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  • Manually updating HTML5 local storage?

    - by hustlerinc
    I'm just starting out HTML5 game developement (and game dev in general) and watching all the videos and tutorials available something has crossed my mind. Everyone keep saying I should set the cookie's (or cached files) to be expired after a certain amount of time. So that when it reaches that time the browser automatically downloads all assets again, even if it's the same asset's. Wouldn't it be possible to manually define the version of the game? For example the user has downloaded all the files for 1.01 of the game, when updating I change a simple variable to 1.02. When the user logs in it would compare his version to the current and if they are not equal only then it downloads the files? This could even be improved to download only specific files depending on what needs to be updated? Would this be possible or am I just dreaming? What are the possible downsides of this approach?

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  • Installing Java 6 on Ubuntu 10.04 fails on missing Java 6 JRE package

    - by David S
    I'm trying to install Java 6 on Ubuntu 10.04 and it's been harder than it should be. In another question about installing Java on Ubuntu/Linux it said that I needed to do the following: sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner" However, that failed and I kept getting: sudo: add-apt-repository: command not found The solution to this, was to run: sudo apt-get install python-software-properties So, that seemed to work and the command above to "add-apt-repository" seems to complete with no errors. And I have run the following to confirm it got added. sudo vi /etc/apt/sources.list But, now when I run the following: sudo apt-get install sun-java6-jre I get: Reading package lists... Done Building dependency tree Reading state information... Done Package sun-java6-jre is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package sun-java6-jre has no installation candidate Where do I go from here?

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  • Dual Boot with Common shared space for storage folders

    - by paul
    Hi Sorry if this has been asked many times before I did search and couldnt find anything but perhaps I'm not using the right terminology . I want to install a dual boot, Ubuntu and Windows7 but I want to be able to access my stored files , documents, music, pictures etc from either OS . I already have Ubuntu installed so if there's away without re-installing I am , as you might have guessed new to ubuntu so its all a bit new and strange . If there is a nice step by step tutorial Thanks Paul

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  • Reliable Storage Systems for SQL Server

    By validating the IO path before commissioning the production database system, and performing ongoing validation through page checksums and DBCC checks, you can hopefully avoid data corruption altogether, or at least nip it in the bud. If corruption occurs, then you have to take the right decisions fast to deal with it. Rod Colledge explains how a pessimistic mindset can be an advantage

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  • Multitasking or Tombstoning and Isolated Storage in Windows Phone 7

    Windows Phone 7 manages multiple active applications by implementing a stack. In a sense, this application stack extends the page stack within a single Silverlight program. You can think of the phone as an old-fashioned web browser with no tab feature and no Forward button. But it does have a Back button and it also has a Start button, which brings you to the Start screen and allows you to launch a new program.

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  • Actionscript - Dropping Multiple Objects Using an Array?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, im not sure if im using Math.random correctly also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? this is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Languages and tools that are "portable" (work well from a USB storage drive) [closed]

    - by CodexArcanum
    I'm a huge fan of running programs from my portable hard drive: it means I always have my favorite tools no matter what computer I'm on. Sadly, development tools seem to be hard to get portable at times. I recently realized that the "portable" version of MinGW I was using off my USB drive was actually interfering with a locally installed version of MinGW, so sometimes even the tools you think are portable, aren't. So what are the best portable development tools that you've used? What runs well on a portable media, leaves the host machine clean, and generally makes moving around easier for you?

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  • Use Thread-local Storage to Reduce Synchronization

    Synchronization is often an expensive operation that can limit the performance of a multithreaded program. Using thread-local data structures instead of data structures shared by the threads can reduce synchronization in certain cases, allowing a program to run faster.

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  • Cookie Settings Storage Method

    - by Paul
    I've got an web app that needs to store some non-sensitive preferences for the user. Right now I'm storing their language preference and what mode they want a window opened in by default in two cookies: "lang" can be "en" or "de" "mode" can be "design" or "view" I might add a few more in the future. I'm not sure how many, but probably never more than a dozen. Language is parsed on every request, whereas the mode cookie is only used occasionally. I saw a recommendation that made sense I shouldn't try to do what I was originally planning to do and strongly type a user settings class deserialized on each request because of the overhead involved. I see three options here and I'm not sure which is the best overall. Keep things as they are, add a new cookie for each new setting Combine the cookies into a single settings cookie and add future values to it Change the mode cookie to settings (leaving language alone), add new user settings values to the settings cookie All would work obviously. I'm leaning toward option three, but I'm not sure if there's a best practice for this?

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