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  • how to cause linux system datetime to run faster than real world datetime?

    - by JamesThomasMoon1979
    Background I want to monitor a running linux system over several days. It's a custom gentoo build and with much custom software on board. This software has ongoing maintenance timers and cron scripts and other clock driven events. I need to verify these scheduled events are working. Problem Waiting for the system to step through daily and weekly activity is a long wait time. And modifying all clock-based timers on the system would be time consuming. Yet, I often want to test a system's end-to-end scheduled activities without waiting a week. Potential Solution Have the linux system under test appear to run through it's daily cycle of activity within just a few hours. My Question for Serverfault Is there a way to cause the system's time to run faster than real world time? My first thought is manipulating the ntp daemon to repeatedly and smoothly increment the clock . Any other ideas? And yes, I know this may have strange side affects. However, the system has no important or time critical interactions with systems outside of itself. And this may be a valuable testing technique.

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  • Anyone have real world experience with Rackspace Cloud Sites at high scale?

    - by Allara
    I have a pure web service application layer using .NET. I was originally planning to use Amazon EC2, but rolling my own autoscaling procedures is a bit intimidating, and the scaling isn't very granular from a cost perspective. If the app is successful, we could be looking at relatively high scale (millions of requests per month). The app uses Amazon SimpleDB as the database layer. As a test, I have the app running successfully in Rackspace Cloud Sites. Performance seems to be equal to (if not better than) a standard EC2 instance, even with the added latency of the SimpleDB requests travelling to the Rackspace network. However, testing at this stage is at a very low scale. My question is this: has anyone had real-world experience running a high scale application on Rackspace Cloud Sites? Moreover, once you pass the "included" 10,000 compute cycles per month, does the overall cost seem to be lower than rolling lots of EC2 instances? My assumption would be that with completely smooth scaling (i.e. only adding compute resources as needed), the cost could be lower on average. However, their stated goal of calibrating 10,000 CCs as a single 1.2 Ghz CPU seems on average to be much more expensive than EC2. I like the idea of no-touch scaling, but is it too good to be true?

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  • Converting from Latitude/Longitude to Cartesian Coordinates with a World File and map image.

    - by Heath
    I have a java applet that allows users to import a jpeg and world file from the local system. The user can then "click" draw lines on the image that was imported. Each endpoint of each line contains a set of X/Y and Lat/Long values. The XY is standard java coordinate space, the applet uses an affine transform calculation with the world file to determine the lat/long for every point on the canvas. I have a requirement that allows a user to type a distance into a text field and use the arrow key to draw a line in a certain direction (Up, Down, Left, Right) from a single selected point on the screen. I know how to determine the lat/long of a point given a source lat/long, distance, and bearing. So a user types "100" in the text field and presses the Right arrow key a line should be drawn 100 feet to the right from the currently selected point. My issue is I don't know how to convert the distance( which is in feet ) into the distance in pixels. This would then tell my where to plot the point.

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  • Increase moving speed of body

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, -10.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); // ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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  • Newbie python error in regards to import

    - by TylerW
    Hello. I'm a python newbie and starting out with using the Bottle web framework on Google App Engine. I've been messing with the super small, super easy Hello World sample and have already ran into problems. Heh. I finally got the code to work with this... import bottle from bottle import route from google.appengine.ext.webapp import util @route('/hello') def hello(): return "Hello World!" util.run_wsgi_app(bottle.default_app()) My question is, I thought I could just go 'import bottle' without the second line. But if I take the second line out, I get a NameError. Or if I do 'from bottle import *', I still get the error. bottle is just a single file called 'bottle.py' in my site's root directory. So neither of these work.... import bottle from google.appengine.ext.webapp import util @route('/hello') def hello(): return "Hello World!" util.run_wsgi_app(bottle.default_app()) Or from bottle import * from google.appengine.ext.webapp import util @route('/hello') def hello(): return "Hello World!" util.run_wsgi_app(bottle.default_app()) The error message I get is... Traceback (most recent call last): File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3180, in _HandleRequest self._Dispatch(dispatcher, self.rfile, outfile, env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3123, in _Dispatch base_env_dict=env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 515, in Dispatch base_env_dict=base_env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2382, in Dispatch self._module_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2292, in ExecuteCGI reset_modules = exec_script(handler_path, cgi_path, hook) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2188, in ExecuteOrImportScript exec module_code in script_module.dict File "/Users/tyler/Dropbox/sites/dietgrid/code2.py", line 4, in @route('/hello') NameError: name 'route' is not defined So am I wrong in thinking it should be able to work the other ways or no?

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  • How to write "Hello World" Program for MediaTek SDK?

    - by Mediatek Beginner
    Hi Friends, I know these days number of mobile handsets are increasing and Vendors are trying to produce low cost handsets and some how I got to know that MediaTek SDK is the right one to write program for these kind of handsets. Is there any one who knows which IDE should I use to write programs for these kind of handsets? Is there any source code and sample available? I know that Fly, Karbonn, Lava Mobiles are Mediatek sdk based. Please Help Me. Regards, Mediatek Beginner

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  • How do I build a hello world class with maven?

    - by httpinterpret
    Now the source code is ready, how can I build it with maven? Suppose the source file is hw.java I've googled some time, all the solutions requires me to set the directory in a fixed manner. But what I want to do is keep hw.java in current directory (.), and then: vi pom.xml ... mkdir build cd build maven ... Can I have that kind of freedom with maven?

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  • MSNP-SHARP how to send an hello message to an user that changed status from offline to online

    - by Constantine
    I tried in this way. I subscribed to that event who control the user status, its announcing me that user in Online. my code is: void Nameserver_ContactOnline(object sender, ContactEventArgs e) { Talk = messenger.CreateConversation(); Talk.Invite(e.Contact.Mail,ClientType.PassportMember); Talk.SendTextMessage(new TextMessage(Msg)); Talk.End(); LogEvent("Contact online " + e.Contact.Name.ToString() + " " + e.Contact.Mail.ToString()); } someone can give me a hint ? maybe i do something wrong because message wasn't sent. thanks.

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  • What are the real-world applications of huffman coding?

    - by jcyang
    I am told that Huffman coding is used as loseless data compression algorithm but also am told that real data compress software do not employ huffman coding,cause if the keys are not distributed decentralized enough,the compressed file could be even larger than the orignal file. This leave me wondering are there any real-world application of huffman coding? thanks.

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  • erlide, which eclipse/which packages?

    - by KevinDTimm
    I have downloaded eclipse 3.4 (java version) for MacOSX (carbon). I have tried to 'update' to the erlide, but see many (duplicated) options (many erlide, options that say 'only for erl SDK updates', etc.) Sometimes I get 403 errors when attempting to access http://erlide.org/update and http://erlide.sourceforge.net/update. Finally, when I get some set of options installed, I either get errors like : Loading of /Users/kevindtimm/Documents/eclipse-java-ganymede-SR2-macosx-carbon/eclipse/plugins/org.erlide.kernel.common_0.8.1.201005250801/ebin/erlide_kernel_common.beam failed: badfile (hello_world@ktmac)1> =ERROR REPORT==== 24-Nov-2010::19:17:32 === beam/beam_load.c(1768): Error loading function erlide_kernel_common:monitor/0: op put_string u u x: please re-compile this module with an R14B compiler or, when I've done different installations of erlide, I get no response in the console to : hello:hello(). Does anybody have a good reference for how to load this plug-in and which items I should install? -module(hello). -export([hello/0]). hello() -> io:write("Hello World\n"). [edit] I have installed eclipse 3.6 (c++) as requested below, and the following code still can't find hello:hello(). %%file_comment -module(hello). %% %% Include files %% %% %% Exported Functions %% -export([hello/0]). %% %% API Functions %% %% %% Local Functions %% hello() -> io:write("Hello World\n"). [/edit]

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  • Why maven requires so many options to create a hello world project,can you recommend a more dedicate

    - by user198729
    Quoted from here: mvn archetype:generate -DgroupId=org.sonatype.mavenbook.simple \ -DartifactId=simple \ -DpackageName=org.sonatype.mavenbook \ -Dversion=1.0-SNAPSHOT And I also have to specify an archetype number... It seems that maven isn't satisfied to be just a Java build tool,but want to control all aspect of developing... Can someone recommend a really dedicated build tool for Java?

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  • How to format given string using regex?

    - by icoolninja
    So I have defined variables in such a way in my file: public static final String hello_world = "hello world" public static final String awesome_world = "awesome world" public static final String bye_world= "bye world" I have many declarations like that. Is it possible to format them as(All '=' in a line): public static final String hello_world = "hello world" public static final String awesome_world = "awesome world" public static final String bye_world = "bye world" I can't even think of a way to do it. Any kind of help is appreciated. P.S If it matters, I use sublime text 2.

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  • How to prevent regex from stopping at the first match of alternatives ?

    - by miket2e
    If I have the string hello world , how can I modify the regex world|wo|w so that it will match all of "world", "wo" and "w" rather than just the single first match of "world" that it comes to ? If this is not possible directly, is there a good workaround ? I'm using C# if it makes a difference: Regex testRegex = new Regex("world|wo|w"); MatchCollection theMatches = testRegex.Matches("hello world"); foreach (Match thisMatch in theMatches) { ... }

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