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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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  • Should a programmer have mastery over C++

    - by Yogendra
    I was wondering if it is necessary for programmers to have expertise on at least 1 programming language? Programming languages like C#, java, VB.Net etc change every year or two. Should a programmer have mastery over C++, which is a stable language and rarely undergoes changes? I am a C# developer and using it for about 7 years now, I still don't have mastery on it. EDIT I think my question is being misunderstood. I am not against changes or evolution. I love the new features and abstraction provided by languages such as C#, VB, Java. And I keep waiting for new features if it makes a programmers life easy. But this fact also make this languages very difficult to master. They are continuously evolving. Languages like C++ have slow evolution cycle. So given this scenario, Is it helpful to be master of C++? This is what my original question meant. Note:- Based on the answers by friends below, I have understood that languages and framework are tools for expressing the concepts. Also it might be a good idea to express the concepts in different programming languages.

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  • how to link a c++ object to a local variable in Lua

    - by MahanGM
    I'm completing my scripting interface with Lua, but recently I've stuck at some point. I have several functions for my Entitiy events like Update(). I have a function called create_entitiy() which instantiate a new entity from a given entity index: function Update() local bullet = create_entity(0, 0, "obj_bullet") end create_entity returns a table which is the properties of the created entity. Now how can I make a connection between bullet variable and my newly created object? Right now for previously added objects to the scene, I simply set a global table for each of them and then after every call to Update(), I go through registered names to find object tables and perform new changes. Like the one below: function Update() if keyboard_key_press(vk_right) then obj_player.x += 3 end I can get obj_player table because I know its name from C++, plus I can get it as a global table and simply reach for the first instance named obj_player. Is there any solution for me to make bullet variable act like this? I was thinking to get all local variables in Update() function and check for every one to see if is it table and it has an unique field attached to it like id, this way I can determine that this is an object table and do the rest of the process. By the way, is this interface going to work easier with luaBind if I implement it? Bottom line: How can I make a local variable in Lua that receives a table from create_entity function and track that local variable to capture it from C++. e. g. function Update() local bullet = create_entity(0, 0, "obj_bullet") bullet.x = 10 <== Commit a change in table end Now I want to get variable bullet from C++. And it's not just this variable, there might be a ton of these local variables with different names.

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  • Script language native extensions - avoiding name collisions and cluttering others' namespace

    - by H2CO3
    I have developed a small scripting language and I've just started writing the very first native library bindings. This is practically the first time I'm writing a native extension to a script language, so I've run into a conceptual issue. I'd like to write glue code for popular libraries so that they can be used from this language, and because of the design of the engine I've written, this is achieved using an array of C structs describing the function name visible by the virtual machine, along with a function pointer. Thus, a native binding is really just a global array variable, and now I must obviously give it a (preferably good) name. In C, it's idiomatic to put one's own functions in a "namespace" by prepending a custom prefix to function names, as in myscript_parse_source() or myscript_run_bytecode(). The custom name shall ideally describe the name of the library which it is part of. Here arises the confusion. Let's say I'm writing a binding for libcURL. In this case, it seems reasonable to call my extension library curl_myscript_binding, like this: MYSCRIPT_API const MyScriptExtFunc curl_myscript_lib[10]; But now this collides with the curl namespace. (I have even thought about calling it curlmyscript_lib but unfortunately, libcURL does not exclusively use the curl_ prefix -- the public APIs contain macros like CURLCODE_* and CURLOPT_*, so I assume this would clutter the namespace as well.) Another option would be to declare it as myscript_curl_lib, but that's good only as long as I'm the only one who writes bindings (since I know what I am doing with my namespace). As soon as other contributors start to add their own native bindings, they now clutter the myscript namespace. (I've done some research, and it seems that for example the Perl cURL binding follows this pattern. Not sure what I should think about that...) So how do you suggest I name my variables? Are there any general guidelines that should be followed?

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  • Create device receive SMS parse to text ( SMS Gateway )

    - by Chris Okyen
    I want to use a server as a device to run a script to parse a SMS text in the following way. I. The person types in a specific and special cell phone number (Similar to Facebook’s 32556 number used to post on your wall) II. The user types a text message. III. The user sends the text message. IV. The message is sent to some kind of Device (the server) or SMS Gateway and receives it. V. The thing described above that the message is sent to then parse the test message. I understand that these three question will mix Programming and Server Stuff and could reside here or at DBA.SE How would I make such a cell phone number (described in step I) that would be sent to the Device? How do I create the device that then would receive it? Finally, how do I Parse the text message? I don't want to pay for cloud space, server scripting stuff or server space; I want to just use a free webserver to do this totally free - meaning I will have to do more on my own... My question can be seen in more depth in this visual flowchart

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  • Select (loop) or command not working in shell-script

    - by user208098
    I've been tinkering with Linux and Unix for years but still a novice in my mind and recently find myself trying to be more pro with it as I work in IT. So with that notion I'm studying shell scripting. I've hit a snag in ubuntu using the latest version 13.10 Saucy. When I use the select command in a sh script it doesn't work, depending on how I format the command it will either return Unexpected "do" or Unexpected "done". See the following two examples: This section of code produces an unexpected "do" error: #/bin/bash PS3='Please enter your choice' select opt in option1 option2 option3 quit do case $opt in "option1") echo "you chose choice 1" ;; "option2") echo "you chose choice 2" ;; "option3") echo "you chose choice 3" ;; "quit") break ;; *) echo invalid option ;; esac done This section of code produces an unexpected "done" error. #/bin/bash PS3='Please enter your choice' select opt in option1 option2 option3 quit ; do case $opt in "Option1") echo "you chose choice 1" ;; "Option2") echo "you chose choice 2" ;; "Option3") echo "you chose choice 3" ;; "quit") break ;; *) echo invalid option ;; esac done When I enter these parameters into the command line interactively or manually I get the desired result which is a list of choices to choose from. However when executed from a script I get the before mentioned errors. Also a side note I have tried this in Fedora as a script and it worked perfectly so my question is why isn't it working in Ubuntu, is this a difference between RHL and Debian? Or is it a bug in the latest version of Ubuntu? Thanks in advance for any help! KG

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  • Sub-systems in game engines

    - by Hillel
    So here's the problem- I'm writing my own engine library, and it works fine with stuff like menus and the actual game screen. The thing is, I can't really figure out how to integrate something like an intro or dialogue preceding certain levels into this system. Let's look at another example- say I have a game-specific engine which gets a Level object and runs it. Engine would have its own collision and physics system, all hard coded. Now, what if at some point in a level, I want the player to enter a mini-game with different rules? How do I morph the Engine class to support these sub-systems without having to deal with their code all the time (as in: if(regular game) ... else if(mini game) ...)? And what if I want an intro animation at the start of a level, and I want the player to be able to assume control of his character once the animation ends, do I implement the animation into the Engine class itself? Or maybe I need to run another class, CutScene, and when it ends, it calls Engine and starts the level? What if I want to add a dialogue system, where at the start of each level there's a short dialogue and the player can't control his character, and once it ends, he can? Would I then run the dialogue code inside the Engine code? Maybe these sub-systems should all be scripted? I don't know anything about scripting, is it necessary for this kind of situation? Any help would be appreciated.

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  • Apache directory structure with multiple hosted languages.

    - by anomareh
    I just got a new work machine up and running and I'm trying to decide on how to set everything up directory wise. I've done some digging around and really haven't been able to find anything conclusive. I know it's a question with a variety of answers but I'm hoping there's some sort of general guidelines or best practices to go by. With that said, here are a few things specific to my situation. I will be doing actual development and testing on the same machine as the server. It is a single user machine in the sense that I will be the only one working on the machine. There will be multiple hosted languages, specifically PHP and RoR while possibly expanding later. I'd like the setup to translate well to a production environment. With those 3 things in mind there are a couple of things I've had in the back of mind. Seeing as it's a single user machine I haven't been able to decide whether or not I should be working on things out of my home directory or if they should be located outside of it. I'm feeling that outside of a user directory would be better as it would translate better to a production environment, but I'm also not sure if that will come with any permission annoyances or concerns seeing as I'll be working on the same machine. Hosting multiple languages seems like it may be a bit quirky. With PHP I've found you're generally just dumping the project somewhere in the document root where as something like a Rails app you have the entire project and you only want the public directory in the document root. Thanks for any insight, opinion, or just personal preference from experience anyone can offer.

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  • Languages and VMs: Features that are hard to optimize and why

    - by mrjoltcola
    I'm doing a survey of features in preparation for a research project. Name a mainstream language or language feature that is hard to optimize, and why the feature is or isn't worth the price paid, or instead, just debunk my theories below with anecdotal evidence. Before anyone flags this as subjective, I am asking for specific examples of languages or features, and ideas for optimization of these features, or important features that I haven't considered. Also, any references to implementations that prove my theories right or wrong. Top on my list of hard to optimize features and my theories (some of my theories are untested and are based on thought experiments): 1) Runtime method overloading (aka multi-method dispatch or signature based dispatch). Is it hard to optimize when combined with features that allow runtime recompilation or method addition. Or is it just hard, anyway? Call site caching is a common optimization for many runtime systems, but multi-methods add additional complexity as well as making it less practical to inline methods. 2) Type morphing / variants (aka value based typing as opposed to variable based) Traditional optimizations simply cannot be applied when you don't know if the type of someting can change in a basic block. Combined with multi-methods, inlining must be done carefully if at all, and probably only for a given threshold of size of the callee. ie. it is easy to consider inlining simple property fetches (getters / setters) but inlining complex methods may result in code bloat. The other issue is I cannot just assign a variant to a register and JIT it to the native instructions because I have to carry around the type info, or every variable needs 2 registers instead of 1. On IA-32 this is inconvenient, even if improved with x64's extra registers. This is probably my favorite feature of dynamic languages, as it simplifies so many things from the programmer's perspective. 3) First class continuations - There are multiple ways to implement them, and I have done so in both of the most common approaches, one being stack copying and the other as implementing the runtime to use continuation passing style, cactus stacks, copy-on-write stack frames, and garbage collection. First class continuations have resource management issues, ie. we must save everything, in case the continuation is resumed, and I'm not aware if any languages support leaving a continuation with "intent" (ie. "I am not coming back here, so you may discard this copy of the world"). Having programmed in the threading model and the contination model, I know both can accomplish the same thing, but continuations' elegance imposes considerable complexity on the runtime and also may affect cache efficienty (locality of stack changes more with use of continuations and co-routines). The other issue is they just don't map to hardware. Optimizing continuations is optimizing for the less-common case, and as we know, the common case should be fast, and the less-common cases should be correct. 4) Pointer arithmetic and ability to mask pointers (storing in integers, etc.) Had to throw this in, but I could actually live without this quite easily. My feelings are that many of the high-level features, particularly in dynamic languages just don't map to hardware. Microprocessor implementations have billions of dollars of research behind the optimizations on the chip, yet the choice of language feature(s) may marginalize many of these features (features like caching, aliasing top of stack to register, instruction parallelism, return address buffers, loop buffers and branch prediction). Macro-applications of micro-features don't necessarily pan out like some developers like to think, and implementing many languages in a VM ends up mapping native ops into function calls (ie. the more dynamic a language is the more we must lookup/cache at runtime, nothing can be assumed, so our instruction mix is made up of a higher percentage of non-local branching than traditional, statically compiled code) and the only thing we can really JIT well is expression evaluation of non-dynamic types and operations on constant or immediate types. It is my gut feeling that bytecode virtual machines and JIT cores are perhaps not always justified for certain languages because of this. I welcome your answers.

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  • Confused about ASP.NET AJAX, AJAX, jQUERY and javascript

    - by Mr.Y
    Yesterday, I read couple of chapters on ASP.NET Ajax,and jQuery from my ASP.NET 4.0 book and I found those frameworks pretty interesting and decide to learn more about it. Today, I borrow some books from library on AJAX and Javascript. It seems ASP.NET ajax is different from Ajax and jQuery seems like the "new" javascript. Is that means I can skip javascript and learn jQUERY directly? On the other hand, the Ajax(non asp.net) book I borrow from library seems apply to the client side web programming only and looks quite difference from what I learned from ASP.NET AJAX. If I'm a ASP.NET developer I guess I should stick with ASP.NET AJAX instead of client side AJAX right? What about PHP? Is there a "PHP AJAX" similar to ASP.NET AJAX? It's not that I'm "lazy" to learn other tools, but I just want to focus on the right ones. Thx. The more I going deep

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  • Tellago is still hiring….

    - by gsusx
    Tellago 's SOA practice is rapidly growing and we are still hiring. In that sense, we are looking to for Connected Systems (WCF, BizTalk, WF) experts who are passionate about building game changing solutions with the latest Microsoft technologies. You will be working alongside technology gurus like DonXml , Pablo Cibraro or Dwight Goins . If you are interested and not afraid of working with a bunch of crazy people ;)please drop me a line at jesus dot rodriguez at tellago dot com. Hope to hear from...(read more)

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  • Tellago & Tellago Studios at Microsoft TechReady

    - by gsusx
    This week Microsoft is hosting the first edition of their annual TechReady conference. Even though TechReady is an internal conference, Microsoft invited us to present a not one but two sessions about some our recent work. We are particularly proud of the fact that one of those sessions is about our SO-Aware service registry. We see this as a recognition to the growing popularity of SO-Aware as the best Agile SOA governance solution in the Microsoft platform. Well, on Tuesday I had the opportunity...(read more)

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  • Speaking at Microsoft's Duth DevDays

    - by gsusx
    Last week I had the pleasure of presenting two sessions at Microsoft's Dutch DevDays at Den Hague. On Tuesday I presented a sessions about how to implement real world RESTFul services patterns using WCF, WCF Data Services and ASP.NET MVC2. During that session I showed a total of 15 small demos that highlighted how to implement key aspects of RESTful solutions such as Security, LowREST clients, URI modeling, Validation, Error Handling, etc. As part of those demos I used the OAuth implementation created...(read more)

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  • Is Learning C++ Through The Qt Framework Really Learning C++

    - by user866190
    The problem I have, is that most of the C++ books I read spend almost forever on syntax and the basics of the language, e.g. for and loops while, arrays, lists, pointers, etc. But they never seem to build anything that is simple enough to use for learning, yet practical enough to get you to understand the philosophy and power of the language. Then I stumbled upon QT which is an amazing library! But working through the demos they have, it seems like I am now in the reverse dilemma. I feel like the rich man's son driving round in a sports car subsidized by the father. Like I could build fantastic software, but have no clue what's going on under the hood. As an example of my dilemma take the task of building a simple web browser. In pure C++, I wouldn't even know where to start, yet with the Qt library it can be done within a few lines on code. I am not complaining about this. I am just wondering how to fill the knowledge void between the basic structure of the language and the high level interface that the Qt framework provides?

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  • Async CTP (C# 5): How to make WCF work with Async CTP

    - by javarg
    If you have recently downloaded the new Async CTP you will notice that WCF uses Async Pattern and Event based Async Pattern in order to expose asynchronous operations. In order to make your service compatible with the new Async/Await Pattern try using an extension method similar to the following: WCF Async/Await Method public static class ServiceExtensions {     public static Task<DateTime> GetDateTimeTaskAsync(this Service1Client client)     {         return Task.Factory.FromAsync<DateTime>(             client.BeginGetDateTime(null, null),             ar => client.EndGetDateTime(ar));     } } The previous code snippet adds an extension method to the GetDateTime method of the Service1Client WCF proxy. Then used it like this (remember to add the extension method’s namespace into scope in order to use it): Code Snippet var client = new Service1Client(); var dt = await client.GetDateTimeTaskAsync(); Replace the proxy’s type and operation name for the one you want to await.

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  • What features would you like to have in PHP?

    - by StasM
    Since it's the holiday season now and everybody's making wishes, I wonder - which language features you would wish PHP would have added? I am interested in some practical suggestions/wishes for the language. By practical I mean: Something that can be practically done (not: "I wish PHP would guess what my code means and fix bugs for me" or "I wish any code would execute under 5ms") Something that doesn't require changing PHP into another language (not: "I wish they'd drop $ signs and use space instead of braces" or "I wish PHP were compiled, statically typed and had # in it's name") Something that would not require breaking all the existing code (not: "Let's rename 500 functions and change parameter order for them") Something that does change the language or some interesting aspect of it (not: "I wish there was extension to support for XYZ protocol" or "I wish bug #12345 were finally fixed") Something that is more than a rant (not: "I wish PHP wouldn't suck so badly") Anybody has any good wishes? Mod edit: Stanislav Malyshev is a core PHP developer.

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  • What’s your favorite programming language? [closed]

    - by TheLQ
    As an opposite of Which programming language do you really hate?, whats your favorite programming language to work with? What is the one programming language that you get somewhat excited for if a new project comes up that uses it? Before you say "The best language for the task", thats not what I meant. We all like a language, this is simply asking for that. This is not about what task it would be used for I can't believe this hasn't been asked before

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  • Project Euler 53: Ruby

    - by Ben Griswold
    In my attempt to learn Ruby out in the open, here’s my solution for Project Euler Problem 53.  I first attempted to solve this problem using the Ruby combinations libraries. That didn’t work out so well. With a second look at the problem, the provided formula ended up being just the thing to solve the problem effectively. As always, any feedback is welcome. # Euler 53 # http://projecteuler.net/index.php?section=problems&id=53 # There are exactly ten ways of selecting three from five, # 12345: 123, 124, 125, 134, 135, 145, 234, 235, 245, # and 345 # In combinatorics, we use the notation, 5C3 = 10. # In general, # # nCr = n! / r!(n-r)!,where r <= n, # n! = n(n1)...321, and 0! = 1. # # It is not until n = 23, that a value exceeds # one-million: 23C10 = 1144066. # In general: nCr # How many, not necessarily distinct, values of nCr, # for 1 <= n <= 100, are greater than one-million timer_start = Time.now # There's no factorial method in Ruby, I guess. class Integer # http://rosettacode.org/wiki/Factorial#Ruby def factorial (1..self).reduce(1, :*) end end def combinations(n, r) n.factorial / (r.factorial * (n-r).factorial) end answer = 0 100.downto(3) do |c| (2).upto(c-1) { |r| answer += 1 if combinations(c, r) > 1_000_000 } end puts answer puts "Elapsed Time: #{(Time.now - timer_start)*1000} milliseconds"

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  • Project Euler 51: Ruby

    - by Ben Griswold
    In my attempt to learn Ruby out in the open, here’s my solution for Project Euler Problem 51.  I know I started back up with Python this week, but I have three more Ruby solutions in the hopper and I wanted to share. For the record, Project Euler 51 was the second hardest Euler problem for me thus far. Yeah. As always, any feedback is welcome. # Euler 51 # http://projecteuler.net/index.php?section=problems&id=51 # By replacing the 1st digit of *3, it turns out that six # of the nine possible values: 13, 23, 43, 53, 73, and 83, # are all prime. # # By replacing the 3rd and 4th digits of 56**3 with the # same digit, this 5-digit number is the first example # having seven primes among the ten generated numbers, # yielding the family: 56003, 56113, 56333, 56443, # 56663, 56773, and 56993. Consequently 56003, being the # first member of this family, is the smallest prime with # this property. # # Find the smallest prime which, by replacing part of the # number (not necessarily adjacent digits) with the same # digit, is part of an eight prime value family. timer_start = Time.now require 'mathn' def eight_prime_family(prime) 0.upto(9) do |repeating_number| # Assume mask of 3 or more repeating numbers if prime.count(repeating_number.to_s) >= 3 ctr = 1 (repeating_number + 1).upto(9) do |replacement_number| family_candidate = prime.gsub(repeating_number.to_s, replacement_number.to_s) ctr += 1 if (family_candidate.to_i).prime? end return true if ctr >= 8 end end false end # Wanted to loop through primes using Prime.each # but it took too long to get to the starting value. n = 9999 while n += 2 next if !n.prime? break if eight_prime_family(n.to_s) end puts n puts "Elapsed Time: #{(Time.now - timer_start)*1000} milliseconds"

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  • How to test a localized WPF application in visual studio 2012

    - by Michel Keijzers
    I am trying to create a localized application in C# / WPF in Visual Studio 2012. For that I created two resource files and changed one string in a (XAML) window to use the resource files (instead of a hardcoded string). I see the English text from the resource file, which is correct. However, I want to check if the other resource file (fr-FR) also works but I cannot find a setting or procedure how to change my 'project' to run in French. Thanks in advance.

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  • Project Euler 10: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 10.  As always, any feedback is welcome. # Euler 10 # http://projecteuler.net/index.php?section=problems&id=10 # The sum of the primes below 10 is 2 + 3 + 5 + 7 = 17. # Find the sum of all the primes below two million. import time start = time.time() def primes_to_max(max): primes, number = [2], 3 while number < max: isPrime = True for prime in primes: if number % prime == 0: isPrime = False break if (prime * prime > number): break if isPrime: primes.append(number) number += 2 return primes primes = primes_to_max(2000000) print sum(primes) print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

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  • Why’s (Poignant) Guide to Ruby

    - by Ben Griswold
    You’re familiar with O’Reilly’s brilliant Head First Series, right?  Great.  Then you know how every book begins with an explanation of the Head First teaching style and you know the teaching format which Kathy Sierra and Bert Bates developed is based on research in cognitive science, neurobiology and educational psychology and it’s all about making learning visual and conversational and attractive and emotional and it’s highly effective.  Anyway, it’s a great series and you should read every last one of the books. Moving on… I’ve been wanting to learn more about Ruby and Why’s (Poignant) Guide to Ruby has been on my reading list for a while and there was talk about cartoon foxes and other silliness and I figured Why’s (Poignant) Guide to Ruby probably takes the same unorthodox teaching style as the Head First books – and that’s great – so I read the book, in piecemeal, over the last couple of weeks and, well, I figured wrong. Now having read the book, here’s my take on Why’s (Poignant) Guide – it’s very creative and clever and it does a darn good job of introducing one to Ruby.  If you’re interested in Ruby or simply interested, the online book is worth your time.  If you’re thinking (like me) that cartoon foxes will be doing the teaching, that’s simple not the case.  However, the cartoons and the random stories in the sidebar may serve a purpose. Unlike the Head First books where images and captions are used to further explain the teachings, the cartoons and stories in Why’s Guide serve as intermission and offer your brain a brief moment of rest before the next Ruby concept is explained.  It’s not a bad strategy, but definitely not as effective as the Head First techniques.  

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  • Is Haskell worth learning?

    - by Jason K
    I am looking at this question primarily from a career point of view, so I hope you answer it accordingly. I am fairly proficient with Python, can write C++ and I am a final year student of computer science engineering I am looking to learn Haskell because I have heard a lot about it. My question is: apart from learning it because of all the good I have heard about it, is it any good for my career? Is it used in the industry? I am curious to learn it but unless it helps me somehow in my career, I am not willing to make that change at this stage. Looking for some personal experiences here. Thanks!

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  • What's The Difference Between Imperative, Procedural and Structured Programming?

    - by daniels
    By researching around (books, Wikipedia, similar questions on SE, etc) I came to understand that Imperative programming is one of the major programming paradigms, where you describe a series of commands (or statements) for the computer to execute (so you pretty much order it to take specific actions, hence the name "imperative"). So far so good. Procedural programming, on the other hand, is a specific type (or subset) of Imperative programming, where you use procedures (i.e., functions) to describe the commands the computer should perform. First question: Is there an Imperative programming language which is not procedural? In other words, can you have Imperative programming without procedures? Update: This first question seems to be answered. A language CAN be imperative without being procedural or structured. An example is pure Assembly language. Then you also have Structured programming, which seems to be another type (or subset) of Imperative programming, which emerged to remove the reliance on the GOTO statement. Second question: What is the difference between procedural and structured programming? Can you have one without the other, and vice-versa? Can we say procedural programming is a subset of structured programming, as in the image?

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