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  • How To Install and Use ADB, the Android Debug Bridge Utility

    - by Chris Hoffman
    ADB, Android Debug Bridge, is a command-line utility included with Google’s Android SDK. ADB can control your device over USB from a computer, copy files back and forth, install and uninstall apps, run shell commands, and more. We’ve covered some other tricks that require ADB in the past, including backing up and restoring your smartphone or tablet and installing Android apps to your SD card by default. ADB is used for a variety of geeky Android tricks. Image Credit: LAI Ryanne on Flickr HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • 6 Great Alternative Browsers for Your Android Device

    - by Chris Hoffman
    Android’s default browser, named “Internet,” is a very simple browser that’s tied to your Android OS version. Other, third-party browsers offer more powerful interfaces, greater configurability, and more frequent updates. Unlike on Apple’s iOS, Android browsers can implement their own rendering engines, although not all do. That Firefox app isn’t just a shell over the stock browser, like it is on iOS – it brings Mozilla’s Gecko to Android. How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • How to Find Your Lost Android Phone, Even if You Never Set Up a Tracking App

    - by Chris Hoffman
    Android doesn’t come with a “find my Android” feature, so there’s no official way to track your phone if you lose it. You should prepare your phone for loss by setting up such a tracking app — but what if you didn’t? Your first instinct may be to download Lookout’s Plan B, which has been the go-to app for this purpose. However, Plan B only runs on Android 2.3 Gingerbread and lower, so modern Android phones will require a new solution. If you are still running 2.3 or lower, you should definitely check it out, but everybody else can keep reading.    

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  • Game testing on Android - emulator or real devices?

    - by n00bfuscator
    I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of devices and we should be covered. For Android it seems to be completely different. From what i found, the emulator can cover all API levels, screen sizes and such, but i hear it's buggy and nothing could replace testing on real devices. With the vast amount of Android devices out there and the rate at which new devices are released it seems impossible to keep up. How can i test games (localization and functional) on Android covering all compatible devices?

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  • How to handle loading and keeping many bitmaps in an Android 2D game

    - by Lumis
    In an Android 2D game which is using SurfaceView where its onDraw is driven by a loop from a Thread, I use many bitmap sprites (sprite sheets) and two background size bitmaps, which are all loaded into memory at the start. It all works fine, however, when the activity is onPause or after reloading it few times, Android shows a tendency to wipe out the big bitmaps only, probably to free memory. Sometimes this happens even in the middle of loading this very activity. In order to counter this, I made a check in the onDraw method to test if the big bitmaps are still there and reload them if they are forcefully recycled by Android, before drawing them on Canvas. This solution may not be the most stable, and since I know that there are much more accomplished android game programmers here than myself, I hope you can reveal some tricks or secrets or at least provide some good hints, how to overcome this.

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  • install android sdk on kubuntu

    - by dot
    I'm trying to follow the instructions for installing the android sdk found here: http://developer.android.com/sdk/installing/adding-packages.html After i've unpackaged and i run the android program under tools, I don't get all the options that I'm supposed to. The only 2 folders that show up are tools, and extras. Under tools, it only shows the "Android SDK Tools" with the status "Installed". Under the "extas" folder, I have nothing. I've made sure that my http: proxy settings are correct. And I've checked the logs. there are no errors. According to the android developer site, I'm supposed to install the SDK platform tools. has anyone tried this on ubuntu? I also checked and saw others were instructed to do an apt-get install ia32-libs but it failed for me. Besides which, I am running the 32bit os... so I don't think i would need to install that... ?? I've also tried following the instructions found here: http://forums.team-nocturnal.com/showthread.php/772 But... I can't seem to add the personal archive nilarimogard without getting an error message. when i attempt: sudo add-apt-repository ppa:nilarimogard/webupd8 I get the message: Traceback (most recent call last): File "/usr/bin/add-apt-repository", line 125, in ppa_info = get_ppa_info_from_lp(user, ppa_name) File "/usr/lib/python2.7/dist-packages/softwareproperties/ppa.py", line 80, in get_ppa_info_from_lp curl.perform() pycurl.error: (7, "couldn't connect to host") root@jll:/home/me/Documents# any suggestions? Thanks.

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  • Android game development in c++

    - by kamziro
    So being a primarily c/c++ developer, I've always thought that the only option for mobile game development for me was using iOS, which allows for c/c++ (and minimising objective C). I heard from a friend though, that android has a native development toolkit which allows for c++ code to work on android. Has anyone used this, and if so, how do you find it? I mean, will it "just work" like iOS, or are there more considerations that need to be taken care of due to the wide variety of android devices available?

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  • Ubuntu is not detecting my android device

    - by user3514160
    I am new to android. I have just downloaded and installed android sdk. Now when I run the application from eclipse, my device is not getting detected. I have googled and was brought up with this as my solution, but that also didn't worked. Here's the 51-android.rules SUBSYSTEMS=="usb", ATTR{idProduct}=="0bb4", ATTR{idProduct}=="0c03", MODE="0666", GROUP="plugindev", OWNER="<username>" After that I rebooted my laptop, and ran this command: username@laptopname:~/Android/adt-bundle/sdk/platform-tools$ adb devices The output i get is: * daemon not running. starting it now on port 5037 * * daemon started successfully * List of devices attached ???????????? no permissions EDIT crazydeveloper@crazydeveloper:~$ lsusb Bus 002 Device 004: ID 0bb4:0c03 HTC (High Tech Computer Corp.) Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 003: ID 04f2:b337 Chicony Electronics Co., Ltd Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub crazydeveloper@crazydeveloper:~$ ls -l /dev/bus/usb/004/ ls: cannot access /dev/bus/usb/004/: No such file or directory crazydeveloper@crazydeveloper:~$ Edit: 2 After the answer submitted here's the output that i got: crazydeveloper@crazydeveloper:~$ ls -l /dev/bus/usb/002 total 0 crw-rw-r-- 1 root root 189, 128 May 7 09:45 001 crw-rw-r--+ 1 root root 189, 129 May 7 09:45 002 crw-rw-rw- 1 root plugdev 189, 130 May 7 09:48 003 I am using Micromax Canvas 2.2 A114 - Android Version 4.2.2 Please help me. Thanks.

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  • Finding Android contract work?

    - by Reuben Scratton
    Hi all, Hope I'm in the right place... apologies in advance if not. How and where do people find contract work? Specifically Android work... Two years ago, following 15+ years in Win32 and SymbianOS, I decided to intensively focus on Android. I took the best part of 2009 off work to learn the new platform thoroughly, and that seems to have been a good strategic decision... Android is everywhere now. But it seems strangely hard to find Android development work. I have this nagging feeling that there must be some website, some secret society or labour exchange, that has somehow eluded me... :-\ What's going on? If you're a contractor, how did you find your current work? Because looking at page after page of cut'n'paste ads on Jobserve is destroying my will to live. As is the "0 results" response when I search for "Android" on careers.stackoverflow.com. Any help / insight sincerely appreciated. -- Reuben

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  • Real Widget Adds WP7-like Tiles to Android

    - by Jason Fitzpatrick
    Android: If you want the look of Windows Phone 7 tiles on your Android phone without completely replacing your launcher and interface, Real Widget offers the shortcut tiles without the total overhaul. You can customize the widgets to launch apps, system functions, and more to enjoy the WP7 tiled look without sacrificing the functionality of your current Android launcher. Hit up the link below to check out more screenshots and free copy to take for a spin. Real Widget is Android 4.0+ only. Real Widget [via Addictive Tips] HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • Ubuntu 12.04 Very slow especially with Android Studio

    - by Dew
    I have an old laptop with the following specification: Memory: 485 MiB, Processor: Genuine intel CPU T2300 @ 1.66 GHz ×2, OS Type: 32 bit, Disk: 78.1 GB, I installed on it Ubuntu 12.04 LTS and I noticed that the overall system is very slow in responding. I tried to search about that in the internet and I found some articles talking about how to make Ubuntu 12.04 LTS run fast I applied all what they said including download LXDE desktop environment and then nothing different in the system response time. Then I need to develop some android applications so, I download Android Studio (Beta) 0.8.6. The problem became worse than before whenever I tried to open the Android Studio the screen is frozen for some minutes then it took time to download the projects and initialize the work space also, when I tried to move the cursor he is move very slowly. When I tried to run my first application on the AVD it took three hours and still not run yet. I delete the Android Studio and install it again several times, I was trying to solve the problem but still nothing change. Please if you have any suggestions that may help me make my laptop and Android Studio work faster I will appreciate it for you. Thank you in advance.

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  • Examples of Android Joystick Controls? [on hold]

    - by KRB
    I can't seem to find any well executed code examples for Android joystick controls. Whatever it may be, algorithms, pseudo code, actual code examples, strategies, or anything to assist with the design and implementation of Android joystick controls; I can't seem to find anything decent on the net. What are some well executed examples? More specifically, Pseudo Code Current Examples Idea/Design Functionality Description Controller Hints Related Directly to Android Architecture What kind of classes will I have making this? Will there be only one? How would this be implemented to the game architecture? All things I am thinking about. Cheers! UPDATE I've found this on the subject Joystick Example1, though I am still looking for different examples/resources. Answered my own question with a link to the code of the above video. It's a fantastic start to Android Joystick Controls.

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  • Android Game Development in Java [on hold]

    - by Nusrat
    I have been searching for some good tutorials/frameworks for developing an Android Game . I want to develop a 3D Car Racing game . I have already looked into http://stackoverflow.com/questions/4227759/android-game-engine-for-2d-and-3d-games. Now , i know that Android Games can be developed using Java/Action Scripts/JS etc . Many of the users are suggesting me to use http://unity3d.com , but i found that it uses JavaScript, C#, Boo . I don't know JS too much , Is it possible to develop a very professional level Game for Android using my Java knowledge ? Any Software like Unity which allow me to code in Java ?

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  • External device/USB support in android API level 10 [migrated]

    - by chandan
    I am an android UI developer and having problem with issue with USB and external storage device support on android. What I want to have is on plug-in USB/SD card, the storage items in the devices directly show up on screen. For example the modern Operating systems have this feature that we plug in our device and it just automatically shows the contents of the device on new window. I am implementing my UI on android API level 10 and my device is IMX reference kit which has android 2.3.4 installed. I would be grateful if anyone could give specif suggestion or guideline. I already tried with external_storage.java class. but it only says that the APK is installed successfully. But no action launches on plug-in external device.

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  • Android JSon Array is not working with Maplocations class

    - by user1505962
    I am developing a map application in android i have made maplocation class to pass latitude and longitude and using Json Array to fetch data from MYSQl to display in map.But When I run application it crashed unfortunantely here is my log cat 07-07 14:02:26.423: E/AndroidRuntime(366): FATAL EXCEPTION: main 07-07 14:02:26.423: E/AndroidRuntime(366): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.icons.draw.view/com.icons.draw.view.DrawIcons}: android.view.InflateException: Binary XML file line #6: Error inflating class com.icons.draw.view.LocationViewers 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.os.Handler.dispatchMessage(Handler.java:99) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.os.Looper.loop(Looper.java:130) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.ActivityThread.main(ActivityThread.java:3683) 07-07 14:02:26.423: E/AndroidRuntime(366): at java.lang.reflect.Method.invokeNative(Native Method) 07-07 14:02:26.423: E/AndroidRuntime(366): at java.lang.reflect.Method.invoke(Method.java:507) 07-07 14:02:26.423: E/AndroidRuntime(366): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 07-07 14:02:26.423: E/AndroidRuntime(366): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 07-07 14:02:26.423: E/AndroidRuntime(366): at dalvik.system.NativeStart.main(Native Method) 07-07 14:02:26.423: E/AndroidRuntime(366): Caused by: android.view.InflateException: Binary XML file line #6: Error inflating class com.icons.draw.view.LocationViewers 07-07 14:02:26.423: E/AndroidRuntime(366): at android.view.LayoutInflater.createView(LayoutInflater.java:518) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:570) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.view.LayoutInflater.rInflate(LayoutInflater.java:623) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.view.LayoutInflater.inflate(LayoutInflater.java:408) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.view.LayoutInflater.inflate(LayoutInflater.java:320) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.view.LayoutInflater.inflate(LayoutInflater.java:276) 07-07 14:02:26.423: E/AndroidRuntime(366): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:207) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.Activity.setContentView(Activity.java:1657) 07-07 14:02:26.423: E/AndroidRuntime(366): at com.icons.draw.view.DrawIcons.onCreate(DrawIcons.java:16) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 07-07 14:02:26.423: E/AndroidRuntime(366): ... 11 more 07-07 14:02:26.423: E/AndroidRuntime(366): Caused by: java.lang.reflect.InvocationTargetException 07-07 14:02:26.423: E/AndroidRuntime(366): at java.lang.reflect.Constructor.constructNative(Native Method) 07-07 14:02:26.423: E/AndroidRuntime(366): at java.lang.reflect.Constructor.newInstance(Constructor.java:415) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.view.LayoutInflater.createView(LayoutInflater.java:505) 07-07 14:02:26.423: E/AndroidRuntime(366): ... 21 more 07-07 14:02:26.423: E/AndroidRuntime(366): Caused by: java.lang.NullPointerException 07-07 14:02:26.423: E/AndroidRuntime(366): at org.json.JSONTokener.nextCleanInternal(JSONTokener.java:112) 07-07 14:02:26.423: E/AndroidRuntime(366): at org.json.JSONTokener.nextValue(JSONTokener.java:90) 07-07 14:02:26.423: E/AndroidRuntime(366): at org.json.JSONArray.<init>(JSONArray.java:87) 07-07 14:02:26.423: E/AndroidRuntime(366): at org.json.JSONArray.<init>(JSONArray.java:103) 07-07 14:02:26.423: E/AndroidRuntime(366): at com.icons.draw.view.LocationViewers.getMapLocations(LocationViewers.java:102) 07-07 14:02:26.423: E/AndroidRuntime(366): at com.icons.draw.view.LocationViewers.init(LocationViewers.java:65) 07-07 14:02:26.423: E/AndroidRuntime(366): at com.icons.draw.view.LocationViewers.<init>(LocationViewers.java:45) 07-07 14:02:26.423: E/AndroidRuntime(366): ... 24 more And Here is My JSOn Array and loop code to make markers double LAT; double LANG; String INFO; public List<MapLocation> getMapLocations() { if (mapLocations == null) { try{ jArray = new JSONArray(result); JSONObject json_data=null; for(int i=0;i<jArray.length();i++){ json_data = jArray.getJSONObject(i); LAT=json_data.getDouble("lat"); LANG=json_data.getDouble("lang"); INFO=json_data.getString("info"); mapLocations = new ArrayList<MapLocation>(); mapLocations.add(new MapLocation(INFO,LAT,LANG)); } } catch(JSONException e1){ Toast.makeText(getContext(), "No Vehicles Found" ,Toast.LENGTH_LONG).show(); } catch (ParseException e1) { e1.printStackTrace(); } } return mapLocations; } Please Help to Remove this error

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  • Click in a ListView item changes status of elements inside the item?

    - by Antonio
    Hi, I don't know exactly how to explain this problem, but I'll try. I have a ListView with several items. Each item has inside a TextView and two ImageView. I want the ImageView change when I click on them, and I want to open a context menu when I press for a long time into the ListView item. For the ImageView, everything works properly. For the whole item, I can show the context menu after a long press, but my problem is that the ImageView changes as well when I am pressing the TextView, for example. Somo pieces of my code: ListView item: <TextView android:id="@+id/title" android:textColor="@color/black" android:maxLines="2" android:textSize="14dip" /> <ImageView android:id="@+id/minus" android:src="@drawable/minusbutton" android:adjustViewBounds="true" android:gravity="center" /> <ImageView android:id="@+id/plus" android:src="@drawable/plusbutton" android:adjustViewBounds="true" android:gravity="center" /> Drawable to change the status of the plus button: <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_enabled="false" android:drawable="@drawable/button_add_normal_disabled" /> <item android:state_enabled="true" android:state_pressed="true" android:drawable="@drawable/button_add_pressed" /> <item android:state_enabled="true" android:state_focused="true" android:state_pressed="false" android:drawable="@drawable/button_add_active" /> <item android:state_enabled="true" android:state_focused="false" android:state_pressed="false" android:drawable="@drawable/button_add_normal" /> I hope you understand my problem. I think that all the children of a view are affected by an event in the parent, but I am not sure. Do you have a solution? Thanks in advance

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  • RelativeLayout differences between 1.5 and 2.1

    - by Kilnr
    I've got a ListView with items composed of RelativeLayouts. This is the relevant XML from the list items: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/xx" android:gravity="center_vertical" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical" android:layout_centerInParent="true" android:layout_alignParentLeft="true"/> <TextView android:id="@+id/title" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_toRightOf="@id/xx" /> <TextView android:id="@+id/tag" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_toRightOf="@id/xx" android:layout_below="@id/title" /> <TextView android:id="@+id/subtitle" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_toRightOf="@id/tag" android:layout_below="@id/title" /> </RelativeLayout> On Android 2.1 (tested on a Nexus One), this shows the desired behavior: On Android 1.5 however (tested on a HTC Hero), it shows up like this: [edit] On 1.6 (emulator), it works as expected as well. The small grey line on the top left is what shows up in the first pic as "xx", so that should be vertically centered. As far as I can see, the XML dictates this, but for some reason, 1.5 ignores it. Why is this? I can't find anything about this difference, and I've been brute forcing any combination of layout_center, center, alignParent*, but to no avail... Can anyone shed some light on this? Thanks!

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  • Android ListView with Custom List Selector causing Flickring problem

    - by y ramesh rao
    I'm setting a selector.xml to the ListView Selector : <item android:state_focused="false" android:state_selected="true" android:state_pressed="true" android:drawable="@drawable/timeline_selected_rect"/> <item android:state_focused="false" android:state_selected="true" android:state_pressed="false" android:drawable="@drawable/timeline_selected_rect"/> <item android:state_focused="true" android:state_selected="true" android:state_pressed="true" android:drawable="@drawable/timeline_selected_rect"/> but setting this is causing the TextView flickr over selection. this thing is not happening when the Default selector is used... whats wrong with this selector. I have even added android:cacheColorHint="#00000000" as provided info by some other blogs.

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  • Eclipse complains android:scrollbars and android:fadingEdge do not allow Strings - includes code.

    - by emanuel
    Having a problem in Eclipse with regards to an XML file. Eclipse complains that android:scrollbars and android:fadingEdge do not allow Strings. I checked the Android developer site and they do in fact accept strings in the xml file. A related question posed had the problem where there was a missing :android after xmlns. As you can see from the code the line beginning with xmlns is correct I believe. Here is the complete file contents: <?xml version="1.0" encoding="UTF-8"?> <com.example.todolist.TodoListItemView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp" android:scrollbars="verticle" android:textColor="@color/notepad_text" android:fadingEdge="verticle" />

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  • Permission denial to read from emailprovider in android

    - by Ambika
    Hello Everyone, I've the problem when I want to read "com.android.email.provider" to get email accounts. Here is my code to retrieve the account : Cursor c = null; Uri CONTENT_URI = Uri.parse("content://com.android.email.provider/account"); String RECORD_ID = "_id"; String[] ID_PROJECTION = new String[] {RECORD_ID }; c = getContentResolver().query(CONTENT_URI,ID_PROJECTION,null, null, null); I get a security exception: java.lang.SecurityException: Permission Denial: reading com.android.email.provider.EmailProvider uri content://com.android.email.provider/account from pid=278, uid=10003 requires com.android.email.permission.ACCESS_PROVIDER I want to know the account is created or not in some other app. Is there any other way to resolve this so that I can read from the provider. I have also tried by adding the permission in manifest: That dint not help. Any solution would be greatly appreciated. Thanks in advance

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  • Problem with DWR and Android-Browser

    - by moxn
    Hello everyone, I am experiencing a problem with accessing an application from the Android-browser. The application uses DWR to persist connections to the clients that are connected with it. Everything works fine for me, except that if the application does not send any data to the client on the Android-phone for 2 minutes, the connection seems to be lost and no data arrive at the client. The same scenario works just fine on Firefox, Opera and Chrome. If the pause between two data transfers is less than 2 minutes, it works just fine. So, now my question: Is there some timeout setting for the android browser that I am missing? Or is this some built-in bug/feature/whatever that I cannot circumvent? I know that I could prevent this from happening with some sort of heartbeat, I would just like to why this is happening. Thanks in advance, Max btw: Everything (server, clients) runs on my machine and I am testing this on the android emulator with Windows XP Android emulator version 1.10 (build_id CUPCAKE-150240)

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  • How to define GPS module in Android?

    - by Osama Gamal
    I'm porting android to Devkit8000 which is a BeagleBoard clone. I have a GPS module connected on /dev/ttyS0. I could successfully get NMEA output when writing "cat /dev/ttyS0" in the terminal emulator. I want to know how to let android know that there is a GPS module on /dev/ttyS0 and it is outputting NMEA standard? To be able to use the android.location class with it! Is there something to edit in the android's source? adding driver for example, writing a code with android-ndk or what?

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  • Android: How to maintain backwards-compatibility?

    - by Peterdk
    According to the instructions found here, to make your app state which screen sizes you can support, you'll need to compile your app against Android 1.6. Using the minSdkVersion and targetSdkVersion this should run also on Android 1.5: <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4"/> However, when I try to launch my app from Eclipse to run in a emulated 1.5, I get the following error: Failed to find an AVD compatible with target 'Android 1.6'. Is this an error of the eclipse tools/emulator? Or how do I get it to also target 1.5 correctly while giving me the option to specify the supported screens?

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  • building mono from svn - android target

    - by Jeremy Bell
    There were patches made to mono on trunk svn to support android. My understanding is that essentially instead of Koush's system which builds mono using the android NDK build system directly, these patches add support for the android NDK using the regular mono configure.sh process. I'd like to play around with this patch, but not being an expert in the mono build system, I have no idea how to tell it to target the android NDK, or even where to look. I've been able to build mono from SVN using the default target (linux) on Ubuntu, but no documentation on how to target android was given with the patches. Since anyone not submitting or reviewing a patch is generally ignored on the mono mailing list, I figured I'd post the question here.

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