Search Results

Search found 5206 results on 209 pages for 'dr rocket mr socket'.

Page 31/209 | < Previous Page | 27 28 29 30 31 32 33 34 35 36 37 38  | Next Page >

  • Client connections with epoll

    - by Andres Rodriguez
    Hi, I'm programming an application(client/server) in C++ for linux using epoll y pthreads but I don't know how to handle the connect() calls for attach a new connection in the descriptor list if a loop with epoll_wait() is running(Edge-triggered), How to can I do it?... I could to use a dummy file descriptor to trigger an event and scape of wait?, or a simple call to connect() could fire the event??... Sorry for my bad english...

    Read the article

  • How to check if TcpClient Connection is closed?

    - by Superdumbell
    I'm playing around with the TcpClient and I'm trying to figure out how to make the Connected property say false when a connection is dropped. I tried doing NetworkStream ns = client.GetStream(); ns.Write(new byte[1], 0, 0); But it still will not show me if the TcpClient is disconnected. How would you go about this using a TcpClient?

    Read the article

  • Any way to get read timeouts with Java NIO/selectors?

    - by mmebane
    I'm converting a Java server application which used blocking IO and thread-per-client to NIO and a single IO thread (probably a thread pool after I get the basic implementation done). The one thing I am having an issue with is disconnecting clients after they have been idle for a period. I had previously been using SO_TIMEOUT and blocking reads. However, with selector-based IO, reads don't block... I was hoping that I'd be able to set a timeout and be able to select on read timeout, with something like SelectionKey.isReadTimeout(), but nothing like that seems to exist. The current best solution I have come up with is to have a Timer with a TimerTask which keeps track of the keys which are waiting on read, and then canceling them and re-scheduling them on each read. Is there a better solution?

    Read the article

  • [java] Efficiency of while(true) ServerSocket Listen

    - by Submerged
    I am wondering if a typical while(true) ServerSocket listen loop takes an entire core to wait and accept a client connection (Even when implementing runnable and using Thread .start()) I am implementing a type of distributed computing cluster and each computer needs every core it has for computation. A Master node needs to communicate with these computers (invoking static methods that modify the algorithm's functioning). The reason I need to use sockets is due to the cross platform / cross language capabilities. In some cases, PHP will be invoking these java static methods. I used a java profiler (YourKit) and I can see my running ServerSocket listen thread and it never sleeps and it's always running. Is there a better approach to do what I want? Or, will the performance hit be negligible? Please, feel free to offer any suggestion if you can think of a better way (I've tried RMI, but it isn't supported cross-language. Thanks everyone

    Read the article

  • getnameinfo prototype asks for sockaddr not sockaddr_in ?

    - by Jane
    The getnameinfo prototype asks for sockaddr but I have only seen examples using sockaddr_in. Can this example be re-written for sockaddr ? sin_family becomes sa_family but what about sin_port and sin_addr ? How are they included in sa_data ? struct sockaddr{ unsigned short sa_family; char sa_data[14]; }; struct sockaddr_in{ short sin_family; unsigned short sin_port; struct in_addr sin_addr; char sin_zero[8]; }; struct sockaddr_in sin; memset(&sin, 0, sizeof(sin)); sin.sin_family = AF_INET; sin.sin_addr.s_addr = inet_addr(IPvar); sin.sin_port = 0; // If 0, port is chosen by system getnameinfo( (struct sockaddr *)&sin, sizeof(sin), buffervar, sizeof(buffervar), NULL, 0, 0);

    Read the article

  • Rewriting Live TCP Streams

    - by user213060
    I want to rewrite TCP/IP streams. Ettercap's etterfilter command lets you perform simple live replacements of TCP/IP data based on fixed strings or regexes. Example: http://ettercap.sourceforge.net/forum/viewtopic.php?t=2833 I would like to rewrite streams based on my own filter program instead of just simple string replacements. Anyone have an idea of how to do this? Is there anything other than Ettercap that can do live replacement like this, maybe as a plugin to a VPN software or something? Thanks!

    Read the article

  • Communication protocols in UDP

    - by Betamoo
    After many hours, I have discovered that the given udp server needs the following steps for a successful communication: 1- Send "Start Message" on a given port 2- Wait to receive from server on any port 3- Then the port dedicated to you to send further data to the server equals the port you have received on it + 1 So I am asking if this kind is a known protocol/handshaking, or it is only special to this server?? PS: All above communication were in udp sockets in C# PS: Related to a previous question: http://stackoverflow.com/questions/2757868/about-c-udp-sockets Thanks

    Read the article

  • StreamReader.EndOfStream produces IOException

    - by Ziplin
    I'm working on an application that accepts TCP connections and reads in data until an </File> marker is read and then writes that data to the filesystem. I don't want to disconnect, I want to let the client sending the data to do that so they can send multiple files in one connection. I'm using the StreamReader.EndOfStream around my outter loop, but it throws an IOException when the client disconnects. Is there a better way to do this? private static void RecieveAsyncStream(IAsyncResult ar) { TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); // init the streams NetworkStream netStream = client.GetStream(); StreamReader streamReader = new StreamReader(netStream); StreamWriter streamWriter = new StreamWriter(netStream); while (!streamReader.EndOfStream) // throws IOException { string file= ""; while (file!= "</File>" && !streamReader.EndOfStream) { file += streamReader.ReadLine(); } // write file to filesystem } listener.BeginAcceptTcpClient(RecieveAsyncStream, listener); }

    Read the article

  • Python sock.listen(...)

    - by Ian
    All the examples I've seen of sock.listen(5) in the python documentation suggest I should set the max backlog number to be 5. This is causing a problem for my app since I'm expecting some very high volume (many concurrent connections). I set it to 200 and haven't seen any problems on my system, but was wondering how high I can set it before it causes problems.. Anyone know?

    Read the article

  • What is the difference between connection and read timeout for sockets?

    - by corgrath
    3 questions: 1) What is the difference between connection and read timeout for sockets? 2) What does connection timeout set to "infinity" mean? In what situation can it remain in an infinitive loop? and what can trigger that the infinity-loop dies? 3) What does read timeout set to "infinity" mean? In what situation can it remain in an infinitive loop? and what can trigger that the infinity-loop dies?

    Read the article

  • Efficiency of while(true) ServerSocket Listen

    - by Submerged
    I am wondering if a typical while(true) ServerSocket listen loop takes an entire core to wait and accept a client connection (Even when implementing runnable and using Thread .start()) I am implementing a type of distributed computing cluster and each computer needs every core it has for computation. A Master node needs to communicate with these computers (invoking static methods that modify the algorithm's functioning). The reason I need to use sockets is due to the cross platform / cross language capabilities. In some cases, PHP will be invoking these java static methods. I used a java profiler (YourKit) and I can see my running ServerSocket listen thread and it never sleeps and it's always running. Is there a better approach to do what I want? Or, will the performance hit be negligible? Please, feel free to offer any suggestion if you can think of a better way (I've tried RMI, but it isn't supported cross-language. Thanks everyone

    Read the article

  • Java socketserver: How to handle many incoming connections?

    - by SlappyTheFish
    I am writing a simple multithreaded socketserver and I am wondering how best to handle incoming connections: create a new thread for each new connection. The number of concurrent threads would be limited and waiting connections limited by specifying a backlog add all incoming connections into a queue and have a pool of worker threads that process the queue I am inclined to go for option 2 because I really don't want to refuse any connections, even under high loads, but I am wondering if there are any considerations I should be aware of with accepting effectively unlimited connections?

    Read the article

  • send keystrokes from iphone to PC

    - by Matt Facer
    hi guys. I'm looking to create a simple app which will send keystrokes from an iphone to a PC. I understand that I will need to have a program on my PC "listening"... I've been looking in to AsyncSocket and NSStream, but there are no tutorials which really make it clear to understand. Does anyone know if this is right? I basically want to interact with a program on my PC which listens for keystrokes to control it. Does anyone know of a tutorial or place where I could start to learn this? (I've written iphone apps before, but I am new to networking)

    Read the article

  • How to set ReceiveBufferSize for UDPClient? or Does it make sense to set? C#

    - by Jack
    Hello all. I am implementing a UDP data transfer thing. I have several questions about UDP buffer. I am using UDPClient to do the UDP send / receive. and my broadband bandwidth is 150KB/s (bytes/s, not bps). I send out a 500B datagram out to 27 hosts 27 hosts send back 10KB datagram back if they receive. So, I should receive 27 responses, right? however, I only get averagely 8 - 12 instead. I then tried to reduce the size of the response down to 500B, yes, I receive all. A thought of mine is that if all 27 hosts send back 10KB response at almost same time, the incoming traffic will be 270KB/s (likely), that exceeds my incoming bandwidth so loss happens. Am I right? But I think even if the incoming traffic exceeds the bandwidth, is the Windows supposed to put the datagram in the buffer and wait for receive? I then suspect that maybe the ReceiveBufferSize of my UdpClient is too small? by default, it is 8092B?? I don't know whether I am all right at these points. Please give me some help.

    Read the article

  • Ruby IpV6 Multicast Sending and Receive

    - by Francesco Vollero
    Hi, as object i'm tring to create a client and server scripts in order to send and receive multicast packages over IPv6. In IPv4 everything work as well, but i cannot figure out how to change it in IPv6. I start as basis from Multicasting In Ruby but seems ff02::1 isnt good for MULTICAST_ADDR. Thanks in advance.

    Read the article

  • How to implement a hub in Python

    - by j3d
    Dear all, I need to implement a TCP server in Python which receives some data from a client and then sends this data to another client. I've tried many different implementations but no way to make it run. Any help would be really appreciated.

    Read the article

  • PHP can't connect to localhost XMPP server on port 5222

    - by Ben Werdmuller
    I've set up an ejabberd install locally on my Windows box, where I also have Apache, PHP and MySQL. I've also confirmed that it works great using Digsby, and have kicked the tires a bit by creating some users, sending some messages, etc. All good. However, PHP can't open a stream using stream_socket_client to port 5222. Even at its simplest level: stream_socket_client("tcp://localhost:5222", $errno, $errstr, 30, STREAM_CLIENT_CONNECT); Returns a timeout error. However, again, connecting with an IM client to localhost on port 5222 works fine. Any ideas? I'm stuck!

    Read the article

  • what is the meaning of this code

    - by spific
    i have this code : use strict; use LWP::UserAgent; use warnings; my $ua = new LWP::UserAgent(agent => 'Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.0.5) Gecko/20060719 Firefox/1.5.0.5'); $ua->proxy([qw(http https)] => 'http://59.39.92.148:1080'); my $response = $ua->get("http://www.google.com"); print $response->code,' ', $response->message,"\n"; is the mean of code " open www.google.com with sock proxy"? pls explain for me .

    Read the article

< Previous Page | 27 28 29 30 31 32 33 34 35 36 37 38  | Next Page >