Search Results

Search found 17259 results on 691 pages for 'behaviour driven design'.

Page 31/691 | < Previous Page | 27 28 29 30 31 32 33 34 35 36 37 38  | Next Page >

  • Test driven vs Business requirements constant changing

    - by James Lin
    One of the new requirement of our dev team set by the CTO/CIO is to become test driven development, however I don't think the rest of the business is going to help because they have no sense of development life cycles, and requirements get changed all the time within a single sprint. Which gets me frustrated about wasting time writing 10 test cases and will become useless tomorrow. We have suggested setting up processes to dodge those requirement changes and educate the business about development life cycles. What if the business fails to get the idea? What would you do?

    Read the article

  • Resources for Test Driven Development in Web Applications?

    - by HorusKol
    I would like to try and implement some TDD in our web applications to reduce regressions and improve release quality, but I'm not convinced at how well automated testing can perform with something as fluffy as web applications. I've read about and tried TDD and unit testing, but the examples are 'solid' and rather simple functionalities like currency converters, and so on. Are there any resources that can help with unit testing content management and publication systems? How about unit testing a shopping cart/store (physical and online products)? AJAX? Googling for "Web Test Driven Development" just gets me old articles from several years ago either covering the same examples of calculator-like function or discussions about why TDD is better than anything (without any examples).

    Read the article

  • Unity Bar auto-hide behaviour and application icons placement

    - by Andrei
    The first issue: It seems that sometimes when I hover to the left edge of the screen the Unity Bar will not stay on top of other windows even if I continue to hover the cursor above it, at other times it will stay on top. Is this a normal behaviour? Or am I affected by some bug / inconsistency? If it's normal, what's the logic behind it? The second issue: Application icons for running applications do not maintain their position in the Unity Bar but instead move around according to some weird rules (if any?) that I can't understand. Is this to be expected, or is it a bug? Is there a way to force them to stop moving around? I like to see certain apps in certain positions and this bothers me.

    Read the article

  • Use a template to get alternate behaviour?

    - by Serge
    Is this a bad practice? const int sId(int const id); // true/false it doesn't matter template<bool i> const int sId(int const id) { return this->id = id; } const int MCard::sId(int const id){ MCard card = *this; this->id = id; this->onChange.fire(EventArgs<MCard&, MCard&>(*this, card)); return this->id; } myCard.sId(9); myCard.sId<true>(8); As you can see, my goal is to be able to have an alternative behaviour for sId. I know I could use a second parameter to the function and use a if, but this feels more fun (imo) and might prevent branch prediction (I'm no expert in that field). So, is it a valid practice, and/or is there a better approach?

    Read the article

  • Behavior-Driven Development / Use case diagram

    - by Mik378
    Regarding growing of Behavior-Driven Development imposing acceptance testing, are use cases diagram useful or do they lead to an "over-documentation"? Indeed, acceptance tests representing specifications by example, as use cases promote despite of a more generic manner (since cases, not scenarios), aren't they too similar to treat them both at the time of a newly created project? From this link, one opinion is: Another realization I had is that if you do UseCases and automated AcceptanceTests you are essentially doubling your work. There is duplication between the UseCases and the AcceptanceTests. I think there is a good case to be made that UserStories + AcceptanceTests are more efficient way to work when compared to UseCases + AcceptanceTests. What to think about?

    Read the article

  • SQL Rally Relational Database Design Pre-Con Preview

    - by drsql
    On May 9, 2012, I will be presenting a pre-con session at the SQL Rally in Dallas, TX on relational database design. The fact is, database design is a topic that demands more than a simple one hour session to really do it right. So in my Relational Database Design Workshop, we will have seven times the amount of time in the typical session, giving us time to cover our topics in a bit more detail, look at a lot more designs/code, and even get some time to do some design as a group. Our topics will...(read more)

    Read the article

  • OpenGL behaviour depending on the graphics card?

    - by Dan
    This is something that never happened to me before. I have an OpenGL code that uses GLSL shaders to texture a 3D model. The code involves a lot of GPU texture processing, blending, etc... I wanted to check how the performance of my code improves using a faster graphics card (both new and old are NVIDIA, using always the NVIDIA development drivers). But now I have found that once I run the code using the new graphics card, it behaves completely different (the final render looks wrong), probably because some blending effect is not performed correctly. I haven't really look into what has changed, but I am guessing that some OpenGL states are, by default, set different. Is this possible? Have you ever found different OpenGL/GLSL behaviour using different graphics cards? Any "fast" solution? (So far I've thought of plugging back the old one, push all OpenGL default states, and compare with the ones I initially get using the new card..)

    Read the article

  • Doubts regarding the behaviour of 'autoremove' command and '--auto-remove' flag

    - by Jasper Loy
    After reading several man pages and forums, I thought that running 'apt-get autoremove' without any following argument removes all unused dependencies left on the system, while running 'apt-get autoremove xxx' removes xxx together with its unused dependencies. However I found this to be not true. Running 'apt-get autoremove xxx' not only removes xxx together with its unused dependencies, it also removes all other unused dependencies. So I tried to run 'apt-get remove --auto-remove xxx', thinking that this would remove only xxx and its unused dependencies. To my surprise, this also removed xxx, its unused dependencies and all other unused dependencies. Is this the intended behaviour of the commands or a bug? Is there any quick way to remove xxx and its unused dependencies without removing other unused dependencies?

    Read the article

  • Tracking users behaviour - with or without Google Analytics

    - by Ilian Iliev
    If I understand correctly the following (point & from GA TOS): PRIVACY . You will not (and will not allow any third party to) use the Service to track or collect personally identifiable information of Internet users, nor will You (or will You allow any third party to) associate any data gathered from Your website(s) (or such third parties' website(s)) with any personally identifying information from any source as part of Your use (or such third parties' use) of the Service. You will have and abide by an appropriate privacy policy and will comply with all applicable laws relating to the collection of information from visitors to Your websites. You must post a privacy policy and that policy must provide notice of your use of a cookie that collects anonymous traffic data. You are not allowed to use custom variables that will identify the visitor(for example website username, e-mail, id etc.) So the question is how can I track a specific user behaviour(for example the actions that every single logged in user do).

    Read the article

  • Test Driven Development Code Order

    - by Bobby Kostadinov
    I am developing my first project using test driven development. I am using Zend Framework and PHPUnit. Currently my project is at 100% code coverage but I am not sure I understand in what order I am supposed to write my code. Am I supposed to write my test FIRST with what my objects are expected to do or write my objects and then test them? Ive been working on completing a controller/model and then writing at test for it but I am not sure this is what TDD is about? Any advice? For example, I wrote my Auth plugin and my Auth controller and tested that they work properly in my browser, and then I sat down to write the tests for them, which proved that there were some logical errors in the code that did work in the browser.

    Read the article

  • Looking for menu-driven coding platforms

    - by user2634047
    Can anyone point me to an application development environment that uses menu-driven coding? This would mean where commands, variable names, etc. are not keyed in, but rather are selected from a menu of context-specific options. For example, the user selects an If...then command from a menu of commands, and is then presented with a menu of variables to choose from for the the 'if' conditions(s) (or creates new variable(s) on the fly via the menu), and is then presented with a menu of applicable functions that are applicable to the selected variable (e.g., val()), and so on until the If...then statement has been fully coded. The idea is that the user never types any portion of the code, but selects all code elements from a menu, or defines them on the fly via the menu. Thanks.

    Read the article

  • Cross-Cultural Design (great video from HFI) - #usableapps #UX #L10n

    - by ultan o'broin
    Great video from HFI Animate, featuring user-centered design for emerging markets called Cross Cultural Design: Getting It Right the First Time. Cross Cultural Design: Getting It Right the First Time Apala Lahiri Chavan talks about the issues involved in designing solutions for Africa, India, China and more markets! Design for the local customer's ecosystem - and their feelings! Timely reminder of the important of global and local research in UX!

    Read the article

  • .net design pattern question

    - by user359562
    Hi. I am trying to understand design pattern problems. I am trying to modify the code like this in winforms and trying to see if any design pattern suits my requirement. Please suggest which is the best design pattern in this scenario. This is very basic code containing 2 tab pages which might have different controls can be added dynamically and read out different files on click of particular tab. To elaborate more... I have written this code to learn and understand design pattern. This is just a scenario where user click on a particular tab which will show dynamic controls generated. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void tabControl1_SelectedIndexChanged(object sender, EventArgs e) { if (tabControl1.SelectedTab.Name.Equals("tabPage1")) { GeneratedynamicControlsForTab1(); } else if (tabControl1.SelectedTab.Name.Equals("tabPage2")) { GeneratedynamicControlsForTab2(); } } private void GeneratedynamicControlsForTab1() { Label label1 = new Label(); label1.Text = "Label1"; tabPage1.Controls.Add(label1); ReadCSVFile(); } private void GeneratedynamicControlsForTab2() { tabPage1.Controls.Clear(); Label label2 = new Label(); label2.Text = "Label2"; tabPage2.Controls.Add(label2); ReadTextFile(); } private void ReadCSVFile() { } private void ReadTextFile() { } }

    Read the article

  • Are there design patterns or generalised approaches for particle simulations?

    - by romeovs
    I'm working on a project (for college) in C++. The goal is to write a program that can more or less simulate a beam of particles flying trough the LHC synchrotron. Not wanting to rush into things, me and my team are thinking about how to implement this and I was wondering if there are general design patterns that are used to solve this kind of problem. The general approach we came up with so far is the following: there is a World that holds all objects you can add objects to this world such as Particle, Dipole and Quadrupole time is cut up into discrete steps, and at each point in time, for each Particle the magnetic and electric forces that each object in the World generates are calculated and summed up (luckily electro-magnetism is linear). each Particle moves accordingly (using a simple estimation approach to solve the differential movement equations) save the Particle positions repeat This seems a good approach but, for instance, it is hard to take into account symmetries that might be present (such as the magnetic field of each Quadrupole) and is this thus suboptimal. To take into account such symmetries as that of the Quadrupole field, it would be much easier to (also) make space discrete and somehow store form of the Quadrupole field somewhere. (Since 2532 or so Quadrupoles are stored this should lead to a massive gain of performance, not having to recalculate each Quadrupole field) So, are there any design patterns? Is the World-approach feasible or is it old-fashioned, bad programming? What about symmetry, how is that generally taken into acount?

    Read the article

  • Are Java's public fields just a tragic historical design flaw at this point?

    - by Avi Flax
    It seems to be Java orthodoxy at this point that one should basically never use public fields for object state. (I don't necessarily agree, but that's not relevant to my question.) Given that, would it be right to say that from where we are today, it's clear that Java's public fields were a mistake/flaw of the language design? Or is there a rational argument that they're a useful and important part of the language, even today? Thanks! Update: I know about the more elegant approaches, such as in C#, Python, Groovy, etc. I'm not directly looking for those examples. I'm really just wondering if there's still someone deep in a bunker, muttering about how wonderful public fields really are, and how the masses are all just sheep, etc. Update 2: Clearly static final public fields are the standard way to create public constants. I was referring more to using public fields for object state (even immutable state). I'm thinking that it does seem like a design flaw that one should use public fields for constants, but not for state… a language's rules should be enforced naturally, by syntax, not by guidelines.

    Read the article

  • Interface (contract), Generics (universality), and extension methods (ease of use). Is it a right design?

    - by Saeed Neamati
    I'm trying to design a simple conversion framework based on these requirements: All developers should follow a predefined set of rules to convert from the source entity to the target entity Some overall policies should be able to be applied in a central place, without interference with developers' code Both the creation of converters and usage of converter classes should be easy To solve these problems in C# language, A thought came to my mind. I'm writing it here, though it doesn't compile at all. But let's assume that C# compiles this code: I'll create a generic interface called IConverter public interface IConverter<TSource, TTarget> where TSource : class, new() where TTarget : class, new() { TTarget Convert(TSource source); List<TTarget> Convert(List<TSource> sourceItems); } Developers would implement this interface to create converters. For example: public class PhoneToCommunicationChannelConverter : IConverter<Phone, CommunicationChannle> { public CommunicationChannel Convert(Phone phone) { // conversion logic } public List<CommunicationChannel> Convert(List<Phone> phones) { // conversion logic } } And to make the usage of this conversion class easier, imagine that we add static and this keywords to methods to turn them into Extension Methods, and use them this way: List<Phone> phones = GetPhones(); List<CommunicationChannel> channels = phones.Convert(); However, this doesn't even compile. With those requirements, I can think of some other designs, but they each lack an aspect. Either the implementation would become more difficult or chaotic and out of control, or the usage would become truly hard. Is this design right at all? What alternatives I might have to achieve those requirements?

    Read the article

  • Abstracting functionality

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/22/abstracting-functionality.aspxWhat is more important than data? Functionality. Yes, I strongly believe we should switch to a functionality over data mindset in programming. Or actually switch back to it. Focus on functionality Functionality once was at the core of software development. Back when algorithms were the first thing you heard about in CS classes. Sure, data structures, too, were important - but always from the point of view of algorithms. (Niklaus Wirth gave one of his books the title “Algorithms + Data Structures” instead of “Data Structures + Algorithms” for a reason.) The reason for the focus on functionality? Firstly, because software was and is about doing stuff. Secondly because sufficient performance was hard to achieve, and only thirdly memory efficiency. But then hardware became more powerful. That gave rise to a new mindset: object orientation. And with it functionality was devalued. Data took over its place as the most important aspect. Now discussions revolved around structures motivated by data relationships. (John Beidler gave his book the title “Data Structures and Algorithms: An Object Oriented Approach” instead of the other way around for a reason.) Sure, this data could be embellished with functionality. But nevertheless functionality was second. When you look at (domain) object models what you mostly find is (domain) data object models. The common object oriented approach is: data aka structure over functionality. This is true even for the most modern modeling approaches like Domain Driven Design. Look at the literature and what you find is recommendations on how to get data structures right: aggregates, entities, value objects. I´m not saying this is what object orientation was invented for. But I´m saying that´s what I happen to see across many teams now some 25 years after object orientation became mainstream through C++, Delphi, and Java. But why should we switch back? Because software development cannot become truly agile with a data focus. The reason for that lies in what customers need first: functionality, behavior, operations. To be clear, that´s not why software is built. The purpose of software is to be more efficient than the alternative. Money mainly is spent to get a certain level of quality (e.g. performance, scalability, security etc.). But without functionality being present, there is nothing to work on the quality of. What customers want is functionality of a certain quality. ASAP. And tomorrow new functionality needs to be added, existing functionality needs to be changed, and quality needs to be increased. No customer ever wanted data or structures. Of course data should be processed. Data is there, data gets generated, transformed, stored. But how the data is structured for this to happen efficiently is of no concern to the customer. Ask a customer (or user) whether she likes the data structured this way or that way. She´ll say, “I don´t care.” But ask a customer (or user) whether he likes the functionality and its quality this way or that way. He´ll say, “I like it” (or “I don´t like it”). Build software incrementally From this very natural focus of customers and users on functionality and its quality follows we should develop software incrementally. That´s what Agility is about. Deliver small increments quickly and often to get frequent feedback. That way less waste is produced, and learning can take place much easier (on the side of the customer as well as on the side of developers). An increment is some added functionality or quality of functionality.[1] So as it turns out, Agility is about functionality over whatever. But software developers’ thinking is still stuck in the object oriented mindset of whatever over functionality. Bummer. I guess that (at least partly) explains why Agility always hits a glass ceiling in projects. It´s a clash of mindsets, of cultures. Driving software development by demanding small increases in functionality runs against thinking about software as growing (data) structures sprinkled with functionality. (Excuse me, if this sounds a bit broad-brush. But you get my point.) The need for abstraction In the end there need to be data structures. Of course. Small and large ones. The phrase functionality over data does not deny that. It´s not functionality instead of data or something. It´s just over, i.e. functionality should be thought of first. It´s a tad more important. It´s what the customer wants. That´s why we need a way to design functionality. Small and large. We need to be able to think about functionality before implementing it. We need to be able to reason about it among team members. We need to be able to communicate our mental models of functionality not just by speaking about them, but also on paper. Otherwise reasoning about it does not scale. We learned thinking about functionality in the small using flow charts, Nassi-Shneiderman diagrams, pseudo code, or UML sequence diagrams. That´s nice and well. But it does not scale. You can use these tools to describe manageable algorithms. But it does not work for the functionality triggered by pressing the “1-Click Order” on an amazon product page for example. There are several reasons for that, I´d say. Firstly, the level of abstraction over code is negligible. It´s essentially non-existent. Drawing a flow chart or writing pseudo code or writing actual code is very, very much alike. All these tools are about control flow like code is.[2] In addition all tools are computationally complete. They are about logic which is expressions and especially control statements. Whatever you code in Java you can fully (!) describe using a flow chart. And then there is no data. They are about control flow and leave out the data altogether. Thus data mostly is assumed to be global. That´s shooting yourself in the foot, as I hope you agree. Even if it´s functionality over data that does not mean “don´t think about data”. Right to the contrary! Functionality only makes sense with regard to data. So data needs to be in the picture right from the start - but it must not dominate the thinking. The above tools fail on this. Bottom line: So far we´re unable to reason in a scalable and abstract manner about functionality. That´s why programmers are so driven to start coding once they are presented with a problem. Programming languages are the only tool they´ve learned to use to reason about functional solutions. Or, well, there might be exceptions. Mathematical notation and SQL may have come to your mind already. Indeed they are tools on a higher level of abstraction than flow charts etc. That´s because they are declarative and not computationally complete. They leave out details - in order to deliver higher efficiency in devising overall solutions. We can easily reason about functionality using mathematics and SQL. That´s great. Except for that they are domain specific languages. They are not general purpose. (And they don´t scale either, I´d say.) Bummer. So to be more precise we need a scalable general purpose tool on a higher than code level of abstraction not neglecting data. Enter: Flow Design. Abstracting functionality using data flows I believe the solution to the problem of abstracting functionality lies in switching from control flow to data flow. Data flow very naturally is not about logic details anymore. There are no expressions and no control statements anymore. There are not even statements anymore. Data flow is declarative by nature. With data flow we get rid of all the limiting traits of former approaches to modeling functionality. In addition, nomen est omen, data flows include data in the functionality picture. With data flows, data is visibly flowing from processing step to processing step. Control is not flowing. Control is wherever it´s needed to process data coming in. That´s a crucial difference and needs some rewiring in your head to be fully appreciated.[2] Since data flows are declarative they are not the right tool to describe algorithms, though, I´d say. With them you don´t design functionality on a low level. During design data flow processing steps are black boxes. They get fleshed out during coding. Data flow design thus is more coarse grained than flow chart design. It starts on a higher level of abstraction - but then is not limited. By nesting data flows indefinitely you can design functionality of any size, without losing sight of your data. Data flows scale very well during design. They can be used on any level of granularity. And they can easily be depicted. Communicating designs using data flows is easy and scales well, too. The result of functional design using data flows is not algorithms (too low level), but processes. Think of data flows as descriptions of industrial production lines. Data as material runs through a number of processing steps to be analyzed, enhances, transformed. On the top level of a data flow design might be just one processing step, e.g. “execute 1-click order”. But below that are arbitrary levels of flows with smaller and smaller steps. That´s not layering as in “layered architecture”, though. Rather it´s a stratified design à la Abelson/Sussman. Refining data flows is not your grandpa´s functional decomposition. That was rooted in control flows. Refining data flows does not suffer from the limits of functional decomposition against which object orientation was supposed to be an antidote. Summary I´ve been working exclusively with data flows for functional design for the past 4 years. It has changed my life as a programmer. What once was difficult is now easy. And, no, I´m not using Clojure or F#. And I´m not a async/parallel execution buff. Designing the functionality of increments using data flows works great with teams. It produces design documentation which can easily be translated into code - in which then the smallest data flow processing steps have to be fleshed out - which is comparatively easy. Using a systematic translation approach code can mirror the data flow design. That way later on the design can easily be reproduced from the code if need be. And finally, data flow designs play well with object orientation. They are a great starting point for class design. But that´s a story for another day. To me data flow design simply is one of the missing links of systematic lightweight software design. There are also other artifacts software development can produce to get feedback, e.g. process descriptions, test cases. But customers can be delighted more easily with code based increments in functionality. ? No, I´m not talking about the endless possibilities this opens for parallel processing. Data flows are useful independently of multi-core processors and Actor-based designs. That´s my whole point here. Data flows are good for reasoning and evolvability. So forget about any special frameworks you might need to reap benefits from data flows. None are necessary. Translating data flow designs even into plain of Java is possible. ?

    Read the article

  • Design for a machine learning artificial intelligence framework

    - by Lirik
    This is a community wiki which aims to provide a good design for a machine learning/artificial intelligence framework (ML/AI framework). Please contribute to the design of a language-agnostic framework which would allow multiple ML/AI algorithms to be plugged into a single framework which: runs the algorithms with a user-specified data set. facilitates learning, qualification, and classification. allows users to easily plug in new algorithms. can aggregate or create an ensemble of the existing algorithms. can save/load the progress of the algorithm (i.e. save the network and weights of a neural network, save the tree of a decision tree, etc.). What is a good design for this sort of ML/AI framework?

    Read the article

  • Design for a machine learning artificial intelligence framework (community wiki)

    - by Lirik
    This is a community wiki which aims to provide a good design for a machine learning/artificial intelligence framework (ML/AI framework). Please contribute to the design of a language-agnostic framework which would allow multiple ML/AI algorithms to be plugged into a single framework which: runs the algorithms with a user-specified data set. facilitates learning, qualification, and classification. allows users to easily plug in new algorithms. can aggregate or create an ensemble of the existing algorithms. can save/load the progress of the algorithm (i.e. save the network and weights of a neural network, save the tree of a decision tree, etc.). What is a good design for this sort of ML/AI framework?

    Read the article

  • What design patterns are used in diagramming tools?

    - by TheMachineCharmer
    Diagram.net is good diagramming tool. I need to understand what design patterns are used by this tool so that I can understand how it works. What design patterns are used in this tool? What design patterns are generally used for diagramming tools? I would also like to know how can I use this to develop very simple diagramming tool (Only rectangular nodes and straight links). NOTE/Caution: I am doing this for FUN so please don't direct me to existing tools(I might down vote.. just kiddin ;).

    Read the article

  • android call log like design

    - by Alxandr
    I'm trying to create a design for a list that looks like (and mostly behaves like) the call log, like shown here: I don't need all the design, but what I'm trying to achieve is the two-columned design with the splitter in-between, and the behavior that if I click on the main item (the left part) one thing happens (in this case, you open some details about the call), and if you press the outer right part something else happens (you call the contact). I'm pretty new to android, but I've managed to do most of the designs I wanted so far, so I don't need the entire layout for this one, only the part that does the splitting and the splitter. And if possible it would be nice to know how to map the clicks appropriately, though I think I might be able to find that out by my self.

    Read the article

  • View centric design with Django

    - by wishi_
    Hi! I'm relatively new to Django and I'm designing a website that primarily needs usability experience, speaking of optimized CSS, HTML5 and UI stuff. It's very easy to use Django for data/Model centric design. Just designing a couple of Python classes and ./manage.py syncdb - there's your Model. But I'm dealing with a significant amount of View centric challenges. (Different user classes, different tasks, different design challenges.) The official Django tutorial cursorily goes through using a "Template". Is there any Design centric guide for Django, or a set of Templates that are ready and useable? I don't want to start from scratch using JS, HTML5, Ajax and everything. From the Model layer perspective Django is very rapid and delivering a working base system. I wonder whether there's something like that for the Views.

    Read the article

  • Alternative design for a synonyms table?

    - by Majid
    I am working on an app which is to suggest alternative words/phrases for input text. I have doubts about what might be a good design for the synonyms table. Design considerations: number of synonyms is variable, i.e. football has one synonym (soccer), but in particular has two (particularly, specifically) if football is a synonym to soccer, the relation exists in the opposite direction as well. our goal is to query a word and find its synonyms we want to keep the table small and make adding new words easy What comes to my mind is a two column design with col a = word and col b = delimited list of synonyms Is there any better alternative? What about using two tables, one for words and the other for relations?

    Read the article

  • What is Mono Behaviour?

    - by Starkers
    I'm getting this message multiple times when I try to run my game: The referenced script on this Behaviour is missing For some reason, all my prefabs are missing a script that dictates something called their 'Mono Behaviour': What is the Mono Behaviour component, and what does it do? How can I fix this error? I can click the little target circle to bring up all my scripts, but that just gives me all of the scripts that I've written: So I don't really know how to replace my missing Mono Behaviour script... Maybe if I knew what it was I could have a clue how to fix it. I probably moved something. But how can I select the Mono Behaviour script (whatever it is) if the target just shows me my scripts? Update I've moved some assets in the project window, but not via the OS (Finder/Explorer) so why is this happening? Also I am told that Mono Behaviour is a script I've applied... Don't really get this...isn't the script component a reference to a script?

    Read the article

  • Proper design a Model-Controller in Cocoa?

    - by legege
    Hi, I'm trying to design a simple Cocoa application and I would like to have a clear and easy to understand software architecture. Of course, I'm using a basic MVC design and my question concerns the Model layer. For my application, the Model represents data fetched on the Internet with a XML-RPC API. I'm planning to use Core Data to represent a locally fetched version. How should the data be loaded initially? I'm reading the Cocoa Design Pattern book, and they talk about a Model-Controller that is centric to the Model. How would that be done? Thanks!

    Read the article

< Previous Page | 27 28 29 30 31 32 33 34 35 36 37 38  | Next Page >