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  • Alternatives to phpSchedule?

    - by paulw1128
    Currently we have a lightly customised version of phpSchedule for booking our development/test machines (including a raft of VMs), which no-one uses. It's slow, time-consuming to use, out of date, and therefore pretty much useless. Getting a new system in place suddenly appeared on the management radar, as there's been complaints that people are being blocked by not being able to get any machines to do development testing on (running our product on a desktop machine is not an option). Does anyone have any recommendations for alternative booking systems that are worth investigating?

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  • Perfmon % Processor Time vs. task manager's CPU usage

    - by nat
    I'm new to using Perfmon and performance monitoring in general (so go easy on me please ;) I know that Perfmon doesn't have anything exactly like Task Manager's CPU usage display, but I'm trying to figure out how to monitor user's CPU usage via Perfmon in a similar way, and trying to understand the measurements (or how to convert the numbers to get a similar understanding) For example, if in Task Manager, a particular user is consistently using more than 5% CPU, I would want to contact the user about it. I learn best by example, so here is exactly what I'm trying to do, with a specific example: This is for a 32-bit Dual Quad Core Windows 2003 web server (8 CPUs), there are many web sites on the server, each running within their own application pool/worker process ID. Through other research here I learned of a registry change that I made so that the PID shows up with the w3wp process so I can easily identify the site later by cross-referencing it. I set up a counter with the following settings: Process -> % Processor Time -> all instances Here is an example. Say I'm interested in "black line" user in this graph below, as his process is spiking quite high compared to all the other users: (I wasn't allowed to post the image as I'm a new user on this site.. I've uploaded the image to:) http://i35.tinypic.com/106yn8k.jpg So... using this as an example, I see that they have an AVERAGE % PROCESSOR TIME of 23.264 , and have spiked as high as 103.124 So what exactly does this 23.264 number mean to me? Is it similar to an average of Task Manager's CPU reading for this user? Or, since this server has 8 CPUs, should I divide this number by 8? (23.264/8 = 2.9% AVERAGE CPU LOAD?) Thanks in advance.

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  • Translating Your Customizations

    - by Richard Bingham
    This blog post explains the basics of translating the customizations you can make to Fusion Applications products, with the inclusion of information for both composer-based customizations and the generic design-time customizations done via JDeveloper. Introduction Like most Oracle Applications, Fusion Applications installs on-premise with a US-English base language that is, in Release 7, supported by the option to add up to a total of 22 additional language packs (In Oracle Cloud production environments languages are pre-installed already). As such many organizations offer their users the option of working with their local language, and logically that should also apply for any customizations as well. Composer-based UI Customizations Customizations made in Page Composer take into consideration the session LOCALE, as set in the user preferences screen, during all customization work, and stores the customization in the MDS repository accordingly. As such the actual new or changed values used will only apply for the same language under which the customization was made, and text for any other languages requires a separate upload. See the Resource Bundles section below, which incidentally also applies to custom UI changes done in JDeveloper. You may have noticed this when you select the “Select Text Resource” menu option when editing the text on a page. Using this ensures that the resource bundles are used, whereas if you define a static value in Expression Builder it will never be available for translation. Notice in the screenshot below the “What’s New” custom value I have already defined using the ‘Select Text Resource’ feature is internally using the adfBundle groovy function to pull the custom value for my key (RT_S_1) from the ComposerOverrideBundle. Figure 1 – Page Composer showing the override bundle being used. Business Objects Customizing the Business Objects available in the Applications Composer tool for the CRM products, such as adding additional fields, also operates using the session language. Translating these additional values for these fields into other installed languages requires loading additional resource bundles, again as described below. Reports and Analytics Most customizations to Reports and BI Analytics are just essentially reorganizations and visualizations of existing number and text data from the system, and as such will use the appropriate values based on the users session language. Where a translated value or string exists for that session language, it will be used without the need for additional work. Extending through the addition of brand new reports and analytics requires another method of loading the translated strings, as part of what is known as ‘Localizing’ the BI Catalog and Metadata. This time it is via an export/import of XML data through the BI Administrators console, and is described in the OBIEE Admin Guide. Fusion Applications reports based on BI Publisher are already defined in template-per-locale, and in addition provide an extra process for getting the data for translation and reloading. This again uses the standard resource bundle format. Loading a custom report is illustrated in this video from our YouTube channel which shows the screen for both setting the template local and running an export for translation. Fusion Applications Menus Whilst the seeded Navigator and Global Menu values are fully translated when the additional language is installed, if they are customized then the change or new menu item will apply universally, not currently per language. This is set to change in a future release with the new UI Text Editor feature described below. More on Resource Bundles As mentioned above, to provide translations for most of your customizations you need to add values to a resource bundle. This is an industry open standard (OASIS) format XML file with the extension .xliff, and store translated values for the strings used by ADF at run-time. The general process is that these values are exported from the MDS repository, manually edited, and then imported back in again.This needs to be done by an administrator, via either WLST commands or through Enterprise Manager as per the screenshot below. This is detailed out in the Fusion Applications Extensibility Guide. For SaaS environments the Cloud Operations team can assist. Figure 2 – Enterprise Manager’s MDS export used getting resource bundles for manual translation and re-imported on the same screen. All customized strings are stored in an override bundle (xliff file) for each locale, suffixed with the language initials, with English ones being saved to the default. As such each language bundle can be easily identified and updated. Similarly if you used JDeveloper to create your own applications as extensions to Fusion Applications you would use the native support for resource bundles, and add them into the faces-config.xml file for inclusion in your application. An example is this ADF customization video from our YouTube channel. JDeveloper also supports automatic synchronization between your underlying resource bundles and any translatable strings you add – very handy. For more information see chapters on “Using Automatic Resource Bundle Integration in JDeveloper” and “Manually Defining Resource Bundles and Locales” in the Oracle Fusion Middleware Web User Interface Developer’s Guide for Oracle Application Development Framework. FND Messages and Look-ups FND Messages, as defined here, are not used for UI labels (they are known as ‘strings’), but are the responses back to users as a result of an action, such as from a page submit. Each ‘message’ is defined and stored in the related database table (FND_MESSAGES_B), with another (FND_MESSAGES_TL) holding any language-specific values. These come seeded with the additional language installs, however if you customize the messages via the “Manage Messages” task in Functional Setup Manager, or add new ones, then currently (in Release 7) you’ll need to repeat it for each language. Figure 3 – An FND Message defined in an English user session. Similarly Look-ups are stored in a translation table (FND_LOOKUP_VALUES_TL) where appropriate, and can be customized by setting the users session language and making the change  in the Setup and Maintenance task entitled “Manage [Standard|Common] Look-ups”. Online Help Yes, in fact all the seeded help is applied as part of each language pack install as part of the post-install provisioning process. If you are editing or adding custom online help then the Create Help screen provides a drop-down of which language your help customization will apply to. This is shown in the video below from our YouTube channel, and obviously you’ll need to it for each language in use. What is Coming for Translations? Currently planned for Release 8 is something called the User Interface (UI) Text Editor. This tool will allow the editing of all the text shown on the pages and forms of Fusion Application. This will provide a search based on a particular term or word, say “Worker”, and will allow it to be adjusted, say to “Employee”, which then updates all the Resource Bundles that contain it. In the case of multi-language environments, it will use the users session language (locale) to know which Resource Bundles to apply the change to. This capability will also support customization sandboxes, to help ensure changes can be tested and approved.  It is also interesting to note that the design currently allows any page-specific customizations done using Page Composer or Application Composer to over-write the global changes done via the UI Text Editor, allowing for special context-sensitive values to still be used. Further Reading and Resources The following short list provides the mains resources for digging into more detail on translation support for both Composer and JDeveloper customization projects. There is a dedicated chapter entitled “Translating Custom Text” in the Fusion Applications Extensibility Guide. This has good examples and steps for many tasks, especially administering resource bundles. Using localization formatting (numbers, dates etc) for design-time changes is well documented in the Fusion Applications Developer Guide. For more guidelines on general design-time globalization, see either the ‘Internationalizing and Localizing Pages’ chapter in the Oracle Fusion Middleware Web User Interface Developer’s Guide for Oracle Application Development Framework (Oracle Fusion Applications Edition) or the general Oracle Database Globalization Support Guide. The Oracle Architecture ‘A-Team’ provided a recent post on customizing the user session timeout popup, using design-time changes to resource bundles. It has detailed step-by-step examples which can be a useful illustration.

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  • ListView and dynamic row sizes

    - by misbell
    I'd like to use different row descriptors (from the XML layout resource) in one ListView. Can I and how? Also, I'd like to be able to programmatically change the size of the rows, based on the data in each row, in a ListView. Can I and how? Thank you in advance--I LOVE stackoverflow. M

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  • Viewing and edditing embeded resources

    - by Bluephlame
    I am moving an assembly with an embedded resource into a test environment, I am having issues with some of the details in an embedded XML file and need to check if they are correct. Are there any tools that will allow me to look at the embedded resources in the .NET assembly? Even better if there is one that i can edit and drop back in.

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  • How to change windows exe file's icon in linux without wine?

    - by zenpoy
    I know I can use ResHacker to change a resource from windows and I know I can use ResourceUpdate function to do the same problematically (again in windows). My problem is that I have to update the icon of a windows exe file in linux, without using wine. (the reason for not using wine is that this process should run on an automation server that change the files and sign them). I don't know even where to start from.

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  • C++/WinAPI - Hardcoding the resources in application

    - by HardCoder1986
    Hello! I have some code which shows a simple dialog box and handles user action (written using plain WinAPI). // Display dialog and handle user action LRESULT choice = DialogBoxParam(NULL, MAKEINTRESOURCE(AP_IDD_DIALOG), NULL, (DLGPROC)DialogCallback, NULL); Is there any way to hardcode the resource file dialog.rc, which is used to build the dialog ?(I would like to get rid of .rc files and I'm pretty sure there is a way, yet I don't know what it is :)

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  • How to reset buttons when using touchesBegan

    - by FireStorm
    When I use touchesBegan on my sprite kit game the buttons press down fine the first time but are unresponsive the second time, how do I "reset" these buttons if you will. Buttons are as follows: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInNode:self]; SKNode *node = [self nodeAtPoint:location]; if ([node.name isEqualToString:@"Button"]) { [self runAction:[SKAction playSoundFileNamed:@"sound" waitForCompletion: NO]]; .... Thanks for your help!

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  • Error when using StaticResource

    - by James Hay
    Hi, I'm getting this error Attribute {StaticResource StoryboardIntroAnimation} value is out of range when I try and use a staic resource as the Storyboard property of a BeginStoryboard object. The markup looks a little like this: <UserControl ...> <UserControl.Resources> <Storyboard x:Key="StoryboardIntroAnimation"> ... </Storyboard> </UserControl.Resources> <UserControl.Triggers> <EventTrigger> <EventTrigger.Actions> <BeginStoryboard Storyboard="{StaticResource StoryboardIntroAnimation}" /> </EventTrigger.Actions> </EventTrigger> </UserControl.Triggers> ... </UserControl> Does anyone know why this is happening?

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  • What file format contents starts with "URES"?

    - by Jordan
    I have a number of files that contain data in a format I am not familiar with. All of the data files begin with the same byte sequence, presumably a file header, and the sequence is "URES". I'm assuming that these files are some kind of resource file, perhaps a collection of data or other files all embedded into one file; that's just a guess however. Does anyone know what format this is/might be? If so, how would I interrogate the file? Are there applications that let me open these kind of files? Do you know of any libraries or APIs that I can use to gain programmatic access the data?

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  • How to retrieve a binary file from .NET assembly?

    - by Rahul Soni
    I have an excel file that I want to embed in my C# assembly. I have changed the build action of the XLSX file to "Embedded Resource". During runtime, I have to retrieve this XLSX file from the assembly. Assembly assembly = Assembly.GetExecutingAssembly(); StreamReader sr = new StreamReader(assembly.GetManifestResourceStream("AssemblyName.Output.xlsx"), true); StreamWriter sw = new StreamWriter(strPath); sw.Write(sr.ReadToEnd()); sr.Dispose(); sw.Dispose(); System.Diagnostics.Process.Start(strPath); As expected, this fails for the XLSX file since it is a binary data. This could works well with a text file. I tried binary read/write, but I am not able to get the code running. Thoughts?

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  • Porting a GUI from a pc to a wince device - issue is with the size of the screen

    - by ame
    I have to port a GUI that is currently running on a pc, to a wince device. I have already compiled the code on a win CE platform, the problem is now with the size of the screen of the device which is smaller than some of the dialog boxes of the GUI. I could resize some them in resource view of visual studio 2005. I am unable to proceed further as a lot of screens have bitmaps mapped to them and i cannot just resize the dialog boxes without changing the corresponding bitmaps. What is the best way to proceed- my last resort would be to disable the bitmaps and redraw them at a later stage. is there some method of automatically mapping the size of the screen to all the dialog boxes so that they would automatically resize (alongwith the assocaiated buttons etc)

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  • Conditionally embed ASP.NET MVC2 Views as resources during build in Visual Studio 2010

    - by jslatts
    I have a ASP.NET MVC2 project in VS2010 that can be deployed in two modes: standalone or plugin. In standalone mode, the views should live outside the compiled assembly as .aspx files (the default setup). In plugin mode, the views are switched (currently by hand) to embedded resources and the entire assembly is dropped into a host project folder. Currently, this requires the developer to go through each view and switch it from Build Action: "Content" to "Embedded Resource" and vice versa. I would like to create a new solution configuration to automatically grab all .aspx files and build them as resources. This SO post seems like the solution, but I would prefer not to have to edit the .csproj every single time I add a new view to the project. Is there a way to use a wild cards or some other batch/global conditionally statement to change resources from content to embedded?

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  • Hardcoding the resources in application

    - by HardCoder1986
    Hello! I have some code which shows a simple dialog box and handles user action (written using plain WinAPI). // Display dialog and handle user action LRESULT choice = DialogBoxParam(NULL, MAKEINTRESOURCE(AP_IDD_DIALOG), NULL, (DLGPROC)DialogCallback, NULL); Is there any way to hardcode the resource file dialog.rc, which is used to build the dialog ?(I would like to get rid of .rc files and I'm pretty sure there is a way, yet I don't know what it is :) Edit Also, does someone have any ideas on converting existing .rc files into hardcoded resources? Is this possible?

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  • The Silverlight 4 Training Kit and Green Eggs &amp; Ham

    - by Jim Duffy
    Microsoft has released the Silverlight 4 Training Kit that steps you through the process of constructing Silverlight 4 business applications. “The Silverlight 4 Training Course includes a whitepaper explaining all of the new Silverlight 4 features, several hands-on-labs that explain the features, and a 8 unit course for building business applications with Silverlight 4. The business applications course includes 8 modules with extensive hands on labs as well as 25 accompanying videos that walk you through key aspects of building a business application with Silverlight. Key aspects in this course are working with numerous sandboxed and elevated out of browser features, the new RichTextBox control, implicit styling, webcam, drag and drop, multi touch, validation, authentication, MEF, WCF RIA Services, right mouse click, and much more!” What I think is pretty cool is that there are two ways to access this content, online and offline. Obviously the online version is great when you’re sitting at your desk and you’re connected to the web. What about when you don’t have a connection like when you’re located where you won’t eat green eggs & ham, like on a train or on plane perhaps? :-) You can download the offline version and hope that Sam I Am won’t be to distracting while you try to watch the videos or work your way through the labs. :-) Have a day. :-|

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  • What's a good algorithm for a random, uneven distribution of a fixed amount of a resource?

    - by NickC
    Problem I have X, a positive integer, of some resource, R. There are N potential targets. I want to distribute all of R to the N targets in some "interesting" way. "Interesting" means: Some targets may not get any R. It should rarely be near even (with a majority of target getting near X/N of the resource). There should be at least a small chance of one target getting all of R. Bad solutions The naive approach would be to pick a random target and give one R to it and repeat X times. This would result in too even of an approach. The next idea is to pick a random number between 1 and X and give it to a random target. This results in too large of a number (at least X/2 on average) being given to one target. Question This algorithm will be used frequently and I want the distribution to be interesting and uneven so that the surprise doesn't wear off for users. Is there a good algorithm for something in between these two approaches, that fits the definition of interesting above?

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  • Question about WeakReferences

    - by Impz0r
    Hey there, I've got a question regarding WeakReferences. I'm right now in the process of writing a "Resource Manager" who hast to keep references to created texture objects. I have a Dictionary like: Dictionary<uint, WeakReference> Where the first is, as you allready may guessed, the Resource Id and the second param is a WeakReference to the Resource itself. Right now my Resources do have a method to free themselfes from their Owner (i.e. Resource Manager). They do so in calling a method at the Resource Manger while passing a this reference to it. The ResMgr does lookup if it is a resource he keeps bookmark of and if so, does something like this: WeakReference result; if (m_Resources.TryGetValue(ResourceId, out result)) { if (result.IsAlive) return; (result.Target as Resource).free(); // free for good m_Resources.Remove(ResourceId); } The Problem I'm having is that the part after: if (result.IsAlive) is never reached because there are still leftover references to the Resource. The thing is, I do only have one Reference of the Resource in question and it releases itself like: resource.free(); // calls internally its owner (i.e. ResMgr) resource = null; I guess the left over reference would be the "resource" variable, but I cannot set it to null, because I do have to call free first. Quite a dilema... Well what I wanted to achive with this is a Resource Manager who keeps references to its owning Resources and release them ONLY if there is no reference left to not screw up something. Any idea how I may solve this in a clean fashion? Thanks in advance! Mfg Imp

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  • MSTest project can't get localized string?

    - by miliu
    I ran into a strange problem. In my unit test, I want to check the localized strings. However, I can't seem to get it work. For example, I created two resources: Resource1.resx for English and Resource1.zh-CN.resx for Chinese. The unit test project can only get the (default?) English resource string. This is the code I'm using: ResourceManager actual = new ResourceManager(typeof(LocaleTest.Properties.Resource1)); string name0 = actual.GetString("Name", new CultureInfo("en-US")); string name1 = actual.GetString("Name", new CultureInfo("zh-CN")); I created another regular project (means not a MSTest project) to make sure the localized strings are working. So, it works in a regular project, but not in a MSTest project. It didn't help even if I put the following code to make 'zh-CN' as the current culture of the unit test: [TestInitialize()] public void MyTestInitialize() { Thread.CurrentThread.CurrentCulture = new CultureInfo("zh-CN"); Thread.CurrentThread.CurrentUICulture = new CultureInfo("zh-CN"); } Anybody has seen similar problems? Is there any workaround?

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  • Alternative to MS Project 2007 for production scheduling?

    - by john c
    OK... Im coming to grips with the fact that MS Project 2007 may not be the correct tool for my production scheduling. We serve 120 to 150 projects a year with durations from 6 weeks to 12 months. The task are simple (6 to 8 per project) and the resource pool is stable (15 to 20 people). It's really an assembly line product but with extremely varied durations. I need to be able to prioritize the projects for production and run projects concurrently to fully utilize my resources. What are the feelings of the stackoverflow community. Am I using the wrong program? I was really hoping to make this simple for non-programer types to input project data into a form and have the schedule software automated enough to make most of the decisions. Is there a better solution available commercially? I'd like to hold on writing a custom spreadsheet as a last resort but if that's the best route then so be it. Thank you so much for your input.

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  • Localisable Resources: how can (should one?!) wrap a UI layer source as a BL layer service?

    - by Ciel
    A service that returns localised strings could be wrapped in a service, so that it could be used both locally (eg in an MVC app) and remotely (eg possibly Silverlight). But...if sticking with the standard practice of creating resources in the UI assembly, that would in effect make a lower layer (BL/Services) have to have a ref on a higher layer (UI)...a definite no-no. And whereas a lot of AppWide resources (eg: AppName, OK, Cancel, etc.) could be defined in a Common cross-cutting assembly, and the BL/ResourceSerouce could ref and wrap those, that doesn't work in a a Modular App, where the Core app should have no binding to/knowledge of any Module. One solution could be to have each module, once mounted in mem, 'register' their Resource files with the service, who would then return it to the service (rather a long round trip, but at least consistent as a service, and potentially resources/images could be shared with other resources). Secondly, that may work in a web app...but not sure how that pattern could be extended to a Silverlight modular app (the round tripping becomes prohibitive). ie...what are best practices for allowing Resources to be to be defined by the UI designer, in a higher level, but served from the lower BL layer, as a Service? Or is there a better way of understanding/solving the problem?

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  • SQL – What ACID stands in the Database? – Contest to Win 24 Amazon Gift Cards and Joes 2 Pros 2012 Kit

    - by Pinal Dave
    We love puzzles. One of the brain’s main task is to solve puzzles. Sometime puzzles are very complicated (e.g Solving Rubik Cube or Sodoku)  and sometimes the puzzles are very simple (multiplying 4 by 8 or finding the shortest route while driving). It is always to solve puzzle and it creates an experience which humans are not able to forget easily. The best puzzles are the one where one has to do multiple things to reach to the final goal. Let us do something similar today. We will have a contest where you can participate and win something interesting. Contest This contest have two parts. Question 1: What ACID stands in the Database? This question seems very easy but here is the twist. Your answer should explain minimum one of the properties of the ACID in detail. If you wish you can explain all the four properties of the ACID but to qualify you need to explain minimum of the one properties. Question 2: What is the size of the installation file of NuoDB for any specific platform. You can answer this question following format – NuoDB installation file is of size __ MB for ___ Platform. Click on the Download the Link and download your installation file for NuoDB. You can post figure out the file size from the properties of the file. We have exciting content prizes for the winners. Prizes 1) 24 Amazon Gift Cards of USD 10 for next 24 hours. One card at every hour. (Open anywhere in the world) 2) One grand winner will get Joes 2 Pros SQL Server 2012 Training Kit worth USD 249. (Open where Amazon ship books). Amazon | 1 | 2 | 3 | 4 | 5  Rules The contest will be open till July 21, 2013. All the valid comments will be hidden till the result is announced. The winners will be announced on July 24, 2013. Hint: Download NuoDB  Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Visual Studio 2010 and javascript debugging in external javascript files (embedded and minified).

    - by OKB
    Hi, The asp.net web application I'm working on is written in asp.net 3.5, the web app solution is upgraded from VS 2008 (don't know if that matter). The solution had javascript in the aspx files before I moved the javascript to external files. Now what I have done is to set all the javascript files to be embedded resource (except the jquery.js file) and I want to minify them when building for release by using the MS Ajax Minifier. I want to use the minified javascript files when I'm in the RELEASE mode and when I'm in DEBUG mode I want to use the "normal" versions. My problem now is that I'm unable to debug the javascript code in debug mode. When I set a break point a javascript function, VS is not breaking at all when the function is executed. I have added this entry in my web.config: <system.web> <compilation defaultLanguage="c#" debug="true" /> </system.web> Here how I register the jquery in an aspx-file: <asp:ScriptManagerProxy ID="ScriptManagerProxy1" runat="server"> <Scripts> <asp:ScriptReference Path="~/Javascript/jquery.js"/> </Scripts> </asp:ScriptManagerProxy> External javascript registration in the code-behind: #if DEBUG [assembly: WebResource("braArkivWeb.Javascript.jquery.js", "text/javascript")] [assembly: WebResource(braArkivWeb.ArkivdelSearch.JavaScriptResource, "text/javascript")] #else [assembly: WebResource("braArkivWeb.Javascript.jquery.min.js", "text/javascript")] [assembly: WebResource(braArkivWeb.ArkivdelSearch.JavaScriptMinResource, "text/javascript")] #endif public partial class ArkivdelSearch : Page { public const string JavaScriptResource = "braArkivWeb.ArkivdelSearch.js"; public const string JavaScriptMinResource = "braArkivWeb.ArkivdelSearch.min.js"; protected void Page_Init(object sender, EventArgs e) { InitPageClientScript(); } private void InitPageClientScript() { #if DEBUG this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), "braArkivWeb.Javascript.jquery.js"); this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), JavaScriptResource); #else this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), "braArkivWeb.Javascript.jquery.min.js"); this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), JavaScriptMinResource); #endif StringBuilder sb = new StringBuilder(); Page.ClientScript.RegisterStartupScript(typeof(ArkivdelSearch), "initArkivdelSearch", sb.ToString(), true); } } In the project file I have added this code to minify the javascripts: <!-- Minify all JavaScript files that were embedded as resources --> <UsingTask TaskName="AjaxMin" AssemblyFile="$(MSBuildProjectDirectory)\..\..\SharedLib\AjaxMinTask.dll" /> <PropertyGroup> <ResGenDependsOn> MinifyJavaScript; $(ResGenDependsOn) </ResGenDependsOn> </PropertyGroup> <Target Name="MinifyJavaScript" Condition=" '$(ConfigurationName)'=='Release' "> <Copy SourceFiles="@(EmbeddedResource)" DestinationFolder="$(IntermediateOutputPath)" Condition="'%(Extension)'=='.js'"> <Output TaskParameter="DestinationFiles" ItemName="EmbeddedJavaScriptResource" /> </Copy> <AjaxMin JsSourceFiles="@(EmbeddedJavaScriptResource)" JsSourceExtensionPattern="\.js$" JsTargetExtension=".js" /> <ItemGroup> <EmbeddedResource Remove="@(EmbeddedResource)" Condition="'%(Extension)'=='.js'" /> <EmbeddedResource Include="@(EmbeddedJavaScriptResource)" /> <FileWrites Include="@(EmbeddedJavaScriptResource)" /> </ItemGroup> </Target> Do you see what I'm doing wrong? Or what I'm missing in order to be able to debug my javascript code? Best Regards, OKB

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  • Create signed urls for CloudFront with Ruby

    - by wiseleyb
    History: I created a key and pem file on Amazon. I created a private bucket I created a public distribution and used origin id to connect to the private bucket: works I created a private distribution and connected it the same as #3 - now I get access denied: expected I'm having a really hard time generating a url that will work. I've been trying to follow the directions described here: http://docs.amazonwebservices.com/AmazonCloudFront/latest/DeveloperGuide/index.html?PrivateContent.html This is what I've got so far... doesn't work though - still getting access denied: def url_safe(s) s.gsub('+','-').gsub('=','_').gsub('/','~').gsub(/\n/,'').gsub(' ','') end def policy_for_resource(resource, expires = Time.now + 1.hour) %({"Statement":[{"Resource":"#{resource}","Condition":{"DateLessThan":{"AWS:EpochTime":#{expires.to_i}}}}]}) end def signature_for_resource(resource, key_id, private_key_file_name, expires = Time.now + 1.hour) policy = url_safe(policy_for_resource(resource, expires)) key = OpenSSL::PKey::RSA.new(File.readlines(private_key_file_name).join("")) url_safe(Base64.encode64(key.sign(OpenSSL::Digest::SHA1.new, (policy)))) end def expiring_url_for_private_resource(resource, key_id, private_key_file_name, expires = Time.now + 1.hour) sig = signature_for_resource(resource, key_id, private_key_file_name, expires) "#{resource}?Expires=#{expires.to_i}&Signature=#{sig}&Key-Pair-Id=#{key_id}" end resource = "http://d27ss180g8tp83.cloudfront.net/iwantu.jpeg" key_id = "APKAIS6OBYQ253QOURZA" pk_file = "doc/pk-APKAIS6OBYQ253QOURZA.pem" puts expiring_url_for_private_resource(resource, key_id, pk_file) Can anyone tell me what I'm doing wrong here?

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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