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  • memcached: which is faster, doing an add (and checking result), or doing a get (and set when returni

    - by Mike Sherov
    The title of this question isn't so clear, but the code and question is straightforward. Let's say I want to show my users an ad once per day. To accomplish this, every time they visit a page on my site, I check to see if a certain memcache key has any data stored on it. If so, don't show an ad. If not, store the value '1' in that key with an expiration of 86400. I can do this 2 ways: //version a $key='OPD_'.date('Ymd').'_'.$type.'_'.$user; if($memcache->get($key)===false){ $memcache->set($key,'1',false,$expire); //show ad } //version b $key='OPD_'.date('Ymd').'_'.$type.'_'.$user; if($memcache->add($key,'1',false,$expire)){ //show ad } Now, it might seem obvious that b is better, it always makes 1 memcache call. However, what is the overhead of "add" vs. "get"? These aren't the real comparisons... and I just made up these numbers, but let's say 1 add ~= 1 set ~= 5 get in terms of effort, and the average user views 5 pages a day: a: (5 get * 1 effort) + (1 set * 5 effort) = 10 units of effort b: (5 add * 5 effort) = 25 units of effort Would it make sense to always do the add call? Is this an unnecessary micro-optimization?

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  • [Need help]: Issue with submit button and html file input control’s Click() method

    - by somesh
    Scenario: On click of a button, we dynamically create html file input (file upload) control on the page and call that file input controls Click() method. User then selects the file from the disk. There is a “Submit” button to upload the selected file. Problem: The problem is, when clicked on “Submit” button first time, the input value from the file input control is cleared. And the request does not go to the server. When clicked second time, the request goes to server with empty file input value. Why the first click on submit button does not send the request to server. And why it clears the file input control value? Note: The issue is observed only when we call Click() method programmatically. If we let user to click browse, then in that case, the "Submit" does not clear the input value and sends request to server on first click itself. Any help would be appreciated. Thanks in advance. By the way, server side code is in asp.net and client side in java script, testing on IE. -Somesh

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  • Correct way to initialize dynamic Array in C++

    - by mef
    Hey guys, I'm currently working on a C++ project, where dynamic arrays often appear. I was wondering, what could be the correct way to initialize a dynamic array using the new-operator? A colleague of mine told me that it's a no-no to use new within the constructor, since a constructor is a construct that shouldn't be prone to errors or shouldn't fail at all, respectively. Now let's consider the following example: We have two classes, a more or less complex class State and a class StateContainer, which should be self-explained. class State { private: unsigned smth; public: State(); State( unsigned s ); }; class StateContainer { private: unsigned long nStates; State *states; public: StateContainer(); StateContainer( unsigned long n ); virtual ~StateContainer(); }; StateContainer::StateContainer() { nStates = SOME_DEFINE_N_STATES; states = new State[nStates]; if ( !states ) { // Error handling } } StateContainer::StateContainer( unsigned long n ) { nStates = n; try { states = new State[nStates] } catch ( std::bad_alloc &e ) { // Error handling } } StateContainer::~StateContainer() { if ( states ) { delete[] states; states = 0; } } Now actually, I have two questions: 1.) Is it ok, to call new within a constructor, or is it better to create an extra init()-Method for the State-Array and why? 2.) Whats the best way to check if new succeeded: if (!ptr) std::cerr << "new failed." or try { /*new*/ } catch (std::bad_alloc) { /*handling*/ } 3.) Ok its three questions ;o) Under the hood, new does some sort of ptr = (Struct *)malloc(N*sizeof(Struct)); And then call the constructor, right?

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  • scala 2.8 CanBuildFrom

    - by oxbow_lakes
    Following on from another question I asked, I wanted to understand a bit more about the Scala method TraversableLike[A].map whose signature is as follows: def map[B, That](f: A => B)(implicit bf: CanBuildFrom[Repr, B, That]): That Notice a few things about this method: it takes a function turning each A in the traversable into a B it returns That and takes an implicit argument of type CanBuildFrom[Repr, B, That] I can call this as follows: > val s: Set[Int] = List("Paris", "London").map(_.length) s: Set[Int] Set(5,6) What I cannot quite grasp is how the fact that That is bound to B (i.e. it is some collection of B's) is being enforced by the compiler. The type parameters look to be independent in both the signature above and in the signature of the trait CanBuildFrom itself: trait CanBuildFrom[-From, -Elem, +To] How is the scala compiler ensuring that That cannot be forced into something which does not make sense? > val s: Set[String] = List("Paris", "London").map(_.length) //will not compile EDIT - this question of course boils down to: How does the compiler decide what implicit CanBuildFrom objects are in scope for the call?

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  • destructor being called by subclass

    - by zero
    I'm currently learning more about php objects and constructors/destructors, but i've noticed in my code that the parent class's destructor is being called twice, I thought it was because i was extending the first class to my second class and that the second class was calling it, but this is what the php docs say about that: Like constructors, parent destructors will not be called implicitly by the engine. In order to run a parent destructor, one would have to explicitly call parent::__destruct() in the destructor body. so if it is not being called by the subclass then is it because by extended the first class that i've made a reference to the parent class making it call itself twice or I'm I way off base here? the code: <?php class test{ public $test1 = "this is a test of a pulic property"; private $test2 = "this is a test of a private property"; protected $test3 = "this is a test of a protected property"; const hello = 900000; function __construct($h){ //echo 'this is the constructor test '.$h; } function x($x2){ echo ' this is fn x'.$x2; } function y(){ print "this is fn y"; } } $obj = new test("this is an \"arg\" sent to instance of test"); class hey extends test{ function hey(){ $this->x('<br>from the host with the most'); echo ' <br>from hey class'.$this->test3; } } $obj2 = new hey(); echo $obj2::hello; ?>

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  • How can I create dynamically updated views in a tab bar view, based on settings selection?

    - by Diggers
    Hi all, Noob question.... I've created a Tab Bar application. It has four tabs and works fine. Each view is created with a XIB and is effectively static. Each view takes user input and responds on screen. What I need to be able to do is change the input options the user have - in effect remove some UITextFields dependant upon which option the user selects in settings. I've created root.plist and created settings no problem i've also created additional XIBS for the altered UI, but what I don't know how to do, is call these into the tab view controller on demand. Effectively tab one has 3 possible views, tab two 3 possible views etc. But I only want the one that's relevant for the users settings selction to be displayed? Make sense? For reference, if we call the different views - UIInputViewA1, ...A2,....A3 UIInputViewB1,....B2....B3 etc. Hope someone can help, been trawling the net for nights trying to get my head round this. Beggining iPhone Development Bible doesn't help either. If you need any more info, please shout. Cheers Paul.

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  • Converting a view to Bitmap without displaying it in Android?

    - by sunil
    Hi, I will try to explain what exactly I need to do. I have 3 separate screens say A,B,C. There is another screen called say HomeScreen where all the 3 screens bitmap should be displayed in Gallery view and the user can select in which view does he wants to go. I have been able to get the Bitmaps of all the 3 screens and display it in Gallery view by placing all the code in HomeScreen Activity only. Now, this has complicated the code a lot and I will like to simplify it. So, can I call another Activity from HomeScreen and do not display it and just get the Bitmap of that screen. For example, say I just call HomeScreen and it calls Activity A,B,C and none of the Activities from A,B,C are displayed. It just gives the Bitmap of that screen by getDrawingCache(). And then we can display those bitmaps in Gallery view in HomeScreen. I hope I have explained the problem very clearly. Please let me know if this is actually possible. Regards Sunil

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  • Server side method not getting called

    - by Rangel Fernandes
    From the below javascript code i am trying to call a serverside method, but serververside method is not getting called. I am using jquery, ajax <script type="text/javascript" src="JquryLib.js"></script> <script type="text/javascript" language="javascript"> function fnPopulateCities() { debugger; var State = $("#ddlState").val(); GetCities(State); return false; } function GetCities(StateId) { debugger; var v1 = 'StateId: ' + StateId; $.ajax( { type: "POST", url: 'DropDownList_Cascade.aspx/PopulateCities', data: '{' + v1 + '}', contentType: "application/json; charset=utf-8", dataType: "json", success: function (result) { if (result.status === "OK") { alert('Success!!'); } else { fnDisplayCities(result); } }, error: function (req, status, error) { alert("Sorry! Not able to retrieve cities"); } }); } </script> This is my serverside method which i need to call. private static ArrayList PopulateCities(int StateId) { //this code returns Cities ArrayList from database. } It is giving me the following error: 500 (Internal Server Error) I cannot figure out what is wrong. please help! Stack Trace: [ArgumentException: Unknown web method PopulateCities.Parameter name: methodName]

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  • fgets throwing unhandled exception while parsing stl

    - by user3478400
    I am new to c++, I am trying to parse a stl file which is of about 64MB and has about ~18K lines in it. The code works fine for first few 100 lines but then fgets throws following exception: "Unhandled exception at 0x77B0BAC5 (ntdll.dll) in STLparser.exe: 0xC0000024: There is a mismatch between the type of object required by the requested operation and the type of object that is specified in the request." I have checked manually the line for which fgets throws exception, there is nothing out of ordinary there. I am out of options for now. Any help to fix this issue will be greatly appreciated. ================CODE========================== #include<fstream> #include<iostream> #include"ParseString.h" #include"Vectors.h" using namespace std; int main(void) { //Define variables FILE *file; char *line = new char; parsestring oneline; int n_Vols = 0, n_Elms = 0, n_nods = -1, E = 0; Nod *nodes = new Nod(); Nod dummy; Elm *elements = new Elm(); int mycounter = 0; //Open file fopen_s(&file, "sample.stl", "r"); while (fgets(line, 1024, file) != NULL) //**********Getting Error Here************* { // populate required data } fclose(file); printf("%d,%d,%d", n_Vols, n_Elms, n_nods); getchar(); return 0; } ===================When broken, execution resumes at this function (not my function, something internal) void __cdecl _unlock ( int locknum ) { /* * leave the critical section. */ LeaveCriticalSection( _locktable[locknum].lock ); }

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  • Can't referr to my get method

    - by chility
    I have this amazing and good looking class: public class SayingsHolder extends Application{ ArrayList<String> SayingsList = new ArrayList<String>(){{ SayingsList.add("1"); SayingsList.add("2"); }}; public ArrayList<String> getSayingsList() { return SayingsList; } } Now I'm trying to call the getSayingsList method inside of my activity's FragmentStatePagerAdapter by: private class ScreenSlidePagerAdapter extends FragmentStatePagerAdapter { final SayingsHolder holder = (SayingsHolder).getApplication(); } Everything fine for now, but when I make my code like this: private class ScreenSlidePagerAdapter extends FragmentStatePagerAdapter { final SayingsHolder holder = (SayingsHolder).getApplication(); holder.getSayingsList(); } it says: Syntax error on token "getSayingsList", Identifier expected after this token The problem is that holder is not functional at all. What I mean is that when i type the this holder. the getSayingsList is not showing at all. What am I missing here? I know that it is an extremely small issue, but it seems that I can't spot it. My activity extends FragmentActivity if it's important It seems that I'm missing something here. I can't call my method anywhere in my activity. I'm starting a bounty, because I need an example.

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  • Multiple locking task (threading)

    - by Archeg
    I need to implement the class that should perform locking mechanism in our framework. We have several threads and they are numbered 0,1,2,3.... We have a static class called ResourceHandler, that should lock these threads on given objects. The requirement is that n Lock() invokes should be realeased by m Release() invokes, where n = [0..] and m = [0..]. So no matter how many locks was performed on single object, only one Release call is enough to unlock all. Even further if o object is not locked, Release call should perform nothing. Also we need to know what objects are locked on what threads. I have this implementation: public class ResourceHandler { private readonly Dictionary<int, List<object>> _locks = new Dictionary<int, List<object>>(); public static ResourceHandler Instance {/* Singleton */} public virtual void Lock(int threadNumber, object obj) { Monitor.Enter(obj); if (!_locks.ContainsKey(threadNumber)) {_locks.Add(new List<object>());} _locks[threadNumber].Add(obj); } public virtual void Release(int threadNumber, object obj) { // Check whether we have threadN in _lock and skip if not var count = _locks[threadNumber].Count(x => x == obj); _locks[threadNumber].RemoveAll(x => x == obj); for (int i=0; i<count; i++) { Monitor.Exit(obj); } } // ..... } Actually what I am worried here about is thread-safety. I'm actually not sure, is it thread-safe or not, and it's a real pain to fix that. Am I doing the task correctly and how can I ensure that this is thread-safe?

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  • How do i set this window to topmost?

    - by acidzombie24
    How do i set my window above all other? I need a bad but noticeable msg box that closes on its own. Msg is a dummy form which is empty. All i want is its title. The problems with the code is the window isnt created 0,0 (its just whereever windows feels like putting it). The width is correct but i notice if i click firefox or another app window my app doesnt pop up. I know it is being shown bc i can see it in the taskbar at the bottom for a brief second. So the bugs so far Doesnt go topmost if i click another app Isnt 0,0 How do i fix this? { var msg = new Msg(); msg.Text = (has ? "*" : "+") + args[0]; msg.TopMost = true; msg.Width = 2000; msg.Top = 0; msg.Left = 0; msg.Show(); System.Threading.Thread.Sleep(1000); msg.Close(); }

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  • object-oriented question

    - by user522962
    I am attempting to put all my database connections in 1 php file, rather than in each of my individual php pages. I have the following: //conn.php: <?php class conn { var $username = "name"; var $password = "password"; var $server = "localhost"; var $port = "3306"; var $databasename = "db"; var $tablename = "tablename"; var $connection; public function getConnected() { $this->connection = mysqli_connect( $this->server, $this->username, $this->password, $this->databasename, $this->port ); } } ?> // file.php: <?php require_once("conn.php"); class myClass{ public function con() { $conn = new conn(); $conn->getConnected(); } public function myF() { $stmt = mysqli_prepare($conn->connection, "SELECT * FROM $conn->tablename"); mysqli_stmt_execute($stmt); } } ?> I then call this as follows: $myNew = new myClass(); $myNew-con(); $myNew-myF(); When I call this, I get the following error: Undefined property: myClass::$connection What am I doing wrong?

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  • problem using 'as_json' in my model and 'render :json' => in my controller (rails)

    - by patrick
    Hi everyone. I am trying to create a unique json data structure, and I have run into a problem that I can't seem to figure out. In my controller, I am doing: favorite_ids = Favorites.all.map(&:photo_id) data = { :albums => PhotoAlbum.all.to_json, :photos => Photo.all.to_json(:favorite => lambda {|photo| favorite_ids.include?(photo.id)}) } render :json => data and in my model: def as_json(options = {}) { :name => self.name, :favorite => options[:favorite].is_a?(Proc) ? options[:favorite].call(self) : options[:favorite] } end The problem is, rails encodes the values of 'photos' & 'albums' (in my data hash) as JSON twice, and this breaks everything... The only way I could get this to work is if I call 'as_json' instead of 'to_json': data = { :albums => PhotoAlbum.all.as_json, :photos => Photo.all.as_json(:favorite => lambda {|photo| favorite_ids.include?(photo.id)}) } However, when I do this, my :favorite = lambda option no longer makes it into the model's as_json method.......... So, I either need a way to tell 'render :json' not to encode the values of the hash so I can use 'to_json' on the values myself, or I need a way to get the parameters passed into 'as_json' to actually show up there....... I hope someone here can help... Thanks!

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  • Dynamic function arguments in C++, possible?

    - by Jeshwanth Kumar N K
    I am little new to C++, I have one doubt in variable argument passing. As I mentioned in a sample code below ( This code won't work at all, just for others understanding of my question I framed it like this), I have two functions func with 1 parameter and 2 parameters(parameter overloading). I am calling the func from main, before that I am checking whether I needs to call 2 parameter or 1 parameter. Here is the problem, as I know I can call two fuctions in respective if elseif statements, but I am curious to know whether I can manage with only one function. (In below code I am passing string not int, as I mentioned before this is just for others understanding purpose. #include<iostream.h> #include <string> void func(int, int); void func(int); void main() { int a, b,in; cout << "Enter the 2 for 2 arg, 1 for 1 arg\n"; cin << in; if ( in == 2) { string pass = "a,b"; } elseif ( in == 1) { string pass = "a"; } else { return 0; } func(pass); cout<<"In main\n"<<endl; } void func(int iNum1) { cout<<"In func1 "<<iNum1<<endl; } void func(int iNum1, int iNum2) { cout<<"In func2 "<<iNum1<<" "<<iNum2<<endl; }

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  • Creation of AsyncTask taking too much time Android

    - by user2842342
    I am making a network call in an AsyncTask, but the problem i am facing is the amount of time it is taking to start the doInBackground method. Here is a part of my code: button.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.d("Temp:",System.currentTimeMillis()+""); new Move().execute(); /*some other logic } } And my AsyncTask is: private class Move extends AsyncTask<Void, Void, Void> { @Override protected Void doInBackground(Void... temp) { Log.d("start:",System.currentTimeMillis()+""); gson.fromJson(Web.Request.get(some_URL),Void.class); Log.d("end:",System.currentTimeMillis()+""); return null; } } These are the logs i got: 32658-998/com.example.game D/temp:? 1408923006159 32658-998/com.example.game D/start:? 1408923035163 32658-998/com.example.game D/end:? 1408923035199 So actually it took almost 29 secs to reach the first line in doInBackground method, where as it took just 36 ms to finish the network call. I tried it many times, the time taken is almost in the same order. Is it possible to start the AsyncTask immediately? Or is there any other way to solve this problem.(other than a running a simple thread?) Thank you :)

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  • Why doesn't my dataset.AcceptChanges update some new rows i've added?

    - by user280139
    I have a dataset in a datagrid with some data in it. Recently I've been asked to add some data to that dataset along with some controls to save the data from. I've added a few textboxes, 1 combobox and 3 textboxes that function as viewing of some datetimepickers that I have to use for dates. I've chosen to use textboxes in combination with datetimepicker because I also need to get and set the value NULL to the database. The problem is that when i call dataset.AcceptChanges() on that dataset that is binded using databinding to those controls it doesn't update the data that's contained in those three textboxes and the combobox. All the new stuff i've added works just fine. txtDataAcordare.DataBindings.Clear(); txtDataAcordare.DataBindings.Add("Text",dtPersonal,"d_DataAcordare"); txtDataInceput.DataBindings.Clear(); txtDataInceput.DataBindings.Add("Text", dtPersonal, "d_DataInceput"); txtDataSfarsit.DataBindings.Clear(); txtDataSfarsit.DataBindings.Add("Text", dtPersonal, "d_DataSfarsit"); this is the code i use to add the databinding. I am then using the datetime picker event CloseUp() to add the date into the textbox: txtDataAcordare.Text = dtpDataAcordare.Text; txtDataAcordare.Visible = true; txtDataAcordare.BringToFront(); After all my fields are completed i call: dtPersonal.AcceptChanges(); and these three textboxes don't get saved! Help, please! dtpDataAcordare.SendToBack();

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  • Patterns to deal with with functions that can have different kinds of results.

    - by KaptajnKold
    Suppose you have an method on an object that given the some input alters the objects state if the input validates according to some complex logic. Now suppose that when the input doesn't validate, it can be due to several different things, each of which we would like to be able to deal with in different ways. I'm sure many of you are thinking: That's what exceptions are for! I've thought of this also. But my reservation against using exceptions is that in some cases there is nothing exceptional about the input not validating and I really would like to avoid using exceptions to control what is really just in the expected flow of the program. If there were only one interpretation possible, I could simply choose to return a boolean value indicating whether or not the operation resulted in a state change or not and the respond appropriately when it did not. There is of course also the option to return a status code which the client can then choose to interpret or not. I don't like this much either because there is nothing semantic about status codes. The solution I have so far is to always check for each possible situation which I am able to handle before I call the method which then returns a boolean to inform the client if the object changed state. This leaves me the flexibility to handle as few or as many as the possible situations as I wish depending on the context I am in. It also has the benefit of making the method I am calling simpler to write. The drawback is that there is quite a lot of duplication in the client code wherever I call the method. Which of these solutions do you prefer and why? What other patterns do people use for providing meaningful feedback from functions? I know that some languages support multiple return values, and I if I had that option I would surely prefer it.

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  • C++ compile time polymorphism doubt ?

    - by user313921
    Below program contains two show() functions in parent and child classes, but first show() function takes FLOAT argument and second show() function takes INT argument. .If I call show(10.1234) function by passing float argument, it should call class A's show(float a) function , but it calls class B's show(int b). #include<iostream> using namespace std; class A{ float a; public: void show(float a) { this->a = a; cout<<"\n A's show() function called : "<<this->a<<endl; } }; class B : public A{ int b; public: void show(int b) { this->b = b; cout<<"\n B's show() function called : "<<this->b<<endl; } }; int main() { float i=10.1234; B Bobject; Bobject.show((float) i); return 0; } Output: B's show() function called : 10 Expected output: A's show() function called : 10.1234 Why g++ compiler chosen wrong show() function i.e class B's show(int b) function ?

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  • I can't find the homepage for my ASP.NET MVC site :(

    - by Pure.Krome
    Hi folks, really simple question here. when I remove the default route, I returns an empty page to the browser :- routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = UrlParameter.Optional } ); Now before everyone starts shouting "that's because that's the default route to access all action methods, etc.." .. i know that. My question is - what code / routes does the default framework try and call .. which makes that Default Route get used/kick in? Why? I don't wish to make that my default route regex (don't ask why - this is some R&D) but I still need the main home page .. ie. Home/Index . If i try and just add that route, it doesn't get called and an empty page is returned. So -- what does the framework try and call when a user doesn't provide any urls? It's like there's some secret default document stuff set up? Cheers :)

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  • C socket and openssl (RSA)

    - by giozh
    there's something strange in my client/server socket using RSA. If i test it on localhost, everithing goes fine, but if i put client on a pc and server on othe pc, something gone wrong. Client after call connect, call a method for public keys exchange with server. This part of code works fine. After this, client send a request to server: strcpy(send_pack->op, "help\n"); RSA_public_encrypt(strlen(send_pack->op), send_pack->op, encrypted_send->op, rsa_server, padding); rw_value = write(server, encrypted_send, sizeof (encrypted_pack)); if (rw_value == -1) { stampa_errore(write_error); close(server); exit(1); } if (rw_value == 0) { stampa_errore(no_response); close(server); exit(1); } printf("---Help send, waiting for response\n"); set_alarm(); rw_value = read(server, encrypted_receive, sizeof (encrypted_pack)); alarm(0); if (rw_value == -1) { stampa_errore(read_error); exit(1); } if (rw_value == 0) { stampa_errore(no_response); close(server); exit(1); } RSA_private_decrypt(RSA_size(rsa), encrypted_receive->message, receive_pack->message, rsa, padding); printf("%s\n", receive_pack->message); return; } but when server try to decrypt the receive message on server side, the "help" string doesn't appear. This happen only on the net, on localhost the same code works fine... EDIT: typedef struct pack1 { unsigned char user[encrypted_size]; unsigned char password[encrypted_size]; unsigned char op[encrypted_size]; unsigned char obj[encrypted_size]; unsigned char message[encrypted_size]; int id; }encrypted_pack; encrypted_size is 512, and padding used is RSA_PKCS1_PADDING

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  • Force the use of interface instead of concrete implementation in declaration (.NET)

    - by gammelgul
    In C++, you can do the following: class base_class { public: virtual void do_something() = 0; }; class derived_class : public base_class { private: virtual void do_something() { std::cout << "do_something() called"; } }; The derived_class overrides the method do_something() and makes it private. The effect is, that the only way to call this method is like this: base_class *object = new derived_class(); object->do_something(); If you declare the object as of type derived_class, you can't call the method because it's private: derived_class *object = new derived_class(); object->do_something(); // --> error C2248: '::derived_class::do_something' : cannot access private member declared in class '::derived_class' I think this is quite nice, because if you create an abstract class that is used as an interface, you can make sure that nobody accidentally declares a field as the concrete type, but always uses the interface class. Since in C# / .NET in general, you aren't allowed to narrow the access from public to private when overriding a method, is there a way to achieve a similar effect here?

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  • Wrong class type in objective C

    - by Max Hui
    I have a parent class and a child class. GameObjectBase (parent) GameObjectPlayer(child). When I override a method in Child class and call it using [myPlayerClass showNextFrame] It is calling the parent class one. It turns out in the debugger, I see the myPlayerClass was indeed class type GameObjectBase (which is the parent class) How come? GameObjectBase.h #import <Foundation/Foundation.h> #import "cocos2d.h" @class GameLayer; @interface GameObjectBase : NSObject { /* CCSprite *gameObjectSprite; // Sprite representing this game object GameLayer *parentGameLayer; */ // Reference of the game layer this object // belongs to } @property (nonatomic, assign) CCSprite *gameObjectSprite; @property (nonatomic, assign) GameLayer *parentGameLayer; // Class method. Autorelease + (id) initWithGameLayer:(GameLayer *) gamelayer imageFileName:(NSString *) fileName; // "Virtual methods" that the derived class should implement. // If not implemented, this method will be called and Assert game - (void) update: (ccTime) dt; - (void) showNextFrame; @end GameObjectPlayer.h #import <Foundation/Foundation.h> #import "GameObjectBase.h" @interface GameObjectPlayer : GameObjectBase { int direction; } @property (nonatomic) int direction; @end GameLayer.h #import "cocos2d.h" #import "GameObjectPlayer.h" @interface GameLayer : CCLayer { } // returns a CCScene that contains the GameLayer as the only child +(CCScene *) scene; @property (nonatomic, strong) GameObjectPlayer *player; @end When I call examine in debugger what type "temp" is in this function inside GameLayer class, it's giving parent class GameObjectBase instead of subclass GameObjectPlayer - (void) update:(ccTime) dt { GameObjectPlayer *temp = _player; [temp showNextFrame]; }

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  • Is there a way to update the height of a single UITableViewCell, without recalculating the height for every cell?

    - by Chris Vasselli
    I have a UITableView with a few different sections. One section contains cells that will resize as a user types text into a UITextView. Another section contains cells that render HTML content, for which calculating the height is relatively expensive. Right now when the user types into the UITextView, in order to get the table view to update the height of the cell, I call [self.tableView beginUpdates]; [self.tableView endUpdates]; However, this causes the table to recalculate the height of every cell in the table, when I really only need to update the single cell that was typed into. Not only that, but instead of recalculating the estimated height using tableView:estimatedHeightForRowAtIndexPath:, it calls tableView:heightForRowAtIndexPath: for every cell, even those not being displayed. Is there any way to ask the table view to update just the height of a single cell, without doing all of this unnecessary work? Update I'm still looking for a solution to this. As suggested, I've tried using reloadRowsAtIndexPaths:, but it doesn't look like this will work. Calling reloadRowsAtIndexPaths: with even a single row will still cause heightForRowAtIndexPath: to be called for every row, even though cellForRowAtIndexPath: will only be called for the row you requested. In fact, it looks like any time a row is inserted, deleted, or reloaded, heightForRowAtIndexPath: is called for every row in the table cell. I've also tried putting code in willDisplayCell:forRowAtIndexPath: to calculate the height just before a cell is going to appear. In order for this to work, I would need to force the table view to re-request the height for the row after I do the calculation. Unfortunately, calling [self.tableView beginUpdates]; [self.tableView endUpdates]; from willDisplayCell:forRowAtIndexPath: causes an index out of bounds exception deep in UITableView's internal code. I guess they don't expect us to do this. I can't help but feel like it's a bug in the SDK that in response to [self.tableView endUpdates] it doesn't call estimatedHeightForRowAtIndexPath: for cells that aren't visible, but I'm still trying to find some kind of workaround. Any help is appreciated.

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  • Drupal 7 - I can't pass post data in module function

    - by user2603290
    I can't pass post data in my custom module. filenames: mymodule.info mymodule.mod .info name = My Module description = My custom module. package = DEV version = 1.0 core = 7.x .module <?php function mymodule_menu() { $items = array(); $items['getcountries'] = array( 'title' => 'Get Countries', 'page callback' => 'getcountries', 'access arguments' => array('access content'), 'type' => MENU_CALLBACK, ); $items['getstates'] = array( 'title' => 'Get States', 'page callback' => 'getstates', 'access arguments' => array('access content'), 'type' => MENU_CALLBACK, ); return $items; } function getcountries() { $result = db_query("select distinct(country) from region"); $jsonarray = Array(); foreach ($result as $record) { $jsonarray[] = array( 'item' => $record->country, 'value' => $record->country ); } $json = json_encode($jsonarray); echo $json; } function getstates() { echo $_POST["test"]; } Ajax call $(document).ready(function(){ $.ajax({ url: '/getstates', type: 'POST', data: '{"test":"1"}', success : function () { alert('ok'); }, error : function (jqXHR, textStatus, errorThrown) { alert('error'); } }); }); The first item "getcountries" is working fine however the second one is not. I can browse to http://mysite.com/getstates ok but when I call this function using ajax it is not passing the value of "test" which is "1" to $_POST["test"]. I am new to Drupal so I am positive that I miss something here. I thought I need a new set of eyes.

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