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  • get rid of red X in IE for non-existing images

    - by hubertg
    I have a 3rd website (Confluence) which references images which are secured by a login. If the current user is logged in the image is shown if not the image url would redirect to a login form. Example When you enter this url in the browser a redirect to the login page is done. The problem now: IE shows a the dreaded red X icon for the image even though there should be just nothing (like in Firefox). Anyone knows how to get around this?

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  • Scale div in an upwards direction, instead of down?

    - by Derrick
    I have a custom info window over a google map, sometimes these info windows contain an image. When they do, the info window scales down over the marker it is positioned over as soon as the image has finished loading. So the images take longer to load and the div's position has already been calculated by the time the image is finished loading. I do believe there is a way of checking if an image has finished loaded, but that seems a long route - is there not a simple way with JS or CSS to get the div to scale upwards instead of down. Anyone have any clues?

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  • How to add images while moving finger across UIView?

    - by Luke Irvin
    I am having issues adding an image across a view while moving finger across the screen. Currently it is adding the image multiple times but squeezing them too close together and not really following my touch. Here is what I am trying: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; touchPoint = [touch locationInView:imageView]; if (touchPoint.x > 0 && touchPoint.y > 0) { _aImageView = [[UIImageView alloc] initWithImage:aImage]; _aImageView.multipleTouchEnabled = YES; _aImageView.userInteractionEnabled = YES; [_aImageView setFrame:CGRectMake(touchPoint.x, touchPoint.y, 80.0, 80.0)]; [imageView addSubview:_aImageView]; [_aImageView release]; } } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesBegan:touches withEvent:event]; } Any suggestions is much appreciated. EDIT: What I want: After taking or choosing an image, the user can then select another image from a list. I want the user to touch and move their finger across the view and the selected image will appear where they drag their finger, without overlapping, in each location.

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  • Run command with space characters in bash script

    - by ??iu
    I have a file that contains a list of files: 02 of Clubs.eps 02 of Diamonds.eps 02 of Hearts.eps 02 of Spades.eps ... I am attempting to mass-convert these to png format in several sizes. The script I am using to do this is: while read -r line do for i in 80 35 200 do convert $(sed 's/ /\\ /g' <<< Cards/${line}) -size ${i}x${i} ../img/card/$(basename $(tr ' ' '_' <<< ${line} | tr '[A-Z]' '[a-z]') .eps)_${i}.png; done done < card_list.txt However, this doesn't work, apparently trying to split on each word, resulting in the following error output: convert: unable to open image `Cards/02\': No such file or directory @ error/blob.c/OpenBlob/2514. convert: no decode delegate for this image format `Cards/02\' @ error/constitute.c/ReadImage/532. convert: unable to open image `of\': No such file or directory @ error/blob.c/OpenBlob/2514. convert: no decode delegate for this image format `of\' @ error/constitute.c/ReadImage/532. convert: unable to open image `Clubs.eps': No such file or directory @ error/blob.c/OpenBlob/2514. If I change the convert to an echo the result looks right and if I copy a line and run it myself in the shell it works fine: convert Cards/02\ of\ Clubs.eps -size 80x80 ../img/card/02_of_clubs_80.png convert Cards/02\ of\ Clubs.eps -size 35x35 ../img/card/02_of_clubs_35.png convert Cards/02\ of\ Clubs.eps -size 200x200 ../img/card/02_of_clubs_200.png convert Cards/02\ of\ Diamonds.eps -size 80x80 ../img/card/02_of_diamonds_80.png convert Cards/02\ of\ Diamonds.eps -size 35x35 ../img/card/02_of_diamonds_35.png convert Cards/02\ of\ Diamonds.eps -size 200x200 ../img/card/02_of_diamonds_200.png convert Cards/02\ of\ Hearts.eps -size 80x80 ../img/card/02_of_hearts_80.png convert Cards/02\ of\ Hearts.eps -size 35x35 ../img/card/02_of_hearts_35.png convert Cards/02\ of\ Hearts.eps -size 200x200 ../img/card/02_of_hearts_200.png convert Cards/02\ of\ Spades.eps -size 80x80 ../img/card/02_of_spades_80.png UPDATE: Just adding quotes (see below) has the same result as the above, where I had been using sed to add backslashes convert '"'Cards/${line}'"' -size ${i}x${i} ../img/card/$(basename $(tr ' ' '_' <<< ${line} | tr '[A-Z]' '[a-z]') .eps)_${i}.png; I've tried both double and single quotes

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  • .net bitmap file type limitations

    - by David Archer
    Hi, Given the line: Bitmap bitmap = new Bitmap(stream); where stream is a System.IO.Stream, are there any limitations on the image file type e.g png, jpg, gif etc that can be handled. i.e are all image file/stream header info clear enough to say "I am an image". I haven't run into any yet, but have only being using the pretty standard ones so far. Thanks

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  • Django - Passing arguments to models through ForeignKey attributes

    - by marshall
    I've got a class like this: class Image (models.Model): ... sizes = ((90,90), (300,250)) def resize_image(self): for size in sizes: ... and another class like this: class SomeClassWithAnImage (models.Model): ... an_image = models.ForeignKey(Image) what i'd like to do with that class is this: class SomeClassWithAnImage (models.Model): ... an_image = models.ForeignKey(Image, sizes=((90,90), (150, 120))) where i'm can specify the sizes that i want the Image class to use to resize itself as a argument rather than being hard coded on the class. I realise I could pass these in when calling resize_image if that was called directly but the idea is that the resize_image method is called automatically when the object is persisted to the db. if I try to pass arguments through the foreign key declaration like this i get an error straight away. is there an easy / better way to do this before I begin hacking down into django?

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  • Java applet loading images from external jars

    - by Mathias
    I have a jar on a server, and users should be able to develop extensions for it. Therefore the jars main class should be extended and some resources should be added to a second user created jar which will be loaded from another server or locally. Now I have problems accessing the resources (images) from the user loaded jars. Heres is the structure: My Server: game.jar containing game.class images.class ... image1.png (...) Local: user.jar containing: user.class extends game userimage.png The extension is loaded via Greasemonkey, it modifies the "archive" attribute to "/home/username/user.jar, game.jar" and the "code" attribute to "user.class". The user should be able to overwrite already defined images. If the image does not exist in game.jar, it is loaded correctly from user.jar. But the images loaded early in the game are always loaded from the game.jar, others seem to be overwritten correctly by the user. Is there a way to make sure they are always loaded in the correct order? This might be because of some caching mechanism. Because Greasemonkey removes the game from the page, changes the archive and code and reinsert it, the game is loaded without a mod for a brief second. In that time, images are loaded as expected from game jar, but those are the ones not being overwritable by the user. But how to avoid it? Another thing: If I overwrite the "run" method in user.class, the game is unable to load any image at all. Not from the user.jar and not from the game.jar. Java doesn't find the image, as the URL object "getClass().getResource(imagename)" returns with null. I tried to overwrite the image.class, but that doesn't fix the problem, unless I overwrite every class from game.class involved into calling the image.class

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  • How can two threads access a common array of buffers with minimal blocking ? (c#)

    - by Jelly Amma
    Hello, I'm working on an image processing application where I have two threads on top of my main thread: 1 - CameraThread that captures images from the webcam and writes them into a buffer 2 - ImageProcessingThread that takes the latest image from that buffer for filtering. The reason why this is multithreaded is because speed is critical and I need to have CameraThread to keep grabbing pictures and making the latest capture ready to pick up by ImageProcessingThread while it's still processing the previous image. My problem is about finding a fast and thread-safe way to access that common buffer and I've figured that, ideally, it should be a triple buffer (image[3]) so that if ImageProcessingThread is slow, then CameraThread can keep on writing on the two other images and vice versa. What sort of locking mechanism would be the most appropriate for this to be thread-safe ? I looked at the lock statement but it seems like it would make a thread block-waiting for another one to be finished and that would be against the point of triple buffering. Thanks in advance for any idea or advice. J.

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  • 2d java Graphics

    - by LukeG
    I am new to java 2d graphics and I have problem handling mouseclick event. Is it possible for you to tell me why there is nothing going on after updating mouse status to clicked ? What I want to do is to change the image in array at 0 2 to another image. Nothing happens tho. Thanks for your help in advance. import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.event.*; import java.awt.*; import javax.swing.ImageIcon; import javax.swing.*; public class Board extends JPanel implements MouseListener { private static boolean[] keyboardState = new boolean[525]; private static boolean[] mouseState = new boolean[3]; private static Image[][] images; Image house; int w = 0; int h = 0; int xPos; int yPos; ImageIcon ii = new ImageIcon(this.getClass().getResource("house.gif")); ImageIcon iii = new ImageIcon(this.getClass().getResource("house1.gif")); public Board() { house = ii.getImage(); h = house.getHeight(null); w = house.getWidth(null); images = new Image[10][10]; for(int i = 0; i < 10; i++) { for(int j = 0; j < 10; j++) { images[i][j] = house; } } } public void paint(Graphics g) { Graphics2D g2d = (Graphics2D) g; for(int i = 0; i < 10; i++) { for(int j = 0; j < 10; j++) { g2d.drawImage(images[i][j],w*i,h*j,null); } } //g2d.drawImage(house,15,15,null); } public void checkMouse() { if(mouseState[0]) { images[0][2] = iii.getImage(); repaint(); super.repaint(); } } @Override public void mousePressed(MouseEvent e) { mouseKeyStatus(e, true); checkMouse(); } @Override public void mouseReleased(MouseEvent e) { mouseKeyStatus(e, false); repaint(); } public static boolean mouseButtonState(int button) { return mouseState[button - 1]; } private void mouseKeyStatus(MouseEvent e, boolean status) { if(e.getButton() == MouseEvent.BUTTON1) mouseState[0] = status; else if(e.getButton() == MouseEvent.BUTTON2) mouseState[1] = status; else if(e.getButton() == MouseEvent.BUTTON3) mouseState[2] = status; }

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  • How to compare filename of uploaded file and string

    - by user225269
    I use this code to upload image files in xammp server: <?php if ((($_FILES["file"]["type"] == "image/gif") || ($_FILES["file"]["type"] == "image/jpeg") || ($_FILES["file"]["type"] == "image/pjpeg")) && ($_FILES["file"]["size"] < 100000)) { if ($_FILES["file"]["error"] > 0) { echo "Return Code: " . $_FILES["file"]["error"] . "<br />"; } else { echo "Upload: " . $_FILES["file"]["name"] . "<br />"; echo "Type: " . $_FILES["file"]["type"] . "<br />"; echo "Size: " . ($_FILES["file"]["size"] / 1024) . " Kb<br />"; echo "Temp file: " . $_FILES["file"]["tmp_name"] . "<br />"; if (file_exists("upload/" . $_FILES["file"]["name"])) { echo $_FILES["file"]["name"] . " already exists. "; } else { move_uploaded_file($_FILES["file"]["tmp_name"], "upload/" . $_FILES["file"]["name"]); echo "Stored in: " . "upload/" . $_FILES["file"]["name"]; } } } else { echo "Invalid file, File must be less than 100Kb in size with .jpg, .jpeg, or .gif file extension"; } ?> What do I do to compare the file name of the uploaded files with the text inputted by the user? My goal is to be able to compare the user input(ID number) and the file name of the image file which should also be an ID number. So that I will be able to display the image that corresponds with the ID Number provided. What do I need to do?Please give me an idea on how can I achieve this. Thanks

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  • Not able to see Images with wmd-editor

    - by KhanS
    I am using wmd editor to enter some text. After entering the text, I am saving it as mark down into the database. While inserting the image, if I save as markdown I am not able to see the image in my aspx page.(Because it down not save image in <img> tab in markdown). If I save the text as html then, I am able to see the image. But another problem with html is, while editing the text I am seeing all tags(such as <code1><p>pre> ) in the wmd-editor.

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  • asynchronous method executing

    - by alexeyndru
    I have a delegate method with the following tasks: get something from the internet (ex: some image from a web site); process that image in a certain way; display the result in a subview ; getting the image takes some time, depending on the network's speed so the result of its processing is displayed in the subview after that little while. my problem: during the time between getting the image and showing the result the device looks unresponsive. any attempt to put some spinner, or any other method which is called inside this main procedure has no effect until the result is processed. how should I change this behaviour? I would like to put a big spinner during that waiting time. thank you.

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  • how to show video or movie file into UIImagePickerController?

    - by rakesh-bhatt99
    I am using UIImagePickerController that gives user to be able select an existing photo or use the camera to take an image at that time. And i can show that image in my application with UIImageView. Now i want to use this ability for movies also. But i couldn't find any way to show the selected movie as an image in my app, just like the Photos app. as you know you can see photos and movies in the same list.

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  • How can I create masking like this in AS3?

    - by Ólafur Waage
    I've worked a little bit with masks in AS3 but I'm not sure how I can do this with masks. I have two swf files that I have imported onto the Library as MC's with class names. One of the files is the start image and the other is the end image. The transition is a slide transition from the start image to the end image. You can think of the transition like in this example. But is it possible to do a slide transition like this using two swf's and "slide transitioning" between them?

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  • Poor Transparency on Images

    - by KyleStew
    I am having problems getting transparency to work well on an ImageView. The images at (http://img265.imageshack.us/img265/6233/whatn.png) were screen captured from a Droid (hdpi). The top image I made in Photoshop and left the background white. The bottom image is the same image with the background transparent and the layout's color (white) shows through. Whenever I have transparent backgrounds in images it dithers shadows like this. Also, it only happens on hdpi devices, on my G1 (mdpi) it looks just fine. What is going on? How can I make the bottom image look as good as the top one?

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  • Transparent QGLWidget on top of QGraphicsView

    - by maciej.gryka
    I'm using QGraphicsView to show a 2D image and also have a separate QGLWidget window to display some 3D object. I'm dynamically changing the image displayed in `QGraphicsView' based on the rotation of the 3D object. I would like to render a semi-transparent 3D object on top of the 2D image, something like Maya 2009 used to do (notice the cube in the upper right corner of the viewport): Is it possible to do this with my current widgets? If not, how could it be done? One option I can think of would be to render everything in QGLWidget and display the 2D image as a texture on a background plane, but that seems slightly painful.

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  • jquery draggable/droppable issue

    - by Scarface
    Hey guys I have a drag and drop function that does not fully work. What I want to do is be able to drag and drop a picture into a div and have that picture pop up in the div. I have a list of 2 pictures right now, so I have the following function echoed for each picture. Both pictures are draggable and droppable, but the first one is the only one that appears in the div, regardless of which picture gets dragged in. I am not sure what is wrong because the jquery function seems to be unique to each picture. If any one has any suggestions I would appreciate it greatly. while ($row = mysql_fetch_assoc($query)) { $image=htmlentities($row['image']); //image name $uniqid=uniqid(); //unique id for jquery functions $dirname = "usercontent/$user/images/$image"; echo "<img id=\"$uniqid\" src=\"$dirname\" width=\"75\" height=\"75\"/>"; echo "<script> $(function() { $(\"#$uniqid\").draggable({ scroll: true, scrollSensitivity: 10, scrollSpeed: 10, revert: true, helper: 'clone', cursorAt: { cursor: 'move', top: 27, left: 27 } }); $(\"#droppable2, #droppable-background , #droppable2-innerer\").droppable({ greedy: true, activeClass: 'ui-state-hover', hoverClass: 'ui-state-active', drop: function(event, ui) { $(this).addClass('ui-state-highlight').find('> p').html('Dropped!'); $('#droppable-background').css(\"background-image\",\"url($dirname)\"); } }); }); </script>"; }

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  • How to compare two file structures in PHP?

    - by OM The Eternity
    I have a function which gives me the complete file structure upto n-level, function getDirectory($path = '.', $ignore = '') { $dirTree = array (); $dirTreeTemp = array (); $ignore[] = '.'; $ignore[] = '..'; $dh = @opendir($path); while (false !== ($file = readdir($dh))) { if (!in_array($file, $ignore)) { if (!is_dir("$path/$file")) { //display of file and directory name with their modification time $stat = stat("$path/$file"); $statdir = stat("$path"); $dirTree["$path"][] = $file. " === ". date('Y-m-d H:i:s', $stat['mtime']) . " Directory == ".$path."===". date('Y-m-d H:i:s', $statdir['mtime']) ; } else { $dirTreeTemp = getDirectory("$path/$file", $ignore); if (is_array($dirTreeTemp))$dirTree = array_merge($dirTree, $dirTreeTemp); } } } closedir($dh); return $dirTree; } $ignore = array('.htaccess', 'error_log', 'cgi-bin', 'php.ini', '.ftpquota'); //function call $dirTree = getDirectory('.', $ignore); //file structure array print print_r($dirTree); Now here my requirement is , I have two sites The Development/Test Site- where i do testing of all the changes The Production Site- where I finally post all the changes as per test in development site Now, for example, I have tested an image upload in the Development/test site, and i found it appropriate to publish on Production site then i will completely transfer the Development/Test DB detail to Production DB, but now I want to compare the files structure as well to transfer the corresponding image file to Production folder. There could be the situation when I update the image by editing the image and upload it with same name, now in this case the image file would be already present there, which will restrict the use of "file_exist" logic, so for these type of situations....HOW CAN I COMPARE THE TWO FILE STRUCTURE TO GET THE SYNCHRONIZATION DONE AS PER REQUIREMENT??

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  • Keep track of file access using IIS and ASP.NET

    - by EduardoMello
    I want to put an unique image (1x1) on an e-mail marketing (not spam) of my client. Just like www.spypig.com, I'd like to use it to know how many people have actually read the e-mail. I guess I'll have to check how many times this unique image has been accessed, but I can't figure out how to do it. So my question is: Is there a way to check how many times an image file was accessed using ASP.NET/C#? Thank you

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  • Draggble object hides outside content when wrapt in span

    - by Cinaird
    I have a simple CSS problem In this site http://web.cinaird.se/pdf/test.htm I have a draggable images in the top content, I want a span that float on top of the image and for this I need a span containing the image and a span floating on top. So long no problem but now when i drag the image it hides outside the top content. so my question is as follows, how can I wrap a image and a floating span above and still be able to drag it outside the container. I hop I don't have missed something obvious and you have a quick solution, Thanks for your time.

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  • error in coding in pygame.

    - by mekasperasky
    import pygame from pygame.locals import * screen=pygame.display.set_mode() nin=pygame.image.load('/home/satyajit/Desktop/nincompoop0001.bmp') screen.blit(nin,(50,100)) according to the code i should get a screen with an image of nin on it . But I only get a black screen which doesnt go even though i press the exit button on it. how to get the image on the screen?

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  • jquery animated buttons that just wont behave

    - by TJ Sherrill
    Ok I have a inline list of buttons. <ul id="nav"> <li class="home"><a href="#">Menu Item</a></li> <li class="contact"><a href="#">Menu Item</a></li> <li class="about"><a href="#">Menu Item</a></li> </ul> .home{ position:absolute; bottom:0; background-image:url(../img/menu/single_line.png); background-repeat:no-repeat; height:34px; width:134px; } .home_hover{ position:absolute; bottom:0; background-image:url(../img/menu/single_line_over.png); background-repeat:no-repeat; height:70px; width:134px; } $(document).ready(function(){ $("#nav .home").mouseover(function(){ $(this).toggleClass("home_hover").slideToggle("slow"); return false; }).mouseout(function(){ $(this).toggleClass("home_hover").slideToggle("slow"); return false; }); }); Each menu item has a background image, and then when its hovered the background image is replaced by a taller image. Ultimately I am trying to build a simple menu where on mouseover the menu item appears to slide up. But in reality Jquery can animate the toggleClass with slideToggle. The problem is that this current code doesn't behave right. It jumps up and down, because the text is moving. I am pretty new to Jquery so any help is greatly appreciated. I also loaded this up at http://gasworks.ravennainteractive.com/result/ thanks

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  • How do I use a string as a keyword argument?

    - by Issac Kelly
    Specifically, I'm trying to use a string to arbitrairly filter the ORM. I've tried exec and eval solutions, but I'm running into walls. The code below doesn't work, but it's the best way I know how to explain where I'm trying to go from gblocks.models import Image f = 'image__endswith="jpg"' # Would be scripted in another area, but passed as text <user input> d = Image.objects.filter(f) #for the non-django pythonistas: d = Image.objects.filter(image__endswith="jpg") # would be the non-dynamic equivalent.

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  • How can I unattach an element from another element in the XAML tree?

    - by Edward Tanguay
    In my Silverlight application, I load all the images I need at application start and store them in a dictionary. Then as I need them I pick them out of the dictionary and attach them in XAML trees etc. However, I have the problem that if I attach an Image object to a Grid, then want to use that image again, it tells me: The image element is already a child of another element. How can I run through my dictionary and "detach all images from parent XAML elements"?

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