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  • Collide with rotation of the object

    - by Lahiru
    I'm developing a mirror for lazer beam(Ball sprite). There I'm trying to redirect the laze beam according to the ration degree of the mirror(Rectangle). How can I collide the ball to the correct angle if the colliding object is with some angle(45 deg) rather than colliding back. here is an screen shot of my work here is my code using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace collision { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D ballTexture; Rectangle ballBounds; Vector2 ballPosition; Vector2 ballVelocity; float ballSpeed = 30f; Texture2D blockTexture; Rectangle blockBounds; Vector2 blockPosition; private Vector2 origin; KeyboardState keyboardState; //Font SpriteFont Font1; Vector2 FontPos; private String displayText; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ballPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height * 0.25f); blockPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height /2); ballVelocity = new Vector2(0, 1); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ballTexture = Content.Load<Texture2D>("ball"); blockTexture = Content.Load<Texture2D>("mirror"); //create rectangles based off the size of the textures ballBounds = new Rectangle((int)(ballPosition.X - ballTexture.Width / 2), (int)(ballPosition.Y - ballTexture.Height / 2), ballTexture.Width, ballTexture.Height); blockBounds = new Rectangle((int)(blockPosition.X - blockTexture.Width / 2), (int)(blockPosition.Y - blockTexture.Height / 2), blockTexture.Width, blockTexture.Height); origin.X = blockTexture.Width / 2; origin.Y = blockTexture.Height / 2; // TODO: use this.Content to load your game content here Font1 = Content.Load<SpriteFont>("SpriteFont1"); FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width - 100, 20); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> /// private float RotationAngle; float circle = MathHelper.Pi * 2; float angle; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here //check for collision between the ball and the block, or if the ball is outside the bounds of the screen if (ballBounds.Intersects(blockBounds) || !GraphicsDevice.Viewport.Bounds.Contains(ballBounds)) { //we have a simple collision! //if it has hit, swap the direction of the ball, and update it's position ballVelocity = -ballVelocity; ballPosition += ballVelocity * ballSpeed; } else { //move the ball a bit ballPosition += ballVelocity * ballSpeed; } //update bounding boxes ballBounds.X = (int)ballPosition.X; ballBounds.Y = (int)ballPosition.Y; blockBounds.X = (int)blockPosition.X; blockBounds.Y = (int)blockPosition.Y; keyboardState = Keyboard.GetState(); float val = 1.568017f/90; if (keyboardState.IsKeyDown(Keys.Space)) RotationAngle = RotationAngle + (float)Math.PI; if (keyboardState.IsKeyDown(Keys.Left)) RotationAngle = RotationAngle - val; angle = (float)Math.PI / 4.0f; // 90 degrees RotationAngle = angle; // RotationAngle = RotationAngle % circle; displayText = RotationAngle.ToString(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); // Find the center of the string Vector2 FontOrigin = Font1.MeasureString(displayText) / 2; spriteBatch.DrawString(Font1, displayText, FontPos, Color.White, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.Draw(ballTexture, ballPosition, Color.White); spriteBatch.Draw(blockTexture, blockPosition,null, Color.White, RotationAngle,origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } } }

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  • 5 Ways Microsoft Can Improve the Windows 8 Start Screen

    - by Matt Klein
    After having used Windows 8 over the past few months, we’ve found a few ways Microsoft could immediately improve the Start Screen to make it less disorienting and more usable, not only for tablets but desktops and laptops as well. It’s safe to say that the one thing Windows 8 doesn’t lack is criticism. Since the Consumer Preview debuted in February, it has proven to be one of the most polarizing Windows releases ever. But regardless of whether you love or hate it, Windows 8 is where Microsoft’s venerable operating system is headed. Portable computing is here to stay and if the company is to survive, let alone remain relevant, it has to change, adapt, embrace, and extend. Perhaps the single most universally controversial change to Windows is Microsoft’s decision to remove the Start button (or orb, if you’ve moved beyond XP) and with it, what we know to be the Start Menu. In their place we now have a Start hot corner (a workable alternative) and the newly redesigned Metro Start Screen. The Start Screen is, if nothing else, different. Beyond a doubt, there has not been such a radical redesign of Windows’ Start functionality since it went to a two-column design with a nested “All Programs” menu in Windows XP. The Start Screen can be a little jarring because it requires users to not only relearn what they’ve known for nearly two decades but to also rethink the way they interact with Windows. However, the Start Screen maintains its core elements: a Start “menu”, a place for all installed programs (All apps), and a search pane. The Start Screen is attractive, clean, bold, and very imperfect. Here are five changes we’d like to see in the Start Screen before Windows 8 goes gold … How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • How can I force fullscreen on my right screen?

    - by Boris
    I have 2 screens: 17" on left and 22" screen on right side. When I watch a movie with VLC and want to watch on full-screen on my 22" screen (the right one), I move my VLC window in right screen and then click on full-screen = no problem. BUT when using Firefox and watching streaming video, watching on full-screen is always on 17" screen (left one). How can I force full-screen to be on my 22" screen (right one) ?

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  • double screen in ubuntu 12.04?

    - by johan
    I am using ubuntu 12.04 and my video card is ATI Radeon 5000. I cannot use double screen (extended version). I get this error The selected configuration for displays could not be applied requested position/size for CRTC 148 is outside the allowed limit: position=(1280, 0), size=(1280, 768), maximum=(1440, 1440) I tried all display settings but it does not work. Some outputs from the system settings: root@ubuntu:~# lshw -C display *-display description: VGA compatible controller product: Madison [Radeon HD 5000M Series] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=fglrx_pci latency=0 resources: irq:46 memory:e0000000-efffffff memory:f0020000-f003ffff ioport:d000(size=256) memory:f0000000-f001ffff root@ubuntu:~# aticonfig --initial Uninitialised file found, configuring. Using /etc/X11/xorg.conf Saving back-up to /etc/X11/xorg.conf.original-0 root@ubuntu:~# cat /etc/X11/xorg.conf Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 EndSection Section "Module" Load "glx" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" Monitor "aticonfig-Monitor[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection I would appreciate any suggestions how to solve the problem. Thank you

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  • Adding 2D vector movement with rotation applied

    - by Michael Zehnich
    I am trying to apply a slight sine wave movement to objects that float around the screen to make them a little more interesting. I would like to apply this to the objects so that they oscillate from side to side, not front to back (so the oscillation does not affect their forward velocity). After reading various threads and tutorials, I have come to the conclusion that I need to create and add vectors, but I simply cannot come up with a solution that works. This is where I'm at right now, in the object's update method (updated based on comments): Vector2 oldPosition = new Vector2(spritePos.X, spritePos.Y); //note: newPosition is initially set in the constructor to spritePos.x/y Vector2 direction = newPosition - oldPosition; Vector2 perpendicular = new Vector2(direction.Y, -direction.X); perpendicular.Normalize(); sinePosAng += 0.1f; perpendicular.X += 2.5f * (float)Math.Sin(sinePosAng); spritePos.X += velocity * (float)Math.Cos(radians); spritePos.Y += velocity * (float)Math.Sin(radians); spritePos += perpendicular; newPosition = spritePos;

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  • Unity3D - Android pause screen - double click issue

    - by user3666251
    I made a pause script for the game im developing for android. I added the script to the GUITexture I created and placed on the top right side of the screen.The issue stands at the part where if the player clicks the pause button then clicks resume then he wants to pause the game again.When he clicks pause the second time the buttons dont show up unless he clicks again. This is the script : #pragma strict var paused = false; var isButtonVisible : boolean = true; function OnMouseDown(){ this.paused = !this.paused; Time.timeScale = 0; isButtonVisible = true; } function OnGUI(){ if ( isButtonVisible ) { if(this.paused){ if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+3,200,50),"Restart")){ Application.LoadLevel(Application.loadedLevel); Time.timeScale = 1; isButtonVisible = false; } if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2-50,200,50),"Resume")){ Time.timeScale = 1; isButtonVisible = false; } // Insert the rest of the pause menu logic if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+56,200,50),"Main Menu")){ Application.LoadLevel ("MainMenu"); isButtonVisible = false; Time.timeScale = 1; } } } } Thank you.

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  • Black bars around screen? Catalyst Control Center problem?

    - by Josh B
    I just newly install Ubuntu 12.04, and im running an HDMI cable from my computer to my ASUS monitor. Now in Windows 7, i did not have these black bar issues running at 1080p. But now in Ubuntu, i have these black bars. I installed the ATI Catalyst Control Center, and I went to go in to fix the scaling but it is grayed out. As you can see, even with the override box checked i still can not set the scaling. The monitor was set to a lower resolution to hopefully fix it but that did not work either. Does anyone know how to fix this? Thanks.

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  • Benefits of log rotation

    - by Manfred Moser
    I have been using logrotation for years and never thought too much of it being a problem until I came across a question on stackoverflow (http://stackoverflow.com/questions/1508734/disable-java-log-rotation/) where someone wants to disable log rotation. To me with experience in having build server and even production servers cleaned up manually because logs are not rotated and discs are running out and suddenly machines come to a halt that all seems crazy, but it occurred to me that maybe it is not so obvious after all. So what are the benefits of log rotation? And what are the drawbacks (e.g. more difficult to debug/analyze maybe)? What tools do you find useful for working with rotated log files? Splunk I assume, but what else?

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  • I'm getting a black screen right after Install Ubuntu option on GRUB menu. Any ideas?

    - by Silight
    I've formatted my USB and remade the live USB twice. I tried editing editing the commands (pressing the 'e' key while the command was highlighted on the GRUB menu) by 1. deleting quiet splash and replacing it with nomodeset 2. adding nomodeset right before quiet splash 3. deleting quiet splash and adding radeon.modeset=0 I saw another solution for a fix by editing GRUB but in command line 'sudo' 'nano' and 'update-grub' all show up as unknown commands. I'm brand new to Ubuntu, in case you couldn't tell. I would appreciate any help you could give me. I want to convince my brother that Ubuntu is a better option than iOS but I can't do that if I can't install it. If you need more information, please ask. I'm not dual booting. I want this to be a full install. Thanks.

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  • How to capture the screen in DirectX 9 to a raw bitmap in memory without using D3DXSaveSurfaceToFile

    - by cloudraven
    I know that in OpenGL I can do something like this glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, _width, _height, GL_RGB, GL_UNSIGNED_BYTE, _buffer ); And its pretty fast, I get the raw bitmap in _buffer. When I try to do this in DirectX. Assuming that I have a D3DDevice object I can do something like this if (SUCCEEDED(D3DDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackbuffer))) { HResult hr = D3DXSaveSurfaceToFileA(filename, D3DXIFF_BMP, pBackbuffer, NULL, NULL); But D3DXSaveSurfaceToFile is pretty slow, and I don't need to write the capture to disk anyway, so I was wondering if there was a faster way to do this

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  • Ubuntu won't load, freezes on purple screen

    - by kara
    Last time I restarted my computer, I could not get Ubuntu to load; the screen would either go black, or would hang at the purple screen indefinitely. I have had some graphics problems in the past, but had put 'nomodeset' after 'quiet splash' in the grub command line, which at least let Ubuntu load. That doesn't work now, and doesn't work if I remove it. I looked up some answers, such as this one: Purple start screen - no splash screen However, when I enter the root in recovery mode in grub, I always get errors when I run those command lines and it won't let me modify the files. Also, if I run in recovery mode and then choose 'resume normal boot', it will continue. But instead of getting a usual interface, I get a black screen that asks for my username and password. I enter these, and it tells me I'm in Ubuntu 12.04, but I'm still on a black screen with texts. It also informs me that there are updates to install. When I use the command 'sudo apt-get update', it starts to retrieve the information, but then the screen goes blank after a couple of seconds and I can't do anything anymore. Any ideas?

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  • How to implement UIViewController rotation in response to orientation changes?

    - by Greg Maletic
    My app has about 10 different UIViewControllers, just one of which I want to switch to landscape mode if the device is rotated. (All the rest, I want to keep in portrait.) In order to implement rotation on that one view, I needed to implement its controller's 'shouldAutorotate' method and return YES. Since this view is accessed via a navigation controller, I also needed to create a subclass of UINavigationController that implements 'shouldAutorotate' and return YES. This solution works, but too well. I find that all of the UIViewControllers I push onto my subclass of UINavigationController respond to rotation, even if I implement 'shouldAutorotate' and return NO. (Remember: I only want one particular UIViewController to respond to rotation, not every one in the navigation controller's stack.) So, my question is: how do I best do this? All the solutions I can come up with seem 1) cumbersome, and 2) worse, don't seem to work. Thanks very much.

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  • Writing Crawler for Screen Scrapping

    - by Muhammad Akhtar
    I want to write crawler for screen scrapping What I want is, I want to get price of particular hotel from a website, like here is website e.g. In the above URL, there is list of hotels and its price. I want to get the price of the beaufort Please Advise how to accomplish this. Thanks

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  • Are inline style bad for screen readers?

    - by metal-gear-solid
    Example <span style="BACKGROUND-COLOR: #ffd700">Background color</span> How screen reader handle inline css ? is there any other cons of inline CSS except css management? Inline styles are valid also . i tested with W3C Validator and with XHTML 1.0 Strict doctype? <p><span style="MARGIN-RIGHT: 0px">Left indent</span></p>

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  • Facebook White Screen

    - by Chris
    We keep getting a white-screen on our FB application, although the server is successfully getting hit and no errors are occurring. Is there a setting or something we can do to resolve this? Does anyone know about this issue?

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  • screen scraping

    - by sam
    hello folks., i am screen scraping a website which is in danish language.. i am unable to scrape certain characters as like må .. any idea to solve this? thanks

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  • Screen Resolutions

    - by JPJedi
    I am testing an application and need to test it with different screen resolutions with windows form applications. What is the common resolution tested for now days?

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  • android: turn off screen when close to face

    - by mtmurdock
    My app allows the user to access their corporate voice mail. Normally, durring a phone call when the user holds the device up to their ear, the screen shuts off so they wont accidentally push buttons with their face. I would like to make my app do the same thing when the user is listening to their voice mail. anyone know how to do this?

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  • Project Android Screen with DroidEx

    - by Samuh
    Hi ! I am using Mark Murphy's DroidEx tool to project my android device screen; is there a way to supply a skin(e.g. a HTC Hero skin that we use with Android emulator) to DroidEx? I have also asked this question on the google group for DroidEx project. Thanks!

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