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  • Are "backwards" terminators for if and case unique to shell scripting?

    - by tomjakubowski
    In bash at least, if and case blocks are closed like this: if some-expr then echo "hello world" fi case $some-var in [1-5]) do-a-thing ;; *) do-another-thing esac as opposed to the more typical close of end or endif/endcase. As far as I know, this rather funny convention is unique to shell scripting and I have never seen such an odd block terminator anywhere else. Sometimes things like this have an origin in another language (like Ruby's elsif coming from Perl), or a strange justification. Does this feature of shell scripting have a story behind it? Is it found in other languages?

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  • How could I refactor this into more manageable methods?

    - by ChaosPandion
    private static JsonStructure Parse(string jsonText, bool throwException) { var result = default(JsonStructure); var structureStack = new Stack<JsonStructure>(); var keyStack = new Stack<string>(); var current = default(JsonStructure); var currentState = ParserState.Begin; var invalidToken = false; var key = default(string); var value = default(object); foreach (var token in Lexer.Tokenize(jsonText)) { switch (currentState) { case ParserState.Begin: switch (token.Type) { case TokenType.OpenBrace: currentState = ParserState.ObjectKey; current = result = new JsonObject(); break; case TokenType.OpenBracket: currentState = ParserState.ArrayValue; current = result = new JsonArray(); break; default: invalidToken = true; break; } break; case ParserState.ObjectKey: switch (token.Type) { case TokenType.StringLiteral: currentState = ParserState.ColonSeperator; key = (string)token.Value; break; default: invalidToken = true; break; } break; case ParserState.ColonSeperator: switch (token.Type) { case TokenType.Colon: currentState = ParserState.ObjectValue; break; default: invalidToken = true; break; } break; case ParserState.ObjectValue: case ParserState.ArrayValue: switch (token.Type) { case TokenType.NumberLiteral: case TokenType.StringLiteral: case TokenType.BooleanLiteral: case TokenType.NullLiteral: currentState = ParserState.ItemEnd; value = token.Value; break; case TokenType.OpenBrace: structureStack.Push(current); keyStack.Push(key); currentState = ParserState.ObjectKey; current = new JsonObject(); break; case TokenType.OpenBracket: structureStack.Push(current); currentState = ParserState.ArrayValue; current = new JsonArray(); break; default: invalidToken = true; break; } break; case ParserState.ItemEnd: var jsonObject = (current as JsonObject); if (jsonObject != null) { jsonObject.Add(key, value); currentState = ParserState.ObjectKey; } var jsonArray = (current as JsonArray); if (jsonArray != null) { jsonArray.Add(value); currentState = ParserState.ArrayValue; } switch (token.Type) { case TokenType.CloseBrace: case TokenType.CloseBracket: currentState = ParserState.End; break; case TokenType.Comma: break; default: invalidToken = true; break; } break; case ParserState.End: switch (token.Type) { case TokenType.CloseBrace: case TokenType.CloseBracket: case TokenType.Comma: var previous = structureStack.Pop(); var previousJsonObject = (previous as JsonObject); if (previousJsonObject != null) { currentState = ParserState.ObjectKey; previousJsonObject.Add(keyStack.Pop(), current); } var previousJsonArray = (previous as JsonArray); if (previousJsonArray != null) { currentState = ParserState.ArrayValue; previousJsonArray.Add(current); } current = previous; if (token.Type != TokenType.Comma) { currentState = ParserState.End; } break; default: invalidToken = true; break; } break; default: break; } if (invalidToken) { if (throwException) { throw new JsonException(token); } return null; } } return result; }

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  • How could I refactor this into more manageable code?

    - by ChaosPandion
    private static JsonStructure Parse(string jsonText, bool throwException) { var result = default(JsonStructure); var structureStack = new Stack<JsonStructure>(); var keyStack = new Stack<string>(); var current = default(JsonStructure); var currentState = ParserState.Begin; var invalidToken = false; var key = default(string); var value = default(object); foreach (var token in Lexer.Tokenize(jsonText)) { switch (currentState) { case ParserState.Begin: switch (token.Type) { case TokenType.OpenBrace: currentState = ParserState.ObjectKey; current = result = new JsonObject(); break; case TokenType.OpenBracket: currentState = ParserState.ArrayValue; current = result = new JsonArray(); break; default: invalidToken = true; break; } break; case ParserState.ObjectKey: switch (token.Type) { case TokenType.StringLiteral: currentState = ParserState.ColonSeperator; key = (string)token.Value; break; default: invalidToken = true; break; } break; case ParserState.ColonSeperator: switch (token.Type) { case TokenType.Colon: currentState = ParserState.ObjectValue; break; default: invalidToken = true; break; } break; case ParserState.ObjectValue: case ParserState.ArrayValue: switch (token.Type) { case TokenType.NumberLiteral: case TokenType.StringLiteral: case TokenType.BooleanLiteral: case TokenType.NullLiteral: currentState = ParserState.ItemEnd; value = token.Value; break; case TokenType.OpenBrace: structureStack.Push(current); keyStack.Push(key); currentState = ParserState.ObjectKey; current = new JsonObject(); break; case TokenType.OpenBracket: structureStack.Push(current); currentState = ParserState.ArrayValue; current = new JsonArray(); break; default: invalidToken = true; break; } break; case ParserState.ItemEnd: var jsonObject = (current as JsonObject); if (jsonObject != null) { jsonObject.Add(key, value); currentState = ParserState.ObjectKey; } var jsonArray = (current as JsonArray); if (jsonArray != null) { jsonArray.Add(value); currentState = ParserState.ArrayValue; } switch (token.Type) { case TokenType.CloseBrace: case TokenType.CloseBracket: currentState = ParserState.End; break; case TokenType.Comma: break; default: invalidToken = true; break; } break; case ParserState.End: switch (token.Type) { case TokenType.CloseBrace: case TokenType.CloseBracket: case TokenType.Comma: var previous = structureStack.Pop(); var previousJsonObject = (previous as JsonObject); if (previousJsonObject != null) { currentState = ParserState.ObjectKey; previousJsonObject.Add(keyStack.Pop(), current); } var previousJsonArray = (previous as JsonArray); if (previousJsonArray != null) { currentState = ParserState.ArrayValue; previousJsonArray.Add(current); } current = previous; if (token.Type != TokenType.Comma) { currentState = ParserState.End; } break; default: invalidToken = true; break; } break; default: break; } if (invalidToken) { if (throwException) { throw new JsonException(token); } return null; } } return result; }

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  • How do uppercase and lowercase letters differ by only one bit?

    - by Vibhakar SInha
    I have found one example in Data and Communication Networking book written by Behrouza Forouzan regarding upper- and lowercase letters which differ by only one bit in the 7 bit code. For example, character A is 1000001 (0x41) and character a is 1100001 (0x61).The difference is in bit 6, which is 0 in uppercase letters and 1 in lowercase letters. If we know the code for one case, we can easily find the code for the other by adding or subtracting 32 in decimal, or we can just flip the sixth bit. What does all this mean? I have found myself very confused with all these things. Could someone provide examples of how these things really work out?

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  • Activity tracking usecase for login tracking.

    - by Mdillion
    Creating an activity tracking system for a social site. All user activiti from pooint of login til logoff are to be tracked. This means the first use case is the user's login. Every activity will have the same format so once I figure out how to track one activity then I can create chema for all activities. Currently for login I have steps like: Two solutions I have: Activity 1: User attempts to login Activity 2 A: User has successfully logged in Activity 2 B: User failed to login. Activity 2 B A: User failed to login due to invalid password Activity 2 B B: User failed to login due to locked account. OR Activty 1: User login - with result = Pass or Fail and if Fail reason = flag_id of reason. Accordingly I have to create the schema. For now I have it like this: activity_id object_id (fk) session_id (fk) user_id (fk) flag_id (fk) created_dt friend_id (fk) result (pass/fail) But ofcourse this a work in progress.

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  • If-elseif-else Logic Question

    - by Changeling
    I have a set of three values, call them x, y, and z. If value A happens to match only one in the set x, y, and z, then that means we have a proper match and we stop searching for a match, even if it is at y. It can match any one in that set. These values x, y, and z are non-constant so I cannot use a switch-case statement. How do I do this with an if-elseif-else statements without having to use GOTO. I am using C++ (no boost or any of that other fancy stuff). Now, I am trying to do this in code and it is racking my brain this morning (not enough coffee?)

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  • Inline Conditional Statement in Stored Procedure

    - by Jason
    Here is the pseudo-code for my inline query in my code: select columnOne from myTable where columnOne = '#variableOne#' if len(variableTwo) gt 0 and columnTwo = '#variableTwo#' end I would like to move this into a stored procedure but am having trouble building the query correctly. I assume it would be something like select columnOne from myTable where columnOne = @variableOne CASE WHEN len(@variableTwo) <> 0 THEN and columnTwo = @variableTwo END This is giving me a syntax error. Could someone tell me what I've got wrong. Also, I would like to keep it to only one query and not just have one if statement. Also, I do not want to build the sql in the stored procedure and run Exec() on it.

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  • User Interface Diagram That is always reachable

    - by Fosa
    If you have to build a flow of a Use-case by drawing each Interface Diagram. Then you would start with a Diagram like say "login". But after the login page, no mather wich page you choose except the "logout" page, you always have your navigation bar right ? So all the options in the navigation bar? Like account page , personal page, etc... Do you have to make sure in your flow that in every diagram there is acces to the "accountpage" diagram ? Or do they have an other solution for that ? Thanx in advance

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  • Dropdown list with a "Select All" option

    - by shawnboy
    I have three dropdown boxes, Region, District, and City. I want my District dropdown to have a "Select All" option so the user can get all Cities in the Region, else just display the City based on the selected District. My query looks like this: IF @district =-2 THEN (SELECT DISTINCT city FROM myTable WHERE RIGHT(Region, 3) = ?) ORDER BY city) ELSE (select DISTINCT city FROM myTable WHERE District = ?) Order by city I'm using vb.net/sql I couldn't find any complex case scenarios in my search either. Any sugguestions would be appreciated!

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  • MySQL Update Trigger with Conditions

    - by user1760656
    I have a PHP app that inserts 'Pass', 'Fail' or 'NA' into fields TEST1, TEST2, TEST3... through TEST15. I have a field called OVERALL that needs to be automatically updated with 'FAIL' if any of the TEST1-TEST15 fields contains 'Fail'. I'm pretty sure I need to use a trigger containing the update statement and either CASE or IF, but I haven't been able to nail down the exact syntax. Can anyone please help a MySQL noob? I'm using MySQL Server version: 5.1.63-0+squeeze1 (Debian).

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  • ASP.NET List Control

    - by Ricardo Peres
    Today I developed a simple control for generating lists in ASP.NET, something that the base class library does not contain; it allows for nested lists where the list item types and images can be configured on a list by list basis. Since it was a great fun to develop, I'd like to share it here. Here is the code: [ParseChildren(true)] [PersistChildren(false)] public class List: WebControl { public List(): base("ul") { this.Items = new List(); this.ListStyleType = ListStyleType.Auto; this.ListStyleImageUrl = String.Empty; this.CommonCssClass = String.Empty; this.ContainerCssClass = String.Empty; } [DefaultValue(ListStyleType.Auto)] public ListStyleType ListStyleType { get; set; } [DefaultValue("")] [UrlProperty("*.png;*.gif;*.jpg")] public String ListStyleImageUrl { get; set; } [DefaultValue("")] [CssClassProperty] public String CommonCssClass { get; set; } [DefaultValue("")] [CssClassProperty] public String ContainerCssClass { get; set; } [Browsable(false)] [PersistenceModeAttribute(PersistenceMode.InnerProperty)] public List Items { private set; get; } protected override void Render(HtmlTextWriter writer) { String cssClass = String.Join(" ", new String [] { this.CssClass, this.ContainerCssClass }); if (cssClass.Trim().Length != 0) { this.CssClass = cssClass; } if (String.IsNullOrEmpty(this.ListStyleImageUrl) == false) { this.Style[ HtmlTextWriterStyle.ListStyleImage ] = String.Format("url('{0}')", this.ResolveClientUrl(this.ListStyleImageUrl)); } if (this.ListStyleType != ListStyleType.Auto) { switch (this.ListStyleType) { case ListStyleType.Circle: case ListStyleType.Decimal: case ListStyleType.Disc: case ListStyleType.None: case ListStyleType.Square: this.Style [ HtmlTextWriterStyle.ListStyleType ] = this.ListStyleType.ToString().ToLower(); break; case ListStyleType.LowerAlpha: this.Style [ HtmlTextWriterStyle.ListStyleType ] = "lower-alpha"; break; case ListStyleType.LowerRoman: this.Style [ HtmlTextWriterStyle.ListStyleType ] = "lower-roman"; break; case ListStyleType.UpperAlpha: this.Style [ HtmlTextWriterStyle.ListStyleType ] = "upper-alpha"; break; case ListStyleType.UpperRoman: this.Style [ HtmlTextWriterStyle.ListStyleType ] = "upper-roman"; break; } } base.Render(writer); } protected override void RenderChildren(HtmlTextWriter writer) { foreach (ListItem item in this.Items) { this.writeItem(item, this, 0); } base.RenderChildren(writer); } private void writeItem(ListItem item, Control control, Int32 depth) { HtmlGenericControl li = new HtmlGenericControl("li"); control.Controls.Add(li); if (String.IsNullOrEmpty(this.CommonCssClass) == false) { String cssClass = String.Join(" ", new String [] { this.CommonCssClass, this.CommonCssClass + depth }); li.Attributes [ "class" ] = cssClass; } foreach (String key in item.Attributes.Keys) { li.Attributes[key] = item.Attributes [ key ]; } li.InnerText = item.Text; if (item.ChildItems.Count != 0) { HtmlGenericControl ul = new HtmlGenericControl("ul"); li.Controls.Add(ul); if (String.IsNullOrEmpty(this.ContainerCssClass) == false) { ul.Attributes["class"] = this.ContainerCssClass; } if ((item.ListStyleType != ListStyleType.Auto) || (String.IsNullOrEmpty(item.ListStyleImageUrl) == false)) { if (String.IsNullOrEmpty(item.ListStyleImageUrl) == false) { ul.Style[HtmlTextWriterStyle.ListStyleImage] = String.Format("url('{0}');", this.ResolveClientUrl(item.ListStyleImageUrl)); } if (item.ListStyleType != ListStyleType.Auto) { switch (this.ListStyleType) { case ListStyleType.Circle: case ListStyleType.Decimal: case ListStyleType.Disc: case ListStyleType.None: case ListStyleType.Square: ul.Style[ HtmlTextWriterStyle.ListStyleType ] = item.ListStyleType.ToString().ToLower(); break; case ListStyleType.LowerAlpha: ul.Style [ HtmlTextWriterStyle.ListStyleType ] = "lower-alpha"; break; case ListStyleType.LowerRoman: ul.Style [ HtmlTextWriterStyle.ListStyleType ] = "lower-roman"; break; case ListStyleType.UpperAlpha: ul.Style [ HtmlTextWriterStyle.ListStyleType ] = "upper-alpha"; break; case ListStyleType.UpperRoman: ul.Style [ HtmlTextWriterStyle.ListStyleType ] = "upper-roman"; break; } } } foreach (ListItem childItem in item.ChildItems) { this.writeItem(childItem, ul, depth + 1); } } } } [Serializable] [ParseChildren(true, "ChildItems")] public class ListItem: IAttributeAccessor { public ListItem() { this.ChildItems = new List(); this.Attributes = new Dictionary(); this.Text = String.Empty; this.Value = String.Empty; this.ListStyleType = ListStyleType.Auto; this.ListStyleImageUrl = String.Empty; } [DefaultValue(ListStyleType.Auto)] public ListStyleType ListStyleType { get; set; } [DefaultValue("")] [UrlProperty("*.png;*.gif;*.jpg")] public String ListStyleImageUrl { get; set; } [DefaultValue("")] public String Text { get; set; } [DefaultValue("")] public String Value { get; set; } [Browsable(false)] public List ChildItems { get; private set; } [Browsable(false)] public Dictionary Attributes { get; private set; } String IAttributeAccessor.GetAttribute(String key) { return (this.Attributes [ key ]); } void IAttributeAccessor.SetAttribute(String key, String value) { this.Attributes [ key ] = value; } } [Serializable] public enum ListStyleType { Auto = 0, Disc, Circle, Square, Decimal, LowerRoman, UpperRoman, LowerAlpha, UpperAlpha, None } SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • OSX - User home directories shared via NFS

    - by Hugh
    Hi, I've run into some problems with how I've got user home directories set up on our system here. Our server is an XServe, using Open Directory to manage the user accounts. The majority of our workstations are OSX, but there are a few running Linux (Centos 5.3), and, as time goes on, we expect the proportion of Linux workstations to increase (at some point, we expect to move the server side over to Linux too, but for now we're running with what we've already got) To ensure that the Linux and OSX workstations both see user's home directories in the same place, I shared the home directories using NFS. On the server end, the home directories are stored in: /Volumes/data/company_users This is mounted on the workstations to: /mount/company_users This work fine on the Linux workstations, but there is some weirdness under OSX. For the user who is logged in through the GUI, it all works just fine. However, if a user tries to SSH into a machine that they are not the primary user on, they often have no access to their own home directory. It looks as though OSX is trying to do something else to the user home directories mount point when you log in through the GUI.... For example, on this machine (nv001), I (hugh) am logged into the GUI. Last login: Mon Mar 8 18:17:52 on ttys011 [nv001:~] hugh% ls -al /mount/company_users total 40 drwxrwxrwx 26 hugh wheel 840 27 Jan 19:09 . drwxr-xr-x 6 admin admin 204 19 Dec 18:36 .. drwx------+ 128 hugh staff 4308 27 Feb 23:36 hugh drwx------+ 26 matt staff 840 4 Dec 14:14 matt [nv001:~] hugh% So Matt's home directory is accessible to him. However, if I try to switch to him: [nv001:~] hugh% su - matt Password: su: no directory [nv001:~] hugh% Or: [nv001:~] hugh% su matt Password: tcsh: Permission denied tcsh: Trying to start from "/mount/company_users/matt" tcsh: Trying to start from "/" [nv001:/] matt% Does anyone have any idea why it might be doing this? It's causing me all sorts of problems at the moment... The only machine that I can successfully switch users at the moment is the server that the user directories are stored on, where /mount/company_users is actually just a symlink to /Volumes/data/company_users Thanks

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  • Mac OS X - User home directories shared via NFS

    - by Hugh
    I've run into some problems with how I've got user home directories set up on our system here. Our server is an XServe, using Open Directory to manage the user accounts. The majority of our workstations are OS X, but there are a few running Linux (Centos 5.3), and, as time goes on, we expect the proportion of Linux workstations to increase (at some point, we expect to move the server side over to Linux too, but for now we're running with what we've already got) To ensure that the Linux and OS X workstations both see user's home directories in the same place, I shared the home directories using NFS. On the server end, the home directories are stored in: /Volumes/data/company_users This is mounted on the workstations to: /mount/company_users This work fine on the Linux workstations, but there is some weirdness under OS X. For the user who is logged in through the GUI, it all works just fine. However, if a user tries to SSH into a machine that they are not the primary user on, they often have no access to their own home directory. It looks as though OS X is trying to do something else to the user home directories mount point when you log in through the GUI.... For example, on this machine (nv001), I (hugh) am logged into the GUI. Last login: Mon Mar 8 18:17:52 on ttys011 [nv001:~] hugh% ls -al /mount/company_users total 40 drwxrwxrwx 26 hugh wheel 840 27 Jan 19:09 . drwxr-xr-x 6 admin admin 204 19 Dec 18:36 .. drwx------+ 128 hugh staff 4308 27 Feb 23:36 hugh drwx------+ 26 matt staff 840 4 Dec 14:14 matt [nv001:~] hugh% So Matt's home directory is accessible to him. However, if I try to switch to him: [nv001:~] hugh% su - matt Password: su: no directory [nv001:~] hugh% Or: [nv001:~] hugh% su matt Password: tcsh: Permission denied tcsh: Trying to start from "/mount/company_users/matt" tcsh: Trying to start from "/" [nv001:/] matt% Does anyone have any idea why it might be doing this? It's causing me all sorts of problems at the moment... The only machine that I can successfully switch users at the moment is the server that the user directories are stored on, where /mount/company_users is actually just a symlink to /Volumes/data/company_users

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  • Exchange not preserving the "To:" field

    - by Matt Simmons
    I've got a hosted exchange solution through Apptix, which isn't the problem, I think, but it may be relevant. I have my main account, [email protected], and to that, I have an alias, matt[email protected]. Whenever I send an email to matt[email protected], I examine the headers, and I see the "To:" field being correct, "To: matt[email protected]". All is well. I recently set up another user, [email protected] to function as a multipurpose mailbox. I aliased "[email protected]" to the services account in the same method that I did "matt[email protected]", however nothing I have sent to "[email protected]" actually goes TO "[email protected]". All of the headers say "To: [email protected]". This makes it extremely difficult to filter based on headers alone. Does anyone have any feedback on what settings I would need to look at in order to fix that?

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  • Exchange not preserving the "To:" field

    - by Matt Simmons
    I've got a hosted exchange solution through Apptix, which isn't the problem, I think, but it may be relevant. I have my main account, [email protected], and to that, I have an alias, matt[email protected]. Whenever I send an email to matt[email protected], I examine the headers, and I see the "To:" field being correct, "To: matt[email protected]". All is well. I recently set up another user, [email protected] to function as a multipurpose mailbox. I aliased "[email protected]" to the services account in the same method that I did "matt[email protected]", however nothing I have sent to "[email protected]" actually goes TO "[email protected]". All of the headers say "To: [email protected]". This makes it extremely difficult to filter based on headers alone. Does anyone have any feedback on what settings I would need to look at in order to fix that?

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  • Efficient algorithm to find first available name

    - by Avrahamshuk
    I have an array containing names of items. I want to give the user the option to create items without specifying their name, so my program will have to supply a unique default name, like "Item 1". The challenge is that the name has to be unique so i have to check all the array for that default name, and if there is an item with the same name i have to change the name to be "Item 2" and so on until i find an available name. The obvious solution will be something like that: String name; for (int i = 0 , name = "Item " + i ; !isAvailable(name) ; i++); My problem with that algorithm is that it runs at O(N^2). I wonder if there is a known (or new) more efficient algorithm to solve this case. In other words my question is this: Is there any algorithm that finds the first greater-than-zero number that dose NOT exist in a given array, and runs at less that N^2? Thanks!

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  • Why can't I pass self as a named argument to an instance method in Python?

    - by Joseph Garvin
    This works: >>> def bar(x, y): ... print x, y ... >>> bar(y=3, x=1) 1 3 And this works: >>> class foo(object): ... def bar(self, x, y): ... print x, y ... >>> z = foo() >>> z.bar(y=3, x=1) 1 3 And even this works: >>> foo.bar(z, y=3, x=1) 1 3 But why doesn't this work? >>> foo.bar(self=z, y=3, x=1) Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unbound method bar() must be called with foo instance as first argument (got nothing instead) This makes metaprogramming more difficult, because it requires special case handling. I'm curious if it's somehow necessary by Python's semantics or just an artifact of implementation.

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  • Replace some column values depending on a condition, MATLAB

    - by darkcminor
    I have a matrix like A= 4.0000 120.0000 92.0000 0 0 37.6000 0.1910 30.0000 10.0000 168.0000 74.0000 0 0 38.0000 0.5370 34.0000 10.0000 139.0000 80.0000 0 0 27.1000 1.4410 57.0000 1.0000 139.0000 60.0000 23.0000 846.0000 30.1000 0.3980 59.0000 5.0000 136.0000 72.0000 19.0000 175.0000 25.8000 0.5870 51.0000 7.0000 121.0000 0 0 0 30.0000 0.4840 32.0000 I want to replace the values of the first column that are greater than '5' to 0, also in the second column if the values are in range 121-130 replace them by 0, if they are in range 131-140 replece by 1, 141-150 by 2, 151-160 by 3... so the result matrix would be A= 4.0000 0.0000 92.0000 0 0 37.6000 0.1910 30.0000 0.0000 4.0000 74.0000 0 0 38.0000 0.5370 34.0000 0.0000 1.0000 80.0000 0 0 27.1000 1.4410 57.0000 1.0000 1.0000 60.0000 23.0000 846.0000 30.1000 0.3980 59.0000 5.0000 1.0000 72.0000 19.0000 175.0000 25.8000 0.5870 51.0000 0.0000 0.0000 0 0 0 30.0000 0.4840 32.0000 How to acomplish this? I was trying something like counter=1; for i = 1: rows if A(i,1) > 5 A(i ,1) = 0; end if A(i,2) > 120 && A(i,2) < 130 A(i ,2) = 0; end counter = counter+1; end Using a case could do the trick?

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  • I've been told that Exceptions should only be used in exceptional cases. How do I know if my case is exceptional?

    - by tieTYT
    My specific case here is that the user can pass in a string into the application, the application parses it and assigns it to structured objects. Sometimes the user may type in something invalid. For example, their input may describe a person but they may say their age is "apple". Correct behavior in that case is roll back the transaction and to tell the user an error occurred and they'll have to try again. There may be a requirement to report on every error we can find in the input, not just the first. In this case, I argued we should throw an exception. He disagreed, saying, "Exceptions should be exceptional: It's expected that the user may input invalid data, so this isn't an exceptional case" I didn't really know how to argue that point, because by definition of the word, he seems to be right. But, it's my understanding that this is why Exceptions were invented in the first place. It used to be you had to inspect the result to see if an error occurred. If you failed to check, bad things could happen without you noticing. Without exceptions every level of the stack needs to check the result of the methods they call and if a programmer forgets to check in one of these levels, the code could accidentally proceed and save invalid data (for example). Seems more error prone that way. Anyway, feel free to correct anything I've said here. My main question is if someone says Exceptions should be exceptional, how do I know if my case is exceptional?

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  • Is this a decent use-case for goto in C?

    - by Robz
    I really hesitate to ask this, because I don't want to "solicit debate, arguments, polling, or extended discussion" but I'm new to C and want to gain more insight into common patterns used in the language. I recently heard some distaste for the goto command, but I've also recently found a decent use-case for it. Code like this: error = function_that_could_fail_1(); if (!error) { error = function_that_could_fail_2(); if (!error) { error = function_that_could_fail_3(); ...to the n-th tab level! } else { // deal with error, clean up, and return error code } } else { // deal with error, clean up, and return error code } If the clean-up part is all very similar, could be written a little prettier (my opinion?) like this: error = function_that_could_fail_1(); if(error) { goto cleanup; } error = function_that_could_fail_2(); if(error) { goto cleanup; } error = function_that_could_fail_3(); if(error) { goto cleanup; } ... cleanup: // deal with error if it exists, clean up // return error code Is this a common or acceptable use-case of goto in C? Is there a different/better way to do this?

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  • Problems Allocating Objects of Derived Class Where Base Class has Abstract Virtual Functions

    - by user1743901
    I am trying to get this Zombie/Human agent based simulation running, but I am having problems with these derived classes (Human and Zombie) who have parent class "Creature". I have 3 virtual functions declared in "Creature" and all three of these are re-declared AND DEFINED in both "Human" and "Zombie". But for some reason when I have my program call "new" to allocate memory for objects of type Human or Zombie, it complains about the virtual functions being abstract. Here's the code: definitions.h #ifndef definitions_h #define definitions_h class Creature; class Item; class Coords; class Grid { public: Creature*** cboard; Item*** iboard; int WIDTH; int HEIGHT; Grid(int WIDTHVALUE, int HEIGHTVALUE); void FillGrid(); //initializes grid object with humans and zombies void Refresh(); //calls Creature::Die(),Move(),Attack(),Breed() on every square void UpdateBuffer(char** buffer); bool isEmpty(int startx, int starty, int dir); char CreatureType(int xcoord, int ycoord); char CreatureType(int startx, int starty, int dir); }; class Random { public: int* rptr; void Print(); Random(int MIN, int MAX, int LEN); ~Random(); private: bool alreadyused(int checkthis, int len, int* rptr); bool isClean(); int len; }; class Coords { public: int x; int y; int MaxX; int MaxY; Coords() {x=0; y=0; MaxX=0; MaxY=0;} Coords(int X, int Y, int WIDTH, int HEIGHT) {x=X; y=Y; MaxX=WIDTH; MaxY=HEIGHT; } void MoveRight(); void MoveLeft(); void MoveUp(); void MoveDown(); void MoveUpRight(); void MoveUpLeft(); void MoveDownRight(); void MoveDownLeft(); void MoveDir(int dir); void setx(int X) {x=X;} void sety(int Y) {y=Y;} }; class Creature { public: bool alive; Coords Location; char displayletter; Creature() {Location.x=0; Location.y=0;} Creature(int i, int j) {Location.setx(i); Location.sety(j);} virtual void Attack() =0; virtual void AttackCreature(Grid G, int attackdirection) =0; virtual void Breed() =0; void Die(); void Move(Grid G); int DecideSquare(Grid G); void MoveTo(Grid G, int dir); }; class Human : public Creature { public: bool armed; //if armed, chances of winning fight increased for next fight bool vaccinated; //if vaccinated, no chance of getting infected int bitecount; //if a human is bitten, bite count is set to a random number int breedcount; //if a human goes x steps without combat, will breed if next to a human int starvecount; //if a human does not eat in x steps, will die Human() {displayletter='H';} Human(int i, int j) {displayletter='H';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed(Grid G); //will breed after x steps and next to human int DecideAttack(Grid G); }; class Zombie : public Creature { public: Zombie() {displayletter='Z';} Zombie(int i, int j) {displayletter='Z';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed() {} //does nothing int DecideAttack(Grid G); void AttackCreature(Grid G, int attackdirection); }; class Item { }; #endif definitions.cpp #include <cstdlib> #include "definitions.h" Random::Random(int MIN, int MAX, int LEN) //constructor { len=LEN; rptr=new int[LEN]; //allocate array of given length for (int i=0; i<LEN; i++) { int random; do { random = rand() % (MAX-MIN+1) + MIN; } while (alreadyused(random,LEN,rptr)); rptr[i]=random; } } bool Random::alreadyused(int checkthis, int len, int* rptr) { for (int i=0; i<len; i++) { if (rptr[i]==checkthis) return 1; } return 0; } Random::~Random() { delete rptr; } Grid::Grid(int WIDTHVALUE, int HEIGHTVALUE) { WIDTH = WIDTHVALUE; HEIGHT = HEIGHTVALUE; //builds 2d array of creature pointers cboard = new Creature**[WIDTH]; for(int i=0; i<WIDTH; i++) { cboard[i] = new Creature*[HEIGHT]; } //builds 2d array of item pointers iboard = new Item**[WIDTH]; for (int i=0; i<WIDTH; i++) { iboard[i] = new Item*[HEIGHT]; } } void Grid::FillGrid() { /* For each creature pointer in grid, randomly selects whether to initalize as zombie, human, or empty square. This methodology can be changed to initialize different creature types with different probabilities */ int random; for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { Random X(1,100,1); //create a single random integer from [1,100] at X.rptr random=*(X.rptr); if (random < 20) cboard[i][j] = new Human(i,j); else if (random < 40) cboard[i][j] = new Zombie(i,j); else cboard[i][j] = NULL; } } //at this point every creature pointer should be pointing to either //a zombie, human, or NULL with varying probabilities } void Grid::UpdateBuffer(char** buffer) { for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { if (cboard[i][j]) buffer[i][j]=cboard[i][j]->displayletter; else buffer[i][j]=' '; } } } bool Grid::isEmpty(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; } return 1; } char Grid::CreatureType(int xcoord, int ycoord) { if (cboard[xcoord][ycoord]) //if there is a creature at location xcoord,ycoord return (cboard[xcoord][ycoord]->displayletter); else //if pointer at location xcoord,ycoord is null, return null char return '\0'; } char Grid::CreatureType(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); } //if function hasn't returned by now, square being looked at is pointer to null return '\0'; //return null char } void Coords::MoveRight() {(x==MaxX)? (x=0):(x++);} void Coords::MoveLeft() {(x==0)? (x=MaxX):(x--);} void Coords::MoveUp() {(y==0)? (y=MaxY):(y--);} void Coords::MoveDown() {(y==MaxY)? (y=0):(y++);} void Coords::MoveUpRight() {MoveUp(); MoveRight();} void Coords::MoveUpLeft() {MoveUp(); MoveLeft();} void Coords::MoveDownRight() {MoveDown(); MoveRight();} void Coords::MoveDownLeft() {MoveDown(); MoveLeft();} void Coords::MoveDir(int dir) { switch(dir) { case 1: MoveUp(); break; case 2: MoveUpRight(); break; case 3: MoveRight(); break; case 4: MoveDownRight(); break; case 5: MoveDown(); break; case 6: MoveDownLeft(); break; case 7: MoveLeft(); break; case 8: MoveUpLeft(); break; case 0: break; } } void Creature::Move(Grid G) { int movedir=DecideSquare(G); MoveTo(G,movedir); } int Creature::DecideSquare(Grid G) { Random X(1,8,8); //X.rptr now points to 8 unique random integers from [1,8] for (int i=0; i<8; i++) { int dir=X.rptr[i]; if (G.isEmpty(Location.x,Location.y,dir)) return dir; } return 0; } void Creature::MoveTo(Grid G, int dir) { Coords OldLocation=Location; Location.MoveDir(dir); G.cboard[Location.x][Location.y]=this; //point new location to this creature G.cboard[OldLocation.x][OldLocation.y]=NULL; //point old location to NULL } void Creature::Die() { if (!alive) { delete this; this=NULL; } } void Human::Breed(Grid G) { if (!breedcount) { Coords BreedLocation=Location; Random X(1,8,8); for (int i=0; i<8; i++) { BreedLocation.MoveDir(X.rptr[i]); if (!G.cboard[BreedLocation.x][BreedLocation.y]) { G.cboard[BreedLocation.x][BreedLocation.y])=new Human(BreedLocation.x,BreedLocation.y); return; } } } } int Human::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': break; case 'Z': return attackdir; case '\0': break; default: break; } } return 0; //no zombies! } int AttackRoll(int para1, int para2) { //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten Random X(1,100,1); int roll= *(X.rptr); if (roll < para1) return 1; else if (roll < para2) return 2; else return 3; } void Human::AttackCreature(Grid G, int attackdirection) { Coords AttackLocation=Location; AttackLocation.MoveDir(attackdirection); int para1=33; int para2=33; if (vaccinated) para2=101; //makes attackroll > para 2 impossible, never gets infected if (armed) para1-=16; //reduces chance of zombie winning fight int roll=AttackRoll(para1,para2); //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten switch(roll) { case 1: alive=0; //human (this) dies return; case 2: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; return; //zombie dies case 3: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; //zombie dies Random X(3,7,1); //human is bitten bitecount=*(X.rptr); return; } } int Zombie::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': return attackdir; case 'Z': break; case '\0': break; default: break; } } return 0; //no zombies! } void Zombie::AttackCreature(Grid G, int attackdirection) { int reversedirection; if (attackdirection < 9 && attackdirection>0) { (attackdirection<5)? (reversedirection=attackdirection+4):(reversedirection=attackdirection-4); } else reversedirection=0; //this should never happen //when a zombie attacks a human, the Human::AttackZombie() function is called //in the "reverse" direction, utilizing that function that has already been written Coords ZombieLocation=Location; Coords HumanLocation=Location; HumanLocation.MoveDir(attackdirection); if (G.cboard[HumanLocation.x][HumanLocation.y]) //if there is a human there, which there should be G.cboard[HumanLocation.x][HumanLocation.y]->AttackCreature(G,reversedirection); } void Zombie::Attack(Grid G) { int attackdirection=DecideAttack(G); AttackCreature(G,attackdirection); } main.cpp #include <cstdlib> #include <iostream> #include "definitions.h" using namespace std; int main(int argc, char *argv[]) { Grid G(500,500); system("PAUSE"); return EXIT_SUCCESS; }

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  • org-sort multi: date/time (?d ?t) | priority (?p) | title (?a)

    - by lawlist
    Is anyone aware of an org-sort function / modification that can refile / organize a group of TODO so that it sorts them by three (3) criteria: first sort by due date, second sort by priority, and third sort by by title of the task? EDIT: I believe that org-sort by deadline (?d) has a bug that cannot properly handle undated tasks. I am working on a workaround (i.e., moving the undated todo to a different heading before the deadline (?d) sort occurs), but perhaps the best thing to do would be to try and fix the original sorting function. Development of the workaround can be found in this thread (i.e., moving the undated tasks to a different heading in one fell swoop): How to automate org-refile for multiple todo EDIT: Apparently, the following code (ancient history) that I found on the internet was eventually modified and included as a part of org-sort-entries. Unfortunately, undated todo are not properly sorted when sorting by deadline -- i.e., they are mixed in with the dated todo. ;; multiple sort (defun org-sort-multi (&rest sort-types) "Multiple sorts on a certain level of an outline tree, or plain list items. SORT-TYPES is a list where each entry is either a character or a cons pair (BOOL . CHAR), where BOOL is whether or not to sort case-sensitively, and CHAR is one of the characters defined in `org-sort-entries-or-items'. Entries are applied in back to front order. Example: To sort first by TODO status, then by priority, then by date, then alphabetically (case-sensitive) use the following call: (org-sort-multi '(?d ?p ?t (t . ?a)))" (interactive) (dolist (x (nreverse sort-types)) (when (char-valid-p x) (setq x (cons nil x))) (condition-case nil (org-sort-entries (car x) (cdr x)) (error nil)))) ;; sort current level (defun lawlist-sort (&rest sort-types) "Sort the current org level. SORT-TYPES is a list where each entry is either a character or a cons pair (BOOL . CHAR), where BOOL is whether or not to sort case-sensitively, and CHAR is one of the characters defined in `org-sort-entries-or-items'. Entries are applied in back to front order. Defaults to \"?o ?p\" which is sorted by TODO status, then by priority" (interactive) (when (equal mode-name "Org") (let ((sort-types (or sort-types (if (or (org-entry-get nil "TODO") (org-entry-get nil "PRIORITY")) '(?d ?t ?p) ;; date, time, priority '((nil . ?a)))))) (save-excursion (outline-up-heading 1) (let ((start (point)) end) (while (and (not (bobp)) (not (eobp)) (<= (point) start)) (condition-case nil (outline-forward-same-level 1) (error (outline-up-heading 1)))) (unless (> (point) start) (goto-char (point-max))) (setq end (point)) (goto-char start) (apply 'org-sort-multi sort-types) (goto-char end) (when (eobp) (forward-line -1)) (when (looking-at "^\\s-*$") ;; (delete-line) ) (goto-char start) ;; (dotimes (x ) (org-cycle)) ))))) EDIT: Here is a more modern version of multi-sort, which is likely based upon further development of the above-code: (defun org-sort-all () (interactive) (save-excursion (goto-char (point-min)) (while (re-search-forward "^\* " nil t) (goto-char (match-beginning 0)) (condition-case err (progn (org-sort-entries t ?a) (org-sort-entries t ?p) (org-sort-entries t ?o) (forward-line)) (error nil))) (goto-char (point-min)) (while (re-search-forward "\* PROJECT " nil t) (goto-char (line-beginning-position)) (ignore-errors (org-sort-entries t ?a) (org-sort-entries t ?p) (org-sort-entries t ?o)) (forward-line)))) EDIT: The best option will be to fix sorting of deadlines (?d) so that undated todo are moved to the bottom of the outline, instead of mixed in with the dated todo. Here is an excerpt from the current org.el included within Emacs Trunk (as of July 1, 2013): (defun org-sort (with-case) "Call `org-sort-entries', `org-table-sort-lines' or `org-sort-list'. Optional argument WITH-CASE means sort case-sensitively." (interactive "P") (cond ((org-at-table-p) (org-call-with-arg 'org-table-sort-lines with-case)) ((org-at-item-p) (org-call-with-arg 'org-sort-list with-case)) (t (org-call-with-arg 'org-sort-entries with-case)))) (defun org-sort-remove-invisible (s) (remove-text-properties 0 (length s) org-rm-props s) (while (string-match org-bracket-link-regexp s) (setq s (replace-match (if (match-end 2) (match-string 3 s) (match-string 1 s)) t t s))) s) (defvar org-priority-regexp) ; defined later in the file (defvar org-after-sorting-entries-or-items-hook nil "Hook that is run after a bunch of entries or items have been sorted. When children are sorted, the cursor is in the parent line when this hook gets called. When a region or a plain list is sorted, the cursor will be in the first entry of the sorted region/list.") (defun org-sort-entries (&optional with-case sorting-type getkey-func compare-func property) "Sort entries on a certain level of an outline tree. If there is an active region, the entries in the region are sorted. Else, if the cursor is before the first entry, sort the top-level items. Else, the children of the entry at point are sorted. Sorting can be alphabetically, numerically, by date/time as given by a time stamp, by a property or by priority. The command prompts for the sorting type unless it has been given to the function through the SORTING-TYPE argument, which needs to be a character, \(?n ?N ?a ?A ?t ?T ?s ?S ?d ?D ?p ?P ?o ?O ?r ?R ?f ?F). Here is the precise meaning of each character: n Numerically, by converting the beginning of the entry/item to a number. a Alphabetically, ignoring the TODO keyword and the priority, if any. o By order of TODO keywords. t By date/time, either the first active time stamp in the entry, or, if none exist, by the first inactive one. s By the scheduled date/time. d By deadline date/time. c By creation time, which is assumed to be the first inactive time stamp at the beginning of a line. p By priority according to the cookie. r By the value of a property. Capital letters will reverse the sort order. If the SORTING-TYPE is ?f or ?F, then GETKEY-FUNC specifies a function to be called with point at the beginning of the record. It must return either a string or a number that should serve as the sorting key for that record. Comparing entries ignores case by default. However, with an optional argument WITH-CASE, the sorting considers case as well." (interactive "P") (let ((case-func (if with-case 'identity 'downcase)) (cmstr ;; The clock marker is lost when using `sort-subr', let's ;; store the clocking string. (when (equal (marker-buffer org-clock-marker) (current-buffer)) (save-excursion (goto-char org-clock-marker) (looking-back "^.*") (match-string-no-properties 0)))) start beg end stars re re2 txt what tmp) ;; Find beginning and end of region to sort (cond ((org-region-active-p) ;; we will sort the region (setq end (region-end) what "region") (goto-char (region-beginning)) (if (not (org-at-heading-p)) (outline-next-heading)) (setq start (point))) ((or (org-at-heading-p) (condition-case nil (progn (org-back-to-heading) t) (error nil))) ;; we will sort the children of the current headline (org-back-to-heading) (setq start (point) end (progn (org-end-of-subtree t t) (or (bolp) (insert "\n")) (org-back-over-empty-lines) (point)) what "children") (goto-char start) (show-subtree) (outline-next-heading)) (t ;; we will sort the top-level entries in this file (goto-char (point-min)) (or (org-at-heading-p) (outline-next-heading)) (setq start (point)) (goto-char (point-max)) (beginning-of-line 1) (when (looking-at ".*?\\S-") ;; File ends in a non-white line (end-of-line 1) (insert "\n")) (setq end (point-max)) (setq what "top-level") (goto-char start) (show-all))) (setq beg (point)) (if (>= beg end) (error "Nothing to sort")) (looking-at "\\(\\*+\\)") (setq stars (match-string 1) re (concat "^" (regexp-quote stars) " +") re2 (concat "^" (regexp-quote (substring stars 0 -1)) "[ \t\n]") txt (buffer-substring beg end)) (if (not (equal (substring txt -1) "\n")) (setq txt (concat txt "\n"))) (if (and (not (equal stars "*")) (string-match re2 txt)) (error "Region to sort contains a level above the first entry")) (unless sorting-type (message "Sort %s: [a]lpha [n]umeric [p]riority p[r]operty todo[o]rder [f]unc [t]ime [s]cheduled [d]eadline [c]reated A/N/P/R/O/F/T/S/D/C means reversed:" what) (setq sorting-type (read-char-exclusive)) (and (= (downcase sorting-type) ?f) (setq getkey-func (org-icompleting-read "Sort using function: " obarray 'fboundp t nil nil)) (setq getkey-func (intern getkey-func))) (and (= (downcase sorting-type) ?r) (setq property (org-icompleting-read "Property: " (mapcar 'list (org-buffer-property-keys t)) nil t)))) (message "Sorting entries...") (save-restriction (narrow-to-region start end) (let ((dcst (downcase sorting-type)) (case-fold-search nil) (now (current-time))) (sort-subr (/= dcst sorting-type) ;; This function moves to the beginning character of the "record" to ;; be sorted. (lambda nil (if (re-search-forward re nil t) (goto-char (match-beginning 0)) (goto-char (point-max)))) ;; This function moves to the last character of the "record" being ;; sorted. (lambda nil (save-match-data (condition-case nil (outline-forward-same-level 1) (error (goto-char (point-max)))))) ;; This function returns the value that gets sorted against. (lambda nil (cond ((= dcst ?n) (if (looking-at org-complex-heading-regexp) (string-to-number (match-string 4)) nil)) ((= dcst ?a) (if (looking-at org-complex-heading-regexp) (funcall case-func (match-string 4)) nil)) ((= dcst ?t) (let ((end (save-excursion (outline-next-heading) (point)))) (if (or (re-search-forward org-ts-regexp end t) (re-search-forward org-ts-regexp-both end t)) (org-time-string-to-seconds (match-string 0)) (org-float-time now)))) ((= dcst ?c) (let ((end (save-excursion (outline-next-heading) (point)))) (if (re-search-forward (concat "^[ \t]*\\[" org-ts-regexp1 "\\]") end t) (org-time-string-to-seconds (match-string 0)) (org-float-time now)))) ((= dcst ?s) (let ((end (save-excursion (outline-next-heading) (point)))) (if (re-search-forward org-scheduled-time-regexp end t) (org-time-string-to-seconds (match-string 1)) (org-float-time now)))) ((= dcst ?d) (let ((end (save-excursion (outline-next-heading) (point)))) (if (re-search-forward org-deadline-time-regexp end t) (org-time-string-to-seconds (match-string 1)) (org-float-time now)))) ((= dcst ?p) (if (re-search-forward org-priority-regexp (point-at-eol) t) (string-to-char (match-string 2)) org-default-priority)) ((= dcst ?r) (or (org-entry-get nil property) "")) ((= dcst ?o) (if (looking-at org-complex-heading-regexp) (- 9999 (length (member (match-string 2) org-todo-keywords-1))))) ((= dcst ?f) (if getkey-func (progn (setq tmp (funcall getkey-func)) (if (stringp tmp) (setq tmp (funcall case-func tmp))) tmp) (error "Invalid key function `%s'" getkey-func))) (t (error "Invalid sorting type `%c'" sorting-type)))) nil (cond ((= dcst ?a) 'string<) ((= dcst ?f) compare-func) ((member dcst '(?p ?t ?s ?d ?c)) '<))))) (run-hooks 'org-after-sorting-entries-or-items-hook) ;; Reset the clock marker if needed (when cmstr (save-excursion (goto-char start) (search-forward cmstr nil t) (move-marker org-clock-marker (point)))) (message "Sorting entries...done"))) (defun org-do-sort (table what &optional with-case sorting-type) "Sort TABLE of WHAT according to SORTING-TYPE. The user will be prompted for the SORTING-TYPE if the call to this function does not specify it. WHAT is only for the prompt, to indicate what is being sorted. The sorting key will be extracted from the car of the elements of the table. If WITH-CASE is non-nil, the sorting will be case-sensitive." (unless sorting-type (message "Sort %s: [a]lphabetic, [n]umeric, [t]ime. A/N/T means reversed:" what) (setq sorting-type (read-char-exclusive))) (let ((dcst (downcase sorting-type)) extractfun comparefun) ;; Define the appropriate functions (cond ((= dcst ?n) (setq extractfun 'string-to-number comparefun (if (= dcst sorting-type) '< '>))) ((= dcst ?a) (setq extractfun (if with-case (lambda(x) (org-sort-remove-invisible x)) (lambda(x) (downcase (org-sort-remove-invisible x)))) comparefun (if (= dcst sorting-type) 'string< (lambda (a b) (and (not (string< a b)) (not (string= a b))))))) ((= dcst ?t) (setq extractfun (lambda (x) (if (or (string-match org-ts-regexp x) (string-match org-ts-regexp-both x)) (org-float-time (org-time-string-to-time (match-string 0 x))) 0)) comparefun (if (= dcst sorting-type) '< '>))) (t (error "Invalid sorting type `%c'" sorting-type))) (sort (mapcar (lambda (x) (cons (funcall extractfun (car x)) (cdr x))) table) (lambda (a b) (funcall comparefun (car a) (car b))))))

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  • Why only the constant expression can be used as case expression in Switch statement?

    - by sinec
    Hi, what is bothering me is that I can't found an info regarding the question from the title. I found that assembly form the Switch-case statement is compiled into bunch of (MS VC 2008 compiler) cmp and je calls: 0041250C mov eax,dword ptr [i] 0041250F mov dword ptr [ebp-100h],eax 00412515 cmp dword ptr [ebp-100h],1 0041251C je wmain+52h (412532h) 0041251E cmp dword ptr [ebp-100h],2 00412525 je wmain+5Bh (41253Bh) 00412527 cmp dword ptr [ebp-100h],3 0041252E je wmain+64h (412544h) 00412530 jmp wmain+6Bh (41254Bh) where for above code will in case that if condition (i) is equal to 2, jump to address 41253Bh and do execution form there (at 41253Bh starts the code for 'case 2:' block) What I don't understand is why in case that,for instance, function is used as 'case expression', why first function couldn't be evaluated and then its result compared with the condition? Am I missing something? Thank you in advance

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  • Can the Abstract Factory pattern be considered as a case of polymorphism?

    - by rogcg
    I was looking for a pattern/solution that allows me call a method as a runtime exception in a group of different methods without using Reflection. I've recently become aware of the Abstract Factory Pattern. To me, it looks so much like polymorphism, and I thought it could be a case of polymorphism but without the super class WidgetFactory, as you can see in the example of the link above. Am I correct in this assumption?

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  • Fogbugz Duplicate Cases

    - by LeeHull
    I am using FogBugz free hosting to manage my project bugs, I also have several customers I create custom software for, been using FogBugz to keep everything organized. Question I have is, there are times where they send me an email with a bug, so I report it in my system and they create it as well, instead of having 2 cases of same bug, would like to merge or link them together, rather not just delete the duplicate. Is there a way to link them together, maybe like a cross reference or even merge them together?

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