS 2008) already compiles & links properly!!! So it's not like that there is a disagreement between the two .vcproj's - or at least there wasn't before the conversion. Furthermore, the MFC Toolbox Library is used by about 25 other projects in another solution - and in that solution (Master Build English) it compiles & links against those other projects without complaint in both debug and release targets. I have just spent the last hour going over every single project property for this target project (Cimex Header Viewer) vs. several different target exe projects in Master Build English solution - and I cannot find a difference. They appear to be identical, excepting that they're different names. I've tried doing a clean & build all. I'm simply out of ideas. Does anyone have a thought on what else I might investigate??? I think I'm ready to start chewing glass. :(

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  • Circular Reference for Parent Link on Work Item cannot be resolved by Retry

    - by Atters
    I receive the following error; OH-TFS-Connector-0051: Operation failed getCollectionMetaData. Server Error : TF201063: Adding a Parent link to work item 1737 would result in a circular relationship. To create this link, evaluate the existing links, and remove one of the other links in the cycle. I have completely flattened out the Work Items in the source project. When retrying the migration the timestamp is modified on the pending errors however the issues are not resolved. These Work Items now have no parents or children in the source project. So I'm wondering if the retry list is no longer valid but there doesn't appear to be a away to have it update? I can run the whole migration again, however it takes 5-7 hours to just do the work items so it would be great if there is a quick fix.

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  • VS2005 and VSS. Should .exes, .dlls, pdbs, .resource and generated .xml files go in VSS?

    - by Velika
    It seems like the following type of files need to be writable to be able to compile a solution. .exe .dll .pdb (if debugging) .resource (?) .xml (at least the system generated ones. I'm not sure if they are just all XML documentationf iles) If they were checked in and could only be overwritten by the compiler by the person who had them checked out, then checking them into sourcesafe and requiring a checkout to modify them, which is attemtped by the compiler each time you run, would interfer with other developer's ability to debug and run. What is the best practice? It seems like VSS automatically adds everything.

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  • How can I make VS2010 insert using statements in the order dictated by StyleCop rules.

    - by Hamish Grubijan
    The related default StyleCop rules are: Place using statements inside namespace. Sort using statements alphabetically. But ... System using come first (still trying to figure out if that means just using System; or using System[.*];). So, my use case: I find a bug and decide that I need to at least add an intelligible Assert to make debugging less painful for the next guy. So I start typing Debug.Assert( and intellisense marks it in Red. I hover mouse over Debug and between using System.Diagnostics; and System.Diagnostics.Debug I choose the former. This inserts using System.Diagnostics; after all other using statements. It would be nice if VS2010 did not assist me in writing code that won't build due to warnings as errors. How can I make VS2010 smarter? Is there some sort of setting, or does this require a full-fledged add-in of some sort?

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  • Binding formview with profile in asp.net

    - by IrfanRaza
    Hello friends, I want to display and update user profile using FormView control. But I dont know exactly how to do this. I am using custom providers for Roles, Membership and Profile. Everything is working fine. Can anybody provide solution? Thanks for sharing your valuable time.

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  • How to display only selected data in combo box at run time from database?

    - by Joy1979
    I am new to .Net and I am working on one task. Below is my scenario. I have 2 tables: Table 1: Students StudentID StudentDetail 1 StudentName 2 StudentGrade Table 2: Student_data StudentDetail StudentRecords StudentName John (Default) StudentName Jacob StudentName Smith StudentGrade A (default) StudentGrade B StudentGrade C Question: When window form loads (run time) I need to display StudentRecords in combo box with StudentName = "John" and StudentGrade = "A" as default followed by other values. StudentName and StudentRecords are in Labels and values are in a ComboBox. I am using VB.Net and VS 2010 with SQL 2008r2. I would appreciate any step by step help. Apologies If my request is simple.

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  • Magick++ in VS2010 - unresolved external symbol

    - by FlashFan
    Hey guys! I'm trying to use ImageMagick Magick++ for a C++ Project in VS2010. I installed the Library from here: klick Then in my Project, I added c:/program files/ImageMagick-6.6.6-Q16/include to the include folders. Then I tried to use Magick++ with this code: #include <Magick++.h> void main(int argc, char ** argv){ InitializeMagick(*argv); } But this does not work! VS2010 returns the following errors: error LNK2001: unresolved external symbol "__declspec(dllimport) void __cdecl Magick::InitializeMagick(char const *)" (__imp_?InitializeMagick@Magick@@YAXPBD@Z) error LNK1120: 1 unresolved externals What am I doing wrong? Thanks very much for your help!

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  • Why are some C#4 features allowed even when targeting 3.5?

    - by Greg
    We upgraded to VS 2010, but we haven't yet upgraded to .NET 4.0. All of our projects are still explicitly targeting 3.5. Today, a developer checked in code that looked like this: delegate T Generator<out T>(); As far as I know, "in T" and "out T" are C# 4.0 features. According to our build server, which doesn't have .NET 4.0 installed on it, I'm right. The check-in broke the build. But, why the heck does it build on his machine? Why is VS just ignoring the target framework for the project? Other C# 4.0 features, like the dynamic keyword, do not build on the developer's machine.

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  • Catching exception in Main() method

    - by Corvin
    Consider the following simple application: a windows form created by a "new C# windows application" sequence in VS that was modified in a following way: public static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); try { Application.Run(new Form1()); } catch (Exception ex) { MessageBox.Show("An unexpected exception was caught."); } } Form1.cs contains the following modifications: private void Form1_Load(object sender, EventArgs e) { throw new Exception("Error"); } If I press F5 in IDE, then, as I expect, I see a message box saying that exception was caught and the application quits. If I go to Debug(or Release)/bin and launch the executable, I see the standard "Unhandled exception" window, meaning that my exception handler doesn't work. Obviously, that has something to do with exception being thrown from a different thread that Application.Run is called from. But the question remains - why the behavior differs depending on whether the application has been run from IDE or from command line? What is the best practice to ensure that no exceptions remain unhandled in the application?

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  • Listening Port Permanently. if file is on my stream, Get file. How to?

    - by Phsika
    i writed 2 client and server program. client dend file also server listen port and than get file.But i need My server App must listen on 51124 port permanently. if any file on my stream, show my message "there is a file on your stream" and than show me savefile dialog. But my server app in "Infinite loop". 1) listen 51124 port every time 2) do i have a file on my stream, show me a messagebox. private void Form1_Load(object sender, EventArgs e) { TcpListener Dinle = new TcpListener(51124); try { Dinle.Start(); Socket Baglanti = Dinle.AcceptSocket(); if (!Baglanti.Connected) { MessageBox.Show("No Connection!"); } else { while (true) { byte[] Dizi = new byte[250000]; Baglanti.Receive(Dizi, Dizi.Length, 0); string Yol; saveFileDialog1.Title = "Save File"; saveFileDialog1.ShowDialog(); Yol = saveFileDialog1.FileName; FileStream Dosya = new FileStream(Yol, FileMode.Create); Dosya.Write(Dizi, 0, Dizi.Length - 20); Dosya.Close(); listBox1.Items.Add("dosya indirildi"); listBox1.Items.Add("Dosya Boyutu=" + Dizi.Length.ToString()); listBox1.Items.Add("Indirilme Tarihi=" + DateTime.Now); listBox1.Items.Add("--------------------------------"); } } } catch (Exception) { throw; } } My Algorithm: if(AnyFileonStream()==true) { GetFile() //Also continue to listening 51124 port... } How can i do that?

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  • An existing connection was forcibly closed by the remote host

    - by Alexander
    I am about to give up debugging SMTP servers to send email... My code is the following private void SendMail() { SmtpClient mailClient = new SmtpClient("smtp.mail.yahoo.com", 465); mailClient.EnableSsl = true; MailMessage message = new MailMessage(); message.To.Add("[email protected]"); message.Subject = "i wish it would work"; MailAddress fromAddress = new MailAddress(Email.Text, Name.Text); message.From = fromAddress; mailClient.Send(message); }

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  • How to close a form in UserControl

    - by FJPoort
    I created a UserControl with the buttons Save, Close and Cancel. I want to close the form without saving on the Cancel button, prompt a message to save on the Close button and Save without closing on the Save button. Normally, I would have used this.Close() on the Cancel button, but the UserControl doesn't have such an option. So I guess I have to set a property for that. Scrolling down the "Questions that may already have your answer" section, I came across this question: How to close a ChildWindow from an UserControl button loaded inside it? I used the following C# code: private void btnCancel_Click(object sender, EventArgs e) { ProjectInfo infoScreen = (ProjectInfo)this.Parent; infoScreen.Close(); } This does the job for one screen, but I wonder if I have to apply this code for all the screen I have? I think there should be a more efficient way. So my question is: Do I need to apply this code for every form I have, or is there another (more efficient) way?

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  • Advantages of SQLServer vs. MySQL for C#/.NET4 Cloud Applications

    - by Ed Eichman
    I am considering building several C#/.NET4 applications all using a central, cloud based database. In addition, several LAMP (MySQL) web shops will be accessing the cloud DB. MySQL is the database that I'm most familiar with, and my default selection for the cloud DB would be MySQL on Amazon or Joyent. However, I was wondering what development "extras" are available for SQLServer in VisualStudio 2010 that are not available for MySQL. Are there any "killer features" that should make me consider SQLServer instead of MySQL?

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  • Is it possible get the functionality of namespaces inside a class?

    - by CowKingDeluxe
    I have the following code: Public Class Form1 Private Function Step1_Execute() As Boolean Return Step1_Verify() End Function Private Function Step1_Verify() As Boolean Return True End Function Private Function Step2_Execute() As Boolean Return Step2_Verify() End Function Private Function Step2_Verify() As Boolean Return True End Function End Class What I would like to do is be able to separate the code, similar to the following (which obviously doesn't work): Public Class Form1 Namespace Step1 Private Function Step1_Execute() As Boolean Return Step1_Verify() End Function Private Function Step1_Verify() As Boolean Return True End Function End Namespace Namespace Step2 Private Function Step2_Execute() As Boolean Return Step2_Verify() End Function Private Function Step2_Verify() As Boolean Return True End Function End Namespace End Class I would like the functionality of namespaces inside of a class, as in something that would let me call Step2.Execute() instead of having to put Step2_ in front of a whole bunch of functions. I don't want to have to create separate classes / modules for step1, step2, etc. Is there a way that I can accomplish namespace functionality from inside a class?

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  • Can't catch newConnection() signal from QTcpServer

    - by Bob
    I am trying to make a simple server thread in QT to accept a connection, however although the server is listening (I can connect with my test app) I can't get the newConnection() signal to be acted on. Any help as to what I'm missing here would be much appreciated! class CServerThread : public QThread { Q_OBJECT protected: void run(); private: QTcpServer* server; public slots: void AcceptConnection(); }; void CServerThread::run() { server = new QTcpServer; QObject::connect(server, SIGNAL(newConnection()), this, SLOT(AcceptConnection())); server-listen(QHostAddress::Any, 1000); // Any port in a storm exec(); // Start event loop } void CServerThread::AcceptConnection() { OutputDebugStringA("\n***** INCOMING CONNECTION"); // This is never called! }

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  • Debugging ASP.NET in VS

    - by negligible
    A lot of what I'm doing at the moment is figuring out other peoples code and adding or adapting functions, so currently I am debugging more than I am writing code of my own. I'm still new to this, Junior Developer, and I am always finding new ways to improve what I am doing. For example I recently found This Guide which had some excellent tips, such as overriding the ToString() method in your classes so children are readable from their parents. So I am looking for any other tips or tricks to make my debugging more efficient, as I recognise it as a big part of programming, that you more experienced programmers may have picked up or found. Anything appreciated, I can read websites just fine so no need to explain it yourself if you have a good link!

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  • VSS Deprecated Files

    - by timothyawiseman
    We are using VSS for version control (changing to another version control system is not an option right now), and are occassionally running into issues where a file has been completely deprecated with its functionality split into other new files. For historical archival reasons we need to keep those files in the version control sytem. Is there some way to clearly mark them as deprecated and no longer used?

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  • Should I have one dll or multiple for Business Logic?

    - by Brian
    In my situation, my company services many types of customers. Almost every customer requires their own Business Logic. Of course, there will be a base layer that all business logic should inherit from. However, I'm going back and forth on architecting this--either in one dll for all customers or one dll for each. My biggest point of contention deals with upgrading the software. We have about 12 data entry personnel that work with 20 companies and it's critical that they have little down time. My concern is that if I deploy everything in one dll, I could introduce a bug in company A's logic while only intending to update Company B's logic. I believe I could reduce the risk if each company's logic had their own dll, so then, I could deploy Company B's update w/o harming Company A's. -- I will be the only one supporting this. That said, this also seems like a nightmare to manage 20 different .dll's -- that's for the BLL alone. I also need to create a View layer and ViewModel layer. So, potentially, I could have 20 (companies) * 3 (layers) which would equate to 60 .dll's. Thank You.

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