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  • Load login shell inside user cronjob

    - by sa125
    I'm trying to run a rake task using a scheduled cronjob. My crontab looks something like this: 0 1 * * 1-7 /bin/bash -l -c "cd ~/jobs/rake && rake reports:create >> ~/jobs/logs/cron.log" Ruby on my account is provided by RVM, which is loaded via ~/.bashrc (before the no-interaction check): # load RVM env [[ -s $HOME/.rvm/scripts/rvm ]] && source $HOME/.rvm/scripts/rvm # If not running interactively, don't do anything [ -z "$PS1" ] && return # ... rest of logic Time and again, this task fails to run since RVM isn't loaded when the task is called (uses system's /usr/bin/ruby instead), and gem dependencies are missing. How can I make crontab load my shell environment before executing my scheduled jobs? thanks.

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  • Upstart: accept user input to switch xorg.conf

    - by Utaal
    Hi all! I'm trying to get a startup script requiring user input running before gdm starts (the script should allow me to choose from a list of xorg.conf's the one I'd like to use for the current session). Already tried creating a pregdm.conf in /etc/init, containing: start on filesystem stop on runlevels [06] # ... console output script # script that uses read to gather user input and replaces xorg.conf with the selected one end script and changing start on in /etc/init/gdm.conf to: start on (filesystem and started dbus and started pregdm and (drm-device-added card0 PRIMARY_DEVICE_FOR_DISPLAY=1 or stopped udevtrigger)) Echos are displayed in console but I can't make it wait for user input: gdm is started straight away. Any pointers? Thanks a lot

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  • how to stop powershell mangling command line options for program executed from shell?

    - by kem
    From the powershell prompt, when I try to run a program and feed it a command line option, powershell ends up mangling the option. Why does this happen? Is there any way to stop it besides enclosing the option in quotes? For example, from the powershell prompt: PS Microsoft.PowerShell.Core\FileSystem::\\mach\share .\myprog.exe -file=input.txt myprog.exe ends up getting two arguments: 1) -file=input 2) .txt I need to run it like: .\myprog.exe "-file=input.txt" or .\myprog.exe '-file=input.txt' to force it to be one argument. No other shell does this.

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  • How do you launch an SSH connection with port forwarding without interrupting your screen access?

    - by vfclists
    I want to make an SSH connection to another server with forwarding, but without having to log on to the remote server, nor interfere with the screen I am working on. I also need to access the connection to terminate it when I finish with it. eg. say I want to do a mysql backup on a remote server so I use the command ssh user@remote -L 1234:localhost:3306 but after issuing the password I want to run the mysql command in the session, but be able to access the SSH connection when I finish with mysql and terminate it. Is there some way this can be done?

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  • Does a dedicated video card improve HTML5 websites, Skype or Flash games performance?

    - by Kiewic
    I have read that having a dedicated video card (GPU) improves performance if you use your computer to play video games. I guess to make this happen, video games or apps must be using especial libraries designed to share the workload with the GPU, maybe Direct X or OpenGL, I don't know. Am I wrong? So, can HTML5 websites, Adobe Illustrator, Flash games (Zynga games), Skype or Netflix benefit from a dedicated video card? I usually do the previous activities simultaneously. Should I consider changing from an integrated video card to a dedicated card if I want to improve performance? Thanks.

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  • How to display downloaded youtube annotations ( not captions) on offline video player?

    - by kowalsk
    i need to display the annotations for some of my downloaded youtube videos. It's also important to make them closeable. Making them clickable would also be nice. What i found out so far: From what i understand there there is a vlc plugin/extension that could also render the annotations but i'm having a hard time finding it. Mplayer might also be an option but i'd have to convert the xml files to .bmp and then use a bmov filter to play them. Any suggestions welcome. Edit: to further clarify i would like to display/overlay annotations from a youtube xml file (i'm willing to go through a conversion step if i have to) pretty much the same way i can display subtitles from a srt or sub file. Edit2: I'm open to using other players too ( if vlc is not a feasible option for what i want)

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  • Retro Video Game Collection

    - by Matt Christian
    Recently I've decided, in true nerd fashion, to collect either comic books or video games.  Considering I'm much more versed in the technological arts and not in ACTUAL art, I thought collecting old video games would be an interesting venture.  After all, I am a self-described compulsive shopper (my bank statement at the end of the month has a purchase every few days).  (Don't worry, I'm not in debt and still pay my bills on time!) I went to a local video game store in Stevens Point called Gaming Generations which is a neat little shop with loads of old games for great prices.  For example, any NES cartridge on the shelf (not behind glass) is, at most, $4.99 with the cheaper ones around $1.99.  During my first round at GG, I picked up the following: NES: - Fester's Quest - Adventures of Link (Zelda 2, grey cart) - Little Nemo - Total Recall - The Goonies 2 PSX: - Galerians N64: - Mission: Impossible - Hybrid Heaven I was a little cautious, would I even like collecting old games?  As soon as I popped a few of those games in I knew right away the answer was an astounding YES!  Not only is it fun to bring back memories of all these old games, but searching for them in stores is also a blast and saying 'I have that one, I need the second one.' After finding such joy in buying these games, I decided to go search through 4-5 stores in Wausau for old games as well.  While the prices were a bit higher and selection smaller, the search was still fun.  I found the following: NES: - Maniac Mansion - T&C Surf - Chip N Dale: Rescue Rangers - TMNT (the first one) - Mission: Impossible N64: - Turok - Turok 2 Genesis: - Sonic the Hedgehog Dreamcast: - Shenmue And I found a Gamegear for $5!  Now I just need to find games for it... Tonight I will go on one more small expedition into the used, once again stopping at GG and another second hand store to see if I can find any items for my collection.

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  • Choice of open source license for some components, closed source for others

    - by Peter Serwylo
    G'day, I am working on a set of multiplayer games, where different games play against each other (e.g. you play a Tetris clone, I play an Asteroids clone, but we are both competing against each other). All the games would be based on the same underlying framework written specifically for this project. I am struggling to comprehend how I would license this so that: The underlying framework is open source, so other people can create new games based on it. Some games built on the framework are open source Other games are closed source The goal is to have two bundles on something like the Android market: One free and open source package which has a collection of games Another "premium" (although I dislike that word) paid package which has a different collection of games. Usually I am fond of permissive licenses such as MIT/BSD, however I would prefer something more in the vein of the GPL for this. This is because for software such as the snes-9x SNES emulator, which is a great piece of software, there is a ton of poor quality versions being sold, whereas it would be preferable if there was just one authoritative version which was always kept up to date, and distributed for free. If the underlying framework was GPL'd, would I be able to build closed source games on top of it? Thanks for your input.

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  • Where to hire a scenario writer for a small interactive story game?

    - by Alexander Gladysh
    I need a scenario for a small dialog-based game / interactive story. The game would be used as an example for a middleware tool we're developing. I would like to buy an existing story (it should be dynamic of course — with branching dialogs etc.), or hire someone to write a new one. Please advise, where to go to find such person / service? We're based in Russia, so getting a talented enough native English writer locally is a bit of a problem. Update: To be extra clear: We must get all necessary rights to reuse the story and make a derived work (i.e. the game we're talking about) from it. This is a commercial product. Borrowing someone else's work at random and using it just not going to work.

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  • How to "select file" with Python script? . Google App Engine . Python .

    - by draconisthe0ry
    I'm trying to create an online application for a python function i have created. in my script, i input the path of my file for the computer (input_path = '/users/user/desktop/input.txt') but i'm not sure how to go about this using Google App Engine . I have the choice between 3 templates: flask, django, and bottle . I really do believe this question is relevant for people transitioning from scripts to web-based applications. Do I need to incorporate GUI stuff from Tkinter or something? There has to be a way to simply select a file to use for the input path in an interactive way using python scripts

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  • Is there any tips for minimising access to a public page without login?

    - by alex
    I have a page that is just a non interactive display for a shop window. Obviously, I don't link to it, and I'd also like to avoid people stumbling across it (by Google etc). It will always be powered by Chrome. I have thought of... Checking User Agent for Chrome Ensuring resolution is 1920 x 1080 (not that useful as it is a client side check) Banning under robots.txt to keep Google out of it Do you have any more suggestions? Should I not really worry about it?

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  • UI design in flash games

    - by anon
    This question is more UI/Design-ish than hard-core programming is. Background: I've been coding in VIM/C++/OpenGL for a long time. I've come to realize that this (VIM/C++/OpenGL) isn't the way to learn about programming fancy/cool-looking/futuristic UIs; and that the design of such UIs belongs more so in the artistic/designer world of Flash. Anyway, I currently have a machine with MacOSX. What software should I install? What book should I read to learn about the artistic/design side of these futuristic UIs? [It's okay if the tools to design them are mouse clicking + graphical rather than coding based]. Question: what software packages + books to read to learn about creating fancy-looking / futuristic UIs in flash? Thanks! EDIT: PS these questions seem to get closed frequently. If you're going to vote to close for "duplicate question"; atleast provide a link to the question (with an answer).

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  • Compiling SDL Games on Mac

    - by dejai
    I have a mac and I am trying to compile my projects. The standard on the wiki: g++ sdl.cpp -lSDLmain -lSDL -framework Cocoa does not seem to be working it returns that it cannot find -lSDL and -lSDLmain. Any help would be greatly appreciated.

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  • XNA Notes 002

    - by George Clingerman
    This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing cool things!). You can definitely tell there are some Xbox LIVE Indie game developers starting to make some names for themselves. Can’t wait to name drop them at bars. Me- “Oh you played Game X? Yeah, I know the guy that made that. Pretty cool guy.” Yeah, I’ll be THAT guy.   Time Critical XNA News 30 days left to submit XBLIGs made in XNA Game Studio 3.1 http://blogs.msdn.com/b/xna/archive/2011/01/08/30-days-left-to-submit-xna-gs-3-1-games-to-app-hub.aspx Jeromy Walsh wants you to know his XNA 4.0 Winter Workshop starting soon, go get signed up! And the forum is now LIVE on GameDev.net http://gamedevelopedia.com/ http://tinyurl.com/4gg2cfv The XNA Team Per Nick Gravelyn, Aaron Stebner’s blog post is a must read for icons on Windows Phone http://forums.create.msdn.com/forums/p/72022/439597.aspx#439597 http://blogs.msdn.com/b/astebner/archive/2010/10/01/10070507.aspx Shawn Hargreaves writes about Sprite Billboards in a 3D world http://blogs.msdn.com/b/shawnhar/archive/2011/01/12/spritebatch-billboards-in-a-3d-world.aspx XNA MVPs Andy “The ZMan” Dunn wants YOU to come to the MVP Summit and run a 5K http://www.indiegameguy.com/blogs/zman/archive/2010/12/26/come-to-the-mvp-summit-and-run-a-5k-yes-you.aspx Jim Perry updates his forum signature just to make it clear that he’s not speaking for Microsoft or giving official information (LOL, thanks Jim, now if only people will take the time to read that...) XNA MVP | Please use the Forum Search and read the Forum FAQs | My posts are not official info http://forums.create.msdn.com/forums/p/70849/439613.aspx#439613 XNA Developers Robert Boyd (@werezombie) working hard at converting his RPG engine used to make Breath of Death VII and Chtulu Saves the World to XNA 4.0. If you haven’t done the upgrade yet yourself, might be useful to read back through his tweets and recent forum posts to see the problems/solutions he’s encountered. http://forums.create.msdn.com/forums/p/71834/438099.aspx#438099 http://www.twitter.com/werezompire SpynDoctorGames is in the final phase before the release of Your Doodles are Bugged for the PC! Going to be interesting to watch as more XNA game developers explore the PC game market for their games. http://twitter.com/SpynDoctorGames/statuses/24503173217521664 http://www.spyn-doctor.de @DrMistry shares some details of his next title YoYoYo http://www.mstargames.co.uk/mistryblogmain/35-genblog/177-a-new-year-a-new-game-and-maybe-a-new-approach.html Travis Woodward (@RabidLionGames) has a blog post coming this weekend on Farseer and Mario-like platformer movement. http://twitter.com/RabidLionGames/statuses/24992762021548032 http://www.rabidlion.com/ S4G Interview with Radiangames http://n4g.com/news/679492/s4g-interview-with-radiangames XBLAratings.com interviews Steve Flores (@DragonDivide) developer of Alpha Squad http://www.xblaratings.com/developer-qaa/3621-alpha-squad-developer-interview XBox LIVE Indie Games If you haven’t been reading the roundups on IndieGames by NaviFairy on GayGamer, you’ve been missing out! http://gaygamer.net/2011/01/xbox_indie_review_roundup_1112.html Armless Octopus posts the Top 20 Games of 2010 Part 1 http://www.armlessoctopus.com/2011/01/10/top-20-xbox-live-indie-games-of-2010-part-1/ Armless Octopus posts the Top 20 Games of 2010 Part 2 http://www.armlessoctopus.com/2011/01/12/top-20-xbox-live-indie-games-of-2010-%E2%80%93-part-2/ Xbox LIVE Indie Game Reviews http://www.gamemarx.com/ Don’t forget to be following @XboxHornet . That’s a great way to snag free copies of Xbox LIVE Indie Games http://twitter.com/XboxHornet/statuses/24471103808208896 http://www.xboxhornet.com/wordpress/ Xbox LIVE Indie Game Review posts the top 20 Xbox 360 LIVE Indie Games of 2010 http://www.xbox-360-community-games-reviews.com/top-20-best-xbox-360-live-indie-games-of-2010/ VVGtv to Stream #XBLIG Again! Help out if you can. http://vvgtv.com/2011/01/07/vvgtv-to-stream-xblig-again/ Indie Gamer Magazine Issue 14 has a look at the Xbox LIVE Winter Indie Game Uprisiing http://www.indiegamemag.com/issue14/ XNA Game Development Andrew Russell announced and asked for help in his development of ExEn: XNA for iPhone, Android and Silverlight http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight App Hub forums letting you down? Don’t forget about StackOverflow and the game development specific version gamedev.stackexchange http://stackoverflow.com/questions/tagged/xna http://gamedev.stackexchange.com/questions/tagged/xna Transmute gets an update from Aaron Foley (@slyprid) and you can now add and visually edit parallax layers to your 2D tile game. http://twitpic.com/3nudj0 http://twitter.com/slyprid/statuses/23418379574448128 http://forgottenstarstudios.com/Transmute/default.html Webcomics Weekly #75 touches on some feelings I’ve seen people try to express (myself included) when talking about game development and what types of games should be released for XBLIG http://www.pvponline.com/2011/01/05/webcomics-weekly-75-sour-oats/ Setting up a new PC for XNA development? Here’s a site that helps you quickly build a installer for all the most common applications developers use. http://ninite.com/ Fun wew thread on the XNA forums asking XBLIG/XNA developers just what their Top 10 favorite video games of all time are. http://forums.create.msdn.com/forums/107.aspx Christopher Hill (@Xalterax) stumbled across an entire community that does nothing but create box art. This is a great potential resource for Xbox LIVE Indie Game developers to get some awesome box art for their games. http://forums.create.msdn.com/forums/p/46582/441451.aspx#441451 http://www.vgboxart.com/browse/plat/360/ Don’t forget about the XNA Wiki, fantastic community resource (and roll up those sleeves and contribute already!) http://xnawiki.com/index.php?title=Main_Page

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  • Networking Multiplayer games in Cocoa?

    - by Conor Taylor
    I have made this game for Mac OS, but I realised that i need to make it better with multiplayer. Im an experienced Cocoa developer (so please, no RTFM's) but for some reason I never even touched on networking. I was wondering how I could send game date from com1 to com2, and vice versa, over different wifi networks. Cheers, Conor Edit: When I say different wifi networks, I mean no bonjour. I want to be able to play the game in the US with a guy in china!

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  • Preventing cheating in online chess games?

    - by gamedevv
    In many online chess lobbies, I've seen instances of 'engining', where a cheater would open a chess program at the same time as the main game window. He would then set it up so that the opponent's moves are relayed to the computer, then which he would copy the computer's moves, until he (almost always) wins. As a game developer and moderator, what is there to do about this situation?

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  • How to cheat on flash games using Cheat Engine

    - by Phenom
    There's a certain flash game I'm trying to hack. However one problem I've encountered is that I'll seem to track down a value using Cheat Engine, but then the program changes the locations where it stores the value. How do flash programs do this? I know its still possible to get around this, because I've seen someone do it before, but how is it done?

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  • How does Blizzard manage to support Mac OS and Windows in their games?

    - by begray
    I've always thought, that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics nowdays. And knowing, that it's only Windows I thinks it's pretty difficult to make something similar on other platforms (Mac OS to be exact). But Blizzard somehow managed to deliver Starcraft 2 for Mac OS, and Diablo 3 will be available for Mac too. So what I'm interested in is information about: what technologies are they using for their game engines? are they using one engine for both games (Starcraft 2 and Diablo 3)? Or develop custom for each game? what are they paying in terms of time and money for Mac OS support? Thanks

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  • XNA: Auto-populate content within the content project based on current folder/file structure and content management for large games

    - by Joe
    1) Is it possible to implement a system where I can simply drop a new image into my content project's folder and VS will automatically see that and bring it into the project for compiling? 2) Similarly, if I wanted a specific texture I could state something like var texture = Game.Assets.Image["backgrounds/sky_02"]; (where Game is the standard XNA Game class and Assets is some kind of content manager statically defined within Game). I know this is fairly simple to implement manually and have done such things in the past (static Dictionary defined within Game) except this only works for relatively small games where you can have all assets loaded at the start without much issue. How would you go about making this work for games where content is loaded and unloaded based on level / area? I'm not asking for the solution, just how you would go about this and what things you would have to be aware of. Thanks.

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  • Is chess-like AI really inapplicable in turn-based strategy games?

    - by Joh
    Obviously, trying to apply the min-max algorithm on the complete tree of moves works only for small games (I apologize to all chess enthusiasts, by "small" I do not mean "simplistic"). For typical turn-based strategy games where the board is often wider than 100 tiles and all pieces in a side can move simultaneously, the min-max algorithm is inapplicable. I was wondering if a partial min-max algorithm which limits itself to N board configurations at each depth couldn't be good enough? Using a genetic algorithm, it might be possible to find a number of board configurations that are good wrt to the evaluation function. Hopefully, these configurations might also be good wrt to long-term goals. I would be surprised if this hasn't been thought of before and tried. Has it? How does it work?

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  • Artist, Looking to lean how to program games, where do I start? [on hold]

    - by Christopher Hindson
    I have bean an artist for many years now I am very comfortable with using Photoshop and Flash but I want to learn how to but together my own games, I bean doing my own research into this and at the moment I am at little bit stuck on witch direction to go down. So my question is witch programming language should I learn? I have already bean looking into this what i understand is that Gamemaker with its built in language (GML) is one of the most friendly to people who are new to the game making world. I have played around with this program and was pretty happy with it but I want more also you can use Unity with language such as C and javascript and then games built with Java witch looks interesting. One more thing before you send your answer in at this moment in time I would only be able to make 2D game but 3D isn't out of the picture.

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  • For 2D games, is there any reason NOT to use a 3D API like Direct3D or OpenGL?

    - by Eric Palakovich Carr
    I've been out of hobby Game Development for quite a while now. Back when I did it, most people used Direct Draw to create 2D games. By the time I stopped people were saying OpenGL or Direct3D with an orthogonal projection is just the way to go. I'm thinking about getting back into creating 2D games, in particular on mobile phone but maybe on the XNA platform as well. To make something using OpenGL I'd have a (hopefullly) small learning curve to acclimate myself to 3D development. Is there any reason to skip that and instead work with a 2D framework where I just have a Width x Height frame buffer I need to fill with pixels?

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  • Level design - Are games development degrees worth it? [on hold]

    - by Tristan
    I want to go into Level design or Environment design and wondering if degrees are at all worth it for this area, as long as you have a good portfolio. I'm currently on a "Computing and Games Development" course and I feel like dropping out because I am not enjoying it. It's mostly computer based, which I'm not doing that great at, and little games Dev. But I don't know what do to... I do already have some high level education with a "Level 3 extended diploma". Thanks.

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  • Scraping data from Flash (Games)

    - by awegawef
    I saw this video, and I am really curious how it was performed. Does anyone have any ideas? My intuition is that he scraped pixels from the screen (one per 'box'), and then fed that into some program to determine the next move. Is scraping pixel-by-pixel the way to do this, or is there a better way? I am looking to do something similar with either Java or Python. Thanks

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  • What are the Crappy Code Games - Why should I attend?

    - by simonsabin
    This is part of a series on the Crappy Code Games The background Who can enter? What are the challenges? What are the prizes? Why should I attend? Tips on how to win Why should I attend? The crappy code games isn’t all about winning, its also about having a good time and learning about SQL Server. Even if you don’t want to enter the competition I think its valuable for you to come along to the heats and the final in Brighton as a chance to meat SQL Server bods and also to learn about SQL Server and...(read more)

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