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  • Nice way to show Powerpoints and Video

    - by kamikatze
    I'm looking for a sleek way to display Powerpoint presentations and video footage in sequence. Embedding video in .ppsx is not something i want to do, reasons are plenty (video footage being VC-1 1080p would be the first). Is there a media player (needs to run on win32) capable of playing both formats? My hackish way of doing this would be a .cmd with powerpnt.exe bobloblaw.ppsx mplayer.exe -fs video.wmv pwoerpnt.exe whitepowerbill.ppsx and so on Of course, this has a lots an lots of drawbacks, including begin really hard to break out of the chain :) Thanks a lot.

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  • Keep Livestream Video maximized on second monitor

    - by nolandark
    I have two monitors, I work with the first and watch livestreams on the second one. If I maximize the video on the second one and return to work on the first monitor, the video gets minimized again. What can I do to keep the video maximized while working on the first monitor? I use UltraMon.

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  • Video on demand streaming solution

    - by Rafal Saltarski
    we are looking into building a commercial vod service and I'm doing research on the subject. We need the video to be protected with DRM so users cant rip/copy (i realise its mostly useless but the lawyers demand it from us) and the server solution to be scalable and able to distrubute content in hd to a high number of clients. Besides, we would need to be able to develop a player integrated with the payment system, so users that havent bought access would for example only see the first 30 seconds of video and then have the playback interrupted, or only be able to watch video for 72h after payment. Also it would be nice if we could distribute video to mobile platforms like android/wp8/ios but thats not a priority at the moment. I have zero experience on that topic so I would greatly appreciate any feedback or giving me stuff to read about like protocols or key phrases i should know. Thanks

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  • YouTube style linking inside HTML5 Video player

    - by Barney
    After a video has played on YouTube, often there will be a follow up link after the video has finished playing in the form of related videos. I'm looking to implement similar into my HTML5 Video. It would look something like this: At the moment, it seems there is nothing in the W3C spec for this (Links inside HTML5 video). Could anyone advise on a method of achieving? I have 50-100 videos on my site on which I would like to implement. Currently I'm thinking a Javascript callback which initiates the Call to action buttons, though I have a feeling this could get complicated...

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  • Video problem with Windows 7 Games

    - by Jordan 1GT
    I have a Dell xps M1330 which originally ran Vista, but I upgraded to Windows 7. When I try to run a Win 7 game like spider solitaire I receive the following message: "The game is running in software rendering mode. Hardware acceleration is either disabled or not supported by your video card driver which could slow down game performance. Make sure you have the latest video card driver installed and that hardware acceleration is turned on." I confirmed that hardware acceleration is turned on. When I go to Dell's site, I'm told there is no later video driver. When I run the game it runs very choppy. I wouldn't care, but I loaded a .pptx file which is doing strange things in normal view and I suspect may be related to the same video problem. Any ideas?

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  • Video encoding is very slow on Amazon EC2 instance

    - by Timka
    We are using Amazon EC2 m1.xlarge instance for video re-encoding and it looks like the actual encoding process takes a very long time. For an average 250mb video file it takes about an hour to encode. Intance: m1.xlarge (Xeon E5645 x 15gb ram) Windows Server 2008 R2 64-bit AviSynth version 2.5 (32bit) + ffms2 plugin (FFmpegSource 1.21) FFmpeg SVN-r13712 libavutil 3213056 libavcodec 3356930 libavformat 3411456 libavdevice 3407872 Number of parallel jobs is 3 Average CPU utilization ~96% Update#1 Source video: mp4/h.264 Parameters for ffmpeg: --enable-memalign-hack --enable-avisynth --enable-libxvid --enable-libx264 + --enable-libgsm --enable-libfaac --enable-libfaad --enable-liba52 + --enable-libmp3lame --enable-libvorbis --enable-libtheora --enable-pthreads + --enable-swscale --enable-gpl Video files encoded to mp4/h.264 with the following extra command line options: -threads 0 -coder 0 -bf 0 -refs 1 -level 30 -maxrate 10000000 -bufsize 10000000

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  • iTunes video black screen until select computer output

    - by Daniel Huckstep
    I don't remember this happening before, but now whenever I play any video in iTunes (podcast video, movie, TV show, iTunes extras stuff but the menus work) it just shows a black screen with the sound playing. If I stop it, select "Computer" in the little output control on the iTunes video control panel that pops up, then play again, it works fine. What the heck? Tried rebooting, updating, with and without external monitor. OSX 10.6.6

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  • Building a video wall with devices

    - by machunter
    I am entertaining building a video wall made out of many android devices. But I have to say I have no clue about how to go about it? The fact that these are android devices is not very important I am curious about the general approach to doing video walls with many separated devices. At best the desktop of one machine should be displayed on all the devices. If not I would be also interested in just showing just a video on that wall.

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  • Video/Image processing on Apple iPhone4 [closed]

    - by goldenmean
    Hello, I know apple iPhone4 support H.264 and MPEG-4 as the supported video codecs, and JPEG,M-JPEG as image codecs. I was looking to get some information on Apple iPhone4 Video, Image Codec and Processing Chips/SoC parts. 1] Does anyone know, Which vendor provides the SoC's to enable this image / video compression and processing solutions in iPhone4. 2] Are the video/image codec solutions - 'Software codecs' on a specialized dsp-core/processor or hard wired as in a FPGA/ASIC solution. Any pointers would be useful. thank you. -AD.

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  • Time of splitting and encoding video with ffmpeg increases exponentially

    - by Rnd_d
    I'm trying to split video by subtitles and encode into .mp4(h.264/aac) using ffmpeg, but it takes so much time! First pieces of video are splited and encoded really fast, but for each iteration time increases, and so 40 min video takes all night or more. Small 3 min video takes max 10 mins. cmd for splitting and encoding: ffmpeg -i filename.avi -ss 00:00:0(time of sub start) -t 0:0:3(time of sub duration) -acodec libfaac -vcodec libx264 -bf 0 -f mp4 filename.mp4 ffmpeg version N-34849-g07c7ffc (last, i think) How I can make it faster? Are there, maybe, some magic arguments for ffmpeg or some hacks?

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  • Creating video with audio and still image for YouTube

    - by scottlabs
    I'm running the following command: ffmpeg -i audio.mp3 -ar 44100 -f image2 -i logo.jpg -r 15 -b 1800 -s 640x480 foo.mov Which successfully outputs a video with my recorded audio and an image on it. When I try and upload this to YouTube it fails to process, regardless of the formats I try: .mov, .avi, .flv, .mp4 Is there some setting I'm missing in the above that would generate a format Youtube will accept? I've tried looking through the ffmpeg documentation but I'm in over my head. I did an experiment by putting a 2 second video with a 30 second mp3. When I uploaded to youtube, the resulting video was only 2 seconds long. So it may be that YouTube looks only to the video track for the length, and since a picture is only a frame long or whatever, maybe that borks it.

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  • FFmpeg add multiple audio files to video at specific points

    - by Arran
    I have two audio files, each about 3 minutes long. I want to take the first 10 seconds of each file and add them each to a video file at specific points - 0 seconds and 10 seconds. So the resulting video should be 20 seconds long. I've got this far: ffmpeg -i video.mov -ss 0 -t 20 -itsoffset 0 -i audio1.mp3 -itsoffset 10 -i audio2.mp3 -acodec copy -vcodec copy out.mov ...but the resulting video has 20 seconds of the first audio file only, the second audio file doesn't start at 10 seconds like it should. Any help would be appreciated, thanks!

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  • constantly crash on video card

    - by Jason Paddle
    I have this problem with my graphic-card(video card). Video card constantly crash because driver stopped. This is the massage that i get: Display driver stopped responding and has recovered. Display driver NVIDIA Windows Kernel Mode Driver , Version 285.62 stopped responding and has successfully recovered. Video card : MSI GTX470 Twin Frozr Motherboard:Asus P8Z68 V-Pro Tried reinstalling drivers but doesn't help. Any ideas what can be ?

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  • How to Convert Videos to 3GP for Mobile Phones

    - by DigitalGeekery
    Would you like to play videos on your phone, but the device only supports 3GP files? We’ll show you how to convert popular video files into 3GP mobile phone video format with Pazera Free Video to 3GP Converter. Download the Pazera Free Video to 3GP Converter (Download link below). It will allow you to convert popular video files (AVI, MPEG, MP4, FLV, MKV, and MOV) to work on your mobile phone. There is no installation to run. You’ll just need to unzip the download folder and double-click the videoto3gp.exe file to run the application. To add video files to the queue, click on the Add files button. Browse for your file, and click Open.   Your video will be added to the Queue. You can add multiple files to the queue and convert them all at one time. The converter comes with several pre-configured profiles for conversion settings. To load a profile, select one from the Profile drop down list and then click the Load button. The settings in the panels at the bottom of the application will be automatically updated.   If you are a more advanced user, the options on the lower panels allow for adjusting settings to your liking. You can choose between 3GP and 3G2 (for some older phones), H.263, MPEG-4, and XviD video codecs, AAC or AMR-NB audio codecs, as well as a variety of bitrates, resolutions, etc.  By default, the converted file will be output to the same location as the input directory. You can change it by clicking the text box input radio button and browsing for a different folder. Click Convert to start the conversion process. A conversion output box will open and display the progress. When finished, click Close.   Now you’re ready to load the video onto your phone and enjoy.     Conclusion Pazera Free Video to 3GP Converter is not exactly the ultimate video conversion tool, but it is quick and simple enough for the average user to convert most video formats to 3GP. Plus, it’s portable. You can copy the folder to a USB drive and take it with you. Do you have some 3GP video files you’d like to convert to more common formats? Check out our earlier article on how to convert 3GP to AVI and MPEG for free. Link Download Pazera Free Video to 3GP Converter Similar Articles Productive Geek Tips Convert .3GP and .3G2 Files to AVI / MPEG for FreeExtract Audio from a Video File with Pazera Free Audio ExtractorConvert PDF Files to Word Documents and Other FormatsConvert YouTube Videos to MP3 with YouTube DownloaderFriday Fun: Watch HD Video Content with Meevid TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Daily Motivator (Firefox) FetchMp3 Can Download Videos & Convert Them to Mp3 Use Flixtime To Create Video Slideshows Creating a Password Reset Disk in Windows Bypass Waiting Time On Customer Service Calls With Lucyphone MELTUP – "The Beginning Of US Currency Crisis And Hyperinflation"

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  • Smooth Camera Zoom Factor Change

    - by Siddharth
    I have game play scene in which user can zoom in and out. For which I used smooth camera in the following manner. public static final int CAMERA_WIDTH = 1024; public static final int CAMERA_HEIGHT = 600; public static final float MAXIMUM_VELOCITY_X = 400f; public static final float MAXIMUM_VELOCITY_Y = 400f; public static final float ZOOM_FACTOR_CHANGE = 1f; mSmoothCamera = new SmoothCamera(0, 0, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT, Constants.MAXIMUM_VELOCITY_X, Constants.MAXIMUM_VELOCITY_Y, Constants.ZOOM_FACTOR_CHANGE); mSmoothCamera.setBounds(0f, 0f, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT); But above thing create problem for me. When user perform zoom in and leave game play scene then other scene behaviour not look good. I already set zoom factor to 1 for this purpose. But now it show camera translation in other scene. Because scene switching time it so much small that player can easily saw translation of camera that I don't want to show. After camera reposition, everything works perfect but how to set camera its proper position. For example my loading text move from bottom to top or vice versa based on camera movement. Any more detail you want then I can able to give you.

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  • Droid's mediaserver dies on camera.takePicture()

    - by SirBoss
    On Motorola Droid, Firmware 2.1-update1, Kernel 2.9.29-omap1, Build # ESE81 When attempting to take a picture, mediaserver dies with a segmentation fault. I've tried putting takePicture in a timer and running it a few seconds after camera initialization to check for race conditions, but no change. Just calling Camera.open() doesn't cause the crash. Also, calling Camera.open() causes what I think is the autofocus motor to make a sort of ticking sound. Code that breaks: import android.app.Activity; import android.os.Bundle; public final class ChopperMain extends Activity { public void onCreate(Bundle savedInstanceState) { try { Camera camera = Camera.open(); catch (Exception e) { e.printStackTrace(); } camera.takePicture( new Camera.ShutterCallback() { public void onShutter() { ; } }, new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ; } }, new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ; } }, new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { System.out.println("Ta da."); } } }); } catch (Exception e) { e.printStackTrace(); } } } Debug Log: D/CameraHal(10158): CameraSettings constructor D/CameraHal(10158): CameraHal constructor D/CameraHal(10158): Model ID: Droid D/CameraHal(10158): Software ID 2.1-update1 D/dalvikvm( 988): GC freed 2 objects / 56 bytes in 215ms D/ViewFlipper( 1074): updateRunning() mVisible=false, mStarted=true, mUserPresent=false, mRunning=false I/HPAndroidHAL(10158): Version 2988. Build Time: Oct 26 2009:11:21:55. D/CameraHal(10158): 19 default parameters D/CameraHal(10158): Immediate Zoom/1:0. Current zoom level/1:0 D/CameraHal(10158): CameraHal constructor exited ok D/CameraService(10158): Client::Client X (pid 10400) D/CameraService(10158): CameraService::connect X D/CameraService(10158): takePicture (pid 10400) I/DEBUG (10159): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG (10159): Build fingerprint: 'verizon/voles/sholes/sholes:2.1-update1/ESE81/29593:user/release-keys' I/DEBUG (10159): pid: 10158, tid: 10158 >>> /system/bin/mediaserver <<< I/DEBUG (10159): signal 11 (SIGSEGV), fault addr 00000008 I/DEBUG (10159): r0 00000000 r1 00000000 r2 a969030c r3 a9d1bfe0 I/DEBUG (10159): r4 00045eb0 r5 0000eb10 r6 000153a0 r7 a9c89fd2 I/DEBUG (10159): r8 00000000 r9 00000000 10 00000000 fp 00000000 I/DEBUG (10159): ip a969085c sp bec4fba0 lr a9689c65 pc a9d1bfde cpsr 60000030 I/DEBUG (10159): #00 pc 0001bfde /system/lib/libutils.so I/DEBUG (10159): #01 pc 00009c62 /system/lib/libcamera.so I/DEBUG (10159): #02 pc 00007b0c /system/lib/libcameraservice.so I/DEBUG (10159): #03 pc 00021f98 /system/lib/libui.so I/DEBUG (10159): #04 pc 00015514 /system/lib/libbinder.so I/DEBUG (10159): #05 pc 00018dd8 /system/lib/libbinder.so I/DEBUG (10159): #06 pc 00018fa6 /system/lib/libbinder.so I/DEBUG (10159): #07 pc 000087d2 /system/bin/mediaserver I/DEBUG (10159): #08 pc 0000c228 /system/lib/libc.so I/DEBUG (10159): I/DEBUG (10159): code around pc: I/DEBUG (10159): a9d1bfcc bd1061e3 f7f3b510 bd10e97e 4d17b570 I/DEBUG (10159): a9d1bfdc 6886a300 460418ed fff4f7ff d10a4286 I/DEBUG (10159): a9d1bfec 46234913 20054a13 f06f1869 18aa040a I/DEBUG (10159): I/DEBUG (10159): code around lr: I/DEBUG (10159): a9689c54 e0240412 0204f8d0 050cf104 edf0f7fd I/DEBUG (10159): a9689c64 f7fd4628 f8d4ecf2 b1533204 f852681a I/DEBUG (10159): a9689c74 18581c0c 7101f504 ed82f7fd f8c42000 I/DEBUG (10159): I/DEBUG (10159): stack: I/DEBUG (10159): bec4fb60 4000902c /dev/binder I/DEBUG (10159): bec4fb64 a9d19675 /system/lib/libutils.so I/DEBUG (10159): bec4fb68 00002bb4 I/DEBUG (10159): bec4fb6c a9d1b26f /system/lib/libutils.so I/DEBUG (10159): bec4fb70 bec4fbbc [stack] I/DEBUG (10159): bec4fb74 00095080 [heap] I/DEBUG (10159): bec4fb78 a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb7c a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb80 00015390 [heap] I/DEBUG (10159): bec4fb84 a9c89fd2 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb88 00045ebc [heap] I/DEBUG (10159): bec4fb8c afe0f110 /system/lib/libc.so I/DEBUG (10159): bec4fb90 00000000 I/DEBUG (10159): bec4fb94 afe0f028 /system/lib/libc.so I/DEBUG (10159): bec4fb98 df002777 I/DEBUG (10159): bec4fb9c e3a070ad I/DEBUG (10159): #00 bec4fba0 00045eb0 [heap] I/DEBUG (10159): bec4fba4 00045ebc [heap] I/DEBUG (10159): bec4fba8 000153a0 [heap] I/DEBUG (10159): bec4fbac a9689c65 /system/lib/libcamera.so I/DEBUG (10159): #01 bec4fbb0 a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fbb4 00015390 [heap] I/DEBUG (10159): bec4fbb8 000153a0 [heap] I/DEBUG (10159): bec4fbbc a9c87b0f /system/lib/libcameraservice.so I/DEBUG (10159): debuggerd committing suicide to free the zombie! I/DEBUG (10426): debuggerd: Mar 22 2010 17:31:05 W/MediaPlayer( 1021): MediaPlayer server died! I/ServiceManager( 984): service 'media.audio_flinger' died I/ServiceManager( 984): service 'media.player' died I/ServiceManager( 984): service 'media.camera' died I/ServiceManager( 984): service 'media.audio_policy' died W/Camera (10400): Camera server died! W/Camera (10400): ICamera died E/Camera (10400): Error 100 I/System.out(10400): Camera error, code 100 W/AudioSystem( 1021): AudioFlinger server died! W/AudioSystem( 1021): AudioPolicyService server died! I/ (10425): ServiceManager: 0xad08 E/AudioPostProcessor(10425): E/AudioPostProcessor(10425): AudioMgr Error:Failed to open gains file /data/ap_gain.bin E/AudioPostProcessor(10425): E/AudioPostProcessor(10425): AudioMgr Error:Failed to read gains/coeffs from /data E/AudioPostProcessor(10425): Audio coeffs init success. I/CameraService(10425): CameraService started: pid=10425 D/Audio_Unsolicited(10425): in readyToRun D/Audio_Unsolicited(10425): Create socket successful 10 I/AudioFlinger(10425): AudioFlinger's thread 0x11c30 ready to run E/AudioService( 1021): Media server died. E/AudioService( 1021): Media server started. W/AudioPolicyManager(10425): setPhoneState() setting same state 0

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  • CFBundleDocumentTypes and iPad camera connection kit (SD reader)

    - by Kendall Helmstetter Gelner
    I am trying to register a custom document type in an iPad app, with the hopes that I can be prompted to work with files on an SD card attached to the iPad through the camera connection kit. Does anyone know if this is currently possible (or even for sure if it's not possible)? I was hoping that the Camera tab in Photos would use a document interaction controller for types it did not understand, but it seems like Photos does not check for alternate handlers at all - I tried also registering support for the jpg type but was not prompted when using photos and loading in JPG images from an SD card. There is an SD reader app called Zoomit that appears to read many different types from an SD card: http://currentphotographer.com/zoomit-application-enabled-sd-card-reader-for-the-iphone/ But it seems that involves custom hardware, that differs from the standard SD reader.

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  • IPHONE MPMoviePlayer: Playing video under button layers that can be interacted with while video play

    - by nicholas
    I would like to have layers of buttons over video playing in the background on my IPHONE application. Basically, I'm looking to adjust the Movie Player code, in order to allow the application user to tap on different portions of the screen while a video plays and call other commands (for example a video of puppets talking, if you touch one of the puppets, the video pauses and a second (smaller) window appears with a list of information about that puppet; when you exit that list, the video continues where it was paused).

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