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  • Getting WCF Bindings and Behaviors from any config source

    The need of loading WCF bindings or behaviors from different sources such as files in a disk or databases is a common requirement when dealing with configuration either on the client side or the service side. The traditional way to accomplish this in WCF is loading everything from the standard configuration section (serviceModel section) or creating all the bindings and behaviors by hand in code. However, there is a solution in the middle that becomes handy when more flexibility is needed. This...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQL Saturday #44 Huntington Beach Recap

    What a great day. It was long and tiring, but rewarding in so many ways. On Sunday morning, I was driving home and I decided to take the Pacific Coast Highway from Huntington Beach.  It was a great chance to exhale and just enjoy the sun and smells of the beach (I really love SoCal sometimes). And for future reference for all you speakers, the beach and ocean are only 5 minutes from the SQL Saturday location.  I just could help noticing also the shocking number of high priced cars on the road (4 Bentleys, 3 Ferraris, 1 Aston Martins, 3 Maserati, 1 Rolls Royce, and 2 Lamborghinis).  It made me think about this: Price of all those cars: $ 150,000+.  Impacting the ability of people to learn: Priceless.  We have positively impacted the education, knowledge, capabilities of not only our attendees, but also all of their companies and people they might help as well.  That is just staggering and something to be immensely proud of. To all of my fellow community leaders, I salute you. So lets talk about the event Overall We had over 220 people register for the event and had 180+ people attend the event. I was shooting for the magical 200 number, but I guess it just gives us more motivation to make it even bigger and better next time. We had a few snags along the way, but what event doesnt, but I think everything turned out great. I did not hear any negative comments and heard lots of positive comments along with people asking when the next one is going to be (More on that later). Location- Golden West College We could not have asked for a better partner for the event. Herb Cohen from Golden West College was the wizard behind the curtains. From the beginning, he was our advocate to the GWC Board and was instrumental in getting our event approved. The day off, Herb was a HUGE help getting any and all logistics that we needed taken care of. In the craziness of the early morning registration crush it was a big help knowing that he and Bret Stateham (Blog | Twitter) were taking care of testing projectors in all the rooms. Anything we needed he was there and was even proactive in getting some things that I had not even thought of (i.e. a dumpster for all of our garbage). I cannot thank Herb enough along with other members of the GWC staff including Minnie Higgins of the Career and Technical Education Division office, Jack Taylor, public safety, and Ron Pryor, Tech Services Support. And last, but not least, the Wireless on campus was absolutely FANTASTIC! Some lessons learned Unless you are a glutton for punishment, as I no doubt am, you most certainly want to give yourself more than six weeks to plan the event. I am lucky that I have a very understanding wife and had a wonderful set of co-coordinators helping me out. A big thanks goes out to Phil, Marlon (Blog | Twitter), Nitin (Twitter), Thomas (Blog | Twitter), Bret (Blog | Twitter), Ben, and Laurie. Thankfully, the sponsor and speaker community was hugely supportive and we were able to fill out the entire event with speakers and sponsors. I have to say that there is not a lot that I would change after this years event. There are obviously going to be some things that we can do better or differently next time, but overall I think it was a great event and I was more than happy with the response we received from the community. Sponsors We obviously could not have put together our event without our sponsors. So certainly have to show them some love. Platinum Sponsors Quest Software http://www.quest.com My Space http://www.myspace.com/ Gold Strategy Companion http://www.strategycompanion.com Silver Fusion-IO http://www.fusionio.com Bronze WestClinTech http://westclintech.com Professional Association For SQL Server http://www.sqlpass.org Attunity http://www.attunity.com Sharepoint 360 http://www.sharepoint360.com Some additional Thanks Andy Warren (Blog | Twitter) Always there to answer my question and help out when I had some issues or questions with the website. The amount of work that he and everyone else put into SQL Saturday is very amazing. What a great gift to the community! Einstein Bros. Bagels They were our Breakfast Vendor and arrived perfectly on time with yummy bagels, sweets and most importantly coffee. Luccis Deli (http://www.luccisdeli.com) Luccis was out Lunch Vendor. They were great to work with and the food was excellent. They worked with us to give us a great price. Heard lots of great comments about the lunches. Definitely not your ordinary box lunch. Moving Forward Unfortunately, the work does not end after the event. We have a few things to clear up such as surveys, sponsor stuff, presentations uploaded to the website, expense reimbursement, stuff like that. Hopefully, all that should be cleared up within the next couple weeks. After that as a group we are going to get together and decide what our next steps are. We definitely want to keep some of the momentum that we are building as a SQL Community and channel that into future SQL Saturdays and other types of community events. In the meantime, for additional training be sure to check out your local User Group and PASS. San Diego SQL Server Users Group ( http://www.sdsqlug.org/home/index.cfm ) Orange County SQL Server Users Group ( http://www.sqloc.com/ ) L.A. SQL Server Users Group ( http://www.sql.la/ ) SQL PASS ( http://www.sqlpass.org/ ) 24 Hours of PASS ( http://www.sqlpass.org/24hours/2010/ ) So stay tuned, there will be more events to come in SoCal!!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • MSDN Webcast: Security Talk - Protecting Your Data from the Application to the Database

    Securing a database is a difficult task. Learn about areas that application developers and database administrators should consider to help increase data security. Hear about topics ranging from securing the network channel to using proper authentication to new authorization features introduced in Microsoft SQL Server 2005....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Clarity Comics Comic Reader for Windows Phone 7

    Weve been really busy building all sorts custom Windows Phone 7 goodies lately.  One of the experiences weve been working on recently is a comic book reader  for WP7.  Here at Clarity we have particular individuals that are nuts about comics and codingso it was a no-brainer to knock this thing out.  Under the Covers There are a couple of components to this application that made it come together quickly.  First, as you know, WP7 runs Silverlight so we were able to leverage a bunch of silverlight assets we had hanging around from previous projects.  We were shocked to see the 80% code reuse claim was true!  Second, the application was built on the newly created Clarity Phone Framework (CP7).  This framework provides a platform that we can leverage to quickly wire up applications and get them out the door.  The framework includes gesture support, mapping controls, data visualization,  a special mvvm architecture for the phone, navigation animations, and a handful of other controls weve cooked up in our labslike voice recognition support.  (additional posts on the framework are coming soon) Third, the reading experience of the comic reader is driven by Deep Zoom.  We were pleasantly surprised to see that the windows phone 7 sdk worked nicely with Deep Zoom and the Deep Zoom composer.  We did have to add some hooks in there to get the gestures to work, but nothing too deep (no pun intended).  Unfortunately we cant release the code for this one just yet.  But rest-assured, there will be plenty more Windows Phone 7 and Silverlight goodies to come. Cheers!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Clarity Comics Comic Reader for Windows Phone 7

    Weve been really busy building all sorts custom Windows Phone 7 goodies lately.  One of the experiences weve been working on recently is a comic book reader  for WP7.  Here at Clarity we have particular individuals that are nuts about comics and codingso it was a no-brainer to knock this thing out.  Under the Covers There are a couple of components to this application that made it come together quickly.  First, as you know, WP7 runs Silverlight so we were able to leverage a bunch of silverlight assets we had hanging around from previous projects.  We were shocked to see the 80% code reuse claim was true!  Second, the application was built on the newly created Clarity Phone Framework (CP7).  This framework provides a platform that we can leverage to quickly wire up applications and get them out the door.  The framework includes gesture support, mapping controls, data visualization,  a special mvvm architecture for the phone, navigation animations, and a handful of other controls weve cooked up in our labslike voice recognition support.  (additional posts on the framework are coming soon) Third, the reading experience of the comic reader is driven by Deep Zoom.  We were pleasantly surprised to see that the windows phone 7 sdk worked nicely with Deep Zoom and the Deep Zoom composer.  We did have to add some hooks in there to get the gestures to work, but nothing too deep (no pun intended).  Unfortunately we cant release the code for this one just yet.  But rest-assured, there will be plenty more Windows Phone 7 and Silverlight goodies to come. Cheers!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • [News] Visual Studio 2010 RC disponible

    Des rumeurs faisaient ?tat hier dans la journ?e d'une prochaine disponibilit? de VS 2010 RC et .NET V4, Microsoft vient de l'annoncer ce matin : "Today I?m pleased to announce we have shipped the RC for Visual Studio 2010 / .NET Framework 4! MSDN subscribers can download the bits immediately from this location. The RC will be made available to the public on Wednesday February 10.". Inutile de rappeler que cette version est une version majeure dans l'histoire de .NET.

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  • MVVM in Task-It

    As I'm gearing up to write a post about dynamic XAP loading with MEF, I'd like to first talk a bit about MVVM, the Model-View-ViewModel pattern, as I will be leveraging this pattern in my future posts. Download Source Code Why MVVM? Your first question may be, "why do I need this pattern? I've been using a code-behind approach for years and it works fine." Well, you really don't have to make the switch to MVVM, but let me first explain some of the benefits I see for doing so. MVVM Benefits Testability - This is the one you'll probably hear the most about when it comes to MVVM. Moving most of the code from your code-behind to a separate view model class means you can now write unit tests against the view model without any knowledge of a view (UserControl). Multiple UIs - Let's just say that you've created a killer app, it's running in the browser, and maybe you've even made it run out-of-browser. Now what if your boss comes to you and says, "I heard about this new Windows Phone 7 device that is coming out later this year. Can you start porting the app to that device?". Well, now you have to create a new UI (UserControls, etc.) because you have a lot less screen real estate to work with. So what do you do, copy all of your existing UserControls, paste them, rename them, and then start changing the code? Hmm, that doesn't sound so good. But wait, if most of the code that makes your browser-based app tick lives in view model classes, now you can create new view (UserControls) for Windows Phone 7 that reference the same view model classes as your browser-based app. Page state - In Silverlight you're at some point going to be faced with the same issue you dealt with for years in ASP.NET, maintaining page state. Let's say a user hits your Products page, does some stuff (filters record, etc.), then leaves the page and comes back later. It would be best if the Products page was in the same state as when they left it right? Well, if you've thrown away your view (UserControl or Page) and moved off to another part of the UI, when you come back to Products you're probably going to re-instantiate your view...which will put it right back in the state it was when it started. Hmm, not good. Well, with a little help from MEF you can store the state in your view model class, MEF will keep that view model instance hanging around in memory, and then you simply rebind your view to the view model class. I made that sound easy, but it's actually a bit of work to properly store and restore the state. At least it can be done though, which will make your users a lot happier! I'll talk more about this in an upcoming blog post. No event handlers? Another nice thing about MVVM is that you can bind your UserControls to the view model, which may eliminate the need for event handlers in your code-behind. So instead of having a Click handler on a Button (or RadMenuItem), for example, you can now bind your control's Command property to a DelegateCommand in your view model (I'll talk more about Commands in an upcoming post). Instead of having a SelectionChanged event handler on your RadGridView you can now bind its SelectedItem property to a property in your view model, and each time the user clicks a row, the view model property's setter will be called. Now through the magic of binding we can eliminate the need for traditional code-behind based event handlers on our user interface controls, and the best thing is that the view model knows about everything that's going on...which means we can test things without a user interface. The brains of the operation So what we're seeing here is that the view is now just a dumb layer that binds to the view model, and that the view model is in control of just about everything, like what happens when a RadGridView row is selected, or when a RadComboBoxItem is selected, or when a RadMenuItem is clicked. It is also responsible for loading data when the page is hit, as well as kicking off data inserts, updates and deletions. Once again, all of this stuff can be tested without the need for a user interface. If the test works, then it'll work regardless of whether the user is hitting the browser-based version of your app, or the Windows Phone 7 version. Nice! The database Before running the code for this app you will need to create the database. First, create a database called MVVMProject in SQL Server, then run MVVMProject.sql in the MVVMProject/Database directory of your downloaded .zip file. This should give you a Task table with 3 records in it. When you fire up the solution you will also need to update the connection string in web.config to point to your database instead of IBM12\SQLSERVER2008. The code One note about this code is that it runs against the latest Silverlight 4 RC and WCF RIA Services code. Please see my first blog post about updating to the RC bits. Beta to RC - Part 1 At the top of this post is a link to a sample project that demonstrates a sample application with a Tasks page that uses the MVVM pattern. This is a simplified version of how I have implemented the Tasks page in the Task-It application. Youll notice that Tasks.xaml has very little code to it. Just a TextBlock that displays the page title and a ContentControl. <StackPanel>     <TextBlock Text="Tasks" Style="{StaticResource PageTitleStyle}"/>     <Rectangle Style="{StaticResource StandardSpacerStyle}"/>     <ContentControl x:Name="ContentControl1"/> </StackPanel> In List.xaml we have a RadGridView. Notice that the ItemsSource is bound to a property in the view model class call Tasks, SelectedItem is bound to a property in the view model called SelectedItem, and IsBusy is bound to a property in the view model called IsLoading. <Grid>     <telerikGridView:RadGridView ItemsSource="{Binding Tasks}" SelectedItem="{Binding SelectedItem, Mode=TwoWay}"                                  IsBusy="{Binding IsLoading}" AutoGenerateColumns="False" IsReadOnly="True" RowIndicatorVisibility="Collapsed"                IsFilteringAllowed="False" ShowGroupPanel="False">         <telerikGridView:RadGridView.Columns>             <telerikGridView:GridViewDataColumn Header="Name" DataMemberBinding="{Binding Name}" Width="3*"/>             <telerikGridView:GridViewDataColumn Header="Due" DataMemberBinding="{Binding DueDate}" DataFormatString="{}{0:d}" Width="*"/>         </telerikGridView:RadGridView.Columns>     </telerikGridView:RadGridView> </Grid> In Details.xaml we have a Save button that is bound to a property called SaveCommand in our view model. We also have a simple form (Im using a couple of controls here from Silverlight.FX for the form layout, FormPanel and Label simply because they make for a clean XAML layout). Notice that the FormPanel is also bound to the SelectedItem in the view model (the same one that the RadGridView is). The two form controls, the TextBox and RadDatePicker) are bound to the SelectedItem's Name and DueDate properties. These are properties of the Task object that WCF RIA Services creates. <StackPanel>     <Button Content="Save" Command="{Binding SaveCommand}" HorizontalAlignment="Left"/>     <Rectangle Style="{StaticResource StandardSpacerStyle}"/>     <fxui:FormPanel DataContext="{Binding SelectedItem}" Style="{StaticResource FormContainerStyle}">         <fxui:Label Text="Name:"/>         <TextBox Text="{Binding Name, Mode=TwoWay}"/>         <fxui:Label Text="Due:"/>         <telerikInput:RadDatePicker SelectedDate="{Binding DueDate, Mode=TwoWay}"/>     </fxui:FormPanel> </StackPanel> In the code-behind of the Tasks control, Tasks.xaml.cs, I created an instance of the view model class (TasksViewModel) in the constructor and set it as the DataContext for the control. The Tasks page will load one of two child UserControls depending on whether you are viewing the list of tasks (List.xaml) or the form for editing a task (Details.xaml). // Set the DataContext to an instance of the view model class var viewModel = new TasksViewModel(); DataContext = viewModel;   // Child user controls (inherit DataContext from this user control) List = new List(); // RadGridView Details = new Details(); // Form When the page first loads, the List is loaded into the ContentControl. // Show the RadGridView first ContentControl1.Content = List; In the code-behind we also listen for a couple of the view models events. The ItemSelected event will be fired when the user clicks on a record in the RadGridView in the List control. The SaveCompleted event will be fired when the user clicks Save in the Details control (the form). Here the view model is in control, and is letting the view know when something needs to change. // Listeners for the view model's events viewModel.ItemSelected += OnItemSelected; viewModel.SaveCompleted += OnSaveCompleted; The event handlers toggle the view between the RadGridView (List) and the form (Details). void OnItemSelected(object sender, RoutedEventArgs e) {     // Show the form     ContentControl1.Content = Details; }   void OnSaveCompleted(object sender, RoutedEventArgs e) {     // Show the RadGridView     ContentControl1.Content = List; } In TasksViewModel, we instantiate a DataContext object and a SaveCommand in the constructor. DataContext is a WCF RIA Services object that well use to retrieve the list of Tasks and to save any changes to a task. Ill talk more about this and Commands in future post, but for now think of the SaveCommand as an event handler that is called when the Save button in the form is clicked. DataContext = new DataContext(); SaveCommand = new DelegateCommand(OnSave); When the TasksViewModel constructor is called we also make a call to LoadTasks. This sets IsLoading to true (which causes the RadGridViews busy indicator to appear) and retrieves the records via WCF RIA Services.         public LoadOperation<Task> LoadTasks()         {             // Show the loading message             IsLoading = true;             // Get the data via WCF RIA Services. When the call has returned, called OnTasksLoaded.             return DataContext.Load(DataContext.GetTasksQuery(), OnTasksLoaded, false);         } When the data is returned, OnTasksLoaded is called. This sets IsLoading to false (which hides the RadGridViews busy indicator), and fires property changed notifications to the UI to let it know that the IsLoading and Tasks properties have changed. This property changed notification basically tells the UI to rebind. void OnTasksLoaded(LoadOperation<Task> lo) {     // Hide the loading message     IsLoading = false;       // Notify the UI that Tasks and IsLoading properties have changed     this.OnPropertyChanged(p => p.Tasks);     this.OnPropertyChanged(p => p.IsLoading); } Next lets look at the view models SelectedItem property. This is the one thats bound to both the RadGridView and the form. When the user clicks a record in the RadGridView its setter gets called (set a breakpoint and see what I mean). The other code in the setter lets the UI know that the SelectedItem has changed (so the form displays the correct data), and fires the event that notifies the UI that a selection has occurred (which tells the UI to switch from List to Details). public Task SelectedItem {     get { return _selectedItem; }     set     {         _selectedItem = value;           // Let the UI know that the SelectedItem has changed (forces it to re-bind)         this.OnPropertyChanged(p => p.SelectedItem);         // Notify the UI, so it can switch to the Details (form) page         NotifyItemSelected();     } } One last thing, saving the data. When the Save button in the form is clicked it fires the SaveCommand, which calls the OnSave method in the view model (once again, set a breakpoint to see it in action). public void OnSave() {     // Save the changes via WCF RIA Services. When the save is complete, call OnSaveCompleted.     DataContext.SubmitChanges(OnSaveCompleted, null); } In OnSave, we tell WCF RIA Services to submit any changes, which there will be if you changed either the Name or the Due Date in the form. When the save is completed, it calls OnSaveCompleted. This method fires a notification back to the UI that the save is completed, which causes the RadGridView (List) to show again. public virtual void OnSaveCompleted(SubmitOperation so) {     // Clear the item that is selected in the grid (in case we want to select it again)     SelectedItem = null;     // Notify the UI, so it can switch back to the List (RadGridView) page     NotifySaveCompleted(); } Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • Looking Back at MIX10

    Its the sad truth of my life that even though Im fascinated by airplanes and flight in general since my childhood days, my body doesnt like flying. Even the ridiculously short flights inside Germany are taking their toll on me each time. Now combine this with sitting in the cramped space of economy class for many hours on a transatlantic flight from Germany to Las Vegas and back, and factor in some heavy dose of jet lag (especially on my way eastwards), and you get an idea why after coming back...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Blogger.com kills FTP

    History (you can safely ignore) Back in 2002 I came across some (almost) free Linux/Apache space and set up my first manually-created HTML-based home page, which still exists: http://www.danielmoth.com/. In 2004 I wanted to have a blog that would be hosted on a sub-folder of my domain, and at the same time I did not want to mess with setting up a blog engine myself. I found the perfect solution in blogger.com, which offered a web interface for creating blog posts (and managing the pages' template)...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • An open source FileManagement component helps developing file-required systems easier in .NET

    The component is designed to save the effort on developing file-required systems through its easy APIs and integration with ASP.NET web development, e.g. a product requires attachments and thumbnails in a product management system....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • IIS SEO Toolkit and W3C Validation Service

    One thing that Ive been asked several times about the SEO Toolkit is if it does a full standards validation on the markup and content that is processed, and if not, to add support for more comprehensive standards validation, in particular XHTML and HTML 4.01. Currently the markup validation performed by the SEO Toolkit is really simple, its main goal is to make sure that the markup is correctly organized, for example that things like <b><i>Test</b></i> are not found in the...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • IIS SEO Toolkit and W3C Validation Service

    One thing that Ive been asked several times about the SEO Toolkit is if it does a full standards validation on the markup and content that is processed, and if not, to add support for more comprehensive standards validation, in particular XHTML and HTML 4.01. Currently the markup validation performed by the SEO Toolkit is really simple, its main goal is to make sure that the markup is correctly organized, for example that things like <b><i>Test</b></i> are not found in the...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • MSDN Radio: Chatting with Scott Guthrie

    Join us as we talk with Scott Guthrie about Microsoft Visual Studio 2010, Microsoft ASP.NET Model View Controller (MVC) and other up-and-coming topics in the technology space. Scott's passion for software and developer tools has made him a leader in providing developers with what they need to build great applications....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • tfs 2010 RC Agile Process template update New Task progress report

    Maybe my next post will just be about why I am so excited and impressed with the out of the box templates.  But, for this first blog with my new focus, I thought I would just walk through the process I went through to create a task progress report (to enhance the out of the box Agile template). So, I started with the MSF for Agile Development 5.0 RC template.  After reviewing the template, I came away pretty excited about many of the new reports.  I am especially excited about the reporting services reports.  The big advantage I see here is that these are querying the Warehouse directly instead of the Analysis Services Cube which means that they are much closer to real-time which I find very important for reports like Burndown and task status.  One report that I focused on right away was the User Story Progress Report.  An overview is shown below: This report is very useful, but a lot of our internal managers really prefer to manage at the task level and either dont have stories in TFS or would like to view this type of report for tasks in addition to the User Stories.  So, what did I do? Step 1: Download the Agile Template In VS 2010 RC, open Process Template Manager from Team->Team Project Collection Settings.  Download the MSF for Agile Development template to your local file system.  A project template is a folder of xml files.  There is a ProcessTemplate.xml in the root and then a bunch of directories for things like Work Item Definitions and Queries, Reports, Shared Documents and Source Control Settings.  Step 2: Copy the folder My plan here is to make a new template with all of my modifications.  You can also just enhance update the MSF template.  However, I think it is cleaner when you start making modifications to make your own template.  So, copy the folder and name it with your new template name. Step 3: Change Template Name Open ProcessTemplate.xml and change the <name> of the template. Step 4: Copy the rdl of the Report you want to use a starting point In my case, I copied Stories Progress.rdl and named the file Task Progress Breakdown.rdl.  I reviewed the requirements for the new report with some of the users here and came up with this plan.  Should show tasks and be expandable to show subtasks.  Should add Assigned To and Estimated Finish Date as 2 extra columns. Step 5: Walkthrough the existing report to understand how it works The main thing that I do here is try to get the sql to run in SQL Management Studio.  So, I can walkthrough the process of building up the data for the report. After analyzing this particular report I found a couple of very useful things.  One, this report is already built to display subtasks if I just flip the IncludeTasks flag to 1.  So, if you are using Stories and have tasks assigned to each story.  This might give you everything you want.  For my purposes, I did make that change to the Stories Progress report as I find it to be a more useful report to be able to see the tasks that comprise each story.  But, I still wanted a task only version with the additional fields. Step 6: Update the report definition I tend to work on rdl in visual studio directly as xml.  Especially when I am just altering an existing report, I find it easier than trying to deal with the BI Studio designer.  For my report I made the following changes. Updated Fields Removed Stack Rank and Replaced with Priority since we dont use Stack Rank Added FinishDate and AssignedTo Changed the root deliverable SQL to pull @tasks instead of @deliverablecategory and added a join CurrentWorkItemView for FinishDate and Assigned to SELECT cwi.[System_Id] AS ID FROM [CurrentWorkItemView] cwi             WHERE cwi.[System_WorkItemType] IN (@Task)             AND cwi.[ProjectNodeGUID] = @ProjectGuid SELECT lh.SourceWorkItemID AS ID FROM FactWorkItemLinkHistory lh             INNER JOIN [CurrentWorkItemView] cwi ON lh.TargetWorkItemID = cwi.[System_Id]             WHERE lh.WorkItemLinkTypeSK = @ParentWorkItemLinkTypeSK                 AND lh.RemovedDate = CONVERT(DATETIME, '9999', 126)                 AND lh.TeamProjectCollectionSK = @TeamProjectCollectionSK                 AND cwi.[System_WorkItemType] NOT IN (@DeliverableCategory) Added AssignedTo and FinishDate columns to the @Rollups table Added two columns to the table used for column headers <Tablix Name="ProgressTable">         <TablixBody>           <TablixColumns>             <TablixColumn>               <Width>2.7625in</Width>             </TablixColumn>             <TablixColumn>               <Width>0.5125in</Width>             </TablixColumn>             <TablixColumn>               <Width>3.4625in</Width>             </TablixColumn>             <TablixColumn>               <Width>0.7625in</Width>             </TablixColumn>             <TablixColumn>               <Width>1.25in</Width>             </TablixColumn>             <TablixColumn>               <Width>1.25in</Width>             </TablixColumn>           </TablixColumns> Added Cells for the two new headers Added Cells to the data table to include the two new values (Assigned to & Finish Date) Changed a bunch of widths that would change the format of the report to display landscape and have room for the two additional columns Set the Value of the IncludeTasks Parameter to 1 <ReportParameter Name="IncludeTasks">       <DataType>Integer</DataType>       <DefaultValue>         <Values>           <Value>=1</Value>         </Values>       </DefaultValue>       <Prompt>IncludeTasks</Prompt>       <Hidden>true</Hidden>     </ReportParameter> Change a few descriptions on how the report should be used This is the resulting report I have attached the final rdl. Step 7: Update ReportTasks.xml Last step before the template is ready for use is to update the reportTasks.xml file in the reports folder.  This file defines the reports that are available in the template.           <report name="Task Progress Breakdown" filename="Reports\Task Progress Breakdown.rdl" folder="Project Management" cacheExpiration="30">             <parameters>               <parameter name="ExplicitProject" value="" />             </parameters>             <datasources>               <reference name="/Tfs2010ReportDS" dsname="TfsReportDS" />             </datasources>           </report> Step 8: Upload the template Open the process Template Manager just like Step 1.  And upload the new template. Thats it.  One other note, if you want to add this report to existing team project you will have to go into reportmanager (the reporting services portal) and upload the rdl to that projects directory.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I get objects and property values from expression trees?

    This is a follow-up to the Getting Information About Objects, Types, and Members with Expression Trees post, so I would recommend that you read that one first. Among other code examples in that blog post, I demonstrated how you can get a property name as a string by using expression trees. Here is the method. public static string GetName<T>(Expression<Func<T>> e) { var member = (MemberExpression)e.Body; return member.Member.Name; } And here is how you can use it. string...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I get objects and property values from expression trees?

    This is a follow-up to the Getting Information About Objects, Types, and Members with Expression Trees post, so I would recommend that you read that one first. Among other code examples in that blog post, I demonstrated how you can get a property name as a string by using expression trees. Here is the method. public static string GetName<T>(Expression<Func<T>> e) { var member = (MemberExpression)e.Body; return member.Member.Name; } And here is how you can use it. string...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Visual Studio Talk Show #118 is now online - Command-Query Responsibility Separation (French)

    http://www.visualstudiotalkshow.com Erik Renaud: La sparation des responsabilits entre les commandes et les requtes Nous discutons avec Erik Renaud de la sparation des responsabilits entre les commandes et les requtes (Command-Query Responsibility Separation - CQRS). La plupart des applications lisent les donnes beaucoup plus frquemment qu'ils font des critures. Sur la base de cette dclaration, une bonne ide consiste sparer le code qui est responsable de lcriture des donnes du code qui est...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQL SERVER World Shapefile Download and Upload to Database Spatial Database

    During my recent, training I was asked by a student if I know a place where he can download spatial files for all the countries around the world, as well as if there is a way to upload shape files to a database. Here is a quick tutorial for it.VDS Technologies has all the spatial [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Building the Elusive Windows Phone Panorama Control

    When the Windows Phone 7 Developer SDK was released a couple of weeks ago at MIX10 many people noticed the SDK doesnt include a template for a Panorama control.   Here at Clarity we decided to build our own Panorama control for use in some of our prototypes and I figured I would share what we came up with. There have been a couple of implementations of the Panorama control making their way through the interwebs, but I didnt think any of them really nailed the experience that is shown in the simulation videos.   One of the key design principals in the UX Guide for Windows Phone 7 is the use of motion.  The WP7 OS is fairly stripped of extraneous design elements and makes heavy use of typography and motion to give users the necessary visual cues.  Subtle animations and wide layouts help give the user a sense of fluidity and consistency across the phone experience.  When building the panorama control I was fairly meticulous in recreating the motion as shown in the videos.  The effect that is shown in the application hubs of the phone is known as a Parallax Scrolling effect.  This this pseudo-3D technique has been around in the computer graphics world for quite some time. In essence, the background images move slower than foreground images, creating an illusion of depth in 2D.  Here is an example of the traditional use: http://www.mauriciostudio.com/.  One of the animation gems I've learned while building interactive software is the follow animation.  The premise is straightforward: instead of translating content 1:1 with the interaction point, let the content catch up to the mouse or finger.  The difference is subtle, but the impact on the smoothness of the interaction is huge.  That said, it became the foundation of how I achieved the effect shown below.   Source Code Available HERE Before I briefly describe the approach I took in creating this control..and Ill add some **asterisks ** to the code below as my coding skills arent up to snuff with the rest of my colleagues.  This code is meant to be an interpretation of the WP7 panorama control and is not intended to be used in a production application.  1.  Layout the XAML The UI consists of three main components :  The background image, the Title, and the Content.  You can imagine each  these UI Elements existing on their own plane with a corresponding Translate Transform to create the Parallax effect.  2.  Storyboards + Procedural Animations = Sexy As I mentioned above, creating a fluid experience was at the top of my priorities while building this control.  To recreate the smooth scroll effect shown in the video we need to add some place holder storyboards that we can manipulate in code to simulate the inertia and snapping.  Using the easing functions built into Silverlight helps create a very pleasant interaction.    3.  Handle the Manipulation Events With Silverlight 3 we have some new touch event handlers.  The new Manipulation events makes handling the interactivity pretty straight forward.  There are two event handlers that need to be hooked up to enable the dragging and motion effects: the ManipulationDelta event :  (the most relevant code is highlighted in pink) Here we are doing some simple math with the Manipulation Deltas and setting the TO values of the animations appropriately. Modifying the storyboards dynamically in code helps to create a natural feel.something that cant easily be done with storyboards alone.   And secondly, the ManipulationCompleted event:  Here we take the Final Velocities from the Manipulation Completed Event and apply them to the Storyboards to create the snapping and scrolling effects.  Most of this code is determining what the next position of the viewport will be.  The interesting part (shown in pink) is determining the duration of the animation based on the calculated velocity of the flick gesture.  By using velocity as a variable in determining the duration of the animation we can produce a slow animation for a soft flick and a fast animation for a strong flick. Challenges to the Reader There are a couple of things I didnt have time to implement into this control.  And I would love to see other WPF/Silverlight approaches.  1.  A good mechanism for deciphering when the user is manipulating the content within the panorama control and the panorama itself.   In other words, being able to accurately determine what is a flick and what is click. 2.  Dynamically Sizing the panorama control based on the width of its content.  Right now each control panel is 400px, ideally the Panel items would be measured and then panorama control would update its size accordingly.  3.  Background and content wrapping.  The WP7 UX guidelines specify that the content and background should wrap at the end of the list.  In my code I restrict the drag at the ends of the list (like the iPhone).  It would be interesting to see how this would effect the scroll experience.     Well, Its been fun building this control and if you use it Id love to know what you think.  You can download the Source HERE or from the Expression Gallery  Erik Klimczak  | [email protected] | twitter.com/eklimczDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? 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  • JavaScript Intellisense Improvements with VS 2010

    This is the twentieth in a series of blog posts Im doing on the upcoming VS 2010 and .NET 4 release.  Todays blog post covers some of the nice improvements coming with JavaScript intellisense with VS 2010 and the free Visual Web Developer 2010 Express.  Youll find with VS 2010 that JavaScript Intellisense loads much faster for large script files and with large libraries, and that it now provides statement completion support for more advanced scenarios compared to previous versions...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • dotnet Cologne 2010 jetzt wirds ernst!

    Der Endspurt bei den Vorbereitungen fr die dotnet Cologne 2010 am Freitag 28.5.2010 luft. Stefan Lange, Albert Weinert, Melanie Eibl (vor einigen Wochen zum Orga-Team gestoen und seitdem nicht mehr wegzudenken) und ich haken nach und nach die letzten Punkte auf der TODO-List ab. Die Konferenz ist seit langem ausgebucht, da hat dann auch die Verdopplung der Teilnehmerzahl gegenber letztem Jahr nichts geholfen. Das ist einerseits natrlich erfreulich, andererseits ist es immer wieder schade, Interessenten...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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