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  • Enable Disable JQuery Drag-able

    - by jafar201
    Hi all I am working on a print form that will enable Admin user Change the lay out of the print form so i select JQuery Dragable for the job and its working fine but their is one problem when Enable or Disable the first Element in HTML that is dragable take the Disable Style when Dragable is Disabled the other element keep there original look I am using IE 8 . I run the code on Fierfox and Chrome and the result was that all the Element change their style to disable style. I need the Elemnet to Keep there original Stayl <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="PrintablePassportDesigner.ascx.cs" Inherits="CSPDPassportPrintingPOC.UserControls.PrintablePassportDesigner" % function EnableDragAndDrop(cBox) { $("#divDoB").draggable({ disabled: cBox.checked }); $("#divNationalNo").draggable({ disabled: cBox.checked }); $("#divSex").draggable({ disabled: cBox.checked }); $("#divPlaceOfBirth").draggable({ disabled: cBox.checked }); $("#divIssueDate").draggable({ disabled: cBox.checked }); $("#divMotherName").draggable({ disabled: cBox.checked }); $("#divExpDate").draggable({ disabled: cBox.checked }); $("#divAuthority").draggable({ disabled: cBox.checked }); $("#divPassportHolderName").draggable({ disabled: cBox.checked }); }

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  • Implicit constructor available for all types derived from Base excepted the current type?

    - by Vincent
    The following code sum up my problem : template<class Parameter> class Base {}; template<class Parameter1, class Parameter2, class Parameter> class Derived1 : public Base<Parameter> { }; template<class Parameter1, class Parameter2, class Parameter> class Derived2 : public Base<Parameter> { public : // Copy constructor Derived2(const Derived2& x); // An EXPLICIT constructor that does a special conversion for a Derived2 // with other template parameters template<class OtherParameter1, class OtherParameter2, class OtherParameter> explicit Derived2( const Derived2<OtherParameter1, OtherParameter2, OtherParameter>& x ); // Now the problem : I want an IMPLICIT constructor that will work for every // type derived from Base EXCEPT // Derived2<OtherParameter1, OtherParameter2, OtherParameter> template<class Type, class = typename std::enable_if</* SOMETHING */>::type> Derived2(const Type& x); }; How to restrict an implicit constructor to all classes derived from the parent class excepted the current class whatever its template parameters, considering that I already have an explicit constructor as in the example code ? EDIT : For the implicit constructor from Base, I can obviously write : template<class OtherParameter> Derived2(const Base<OtherParameter>& x); But in that case, do I have the guaranty that the compiler will not use this constructor as an implicit constructor for Derived2<OtherParameter1, OtherParameter2, OtherParameter> ? EDIT2: Here I have a test : (LWS here : http://liveworkspace.org/code/cd423fb44fb4c97bc3b843732d837abc) #include <iostream> template<typename Type> class Base {}; template<typename Type> class Other : public Base<Type> {}; template<typename Type> class Derived : public Base<Type> { public: Derived() {std::cout<<"empty"<<std::endl;} Derived(const Derived<Type>& x) {std::cout<<"copy"<<std::endl;} template<typename OtherType> explicit Derived(const Derived<OtherType>& x) {std::cout<<"explicit"<<std::endl;} template<typename OtherType> Derived(const Base<OtherType>& x) {std::cout<<"implicit"<<std::endl;} }; int main() { Other<int> other0; Other<double> other1; std::cout<<"1 = "; Derived<int> dint1; // <- empty std::cout<<"2 = "; Derived<int> dint2; // <- empty std::cout<<"3 = "; Derived<double> ddouble; // <- empty std::cout<<"4 = "; Derived<double> ddouble1(ddouble); // <- copy std::cout<<"5 = "; Derived<double> ddouble2(dint1); // <- explicit std::cout<<"6 = "; ddouble = other0; // <- implicit std::cout<<"7 = "; ddouble = other1; // <- implicit std::cout<<"8 = "; ddouble = ddouble2; // <- nothing (normal : default assignment) std::cout<<"\n9 = "; ddouble = Derived<double>(dint1); // <- explicit std::cout<<"10 = "; ddouble = dint2; // <- implicit : WHY ?!?! return 0; } The last line worry me. Is it ok with the C++ standard ? Is it a bug of g++ ?

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  • How can I write a function template for all types with a particular type trait?

    - by TC
    Consider the following example: struct Scanner { template <typename T> T get(); }; template <> string Scanner::get() { return string("string"); } template <> int Scanner::get() { return 10; } int main() { Scanner scanner; string s = scanner.get<string>(); int i = scanner.get<int>(); } The Scanner class is used to extract tokens from some source. The above code works fine, but fails when I try to get other integral types like a char or an unsigned int. The code to read these types is exactly the same as the code to read an int. I could just duplicate the code for all other integral types I'd like to read, but I'd rather define one function template for all integral types. I've tried the following: struct Scanner { template <typename T> typename enable_if<boost::is_integral<T>, T>::type get(); }; Which works like a charm, but I am unsure how to get Scanner::get<string>() to function again. So, how can I write code so that I can do scanner.get<string>() and scanner.get<any integral type>() and have a single definition to read all integral types? Update: bonus question: What if I want to accept more than one range of classes based on some traits? For example: how should I approach this problem if I want to have three get functions that accept (i) integral types (ii) floating point types (iii) strings, respectively.

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  • Add SiteAdvisor to Google Chrome

    - by Asian Angel
    With the continued increase in malware knowing when a website is trouble can save you from a painful experience. If you are looking to add a bit more security to your Chromium-based Browser then join us as we look at the SiteAdvisor for Chrome extension. SiteAdvisor for Chrome in Action Once you have installed the extension you should go into the options first. You can choose which style of warning that you would like to receive when encountering a “less then reputable” website. The default setting is for the “Toolbar Icon Warning” but can be easily changed to a full “Webpage Redirect”. Note: The “Toolbar Button/Icon” does not display a drop-down window when clicked on. Here is an example if you go with the default and receive the “Toolbar Icon Warning”. Once again the same website except with the full “Webpage Redirect” in effect…of the two options this is the recommended setting. Notice that details are provided for “why” the website is listed as “less than reputable”. An example of a website that is all good…nothing but checkmarks and green. Terrific! There may be those of you who would be more comfortable with a “double layer” of protection while browsing. As you can see here SiteAdvisor and WOT work nicely together. You can read more about WOT for Chrome here. Conclusion If you worry about “less than reputable” websites SiteAdvisor for Chrome can help provide a layer of security that will warn you when you are getting ready to “browse” into possible trouble. Links Download the SiteAdvisor for Chrome extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Find a Website’s Actual Location with Chrome FlagsHow to Make Google Chrome Your Default BrowserEnable Vista Black Style Theme for Google Chrome in XPIncrease Google Chrome’s Omnibox Popup Suggestion Count With an Undocumented SwitchDisable YouTube Comments while using Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Geek Parents – Did you try Parental Controls in Windows 7? Change DNS servers on the fly with DNS Jumper Live PDF Searches PDF Files and Ebooks Converting Mp4 to Mp3 Easily Use Quick Translator to Translate Text in 50 Languages (Firefox) Get Better Windows Search With UltraSearch

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  • add collision detection to sprite?

    - by xBroak
    bassically im trying to add collision detection to the sprite below, using the following: self.rect = bounds_rect collide = pygame.sprite.spritecollide(self, wall_list, False) if collide: # yes print("collide") However it seems that when the collide is triggered it continuously prints 'collide' over and over when instead i want them to simply not be able to walk through the object, any help? def update(self, time_passed): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() global bounds_rect bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 self.rect = bounds_rect collide = pygame.sprite.spritecollide(self, wall_list, False) if collide: # yes print("collide") elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead")

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  • How to cleanly add after-the-fact commits from the same feature into git tree

    - by Dennis
    I am one of two developers on a system. I make most of the commits at this time period. My current git workflow is as such: there is master branch only (no develop/release) I make a new branch when I want to do a feature, do lots of commits, and then when I'm done, I merge that branch back into master, and usually push it to remote. ...except, I am usually not done. I often come back to alter one thing or another and every time I think it is done, but it can be 3-4 commits before I am really done and move onto something else. Problem The problem I have now is that .. my feature branch tree is merged and pushed into master and remote master, and then I realize that I am not really done with that feature, as in I have finishing touches I want to add, where finishing touches may be cosmetic only, or may be significant, but they still belong to that one feature I just worked on. What I do now Currently, when I have extra after-the-fact commits like this, I solve this problem by rolling back my merge, and re-merging my feature branch into master with my new commits, and I do that so that git tree looks clean. One clean feature branch branched out of master and merged back into it. I then push --force my changes to origin, since my origin doesn't see much traffic at the moment, so I can almost count that things will be safe, or I can even talk to other dev if I have to coordinate. But I know it is not a good way to do this in general, as it rewrites what others may have already pulled, causing potential issues. And it did happen even with my dev, where git had to do an extra weird merge when our trees diverged. Other ways to solve this which I deem to be not so great Next best way is to just make those extra commits to the master branch directly, be it fast-forward merge, or not. It doesn't make the tree look as pretty as in my current way I'm solving this, but then it's not rewriting history. Yet another way is to wait. Maybe wait 24 hours and not push things to origin. That way I can rewrite things as I see fit. The con of this approach is time wasted waiting, when people may be waiting for a fix now. Yet another way is to make a "new" feature branch every time I realize I need to fix something extra. I may end up with things like feature-branch feature-branch-html-fix, feature-branch-checkbox-fix, and so on, kind of polluting the git tree somewhat. Is there a way to manage what I am trying to do without the drawbacks I described? I'm going for clean-looking history here, but maybe I need to drop this goal, if technically it is not a possibility.

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  • Fusion CRM ISV program is gaining weight: Examples of certified add-on's

    - by Richard Lefebvre
    The Fusion CRM ISV program is gaining traction. Please find below few examples of the partners having certified their add-on's to seamlessly work on top of Oracle Fusion CRM. For more information, please contact [email protected] ·         Opportunity-to-Quote.  Big Machines now integrates seamlessly to Oracle Fusion CRM, enabling customers with complex products and services and multiple sales channels to streamline the entire opportunity-to-quote process, including product selection, configuration, pricing, quoting, and approval workflows.  Create a custom hyperlink in the Opportunity to invoke Big Machines CPQ application to create a quote and sync up with the Fusion CRM custom quote object using the CRUD operations. The quote can be updated using the custom button in the custom tab in the opportunity details. See: http://www.bigmachines.com/oracle.php  ·         SaaS Billing and Subscription Management.  Is your prospect/customer asking whether top billing partners support Fusion CRM?  Positioning an integrated CRM solution for billing usage and subscription based services?  Need to implement a billable solution on the Oracle Java Cloud Service?  Aria Systems and Zuora have recently engaged with Oracle to deepen their integrations to Fusion CRM and team with Oracle for joint opportunities.  ·         Google Apps, SharePoint, Email-CRM Integrations o   Do your prospects use Google Apps in their business operations?  A “Best of AppExchange” award winner recently completed their integration for Fusion CRM.  CirrusInsight plugs Fusion CRM web services directly into Gmail, allowing you to search existing opportunity or contact, provide account information, and create an interaction such as phone call, appointment, or email against a customer or contact in Fusion CRM directly from Gmail.  o   An EMEA / France based partner, Aryvart provides bi-directional synchronization of appointments and tasks between Google calendar and Oracle Fusion CRM. For customers, it means adopting Oracle Fusion CRM while continuing to use Google calendar for appointments. o   Looking to lower the barrier and expand in SharePoint accounts?  InFact Group (EMEA / France & Germany) provides Microsoft SharePoint Connector for Oracle Fusion CRM. With this solution, you can store documents attached to an opportunity, into Microsoft SharePoint repository. For customers, it means adopting Oracle Fusion CRM while continuing to collaborate across existing content management infrastructure. o   Need to connect to MacMail, GroupWise, or Outlook/Exchange?  Omni Technology is a partner whose Riva CRM Integration recently engaged for support Fusion CRM as a key platform. Migration Tools from competitive CRMs, to Oracle Fusion CRM.  Data Migration Tools from legacy CRMs, to Oracle Fusion CRM.  A partner with the tools and techniques to speed adoption, Conemis provides data integration tools to export data from legacy CRM, and import into Oracle Fusion CRM via WebServices APIs. For customers, it means reducing cost of data migration from legacy CRM system into Oracle Fusion CRM. 

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  • Add/ End Date Responsibility For Oracle FND User

    - by PRajkumar
    API - fnd_user_pkg.addresp Example -- -- ------------------------------------------------------------------------- -- Add/ End Date Responsibility to Oracle FND User -- ------------------------------------------------------------------------- DECLARE     lc_user_name                        VARCHAR2(100)    := 'PRAJ_TEST';     lc_resp_appl_short_name   VARCHAR2(100)    := 'FND';     lc_responsibility_key          VARCHAR2(100)    := 'APPLICATION_DEVELOPER';     lc_security_group_key        VARCHAR2(100)    := 'STANDARD';     ld_resp_start_date                DATE                        := TO_DATE('25-JUN-2012');     ld_resp_end_date                 DATE                        := NULL; BEGIN      fnd_user_pkg.addresp      (   username           => lc_user_name,         resp_app             => lc_resp_appl_short_name,         resp_key             => lc_responsibility_key,         security_group  => lc_security_group_key,         description         => NULL,         start_date           => ld_resp_start_date,         end_date            => ld_resp_end_date     );  COMMIT; EXCEPTION             WHEN OTHERS THEN                         ROLLBACK;                         DBMS_OUTPUT.PUT_LINE(SQLERRM); END; / SHOW ERR;  

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  • using Unity Android In a sub view and add actionbar and style

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( How can I add the action bar and the style of the first activity to unity's animation activity ? This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } And this is the AndroidManifest.xml android:versionCode="1" android:versionName="1.0" > <!-- android:theme="@android:style/Theme.NoTitleBar"--> <supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:xlargeScreens="true" /> <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:theme="@android:style/Theme.Holo.Light" > <activity android:name="com.rabidgremlin.tut.redcube.UnityPlayerNativeActivity" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:label="@string/app_name" android:screenOrientation="portrait" > <!--android:launchMode="singleTask"--> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" /> </activity> <activity android:name="com.rabidgremlin.tut.redcube.MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="17" android:targetSdkVersion="19" /> <uses-feature android:glEsVersion="0x00020000" /> </manifest>

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  • How to properly add texture to multi-fixture/shape b2Body

    - by Blazej Wdowikowski
    Hello to everyone this is my first poste here I hope that will be not fail start. At start I must say I make part 1 in Ray's Tutorial "How To Make A Game Like Fruit Ninja With Box2D and Cocos2D". But I wonder what when I want make more complex body with texture? Simple just add n b2FixtureDef to the same body. OK but what about texture? If I will take code from that tutorial it only fill last fixture. Probably it does not takes every b2Vec2 point. I was right, it did not. So quick refactor and from that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int vertexCount = shape->GetVertexCount(); NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; for(int i = 0; i < vertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width, _centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I came up with that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { int vertexCount = 0; //gather total number of b2Vect2 points b2Fixture *currentFixture = body->GetFixtureList(); while (currentFixture) { //new b2PolygonShape *shape = (b2PolygonShape*)currentFixture->GetShape(); vertexCount += shape->GetVertexCount(); currentFixture = currentFixture->GetNext(); } NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); while (originalFixture) { //new NSLog((NSString*)@"-"); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int currentVertexCount = shape->GetVertexCount(); for(int i = 0; i < currentVertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } originalFixture = originalFixture->GetNext(); } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width,_centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I was working for simple two fixtures body like b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position = position; bodyDef.angle = rotation; b2Body *body = world->CreateBody(&bodyDef); b2FixtureDef fixtureDef; fixtureDef.density = 1.0; fixtureDef.friction = 0.5; fixtureDef.restitution = 0.2; fixtureDef.filter.categoryBits = 0x0001; fixtureDef.filter.maskBits = 0x0001; b2Vec2 vertices[] = { b2Vec2(0.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(0.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(50.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(60.0/PTM_RATIO,60.0/PTM_RATIO) }; b2PolygonShape shape; shape.Set(vertices, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); b2Vec2 vertices2[] = { b2Vec2(20.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(20.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(70.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(80.0/PTM_RATIO,60.0/PTM_RATIO) }; shape.Set(vertices2, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); But if I try put secondary shape upper than first it starting wierd, texture goes crazy. For example not mention about more complex shapes. What's more if shapes have one common point texture will not render for them at all [For that I use Physics Edytor like in tutorial part1] BTW. I use PolygonSprite and in method createWithWorld... another shapes. Uff.. Question So my question is, why texture coords are in such a mess up? It's my modify method or just wrong approach? Maybe I should remove duplicated from points array?

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  • How to add another OS entry in Wubi grub

    - by Amey Jah
    I am trying to install another linux distro besides ubuntu. However, I want to retain my existing windows based loader. Currently, as per my knowledge, MsDos loads grub which then loads Ubuntu (with loop back trick). Now, I have a new linux distro installed on /dev/sda8 (/boot for new distro) where as /root for that OS is installed on /dev/sda9. I tried following steps 1. Add entry into 40_custom of ubuntu grub 2. update grub But upon booting via that entry, it is not able to load the new OS and shows me blank screen. What could be the problem? Additional data: grub.cfg file of ubuntu menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { gfxmode $linux_gfx_mode insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro quiet splash $vt_handoff initrd /boot/initrd.img-3.5.0-19-generic } submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { menuentry 'Ubuntu, with Linux 3.5.0-19-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.5.0-19-generic-advanced-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { gfxmode $linux_gfx_mode insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) echo 'Loading Linux 3.5.0-19-generic ...' linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.5.0-19-generic } menuentry 'Ubuntu, with Linux 3.5.0-19-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.5.0-19-generic-recovery-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) echo 'Loading Linux 3.5.0-19-generic ...' linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.5.0-19-generic } } ### END /etc/grub.d/10_lupin ### menuentry 'Linux, with Linux core repo kernel' --class arch --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-core repo kernel-true-0f490b6c-e92d-42f0-88e1-0bd3c0d27641'{ load_video set gfxpayload=keep insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos8' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos8 --hint-efi=hd0,msdos8 --hint-baremetal=ahci0,msdos8 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 else search --no-floppy --fs-uuid --set=root 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 fi echo 'Loading Linux core repo kernel ...' linux /boot/vmlinuz-linux root=UUID=0f490b6c-e92d-42f0-88e1-0bd3c0d27641 ro quiet echo 'Loading initial ramdisk ...' initrd /boot/initramfs-linux.img } menuentry 'Linux, with Linux core repo kernel (Fallback initramfs)' --class arch --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-core repo kernel-fallback-0f490b6c-e92d-42f0-88e1-0bd3c0d27641' { load_video set gfxpayload=keep insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos8' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos8 --hint-efi=hd0,msdos8 --hint-baremetal=ahci0,msdos8 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 else search --no-floppy --fs-uuid --set=root 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 fi echo 'Loading Linux core repo kernel ...' linux /boot/vmlinuz-linux root=UUID=0f490b6c-e92d-42f0-88e1-0bd3c0d27641 ro quiet echo 'Loading initial ramdisk ...' initrd /boot/initramfs-linux-fallback.img } lsblk NAME MAJ:MIN RM SIZE RO TYPE MOUNTPOINT sda 8:0 0 931.5G 0 disk +-sda1 8:1 0 39.2M 0 part +-sda2 8:2 0 19.8G 0 part +-sda3 8:3 0 205.1G 0 part +-sda4 8:4 0 1K 0 part +-sda5 8:5 0 333.7G 0 part /host +-sda6 8:6 0 233.4G 0 part +-sda7 8:7 0 100.4G 0 part +-sda8 8:8 0 100M 0 part +-sda9 8:9 0 14.7G 0 part +-sda10 8:10 0 21.4G 0 part +-sda11 8:11 0 3G 0 part sr0 11:0 1 1024M 0 rom loop0 7:0 0 29G 0 loop / blkid /dev/loop0: UUID="fc296be2-8c59-4f21-a3f8-47c38cd0d537" TYPE="ext4" /dev/sda1: SEC_TYPE="msdos" LABEL="DellUtility" UUID="5450-4444" TYPE="vfat" /dev/sda2: LABEL="RECOVERY" UUID="78C4FAC1C4FA80A4" TYPE="ntfs" /dev/sda3: LABEL="OS" UUID="DACEFCF1CEFCC6B3" TYPE="ntfs" /dev/sda5: UUID="01CD7BB998DB0870" TYPE="ntfs" /dev/sda6: UUID="01CD7BB99CA3F750" TYPE="ntfs" /dev/sda7: LABEL="Windows 8" UUID="01CDBFB52F925F40" TYPE="ntfs" /dev/sda8: UUID="cdbb5770-d29c-401d-850d-ee30a048ca5e" TYPE="ext2" /dev/sda9: UUID="0f490b6c-e92d-42f0-88e1-0bd3c0d27641" TYPE="ext2" /dev/sda10: UUID="2e7682e5-8917-4edc-9bf9-044fea2ad738" TYPE="ext2" /dev/sda11: UUID="6081da70-d622-42b9-b489-309f922b284e" TYPE="swap Any help is appreciated. Please let me know if you need any extra data.

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  • Mercurial hg add question

    - by rahulchandran
    I typed in hg add and I am brand new to mercurial and the result of this was a bunch of dll's exe's pdb's etc all got added Nothing's been committed yet and I basically want to undo the add. the documentation for hg forget is not very clear not sure if that is want I want How do I undo the add before the next commit I do have some real files that need adding so after I can undo the add I will use add with the exclude flag Thanks

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  • SQL Alter: add multiple FKs?

    - by acidzombie24
    From here ALTER TABLE ORDERS ADD FOREIGN KEY (customer_sid) REFERENCES CUSTOMER(SID); How do i add several keys with SQL Server? is it something like the below? (I cant test ATM and unfortunately i have no way to test queries unless i run it through code) ALTER TABLE ORDERS ADD FOREIGN KEY (customer_sid) REFERENCES CUSTOMER(SID), ADD FOREIGN KEY (customer_sid2) REFERENCES CUSTOMER(SID2); or is it like ALTER TABLE ORDERS ADD FOREIGN KEY (customer_sid, customer_sid2) REFERENCES CUSTOMER(SID, SID2)

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  • Enable VT-x in HP 8300 elite

    - by lang2
    I have a HP 8300 elite (Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz). I'm trying to run a virtual machine via VirtualBox. But every time I start the VM, it says: VT-x is disabled in the BIOS. (VERR_VMX_MSR_VMXON_DISABLED). My lscpu output is like this: Architecture: x86_64 CPU op-mode(s): 32-bit, 64-bit Byte Order: Little Endian CPU(s): 8 On-line CPU(s) list: 0-7 Thread(s) per core: 2 Core(s) per socket: 4 Socket(s): 1 NUMA node(s): 1 Vendor ID: GenuineIntel CPU family: 6 Model: 58 Stepping: 9 CPU MHz: 1600.000 BogoMIPS: 6784.74 Virtualization: VT-x L1d cache: 32K L1i cache: 32K L2 cache: 256K L3 cache: 8192K NUMA node0 CPU(s): 0-7 I went into the BIOS but the things the can be tweaked is very limited and I couldn't find the VT-x setting. Anybody know how to do this in this setup?

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  • How to enable remote device manager?

    - by Petoj
    I have a hyper-v-server-2012-r2 Core server thats not joined to any domain. What configuration must i do on the server and client to connect with MMC \ Device Manager? I have managed to connect with the Computer Management to the server and i can access every thing in there but the device manager (and a few more that im not interested in)... When i click the Device manager i get the following error: I have checked and both services are running.. If possible i would like a step by step guide what to do on a freshly installed Hyper-v Core server to get every thing in Computer Management remotely accessible including Device Manager.

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  • How should I force-enable BIND's persistent cache, or Unbound's persistent cache

    - by Jacob Rabinsun
    I am trying to run a local DNS server on my home computer so that I can both increase DNS lookups speed and reduce bandwidth use, so that both my laptop and my PC can do lookups faster. I have got BIND 9 running very smoothly, there is only one simple problem, and that being the fact that BIND is not a persistent DNS cache, and if I restart its service, the whole cash would be wiped out. So, is there a way that I could make BIND9 keep its cache after system restart? Also, which one is better Unbound or BIND? Which one would you suggest? Does Unbound DNS have a persistent cache or can it be enabled?

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  • How can I enable logging for requests going through mod proxy

    - by Kariem
    Is there a way to log requests going through mod proxy? I need a way to debug my configuration, because I don't seem to be getting where I should be. I need the following information: headers of incoming requests what is being sent to the proxy target Maybe a related question: is there a way to strip some headers? I tried the following: ProxyPass /proxy/other http://not.under.my.control/ <Location /proxy/other> ProxyPassReverse / RequestHeader unset Authorization </Location> I don't really know whether this is ok, because I don't see anything. Thank you, Kariem

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  • Enable RemoteApp Full Desktop programmatically

    - by Scott Chamberlain
    I am writing a powershell script to set up some HyperV VM's however there is one step I am having trouble automating. How do I check the box to allow Remote desktop access from the RemoteApp settings programmatically? I can set up all of my customizations I need by doing #build the secrity descriptor so the desktop only shows up for people who should be allowed to see it $remoteDesktopUsersSid = New-Object System.Security.Principal.SecurityIdentifier($remoteDesktopUsersGroup.objectSid[0],0) $aceTemplet = 'O:WDG:WDD:ARP(A;CIOI;CCLCSWLORCGR;;;{0})' $securityDescriptor = $aceTemplet -f $remoteDesktopUsersSid #get a copy of the WMI instance $tsRemoteDesktop = Get-WmiObject -Namespace root\CIMV2\TerminalServices -Class Win32_TSRemoteDesktop #set settings $tsRemoteDesktop.Name = $ServerDisplayName $tsRemoteDesktop.SecurityDescriptor = $securityDescriptor $tsRemoteDesktop.IconPath = $IconPath $tsRemoteDesktop.IconIndex = $IconIndex #push settings back to server Set-WmiInstance -InputObject $tsRemoteDesktop -PutType UpdateOnly however the instance of that WMI object does not exist until after you have the above box checked. I attempted to use Set-WmiInstance to instantiate and set the settings at the same time but I keep getting errors like: Set-WmiInstance : At line:53 char:16 + Set-WmiInstance <<<< -Namespace root\CIMV2\TerminalServices -Class Win32_TSRemoteDesktop -Arguments @{Alias='TSRemoteDesktop';Name=$ServerDisplayName;ShowInPortal=$true;SecurityDescriptor=$securityDescriptor} + CategoryInfo : NotSpecified: (:) [Set-WmiInstance], ArgumentException + FullyQualifiedErrorId : System.ArgumentException,Microsoft.PowerShell.Commands.SetWmiInstance (also after running the command and getting the error it will delete the instance of Win32_TSRemoteDesktop if it already exited and un-check the box in the properties setting) Is there any way to programmatically check that box or can anyone help with why Set-WmiInstance throws that error?

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  • enable Cisco switch to communicate withe HP switch

    - by moosas
    I have one CISCO 2906g and hp 2626 switches i link them by MM fiber optic cable, the problem the cant communicate with each other, i verify there is no problem with cable and JBC's. win i connect other HP switch in the other end it will communicate without any problem, but not with CISCO

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  • Using net group to add users to a AD group

    - by numone
    Hi, I'm trying to add users to the an Active Directory group using net group. We use Domain Local groups for everything. When I go to run the command net group "group name" "username" /add /domain it returns "The group name could not be found. More help is available by typing NET HELPMSG 2220." If I create a Global group and try to add them it works without issues. I would rather not re-do all of our groups just to be able to use this to add people to a group. Any thoughts/suggestions?

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  • Enable PasswordAuthentication on OpenSuse 10

    - by Riduidel
    Hi, I've a virtual instance of Suse 10 running in my VMWare player, and I'm fighting against it to allow ssh password authentcation. How can I make it working since I already have tuned the /etc/ssh/ssh_config file like that # $OpenBSD: ssh_config,v 1.20 2005/01/28 09:45:53 dtucker Exp $ Host * # ForwardAgent no ForwardX11 yes ForwardX11Trusted yes PubkeyAuthentication no RhostsRSAAuthentication no RSAAuthentication no PasswordAuthentication yes HostbasedAuthentication no Protocol 2 SendEnv LANG LC_CTYPE LC_NUMERIC LC_TIME LC_COLLATE LC_MONETARY LC_MESSAGES SendEnv LC_PAPER LC_NAME LC_ADDRESS LC_TELEPHONE LC_MEASUREMENT SendEnv LC_IDENTIFICATION LC_ALL With ssh connection sending me the following logs Incoming packet #0x5, type 51 / 0x33 (SSH2_MSG_USERAUTH_FAILURE) 00000000 00 00 00 1e 70 75 62 6c 69 63 6b 65 79 2c 6b 65 ....publickey,ke 00000010 79 62 6f 61 72 64 2d 69 6e 74 65 72 61 63 74 69 yboard-interacti 00000020 76 65 00 ve. Outgoing packet #0x6, type 50 / 0x32 (SSH2_MSG_USERAUTH_REQUEST) 00000000 00 00 00 04 72 6f 6f 74 00 00 00 0e 73 73 68 2d ....root....ssh- 00000010 63 6f 6e 6e 65 63 74 69 6f 6e 00 00 00 14 6b 65 connection....ke 00000020 79 62 6f 61 72 64 2d 69 6e 74 65 72 61 63 74 69 yboard-interacti 00000030 76 65 00 00 00 00 00 00 00 00 ve........ Telling me that it expects publickey and keyboard-interactive authentications, which I don't want to use.

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