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  • QT:QString to char conversion

    - by mawia
    hi! all, I was tryin to convert a QSting to char* type but by following methods,but those does'nt seem to work. // QLineEdit *line=new QLineEdit();{just to describe what is line here} QString temp=line->text(); char *str=(char *)malloc(10); QByteArray ba=temp.toLatin1(); strcpy(str,ba.data()); can you elobrate the possible flaw with this method ,or tell alternative method.

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  • Yes, another thread question...

    - by Michael
    I can't understand why I am loosing control of my GUI even though I am implementing a thread to play a .wav file. Can someone pin point what is incorrect? #!/usr/bin/env python import wx, pyaudio, wave, easygui, thread, time, os, sys, traceback, threading import wx.lib.delayedresult as inbg isPaused = False isStopped = False class Frame(wx.Frame): def __init__(self): print 'Frame' wx.Frame.__init__(self, parent=None, id=-1, title="Jasmine", size=(720, 300)) #initialize panel panel = wx.Panel(self, -1) #initialize grid bag sizer = wx.GridBagSizer(hgap=20, vgap=20) #initialize buttons exitButton = wx.Button(panel, wx.ID_ANY, "Exit") pauseButton = wx.Button(panel, wx.ID_ANY, 'Pause') prevButton = wx.Button(panel, wx.ID_ANY, 'Prev') nextButton = wx.Button(panel, wx.ID_ANY, 'Next') stopButton = wx.Button(panel, wx.ID_ANY, 'Stop') #add widgets to sizer sizer.Add(pauseButton, pos=(1,10)) sizer.Add(prevButton, pos=(1,11)) sizer.Add(nextButton, pos=(1,12)) sizer.Add(stopButton, pos=(1,13)) sizer.Add(exitButton, pos=(5,13)) #initialize song time gauge #timeGauge = wx.Gauge(panel, 20) #sizer.Add(timeGauge, pos=(3,10), span=(0, 0)) #initialize menuFile widget menuFile = wx.Menu() menuFile.Append(0, "L&oad") menuFile.Append(1, "E&xit") menuBar = wx.MenuBar() menuBar.Append(menuFile, "&File") menuAbout = wx.Menu() menuAbout.Append(2, "A&bout...") menuAbout.AppendSeparator() menuBar.Append(menuAbout, "Help") self.SetMenuBar(menuBar) self.CreateStatusBar() self.SetStatusText("Welcome to Jasime!") #place sizer on panel panel.SetSizer(sizer) #initialize icon self.cd_image = wx.Image('cd_icon.png', wx.BITMAP_TYPE_PNG) self.temp = self.cd_image.ConvertToBitmap() self.size = self.temp.GetWidth(), self.temp.GetHeight() wx.StaticBitmap(parent=panel, bitmap=self.temp) #set binding self.Bind(wx.EVT_BUTTON, self.OnQuit, id=exitButton.GetId()) self.Bind(wx.EVT_BUTTON, self.pause, id=pauseButton.GetId()) self.Bind(wx.EVT_BUTTON, self.stop, id=stopButton.GetId()) self.Bind(wx.EVT_MENU, self.loadFile, id=0) self.Bind(wx.EVT_MENU, self.OnQuit, id=1) self.Bind(wx.EVT_MENU, self.OnAbout, id=2) #Load file usiing FileDialog, and create a thread for user control while running the file def loadFile(self, event): foo = wx.FileDialog(self, message="Open a .wav file...", defaultDir=os.getcwd(), defaultFile="", style=wx.FD_MULTIPLE) foo.ShowModal() self.queue = foo.GetPaths() self.threadID = 1 while len(self.queue) != 0: self.song = myThread(self.threadID, self.queue[0]) self.song.start() while self.song.isAlive(): time.sleep(2) self.queue.pop(0) self.threadID += 1 def OnQuit(self, event): self.Close() def OnAbout(self, event): wx.MessageBox("This is a great cup of tea.", "About Jasmine", wx.OK | wx.ICON_INFORMATION, self) def pause(self, event): global isPaused isPaused = not isPaused def stop(self, event): global isStopped isStopped = not isStopped class myThread (threading.Thread): def __init__(self, threadID, wf): self.threadID = threadID self.wf = wf threading.Thread.__init__(self) def run(self): global isPaused global isStopped self.waveFile = wave.open(self.wf, 'rb') #initialize stream self.p = pyaudio.PyAudio() self.stream = self.p.open(format = self.p.get_format_from_width(self.waveFile.getsampwidth()), channels = self.waveFile.getnchannels(), rate = self.waveFile.getframerate(), output = True) self.data = self.waveFile.readframes(1024) isPaused = False isStopped = False #main play loop, with pause event checking while self.data != '': # while isPaused != True: # if isStopped == False: self.stream.write(self.data) self.data = self.waveFile.readframes(1024) # elif isStopped == True: # self.stream.close() # self.p.terminate() self.stream.close() self.p.terminate() class App(wx.App): def OnInit(self): self.frame = Frame() self.frame.Show() self.SetTopWindow(self.frame) return True def main(): app = App() app.MainLoop() if __name__=='__main__': main()

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  • comparing actual IP with partial IP in PHP

    - by aslum
    Using PHP I'd like to compare an actual ip address to part of one, and see if it matches. For example I want to see if the address matches 12.34.. <?php $rem_address = getenv('REMOTE_ADDR'); $temp = substr ($rem_address,0,6) if ($temp == "12.34.") echo "It's a match"; ?> Is there an easier/better way to do this?

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  • Variable assignment in bash

    - by Werner
    Hi, this is probably a very stupid question; in a bash script, given the output of, for instance; awk '{print $7}' temp it gives 0.54546 I would like to give this to a variable, so I tried: read ENE <<< $(awk '{print $7}' temp) but I get Syntax error: redirection unexpected Could you tell me why, and what is the easiest way to do this assignment? Thanks

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  • Why the output is not same ??

    - by javatechi
    public class swapex{ public static int var1, var2; public void badSwap(int var1, int var2){ int temp = var1; this.var1 = var2; this.var2 = temp; System.out.println("var1 " + var1 + " var2 "+ var2); } public static void main(String args[]) { swapex sw= new swapex(); sw.badSwap(10,20); System.out.println("var1 " + var1 + " var2 "+ var2); } }

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  • code access security

    - by rkrauter
    Why do I need to Demand permission? Why can't it simply fail (commenting out the .Demand() call)? ref: http://support.microsoft.com/kb/315529 Thanks! try { // Demand the permission to access the C:\Temp folder. permFileIO.Demand(); resultText.Append("The demand for permission to access the C:\\Temp folder succeeded.\n\n"); }

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  • A problem with assertRaises function in Python

    - by anton.k.
    Hello,guys! I am trying to run the following test self.assertRaises(Exception,lambda: unit_test.testBasic()) where test.testBasic() is class IsPrimeTest(unittest.TestCase): def assertRaises(self,exception,callable,*args,**kwargs): print('dfdf') temp = callable super().assertRaises(exception,temp,*args,**kwargs) def testBasic_helper(self): self.failIf(is_prime(2)) self.assertTrue(is_prime(1)) where prime is a function,and but in self.assertRaises(Exception,lambda: unit_test.testBasic()) the lambda function doesnt throws an exception after the test def testBasic_helper(self): self.failIf(is_prime(2)) self.assertTrue(is_prime(1)) fails Can somebody offers a solution to the problem?

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  • Java - Adding a Node in a doubly-linked list.

    - by jacobnlsn
    Hi, I am working on some code were I need to add a Node into a doubly linked-list, this is the code I have so far: Node tempNext = cursor.getNext(); temp = new Node(item, null, cursor, tempNext); tempNext.setPrev(temp); cursor is the Node that is right before the new added Node should go.

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  • Image.createImage problem in J2ME

    - by Michael
    Hi All, I tried this on J2ME try { Image immutableThumb = Image.createImage( temp, 0, temp.length); } catch (Exception ex) { System.out.println(ex); } I hit this error: java.lang.IllegalArgumentException: How do I solve this?

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  • How do I dynamically reference incremented properties in C#?

    - by Jeff Blankenburg
    I have properties called reel1, reel2, reel3, and reel4. How can I dynamically reference these properties by just passing an integer (1-4) to my method? Specifically, I am looking for how to get an object reference without knowing the name of the object. In Javascript, I would do: temp = eval("reel" + tempInt); and temp would be equal to reel1, the object. Can't seem to figure this simple concept out in C#.

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  • Problems with making a simple UNIX shell

    - by Kodemax
    Hai, I am trying to create a simple shell in UNIX. I read a lot and found that everybody uses the strtok a lot. But i want to do without any special functions. So i wrote the code but i cant seem to get it to work. Can anybody point out what i am doing wrong here? void process(char**); int arg_count; char **splitcommand(char* input) { char temp[81][81] ,*cmdptr[40]; int k,done=0,no=0,arg_count=0; for(int i=0 ; input[i] != '\0' ; i++) { k=0; while(1) { if(input[i] == ' ') { arg_count++; break; } if(input[i] == '\0') { arg_count++; done = 1; break; } temp[arg_count][k++] = input[i++]; } temp[arg_count][k++] = '\0'; if(done == 1) { break; } } for(int i=0 ; i<arg_count ; i++) { cmdptr[i] = temp[i]; cout<<endl; } cout<<endl; } void process(char* cmd[]) { int pid = fork(); if(pid < 0) { cout << "Fork Failed" << endl; exit(-1); } else if( pid == 0) { cout<<endl<<"in pid"; execvp(cmd[0], cmd); } else { wait(NULL); cout << "Job's Done" << endl; } } int main() { cout<<"Welcome to shell !!!!!!!!!!!"<<endl; char input[81]; cin.getline(input,81); splitcommand(input); }

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  • Ladder word-like game GUI problems

    - by sasquatch90
    Ok so I've written my own version of game which should look like this : http://img199.imageshack.us/img199/6859/lab9a.jpg but mine looks like that : http://img444.imageshack.us/img444/7671/98921674.jpg How can I fix this ? Is there a way to do the layout completely differently ? Here's the code : Main.java : import java.util.Scanner; import javax.swing.*; import java.awt.*; public class Main { public static void main(String[] args){ final JFrame f = new JFrame("Ladder Game"); Scanner sc = new Scanner(System.in); System.out.println("Creating game data..."); System.out.println("Height: "); while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); Grid[]game = new Grid[height]; for(int L = 0; L < height; L++){ Grid row = null; int i = L+1; String s; do { System.out.println("Length "+i+", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()]; Element single = null; String[] temp = null; String[] temp2 = new String[s.length()]; temp = s.split(""); for( int j = temp2.length; j>0; j--){ temp2[j-1] = temp[j]; } for (int k = 0 ; k < temp2.length ; k++) { if( k == 0 ){ single = new Element(temp2[k], 2); } else{ single = new Element(temp2[k], 1); } line[k] = single; } row = new Grid(line); game[L] = row; } //############################################ //THE GAME STARTS HERE //############################################ JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.X_AXIS)); panel.setBackground(Color.ORANGE); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); for(int i = 0; i < game.length; i++){ panel.add(game[i].create()); } f.setContentPane(panel); f.pack(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); boolean end = false; boolean word = false; String tekst; while( !end ){ while( !word ){ tekst = JOptionPane.showInputDialog("Input word: "); for(int i = 0; i< game.length; i++){ if(game[i].equalLength(tekst)){ if(game[i].equalValue(tekst)){ word = true; for(int j = 0; j< game.length; j++){ game[i].repaint(); } } } } } word = false; for(int i = 0; i < game.length; i++){ if(game[i].solved()){ end = true; } else { end = false; } } } } } Grid.java import javax.swing.*; import java.awt.*; public class Grid extends JPanel{ private Element[]e; private Grid[]g; public Grid(){} public Grid( Element[]elements ){ e = new Element[elements.length]; for(int i=0; i< e.length; i++){ e[i] = elements[i]; } } public Grid(Grid[]grid){ g = new Grid[grid.length]; for(int i=0; i<g.length; i++){ g[i] = grid[i]; } Dimension d = new Dimension(600, 600); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } public JPanel create(){ JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.PAGE_AXIS)); panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); for(int j = 0; j < e.length; j++){ panel.add(e[j].paint()); } return panel; } @Override public void repaint(){ } public boolean equalLength(String s){ int len = s.length(); boolean equal = false; for(int j = 0; j < e.length; j++){ if(e.length == len){ equal = true; } } return equal; } public boolean equalValue(String s){ int len = s.length(); boolean equal = false; String[] temp = null; String[] temp2 = new String[len]; temp = s.split(""); for( int j = len; j>0; j--){ temp2[j-1] = temp[j]; } for(int j = 0; j < e.length; j++){ if( e[j].letter().equals(temp2[j]) ){ equal = true; } else { equal = false; } } if(equal){ for(int i = 0; i < e.length; i++){ e[i].changeState(3); } } return equal; } public boolean solved(){ boolean solved = false; for(int j = 0; j < e.length; j++){ if(e[j].getState() == 3){ solved = true; } else { solved = false; } } return solved; } @Override public String toString(){ return ""; } } Element.java import javax.swing.*; import java.awt.*; public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){ } //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public JButton paint(){ JButton button = null; if( state == EMPTY ){ button = new JButton(""); button.setBackground(Color.WHITE); } else if ( state == FIRST_LETTER ){ button = new JButton(letter); button.setBackground(Color.red); } else { button = new JButton(letter); button.setBackground(Color.yellow); } button.setSize(20,20); return button; } public void changeState(int s){ state = s; } public String letter(){ return letter; } public int getState(){ return state; } @Override public String toString(){ return "["+letter+"]"; } }

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  • Resizing a rectangular array

    - by devdept
    Does a smarter way than the following exist to resize a rectangular array? double[,] temp = new double[newSize, originalSecondDimension]; Array.Copy(original, temp, original.Length); I was concerned about duplicating a huge array and the memory necessary to do it. What does the Array.Resize() do internally? Thanks, Alberto

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  • Issue with binding Collection type of dependency property in style

    - by user344101
    Hi, I have a customcontrol exposing a Dependency property of type ObservableCollection. When i bind this properrty directly as part ofthe control's mark up in hte containing control everythihng works fine /< temp:EnhancedTextBox CollectionProperty="{Binding Path=MyCollection, Mode=TwoWay}"/ But when i try to do the binding in the style created for the control it fails, /< Style x:Key="abc2" TargetType="{x:Type temp:EnhancedTextBox}" <Setter Property="CollectionProperty" Value="{Binding Path=MyCollection, Mode=TwoWay}"/> Please help !!!!! Thanks

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  • SQL Server Update Group by

    - by Gerardo Abdo
    I'm trying to execute this on MS-SQL but returns me an error just at the Group by line update #temp Set Dos=Count(1) From Temp_Table2010 s where Id=s.Total and s.total in (Select Id from #temp) group by s.Total Do anyone knows how can I solve this problem having good performance.

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  • Which use cases make temporary JMS queues a better choice than persistent queues?

    - by Stephen Harmon
    When you are designing a JMS application, which use cases make you pick temporary queues over persistent queues? We use temporary queues for response messages. We're having some issues maintaining connections to the temp queues, though, so I am testing persistent response queues, instead. One clear disadvantage of persistent queues is that your application has to "know" about them beforehand. If that's not a big deal, though, are there use cases where temp queues are the obvious choice?

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  • How to do a case sensitive GROUP BY?

    - by Abe Miessler
    If I execute the code below: with temp as ( select 'Test' as name UNION ALL select 'TEST' UNION ALL select 'test' UNION ALL select 'tester' UNION ALL select 'tester' ) SELECT name, COUNT(name) FROM temp group by name It returns the results: TEST 3 tester 2 Is there a way to have the group by be case sensitive so that the results would be: Test 1 TEST 1 test 1 tester 2

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  • How to get object values and properties in jquery ?

    - by Rachel
    I am using jQuery selector to get the values of all CMS components on the page using $('div.cmscomponent') but how can I test this to see if am actually getting the list of compoents on the page. I use: var temp = $('div.cmscomponent'); alert(temp); and result that I get is [object OBJECT] and so how can I test this ? and how can I get values of the object and its properties.

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  • Visual Studio Play Sound With No File Present

    - by jb
    It's fairly simple to play a sound file, say temp.wav, from Visual Studio C#. I'm looking for a way to do this without temp.wav being locatable from the machine running the program. IE - I want to read the .WAV file into my solution so that it is somehow inside of my .EXE and be played by it. Is this possible?

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  • Scope of Derived Tables in SQL Server

    - by FailBoy
    I've been looking into SQL recently and exploring a bit. in regards to Temp Tables I have discovered 3 different temp table types: 1) CREATE TABLE #TempTable 2) DECLARE TABLE @TempTable 3) SELECT * FROM (SELECT * FROM Customers) AS TempTable Now I understand the scope behind the #TempTable and the @TempTable types, but what about the derived table as in example 3? Where does this derived table get stored? and if it is declared in 1 transaction, can a 2nd transaction access it, or is the scoping of Derived Tables that same as example 1 and 2?

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  • IIS show upgrade website for all requests

    - by Cheeky
    Hi I have a temp website set up in IIS Manager (6) linked to an IP / URL, for example: 1.2.3.4 / www.someUrl.com When that url is accessed, the temp website shows fine. But if someone tries to access any other file within that domain, for example: www.someUrl.com/index.cfm?action=profile then the upgrade website does not display. How do I get it to show for all requests made to the domain www.someUrl.com?? Thanks

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