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  • 2.5D game development

    - by ne5tebiu
    2.5D ("two-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are terms used to describe either: graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a

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  • Visual Studio 2010 and .NET Framework 4 Training Kit

    - by Jim Duffy
    Now that you’ve had time to download and install Visual Studio 2010 its time to start learning about all the new features and capabilities. That’s where this post comes in. Microsoft released the Visual Studio 2010 and .NET Framework 4 Training Kit on the same day Visual Studio 2010 became available to download.

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  • XNA - Saving Game Data without TypeWriter?

    - by Zabby
    In the past, I've had some trouble with reading and writing content for XNA. I think I'm firmly set on this tutorial which sets up a four project structure (Game, Content, Library, Pipeline Extension) for the solution that other websites suggest, too. The options it offers for content reading seem great. But

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  • Making a 2D game with responsive resolution

    - by alexandervrs
    I am making a 2D game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no matter what resolution, use different size for HUD graphics under a certain resolution and another under a

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  • libgdx game not disposing

    - by Yesh
    My game does not exit entirely even after calling dispose() method. It loads a black screen when I launch it for the second time and works well if I kill the game manually and restart it. I get an error that says buffer not allocated with newUnsafeByteBuffer or already disposed when I try to dispose off

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  • Java game object pool management

    - by Kenneth Bray
    Currently I am using arrays to handle all of my game objects in the game I am making, and I know how terrible this is for performance. My question is what is the best way to handle game objects and not hurt performance? Here is how I am creating an array and then looping through it to update the

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  • What methods should save/load a game state

    - by vedi
    There are a lot of articles about how to save a state of a game and they are pretty good. But I have one conceptual misunderstanding where should I save the state? My game has number of screens and pair of them are MainMenuScreen and MainSceneScreen these are inherited from Screen class.

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  • EISK&ndash;Employee Info Starter Kit 5.0

    - by Tiago Salgado
    Employee Info Starter Kit is an open source project that is highly influenced by the concept ‘Pareto Principle’ or 80-20 rule, where it is targeted to enable a web developer to gain 80% productivity with 20% of effort with respect to learning curve and production. It is intended to

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  • Making a game with responsive resolution

    - by alexandervrs
    I am making a game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no matter what resolution, use different size for HUD graphics under a certain resolution

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  • What is wrong with my game loop/mechanic?

    - by elias94xx
    I'm currently working on a 2d sidescrolling game prototype in HTML5 canvas. My implementations so far include a sprite, vector, loop and ticker class/object. Which can be viewed here: http://elias-schuett.de/apps/_experiments/2d_ssg/js/ So my game essentially works well on

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  • Developing a DVR software using a hardware KIT

    - by Leron
    I'm currently thinking about a project for my masters degree graduation. I start researching for options to make my own video streaming software based on a premade hardware kit having not much knowledge about what I'll exactly need that will match my needs. My search led

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  • Best peer-to-peer game architecture

    - by Dejw
    Consider a setup where game clients: have quite small computing resources (mobile devices, smartphones) are all connected to a common router (LAN, hotspot etc) The users want to play a multiplayer game, without an external server. One solution is to host an

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  • ExaLogic kit

    - by JuergenKress
    The latest technical information, faq, whitepapers and customer presentations are available: Evolution from the Traditional Data Center to Exalogic An Operational Perspective ExaLogic customer presentation ExaLogic platform Images, Templates and

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  • Creating a 2D perspective in 3D game

    - by Accatyyc
    I'm new to XNA and 3D game development in general. I'm creating a puzzle game kind of similar to tetris, built with blocks. I decided to build the game in 3D since I can do some cool animations and transitions when using 3D blocks with physics etc. However,

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  • Storing Tiled Level Data in J2ME game

    - by Alex
    I'm developing a J2ME game which uses tiled backgrounds for the levels. My question is how do I store this tile information in my game. At the moment it is stored as an array; with each number representing a different tile from the tile-sheet. This works well

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  • Games without a(n explicit) game loop

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really

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