Search Results

Search found 21057 results on 843 pages for 'video game consoles'.

Page 31/843 | < Previous Page | 27 28 29 30 31 32 33 34 35 36 37 38  | Next Page >

  • Enjoy the 22nd 2012 Ig Nobel Awards Ceremony [Video]

    - by Jason Fitzpatrick
    Last night was the 22nd Ig Nobel award ceremony. If you weren’t there to experience the festivities first hand, don’t despair–you can watch the entire ceremony here. If you’re unfamiliar with the Ig Nobel awards Improbable Research, the group behind the awards, is happy to explain: The Ig Nobel Prizes honor achievements that first make people laugh, and then make them think. The prizes are intended to celebrate the unusual, honor the imaginative — and spur people’s interest in science, medicine, and technology. Every year, in a gala ceremony in Harvard’s Sanders Theatre, 1200 splendidly eccentric spectators watch the winners step forward to accept their Prizes. These are physically handed out by genuinely bemused genuine Nobel laureates. Check out the above video to see the awards ceremony (jump to around the 50:00 mark to skip the setup phase) or hit up the link below to read about the 2012 winners. The 2012 Ig Nobel Prize Winners How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

    Read the article

  • Game: Age of Empires sound good but video "out of range"

    - by Ezekiel
    I'm new to the Ubuntu realm. Currently i'm using Linux Mint 12 with Wine 1.4 and PLAYONLINUX as game loading/playing programs. Video card is MSI GeForce FX5200 (NVIDIA) and is 3d enabled. I can play "Call of Duty 5 demo just fine. My real love is the Age of Empires series games. I loaded the WINE version of AOE 1 demo. No sound and no picture. Black screen with "Out of Range" window in red. I loaded my CD version of AOE 1 through PLAYONLINUX. I get the sound just fine but again the black screen with "Out of Range" window in red. I have used all the monitor settings in both the "settings" and in winecfg. None of the eight monitor options worked in any combination. I have checked all the questions and blogs on this error and tried all I found and no one seems to come up with a real fix. I guess I need to know exactly what the "Out of Range" means. Any help? Anywhere? Thanks

    Read the article

  • Can Dungeons & Dragons Make You More Successful? [Video]

    - by Jason Fitzpatrick
    Dungeons & Dragons gets a bit of a bad rap in popular culture, but in this video treatise from Idea Channel, they propose that Dungeons & Dragons wires players for success. There are some deeply ingrained stereotypes about Dungeons & Dragons, and those stereotypes usually begin and end with people shouting “NERD!!!” But the reality of the D&D universe is a whole lot more complex. Rather than being an escape from reality, D&D is actually a way to enhance some important real life skillz! It’s a chance to learn problem solving, visualization, interaction, organization, people management… the list could go on and on. Plus, there are some very famous non-nerds who have declared an affinity for D&D, so best stop criticizing and join in if you want to be a successful at the game of life. While we’re trying not to let our love of all things gaming cloud our judgement, we’re finding it difficult to disagree with the premise that open-ended play fosters creative and adaptive thinking. Can Dungeons & Dragons Make You A Confident & Successful Person? [via Boing Boing] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

    Read the article

  • Why isn't Java more widely used for game development?

    - by Anto
    I'm not a game developer or anything, but I know that Java is not very widely used for game development. Java should be fast enough for most games, so where's the catch? I can think of some reasons: Lack of game developers with expertice in Java Lack of good game development frameworks Programmers don't want to accept Java as a games programming language. Most only accept C++ as that? No support for game consoles (though the PC market still exists) It could of course be something else. Could someone who knows the business better than me explain why Java isn't getting momentum when it comes to game development?

    Read the article

  • Why isn't Java more widely used for game development?

    - by Anto
    I'm not a game developer or anything, but I know that Java is not very widely used for game development. Java should be fast enough for most games, so where's the catch? I can think of some reasons: Lack of game developers with expertice in Java Lack of good game development frameworks Programmers don't want to accept Java as a games programming language. Most only accept C++ as that? No support for game consoles (though the PC market still exists) It could of course be something else. Could someone who knows the business better than me explain why Java isn't getting momentum when it comes to game development?

    Read the article

  • Encoding multiple video streams with a single avconv invocation

    - by automatthias
    I played with avconv on Ubuntu and I'm now able to e.g. record the desktop with sound from a soundcard. One thing I wanted to do was recording two video inputs at the same time, for instance the desktop and from the webcam. I thought about doing something like this: avconv \ -f alsa \ -i default \ -acodec flac \ -f video4linux2 \ -r 6 \ -i /dev/video0 \ -f x11grab \ -i :0.0 \ out.mkv My thinking was that if you define multiple video inputs, and the .mkv format can handle multiple video streams, avconv will encode 2 video streams and 1 audio stream into one file. But this isn't what happens: avconv version 0.8.4-6:0.8.4-0ubuntu0.12.10.1, Copyright (c) 2000-2012 the Libav developers built on Nov 6 2012 16:51:11 with gcc 4.7.2 [alsa @ 0x1091bc0] capture with some ALSA plugins, especially dsnoop, may hang. [alsa @ 0x1091bc0] Estimating duration from bitrate, this may be inaccurate Input #0, alsa, from 'default': Duration: N/A, start: 1354364317.020350, bitrate: N/A Stream #0.0: Audio: pcm_s16le, 48000 Hz, 2 channels, s16, 1536 kb/s [video4linux2 @ 0x10923e0] Estimating duration from bitrate, this may be inaccurate Input #1, video4linux2, from '/dev/video0': Duration: N/A, start: 100607.724745, bitrate: 29491 kb/s Stream #1.0: Video: rawvideo, yuyv422, 640x480, 29491 kb/s, 6 tbr, 1000k tbn, 6 tbc [x11grab @ 0x107b2a0] device: :0.0+83,87 -> display: :0.0 x: 83 y: 87 width: 854 height: 480 [x11grab @ 0x107b2a0] shared memory extension found [x11grab @ 0x107b2a0] Estimating duration from bitrate, this may be inaccurate Input #2, x11grab, from ':0.0+83,87': Duration: N/A, start: 1354364318.488382, bitrate: 196761 kb/s Stream #2.0: Video: rawvideo, bgra, 854x480, 196761 kb/s, 15 tbr, 1000k tbn, 15 tbc Incompatible pixel format 'bgra' for codec 'mpeg4', auto-selecting format 'yuv420p' [buffer @ 0x107fcc0] w:854 h:480 pixfmt:bgra [avsink @ 0x10bdf00] auto-inserting filter 'auto-inserted scaler 0' between the filter 'src' and the filter 'out' [scale @ 0x10dc680] w:854 h:480 fmt:bgra -> w:854 h:480 fmt:yuv420p flags:0x4 Output #0, matroska, to '.../out.mkv': Metadata: encoder : Lavf53.21.0 Stream #0.0: Video: mpeg4, yuv420p, 854x480, q=2-31, 4000 kb/s, 1k tbn, 15 tbc Stream #0.1: Audio: libvorbis, 48000 Hz, 2 channels, s16 Stream mapping: Stream #2:0 -> #0:0 (rawvideo -> mpeg4) Stream #0:0 -> #0:1 (pcm_s16le -> libvorbis) Press ctrl-c to stop encoding [mpeg4 @ 0x10bd800] rc buffer underflow ^Cframe= 160 fps= 15 q=2.0 Lsize= 3414kB time=10.66 bitrate=2623.0kbits/s video:3273kB audio:131kB global headers:4kB muxing overhead 0.165600% Received signal 2: terminating. I'm not sure if it's the question of mapping (some -map options to add?) or that avconv just can't encode more than 1 video stream at one time. So is it an actual avconv limitation, or a limitation of the available containers, or me simply not finding the right combination of command line options?

    Read the article

  • What is the most Linux friendly video card chipset/manufacturer on the market?

    - by rrc7cz
    I've wasted an absurd amount of time trying to get my nVidia card to function properly in Linux (Ubuntu & Fedora). I've decided to purchase a new video card that will "just work" with any Linux I throw at it. Making things even easier, I'm not a gamer, though I do appreciate some of the 3D or alpha blending effects seen in modern GUIs. What cards and/or manufacturers do you recommend for the maximum acceleration with minimum problems?

    Read the article

  • Missing audio and problems playing FLV video converted from 720p .mov file with FFMPEG

    - by undefined
    I have some .mov video files recorded from a JVC GC-FM1 HD video camera in 720p mode. I have FFMPEG running on a Linux box that I upload files to and have them encoded into FLV format. The video appears to be encoding ok but there is no audio in the resulting FLV file and when I play it back in Flash Player in a browser or on Adobe Media Player, the video pauses at the start. It appears that Adobe Media Player waits for the progress bar to reach the end of the video before starting the playback - i.e. the video will load, the picture pauses, the progress bar seeks to the end as if the video was playing then when it reaches the end the video picture starts. There is no audio on the video. I am noticing this in the video player I have built with Flash 8 using an FLVPlayback component and attached seekBar. The seek bar will start moving as if the video is playing but the picture remains paused. Here are some outputs from my FFMPEG log and the command I am using to encode the video - my FFMPEG command called from PHP - $cmd = 'ffmpeg -i ' . $sourcelocation.$filename.".".$fileext . ' -ab 96k -b 700k -ar 44100 -s ' . $target['width'] . 'x' . $target['height'] . ' -ac 1 -acodec libfaac ' . $destlocation.$filename.$ext_trans .' 2>&1'; and here is the output from my error log - FFmpeg version UNKNOWN, Copyright (c) 2000-2010 Fabrice Bellard, et al. built on Jan 22 2010 11:31:03 with gcc 4.1.2 20070925 (Red Hat 4.1.2-33) configuration: --prefix=/usr --enable-static --enable-shared --enable-gpl --enable-nonfree --enable-postproc --enable-avfilter --enable-avfilter-lavf --enable-libfaac --enable-libfaad --enable-libfaadbin --enable-libgsm --enable-libmp3lame --enable-libvorbis --enable-libx264 libavutil 50. 7. 0 / 50. 7. 0 libavcodec 52.48. 0 / 52.48. 0 libavformat 52.47. 0 / 52.47. 0 libavdevice 52. 2. 0 / 52. 2. 0 libavfilter 1.17. 0 / 1.17. 0 libswscale 0. 9. 0 / 0. 9. 0 libpostproc 51. 2. 0 / 51. 2. 0 Seems stream 0 codec frame rate differs from container frame rate: 119.88 (120000/1001) -> 59.94 (60000/1001) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'uploads/video/60974_v1.mov': Metadata: major_brand : qt minor_version : 0 compatible_brands: qt comment : JVC GC-FM1 comment-eng : JVC GC-FM1 Duration: 00:00:30.41, start: 0.000000, bitrate: 4158 kb/s Stream #0.0(eng): Video: h264, yuv420p, 640x480 [PAR 1:1 DAR 4:3], 4017 kb/s, 59.94 fps, 59.94 tbr, 90k tbn, 119.88 tbc Stream #0.1(eng): Audio: aac, 48000 Hz, stereo, s16, 128 kb/s Output #0, rawvideo, to 'uploads/video/60974_v1.jpg': Stream #0.0(eng): Video: mjpeg, yuvj420p, 320x240 [PAR 1:1 DAR 4:3], q=2-31, 200 kb/s, 90k tbn, 59.94 tbc Stream mapping: Stream #0.0 -> #0.0 Press [q] to stop encoding [h264 @ 0x8e67930]B picture before any references, skipping [h264 @ 0x8e67930]decode_slice_header error [h264 @ 0x8e67930]no frame! Error while decoding stream #0.0 [h264 @ 0x8e67930]B picture before any references, skipping [h264 @ 0x8e67930]decode_slice_header error [h264 @ 0x8e67930]no frame! Error while decoding stream #0.0 frame= 1 fps= 0 q=3.8 Lsize= 15kB time=0.02 bitrate=7271.4kbits/s dup=482 drop=0 video:15kB audio:0kB global headers:0kB muxing overhead 0.000000% Which are the important errors here - B picture before any references, skipping? decode_slice_header error? no frame? or Seems stream 0 codec frame rate differs from container frame rate: 119.88 (120000/1001) - 59.94 (60000/1001) Any advice welcome, thanks

    Read the article

  • Flex: Would a computational engine for a Connect-4 type game be too slow?

    - by Robusto
    OK, I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part. Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?

    Read the article

  • FFSERVER - streaming an ASF video as Webm output

    - by Emmanuel Brunet
    I'm trying to stream an IP webcam ASF live stream to a ffserver to output a webm video format. The server starts successfully but the ffserver commands used to feed the ffserver fails and generates a core dump. Environment Debian 7.5 ffmpeg 2.2 Input stream $ ffprobe http://account:password@webcam/videostream.asf Input #0, asf, from 'http://admin:alpha1237@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 25 tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, 1 channels, s16p, 32 kb/s ffserver configuration my ffserver configuration is : Port 8091 RTSPPort 554 BindAddress 192.168.1.62 MaxHTTPConnections 1000 MaxClients 100 MaxBandwidth 1000 CustomLog - <Feed webcam.ffm> File /tmp/webcam.ffm FileMaxSize 500M ACL allow localhost ACL allow 192.168.0.0 192.168.255.255 </Feed> <Stream webcam.webm> # Output stream URL definition Feed webcam.ffm # Feed from which to receive video Format webm # Audio settings AudioCodec vorbis AudioBitRate 64 # Audio bitrate # Video settings VideoCodec libvpx VideoSize 640x480 # Video resolution VideoFrameRate 25 # Video FPS AVOptionVideo flags +global_header # Parameters passed to encoder # (same as ffmpeg command-line parameters) AVOptionVideo cpu-used 0 AVOptionVideo qmin 10 AVOptionVideo qmax 42 AVOptionVideo quality good AVOptionAudio flags +global_header PreRoll 15 StartSendOnKey # VideoBitRate 32 # Video bitrate </Stream> <Stream status.html> Format status # Only allow local people to get the status ACL allow localhost ACL allow 192.168.0.0 192.168.255.255 </Stream> ffmpeg feed I run the following command that fails $ ffmpeg -i http://account:password@webcam/videostream.asf http://192.168.1.62:8091/webcam.ffm http://192.168.1.62:8091/webcam.ffm Input #0, asf, from 'http://account:password@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 25 tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, mono, s16p, 32 kb/s [swscaler @ 0x36a80c0] deprecated pixel format used, make sure you did set range correctly Segmentation fault I tryed $ ffmpeg -i http://account:password@webcam/videostream.asf -pix_fmt yuv420p http://192.168.1.62:8091/webcam.ffm But it raises the same error. Thanks for your help Edit For an easy testing (I thought), I tried to publish the whole ASF stream as is, meaning connecting the ASF webcam output stream to the ffserver that outputs ASF format too. And thus with mirrored encoding so I changed the ffserver configuration to ... <Stream webcam.asf> Feed webcam.ffm Format asf VideoFrameRate 25 VideoSize 640X480 VideoBitRate 256 VideoBufferSize 1000 VideoGopSize 30 AudioBitRate 32 StartSendOnKey </Stream> ... And the output is now : Input #0, asf, from 'http://admin:alpha1237@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 1k tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, mono, s16p, 32 kb/s [swscaler @ 0x3d620c0] deprecated pixel format used, make sure you did set range correctly Output #0, ffm, to 'http://192.168.1.62:8091/webcam.ffm': Metadata: creation_time : now encoder : Lavf55.40.100 Stream #0:0: Audio: wmav2, 22050 Hz, mono, fltp, 32 kb/s Metadata: encoder : Lavc55.64.100 wmav2 Stream #0:1: Video: msmpeg4v3 (msmpeg4), yuv420p, 640x480, q=2-31, 256 kb/s, 1k fps, 1000k tbn, 1k tbc Metadata: Stream mapping: Stream #0:1 -> #0:0 (adpcm_ima_wav -> wmav2) Stream #0:0 -> #0:1 (mjpeg -> msmpeg4) Press [q] to stop, [?] for help Segmentation fault I can't even forward the stream.

    Read the article

  • ffserver-2.2 - streaming an ASF video as Webm output with ffserver on Debian 7.5

    - by Emmanuel Brunet
    I'm trying to stream an IP webcam ASF live stream to a ffserver to output a webm video format. The server starts successfully but the ffserver commands used to feed the ffserver fails and generates a core dump. Input stream $ ffprobe http://account:password@webcam/videostream.asf Input #0, asf, from 'http://account:password@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 25 tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, 1 channels, s16p, 32 kb/s ffserver configuration my ffserver configuration is : Port 8091 RTSPPort 554 BindAddress 192.168.1.62 MaxHTTPConnections 1000 MaxClients 100 MaxBandwidth 1000 CustomLog - <Feed webcam.ffm> File /tmp/webcam.ffm FileMaxSize 500M ACL allow localhost ACL allow 192.168.0.0 192.168.255.255 </Feed> <Stream webcam.webm> # Output stream URL definition Feed webcam.ffm # Feed from which to receive video Format webm # Audio settings AudioCodec vorbis AudioBitRate 64 # Audio bitrate # Video settings VideoCodec libvpx VideoSize 640x480 # Video resolution VideoFrameRate 25 # Video FPS AVOptionVideo flags +global_header # Parameters passed to encoder # (same as ffmpeg command-line parameters) AVOptionVideo cpu-used 0 AVOptionVideo qmin 10 AVOptionVideo qmax 42 AVOptionVideo quality good AVOptionAudio flags +global_header PreRoll 15 StartSendOnKey # VideoBitRate 32 # Video bitrate </Stream> <Stream status.html> Format status # Only allow local people to get the status ACL allow localhost ACL allow 192.168.0.0 192.168.255.255 </Stream> ffmpeg feed I run the following command that fails $ ffmpeg -i http://account:password@webcam/videostream.asf http://ffserver_ip:port/webcam.ffm http://192.168.1.62:8091/webcam.ffm Input #0, asf, from 'http://account:password@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 25 tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, mono, s16p, 32 kb/s [swscaler @ 0x36a80c0] deprecated pixel format used, make sure you did set range correctly Segmentation fault I tryed $ ffmpeg -i http://account:password@webcam/videostream.asf -pix_fmt yuv420p http://ffserver_ip:port/webcam.ffm But it raises the same error. Thanks for your help Edit For an easy testing (I thought), I tried to publish the whole ASF stream as is, meaning connecting the ASF webcam output stream to the ffserver that outputs ASF format too. And thus with mirrored encoding so I changed the ffserver configuration to ... <Stream webcam.asf> Feed webcam.ffm Format asf VideoFrameRate 25 VideoSize 640X480 VideoBitRate 256 VideoBufferSize 1000 VideoGopSize 30 AudioBitRate 32 StartSendOnKey </Stream> ... And the output is now : Input #0, asf, from 'http://admin:alpha1237@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 1k tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, mono, s16p, 32 kb/s [swscaler @ 0x3d620c0] deprecated pixel format used, make sure you did set range correctly Output #0, ffm, to 'http://192.168.1.62:8091/webcam.ffm': Metadata: creation_time : now encoder : Lavf55.40.100 Stream #0:0: Audio: wmav2, 22050 Hz, mono, fltp, 32 kb/s Metadata: encoder : Lavc55.64.100 wmav2 Stream #0:1: Video: msmpeg4v3 (msmpeg4), yuv420p, 640x480, q=2-31, 256 kb/s, 1k fps, 1000k tbn, 1k tbc Metadata: Stream mapping: Stream #0:1 -> #0:0 (adpcm_ima_wav -> wmav2) Stream #0:0 -> #0:1 (mjpeg -> msmpeg4) Press [q] to stop, [?] for help Segmentation fault I can't even forward the stream. Thanks for your help again.

    Read the article

  • how to install ffmpeg in cpanel

    - by Ajay Chthri
    i'm using dedicated server(linux) so i need to install ffmpeg in cpanel so here ffmpeg i found in Main Software Install a Perl Module but i writing script in php so how can i install ffmpeg phpperl when i'am trying to install ffmpeg in perl module i get this response Checking C compiler....C compiler (/usr/bin/cc) OK (cached Tue Jan 17 19:16:31 2012)....Done CPAN fallback is disabled since /var/cpanel/conserve_memory exists, and cpanm is available. Method: Using Perl Expect, Installer: cpanm You have make /usr/bin/make Falling back to HTTP::Tiny 0.009 You have /bin/tar: tar (GNU tar) 1.15.1 You have /usr/bin/unzip You have Cpanel::HttpRequest 2.1 Testing connection speed...(using fast method)...Done Ping:2 (ticks) Testing connection speed to cpan.knowledgematters.net using pureperl...(28800.00 bytes/s)...Done Ping:2 (ticks) Testing connection speed to cpan.develooper.com using pureperl...(22233.33 bytes/s)...Done Ping:2 (ticks) Testing connection speed to cpan.schatt.com using pureperl...(32750.00 bytes/s)...Done Ping:3 (ticks) Testing connection speed to cpan.mirror.facebook.net using pureperl...(14050.00 bytes/s)...Done Ping:2 (ticks) Testing connection speed to cpan.mirrors.hoobly.com using pureperl...(5150.00 bytes/s)...Done Five usable mirrors located Ping:0 (ticks) Testing connection speed to 208.109.109.239 using pureperl...(28950.00 bytes/s)...Done Ping:2 (ticks) Testing connection speed to 208.82.118.100 using pureperl...(19300.00 bytes/s)...Done Ping:1 (ticks) Testing connection speed to 69.50.192.73 using pureperl...(19300.00 bytes/s)...Done Three usable fallback mirrors located Mirror Check passed for cpan.schatt.com (/index.html) Searching on cpanmetadb ... Fetching http://cpanmetadb.cpanel.net/v1.0/package/Video::FFmpeg?cpanel_version=11.30.5.6&cpanel_tier=release (connected:0).......(request attempt 1/12)...Using dns cache file /root/.HttpRequest/cpanmetadb.cpanel.net......searching for mirrors (mirror search attempt 1/3)......5 usable mirrors located. (less then expected)......mirror search success......connecting to 208.74.123.82...@208.74.123.82......connected......receiving...100%......request success......Done Searching Video::FFmpeg on cpanmetadb (http://cpanmetadb.cpanel.net/v1.0/package/Video::FFmpeg?cpanel_version=11.30.5.6&cpanel_tier=release) ... Fetching http://cpanmetadb.cpanel.net/v1.0/package/Video::FFmpeg?cpanel_version=11.30.5.6&cpanel_tier=release (connected:1).......(request attempt 1/12)[email protected]%......request success......Done Source: fastest CPAN mirror ... --> Working on Video::FFmpeg Fetching http://cpan.schatt.com//authors/id/R/RA/RANDOMMAN/Video-FFmpeg-0.47.tar.gz ... Fetching http://cpan.schatt.com/authors/id/R/RA/RANDOMMAN/Video-FFmpeg-0.47.tar.gz (connected:1).......(request attempt 1/12)...Resolving cpan.schatt.com...(resolve attempt 1/65)......connecting to 66.249.128.125...@66.249.128.125......connected......receiving...25%...50%...75%...100%......request success......Done OK Unpacking Video-FFmpeg-0.47.tar.gz Video-FFmpeg-0.47/ Video-FFmpeg-0.47/Changes Video-FFmpeg-0.47/FFmpeg.xs Video-FFmpeg-0.47/MANIFEST Video-FFmpeg-0.47/META.yml Video-FFmpeg-0.47/Makefile.PL Video-FFmpeg-0.47/README Video-FFmpeg-0.47/lib/ Video-FFmpeg-0.47/lib/Video/ Video-FFmpeg-0.47/lib/Video/FFmpeg/ Video-FFmpeg-0.47/lib/Video/FFmpeg/AVFormat.pm Video-FFmpeg-0.47/lib/Video/FFmpeg/AVStream/ Video-FFmpeg-0.47/lib/Video/FFmpeg/AVStream/Audio.pm Video-FFmpeg-0.47/lib/Video/FFmpeg/AVStream/Subtitle.pm Video-FFmpeg-0.47/lib/Video/FFmpeg/AVStream/Video.pm Video-FFmpeg-0.47/lib/Video/FFmpeg/AVStream.pm Video-FFmpeg-0.47/lib/Video/FFmpeg.pm Video-FFmpeg-0.47/ppport.h Video-FFmpeg-0.47/t/ Video-FFmpeg-0.47/t/Video-FFmpeg.t Video-FFmpeg-0.47/test Video-FFmpeg-0.47/test.mp4 Video-FFmpeg-0.47/typemap Entering Video-FFmpeg-0.47 Checking configure dependencies from META.yml META.yml not found or unparsable. Fetching META.yml from search.cpan.org Fetching http://search.cpan.org/meta/Video-FFmpeg-0.47/META.yml (connected:1).......(request attempt 1/12)...Resolving search.cpan.org...(resolve attempt 1/65)......connecting to 199.15.176.161...@199.15.176.161......connected......receiving...100%......request success......Done Configuring Video-FFmpeg-0.47 ... Running Makefile.PL Perl v5.10.0 required--this is only v5.8.8, stopped at Makefile.PL line 1. BEGIN failed--compilation aborted at Makefile.PL line 1. N/A ! Configure failed for Video-FFmpeg-0.47. See /home/.cpanm/build.log for details. Perl Expect failed with non-zero exit status: 256 All available perl module install methods have failed guide me how can i install ffmpeg in cPanel Thanks for advance.

    Read the article

  • how should I network my turn based game?

    - by ddriver1
    I'm writing a very basic turn based strategy game which allows a player to select units and attack enemy units on their turn. The game is written in Java using the slick2d library and I plan to use kyronet for the networking api. I want the game to be networked, but I do not know how I should go about it. My current idea is to connect two users together, and the first one to join the game becomes the game host, while the other becomes the client. However after reading http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ it seems my game would be suited to a peer to peer lockstep model. Would that make programming the networking side much easier? Any suggestions on how I should structure my networking would be greatly appreciated

    Read the article

  • Convert mp4 video to a format xbox 360 can play

    - by Björn Lindqvist
    Here is a video file my Xbox 360 refuses to play: $ MP4Box -info video.mp4 * Movie Info * Timescale 90000 - Duration 02:18:33.365 Fragmented File no - 2 track(s) File Brand mp42 - version 0 Created: GMT Sat Jul 21 07:08:55 2012 File has root IOD (9 bytes) Scene PL 0xff - Graphics PL 0xff - OD PL 0xff Visual PL: ISO Reserved Profile (0x7f) Audio PL: High Quality Audio Profile @ Level 2 (0x0f) No streams included in root OD iTunes Info: Encoder Software: HandBrake 0.9.6 2012022800 Track # 1 Info - TrackID 1 - TimeScale 90000 - Duration 02:18:33.235 Media Info: Language "Undetermined" - Type "vide:avc1" - 199318 samples Visual Track layout: x=0 y=0 width=1280 height=688 MPEG-4 Config: Visual Stream - ObjectTypeIndication 0x21 AVC/H264 Video - Visual Size 1280 x 688 AVC Info: 1 SPS - 1 PPS - Profile High @ Level 4.1 NAL Unit length bits: 32 Self-synchronized Track # 2 Info - TrackID 2 - TimeScale 48000 - Duration 02:18:33.365 Media Info: Language "English" - Type "soun:mp4a" - 389689 samples MPEG-4 Config: Audio Stream - ObjectTypeIndication 0x40 MPEG-4 Audio MPEG-4 Audio AAC LC - 6 Channel(s) - SampleRate 48000 Synchronized on stream 1 $ avconv -i video.mp4 avconv version 0.8.4-4:0.8.4-0ubuntu0.12.04.1, Copyright (c) 2000-2012 the Libav developers built on Nov 6 2012 16:51:33 with gcc 4.6.3 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'video.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42isomavc1 creation_time : 2012-07-21 07:08:55 encoder : HandBrake 0.9.6 2012022800 Duration: 02:18:33.36, start: 0.000000, bitrate: 2299 kb/s Stream #0.0(und): Video: h264 (High), yuv420p, 1280x688, 1973 kb/s, 23.98 fps, 90k tbr, 90k tbn, 180k tbc Metadata: creation_time : 2012-07-21 07:08:55 Stream #0.1(eng): Audio: aac, 48000 Hz, 5.1, s16, 319 kb/s Metadata: creation_time : 2012-07-21 07:08:55 At least one output file must be specified What tool, such as ffmpeg or mencoder, and what magic command line incantation should I use to transcode this file into a format Xbox 360 can play? I want the transcode process to retain as good video quality as possible.

    Read the article

  • Windows Media Based video audio converter?

    - by acidzombie24
    This may seem like an odd question. Right now ONLY windows media player, VLC and media player classic opens and plays my audio video correctly. Virtualdub plays it back with the wrong framerate and losses the audio, Avidemux 2.5 seems to be able to dump the audio/video but the video (like all other apps) is either a bad framerate or is wrong (glitches and bad framerate or bad dump). Nothing recognizes the audio file and when playing the video Avidemux (and most other things) die. FFMPEG cant seem to split the video or audio (using copy -an and etc) and this is getting me very angry. VLC dumps the video incorrectly when i try dumping it with that too. What can i use to convert the video? its streaming so it starts at 26mins in and ends at 28 (this is where apps have the problem. They dont know this and fudge everything or crash). I manage to dump the audio with Avidemux but virtualdub and ffmpeg says unreconized codec. Even if i cant convert it (it seems compressed enough) i want to at least attach it back into an AVI.

    Read the article

  • Alternative to Game State System?

    - by Ricket
    As far as I can tell, most games have some sort of "game state system" which switches between the different game states; these might be things like "Intro", "MainMenu", "CharacterSelect", "Loading", and "Game". On the one hand, it totally makes sense to separate these into a state system. After all, they are disparate and would otherwise need to be in a large switch statement, which is obviously messy; and they certainly are well represented by a state system. But at the same time, I look at the "Game" state and wonder if there's something wrong about this state system approach. Because it's like the elephant in the room; it's HUGE and obvious but nobody questions the game state system approach. It seems silly to me that "Game" is put on the same level as "Main Menu". Yet there isn't a way to break up the "Game" state. Is a game state system the best way to go? Is there some different, better technique to managing, well, the "game state"? Is it okay to have an intro state which draws a movie and listens for enter, and then a loading state which loops on the resource manager, and then the game state which does practically everything? Doesn't this seem sort of unbalanced to you, too? Am I missing something?

    Read the article

  • get from video.google videos id picture

    - by lolalola
    Hi, how get from video.google current video pictures? For example i have this video: http://video.google.com/videoplay?docid=1811233136844420765 And this video pictures url is: http://video.google.com/ThumbnailServer2?app=vss&contentid=d53e613f82f74c96&offsetms=50000&itag=w160&lang=en&sigh=QGtXRNh3rW4hfa6DSQSFtfOimno ................. http://images.metacafe.com/thumb/386357/2767198/4/catalog_top_item5/0/teach_magic_be_magician_money_magic.jpg And from wher get metacafe second id (2767198) ? So how only from video id to get a picture link?

    Read the article

  • Good book(s) for MMORPG design & implementation?

    - by mawg
    I am a long time professional C/C++ programmer (mostly embedded systems) and a hobbyist windows & php hacker. Can anyone recommend a book(s) specifically aimed at designing and (hopefully) implementing an MMORPG? I don't need general how to design or how to code books. Maybe a really good generic games book, but I am not interested in 1st person shooters, I want to know what it takes to implement an MMORPG. Good books, maybe also good URLs. Thanks just searching eBay and Amazon threw up a whole slew of books. Amazon's customer reviews give me an idea of how good they are, and the overview tells me what areas they cover

    Read the article

  • Should Starting a Quick Game via Google Game Services be Iterated?

    - by user46727
    I have been following this tutorial for Google Play Game Services. I am a little unclear as to if the room matching algorithm should be looped or not. Can I just initialize this process once and let it time out? Or by iterating through it is it somehow rechecking it? If anyone had the approximate timeout that would be great as well. The problem stems from the fact that even when both phones are signing into the Game Services (at virtually the same time, my friend and I logged in), the room is not registering multiple people. One time my friend's phone even entered the game map, showing that he somehow was able to progress from the room initialization process. Relevant screen update methods which I am starting this matchmaking process: @Override public void update(float deltaTime) { game.options.updateTiles(); if(!isInitiated) { startQuickGame(); } } private void startQuickGame() { // auto-match criteria to invite one random automatch opponent. // You can also specify more opponents (up to 3). if(game.mGoogleClient.isConnected() && !isInitiated) { Bundle am = RoomConfig.createAutoMatchCriteria(1, 3, 0); // build the room config: RoomConfig.Builder roomConfigBuilder = RoomConfig.builder(Network.getInstance()); roomConfigBuilder.setMessageReceivedListener(Network.getInstance()); roomConfigBuilder.setRoomStatusUpdateListener(Network.getInstance()); roomConfigBuilder.setAutoMatchCriteria(am); RoomConfig roomConfig = roomConfigBuilder.build(); // create room: Games.RealTimeMultiplayer.create(game.mGoogleClient, roomConfig); // go to game screen this.mRoom = Network.getInstance().getRoom(); if(this.mRoom != null && this.mRoom.getParticipants().size() >= 2) { game.setScreen(new MultiGameScreen(game, this.mRoom)); isInitiated = true; } } else { game.mGoogleClient.connect(); } }

    Read the article

  • Unable to watch a high resolution and high frame rate video

    - by Abhijith Madhav
    I have a video of a tennis match whose Resolution = 1280 * 720 Codec = H264 Frame rate = 50fps (Copy paste from info given by totem media player) My laptop is not powerful enough to play this video smoothly. How can I reduce the frame-rate of this video so that my laptop can play it? I have observed that my laptop can play videos with 25fps without an issue. I use ubuntu. I wouldn't mind using windows to edit/re-encode this video.

    Read the article

  • Will iPad 4.0 support video out for Safari?

    - by Greg Mills
    I noticed on the Apple store product comments regarding the iPad video out connector that only specific Apps will provide video out.... I already have a situation where I need to project Safari but only Keynote and a few other Apps support video out.... Does anyone know if the iPad 4.0 operating system will offer full video out as in mirroring?

    Read the article

  • YouTube custom thumbnails feature availability

    - by skat
    I've been trying to figure out this on my own for weeks, but now I give up. 'Custom thumbnails' feature on YouTube is such a controversial one, it was changed so much... so much that even FAQ on YouTube doesn't fully describe it's features (as I see). I have a YouTube channel for one of my websites. This YouTube channel is main marketing force for my website - it brings all the boys to my yard (I mean, website). So I have to use all the hacky-tricky stuff to increase my visibility on youtube. And damn, those custom thumbnails are giving me hard times... As far as I understand, this is current state of 'custom thumbnail' feature: "If your account is in good standing, you may have the ability to upload custom thumbnails for your video uploads." (c) https://support.google.com/youtube/answer/138008 My channel has good standing, has more than 50000 views. So why the hell my account is still not eligible for this feature? anyone have any idea?

    Read the article

< Previous Page | 27 28 29 30 31 32 33 34 35 36 37 38  | Next Page >