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  • Strange WPF ListBox Behavior

    - by uncle-harvey
    I’m trying to bind a List of items to a listbox in WPF. The items are grouped by one value and each group is to be housed in an expander. Everything works fine when I don’t use any custom styles. However, when I use custom styles (which work properly with non-grouped items and as independent controls) the binding doesn’t display any items. Below is the code I’m executing. Any ideas why the items won’t show up in the Expander? Test.xaml: <Window x:Class="Glossy.Test" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Test" Height="300" Width="300"> <Window.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="..\TestStyles.xaml"/> <ResourceDictionary> <Style x:Key="ContainerStyle" TargetType="{x:Type GroupItem}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate> <Expander Header="{Binding}" IsExpanded="True"> <ItemsPresenter /> </Expander> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Window.Resources> <Grid> <ListBox x:Name="TestList"> <ListBox.GroupStyle> <GroupStyle ContainerStyle="{StaticResource ContainerStyle}"/> </ListBox.GroupStyle> </ListBox> </Grid> Test.xaml.cs: public partial class Test : Window { private List<Contact> _ContactItems; public List<Contact> ContactItems { get { return _ContactItems; } set { _ContactItems = value; } } public Test() { InitializeComponent(); ContactItems = new List<Contact>(); ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 1"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 2"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 3"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 10"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 11"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 12"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "RST"; ContactItems.Last().Name = "Contact 7"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "RST"; ContactItems.Last().Name = "Contact 8"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "RST"; ContactItems.Last().Name = "Contact 9"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "XYZ"; ContactItems.Last().Name = "Contact 4"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "XYZ"; ContactItems.Last().Name = "Contact 5"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "XYZ"; ContactItems.Last().Name = "Contact 6"; ICollectionView view = CollectionViewSource.GetDefaultView(ContactItems); view.GroupDescriptions.Add(new PropertyGroupDescription("CompanyName")); view.SortDescriptions.Add(new SortDescription("Name", ListSortDirection.Ascending)); TestList.ItemsSource = view; } } public class Contact { public string CompanyName { get; set; } public string Name { get; set; } public override string ToString() { return Name; } } TestStyles.xaml: <Style TargetType="{x:Type ListBox}"> <Setter Property="SnapsToDevicePixels" Value="true"/> <Setter Property="OverridesDefaultStyle" Value="true"/> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Auto"/> <Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Auto"/> <Setter Property="ScrollViewer.CanContentScroll" Value="true"/> <Setter Property="MinWidth" Value="120"/> <Setter Property="MinHeight" Value="95"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ListBox"> <Grid Background="Black"> <Rectangle VerticalAlignment="Stretch" HorizontalAlignment="Stretch" Fill="White"> <Rectangle.OpacityMask> <DrawingBrush> <DrawingBrush.Drawing> <GeometryDrawing Geometry="M65.5,33 L537.5,35 537.5,274.5 C536.5,81 119.5,177 66.5,92" Brush="#11444444"> <GeometryDrawing.Pen> <Pen Brush="Transparent"/> </GeometryDrawing.Pen> </GeometryDrawing> </DrawingBrush.Drawing> </DrawingBrush> </Rectangle.OpacityMask> </Rectangle> <Border Name="Border" Background="Transparent" BorderBrush="Gray" BorderThickness="1" CornerRadius="2"> <ScrollViewer Margin="0" Focusable="false"> <StackPanel Margin="2" IsItemsHost="True" /> </ScrollViewer> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsEnabled" Value="false"> <Setter TargetName="Border" Property="Background" Value="Gray" /> <Setter TargetName="Border" Property="BorderBrush" Value="DimGray" /> </Trigger> <Trigger Property="IsGrouping" Value="true"> <Setter Property="ScrollViewer.CanContentScroll" Value="false"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="SnapsToDevicePixels" Value="true"/> <Setter Property="OverridesDefaultStyle" Value="true"/> <Setter Property="Foreground" Value="Gray"/> <Setter Property="Background" Value="Transparent"/> <Setter Property="FontFamily" Value="Verdana"/> <Setter Property="HorizontalAlignment" Value="Stretch"/> <Setter Property="FontSize" Value="11"/> <Setter Property="Margin" Value="3,1,3,1"/> <Setter Property="Padding" Value="0"/> <Setter Property="FontWeight" Value="Normal"/> <Setter Property="VerticalAlignment" Value="Center"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ListBoxItem"> <Border Name="Border" Padding="2" SnapsToDevicePixels="true"> <ContentPresenter /> </Border> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="true"> <Setter TargetName="Border" Property="Background" Value="Gray"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="White"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <ControlTemplate x:Key="ExpanderToggleButton" TargetType="ToggleButton"> <Border Name="Border" CornerRadius="2,0,0,0" Background="Transparent" BorderBrush="LightGray" BorderThickness="0,0,1,0"> <Path Name="Arrow" Fill="Blue" HorizontalAlignment="Center" VerticalAlignment="Center" Data="M 0 0 L 4 4 L 8 0 Z"/> </Border> <ControlTemplate.Triggers> <Trigger Property="ToggleButton.IsMouseOver" Value="True"> <Setter TargetName="Border" Property="Background" Value="Gray" /> </Trigger> <Trigger Property="IsPressed" Value="True"> <Setter TargetName="Border" Property="Background" Value="Black" /> </Trigger> <Trigger Property="IsChecked" Value="True"> <Setter TargetName="Arrow" Property="Data" Value="M 0 4 L 4 0 L 8 4 Z" /> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter TargetName="Border" Property="Background" Value="DimGray" /> <Setter TargetName="Border" Property="BorderBrush" Value="DimGray" /> <Setter Property="Foreground" Value="LightGray"/> <Setter TargetName="Arrow" Property="Fill" Value="LightBlue" /> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> <Style TargetType="{x:Type Expander}"> <Setter Property="Foreground" Value="White"/> <Setter Property="FontFamily" Value="Verdana"/> <Setter Property="FontSize" Value="11"/> <Setter Property="FontWeight" Value="Normal"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Expander"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Name="ContentRow" Height="0"/> </Grid.RowDefinitions> <Border Name="Border" Grid.Row="0" Background="Black" BorderBrush="DimGray" BorderThickness="1" Cursor="Hand" CornerRadius="2,2,0,0" > <Grid HorizontalAlignment="Left"> <Grid.RowDefinitions> <RowDefinition Height="23"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="20" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <ToggleButton IsChecked="{Binding Path=IsExpanded,Mode=TwoWay,RelativeSource={RelativeSource TemplatedParent}}" Template="{StaticResource ExpanderToggleButton}" Background="Black" /> <Label Grid.Column="1" FontSize="14" FontWeight="Normal" Margin="0" VerticalAlignment="Top" Foreground="White" FontFamily="Verdana"> <ContentPresenter Grid.Column="1" Margin="4,3,0,0" HorizontalAlignment="Left" ContentSource="Header" RecognizesAccessKey="True" /> </Label> </Grid> </Border> <Border Name="Content" Background="Black" BorderBrush="DimGray" BorderThickness="1,0,1,1" Grid.Row="1" CornerRadius="0,0,2,2" > <Grid Background="Black"> <Rectangle VerticalAlignment="Stretch" HorizontalAlignment="Stretch" Fill="White"> <Rectangle.OpacityMask> <DrawingBrush> <DrawingBrush.Drawing> <GeometryDrawing Geometry="M65.5,33 L537.5,35 537.5,274.5 C536.5,81 119.5,177 66.5,92" Brush="#11444444"> <GeometryDrawing.Pen> <Pen Brush="Transparent"/> </GeometryDrawing.Pen> </GeometryDrawing> </DrawingBrush.Drawing> </DrawingBrush> </Rectangle.OpacityMask> </Rectangle> <ContentPresenter Margin="4" /> </Grid> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsExpanded" Value="True"> <Setter TargetName="ContentRow" Property="Height" Value="{Binding ElementName=Content,Path=DesiredHeight}" /> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter TargetName="Border" Property="Background" Value="Gray" /> <Setter TargetName="Border" Property="BorderBrush" Value="DimGray" /> <Setter Property="Foreground" Value="White"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style>

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  • Oracle Database 12c Spatial: Vector Performance Acceleration

    - by Okcan Yasin Saygili-Oracle
    Most business information has a location component, such as customer addresses, sales territories and physical assets. Businesses can take advantage of their geographic information by incorporating location analysis and intelligence into their information systems. This allows organizations to make better decisions, respond to customers more effectively, and reduce operational costs – increasing ROI and creating competitive advantage. Oracle Database, the industry’s most advanced database,  includes native location capabilities, fully integrated in the kernel, for fast, scalable, reliable and secure spatial and massive graph applications. It is a foundation for deploying enterprise-wide spatial information systems and locationenabled business applications. Developers can extend existing Oracle-based tools and applications, since they can easily incorporate location information directly in their applications, workflows, and services. Spatial Features The geospatial data features of Oracle Spatial and Graph option support complex geographic information systems (GIS) applications, enterprise applications and location services applications. Oracle Spatial and Graph option extends the spatial query and analysis features included in every edition of Oracle Database with the Oracle Locator feature, and provides a robust foundation for applications that require advanced spatial analysis and processing in the Oracle Database. It supports all major spatial data types and models, addressing challenging business-critical requirements from various industries, including transportation, utilities, energy, public sector, defense and commercial location intelligence. Network Data Model Graph Features The Network Data Model graph explicitly stores and maintains a persistent data model withnetwork connectivity and provides network analysis capability such as shortest path, nearest neighbors, within cost and reachability. It loads partitioned networks into memory on demand, overcomingthe limitations of in-memory analysis. Partitioning massive networks into manageable sub-networkssimplifies the network analysis. RDF Semantic Graph Features RDF Semantic Graph has native support for World Wide Web Consortium standards. It has open, scalable, and secure features for storing RDF/OWL ontologies anddata; native inference with OWL 2, SKOS and user-defined rules; and querying RDF/OWL data withSPARQL 1.1, Java APIs, and SPARQLgraph patterns in SQL. Video: Oracle Spatial and Graph Overview Oracle spatial is embeded on oracle database product. So ,we can use oracle installer (OUI).The Oracle Universal Installer (OUI) is used to install Oracle Database software. OUI is a graphical user interface utility that enables you to view the Oracle software that is installed on your machine, install new Oracle Database software, and delete Oracle software that you no longer need to use. Online Help is available to guide you through the installation process. One of the installation options is to create a database. If you select database creation, OUI automatically starts Oracle Database Configuration Assistant (DBCA) to guide you through the process of creating and configuring a database. If you do not create a database during installation, you must invoke DBCA after you have installed the software to create a database. You can also use DBCA to create additional databases. For installing Oracle Database 12c you may check the Installing Oracle Database Software and Creating a Database tutorial under the Oracle Database 12c 2-Day DBA Series.You can always check if spatial is available in your database using  "select comp_id, version, status, comp_name from dba_registry where comp_id='SDO';"   One of the most notable improvements with Oracle Spatial and Graph 12c can be seen in performance increases in vector data operations. Enabling the Spatial Vector Acceleration feature (available with the Spatial option) dramatically improves the performance of commonly used vector data operations, such as sdo_distance, sdo_aggr_union, and sdo_inside. With 12c, these operations also run more efficiently in parallel than in prior versions through the use of metadata caching. For organizations that have been facing processing limitations, these enhancements enable developers to make a small set of configuration changes and quickly realize significant performance improvements. Results include improved index performance, enhanced geometry engine performance, optimized secondary filter optimizations for Spatial operators, and improved CPU and memory utilization for many advanced vector functions. Vector performance acceleration is especially beneficial when using Oracle Exadata Database Machine and other large-scale systems. Oracle Spatial and Graph vector performance acceleration builds on general improvements available to all SDO_GEOMETRY operations in these areas: Caching of index metadata, Concurrent update mechanisms, and Optimized spatial predicate selectivity and cost functions. These optimizations enable more efficient use of: CPU, Memory, and Partitioning Resulting in substantial query performance improvements.UsageTo accelerate the performance of spatial operators, it is recommended that you set the SPATIAL_VECTOR_ACCELERATION database system parameter to the value TRUE. (This parameter is authorized for use only by licensed Oracle Spatial users, and its default value is FALSE.) You can set this parameter for the whole system or for a single session. To set the value for the whole system, do either of the following:Enter the following statement from a suitably privileged account:   ALTER SYSTEM SET SPATIAL_VECTOR_ACCELERATION = TRUE;Add the following to the database initialization file (xxxinit.ora):   SPATIAL_VECTOR_ACCELERATION = TRUE;To set the value for the current session, enter the following statement from a suitably privileged account:   ALTER SESSION SET SPATIAL_VECTOR_ACCELERATION = TRUE; Checkout the complete list of new features on Oracle.com @ http://www.oracle.com/technetwork/database/options/spatialandgraph/overview/index.html Spatial and Graph Data Sheet (PDF) Spatial and Graph White Paper (PDF)

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  • Grid Layouts in ADF Faces using Trinidad

    - by frank.nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} ADF Faces does provide a data table component but none to define grid layouts. Grids are common in web design and developers often try HTML table markup wrapped in an f:verbatim tag or directly added the page to build a desired layout. Usually these attempts fail, showing unpredictable results, However, ADF Faces does not provide a table layout component, but Apache MyFaces Trinidad does. The Trinidad trh:tableLayout component is a thin wrapper around the HTML table element and contains a series of row layout elements, trh:rowLayout. Each trh:rowLayout component may contain one or many trh:cellLayout components to format cells content. <trh:tableLayout id="tl1" halign="left">   <trh:rowLayout id="rl1" valign="top" halign="left">     <trh:cellFormat id="cf1" width="100" header="true">        <af:outputLabel value="Label 1" id="ol1"/>     </trh:cellFormat>     <trh:cellFormat id="cf2" header="true"                               width="300">        <af:outputLabel value="Label 2" id="outputLabel1"/>        </trh:cellFormat>      </trh:rowLayout>      <trh:rowLayout id="rowLayout1" valign="top" halign="left">        <trh:cellFormat id="cellFormat1" width="100" header="false">           <af:outputLabel value="Label 3" id="outputLabel2"/>        </trh:cellFormat>     </trh:rowLayout>        ... </trh:tableLayout> To add the Trinidad tag library to your ADF Faces projects ... Open the Component Palette and right mouse click into it Choose "Edit Tag Libraries" and select the Trinidad components. Move them to the "Selected Libraries" section and Ok the dialog.The first time you drag a Trinidad component to a page, the web.xml file is updated with the required filters Note: The Trinidad tags don't participate in the ADF Faces RC geometry management. However, they are JSF components that are part of the JSF request lifecycle. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} ADF Faces RC components work well with Trinidad layout components that don't use PPR. The PPR implementation of Trinidad is different from the one in ADF Faces. However, when you mix ADF Faces components with Trinidad components, avoid Trinidad components that have integrated PPR behavior. Only use passive Trinidad components.See:http://myfaces.apache.org/trinidad/trinidad-api/tagdoc/trh_tableLayout.htmlhttp://myfaces.apache.org/trinidad/trinidad-api/tagdoc/trh_rowLayout.htmlhttp://myfaces.apache.org/trinidad/trinidad-api/tagdoc/trh_cellFormat.html .

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  • Defaulting the HLSL Vertex and Pixel Shader Levels to Feature Level 9_1 in VS 2012

    - by Michael B. McLaughlin
    I love Visual Studio 2012. But this is not a post about that. This is a post about tweaking one particular parameter that I’ve found a bit annoying. Disclaimer: You will be modifying important MSBuild files. If you screw up you will break your build tools. And maybe your computer will catch fire. I’m not responsible. No warranties or guaranties of any sort. This info is provided “as is”. By default, if you add a new vertex shader or pixel shader item to a project, it will be set to build with shader profile 4.0_level_9_3. If you need 9_3 functionality, this is all well and good. But (especially for Windows Store apps) you really want to target the lowest shader profile possible so that your game will run on as many computers as possible. So it’s a good idea to default to 9_1. To do this you could add in new HLSL files via “Add->New Item->Visual C++->HLSL->______ Shader File (.hlsl)” and then edit the shader files’ properties to set them manually to use 9_1 via “Properties->HLSL Compiler->General->Shader Model”. This is fine unless you forget to do this once and then submit your game with 9_3 shaders instead of 9_1 shaders to the Windows Store or to some other game store. Then you’d wind up with either rejection or angry “this doesn’t work on my computer! ripoff!” messages. There’s another option though. In “Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ItemTemplates\VC\HLSL\1033\VertexShader” (note the path might vary slightly for you if you are using a 32-bit system or have a non-ENU version of Visual Studio 2012) you will find a “VertexShader.vstemplate” file. If you open this file in a text editor (e.g. Notepad++), then inside the CustomParameters tag within the TemplateContent tag you should see a CustomParameter tag for the ShaderType, i.e.: <CustomParameter Name="$ShaderType$" Value="Vertex"/> On a new line, we are going to add another CustomParameter tag to the CustomParameters tag. It will look like this: <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/> such that we now have:     <CustomParameters>       <CustomParameter Name="$ShaderType$" Value="Vertex"/>       <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/>     </CustomParameters> You can then save the file (you will need to be an Administrator or have Administrator access). Back in the 1033 directory (or whatever the number is for your language), go into the “PixelShader” directory. Edit the “PixelShader.vstemplate” file and make the same change (note that this time $ShaderType$ is “Pixel” not “Vertex”; you shouldn’t be changing that line anyway, but if you were to just copy and replace the above four lines then you will wind up creating pixel shaders that the HLSL compiler would try to compile as vertex shaders, with all sort of weird errors as a result). Once you’ve added the $ShaderModel$ line to “PixelShader.vstemplate” and have saved it, everything should be done. Since Feature Level 9_1 and 9_3 don’t support any of the other shader types, those are set to default to their appropriate minimums already (Compute and Geometry are set to “4.0” and Domain and Hull are set to “5.0”, which are their respective minimums (though not all 4.0 cards support Compute shaders; they were an optional feature added with DirectX 10.1 and only became required for DirectX 11 hardware). In case you are wondering where these magic values come from, you can find them all in the “fxc.xml” file in the “\Program Files (x86)\MSBuild\Microsoft.CPP\v4.0\V110\1033” directory (or whatever your language number is; 1033 is ENU and various other product languages have their own respective numbers (see: http://msdn.microsoft.com/en-us/goglobal/bb964664.aspx ) such that Japanese is 1041 (for example), though for all I know MSBuild tasks might be 1033 for everyone). If, like me, you installed VS 2012 to a drive other than the C:\ drive, you will find the vstemplate files in the drive to which you installed VS 2012 (D:\ in my case) but you will find the fxc.xml file on the C:\ drive. You should not edit fxc.xml. You will almost definitely break things by doing that; it’s just something you can look through to see all the other options that the FXC task takes such that you could, if needed, add further CustomParameter tags if you wanted to default to other supported options. I haven’t tried any others though so I don’t have any advice on how to set them.

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  • Boost your infrastructure with Coherence into the Cloud

    - by Nino Guarnacci
    Authors: Nino Guarnacci & Francesco Scarano,  at this URL could be found the original article:  http://blogs.oracle.com/slc/coherence_into_the_cloud_boost. Thinking about the enterprise cloud, come to mind many possible configurations and new opportunities in enterprise environments. Various customers needs that serve as guides to this new trend are often very different, but almost always united by two main objectives: Elasticity of infrastructure both Hardware and Software Investments related to the progressive needs of the current infrastructure Characteristics of innovation and economy. A concrete use case that I worked on recently demanded the fulfillment of two basic requirements of economy and innovation.The client had the need to manage a variety of data cache, which can process complex queries and parallel computational operations, maintaining the caches in a consistent state on different server instances, on which the application was installed.In addition, the customer was looking for a solution that would allow him to manage the likely situations in load peak during certain times of the year.For this reason, the customer requires a replication site, on which convey part of the requests during periods of peak; the desire was, however, to prevent the immobilization of investments in owned hardware-software architectures; so, to respond to this need, it was requested to seek a solution based on Cloud technologies and architectures already offered by the market. Coherence can already now address the requirements of large cache between different nodes in the cluster, providing further technology to search and parallel computing, with the simultaneous use of all hardware infrastructure resources. Moreover, thanks to the functionality of "Push Replication", which can replicate and update the information contained in the cache, even to a site hosted in the cloud, it is satisfied the need to make resilient infrastructure that can be based also on nodes temporarily housed in the Cloud architectures. There are different types of configurations that can be realized using the functionality "Push-Replication" of Coherence. Configurations can be either: Active - Passive  Hub and Spoke Active - Active Multi Master Centralized Replication Whereas the architecture of this particular project consists of two sites (Site 1 and Site Cloud), between which only Site 1 is enabled to write into the cache, it was decided to adopt an Active-Passive Configuration type (Hub and Spoke). If, however, the requirement should change over time, it will be particularly easy to change this configuration in an Active-Active configuration type. Although very simple, the small sample in this post, inspired by the specific project is effective, to better understand the features and capabilities of Coherence and its configurations. Let's create two distinct coherence cluster, located at miles apart, on two different domain contexts, one of them "hosted" at home (on-premise) and the other one hosted by any cloud provider on the network (or just the same laptop to test it :)). These two clusters, which we call Site 1 and Site Cloud, will contain the necessary information, so a simple client can insert data only into the Site 1. On both sites will be subscribed a listener, who listens to the variations of specific objects within the various caches. To implement these features, you need 4 simple classes: CachedResponse.java Represents the POJO class that will be inserted into the cache, and fulfills the task of containing useful information about the hypothetical links navigation ResponseSimulatorHelper.java Represents a link simulator, which has the task of randomly creating objects of type CachedResponse that will be added into the caches CacheCommands.java Represents the model of our example, because it is responsible for receiving instructions from the controller and performing basic operations against the cache, such as insert, delete, update, listening, objects within the cache Shell.java It is our controller, which give commands to be executed within the cache of the two Sites So, summarily, we execute the java class "Shell", asking it to put into the cache 100 objects of type "CachedResponse" through the java class "CacheCommands", then the simulator "ResponseSimulatorHelper" will randomly create new instances of objects "CachedResponse ". Finally, the Shell class will listen to for events occurring within the cache on the Site Cloud, while insertions and deletions are performed on Site 1. Now, we realize the two configurations of two respective sites / cluster: Site 1 and Site Cloud.For the Site 1 we define a cache of type "distributed" with features of "read and write", using the cache class store for the "push replication", a functionality offered by the project "incubator" of Oracle Coherence.For the "Site Cloud" we expect even the definition of “distributed” cache type with tcp proxy feature enabled, so it can receive updates from Site 1.  Coherence Cache Config XML file for "storage node" on "Site 1" site1-prod-cache-config.xml Coherence Cache Config XML file for "storage node" on "Site Cloud" site2-prod-cache-config.xml For two clients "Shell" which will connect respectively to the two clusters we have provided two easy access configurations.  Coherence Cache Config XML file for Shell on "Site 1" site1-shell-prod-cache-config.xml Coherence Cache Config XML file for Shell on "Site Cloud" site2-shell-prod-cache-config.xml Now, we just have to get everything and run our tests. To start at least one "storage" node (which holds the data) for the "Cloud Site", we can run the standard class  provided OOTB by Oracle Coherence com.tangosol.net.DefaultCacheServer with the following parameters and values:-Xmx128m-Xms64m-Dcom.sun.management.jmxremote -Dtangosol.coherence.management=all -Dtangosol.coherence.management.remote=true -Dtangosol.coherence.distributed.localstorage=true -Dtangosol.coherence.cacheconfig=config/site2-prod-cache-config.xml-Dtangosol.coherence.clusterport=9002-Dtangosol.coherence.site=SiteCloud To start at least one "storage" node (which holds the data) for the "Site 1", we can perform again the standard class provided by Coherence  com.tangosol.net.DefaultCacheServer with the following parameters and values:-Xmx128m-Xms64m-Dcom.sun.management.jmxremote -Dtangosol.coherence.management=all -Dtangosol.coherence.management.remote=true -Dtangosol.coherence.distributed.localstorage=true -Dtangosol.coherence.cacheconfig=config/site1-prod-cache-config.xml-Dtangosol.coherence.clusterport=9001-Dtangosol.coherence.site=Site1 Then, we start the first client "Shell" for the "Cloud Site", launching the java class it.javac.Shell  using these parameters and values: -Xmx64m-Xms64m-Dcom.sun.management.jmxremote -Dtangosol.coherence.management=all -Dtangosol.coherence.management.remote=true -Dtangosol.coherence.distributed.localstorage=false -Dtangosol.coherence.cacheconfig=config/site2-shell-prod-cache-config.xml-Dtangosol.coherence.clusterport=9002-Dtangosol.coherence.site=SiteCloud Finally, we start the second client "Shell" for the "Site 1", re-launching a new instance of class  it.javac.Shell  using  the following parameters and values: -Xmx64m-Xms64m-Dcom.sun.management.jmxremote -Dtangosol.coherence.management=all -Dtangosol.coherence.management.remote=true -Dtangosol.coherence.distributed.localstorage=false -Dtangosol.coherence.cacheconfig=config/site1-shell-prod-cache-config.xml-Dtangosol.coherence.clusterport=9001-Dtangosol.coherence.site=Site1  And now, let’s execute some tests to validate and better understand our configuration. TEST 1The purpose of this test is to load the objects into the "Site 1" cache and seeing how many objects are cached on the "Site Cloud". Within the "Shell" launched with parameters to access the "Site 1", let’s write and run the command: load test/100 Within the "Shell" launched with parameters to access the "Site Cloud" let’s write and run the command: size passive-cache Expected result If all is OK, the first "Shell" has uploaded 100 objects into a cache named "test"; consequently the "push-replication" functionality has updated the "Site Cloud" by sending the 100 objects to the second cluster where they will have been posted into a respective cache, which we named "passive-cache". TEST 2The purpose of this test is to listen to deleting and adding events happening on the "Site 1" and that are replicated within the cache on "Cloud Site". In the "Shell" launched with parameters to access the "Site Cloud" let’s write and run the command: listen passive-cache/name like '%' or a "cohql" query, with your preferred parameters In the "Shell" launched with parameters to access the "Site 1" let’s write and run the following commands: load test/10 load test2/20 delete test/50 Expected result If all is OK, the "Shell" to Site Cloud let us to listen to all the add and delete events within the cache "cache-passive", whose objects satisfy the query condition "name like '%' " (ie, every objects in the cache; you could change the tests and create different queries).Through the Shell to "Site 1" we launched the commands to add and to delete objects on different caches (test and test2). With the "Shell" running on "Site Cloud" we got the evidence (displayed or printed, or in a log file) that its cache has been filled with events and related objects generated by commands executed from the" Shell "on" Site 1 ", thanks to "push-replication" feature.  Other tests can be performed, such as, for example, the subscription to the events on the "Site 1" too, using different "cohql" queries, changing the cache configuration,  to effectively demonstrate both the potentiality and  the versatility produced by these different configurations, even in the cloud, as in our case. More information on how to configure Coherence "Push Replication" can be found in the Oracle Coherence Incubator project documentation at the following link: http://coherence.oracle.com/display/INC10/Home More information on Oracle Coherence "In Memory Data Grid" can be found at the following link: http://www.oracle.com/technetwork/middleware/coherence/overview/index.html To download and execute the whole sources and configurations of the example explained in the above post,  click here to download them; After download the last available version of the Push-Replication Pattern library implementation from the Oracle Coherence Incubator site, and download also the related and required version of Oracle Coherence. For simplicity the required .jarS to execute the example (that can be found into the Push-Replication-Pattern  download and Coherence Distribution download) are: activemq-core-5.3.1.jar activemq-protobuf-1.0.jar aopalliance-1.0.jar coherence-commandpattern-2.8.4.32329.jar coherence-common-2.2.0.32329.jar coherence-eventdistributionpattern-1.2.0.32329.jar coherence-functorpattern-1.5.4.32329.jar coherence-messagingpattern-2.8.4.32329.jar coherence-processingpattern-1.4.4.32329.jar coherence-pushreplicationpattern-4.0.4.32329.jar coherence-rest.jar coherence.jar commons-logging-1.1.jar commons-logging-api-1.1.jar commons-net-2.0.jar geronimo-j2ee-management_1.0_spec-1.0.jar geronimo-jms_1.1_spec-1.1.1.jar http.jar jackson-all-1.8.1.jar je.jar jersey-core-1.8.jar jersey-json-1.8.jar jersey-server-1.8.jar jl1.0.jar kahadb-5.3.1.jar miglayout-3.6.3.jar org.osgi.core-4.1.0.jar spring-beans-2.5.6.jar spring-context-2.5.6.jar spring-core-2.5.6.jar spring-osgi-core-1.2.1.jar spring-osgi-io-1.2.1.jar At this URL could be found the original article: http://blogs.oracle.com/slc/coherence_into_the_cloud_boost Authors: Nino Guarnacci & Francesco Scarano

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  • CodePlex Daily Summary for Monday, September 30, 2013

    CodePlex Daily Summary for Monday, September 30, 2013Popular ReleasesWDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.5apifix-alpha: WDTVHubGen.v2.1.5apifix-alpha updated to fix the imdb look up problem. working on other problems but wanted this out there for testing.Visual Log Parser: VisualLogParser: Portable Visual Log Parser for Dotnet 4.0Random searcher i pochodne: Generatorek playlisty: Generuje playlisty w formacie .m3u. Na razie beta z bety - ale juz dziala i mozna uzywac.sb0t v.5: sb0t 5.15: Fixed bug in join filter. Fixed bug in pm blocking. Added new Crypto and Entities static classes to scripting. Updated the default node list.Trace Reader for Microsoft Dynamics CRM: Trace Reader (1.2013.9.29): Initial releaseAudioWordsDownloader: AudioWordsDownloader 1.1 build 88: New features -------- list of words (mp3 files) is available upon typing when a download path is defined list of download paths is added paths history settings added Bug fixed ----- case mismatch in word search field fixed path not exist bug fixed when history has been used path, when filled from dialog, not stored refresh autocomplete list after path change word sought is deleted when path is changed at the end sought word list is deleted word list not refreshed download end...HD-Trailers.NET Downloader: HD-Trailer.Net Downloader v 2.1.5: This started out as an effort to improve the search for the corr3ct IMDB page for the movie. I think I have done that here. I have run about 200 movies and the correct movie was identified in all cases including some entries that were problematic in the past. I also swatted several bugs that popped up under special circumstances and resulted in exceptions. This version should be quite a bit better than previous versions. Let me know if there are any issues.Wsus Package Publisher: Release v1.3.1309.28: Fix a bug, where WPP crash when running on a computer where Windows was installed in another language than Fr, En or De, and launching the Update Creation Wizard. Fix a bug, where WPP crash if some Multi-Thread job are launch with more than 64 items. Add a button to abort "Install This Update" wizard. Allow WPP to remember which columns are shown last time. Make URL clickable on the Update Information Tab. Add a new feature, when Double-Clicking on an update, the default action exec...Tweetinvi a friendly Twitter C# API: Alpha 0.8.3.0: Version 0.8.3.0 emphasis on the FIlteredStream and ease how to manage Exceptions that can occur due to the network or any other issue you might encounter. Will be available through nuget the 29/09/2013. FilteredStream Features provided by the Twitter Stream API - Ability to track specific keywords - Ability to track specific users - Ability to track specific locations Additional features - Detect the reasons the tweet has been retrieved from the Filtered API. You have access to both the ma...AcDown?????: AcDown????? v4.5: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ??v4.5 ???? AcPlay????????v3.5 ????????,???????????30% ?? ???????GoodManga.net???? ?? ?????????? ?? ??Acfun?????????? ??Bilibili??????????? ?????????flvcd???????? ??SfAcg????????????? ???????????? ???????????????? ????32...CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.0.0.34288 Release: This release of the CtrlAltStudio Viewer includes the following significant features: Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-0-0-34288-release Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or supported by Linden Lab, the makers of ...C# Intellisense for Notepad++: Release v1.0.6.0: Added support for classless scripts To avoid the DLLs getting locked by OS use MSI file for the installation.SimpleExcelReportMaker: Serm 0.02: SourceCode and SampleMagick.NET: Magick.NET 6.8.7.001: Magick.NET linked with ImageMagick 6.8.7.0. Breaking changes: - ToBitmap method of MagickImage returns a png instead of a bmp. - Changed the value for full transparency from 255(Q8)/65535(Q16) to 0. - MagickColor now uses floats instead of Byte/UInt16.Media Companion: Media Companion MC3.578b: With the feedback received over the renaming of Movie Folders, and files, there has been some refinement done. As well as I would like to introduce Blu-Ray movie folder support, for Pre-Frodo and Frodo onwards versions of XBMC. To start with, Context menu option for renaming movies, now has three sub options: Movie & Folder, Movie only & Folder only. The option Manual Movie Rename needs to be selected from Movie Preferences, but the autoscrape boxes do not need to be selected. Blu Ray Fo...FFXIV Crafting Simulator: Crafting Simulator 2.3: - Major refactoring of the code behind. - Added a current durability and a current CP textbox.DNN CMS Platform: 07.01.02: Major HighlightsAdded the ability to manage the Vanity URL prefix Added the ability to filter members in the member directory by role Fixed issue where the user could inadvertently click the login button multiple times Fixed issues where core classes could not be used in out of process cache provider Fixed issue where profile visibility submenu was not displayed correctly Fixed issue where the member directory was broken when Convert URL to lowercase setting was enabled Fixed issu...Rawr: Rawr 5.4.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Sample MVC4 EF Codefirst Architecture: RazMVCWebApp ver 1.1: Signal R sample is added.CODE Framework: 4.0.30923.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.New ProjectsBeerStats: Beeeeeeer!CodeSet: ttfishteam: Connecting people by their music interestsGassFlow: This is a Computational Method for Genome Annotation based on Species Similarity.GasTeam: connecting peopleHermess Branch: testhermesbranchHyperPage: HyperPage is a HTML\PHP\CSS programming studio. Written in VB12 features folders, files, intellisense, file searching and color selector.JPEG Auto-rotate: A shell extension that automatically rotates JPEG images based on the orientation stored in their EXIF tag (pictures taken with modern smartphones/cameras).Lu?n van t?t nghi?p K09: Phân tích thái d? c?m xúc ngu?i dùng m?ng xã h?iMixDoS: MixDoS is an application who helps you control your computer and helps you collect all your batch applications! This application is easier to use than X3ME!NeoLua: A Lua implementation for the Dynamic Language Runtime (DLR).SharePoint Helpers: A cross product JavaScript and .NET library to simplify SharePoint (2007, 2010, 2013, Office 365) development and make migration easier.Snake Board Game: Childhood is always a happy time, Classical game will never left out from our Memories here is my first game that i have created when i was studying....spmisframework: SpmisFrameworkTFSTest: Just for testTrace Reader for Microsoft Dynamics CRM: Trace reader for Microsoft Dynamics CRM helps you reading the trace files generated by Microsoft Dynamics CRM (4.0, 2011 and 2013) on a graphical interfaceTuple Edit: Editor/IDE for multiple languages.ultvast: utlimus for vastUser Cloner for Dynamics CRM 2011: User Cloner for Dynamics CRM 2011 User Cloner for Dynamics CRM 2011 is utility for all CRM administrators, consultant who have to deal with user issues on CRM WHKY: testWhoIs.dart: Tool to query Whois servers, implemented in Dart.winchrome: Provides different types of window chrome for NavigationWindowsYLH_CRM_Project: This is used to reconstruct ylh of crm

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  • Writing more efficient xquery code (avoiding redundant iteration)

    - by Coquelicot
    Here's a simplified version of a problem I'm working on: I have a bunch of xml data that encodes information about people. Each person is uniquely identified by an 'id' attribute, but they may go by many names. For example, in one document, I might find <person id=1>Paul Mcartney</person> <person id=2>Ringo Starr</person> And in another I might find: <person id=1>Sir Paul McCartney</person> <person id=2>Richard Starkey</person> I want to use xquery to produce a new document that lists every name associated with a given id. i.e.: <person id=1> <name>Paul McCartney</name> <name>Sir Paul McCartney</name> <name>James Paul McCartney</name> </person> <person id=2> ... </person> The way I'm doing this now in xquery is something like this (pseudocode-esque): let $ids := distinct-terms( [all the id attributes on people] ) for $id in $ids return <person id={$id}> { for $unique-name in distinct-values ( for $name in ( [all names] ) where $name/@id=$id return $name ) return <name>{$unique-name}</name> } </person> The problem is that this is really slow. I imagine the bottleneck is the innermost loop, which executes once for every id (of which there are about 1200). I'm dealing with a fair bit of data (300 MB, spread over about 800 xml files), so even a single execution of the query in the inner loop takes about 12 seconds, which means that repeating it 1200 times will take about 4 hours (which might be optimistic - the process has been running for 3 hours so far). Not only is it slow, it's using a whole lot of virtual memory. I'm using Saxon, and I had to set java's maximum heap size to 10 GB (!) to avoid getting out of memory errors, and it's currently using 6 GB of physical memory. So here's how I'd really like to do this (in Pythonic pseudocode): persons = {} for id in ids: person[id] = set() for person in all_the_people_in_my_xml_document: persons[person.id].add(person.name) There, I just did it in linear time, with only one sweep of the xml document. Now, is there some way to do something similar in xquery? Surely if I can imagine it, a reasonable programming language should be able to do it (he said quixotically). The problem, I suppose, is that unlike Python, xquery doesn't (as far as I know) have anything like an associative array. Is there some clever way around this? Failing that, is there something better than xquery that I might use to accomplish my goal? Because really, the computational resources I'm throwing at this relatively simple problem are kind of ridiculous.

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  • Faster method for Matrix vector product for large matrix in C or C++ for use in GMRES

    - by user35959
    I have a large, dense matrix A, and I aim to find the solution to the linear system Ax=b using an iterative method (in MATLAB was the plan using its built in GMRES). For more than 10,000 rows, this is too much for my computer to store in memory, but I know that the entries in A are constructed by two known vectors x and y of length N and the entries satisfy: A(i,j) = .5*(x[i]-x[j])^2+([y[i]-y[j])^2 * log(x[i]-x[j])^2+([y[i]-y[j]^2). MATLAB's GMRES command accepts as input a function call that can compute the matrix vector product A*x, which allows me to handle larger matrices than I can store in memory. To write the matrix-vecotr product function, I first tried this in matlab by going row by row and using some vectorization, but I avoid spawning the entire array A (since it would be too large). This was fairly slow unfortnately in my application for GMRES. My plan was to write a mex file for MATLAB to, which is in C, and ideally should be significantly faster than the matlab code. I'm rather new to C, so this went rather poorly and my naive attempt at writing the code in C was slower than my partially vectorized attempt in Matlab. #include <math.h> #include "mex.h" void Aproduct(double *x, double *ctrs_x, double *ctrs_y, double *b, mwSize n) { mwSize i; mwSize j; double val; for (i=0; i<n; i++) { for (j=0; j<i; j++) { val = pow(ctrs_x[i]-ctrs_x[j],2)+pow(ctrs_y[i]-ctrs_y[j],2); b[i] = b[i] + .5* val * log(val) * x[j]; } for (j=i+1; j<n; j++) { val = pow(ctrs_x[i]-ctrs_x[j],2)+pow(ctrs_y[i]-ctrs_y[j],2); b[i] = b[i] + .5* val * log(val) * x[j]; } } } The above is the computational portion of the code for the matlab mex file (which is slightly modified C, if I understand correctly). Please note that I skip the case i=j, since in that case the variable val will be a 0*log(0), which should be interpreted as 0 for me, so I just skip it. Is there a more efficient or faster way to write this? When I call this C function via the mex file in matlab, it is quite slow, slower even than the matlab method I used. This surprises me since I suspected that C code should be much faster than matlab. The alternative matlab method which is partially vectorized that I am comparing it with is function Ax = Aprod(x,ctrs) n = length(x); Ax = zeros(n,1); for j=1:(n-3) v = .5*((ctrs(j,1)-ctrs(:,1)).^2+(ctrs(j,2)-ctrs(:,2)).^2).*log((ctrs(j,1)-ctrs(:,1)).^2+(ctrs(j,2)-ctrs(:,2)).^2); v(j)=0; Ax(j) = dot(v,x(1:n-3); end (the n-3 is because there is actually 3 extra components, but they are dealt with separately,so I excluded that code). This is partly vectorized and only needs one for loop, so it makes some sense that it is faster. However, I was hoping I could go even faster with C+mex file. Any suggestions or help would be greatly appreciated! Thanks! EDIT: I should be more clear. I am open to any faster method that can help me use GMRES to invert this matrix that I am interested in, which requires a faster way of doing the matrix vector product without explicitly loading the array into memory. Thanks!

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  • Openlayers - Redraw() layer. Add / Remove layer.

    - by Ozaki
    TLDR: I have an Openlayers map with a layer called 'track' I want to remove track and add track back in. I have an image 'imageFeature' on a layer that rotates on load to the direction being set. I want it to update this rotation that is set in 'styleMap' on a layer called 'tracking'. I set the var 'stylemap' to apply the external image & rotation. The 'imageFeature' is added to the layer at the coords specified. 'imageFeature' is removed. 'imageFeature' is added again in its new location. Rotation is not applied.. As the 'styleMap' applies to the layer I think that I have to remove the layer and add it again rather than just the 'imageFeature' Layer: var tracking = new OpenLayers.Layer.GML("Tracking", "coordinates.json", { format: OpenLayers.Format.GeoJSON, styleMap: styleMap }); styleMap: var styleMap = new OpenLayers.StyleMap({ fillOpacity: 1, pointRadius: 10, rotation: heading, }); Now wrapped in a timed function the imageFeature: map.layers[3].addFeatures(new OpenLayers.Feature.Vector( new OpenLayers.Geometry.Point(longitude, latitude), {rotation: heading, type: parseInt(Math.random() * 3)} )); Type refers to a lookup of 1 of 3 images.: styleMap.addUniqueValueRules("default", "type", lookup); var lookup = { 0: {externalGraphic: "Image1.png", rotation: heading}, 1: {externalGraphic: "Image2.png", rotation: heading}, 2: {externalGraphic: "Image3.png", rotation: heading} } I have tried the 'redraw()' function: but it returns "tracking is undefined" or "map.layers[2]" is undefined. tracking.redraw(true); map.layers[2].redraw(true); Heading is a variable: from a JSON feed. var heading = 13.542; But so far can't get anything to work it will only rotate the image onload. The image will move in coordinates as it should though. So what am I doing wrong with the redraw function or how can I get this image to rotate live? Thanks in advance -Ozaki Add: I managed to get map.layers[2].redraw(true); to sucessfully redraw layer 2. But it still does not update the rotation. I am thinking because the stylemap is updating. But it runs through the style map every n sec, but no updates to rotation and the variable for heading is updating correctly if i put a watch on it in firebug.

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  • How can I pass a reference to another control as an IValueConverter parameter?

    - by MKing
    I am binding some business objects to a WPF ItemsControl. They are displayed using a custom IValueConverter implementation used to produce the Geometry for a Path object in the DataTemplate as shown here: <ItemsControl x:Name="Display" Background="White" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" ItemsSource="{Binding ElementName=ViewPlaneSelector, Path=SelectedItem.VisibleElements}" > <ItemsControl.Resources> <!-- This object is just used to get around the fact that ConverterParameter can't be a binding directly (it's not a DependencyProperty on a DependencyObject --> <this:GeometryConverterData x:Key="ConverterParameter2" Plane="{Binding ElementName=ViewPlaneSelector, Path=SelectedItem}" /> <DataTemplate DataType="{x:Type o:SlenderMember}"> <Path Stroke="Blue" StrokeThickness=".5" Data='{Binding Converter={StaticResource SlenderMemberConverter}, ConverterParameter={StaticResource ConverterParameter2}}' ToolTip="{Binding AsString}"> </Path> </DataTemplate> </ItemsControl.Resources> </ItemsControl> Note that the items for the ItemsControl are drawn from the ViewPlaneSelector (a ComboBox) SelectedItem.VisibleElements property. I need that same ViewPlaneSelector.SelectedItem in the SlenderMemberConverter to figure out how to display this element. I'm trying to get a reference to it into the converter by creating the intermediate GeometryConverterData object in the Resources section. This object exists solely to get around the problem of not being able to bind directly to the ConverterParameter property (as mentioned in the comments). Here is the code for the GeometryDataConverter class: class GeometryConverterData : FrameworkElement { public static readonly DependencyProperty PlaneProperty = DependencyProperty.Register("Plane", typeof(ViewPlane), typeof(GeometryConverterData), null, ValidValue); public static bool ValidValue(object o){ return true; } public ViewPlane Plane { get{ return GetValue(PlaneProperty) as ViewPlane; }set{ SetValue(PlaneProperty, value); } } } I added the ValidValue function for debugging, to see what this property was getting bound it. It only and always gets set to null. I know that the ViewPlaneSelector.SelectedItem isn't always null since the ItemsControl has items, and it's items are drawn from the same property on the same object... so what gives? How can I get a reference to this ComboBox into my ValueConverter. Or, alternately, why is what I'm doing silly and overly complicated. I'm as guilty as many of sometimes getting it into my head that something has to be done a certain way and then killing myself to make it happen when there's a much cleaner and simpler solution.

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  • Updating / refreshing a live geojson layer | JSON & JS Variable

    - by Ozaki
    TLDR I am trying to get my geoJSON layer to update, currently it will 1. Create the vector mark, 2. Remove the vector mark, 3. Set the JS variable for lat and lon, 4. Unset the variable??? :S Hey S O. I have a geojson layer set up as follows: //GeoJSON Layer// var layer1 = new OpenLayers.Layer.GML("My GeoJSON Layer", "coordinates", {format: OpenLayers.Format.GeoJSON, styleMap: style_red}); My features are set up as follows: var latitude = 0.0; // as 0.0 it will draw the point in. var longitude = 0.0; // as 0.0 it will draw the point in. //var longitude = getlongitude; where getlongitude = JSON string of longitude. var point = new OpenLayers.Geometry.Point(longitude, latitude); pointFeature = new OpenLayers.Feature.Vector(point, null, style_red); var style_red = OpenLayers.Util.extend({}, layer_style); style_red.strokeColor = "red"; style_red.fillColor = "black"; style_red.fillOpacity = 0.5; style_red.graphicName = "circle"; style_red.pointRadius = 3.8; style_red.strokeWidth = 2; style_red.strokeLinecap = "butt"; and my layer updating function: function UpdateLayer(){ var p = new OpenLayers.Format.GeoJSON({ 'internalProjection': new OpenLayers.Projection("EPSG:900913"), 'externalProjection': new OpenLayers.Projection("EPSG:4326") }); var url = "coordinates"; OpenLayers.loadURL(url, {}, null, function(r) { var f = p.read(r.responseText); map.layers[2].destroyFeatures(); map.layers[2].addFeatures(pointFeature); }); setTimeout("UpdateLayer()",1000) } Any idea what I am doing wrong or what I am missing? Edit1 It now removes the feature (was map.layers[1]) previously... But will not add the new feature.. Edit2 I managed to get it to redraw a point but not with live data. It should draw the point at what (latitude) & (longitude) are equal to. I am trying to set latitude & longitude to some JSON string but every time straight after it sets the variable it changes it back to "undefined" as soon as it passes the line after var latitude? (using firebug & firequery to debug)

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  • OpenGL 2D Texture Mapping problem.

    - by gutsblow
    Hi there, I am relatively new to OpenGL and I am having some issues when I am rendering an image as a texture for a QUAD which is as the same size of the image. Here is my code. I would be very grateful if someone helps me to solve this problem. The image appears way smaller and is squished. (BTW, the image dimensions are 500x375). glGenTextures( 1, &S_GLator_InputFrameTextureIDSu ); glBindTexture(GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexImage2D( GL_TEXTURE_2D, 0, 4, S_GLator_EffectCommonData.mRenderBufferWidthSu, S_GLator_EffectCommonData.mRenderBufferHeightSu, 0, GL_RGBA, GL_UNSIGNED_BYTE, dataP); glBindTexture(GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, S_GLator_EffectCommonData.mRenderBufferWidthSu, S_GLator_EffectCommonData.mRenderBufferHeightSu, GL_RGBA, GL_UNSIGNED_BYTE, bufferP); //set the matrix modes glMatrixMode( GL_PROJECTION ); glLoadIdentity(); //gluPerspective( 45.0, (GLdouble)widthL / heightL, 0.1, 100.0 ); glOrtho (0, 1, 0, 1, -1, 1); // Set up the frame-buffer object just like a window. glViewport( 0, 0, widthL, heightL ); glDisable(GL_DEPTH_TEST); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glBindTexture( GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu ); //Render the geometry to the frame-buffer object glBegin(GL_QUADS); //input frame glColor4f(1.f,1.f,1.f,1.f); glTexCoord2f(0.0f,0.0f); glVertex3f(0.f ,0.f ,0.0f); glTexCoord2f(1.0f,0.0f); glVertex3f(1.f ,0.f,0.0f); glTexCoord2f(1.0f,1.f); glVertex3f(1.f ,1.f,0.0f); glTexCoord2f(0.0f,1.f); glVertex3f(0.f ,1.f,0.0f); glEnd();

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  • Boggling Direct3D9 dynamic vertex buffer Lock crash/post-lock failure on Intel GMA X3100.

    - by nj
    Hi, For starters I'm a fairly seasoned graphics programmer but as wel all know, everyone makes mistakes. Unfortunately the codebase is a bit too large to start throwing sensible snippets here and re-creating the whole situation in an isolated CPP/codebase is too tall an order -- for which I am sorry, do not have the time. I'll do my best to explain. B.t.w, I will of course supply specific pieces of code if someone wonders how I'm handling this-or-that! As with all resources in the D3DPOOL_DEFAULT pool, when the device context is taken away from you you'll sooner or later will have to reset your resources. I've built a mechanism to handle this for all relevant resources that's been working for years; but that fact nothingwithstanding I've of course checked, asserted and doubted any assumption since this bug came to light. What happens is as follows: I have a rather large dynamic vertex buffer, exact size 18874368 bytes. This buffer is locked (and discarded fully using the D3DLOCK_DISCARD flag) each frame prior to generating dynamic geometry (isosurface-related, f.y.i) to it. This works fine, until, of course, I start to reset. It might take 1 time, it might take 2 or it might take 5 resets to set off a bug that causes an access violation either on the pointer returned by the Lock() operation on the renewed resource or a plain crash -- regarding a somewhat similar address, but without the offset that it has tacked on to it in the first case because in that case we're somewhere halfway writing -- iside the D3D9 dll Lock() call. I've tested this on other hardware, upgraded my GMA X3100 drivers (using a MacBook with BootCamp) to the latest ones, but I can't reproduce it on any other machine and I'm at a loss about what's wrong here. I have tried to reproduce a similar situation with a similar buffer (I've got a large scratch pad of the same type I filled with quads) and beyond a certain amount of bytes it started to behave likewise. I'm not asking for a solution here but I'm very interested if there are other developers here who have battled with the same foe or maybe some who can point me in some insightful direction, maybe ask some questions that might shed a light on what I may or may not be overlooking. Another interesting artifact is that the vertex buffer starts to bug if I supply both D3DLOCK_DISCARD and D3DLOCK_NOOVERWRITE together which, even though not very logical (you're not going to overwrite if you've just discarded all), gives graphics glitches. Thanks and any corrections are more than welcome. Niels p.s - A friend of mine raised the valid point that it is a huge buffer for onboard video RAM and it's being at least double or triple buffered internally due to it's dynamic nature. On the other hand, the debug output (D3D9 debug DLL + max. warning output) remains silent. p.s 2 - Had it tested on more machines and still works -- it's probably a matter of circumstance: the huge dynamic, internally double/trippled buffered buffer, not a lot of memory and drivers that don't complain when they should.. Unless someone has a better suggestion; I'd still love to hear it :)

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  • Find location using only distance and range?

    - by pinnacler
    Triangulation works by checking your angle to three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and it's to my right at 90 degrees." Repeat 2 more times for different targets and angles. Trilateration works by checking your distance from three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and I'm 100 meters away from that." Repeat 2 more times for different targets and ranges. But both of those methods rely on knowing WHAT you're looking at. Say you're in a forest and you can't differentiate between trees, but you know where key trees are. These trees have been hand picked as "landmarks." You have a robot moving through that forest slowly. Do you know of any ways to determine location based solely off of angle and range, exploiting geometry between landmarks? Note, you will see other trees as well, so you won't know which trees are key trees. Ignore the fact that a target may be occluded. Our pre-algorithm takes care of that. 1) If this exists, what's it called? I can't find anything. 2) What do you think the odds are of having two identical location 'hits?' I imagine it's fairly rare. 3) If there are two identical location 'hits,' how can I determine my exact location after I move the robot next. (I assume the chances of having 2 occurrences of EXACT angles in a row, after I reposition the robot, would be statistically impossible, barring a forest growing in rows like corn). Would I just calculate the position again and hope for the best? Or would I somehow incorporate my previous position estimate into my next guess? If this exists, I'd like to read about it, and if not, develop it as a side project. I just don't have time to reinvent the wheel right now, nor have the time to implement this from scratch. So if it doesn't exist, I'll have to figure out another way to localize the robot since that's not the aim of this research, if it does, lets hope it's semi-easy.

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  • Find location using only distance and bearing?

    - by pinnacler
    Triangulation works by checking your angle to three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and it's to my right at 90 degrees." Repeat 2 more times for different targets and angles. Trilateration works by checking your distance from three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and I'm 100 meters away from that." Repeat 2 more times for different targets and ranges. But both of those methods rely on knowing WHAT you're looking at. Say you're in a forest and you can't differentiate between trees, but you know where key trees are. These trees have been hand picked as "landmarks." You have a robot moving through that forest slowly. Do you know of any ways to determine location based solely off of angle and range, exploiting geometry between landmarks? Note, you will see other trees as well, so you won't know which trees are key trees. Ignore the fact that a target may be occluded. Our pre-algorithm takes care of that. 1) If this exists, what's it called? I can't find anything. 2) What do you think the odds are of having two identical location 'hits?' I imagine it's fairly rare. 3) If there are two identical location 'hits,' how can I determine my exact location after I move the robot next. (I assume the chances of having 2 occurrences of EXACT angles in a row, after I reposition the robot, would be statistically impossible, barring a forest growing in rows like corn). Would I just calculate the position again and hope for the best? Or would I somehow incorporate my previous position estimate into my next guess? If this exists, I'd like to read about it, and if not, develop it as a side project. I just don't have time to reinvent the wheel right now, nor have the time to implement this from scratch. So if it doesn't exist, I'll have to figure out another way to localize the robot since that's not the aim of this research, if it does, lets hope it's semi-easy.

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  • rounded corners in Qooxdoo - problems with ImageMagic and PNG

    - by lomme47
    Hi, I want to create a button with rounded corners in Qooxdoo but I'm having some problems. I guess it's a problem with ImageMagick and not my Qooxdoo code, but I'll post it anyway. So in order to create rounded corners I'm following this guide Guide this is what my image.json contains: { "jobs" : { "common" : { "let" : { "RESPATH" : "source/resource/custom" }, "cache" : { "compile" : "../cache" } }, "image-clipping" : { "extend" : ["common"], "slice-images" : { "images" : { "${RESPATH}/image/source/groupBox.png" : { "prefix" : "../clipped/groupBox", "border-width" : 4 } } } }, "image-combine" : { "extend" : ["common"], "combine-images" : { "images" : { "${RESPATH}/image-combined/combined.png": { "prefix" : [ "${RESPATH}" ], "layout" : "vertical", "input" : [ { "prefix" : [ "${RESPATH}" ], "files" : [ "${RESPATH}/image/clipped/groupBox*.png" ] } ] } } } } } } Here's what happens when I run image-clipping and image-combine: C:\customgenerate.py -c image.json image-clipping INITIALIZING: CUSTOM Configuration: image.json Jobs: image-clipping Resolving config includes... Resolving jobs... Incorporating job defaults... Resolving macros... Resolving libs/manifests... EXECUTING: IMAGE-CLIPPING Initializing cache... Done C:\customgenerate.py -c image.json image-combine INITIALIZING: CUSTOM Configuration: image.json Jobs: image-combine Resolving config includes... Resolving jobs... Incorporating job defaults... Resolving macros... Resolving libs/manifests... EXECUTING: IMAGE-COMBINE Initializing cache... Combining images... Creating image C:\custom\source\resource\custom\image-combined\combined.png Magick: no decode delegate for this image format \docume~1\lomme\lokala~1\ tmpql73hk' @ error/constitute.c/ReadImage/532. Magick: missing an image filename C:\custom\source\resource\custom\image-combined\combined.png' @ error/montage.c/MontageImageCommand/1707. The montage command (montage -geometry +0+0 -gravity NorthWest -tile 1x -background None @c:\docume~1\lomme\lokala~1\temp\tmpql73hk C:\custom\source\resources\custom\image-combined\combined.png) failed with the following return code:1 The image-clipping works like a charm but I get some kinda error message when I try to run image-combine. When I google the error messages it says ImageMagick is lacking PNG support but I can use other commands like "convert a.jpg b.png" so there must be some kinda png support? here's what "identify -list format" returns: PNG* PNG rw- Portable Network Graphics (libpng 1.2.43) See http://www.libpng.org/ for details about the PNG format. PNG24* PNG rw- opaque 24-bit RGB (zlib 1.2.3) PNG32* PNG rw- opaque or transparent 32-bit RGBA PNG8* PNG rw- 8-bit indexed with optional binary transparency So why do i get this error message: Magick: no decode delegate for this image format Looks to me like there's png support? I've never used ImageMagick before so I'm completely lost :D Thanks in advance

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  • Openlayers - LayerRedraw() / Feature rotation

    - by Ozaki
    TLDR: I have an Openlayers map with a layer called 'track' I want to remove track and add track back in. I have an image 'imageFeature' on a layer that rotates on load to the direction being set. I want it to update this rotation that is set in 'styleMap' on a layer called 'tracking'. I set the var 'stylemap' to apply the external image & rotation. The 'imageFeature' is added to the layer at the coords specified. 'imageFeature' is removed. 'imageFeature' is added again in its new location. Rotation is not applied.. As the 'styleMap' applies to the layer I think that I have to remove the layer and add it again rather than just the 'imageFeature' Layer: var tracking = new OpenLayers.Layer.GML("Tracking", "coordinates.json", { format: OpenLayers.Format.GeoJSON, styleMap: styleMap }); styleMap: var styleMap = new OpenLayers.StyleMap({ fillOpacity: 1, pointRadius: 10, rotation: heading, }); Now wrapped in a timed function the imageFeature: map.layers[3].addFeatures(new OpenLayers.Feature.Vector( new OpenLayers.Geometry.Point(longitude, latitude), {rotation: heading, type: parseInt(Math.random() * 3)} )); Type refers to a lookup of 1 of 3 images.: styleMap.addUniqueValueRules("default", "type", lookup); var lookup = { 0: {externalGraphic: "Image1.png", rotation: heading}, 1: {externalGraphic: "Image2.png", rotation: heading}, 2: {externalGraphic: "Image3.png", rotation: heading} } I have tried the 'redraw()' function: but it returns "tracking is undefined" or "map.layers[2]" is undefined. tracking.redraw(true); map.layers[2].redraw(true); Heading is a variable: from a JSON feed. var heading = 13.542; But so far can't get anything to work it will only rotate the image onload. The image will move in coordinates as it should though. So what am I doing wrong with the redraw function or how can I get this image to rotate live? Thanks in advance -Ozaki Add: I managed to get map.layers[2].redraw(true); to sucessfully redraw layer 2. But it still does not update the rotation. I am thinking because the stylemap is updating. But it runs through the style map every n sec, but no updates to rotation and the variable for heading is updating correctly if i put a watch on it in firebug.

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  • Problem adding Viewport2DVisual3D from Code

    - by Jeff
    I'm trying to add a Viewport2DVisual3D to a Viewport3D in code, but the visual isn't showing up. Any help understanding why not would be appreciated. The following is the code for the main window. Is it sufficient to just add the Viewport2DVisual3D to the children of the Viewport3D in order for it to be rendered? public partial class Window1 : System.Windows.Window { public Window1() { InitializeComponent(); this.Loaded += new RoutedEventHandler(temp); } public void temp(object sender, RoutedEventArgs e) { Viewport2DVisual3D test = new Viewport2DVisual3D(); MeshGeometry3D testGeometry = new MeshGeometry3D(); Vector3D CameraLookDirection = Main_Target_CameraOR20.LookDirection; // Calculate the Positions based on the Camera Point3DCollection myPoint3DCollection = new Point3DCollection(); myPoint3DCollection.Add(new Point3D(-1, 1, 0)); myPoint3DCollection.Add(new Point3D(-1, -1, 0)); myPoint3DCollection.Add(new Point3D(1, -1, 0)); myPoint3DCollection.Add(new Point3D(1, 1, 0)); testGeometry.Positions = myPoint3DCollection; PointCollection myPointCollection = new PointCollection(); myPointCollection.Add(new Point(0, 0)); myPointCollection.Add(new Point(0, 1)); myPointCollection.Add(new Point(1, 1)); myPointCollection.Add(new Point(1, 0)); testGeometry.TextureCoordinates = myPointCollection; Int32Collection triangleIndicesCollection = new Int32Collection(); triangleIndicesCollection.Add(0); triangleIndicesCollection.Add(1); triangleIndicesCollection.Add(2); triangleIndicesCollection.Add(2); triangleIndicesCollection.Add(3); triangleIndicesCollection.Add(0); testGeometry.TriangleIndices = triangleIndicesCollection; DiffuseMaterial myDiffuseMaterial = new DiffuseMaterial(Brushes.White); Viewport2DVisual3D.SetIsVisualHostMaterial(myDiffuseMaterial, true); Transform3DGroup myTransform3DGroup = new Transform3DGroup(); ScaleTransform3D myScaleTransform3D = new ScaleTransform3D(); myScaleTransform3D.ScaleX = 2; myScaleTransform3D.ScaleY = 2; myScaleTransform3D.ScaleZ = 2; TranslateTransform3D myTranslateTransform3D = new TranslateTransform3D(); myTranslateTransform3D.OffsetX = -27; myTranslateTransform3D.OffsetY = 13; myTranslateTransform3D.OffsetZ = 6; RotateTransform3D rotateTransform = new RotateTransform3D() { Rotation = new AxisAngleRotation3D { Angle = -50, Axis = new Vector3D(0, 1, 0) } }; myTransform3DGroup.Children.Add(myTranslateTransform3D); myTransform3DGroup.Children.Add(myScaleTransform3D); myTransform3DGroup.Children.Add(rotateTransform); test.Transform = myTransform3DGroup; Button myButton = new Button(); myButton.Content = "Test Button"; test.Material = myDiffuseMaterial; test.Geometry = testGeometry; test.Visual = myButton; ZAM3DViewport3D.Children.Add(test); } }

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  • Passing objects to a UITypeEditor

    - by Kath
    I am currently hoping to use a PropertyGrid to allow users to edit some of my classes, however I've hit a wall with passing objects to the UITypeEditor(s) they use. When the user presses the drop down I want to show a listbox of already loaded textures to choose from, if they want to use a texture the application hasn't loaded yet they can click a button to choose one from a file dialog. In case I make no sense here a mock of the form: . My problem: To fill the listbox I need access to the class that manages the list of resources from the UITypeEditor. Now I've solved this problem for my own classes by giving them a reference on creation to their managing object. In the UITypeEditor I then use that reference to access what I need. However I can't do this for classes I haven't written, such as the XNA Texture2D class. Here are what the classes I'm using look like: class StaticGeometryChunk { // Geometry data to draw with. Contains a reference to its managing // class for use in its UITypeEditor. public GeometryData { get; set; } .... } class Material { // These are XNA classes. I can't just add a reference to its managing // class (I think?). public Texture2D Texture1 { get; set; } public Texture2D Texture2 { get; set; } .... } I've been looking at my options and they seem to be: Make the managing classes static. I don't really want to do this. There are several managing classes as each resource is loaded differently. There are also classes that need to be created before these and are passed in. Make the managing classes singletons. I don't really want to do this either. It seems like a quick and dirty way to "hide" the problem instead of "solve" it. I also might want the option of having several managing classes in the future which the singletons eliminate. Create a wrapper class which holds the reference to a managing class and its target (such as the XNA Texture2D). This is currently what I'm thinking of doing. Its would be quite simple and quick to do but something about it nags me but I don't know what. Any thoughts on the above or other methods to pass what I need into the UITypeEditor? Thank you for reading.

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  • Adding x11vnc as a Solaris SMF service

    - by rojanu
    I am trying add x11vnc as SMF service but cannot get service to start. I tried googling but couldn't find anything that could help me. Here is the startup script #!/sbin/sh # # Copyright (c) 1995, 1997-1999 by Sun Microsystems, Inc. # All rights reserved. # #ident "@(#)x11vnc 1.14 06/11/17 SMI" case "$1" in 'start') #/usr/local/bin/x11vnc -geometry 1280x1024 -noshm -display :0 -ncache 10 -noshm -shared -forever -o /tmp/vnc_remote.log -bg /usr/local/bin/x11vnc -unixpw -ncache 10 -display :0 -noshm -shared -forever -o /tmp/vnc_remote.log ;; 'stop') /usr/bin/pkill -x -u 0 x11vnc ;; *) echo "Usage: $0 { start | stop }" ;; esac exit 0 and here is the manifest file <?xml version='1.0'?> <!DOCTYPE service_bundle SYSTEM '/usr/share/lib/xml/dtd/service_bundle.dtd.1'> <service_bundle type='manifest' name='vnc'> <service name='application/x11vnc' type='service' version='0'> <create_default_instance enabled='true'/> <single_instance/> <dependency name='docusp' grouping='require_all' restart_on='none' type='service'> <service_fmri value='svc:/milestone/multi-user-server:default'/> </dependency> <exec_method name='start' type='method' exec='/lib/svc/method/x11vnc' timeout_seconds='0'> <method_context/> </exec_method> <exec_method name='stop' type='method' exec=':true' timeout_seconds='10'> <method_context/> </exec_method> <stability value='Evolving' /> <property_group name='startd' type='framework'> <propval name='ignore_error' type='astring' value='core,signal'/> </property_group> </service> </service_bundle> and the log file Usage: /lib/svc/method/x11vnc { start | stop } [ Nov 16 19:35:52 Method "start" exited with status 0 ] [ Nov 16 19:35:52 Stopping because all processes in service exited. ] [ Nov 16 19:35:52 Executing stop method (:kill) ] [ Nov 16 19:35:52 Executing start method ("/lib/svc/method/x11vnc") ] Usage: /lib/svc/method/x11vnc { start | stop } [ Nov 16 19:35:52 Method "start" exited with status 0 ] [ Nov 16 19:35:52 Stopping because all processes in service exited. ] [ Nov 16 19:35:52 Executing stop method (:kill) ] [ Nov 16 19:35:52 Executing start method ("/lib/svc/method/x11vnc") ] Usage: /lib/svc/method/x11vnc { start | stop } [ Nov 16 19:35:52 Method "start" exited with status 0 ] [ Nov 16 19:35:52 Stopping because all processes in service exited. ] [ Nov 16 19:35:52 Executing stop method (:kill) ] [ Nov 16 19:35:52 Restarting too quickly, changing state to maintenance ] Any Ideas?

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  • Calculating rotation and translation matrices between two odometry positions for monocular linear triangulation

    - by user1298891
    Recently I've been trying to implement a system to identify and triangulate the 3D position of an object in a robotic system. The general outline of the process goes as follows: Identify the object using SURF matching, from a set of "training" images to the actual live feed from the camera Move/rotate the robot a certain amount Identify the object using SURF again in this new view Now I have: a set of corresponding 2D points (same object from the two different views), two odometry locations (position + orientation), and camera intrinsics (focal length, principal point, etc.) since it's been calibrated beforehand, so I should be able to create the 2 projection matrices and triangulate using a basic linear triangulation method as in Hartley & Zissermann's book Multiple View Geometry, pg. 312. Solve the AX = 0 equation for each of the corresponding 2D points, then take the average In practice, the triangulation only works when there's almost no change in rotation; if the robot even rotates a slight bit while moving (due to e.g. wheel slippage) then the estimate is way off. This also applies for simulation. Since I can only post two hyperlinks, here's a link to a page with images from the simulation (on the map, the red square is simulated robot position and orientation, and the yellow square is estimated position of the object using linear triangulation.) So you can see that the estimate is thrown way off even by a little rotation, as in Position 2 on that page (that was 15 degrees; if I rotate it any more then the estimate is completely off the map), even in a simulated environment where a perfect calibration matrix is known. In a real environment when I actually move around with the robot, it's worse. There aren't any problems with obtaining point correspondences, nor with actually solving the AX = 0 equation once I compute the A matrix, so I figure it probably has to do with how I'm setting up the two camera projection matrices, specifically how I'm calculating the translation and rotation matrices from the position/orientation info I have relative to the world frame. How I'm doing that right now is: Rotation matrix is composed by creating a 1x3 matrix [0, (change in orientation angle), 0] and then converting that to a 3x3 one using OpenCV's Rodrigues function Translation matrix is composed by rotating the two points (start angle) degrees and then subtracting the final position from the initial position, in order to get the robot's straight and lateral movement relative to its starting orientation Which results in the first projection matrix being K [I | 0] and the second being K [R | T], with R and T calculated as described above. Is there anything I'm doing really wrong here? Or could it possibly be some other problem? Any help would be greatly appreciated.

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  • Using ImageMagick to create an image from a PDF...efficiently

    - by bigsweater
    I'm using ImageMagick to create a tiny JPG thumbnail image of an already-uploaded PDF. The code works fine. It's a WordPress widget, though this isn't necessarily WordPress specific. I'm unfamiliar with ImageMagick, so I was hoping somebody could tell me if this looks terrible or isn't following some best practices of some sort, or if I'm risking crashing the server. My questions, specifically, are: Is that image cached, or does the server have to re-generate the image every time somebody views the page? If it isn't cached, what's the best way to make sure the server doesn't have to regenerate the thumbnail? I tried to create a separate folder (/thumbs) for ImageMagick to put all the images in, instead of cluttering up the WP upload folders with images of PDFs. It kept throwing a permission error, despite 777 permissions on the folder in my testing environment. Why? Do the source/destination directories have to be the same? Am I doing anything incorrectly/inefficiently here that needs to be improved? The whole widget is on Pastebin: http://pastebin.com/WnSTEDm7 Relevant code: <?php if ( $url ) { $pdf = $url; $info = pathinfo($pdf); $filename = basename($pdf,'.'.$info['extension']); $uploads = wp_upload_dir(); $file_path = str_replace( $uploads['baseurl'], $uploads['basedir'], $url ); $dest_path = str_replace( '.pdf', '.jpg', $file_path ); $dest_url = str_replace( '.pdf', '.jpg', $pdf ); exec("convert \"{$file_path}[0]\" -colorspace RGB -geometry 60 $dest_path"); ?> <div class="entry"> <div class="widgetImg"> <p><a href="<?php echo $url; ?>" title="<?php echo $filename; ?>"><?php echo "<img src='".$dest_url."' alt='".$filename."' class='blueBorder' />"; ?></a></p> </div> <div class="widgetText"> <?php echo wpautop( $desc ); ?> <p><a class="downloadLink" href="<?php echo $url; ?>" title="<?php echo $filename; ?>">Download</a></p> </div> </div> <?php } ?> As you can see, the widget grabs whatever PDF is attached to the current page being viewed, creates an image of the first page of the PDF, stores it, then links to it in HTML. Thanks for any and all help!

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  • JavaFX2: Drag Event start and end coordinates

    - by user
    I have one node(ImageView) that displays an image and another node(rectangle) that resides on top of it. The behavior I need is that when the mouse is dragged(press-drag-release gesture) over the rectangle, both the nodes should move coherently. My thought process goes in the following direction: • Move both the nodes by the same distance in the direction of the drag. For this option(maybe there are more options) I need the distance between the start and end of the mouse drags. I tried capturing the start and end coordinates of the drag but have been unsuccessful. I think I am getting lost in which handlers to implement. The code I have is below: import javafx.event.EventHandler; import javafx.geometry.Rectangle2D; import javafx.scene.image.ImageView; import javafx.scene.input.MouseEvent; public class MyView { double mouseDragStartX; double mouseDragEndX; double mouseDragStartY; double mouseDragEndY; ImageView imageView; public MyView() { imageView = new ImageView("C:\\temp\\test.png"); } private void setRectangleEvents(final MyObject myObject) { myObject.getRectangle().setOnMousePressed(new EventHandler<MouseEvent>() { @Override public void handle(MouseEvent mouseEvent) { mouseDragStartX = mouseEvent.getX(); mouseDragStartY = mouseEvent.getY(); mouseEvent.consume(); } }); myObject.getRectangle().setOnMouseReleased(new EventHandler<MouseEvent>() { public void handle(MouseEvent mouseEvent) { mouseDragEndX = mouseEvent.getX(); mouseDragEndY = mouseEvent.getY(); myObjectDraggedHandler(); } }); } private void myObjectDraggedHandler() { Rectangle2D viewport = this.imageView.getViewport(); double newX = this.imageView.getImage().getWidth() + (mouseDragEndX - mouseDragStartX); double newY = this.imageView.getImage().getHeight() + (mouseDragEndY - mouseDragStartY); this.imageView.setViewport(new Rectangle2D(newX, newY, viewport.getWidth(), viewport .getHeight())); } } P.S: This code is just for indicating what I am trying to implement and will not compile correctly. Or maybe my question should just have been: How to capture the length or span of a mouse drag?

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  • Making a grid on iPhone using Opengl

    - by TheGambler
    I'm trying to make a grid similar to what you would see in these geo games(geoDefense/geometry wars). I'm wanting to apply separate transformation matrixes to each to create different effects. So, it makes since to me that I need to draw each square separately to that I can apply a different transformation to each one. The problem I'm having is mapping these grids out or connecting the squares. The coordinate systems is still confusing to me. I know it would be easy just to create a huge triangle strip but I'm not able to figure out a way to apply separate transformations to each square( quad ) if I use triangle strips. So first question: Can you apply different transformations to quads if you use a triangle strip to draw a huge grid? If so, any tips suggestions on how to do so? If not, how does one usually connect textures without using triangle strips? Here is my coord setup: const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); Here is my draw: - (void)drawView:(GLView*)view; { int loop; //glColor4f(1.0, 1.0, 1.0, 0.5); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Grid Loop for( loop = 0; loop < kNumberSectionsInGrid; loop++ ) { //glLoadIdentity(); static Matrix3D shearMatrix; Matrix3DSetShear(shearMatrix, 0.2, 0.2); static Matrix3D finalMatrix; //Matrix3DMultiply(temp2Matrix, shearMatrix, finalMatrix); glLoadMatrixf(shearMatrix); glTranslatef(-1.0f,(float)loop,-3.0f); glScalef(0.1, 0.1, 0.0); Vertex3D vertices[] = { {-1.0, 1.0, 0.5}, { 1.0, 1.0, 0.5}, { -1.0, -1.0, 0.5}, { 1.0, -1.0, 0.5} }; static const Vector3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, }; GLfloat texCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } glMatrixMode(GL_MODELVIEW);

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  • Updating Textures on Runtime in OpenSceneGraph

    - by Abhishek Bansal
    I am working on a project in which i am required to capture frames from external device video and render them on openSceneGraph Node. I am also using GLSL shaders. But i dont know how to update textures on runtime. For other uniforms we need to make callbacks but do we also need to make callbacks for samplers in glsl and openSceneGraph ? My code looks like this. All i am getting right now is a black window. osg::ref_ptr<osg::Geometry> pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(_deviceNameToImageFrameMap[deviceName].frame->s(),0.0f,0.0f), osg::Vec3(0.0f,0.0f,_deviceNameToImageFrameMap[deviceName].frame->t()), 0.0f, 1.0f,_deviceNameToImageFrameMap[deviceName].frame->s(), _deviceNameToImageFrameMap[deviceName].frame->t()); //creating texture and setting up parameters for video frame osg::ref_ptr<osg::TextureRectangle> myTex= new osg::TextureRectangle(_deviceNameToImageFrameMap[deviceName].frame.get()); myTex->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); myTex->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); myTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); myTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); _videoSourceNameToNodeMap[sourceName].geode = new osg::Geode(); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); _videoSourceNameToNodeMap[sourceName].geode->addDrawable(pictureQuad.get()); //apply texture to node _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, myTex.get(), osg::StateAttribute::ON); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); //Set uniform sampler osg::Uniform* srcFrame = new osg::Uniform( osg::Uniform::SAMPLER_2D, "srcFrame" ); srcFrame->set(0); //Set Uniform Alpha osg::Uniform* alpha = new osg::Uniform( osg::Uniform::FLOAT, "alpha" ); alpha->set(.5f); alpha->setUpdateCallback(new ExampleCallback()); //Enable blending _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON); //Adding blend function to node osg::BlendFunc *bf = new osg::BlendFunc(); bf->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(bf); //apply shader to quad _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(program, osg::StateAttribute::ON); //add Uniform to shader _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( srcFrame ); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( alpha );

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