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  • Inlining an array of non-default constructible objects in a C++ class

    - by porgarmingduod
    C++ doesn't allow a class containing an array of items that are not default constructible: class Gordian { public: int member; Gordian(int must_have_variable) : member(must_have_variable) {} }; class Knot { Gordian* pointer_array[8]; // Sure, this works. Gordian inlined_array[8]; // Won't compile. Can't be initialized. }; As even beginner C++ users know, the language guarantees that all members are initialized when constructing a class. And it doesn't trust the user to initialize everything in the constructor - one has to provide valid arguments to the constructors of all members before the body of the constructor even starts. Generally, that's a great idea as far as I'm concerned, but I've come across a situation where it would be a lot easier if I could actually have an array of non-default constructible objects. The obvious solution: Have an array of pointers to the objects. This is not optimal in my case, as I am using shared memory. It would force me to do extra allocation from an already contended resource (that is, the shared memory). The entire reason I want to have the array inlined in the object is to reduce the number of allocations. This is a situation where I would be willing to use a hack, even an ugly one, provided it works. One possible hack I am thinking about would be: class Knot { public: struct dummy { char padding[sizeof(Gordian)]; }; dummy inlined_array[8]; Gordian* get(int index) { return reinterpret_cast<Gordian*>(&inlined_array[index]); } Knot() { for (int x = 0; x != 8; x++) { new (get(x)) Gordian(x*x); } } }; Sure, it compiles, but I'm not exactly an experienced C++ programmer. That is, I couldn't possibly trust my hacks less. So, the questions: 1) Does the hack I came up with seem workable? What are the issues? (I'm mainly concerned with C++0x on newer versions of GCC). 2) Is there a better way to inline an array of non-default constructible objects in a class?

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  • Saving an ActiveRecord non-transactionally.

    - by theFunkyEngineer
    My application accepts file uploads, with some metadata being stored in the DB, and the file itself on the file system. I am trying to make the metadata visible in the application before the file upload and post-processing are finished, but because saves are transactional, I have had no success. I have tried the callbacks and calling create_or_update() instead of save(), all to no avail. Is there a way to do this without re-writing the guts of ActiveRecord::Base? I've even attempted naming the method make() instead of save(), but perplexingly that had no effect. The code below "works" fine, but the database is not modified until everything else is finished. def save(upload) uploadFile = upload['datafile'] originalName = uploadFile.original_filename self.fileType = File.extname(originalName) create_or_update() # write the file File.open(self.filePath, "wb") { |f| f.write(uploadFile.read) } begin musicFile = TagLib::File.new(self.filePath()) self.id3Title = musicFile.title self.id3Artist = musicFile.artist self.id3Length = musicFile.length rescue TagLib::BadFile => exc logger.error("Failed to id track: \n #{exc}") end if(self.fileType == '.mp3') convertToOGG(); end create_or_update() end Any ideas would be quite welcome, thanks.

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  • Best way to initialise / clear a string variable cocoa

    - by Spider-Paddy
    I have a routine that parses text via a loop. At the end of each record I need to clear my string variables but I read that someString = @"" actually just points to a new string & causes a memory leak. What is the best way to handle this? Should I rather use mutable string vars and use setString:@"" between iterations?

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  • Is there a way to efficiently yield every file in a directory containing millions of files?

    - by Josh Smeaton
    I'm aware of os.listdir, but as far as I can gather, that gets all the filenames in a directory into memory, and then returns the list. What I want, is a way to yield a filename, work on it, and then yield the next one, without reading them all into memory. Is there any way to do this? I worry about the case where filenames change, new files are added, and files are deleted using such a method. Some iterators prevent you from modifying the collection during iteration, essentially by taking a snapshot of the state of the collection at the beginning, and comparing that state on each move operation. If there is an iterator capable of yielding filenames from a path, does it raise an error if there are filesystem changes (add, remove, rename files within the iterated directory) which modify the collection? There could potentially be a few cases that could cause the iterator to fail, and it all depends on how the iterator maintains state. Using S.Lotts example: filea.txt fileb.txt filec.txt Iterator yields filea.txt. During processing, filea.txt is renamed to filey.txt and fileb.txt is renamed to filez.txt. When the iterator attempts to get the next file, if it were to use the filename filea.txt to find it's current position in order to find the next file and filea.txt is not there, what would happen? It may not be able to recover it's position in the collection. Similarly, if the iterator were to fetch fileb.txt when yielding filea.txt, it could look up the position of fileb.txt, fail, and produce an error. If the iterator instead was able to somehow maintain an index dir.get_file(0), then maintaining positional state would not be affected, but some files could be missed, as their indexes could be moved to an index 'behind' the iterator. This is all theoretical of course, since there appears to be no built-in (python) way of iterating over the files in a directory. There are some great answers below, however, that solve the problem by using queues and notifications. Edit: The OS of concern is Redhat. My use case is this: Process A is continuously writing files to a storage location. Process B (the one I'm writing), will be iterating over these files, doing some processing based on the filename, and moving the files to another location. Edit: Definition of valid: Adjective 1. Well grounded or justifiable, pertinent. (Sorry S.Lott, I couldn't resist). I've edited the paragraph in question above.

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  • Hardest concept to grasp as a beginner

    - by noizetoys
    When you were starting to program, what was the hardest concept for you to grasp? Was it recursion, pointers, linked lists, assignments, memory management? I was wondering what gave you headaches and how you overcame this issue and learned to love the bomb, I mean understand it. EDIT: As a followup, what helped you grok your hard-to-grasp concept?

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  • load balance timeout SQL connection string

    - by george9170
    It seems that if there is a sql memory leak somewhere and you dont have time to find it you can use the load balance timeout option in a sql connection string to destory the connection after x seconds. Am i right in assuming I can set the load balance time out to 30-40 seconds and then hunt for the leak latter, while in the mean time the leak will not affect my application too much.

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  • iPhone Application failing to come back from sigkill

    - by overscore
    I have no idea if this is intended behaviour, but whenever the application exits (say, the user is double-clicking the home button and pressing on the red dash on the icon) I get the dreaded SIGKILL. Now, when I try to launch the app again all I get is the old screen state and a frozen (I presume ?) program. It could be because of clunky memory management, but NSZombieEnabled doesn't seem to agree. Any thoughts ?

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  • string or nsstring with string

    - by joels
    Lets assume myProp is @property (retain) NSString * myProp and synthesized for us.... self.myProp = @"some value";//string literal? self.myProp = [NSString stringWithString:@"some value"]; Is there a difference here? Is the first one a string literal that doesnt get autoreleased or is it just in memory for it's current scope and I dont have to worry about it?

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  • Problem intialising 2D array

    - by TeeJay
    Ok, so I have a 2D Array that is initialised with values from a file (format: x y z). My file reads in the values correctly but when adding the z value to the matrix/2DArray, I run into a segfault and I have no idea why. It is possibly incorrect use of pointers? I still don't quite have the hang of them yet. This is my intialiser, works fine, even intialises all "z" values to 0. int** make2DArray(int rows, int columns) { int** newArray; newArray = (int**)malloc(rows*sizeof(int*)); if (newArray == NULL) { printf("out of memory for newArray.\n"); } for (int i = 0; i < rows; i++) { newArray[i] = (int*)malloc(columns*sizeof(int)); if (newArray[i] == NULL) { printf("out of memory for newArray[%d].\n", i); } } //intialise all values to 0 for (int i = 0; i < rows; i++) { for (int j = 0; j < columns; j++) { newArray[i][j] = 0; } } return newArray; } This is how I call the initialiser (and problem function). int** map = make2DArray(rows, columns); fillMatrix(&map, mapFile); And this is the problem code. void fillMatrix(int*** inMatrix, FILE* inFile) { int x, y, z; char line[100]; while(fgets(line, sizeof(line), inFile) != NULL) { sscanf(line, "%d %d %d", &x, &y, &z); *inMatrix[x][y] = z; } } From what I can gather through the use of ddd, the problem comes when y gets to 47. The map file has a max "x" value of 47 and a max "y" value of 63, I'm pretty sure I haven't got the order mixed up, so I don't know why the program is segfault-ing? I'm sure it's some newbie mistake...

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  • find the top K most frequent numbers in a data stream

    - by Jin
    This is more of a data structure question rather than a coding question. If I am fetching a data stream, i.e, I keep receiving float numbers once at a time, how should I keep track of the top K frequent numbers? Here my memory is 4G and I prefer to have less communication with hard drive unless necessary. I think heap is good for updating the max and min. How should I design the data structure? Thanks

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  • Enterprise Library Review?

    Hi, Is enterprise library for exception handling and logging efficient in terms of its memory usage for the functionality provided? What are the pros and cons? Thanks

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  • What to Learn after C++?

    - by Stephen Whitmore
    I have been learning C++ for a while now, I find it very powerful. But, the problem is the the level of abstraction is not much and I have to do memory management myself. What are the languages that I can use which uses a higher level of abstraction.

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  • OutOfMemoryError loading Bitmap via DefaultHttpClient

    - by Goddchen
    i have a simple problem: Although i'm using sampleSize properly, my code doesn't even reach the BitmapFactorycode, since DefaultHttpClient is already throwing the exception. Here is my code: DefaultHttpClient client = new DefaultHttpClient(); HttpGet request = new HttpGet(mSongInfo.imageLarge); HttpResponse response = client.execute(request); int sampleSize = 1; while (response.getEntity().getContentLength() / sampleSize / sampleSize > 100 * 1024) { sampleSize *= 2; } BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = sampleSize; final Bitmap bitmap = BitmapFactory.decodeStream(response .getEntity().getContent(), null, options); And here is the exception: 0 java.lang.OutOfMemoryError: (Heap Size=11463KB, Allocated=7623KB, Bitmap Size=9382KB) 1 at org.apache.http.util.ByteArrayBuffer.<init>(ByteArrayBuffer.java:53) 2 at org.apache.http.impl.io.AbstractSessionInputBuffer.init(AbstractSessionInputBuffer.java:82) 3 at org.apache.http.impl.io.SocketInputBuffer.<init>(SocketInputBuffer.java:98) 4 at org.apache.http.impl.SocketHttpClientConnection.createSessionInputBuffer(SocketHttpClientConnection.java:83) 5 at org.apache.http.impl.conn.DefaultClientConnection.createSessionInputBuffer(DefaultClientConnection.java:170) 6 at org.apache.http.impl.SocketHttpClientConnection.bind(SocketHttpClientConnection.java:106) 7 at org.apache.http.impl.conn.DefaultClientConnection.openCompleted(DefaultClientConnection.java:129) 8 at org.apache.http.impl.conn.DefaultClientConnectionOperator.openConnection(DefaultClientConnectionOperator.java:173) 9 at org.apache.http.impl.conn.AbstractPoolEntry.open(AbstractPoolEntry.java:164) 10 at org.apache.http.impl.conn.AbstractPooledConnAdapter.open(AbstractPooledConnAdapter.java:119) 11 at org.apache.http.impl.client.DefaultRequestDirector.execute(DefaultRequestDirector.java:359) 12 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:555) 13 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:487) 14 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:465) 15 at de.goddchen.android.easysongfinder.fragments.SongFragment$1.run(SongFragment.java:79) 16 at java.lang.Thread.run(Thread.java:1027) As you can see, the code doesn't even reach the part where i check the size (Content-Length) of the image and calculate a proper sample size. I wasn't aware that simply calling DefaultHttpClient.execute(...) will already load the complete content into the memory. Am i doing something wrong? What is the right way to first retrieve the content length and then start reading the content from an InputStream? EDIT To avoid common answers that show how to load images from a URL: i already know how to do that, i have also posted the code above, so why do you keep referencing tutorials on that? I explicitly was very clear about the problem: Why is HttpClient.execute(...)already fetching the whole content and storing it in memory instead of providing a proper ÌnputStreamto me? Please don't post any beginner tutorials on how to load aBitmap`from a URL...

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  • How to find crc32 of big files ?

    - by Arsheep
    The PHP's crc32 support string as input.And For a file , below code will work OFC. crc32(file_get_contents("myfile.CSV")); But if file goes huge (2 GB) it might raise out of memory Fatal error. So any way around to find checksum of huge files ?

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