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  • Using Django.test.client to check template vars

    - by scott
    I've got a view that I'm trying to test with the Client object. Can I get to the variables I injected into the render_to_response of my view? Example View: def myView(request): if request.method == "POST": # do the search return render_to_response('search.html',{'results':results},context_instance=RequestContext(request)) else: return render_to_response('search.html',context_instance=RequestContext(request) Test: c = Client() response = c.post('/school/search/', {'keyword':'beagles'}) # how do I get to the 'results' variable??

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  • Will HTML5/JS Eventually Replace All Client Side Languages? [closed]

    - by Shnitzel
    I'm just wondering about the future of it all. IMHO, there are 4 forces that define where technology goes: Microsoft, Apple, Google, Adobe. It looks like in Apple's iPhone/iPad iADs can now be programmed in HTML5. So does that mean HTML5 will eventually replace objective-c? Also, Microsoft has now shifted it's focus from WPF/Silverlight to HTML5 and I assume Visual Studio 2011 will be all about tooling support for HTML5. Because that's what Microsoft do. (Tools). In a few months IE9 the last major browser will support HTML5. Similarly Adobe is getting on the HTML5 bandwagon and allows to export flash content to HTML5 in their latest tools. And we all know how much in bed Google is with html5. Heck, their latest Operating System (Chrome OS) is nothing but a big fat web browser. Apps for Mobile (i.e., iPhone, Android, WM7) are very hard for a company to program especially for many different devices (each with their own language) so I'm assuming this won't last too long. I.e., HTML5 will be the unifying language. Which is somewhat sad for app developers because now users will be able to play the "cool" html5 apps for free on the web and it'll be hard to charge for them. So are strongly-typed languages really doomed, and in the future, say 5-10 years, will client side programming only be in HTML5? Will all of us become javascript programmers? :) Because the signs are sure pointing that way...

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  • Benefits of sharing one IP, or prefarably assigning a new IP?

    - by Luis Yang
    I think I am lost but not found yet, please as regards this very topic; my issue was that I bought a new VPS using WHM optimised and it's just one domain meaning one IP. All I want to know is the benefit with sharing one IP to many domains I created for the users (remembering the IP is for the root) or is it of a disadvantage? Probably help me too with knowing if it's prefarable to create/assign a new IP to each new domain created for users?

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  • CISCO 2911 Router configuration

    - by bala
    Device cisco 2911 router configuration support is required please. I have exchange server 2010 configured and working without any errors the problem is in cisco router configuration when exchange server sends emails out the receives WAN IP not the public ip. I have configured RDNS lookups with our MX record IP addesses that match the FQDN but all our emails are rejected because it does not match with the public ip. Receiving mails problem is not an problem all mails are coming through. i am sure i am missing something on the router configuration that does not sends the public ip, can any one help me to solve this issue. Note; I've got 1 WAN IP & 8 Public IP from ISP . Find below the running configuration. Building configuration... Current configuration : 2734 bytes ! ! Last configuration change at 06:32:13 UTC Tue Apr 3 2012 ! NVRAM config last updated at 06:32:14 UTC Tue Apr 3 2012 ! NVRAM config last updated at 06:32:14 UTC Tue Apr 3 2012 version 15.1 service timestamps debug datetime msec service timestamps log datetime msec service password-encryption ! hostname BSBG-LL ! boot-start-marker boot-end-marker ! ! enable secret 5 $x$xHrxxxxx5ox0 enable password 7 xx23xx5FxxE1xx044 ! no aaa new-model ! no ipv6 cef ip source-route ip cef ! ! ! ! ! ip flow-cache timeout active 1 ip domain name yourdomain.com ip name-server 213.42.20.20 ip name-server 195.229.241.222 multilink bundle-name authenticated ! ! crypto pki token default removal timeout 0 ! ! license udi pid CISCO2911/K9 ! ! username bsbg ! ! ! ! ! ! interface Embedded-Service-Engine0/0 no ip address shutdown ! interface GigabitEthernet0/0 ip address 192.168.0.9 255.255.255.0 ip flow ingress ip nat inside ip virtual-reassembly in duplex auto speed 100 no cdp enable ! interface GigabitEthernet0/1 ip address 213.42.xx.x2 255.255.255.252 ip nat outside ip virtual-reassembly in duplex auto speed auto no cdp enable ! interface GigabitEthernet0/2 no ip address shutdown duplex auto speed auto ! ip forward-protocol nd ! no ip http server no ip http secure-server ! ip nat inside source list 120 interface GigabitEthernet0/1 overload ip nat inside source static tcp 192.168.0.4 25 94.56.89.100 25 extendable ip nat inside source static tcp 192.168.0.4 53 94.56.89.100 53 extendable ip nat inside source static udp 192.168.0.4 53 94.56.89.100 53 extendable ip nat inside source static tcp 192.168.0.4 110 94.56.89.100 110 extendable ip nat inside source static tcp 192.168.0.4 443 94.56.89.100 443 extendable ip nat inside source static tcp 192.168.0.4 587 94.56.89.100 587 extendable ip nat inside source static tcp 192.168.0.4 995 94.56.89.100 995 extendable ip nat inside source static tcp 192.168.0.4 3389 94.56.89.100 3389 extendable ip nat inside source static tcp 192.168.0.4 443 94.56.89.101 443 extendable ip nat inside source static tcp 192.168.0.12 80 94.56.89.102 80 extendable ip nat inside source static tcp 192.168.0.12 443 94.56.89.102 443 extendable ip nat inside source static tcp 192.168.0.12 3389 94.56.89.102 3389 extendable ip route 0.0.0.0 0.0.0.0 213.42.69.41 ! access-list 120 permit ip 192.168.0.0 0.0.0.255 any ! ! ! control-plane ! ! ! line con 0 exec-timeout 5 0 line aux 0 line 2 no activation-character no exec transport preferred none transport input all transport output pad telnet rlogin lapb-ta mop udptn v120 ssh stopbits 1 line vty 0 4 password 7 xx64xxD530D26086Dxx login transport input all ! scheduler allocate 20000 1000 end

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  • Computer Networks UNISA - Chap 10 &ndash; In Depth TCP/IP Networking

    - by MarkPearl
    After reading this section you should be able to Understand methods of network design unique to TCP/IP networks, including subnetting, CIDR, and address translation Explain the differences between public and private TCP/IP networks Describe protocols used between mail clients and mail servers, including SMTP, POP3, and IMAP4 Employ multiple TCP/IP utilities for network discovery and troubleshooting Designing TCP/IP-Based Networks The following sections explain how network and host information in an IPv4 address can be manipulated to subdivide networks into smaller segments. Subnetting Subnetting separates a network into multiple logically defined segments, or subnets. Networks are commonly subnetted according to geographic locations, departmental boundaries, or technology types. A network administrator might separate traffic to accomplish the following… Enhance security Improve performance Simplify troubleshooting The challenges of Classful Addressing in IPv4 (No subnetting) The simplest type of IPv4 is known as classful addressing (which was the Class A, Class B & Class C network addresses). Classful addressing has the following limitations. Restriction in the number of usable IPv4 addresses (class C would be limited to 254 addresses) Difficult to separate traffic from various parts of a network Because of the above reasons, subnetting was introduced. IPv4 Subnet Masks Subnetting depends on the use of subnet masks to identify how a network is subdivided. A subnet mask indicates where network information is located in an IPv4 address. The 1 in a subnet mask indicates that corresponding bits in the IPv4 address contain network information (likewise 0 indicates the opposite) Each network class is associated with a default subnet mask… Class A = 255.0.0.0 Class B = 255.255.0.0 Class C = 255.255.255.0 An example of calculating  the network ID for a particular device with a subnet mask is shown below.. IP Address = 199.34.89.127 Subnet Mask = 255.255.255.0 Resultant Network ID = 199.34.89.0 IPv4 Subnetting Techniques Subnetting breaks the rules of classful IPv4 addressing. Read page 490 for a detailed explanation Calculating IPv4 Subnets Read page 491 – 494 for an explanation Important… Subnetting only applies to the devices internal to your network. Everything external looks at the class of the IP address instead of the subnet network ID. This way, traffic directed to your network externally still knows where to go, and once it has entered your internal network it can then be prioritized and segmented. CIDR (classless Interdomain Routing) CIDR is also known as classless routing or supernetting. In CIDR conventional network class distinctions do not exist, a subnet boundary can move to the left, therefore generating more usable IP addresses on your network. A subnet created by moving the subnet boundary to the left is known as a supernet. With CIDR also came new shorthand for denoting the position of subnet boundaries known as CIDR notation or slash notation. CIDR notation takes the form of the network ID followed by a forward slash (/) followed by the number of bits that are used for the extended network prefix. To take advantage of classless routing, your networks routers must be able to interpret IP addresses that don;t adhere to conventional network class parameters. Routers that rely on older routing protocols (i.e. RIP) are not capable of interpreting classless IP addresses. Internet Gateways Gateways are a combination of software and hardware that enable two different network segments to exchange data. A gateway facilitates communication between different networks or subnets. Because on device cannot send data directly to a device on another subnet, a gateway must intercede and hand off the information. Every device on a TCP/IP based network has a default gateway (a gateway that first interprets its outbound requests to other subnets, and then interprets its inbound requests from other subnets). The internet contains a vast number of routers and gateways. If each gateway had to track addressing information for every other gateway on the Internet, it would be overtaxed. Instead, each handles only a relatively small amount of addressing information, which it uses to forward data to another gateway that knows more about the data’s destination. The gateways that make up the internet backbone are called core gateways. Address Translation An organizations default gateway can also be used to “hide” the organizations internal IP addresses and keep them from being recognized on a public network. A public network is one that any user may access with little or no restrictions. On private networks, hiding IP addresses allows network managers more flexibility in assigning addresses. Clients behind a gateway may use any IP addressing scheme, regardless of whether it is recognized as legitimate by the Internet authorities but as soon as those devices need to go on the internet, they must have legitimate IP addresses to exchange data. When a clients transmission reaches the default gateway, the gateway opens the IP datagram and replaces the client’s private IP address with an Internet recognized IP address. This process is known as NAT (Network Address Translation). TCP/IP Mail Services All Internet mail services rely on the same principles of mail delivery, storage, and pickup, though they may use different types of software to accomplish these functions. Email servers and clients communicate through special TCP/IP application layer protocols. These protocols, all of which operate on a variety of operating systems are discussed below… SMTP (Simple Mail transfer Protocol) The protocol responsible for moving messages from one mail server to another over TCP/IP based networks. SMTP belongs to the application layer of the ODI model and relies on TCP as its transport protocol. Operates from port 25 on the SMTP server Simple sub-protocol, incapable of doing anything more than transporting mail or holding it in a queue MIME (Multipurpose Internet Mail Extensions) The standard message format specified by SMTP allows for lines that contain no more than 1000 ascii characters meaning if you relied solely on SMTP you would have very short messages and nothing like pictures included in an email. MIME us a standard for encoding and interpreting binary files, images, video, and non-ascii character sets within an email message. MIME identifies each element of a mail message according to content type. MIME does not replace SMTP but works in conjunction with it. Most modern email clients and servers support MIME POP (Post Office Protocol) POP is an application layer protocol used to retrieve messages from a mail server POP3 relies on TCP and operates over port 110 With POP3 mail is delivered and stored on a mail server until it is downloaded by a user Disadvantage of POP3 is that it typically does not allow users to save their messages on the server because of this IMAP is sometimes used IMAP (Internet Message Access Protocol) IMAP is a retrieval protocol that was developed as a more sophisticated alternative to POP3 The single biggest advantage IMAP4 has over POP3 is that users can store messages on the mail server, rather than having to continually download them Users can retrieve all or only a portion of any mail message Users can review their messages and delete them while the messages remain on the server Users can create sophisticated methods of organizing messages on the server Users can share a mailbox in a central location Disadvantages of IMAP are typically related to the fact that it requires more storage space on the server. Additional TCP/IP Utilities Nearly all TCP/IP utilities can be accessed from the command prompt on any type of server or client running TCP/IP. The syntaxt may differ depending on the OS of the client. Below is a list of additional TCP/IP utilities – research their use on your own! Ipconfig (Windows) & Ifconfig (Linux) Netstat Nbtstat Hostname, Host & Nslookup Dig (Linux) Whois (Linux) Traceroute (Tracert) Mtr (my traceroute) Route

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  • What individual needs to be aware when signing a NDA with client?

    - by doNotCheckMyBlog
    I am very new to IT industry and have no prior experience. However I came into contact with a party who is gear to build a mobile application. But, they want me to sign NDA (No Disclosure Agreement). The definition seems vague, The following definitions apply in this Agreement: Confidential Information means information relating to the online and mobile application concepts discussed and that: (a) is disclosed to the Recipient by or on behalf of XYZ; (b) is acquired by the Recipient directly or indirectly from XYZ; (c) is generated by the Recipient (whether alone or with others); or (d) otherwise comes to the knowledge of the Recipient, When they say otherwise comes to the knowledge of the recipient. Does it mean if I think of any idea from my own creative mind and which is similar to their idea then it would be a breach of this agreement? and also is it okay to tell to include application name in definition as currently to me it sounds like any online of mobile application concept they think I should not disclose it to anybody. "Confidential Information means information relating to the online and mobile application concepts discussed and that:" I am more concerned about this part, Without limiting XYZ’s rights at law, the Recipient agrees to indemnify XYZ in respect of all claims, losses, liabilities, costs or expenses of any kind incurred directly or indirectly as a result of or in connection with a breach by it or any of its officers, employees, or consultants of this Agreement. Is it really common in IT industry to sign this agreement between client and developer? Any particular thing I should be concerned about?

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  • Announcing Two Papers Addressing the RPAS Fusion Client

    - by Oracle Retail Documentation Team
    Oracle Retail has published two documents to My Oracle Support addressing the Retail Predictive Application Server (RPAS) Fusion Client, a web-based rich client developed using the latest Oracle Application Development Framework (ADF). The Fusion Client provides an enhanced user experience for communicating with the RPAS server. Oracle Retail Predictive Application Server Fusion Client Getting Started Guide Doc ID 1492759.1The Retail Predictive Application Server (RPAS) is a configurable platform that provides capabilities such as a multidimensional database structure, batch and online processing, a configurable user interface, a configurable calculation engine, user security, and utility functions such as importing and exporting, all on a highly scalable technical environment that can be deployed on a variety of hardware. This paper addresses typical questions that arise during setting up and deploying the Fusion Client, provides performance recommendations, and highlights the differences between the Classic Client and the Fusion Client. Oracle Retail RPAS Fusion Client Performance Issue Report Doc ID 1493747.1Performance issues can be frustrating for customers, and Oracle Retail will strive to assist you as you attempt to enhance the performance of your systems. To ensure the timeliest processing of your issue, retailers and partners are encouraged to respond as thoroughly as possible to each question in this document, which can be sent back for analysis by logging a Service Request and following typical Customer Support processes. The sections of the document solicit information about the following: Performance Issue Description Performance Issue Details System Configuration Data Application Configuration Data Performance Log Files

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  • Oracle Coherence?UCOM?IP???????SIP?????????????

    - by Norihito Yachita
    ?????????Oracle Coherence???????????????????????UCOM?IP???????SIP(Session Initiation Protocol)?????????????????????????????????? UCOM?????????????????????????????????????????IP????????????????????????????????????ISP?????????????????????????????????????????????????????????????????????????????????????????SOHO??????????????????????? UCOM??IP???????????????????SIP??????????????????????????????IP???????????????????????????Oracle Coherence??2011?2????????????????????????????????????????????????????????????????????????????????????????·????????2????????? 11?30?(?)??????????·??????·????? 2011?(??:??????)??UCOM??Oracle Coherence?????????????????????:?UCOM ????????????????????????

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  • How to tell endianness from this output?

    - by Nick Rosencrantz
    I'm running this example program and I'm suppossed to be able to tell from the output what machine type it is. I'm certain it's from inspecting one or two values but how should I perform this inspection? /* pointers.c - Test pointers * Written 2012 by F Lundevall * Copyright abandoned. This file is in the public domain. * * To make this program work on as many systems as possible, * addresses are converted to unsigned long when printed. * The 'l' in formatting-codes %ld and %lx means a long operand. */ #include <stdio.h> #include <stdlib.h> int * ip; /* Declare a pointer to int, a.k.a. int pointer. */ char * cp; /* Pointer to char, a.k.a. char pointer. */ /* Declare fp as a pointer to function, where that function * has one parameter of type int and returns an int. * Use cdecl to get the syntax right, http://cdecl.org/ */ int ( *fp )( int ); int val1 = 111111; int val2 = 222222; int ia[ 17 ]; /* Declare an array of 17 ints, numbered 0 through 16. */ char ca[ 17 ]; /* Declare an array of 17 chars. */ int fun( int parm ) { printf( "Function fun called with parameter %d\n", parm ); return( parm + 1 ); } /* Main function. */ int main() { printf( "Message PT.01 from pointers.c: Hello, pointy World!\n" ); /* Do some assignments. */ ip = &val1; cp = &val2; /* The compiler should warn you about this. */ fp = fun; ia[ 0 ] = 11; /* First element. */ ia[ 1 ] = 17; ia[ 2 ] = 3; ia[ 16 ] = 58; /* Last element. */ ca[ 0 ] = 11; /* First element. */ ca[ 1 ] = 17; ca[ 2 ] = 3; ca[ 16 ] = 58; /* Last element. */ printf( "PT.02: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); printf( "PT.03: val2: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val2, val2, val2 ); printf( "PT.04: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.05: Dereference pointer ip and we find: %d \n", *ip ); printf( "PT.06: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.07: Dereference pointer cp and we find: %d \n", *cp ); *ip = 1234; printf( "\nPT.08: Executed *ip = 1234; \n" ); printf( "PT.09: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); printf( "PT.10: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.11: Dereference pointer ip and we find: %d \n", *ip ); printf( "PT.12: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); *cp = 1234; /* The compiler should warn you about this. */ printf( "\nPT.13: Executed *cp = 1234; \n" ); printf( "PT.14: val2: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val2, val2, val2 ); printf( "PT.15: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.16: Dereference pointer cp and we find: %d \n", *cp ); printf( "PT.17: val2: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val2, val2, val2 ); ip = ia; printf( "\nPT.18: Executed ip = ia; \n" ); printf( "PT.19: ia[0]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ia[0], ia[0], ia[0] ); printf( "PT.20: ia[1]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ia[1], ia[1], ia[1] ); printf( "PT.21: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.22: Dereference pointer ip and we find: %d \n", *ip ); ip = ip + 1; /* add 1 to pointer */ printf( "\nPT.23: Executed ip = ip + 1; \n" ); printf( "PT.24: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.25: Dereference pointer ip and we find: %d \n", *ip ); cp = ca; printf( "\nPT.26: Executed cp = ca; \n" ); printf( "PT.27: ca[0]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[0], ca[0], ca[0] ); printf( "PT.28: ca[1]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[1], ca[1], ca[1] ); printf( "PT.29: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.30: Dereference pointer cp and we find: %d \n", *cp ); cp = cp + 1; /* add 1 to pointer */ printf( "\nPT.31: Executed cp = cp + 1; \n" ); printf( "PT.32: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.33: Dereference pointer cp and we find: %d \n", *cp ); ip = ca; /* The compiler should warn you about this. */ printf( "\nPT.34: Executed ip = ca; \n" ); printf( "PT.35: ca[0]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[0], ca[0], ca[0] ); printf( "PT.36: ca[1]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[1], ca[1], ca[1] ); printf( "PT.37: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.38: Dereference pointer ip and we find: %d \n", *ip ); cp = ia; /* The compiler should warn you about this. */ printf( "\nPT.39: Executed cp = ia; \n" ); printf( "PT.40: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.41: Dereference pointer cp and we find: %d \n", *cp ); printf( "\nPT.42: fp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &fp, (long) fp, (long) fp ); printf( "PT.43: Dereference fp and see what happens.\n" ); val1 = (*fp)(42); printf( "PT.44: Executed val1 = (*fp)(42); \n" ); printf( "PT.45: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); return( 0 ); } Output Message PT.01 from pointers.c: Hello, pointy World! PT.02: val1: stored at 21e50 (hex); value is 111111 (dec), 1b207 (hex) PT.03: val2: stored at 21e54 (hex); value is 222222 (dec), 3640e (hex) PT.04: ip: stored at 21eb8 (hex); value is 138832 (dec), 21e50 (hex) PT.05: Dereference pointer ip and we find: 111111 PT.06: cp: stored at 21e6c (hex); value is 138836 (dec), 21e54 (hex) PT.07: Dereference pointer cp and we find: 0 PT.08: Executed *ip = 1234; PT.09: val1: stored at 21e50 (hex); value is 1234 (dec), 4d2 (hex) PT.10: ip: stored at 21eb8 (hex); value is 138832 (dec), 21e50 (hex) PT.11: Dereference pointer ip and we find: 1234 PT.12: val1: stored at 21e50 (hex); value is 1234 (dec), 4d2 (hex) PT.13: Executed *cp = 1234; PT.14: val2: stored at 21e54 (hex); value is -771529714 (dec), d203640e (hex) PT.15: cp: stored at 21e6c (hex); value is 138836 (dec), 21e54 (hex) PT.16: Dereference pointer cp and we find: -46 PT.17: val2: stored at 21e54 (hex); value is -771529714 (dec), d203640e (hex) PT.18: Executed ip = ia; PT.19: ia[0]: stored at 21e74 (hex); value is 11 (dec), b (hex) PT.20: ia[1]: stored at 21e78 (hex); value is 17 (dec), 11 (hex) PT.21: ip: stored at 21eb8 (hex); value is 138868 (dec), 21e74 (hex) PT.22: Dereference pointer ip and we find: 11 PT.23: Executed ip = ip + 1; PT.24: ip: stored at 21eb8 (hex); value is 138872 (dec), 21e78 (hex) PT.25: Dereference pointer ip and we find: 17 PT.26: Executed cp = ca; PT.27: ca[0]: stored at 21e58 (hex); value is 11 (dec), b (hex) PT.28: ca[1]: stored at 21e59 (hex); value is 17 (dec), 11 (hex) PT.29: cp: stored at 21e6c (hex); value is 138840 (dec), 21e58 (hex) PT.30: Dereference pointer cp and we find: 11 PT.31: Executed cp = cp + 1; PT.32: cp: stored at 21e6c (hex); value is 138841 (dec), 21e59 (hex) PT.33: Dereference pointer cp and we find: 17 PT.34: Executed ip = ca; PT.35: ca[0]: stored at 21e58 (hex); value is 11 (dec), b (hex) PT.36: ca[1]: stored at 21e59 (hex); value is 17 (dec), 11 (hex) PT.37: ip: stored at 21eb8 (hex); value is 138840 (dec), 21e58 (hex) PT.38: Dereference pointer ip and we find: 185664256 PT.39: Executed cp = ia; PT.40: cp: stored at 21e6c (hex); value is 138868 (dec), 21e74 (hex) PT.41: Dereference pointer cp and we find: 0 PT.42: fp: stored at 21e70 (hex); value is 69288 (dec), 10ea8 (hex) PT.43: Dereference fp and see what happens. Function fun called with parameter 42 PT.44: Executed val1 = (*fp)(42); PT.45: val1: stored at 21e50 (hex); value is 43 (dec), 2b (hex)

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  • Reporting a WCF application's status to F5's Big IP products

    - by ng5000
    In a Windows Server 2003 environment with a self hosted .Net 3.5/WCF application, how can an application report its status to a BigIP Local Traffic Manager? Example: One of my services errors. My custom WCF application hosting software (written because Windows Server 2008 is not yet available and I'm using WCF TCP bindings) detects this and wants to report itself as down until it can recover the errant service. It needs to report itself as down to the BigIP LTM so that it is no longer sent client originated requests.

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  • How do I use ffmpeg with live streaming from an IP camera

    - by Murali Hariharan
    My question is very basic because I am a newbie to all these technologies. I have an IP camera connected to my internal network. - "http://192.168.1.20/videostream.cgi?user=admin&pwd=" gives a live streaming view in Firefox or Internet Explorer. Now I want to record the live stream into a video. The parameters to be supplied are begin_time, end_time, format of video etc. How do I accomplish this? I appreciate any guidance. Thanks Murali

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  • Determine if IP Address is Cellular IP Address

    - by CJCraft.com
    In .NET Compact Framework a device can have several IP Addresses I want to find one that is NOT coming from the Cellular connection. Goal is for WiFi or Ethernet connection. Is there a way to do this? Seems like State and Notification Broker would have a way to do this but didn't see a way.

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  • WCF Service Client Lifetime

    - by Burt
    I have a WPF appliction that uses WCF services to make calls to the server. I use this property in my code to access the service private static IProjectWcfService ProjectService { get { _projectServiceFactory = new ProjectWcfServiceFactory(); return _projectServiceFactory.Create(); } } The Create on the factory looks like this public IProjectWcfService Create() { _serviceClient = new ProjectWcfServiceClient(); //ToDo: Need some way of saving username and password _serviceClient.ClientCredentials.UserName.UserName = "Brendan"; _serviceClient.ClientCredentials.UserName.Password = "password"; return _serviceClient; } To access the service methods I use somethingn like the following. ProjectService.Save(dto); Is this a good approach for what I am trying to do? I am getting an errorthat I can't track down that I think may be realted to having too many service client connections open (is this possible?) notice I never close the service client or reuse it. What would the best practice for WCF service client's be for WPF calling? Thanks in advance...

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  • Unable to ping server from client B but able to ping from client A. Please help

    - by Soundar Rajan
    This is not really a programming question, but I am at my wit's end ... I am trying to configure a IIS 6.0/Windows Server 2003 web server with a ASP.net application. When I try to ping the server from client computer A I get the following: PING 74.208.192.xxx ==> Ping fails PING 74.208.192.xxx:80 ==> Ping succeeds! From client computer B, BOTH the pings fail. PING 74.208.192.xxx ==> Ping fails PING 74.208.192.xxx:80 ==> Ping fails with a message "Ping request could not find host 74.208.192.xxx:80" Both clients A and B are on the same subnet. The server is outside (a virtual server hosted by an ISP) I have an ASP.NET application in a virtual directory on the server. In IE or firefox, if I enter http://74.208.192.xxx/subdir/subdir/../Default.aspx, it works from both the clients! The server has default firewall settings but web server enabled (Port 80 is open).

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  • cPanel/WHM IP Ban - How to Unban IP

    - by Loren
    We are using htaccess basic authentication on one of our sites. One of our clients tried accessing the site and failed logging in multiple times. Now when visiting our site they simply get a "Can't Display Webpage" error. I believe I've had this before and I believe there IP's got banned after so many failures. I'm not sure where to go in WHM/cPanel to unban them - appreciate any assistance!! Thanks Loren

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  • Java client server sending bytes receiver listens indefinitely

    - by Rob
    Hello, I'm trying to write a Java program for Windows that involves communication with a server program located on a foreign machine.My program successfully connects to the server, successfully writes a byte array to it, and waits for a response. I know that the server is printing bytes (the response) back to me one byte at a time. I've tried using a DataInputStream object with various methods (read, readByte etc.), I've tried using a BufferedReader object with its methods (read, readLine etc.) but all the reader objects and various methods that I've used all come up against the same problem. The bytes are being successfully read (each time a byte or bytes are read, I can print them to the console, and they are what I'd expect them to be). The problem is that my reader doesn't know when to stop reading. Even if the server has sent all its bytes, the reader function on my end waits for more data, indefinitely, and so the program hangs at the read function. This problem seems to affect all the techniques that I have tried. I've been running tests with a simple client program and server program, each about 40 or 50 lines long, where the client connects to the server, and sends some bytes to it. All the techniques I've tried for the server reader result in the same problem mentioned above (the server hangs waiting for more input from the client, even though it has sent all its data). I'm really desperate for some help on this. It's important that I get this program finished soon, and it's basically complete except for this communication issue. Any help is much appreciated! -Rob

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  • One google IP address is failing. Is there a way to force a switch to different one?

    - by vaccano
    The google ip address 74.125.53.100 is failing. I know no one would believe this so I did an online ping: As this image shows one of the IP addresses for Google is failing. But there are others. If I type them in then I can get to Google just fine. But when I try to search, Google reverts back to the broken IP. Is there any way for me to say "I want to do a search with one of the working IP addresses"?

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  • Saving an IP adddress to DB

    - by Mark
    I want to save a user's IP address to my database just in case any legal issues come up and we need to track down who performed what action. Since I highly doubt I will ever actually need to use this data (well, maybe for counting unique hits or something) do you think I can just dump the REMOTE_ADDR into a field? If so, what should the length of that field be? 39 chars should fit an IPv6 address, no? I don't know if I'll ever get any of those, but just in case...

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  • Protecting sensitive entity data

    - by Andreas
    Hi, I'm looking for some advice on architecture for a client/server solution with some peculiarities. The client is a fairly thick one, leaving the server mostly to peristence, concurrency and infrastructure concerns. The server contains a number of entities which contain both sensitive and public information. Think for example that the entities are persons, assume that social security number and name are sensitive and age is publicly viewable. When starting the client, the user is presented with a number of entities, not disclosing any sensitive information. At any time the user can choose to log in and authenticate against the server, given the authentication is successful the user is granted access to the sensitive information. The client is hosting a domain model and I was thinking of implementing this as some kind of "lazy loading", making the first request instantiating the entities and later refreshing them with sensitive data. The entity getters would throw exceptions on sensitive information when they've not been disclosed, f.e.: class PersonImpl : PersonEntity { private bool undisclosed; public override string SocialSecurityNumber { get { if (undisclosed) throw new UndisclosedDataException(); return base.SocialSecurityNumber; } } } Another more friendly approach could be to have a value object indicating that the value is undisclosed. get { if (undisclosed) return undisclosedValue; return base.SocialSecurityNumber; } Some concerns: What if the user logs in and then out, the sensitive data has been loaded but must be disclosed once again. One could argue that this type of functionality belongs within the domain and not some infrastructural implementation(i.e. repository implementations). As always when dealing with a larger number of properties there's a risk that this type of functionality clutters the code Any insights or discussion is appreciated!

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  • WPF C# Client/Server announcement system

    - by manemawanna
    I'm currently in the process of creating an announcement system at my place of work. The role of this system will be to replace all users email due to people misusing it and generally abusing the facility. The system will consist of: Web Portal: Will allow staff to enter any important announcements (this will be restricted via AD). SQL Server 2k5 DB: Will hold the announcements along with records of staff members and if they've read the announcements etc. Front End: Created in WPF & C# which is nearly complete, it will display the announcements to the users. Web Page: Client will contact every so often, which will return an xml file for the client to read. However my boss has now shifted the goal posts and would like the announcements to appear to the user once they are written to the database, rather than waiting on the client to contact the webpage. So now I'm a bit unsure as to how to go about this. I have one idea where I would create a small server application to monitor for new announcements then contact the clients to inform them to approach the website for the information they need. But I'm just looking to see if theres a better or more efficient way to do this or if someone else has a more appropriate idea or suggestion.

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  • Problem getting real IP in php

    - by leda
    I am using this to get real IP but i take empty from $_SERVER['HTTP_CLIENT_IP'],i take not empty only from $_SERVER['REMOTE_ADDR'].But i dont need the IP of proxy,i need the real ip of computers using some intranet.Can i get it?when $_SERVER['HTTP_CLIENT_IP'] does not return empty? function getRealIpAddr() { if (!empty($_SERVER['HTTP_CLIENT_IP'])) //check ip from share internet { $ip=$_SERVER['HTTP_CLIENT_IP']; } elseif (!empty($_SERVER['HTTP_X_FORWARDED_FOR'])) //to check ip is pass from proxy { $ip=$_SERVER['HTTP_X_FORWARDED_FOR']; } else { $ip=$_SERVER['REMOTE_ADDR']; } return $ip; }

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  • Threading in client-server socket program - proxy sever

    - by crazyTechie
    I am trying to write a program that acts as a proxy server. Proxy server basically listens to a given port (7575) and sends the request to the server. As of now, I did not implement caching the response. The code looks like ServerSocket socket = new ServerSocket(7575); Socket clientSocket = socket.accept(); clientRequestHandler(clientSocket); I changed the above code as below: //calling the same clientRequestHandler method from inside another method. Socket clientSocket = socket.accept(); Thread serverThread = new Thread(new ConnectionHandler(client)); serverThread.start(); class ConnectionHandler implements Runnable { Socket clientSocket = null; ConnectionHandler(Socket client){ this.clientSocket = client; } @Override public void run () { try { PrxyServer.clientRequestHandler(clientSocket); } catch (Exception ex) { ex.printStackTrace(); } } } Using the code, I am able to open a webpage like google. However, if I open another web page even I completely receive the first response, I get connection reset by peer expection. 1. How can I handle this issue Can i use threading to handle different requests. Can someone give a reference where I look for example code that implements threading. Thanks. Thanks.

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  • Change IP where domain is pointing

    - by Christian Sciberras
    This is probably a very strange request. I need to programmaticaly (via code) change the IP where a domain name is pointing to. IE: xyz.com points to 100.100.100.100 setIP('xyz.com','100.100.100.100'); I know this [code] is practically impossible, however, what I need is to do this via domain host API etc or other possible ways you might think of. I'd be happy even if it weren't anything more then sending an email to the DNS owner/host. Do you know of anything the like or which might help? (nb: considered throwing this at ServerFault, but felt it more at home here ;) ) Cheers!

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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